Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.11 @ 18:26:17 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (2060) 2060 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 7375 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 249/700 Matter 35/300 Energy 100/100 System Corruption 0% Temperature Critical (605) Movement Core (900) Ox17 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Experimental Heat Sink Experimental Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (5) ------- Improved Light Cannon Improved Light Cannon Assault Cannon Bore Cannon > --- INVENTORY (15) --- Zionite Biocell (600) High-capacity Matter Pod (0) Structural Scanner 0b10 Decoder Chip [Generic] Matter Filter Kinecellerator Advanced ECM Suite Corruption Screen System Restoration Module High-powered Tractor Beam Hacking Drone Bay (1/1) Assault Cannon Slug Cannon Plasma Cutter GAL Module Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Treads Improved Treads Zionite Glidesys I > --- UTILITY ---------- Coolant Injector Large Storage Unit Zionite Biocell Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Assault Cannon Assault Cannon Bore Cannon > --- INVENTORY -------- Structural Scanner 0b10 Decoder Chip [Generic] Matter Filter Kinecellerator Advanced ECM Suite Corruption Screen System Restoration Module High-powered Tractor Beam Hacking Drone Bay Assault Cannon Slug Cannon Plasma Cutter GAL Module [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Slots Evolved 7 | . 1 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 2 1 . . . . Weapon 3 | . 1 . 1 1 . . . Parts Attached 123 | 8 5 57 13 20 . 6 14 Power 11 | 1 1 8 . . . . 1 Engine 7 | 1 . 6 . . . . . Core 3 | . 1 2 . . . . . Reactor 1 | . . . . . . . 1 Propulsion 11 | 2 . 6 . 1 . . 2 Treads 7 | 2 . 3 . 1 . . 1 Leg 3 | . . 3 . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 38 | 3 1 13 5 5 . 2 9 Device 30 | 2 . 9 5 4 . 2 8 Storage 6 | 1 1 3 . . . . 1 Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 63 | 2 3 30 8 14 . 4 2 Energy Gun 12 | 1 2 9 . . . . . Energy Cannon 7 | . . 4 1 2 . . . Ballistic Gun 21 | 1 1 9 5 5 . . . Ballistic Cannon 10 | . . . . 5 . 3 2 Launcher . | . . . . . . . . Special Weapon 13 | . . 8 2 2 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . 4 Parts Lost 5 | . . . . . . . 5 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . . . 1 Highest Loss Streak 4 | . . . . . . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 100 98 100 98 100 100 99 Engine 6 | . 9 5 8 7 7 7 3 Core 1 | . 2 5 . . . . . Treads 19 | . 25 16 16 20 21 21 20 Device 19 | . 12 19 25 20 21 21 17 Storage 8 | . 12 11 8 7 7 7 10 Processor 6 | . . 7 8 7 7 7 7 Energy Gun 4 | . 23 9 . . . . . Energy Cannon 2 | . . 1 15 3 . . . Ballistic Gun 10 | . 13 15 13 23 . . . Ballistic Cannon 15 | . . . . 7 35 34 34 Peak Build Rating 55 | 8 12 25 30 43 39 46 55 Average Rating 32 | 6 9 19 29 39 39 45 47 On Entrance 24 | . 8 12 25 30 39 39 46 Naked Turns . | . . . . . . . . Heaviest Build 67 | 19 33 41 46 57 57 65 67 Greatest Support 69 | 40 40 46 46 69 69 69 69 Greatest Overweight (x) 4 | . . 2 . . . . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 Average Capacity 14 | 9 11 14 15 15 15 15 15 Most Carried 15 | 10 15 15 15 15 15 15 15 Average Carried 14 | 7 10 14 14 14 15 14 14 Final Capacity 15 | 10 15 15 15 15 15 15 15 Final Carried 15 | 10 15 15 15 15 15 15 15 Class Distribution -------------------- 99% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Matter Collected 3457 | 367 125 1348 327 754 120 88 328 Remotely 94 | . . 94 . . . . . Salvage Created 4075 | 231 433 1484 818 1041 . . 68 Parts 238 | 20 27 100 37 50 . . 4 Haulers Intercepted 13 | . 1 5 3 4 . . . Recyclers Shooed 4 | . 1 3 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 43 | . 4 18 10 8 . . 3 Guns 26 | . 4 14 4 4 . . . Cannons 17 | . . 4 6 4 . . 3 Classes Destroyed 15 | 3 4 4 2 1 . . 1 Worker 19 | 2 5 8 3 1 . . . Builder 6 | . . 4 1 1 . . . Tunneler 6 | 6 . . . . . . . Hauler 13 | . 