Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 13:55:09 Player: Elxavo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1893) 1893 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1017) 1017 TOTAL SCORE: 6745 Bonus ------- Follower Combat Kills 217 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 17/300 Energy 500/500 System Corruption 30% Temperature Cool (27) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Faulty Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Powered Armor Drone Bay (2/2) Gauss Rifle DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Spiked Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit Machine Analyzer Seismic Detector Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Flak Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine F-cell Engine Light Treads Light Treads Improved Treads Experimental Targeting Computer Layered Light Armor Plating Powered Armor Drone Bay Plasma Rifle Proton Cannon Gauss Rifle DRS Beacon [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 66 | 9 8 16 11 . 3 19 Power 12 | 2 1 3 1 . . 5 Engine 12 | 2 1 3 1 . . 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 3 3 8 3 . . 4 Treads 11 | 1 . 4 2 . . 4 Leg 10 | 2 3 4 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 1 1 4 . 1 6 Device 4 | 1 . . 2 . . 1 Storage 3 | 1 1 . . . 1 . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 6 | . . 1 2 . . 3 Artifact . | . . . . . . . Weapon 18 | 2 3 4 3 . 2 4 Energy Gun 1 | . . . . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | 2 3 4 1 . . 2 Ballistic Cannon 2 | . . . 1 . 1 . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 34 | . 1 8 4 . . 21 Power 3 | . . . . . . 3 Propulsion 12 | . 1 3 1 . . 7 Utility 9 | . . 1 2 . . 6 Weapon 10 | . . 4 1 . . 5 Highest Loss Streak 8 | . 1 5 1 . . 8 To Critical Strikes 1 | . . 1 . . . . Average Backups 9 | 2 9 7 9 10 9 11 Power 1 | . 1 1 1 1 1 1 Propulsion 2 | 1 3 . 1 2 2 3 Utility 3 | . 2 2 3 4 4 4 Weapon 2 | . 2 3 3 3 2 2 Tool/Special . | . . . . . . . Unused Backups 12 | . 2 1 4 . . 5 Power 3 | . 1 1 1 . . . Propulsion 2 | . 1 . 1 . . . Utility 4 | . . . . . . 4 Weapon 3 | . . . 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 91 98 100 100 84 Engine 11 | . 14 11 11 11 11 11 Treads 33 | . . 16 42 44 44 23 Leg 4 | . 27 23 . . . . Device 3 | . 14 3 . . . 11 Storage 10 | . 14 11 11 11 11 6 Protection 8 | . . 5 10 11 11 6 Ballistic Gun 15 | . 28 20 21 22 10 5 Ballistic Cannon 2 | . . . . . 5 5 Launcher 2 | . . . . . 5 5 Peak Build Rating 48 | 7 10 13 15 14 18 48 Average Rating 17 | 5 9 11 13 14 15 35 On Entrance 10 | . 7 10 13 14 14 18 Naked Turns . | . . . . . . . Heaviest Build 61 | 13 22 26 27 26 39 61 Greatest Support 80 | 20 20 80 80 80 80 80 Greatest Overweight (x) 14 | 1 1 . . . . 14 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 10 | 7 9 10 10 10 10 15 Most Carried 15 | 7 10 10 10 10 14 15 Average Carried 10 | 2 9 7 9 10 10 12 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 14 | 7 10 8 10 10 14 4 Class Distribution -------------------- 67% | Scavenger-Mutant 12% | Mutant 12% | Scavenger-Tank 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 1977 | 302 337 493 640 18 30 157 Remotely . | . . . . . . . Salvage Created 2494 | 127 578 696 929 . . 164 Parts 152 | 8 43 35 62 . . 4 Haulers Intercepted 3 | . . 1 2 . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 52 | . 17 14 17 . . 4 Guns 49 | . 17 14 17 . . 1 Cannons 3 | . . . . . . 3 Classes Destroyed 11 | 2 4 2 2 . . 1 Worker 1 | . . . 1 . . . Builder 2 | . 1 . . . . 1 Tunneler 2 | 2 . . . . . . Hauler 3 | . . 1 2 . . . Recycler 2 | 1 . 1 . . . . Operator 1 | . . . 1 . . . Watcher 4 | . 2 1 1 . . . Swarmer 10 | . 6 4 . . . . Grunt 28 | . 11 5 10 . . 2 Sentry 12 | . . 5 7 . . . Programmer 2 | . . . . . . 2 Best Kill Streak 4 | 2 4 4 4 . . 2 Combat Bots Only 4 | . 3 4 2 . . 2 Max Kills in Single Turn 2 | 1 2 2 2 . . 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 634 | . 125 132 81 2 . 294 Missed 183 | . 35 45 26 1 . 76 Hits 451 | . 90 87 55 1 . 218 Melee 1 | . . 1 . . . . Projectile 450 | . 90 86 55 1 . 