Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.28 @ 22:26:33 Player: chimpy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1831) 1831 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6341 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 100/100 System Corruption 0% Temperature Critical (5461) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Fission Core Improved Titanium Leg Improved Titanium Leg Heavy Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Modified TNC Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Fission Core Improved Titanium Leg Heavy Hammer [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Modified TNC Device Heat Sink Storage Medium Storage Unit Processor Modified TNC Protection Layered Light Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . . 3 1 . Weapon . | . . . . . . . . Parts Attached 72 | 6 7 4 6 4 25 . 20 Power 10 | 1 . . . 2 5 . 2 Engine 8 | 1 . . . 2 4 . 1 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 25 | 3 1 1 . 1 7 . 12 Treads 6 | 1 . . . . 3 . 2 Leg 19 | 2 1 1 . 1 4 . 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | . 4 2 3 . 10 . 3 Device 7 | . . 1 1 . 2 . 3 Storage 1 | . . . . . 1 . . Processor 4 | . 2 . 1 . 1 . . Hackware . | . . . . . . . . Protection 10 | . 2 1 1 . 6 . . Artifact . | . . . . . . . . Weapon 15 | 2 2 1 3 1 3 . 3 Energy Gun 2 | 2 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . 1 1 1 2 . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . 2 . 1 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Corrupted Parts 3 | . 1 2 . . . . . System Corruption 10 | . 3 7 . . . . . Parts Lost 15 | . . . . . 10 . 5 Power 2 | . . . . . 2 . . Propulsion 3 | . . . . . 3 . . Utility 6 | . . . . . 3 . 3 Weapon 4 | . . . . . 2 . 2 Highest Loss Streak 3 | . . . . . 3 . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 96 100 99 99 84 84 70 Engine 10 | . 14 14 14 14 5 7 5 Treads 11 | . 14 14 14 14 8 7 5 Leg 13 | . 14 14 14 14 9 15 22 Device 3 | . . . . . 6 15 11 Processor 11 | . 7 . 8 14 18 15 7 Protection 16 | . 17 27 19 14 16 7 4 Ballistic Gun 8 | . . . 13 13 8 7 6 Impact Weapon 12 | . 22 28 14 14 9 7 1 Naked Turns 15 | . . . . . . . 15 Heaviest Build 29 | 8 13 15 15 14 23 17 29 Greatest Support 74 | 20 10 10 10 10 40 20 74 Greatest Overweight (x) 5 | 1 1 1 1 1 5 . 3 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 1130 | 238 82 40 . 241 285 . 244 Remotely 177 | . . . . . 74 . 103 Salvage Created 2257 | . 233 41 . 378 1115 . 490 Parts 64 | . 5 1 . 10 25 . 23 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 45 | . 4 3 . 8 19 . 11 Melee 17 | . 3 3 . 3 8 . . Guns 8 | . . . . . 1 . 7 Cannons 4 | . . . . . . . 4 Classes Destroyed 13 | . 3 1 . 3 4 . 2 Worker 1 | . 1 . . . . . . Tunneler 1 | . . . . 1 . . . Hauler 3 | . 1 . . . 2 . . Recycler 5 | . . . . 2 3 . . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . 2 . . Swarmer 12 | . . 3 . 3 4 . 2 Grunt 23 | . 4 . . 4 9 . 6 Duelist 1 | . . . . 1 . . . Sentry 4 | . . . . . 4 . . Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . 2 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 4 | . 3 3 . 4 3 . 4 Combat Bots Only 4 | . 2 3 . 3 3 . 4 Max Kills in Single Turn 1 | . 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 412 | . 7 14 . 45 226 . 120 Missed 89 | . 1 2 . 11 41 . 34 Damage Taken 4189 | . 68 113 . 315 1869 . 1824 Core 1080 | . . 24 . 58 290 . 708 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 58 | . 18 15 . . 25 . . Ignored by Resistances 1043 | . 21 36 . 96 540 . 350 Core Remaining (%) 71 | 100 . . . 67 47 . . Volleys Fired 46 | . . . . 4 9 . 33 Largest 2 | . . . . 1 1 . 2 Hottest 72 | . . . . 25 25 . 72 Shots Fired 78 | . . . . 6 10 . 62 Gun 49 | . . . . 6 10 . 33 Cannon 29 | . . . . . . . 29 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 78 | . . . . 6 10 . 62 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . . . . 2 7 . 15 Robot Miss Streak 2 | . . . . 2 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 164 | . 10 4 . 22 77 . 51 Core Hits 39 | . 1 1 . 3 12 . 22 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 18 | . 3 1 . 1 13 . . Critical Strikes 21 | . 3 1 . 1 15 . 1 Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . . . 1 Smash 19 | . 3 1 . 1 14 . . Melee Attacks 110 | . 13 6 . 21 70 . . Impact 110 | . 13 6 . 21 70 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . 3 . . 2 6 . . Combat Hostiles 1 | . 