1 5 3 4 . . . Recycler 11 | 1 2 4 . 4 . . . Operator 1 | . . 1 . . . . . Watcher 12 | . 2 5 2 3 . . . Swarmer 10 | . 2 8 . . . . . Grunt 13 | . 2 4 5 2 . . . Brawler 1 | . . . 1 . . . . Duelist 2 | . . 1 . 1 . . . Sentry 8 | . . 5 2 1 . . . Hunter 3 | . . . 2 1 . . . Programmer 3 | . . . . 3 . . . Z-Technician 5 | . . . . . . . 5 Z-Light 2 | . . . . . . . 2 Best Kill Streak 8 | 4 6 8 6 3 . . 5 Combat Bots Only 3 | . 2 3 3 3 . . 3 Max Kills in Single Turn 4 | 1 2 2 1 2 . . 4 Gunslinging 1 | . 1 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Hostile Shots Fired 266 | . 15 63 46 38 . . 104 Missed 73 | . 4 16 13 17 . . 23 Damage Taken 2796 | . 73 428 350 153 . . 1792 Core 681 | . 3 160 67 9 . . 442 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1499 | . 49 266 206 100 . . 878 Regen/Repaired (Parts) 14 | . . . . 14 . . . Core Remaining (%) 86 | 100 98 60 87 . . . . Volleys Fired 256 | 19 26 117 38 37 . 1 18 Largest 5 | 2 3 3 4 5 . 5 5 Hottest 259 | 60 135 212 259 210 . 237 237 Shots Fired 745 | 37 76 281 126 137 . 5 83 Gun 494 | 37 76 225 61 95 . . . Cannon 202 | . . 28 56 30 . 5 83 Launcher . | . . . . . . . . Special 49 | . . 28 9 12 . . . Kinetic 430 | 19 26 125 61 111 . 5 83 Thermal 310 | 18 50 151 65 26 . . . Explosive . | . . . . . . . . Electromagnetic 5 | . . 5 . . . . . Robot Hit Streak 41 | 8 19 41 22 31 . . 9 Robot Miss Streak 6 | 1 1 3 1 2 . . 6 Penetration Max 1 | . . . . 1 . . . Secondary Targets 4 | . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 447 | 25 62 160 73 85 . . 42 Core Hits 159 | 10 20 55 31 33 . . 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 Critical Strikes 14 | . 4 3 . 2 . . 5 Burn 7 | . 4 3 . . . . . Destroy 3 | . . . . 1 . . 2 Blast 4 | . . . . 1 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9200 | 289 743 2421 1407 2020 . . 2320 Guns 5205 | 289 743 2099 527 1547 . . . Cannons 2445 | . . 322 880 473 . . 770 Explosions 1550 | . . . . . . . 1550 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4412 | 98 218 1105 527 1694 . . 770 Thermal 4692 | 191 525 1220 880 326 . . 1550 Explosive . | . . . . . . . . Electromagnetic 96 | . . 96 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 1 . . . . Average Corruption 1 | . . 1 1 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . 3 1 . . . . Message Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 503 | . . . 7 41 . . 455 Projectiles 88 | . . . 7 41 . . 40 Explosions 415 | . . . . . . . 415 Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 858 | . 278 329 383 142 . 159 858 Average Temperature 99 | . 98 73 110 53 . 84 303 Received Heat Transfer 1188 | . 69 111 216 63 . . 729 Effects 22 | . 1 2 5 . . . 14 Energy Bleed 4 | . 1 2 . . . . 1 Interference 6 | . . . 4 . . . 2 Matter Decay 4 | . . . . . . . 4 Short Circuit 4 | . . . . . . . 4 Damage (minor) 2 | . . . 1 . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . 3 6 2 2 . . . Heat Transferred 7351 | 425 1672 3145 1591 518 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Peak Influence 346 | 45 86 346 221 171 . . . Initial 54 | . 22 6 1 54 . . . Average 57 | 19 39 67 68 54 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 96 | 100 100 93 89 100 . . . Level 1 3 | . . 6 10 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 3 4 . . . Investigation 4 | . . 1 2 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 7 26 17 11 . . 6 Peak Tracking Total 4 | . 2 4 4 3 . . 3 Tactical Retreats 5 | . . 3 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Traps Triggered 4 | . 1 2 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Machines Disabled 10 | . . 1 . 2 . 5 2 Max in Single Turn 1 | . . 1 . 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled 5 | . . . . . . 5 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Machines Accessed 30 | . 5 12 3 10 . . . Terminals 20 | . 5 8 2 5 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers 4 | . . 2 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 114 | . 