218 AOE 2 | . . 1 . . . 1 Critical Strikes 22 | . . 2 2 . . 18 Damage Taken 7001 | . 894 1272 775 14 . 4046 Core 1383 | . 238 183 101 . . 861 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 591 | . . . 551 . . 40 Core Remaining (%) 44 | 100 4 . . . 29 . Volleys Fired 239 | 8 62 66 63 3 . 37 Largest 2 | 2 2 2 2 2 . 2 Hottest 75 | 40 46 46 46 46 . 75 Shots Fired 449 | 12 123 120 126 6 . 62 Gun 424 | 12 123 120 126 6 . 37 Cannon 25 | . . . . . . 25 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 448 | 12 123 120 126 6 . 61 Thermal 1 | . . . . . . 1 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 3 9 16 13 5 . 6 Robot Miss Streak 8 | 2 3 7 3 1 . 8 Penetration Max . | . . . . . . . Secondary Targets 8 | . 6 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 283 | 7 76 78 81 5 . 36 Core Hits 128 | 6 33 30 34 . . 25 Critical Kills 3 | . 1 1 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 4 | . 1 1 1 1 . . Destroy 4 | . 1 1 1 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4305 | 71 896 1189 1246 86 . 817 Guns 3797 | 71 896 1189 1246 79 . 316 Cannons 473 | . . . . . . 473 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 35 | . . . . 7 . 28 Kinetic 4270 | 71 896 1189 1246 79 . 789 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 30 | . 2 . . . . 30 Average Corruption 9 | . 2 . . . . 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . 5 . . . . 14 Message Errors 3 | . . . . . . 3 Matter Fused 6 | . 3 . . . . 3 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . 1 . . . . . Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . . 2 Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 18 | . . . . . . 18 Impact . | . . . . . . . Kinetic 18 | . . . . . . 18 Secondary . | . . . . . . . Self-Inflicted Damage 28 | . . . . . . 28 Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 231 | . 13 43 41 . . 231 Average Temperature 32 | . 5 10 10 . . 80 Received Heat Transfer 2448 | . 330 303 366 9 . 1440 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 99 | 100 100 94 99 100 . 100 Level 1 . | . . 5 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 211 | 5 158 211 203 62 . 34 Initial 62 | . . 49 57 62 . . Average 57 | . 80 108 94 10 . 4 Influence Increases 1983 | 15 440 485 714 131 . 198 Destroy 0b10 Robot/C 1180 | . 340 280 400 80 . 80 Destroy 0b10 Robot/NC 80 | 15 15 15 30 . . 5 Destroy Leader 296 | . 54 84 138 . . 20 Allied During Kill 55 | . . . 41 14 . . Successful Hack 140 | . 16 15 42 37 . 30 Destroy Structure 7 | . . 1 3 . . 3 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 210 | . 15 75 60 . . 60 Influence Decreases 1983 | 15 322 467 690 291 . 198 Entered New Map 246 | . . 69 79 98 . . Time Decay 1559 | 15 312 328 571 192 . 141 Lost Part 177 | . 10 70 40 . . 57 Lost Ally 1 | . . . . 1 . . Squads Dispatched 18 | . 2 3 4 . . 9 Investigation 8 | . 1 1 1 . . 5 Extermination 2 | . . . . . . 2 Reinforcement 8 | . 1 2 3 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 6 | . 1 1 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 20 31 30 3 . 20 Peak Tracking Total 6 | . 4 5 4 2 . 6 Tactical Retreats 10 | . 1 3 4 . . 2 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . 1 1 1 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 49 | . 5 5 12 10 10 7 Terminals 20 | . 3 3 7 4 . 3 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . . 2 . . 1 Recycling Units 9 | . 2 . 2 4 . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 194 | . 15 18 37 43 64 17 Successful 157 | . 6 15 25 36 64 11 Failed 37 | . 9 3 12 7 . 6 Catastrophic 6 | . 3 . 2 . . 1 Database Lockouts . | . . . . . . . Manual 9 | . 5 . 1 . . 3 Terminals 55 | . 11 8 15 13 . 8 Fabricators 4 | . . . . . . 4 Repair Stations 21 | . . . 17 . . 4 Recycling Units 15 | . 4 . 4 6 . 1 Scanalyzers 10 | . . 10 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 117 | . 4 5 8 31 64 5 Record 93 | . 1 . . 27 63 2 Part Schematic 2 | . . . 1 1 . . Robot Schematic 1 | . . . 1 . . . Prototype ID Bank 3 | . 1 . . 2 . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . . 2 . . . . Alert Level 1 | . . . . 