Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.17 @ 05:15:55

Player: coRgi

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (395)      395
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1380

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     321/450
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
   Large Matter Pod
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
   Heavy Ion Engine
  Medium Storage Unit
   Light Armor Plating
   Heavy EM Pulse Gun
   Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Matter Pod
>          --- WEAPON -----------
           Assault Rifle
           Mining Laser
>          --- INVENTORY --------
     Heavy Ion Engine
    Medium Storage Unit
     Large Storage Unit
     Light Armor Plating
     Light Assault Rifle
     Light Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Matter Pod
  Storage                  Large Matter Pod
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              3    | .   1   2   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 8   10  5   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 3   2   3   
    Treads                 .    | .   .   .   
    Leg                    7    | 2   2   3   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   5   .   
    Device                 .    | .   .   .   
    Storage                5    | .   5   .   
    Processor              1    | 1   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | 1   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   2   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   94  85  
  Engine                   23   | .   24  16  
  Leg                      24   | .   22  33  
  Storage                  17   | .   16  20  
  Processor                3    | .   3   .   
  Protection               1    | .   1   .   
  Ballistic Gun            17   | .   19  6   
  Special Weapon           4    | .   4   5   
Naked Turns                .    | .   .   .   
Heaviest Build             36   | 9   32  36  
  Greatest Support         36   | 3   20  36  
  Greatest Overweight (x)  10   | 2   3   10  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         11   | 5   10  15  
  Most Carried             7    | 5   6   7   
  Average Carried          3    | .   3   4   
  Final Capacity           15   | 5   15  15  
  Final Carried            5    | .   5   5   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           705  | 282 252 171 
  Remotely                 .    | .   .   .   
Salvage Created            475  | 49  231 195 
  Parts                    41   | 3   22  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  13   | 1   7   5   
  Guns                     11   | 1   7   3   
  Cannons                  2    | .   .   2   
Classes Destroyed          4    | 1   2   1   
  Watcher                  4    | .   3   1   
  Swarmer                  6    | .   4   2   
  Grunt                    4    | 1   3   .   
  Sentry                   3    | .   .   3   
Best Kill Streak           4    | 1   4   4   
  Combat Bots Only         4    | 1   4   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1406 | 27   190  1189 
  Core                     464  | 7    52   405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         86   | 97   76   .    
Volleys Fired              85   | 3    45   37   
  Largest                  2    | 2    2    1    
  Hottest                  120  | 40   120  35   
Shots Fired                124  | 6    81   37   
  Gun                      109  | 6    78   25   
  Cannon                   12   | .    .    12   
  Launcher                 .    | .    .    .    
  Special                  3    | .    3    .    
  Kinetic                  121  | 6    78   37   
  Thermal                  3    | .    3    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | 6    9    8    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           66   | 6    35   25   
  Core Hits                26   | 2    15   9    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         2    | .    1    1    
    Destroy                1    | .    1    .    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           886  | 55   452  379  
  Guns                     691  | 55   422  214  
  Cannons                  165  | .    .    165  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  6    | .    6    .    
  Kinetic                  856  | 55   422  379  
  Thermal                  24   | .    24   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    .    2    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        90   | 1    90   38   
  Average Temperature      16   | 1    18   11   
  Received Heat Transfer   939  | 24   39   876  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         50   | .    50   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             154  | 20  154 142 
  Initial                  9    | .   9   .   
  Average                  51   | 6   54  59  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | 1   14  18  
  Peak Tracking Total      10   | 1   4   10  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                4    | .   4   .   
  Successful               3    | .   3   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Alert Level              1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Jun Mat Mat 
Turns Passed               1277 | 104 938 235 
Spaces Moved               647  | 92  453 102 
  Core                     148  | 92  51  5   
  Treads                   .    | .   .   .   
  Legs                     499  | .   402 97  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            157  | 85  173 148 
  Slowest Speed            550  | 150 330 550 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 7   51  15  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        2    | 1   1   .   
  Unknown Exits Taken      .    | .   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      791  | 112 526 153 
  Wait                     .    | .   .   .   
  Move                     645  | 91  452 102 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 8   8   5   
  Fast Attach              3    | 1   1   1   
  Attach                   17   | 6   8   3   
  Detach                   9    | .   8   1   
  Swap                     3    | 1   1   1   
  Drop                     7    | 2   2   3   
  Fire                     85   | 3   45  37  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   59 | -11/Junkyard  | Identified exit to Materials
   59 | -11/Junkyard  | Discovered exit to Materials (range 8)
  105 | -11/Junkyard  | Entered Materials
  105 | -10/Materials | Evolved 1 slot: Power x1
  315 | -10/Materials | Build established: Hacker-Mutant
  399 | -10/Materials | Identified exit to Mines
  399 | -10/Materials | Discovered exit to Mines (range 16)
  996 | -10/Materials | Identified exit to Materials
  996 | -10/Materials | Discovered exit to Materials (range 15)
 1043 | -10/Materials | Entered another Materials area
 1043 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1147 | -9/Materials  | Identified exit to Mines
 1147 | -9/Materials  | Discovered exit to Mines (range 7)
 1228 | -9/Materials  | Lost 3 parts (1p2w)
 1267 | -9/Materials  | Core integrity fell below 50%
 1273 | -9/Materials  | Core integrity fell below 20%
 1278 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired 25 matter.
K-01 Serf cleans the Machine.
K-01 Serf collects debris.
M-13 Machinist repairs Lgt. Nuclear Core.
K-01 Serf collects debris. <x6>
Imp. Aluminum Leg destroyed.
Aluminum Leg destroyed.
Y-45 Defender Hvy. Assault Rifle blasted off.
Y-45 Defender destroyed.
Acquired Hvy. EM Pulse Gun.
Imp. Aluminum Leg destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Lgt. Cannon destroyed.
Imp. Aluminum Leg destroyed.
K-01 Serf collects debris.
Imp. Ion Engine destroyed.
K-01 Serf collects debris. <x3>
[Achievement: First Step to Greatness]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            290
Matter Stores              424
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              BoreInsulationDesublimator
  Manual?         0
Play Time         00:57:26
  Cumulative      2.2 hours
  Start           2023.09.17 @ 03:46:31
  End             2023.09.17 @ 05:15:55
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      0
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afb85ef1-6d3f-481e-b736-4554b85ccf61