Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 12:29:10 Player: Anting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (6) 30 Value Destroyed (79) 79 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2609 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 82/300 Energy 28/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Sensor Array > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Light Deuterium Engine Improved Light Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Katana > --- INVENTORY -------- Light Deuterium Engine Improved Light Armor Plating Grenade Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Processor Visual Processing Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 19 | 4 5 3 . 1 6 Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 1 . . . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . 2 1 . . . Utility 7 | . 1 2 . . 4 Device 3 | . . 1 . . 2 Storage . | . . . . . . Processor 4 | . 1 1 . . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 1 1 . . 1 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . . . 5 . Power . | . . . . . . Propulsion 3 | . . . . 3 . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Highest Loss Streak 5 | . . . . 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 57 | . 54 94 100 61 16 Engine 3 | . . 11 11 5 . Treads 8 | . 25 . . . . Flight 11 | . 2 27 33 16 . Device 4 | . . 11 11 6 5 Processor 14 | . 10 22 22 18 5 Ballistic Gun 10 | . 15 22 22 7 . Slashing Weapon 3 | . . . . 6 5 Peak Build Rating 15 | 3 7 11 11 13 15 Average Rating 7 | 2 4 10 11 10 8 On Entrance 6 | . 3 7 11 11 7 Naked Turns 1 | . . . . . 1 Heaviest Build 7 | 5 6 7 7 7 3 Greatest Support 12 | 3 8 12 12 12 3 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 4 1 5 5 Average Carried 3 | 1 4 1 1 2 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 3 5 1 1 5 3 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 213 | 142 39 . . 32 . Remotely . | . . . . . . Salvage Created 144 | . 108 . . 36 . Parts 16 | . 12 . . 4 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 2 | . 2 . . . . Guns 2 | . 2 . . . . Classes Destroyed 3 | . 3 . . . . Hauler 1 | . 1 . . . . Watcher 3 | . 2 . . 1 . Swarmer 2 | . 2 . . . . Best Kill Streak 3 | . 3 . . 1 . Combat Bots Only 2 | . 2 . . . . Max Kills in Single Turn 1 | . 1 . . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 92 | . 15 . 1 76 . Missed 43 | . 6 . 1 36 . Damage Taken 741 | . 144 . . 597 . Core 381 | . 30 . . 351 . Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 88 . 100 36 . Volleys Fired 22 | . 20 . . 2 . Largest 2 | . 1 . . 2 . Hottest 40 | . 20 . . 40 . Shots Fired 24 | . 20 . . 4 . Gun 24 | . 20 . . 4 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 24 | . 20 . . 4 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 4 . . 7 . Robot Miss Streak 3 | . 3 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 18 | . 10 . . 8 . Core Hits 9 | . 6 . . 3 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 9 | . . . . 9 . Impact . | . . . . . . Slashing 9 | . . . . 9 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 317 | 1 124 . . 192 . Guns 164 | . 124 . . 40 . Cannons . | . . . . . . Explosions . | . . . . . . Melee 152 | . . . . 152 . Ramming 1 | 1 . . . . . Kinetic 164 | . 124 . . 40 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 152 | . . . . 152 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 23 | . . . . 23 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 23 | . . . . 23 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | 1 . . . . . Targets Rammed 1 | 1 . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 15 | . . . . 15 . Average Temperature 8 | . . . . 8 . Received Heat Transfer 378 | . 18 . . 360 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 259 | . 146 76 29 259 120 Initial 105 | . . 61 29 11 105 Average 104 | . 44 63 29 172 105 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 71 | 100 100 100 100 36 100 Level 1 28 | . . . . 63 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . 3 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 10 . 2 25 1 Peak Tracking Total 10 | . 5 . 2 10 1 Tactical Retreats 6 | . 1 . . 5 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 1 . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 4 | . . 1 . 3 . Terminals 4 | . . 1 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 2 . 7 . Successful 3 | . . 1 . 2 . Failed 6 | . . 1 . 5 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 9 | . . 2 . 7 . Terminals 9 | . . 2 . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 1 . 1 . Part Schematic 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 1 . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 380 | 32 112 21 11 172 32 Spaces Moved 641 | 37 120 48 34 356 46 Core 301 | 37 105 . . 113 46 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 340 | . 15 48 34 243 . Fastest Speed 32 | 50 37 32 32 32 50 Average Speed 41 | 56 48 33 32 38 50 Slowest Speed 100 | 100 50 37 32 50 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . 1 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 3 31 11 15 41 3 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 2 | . . . . 2 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 706 | 46 152 52 32 371 53 Wait 3 | . 2 . . 1 . Move 628 | 36 119 47 31 349 46 Hop 4 | . . . 1 3 . Pick Up 11 | 4 3 . . 4 . Fast Attach 14 | 3 5 1 . 1 4 Attach 5 | 1 . 2 . . 2 Detach . | . . . . . . Swap . | . . . . . . Drop 9 | 1 3 2 . 2 1 Fire 22 | . 20 . . 2 . Melee 9 | . . . . 9 . Ram 1 | 1 . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 14) 145 | -10/Materials | Entered another Materials area 145 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 160 | -9/Materials | Identified exit to Mines 166 | -9/Materials | Entered Mines 173 | -9/Mines | Discovered new exit (range 12) 177 | -9/Mines | Identified exit to Materials 177 | -9/Mines | Entered Materials 177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 247 | -8/Materials | Discovered new exit (range 13) 322 | -8/Materials | Lost 5 parts (3n1u1w) 342 | -8/Materials | Core integrity fell below 50% 348 | -8/Materials | Identified exit to Factory 349 | -8/Materials | Entered Factory 349 | -7/Factory | Evolved 2 slots: Utility x2 381 | -7/Factory | Self-destructed Last Messages --------------- 00366_ Triggered Blade Trap. 00366_ Massive razor-sharp blades shoot up from within the floor. 00366_ Katana severed. 00366_ Imp. Sensor Array severed. 00366_ Adv. Terrain Scan Processor severed. 00367_ Acquired Katana. 00368_ Triggered Blade Trap. 00368_ Massive razor-sharp blades shoot up from within the floor. 00368_ Imp. Signal Interpreter severed. 00368_ Katana severed. 00368_ Visual Processing Unit severed. 00369_ Acquired Imp. Sensor Array. 00369_ U-05 Engineer lays Concrete. 00371_ Acquired Katana. 00371_ U-05 Engineer lays Concrete. 00381_ ALERT: All DSF locations entering lockdown mode. 00381_ Connecting with Garrison Access... 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"" ""?#??? | | #+########## # ????? | | # ???? | | # #??? | | ! # #??? | | ! ##############??? | | #?? #??????? | | #+### #?? ???????? | | ????# #? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 204 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorScrapShredder Manual? 0 Play Time 00:08:43 Cumulative 144.0 hours Start 2025.03.20 @ 12:17:50 End 2025.03.20 @ 12:29:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 65 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63c794b4-707f-4973-aa7f-66ff44df220b