1 . . Locate Traps 2 | . . . 2 . . . Maintenance Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . . . . 1 Hauler Manifests 2 | . . 1 1 . . . Zone Layout 3 | . 1 1 . . . 1 Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 17 | . . . 14 . . 3 Scan Component 9 | . . . 7 . . 2 Repair 8 | . . . 7 . . 1 Recycling Unit Hacks 9 | . 2 . 2 5 . . Report Inventory 8 | . 2 . 2 4 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 10 | . . 10 . . . . Insert Component 5 | . . 5 . . . . Analyze 5 | . . 5 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Fedlink 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 4 4 10 5 . 7 Full Trace Events 6 | . 1 . 2 . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 5 1 1 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired 8 | . . . 7 . . 1 Time 232 | . . . 200 . . 32 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . 6 . . Parts Scanalyzed 5 | . . 5 . . . . Part Schematics Acquired 5 | . . 5 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 7 2 2 Highest-Rated Group 88 | . . . 88 64 16 16 Highest-Rated Ally 16 | . . . 16 16 8 8 Total Orders . | . . . . . . . Ally Attacks 76 | . . . 30 40 . 6 Total Damage 775 | . . . 301 425 . 49 Kills 9 | . . . 4 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2404 | 71 765 259 104 . . 1205 Terrain 60 | . . . 60 . . . Seismic 2344 | 71 765 259 44 . . 1205 Machine Analysis 920 | . . . . . . 920 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 8731 | 93 765 857 1727 991 2880 1418 Spaces Moved 4591 | 46 346 454 735 578 1792 640 Core 6 | 4 . . . . . 2 Treads 3946 | 8 . 195 735 578 1792 638 Legs 639 | 34 346 259 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 Average Speed 157 | 123 159 137 160 160 160 163 Slowest Speed 750 | 160 190 160 160 160 160 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 5 55 39 91 89 93 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 5 | . . . . . 5 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed 4 | . . . . . . 4 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 5652 | 69 453 576 1164 638 1806 946 Wait 645 | . 15 21 325 57 . 227 Move 4585 | 45 345 453 734 577 1791 640 Hop . | . . . . . . . Pick Up 61 | 7 11 12 13 . 7 11 Fast Attach 15 | 6 2 2 4 . . 1 Attach 34 | 1 2 11 4 . . 16 Detach . | . . . . . . . Swap 30 | 2 4 4 13 . 3 4 Drop 38 | . 12 7 8 . 5 6 Fire 239 | 8 62 66 63 3 . 37 Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 9) 349 | -10/Materials | Build established: Mutant 644 | -10/Materials | Core integrity fell below 50% 706 | -10/Materials | Discovered new exit (range 15) 725 | -10/Materials | Identified exit to Materials 744 | -10/Materials | Core integrity fell below 20% 859 | -10/Materials | Entered another Materials area 859 | -9/Materials | Evolved 2 slots: Propulsion x2 993 | -9/Materials | Identified exit to Mines 993 | -9/Materials | Identified exit to Storage 1164 | -9/Materials | Lost 5 parts (2n1u2w) 1174 | -9/Materials | Build established: Scavenger-Mutant 1683 | -9/Materials | Discovered new exit (range 5) 1716 | -9/Materials | Entered Storage 2208 | -9/Storage | Used back door to open Recycling access 2208 | -9/Storage | Discovered new exit (range 5) 2230 | -9/Storage | Core integrity fell below 50% 2461 | -9/Storage | Repaired Hvy. Assault Rifle 2489 | -9/Storage | Repaired Lgt. Treads 2516 | -9/Storage | Repaired Lgt. Treads 2550 | -9/Storage | Repaired Hvy. Assault Rifle 2577 | -9/Storage | Repaired Lgt. Treads 2730 | -9/Storage | Discovered new exit (range 5) 2885 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3180 | -9/Storage | Build established: Commander-Mutant 3191 | -9/Storage | Repaired Lgt. Armor Plating 3224 | -9/Storage | Repaired Mni. Grenade Launcher 3443 | -9/Storage | Entered Recycling 3443 | -9/Recycling | Accompanied by 7 allies 3444 | -9/Recycling | Met a Zionite searching for Scraptown 3565 | -9/Recycling | Scanned before Scraplab entrance 3589 | -9/Recycling | Entered Scraplab 3608 | -9/Recycling | Discovered new exit (range 3) 3744 | -9/Recycling | Build established: Scavenger-Mutant 3930 | -9/Recycling | Discovered