1 . . . . . . Follow-up Attacks 4 | . 2 2 . . . . . Damage Inflicted 5442 | . 495 113 . 948 2768 . 1118 Guns 786 | . . . . 48 186 . 552 Cannons 566 | . . . . . . . 566 Explosions . | . . . . . . . . Melee 4090 | . 495 113 . 900 2582 . . Ramming . | . . . . . . . . Kinetic 1352 | . . . . 48 186 . 1118 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 4090 | . 495 113 . 900 2582 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 3 10 10 10 1 . . Average Corruption 8 | . 3 6 10 10 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 68 | . . 8 35 23 2 . . Message Errors 16 | . . 2 8 5 1 . . Matter Fused 14 | . . . 10 4 . . . Heat Flow Errors 5 | . . 1 3 1 . . . Energy Discharges 10 | . . 1 5 4 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 17 | . . 3 9 5 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 3 | . . . . 2 1 . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1235 | . 199 54 . 205 777 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 1235 | . 199 54 . 205 777 . . Knockbacks 23 | . . . . 4 12 . 7 Impact 16 | . . . . 4 12 . . Kinetic 7 | . . . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 5461 | . . 204 162 169 129 . 5461 Average Temperature 977 | . . 105 73 60 79 . 1532 Received Heat Transfer 1527 | . 51 . . 153 801 . 522 Effects 55 | . . . . . . . 55 Shutdowns 6 | . . . . . . . 6 Energy Bleed 6 | . . . . . . . 6 Interference 5 | . . . . . . . 5 Matter Decay 6 | . . . . . . . 6 Short Circuit 2 | . . . . . . . 2 Damage (minor) 8 | . . . . . . . 8 Damage (major) 16 | . . . . . . . 16 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 27 | . 2 2 . 9 14 . . Impact Corruptions 51 | . 5 3 . 11 32 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Peak Influence 251 | . 127 111 . 154 208 21 251 Initial 41 | . . 41 . . 24 21 12 Average 73 | . 42 77 . 43 71 21 157 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 92 | 100 100 100 . 100 98 100 55 Level 1 7 | . . . . . 1 . 44 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 4 | . . . . . 2 . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 2 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 6 3 . 9 24 . 14 Peak Tracking Total 5 | . 3 3 . 3 5 . 3 Tactical Retreats 5 | . 1 . . 1 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered 4 | . . 1 . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled 3 | . . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 9 | . 2 1 4 . 1 1 . Terminals 4 | . 2 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 4 1 26 . 2 2 . Successful 34 | . 4 1 26 . 2 1 . Failed 1 | . . . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 1 . 3 . 1 . . Terminals 8 | . 4 . . . 2 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 34 | . 4 1 26 . 2 1 . Record 27 | . 2 . 25 . . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . 1 . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 4139 | 74 384 297 950 607 1355 3 469 Spaces Moved 1923 | 54 189 138 495 275 584 3 185 Core 33 | 11 . . . . 1 . 21 Treads 275 | . . . . . 232 . 43 Legs 1615 | 43 189 138 495 275 351 3 121 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 120 Average Speed 173 | 111 158 190 190 190 163 120 157 Slowest Speed 300 | 120 190 190 190 190 300 120 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 37 31 66 54 40 . 71 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 2474 | 67 254 165 506 320 859 2 301 Wait 237 | 1 32 15 . 9 134 . 46 Move 1916 | 53 188 137 494 274 583 2 185 Hop . | . . . . . . . . Pick Up 49 | 7 9 2 . 4 22 . 5 Fast Attach 31 | . 3 1 4 1 7 . 15 Attach 24 | 5 2 . 2 . 14 . 1 Detach 2 | . . . 2 . . . . Swap 17 | 1 2 3 . 3 4 . 4 Drop 45 | . 7 3 4 4 16 . 11 Fire 46 | . . . . 4 9 . 33 Melee 106 | . 11 4 . 21 70 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 13) 459 | -10/Materials | Entered Mines 466 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 670 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 670 | -10/Mines | Discovered new exit (range 5) 756 | -10/Mines | System corruption reached 10% 756 | -10/Mines | Entered Exiles 794 | -10/Exiles | Discovered new exit (range 15) 837 | -10/Exiles | Met 8R-AWN 879 | -10/Exiles | Met EX-HEX 955 | -10/Exiles | Met EX-BIN 1003 | -10/Exiles | Aligned with FarCom system 1005 | -10/Exiles | Given EX-Vault access code 1111 | -10/Exiles | Opened EX-Vault 1123 | -10/Exiles | Found Prototype Processor 1123 | -10/Exiles | Identified Modified TNC 1131 | -10/Exiles | Found Prototype Device 1131 | -10/Exiles | Identified PSU Rigger 1180 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1239 | -10/Exiles | Met EX-DEC 1685 | -10/Exiles | Discovered new exit (range 11) 1706 | -10/Exiles | Left Exiles lab with Modified TNC 1706 | -10/Exiles | Entered Mines 2126 | -9/Mines | Learned location of 1 exit from Materials 2290 | -9/Mines | Discovered new exit (range 12) 2313 | -9/Mines | Entered Materials 2313 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2314 | -8/Materials | Identified exit to Factory 2935 | -8/Materials | Lost 3 parts (1n1u1w) 3452 | -8/Materials | Build established: Scavenger-Mutant 3471 | -8/Materials | Core integrity fell below 50% 3668 | -8/Materials | Entered Factory 3668 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3669 | -7/Factory | Identified exit to Storage 3671 | -7/Factory | Identified exit to DSF 3671 | -7/Factory | Entered DSF 3698 | -7/DSF | Additional patrols routed to DSF 3931 | -7/DSF | Sterilization system engaged 3951 | -7/DSF | Ambient heat levels rising (+10) 3966 | -7/DSF | Ambient heat levels rising (+10) 3981 | -7/DSF | Ambient heat levels rising (+10) 3996 | -7/DSF | Ambient heat levels rising (+10) 4010 | -7/DSF | Released all parts (8) 4011 | -7/DSF | Ambient heat levels rising (+10) 4026 | -7/DSF | Ambient heat levels rising (+10) 4041 | -7/DSF | Ambient heat levels rising (+10) 4056 | -7/DSF | Ambient heat levels rising (+10) 4071 | -7/DSF | Ambient heat levels rising (+10) 4086 | -7/DSF | Ambient heat levels rising (+10) 4098 | -7/DSF | Core integrity fell below 50% 4101 | -7/DSF | Ambient heat levels rising (+10) 4116 | -7/DSF | Ambient heat levels rising (+10) 4126 | -7/DSF | Released all parts (7) 4131 | -7/DSF | Ambient heat levels rising (+10) 4131 | -7/DSF | Core integrity fell below 20% 4141 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Adv. Heat Sink damaged (-10). Overheating: Imp. Titanium Leg damaged (-29). Overheating: Titanium Leg damaged (-2). Overheating: Core damaged (-70). ALERT: Ambient heat levels +10. Overheating: Titanium Leg damaged (-3). Overheating: Gauss Rifle damaged (-2). Overheating: Adv. Heat Sink damaged (-2). Overheating: Gauss Rifle damaged (-1). Overheating: Adv. Heat Sink damaged (-10). Overheating: Energy bleed (-12). Dropped Broken Lgt. Nuclear Core. Released Adv. Heat Sink. Released Titanium Leg. Released Imp. Titanium Leg. Released Gauss Rifle. Released Adv. Heat Sink. Overheating: Core damaged (-112). ALERT: Ambient heat levels +10. Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | ???????????????? !??????????????????????? | | ???????????????? !??????????????????????? | | ??????????????### ###????????????????????? | | ???????????????!! !!#????????????????????? | | ???????????????!! !!#????????????????????? | | ????????????????! !!?????????????????????? | | ###############?# #???###????????????????? | | # ## # ### ##?!!!#?? #????????????? | | # ## # ##%% %##!!!# ## ??????????? | | # != ! ^ % %????????? | | # *% !%]% %^%% ^^ ^ %????????? | | " *! = !%=^% %????????? | | #]] ## =#* *##% =%%##!!!# ## ????????? | | #]] ## #***###%[%##???!#????# ????????? | | ### ############ ="##????????# ##???????? | | ?#=^ ==#??????#!!% ! #???????? ????????? | | ?#= ==#??????#!! ! #???????? ????????? | | ?#= ==#??????#!! !#???????? ????????? | | ?## ###??????### ###???????## ##???????? | | ?#= ==#??????# !!#????????= =#???????? | | ?#= ==#??????# !!#????????= =#???????? | | ?##!=########## !!########?# #????????? | | ###[ ### #==="#; ###= =# ### ###??????? | | #""!=!## #===#;# ###= =#= ##% ""###????? | | """%!%% ===*! % %""""????? | | #""!= =!@=[ = ""#??????? | | #""%""##==# # #!=!#==##"""""#??????? | | #"""""######### #########"""""#??????? | | ####"##???????#########???????##"####??????? | | ???#"#?????????????????????????#"#?????????? | | ???""#?????????????????????????#""?????????? | | ???###??????????????????????????##?????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Shopping List Tourist Challenges ------------ None Game ------ Seed GammaGuidanceInterrupter Manual? 0 Play Time 00:46:20 Cumulative 2.8 hours Start 2024.05.28 @ 21:40:15 End 2024.05.28 @ 22:26:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 25x17 Zoom Use 98% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bdd6313d-2a56-4b00-9fdc-8ebc81c7c46b