new exit (range 14) 3979 | -9/Recycling | Lost 3 allies 4434 | -9/Recycling | Entered Scraptown 4434 | -9/Scraptown | Accompanied by 2 allies 4894 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4902 | -9/Scraptown | Discovered new exit (range 7) 5090 | -9/Scraptown | Visited Junk Repository 5124 | -9/Scraptown | Visited Supply Room 5154 | -9/Scraptown | Visited CPS Storage 5553 | -9/Scraptown | Visited Symbiants 5644 | -9/Scraptown | Visited Fellowship of the Rings 5732 | -9/Scraptown | Visited Cyclists 5825 | -9/Scraptown | Visited UFD Registry 5828 | -9/Scraptown | Registered with UFD as "Kinetiparser" 5882 | -9/Scraptown | Entered Cyclist Reading Room 6044 | -9/Scraptown | Visited Curators Association 6095 | -9/Scraptown | Visited Science Testing Area 6127 | -9/Scraptown | Visited LU-1G1's Boring Crew 6207 | -9/Scraptown | Visited Supply Room 6351 | -9/Scraptown | Visited Derelict Rescue Squad 6363 | -9/Scraptown | Found DRS Beacon 6399 | -9/Scraptown | Visited Science Guys 6484 | -9/Scraptown | Visited Scrap Suit Storage 6502 | -9/Scraptown | Found Scrap Suit 6574 | -9/Scraptown | Visited Abandonware Association 6598 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 6626 | -9/Scraptown | Visited Junk Repository 6695 | -9/Scraptown | Discovered new exit (range 5) 6854 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6860 | -9/Scraptown | Found DCF Scrap (29 items) 7216 | -9/Scraptown | Met Optimus 7216 | -9/Scraptown | Accepted into 0bPrime 7314 | -9/Scraptown | Entered Factory 7314 | -6/Factory | Accompanied by 2 allies 7314 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 7502 | -6/Factory | Found Prototype Processor 7622 | -6/Factory | Build established: Scavenger-Tank 7656 | -6/Factory | Fabricated Gauss Rifle (x2) 7969 | -6/Factory | Repaired Med. Armor Plating 8039 | -6/Factory | Loaded intel: 8 recycling unit locations 8054 | -6/Factory | Found Powered Armor 8360 | -6/Factory | Cargo convoy interrupted 8465 | -6/Factory | System corruption reached 10% 8572 | -6/Factory | Lost 7 parts (1p3n1u2w) 8622 | -6/Factory | Lost 4 parts (1p1n2u) 8661 | -6/Factory | Core integrity fell below 50% 8680 | -6/Factory | Identified Exp. Targeting Computer 8681 | -6/Factory | System corruption reached 30% 8705 | -6/Factory | Core integrity fell below 20% 8732 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08680_ Identified Exp. Targeting Computer. 08680_ Faulty integration triggers system corruption (+3). 08681_ Identified F-cell Engine. 08684_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 08684_ K-01 Serf cleans the Construction Platform. 08685_ R-10 Processor collects Wheel. 08695_ System corrupted: Energy discharge (-80). 08698_ Critical hit (Burn: +37). 08701_ K-01 Serf cleans the Terminal. 08703_ K-01 Serf collects debris. 08703_ M-28 Smith repairs G-50 Soldier. 08706_ K-01 Serf cleans the Construction Platform. 08707_ Lyr. Light Armor Plating destroyed. 08708_ Critical hit (Burn: +37). 08710_ Plasma Rifle destroyed. 08711_ K-01 Serf cleans the Construction Platform. 08712_ System corrupted: Matter fused (-5). 08727_ Critical hit (Burn: +37). 08728_ HMXROX#SVZ6 0JI%ROLEJ 08730_ Critical hit (Burn: +37). 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Assault Rifle | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Gauss Rifle | -9/Storage | Hacked Med. Armor Plating | -9/Recycling | Hacked Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Gauss Rifle | x2 | -6/Factory Repaired ---------- Hvy. Assault Rifle | 4% | -9/Storage Lgt. Treads | 2% | -9/Storage Lgt. Treads | 26% | -9/Storage Hvy. Assault Rifle | 70% | -9/Storage Lgt. Treads | 46% | -9/Storage Lgt. Armor Plating | 28% | -9/Storage Mni. Grenade Launcher | 44% | -9/Storage Med. Armor Plating | 66% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force \\IAMDERELICT Challenges ------------ None Game ------ Seed MagneticPhaseLink Manual? 0 Play Time 02:17:06 Cumulative 40.2 hours Start 2025.06.22 @ 10:52:24 End 2025.06.22 @ 13:55:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e01cc4c4-761e-48b2-9bb9-941f6338ab5c