21 36 22 35 . . . Successful 72 | . 13 22 14 23 . . . Failed 42 | . 8 14 8 12 . . . Catastrophic 6 | . 1 2 1 2 . . . Database Lockouts . | . . . . . . . . Manual 46 | . 11 16 8 8 . 3 . Terminals 70 | . 21 23 10 16 . . . Fabricators 6 | . . . . 6 . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 5 | . . 5 . . . . . Scanalyzers 30 | . . 8 12 10 . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 13 11 2 5 . . . Record 2 | . . . . 2 . . . Part Schematic 3 | . 3 . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . Level Access Points 1 | . 1 . . . . . . Machine Index 1 | . . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . Unreport Threat 7 | . 1 3 1 2 . . . Locate Traps 4 | . 2 1 . 1 . . . Reprogram Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 3 | . 1 1 1 . . . . Registered Prototypes 2 | . 1 1 . . . . . Fabricator Hacks 6 | . . . . 6 . . . Load Schematic 3 | . . . . 3 . . . Build 3 | . . . . 3 . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . . 5 . . . . . Report Inventory 3 | . . 3 . . . . . Retrieve Components 2 | . . 2 . . . . . Scanalyzer 28 | . . 6 12 10 . . . Insert Component 13 | . . 3 5 5 . . . Analyze 15 | . . 3 7 5 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 5 10 3 10 . . . Full Trace Events 5 | . . 2 2 1 . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 28 | . 2 3 5 5 . 13 . Parts Built 6 | . . . . 6 . . . Authchips . | . . . . . . . . Time 186 | . . . . 186 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . . 19 . . . . . Parts Scanalyzed 13 | . . 3 5 5 . . . Part Schematics Acquired 13 | . . 3 5 5 . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 . Highest-Rated Group 147 | . . . . . . 147 . Highest-Rated Ally 38 | . . . . . . 38 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Turns Passed 9746 | 296 907 2476 694 1567 637 2523 646 Spaces Moved 5244 | 138 479 1235 326 844 399 1482 341 Core 3 | 3 . . . . . . . Treads 5008 | 135 479 1005 326 844 399 1482 338 Legs 230 | . . 230 . . . . . Wheels . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 160 160 Average Speed 158 | 157 160 152 160 160 160 160 161 Slowest Speed 380 | 160 160 260 160 160 160 160 380 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 8 67 79 22 20 48 92 49 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 5 | . . . . . 1 4 . Spaces Dug 35 | . . 27 8 . . . . Terrain Destroyed 81 | . . 27 8 1 . . 45 Melee . | . . . . . . . . Projectile 38 | . . 27 8 1 . . 2 AOE 43 | . . . . . . . 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Zio Dee Total 5997 | 176 568 1547 399 974 398 1551 384 Wait 122 | . 24 44 8 32 . 13 1 Move 5237 | 137 478 1234 325 843 398 1481 341 Hop . | . . . . . . . . Pick Up 97 | 11 19 37 8 14 . 4 4 Fast Attach 42 | 7 2 15 1 12 . 2 3 Attach 9 | . 1 2 2 1 . . 3 Detach 4 | . . 1 . 3 . . . Swap 72 | 1 2 40 10 7 . 4 8 Drop 118 | 1 16 57 7 25 . 6 6 Fire 256 | 19 26 117 38 37 . 1 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 40 | . . . . . . 40 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 297 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Evolved 1 slot: Weapon x1 318 | -10/Materials | Build established: Hacker-Skirmisher 898 | -10/Materials | Identified exit to Materials 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Utility x2 1648 | -9/Materials | Identified exit to Mines 1648 | -9/Materials | Discovered exit to Mines (range 13) 2052 | -9/Materials | Identified exit to Materials 2052 | -9/Materials | Discovered exit to Materials (range 16) 3203 | -9/Materials | Discovered exit to Materials (range 8) 3680 | -9/Materials | Entered another Materials area 3680 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4208 | -8/Materials | Identified exit to Factory 4208 | -8/Materials | Discovered exit to Factory (range 15) 4374 | -8/Materials | Entered Factory 4374 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5066 | -7/Factory | Fabricated Imp. Light Cannon? 5148 | -7/Factory | Fabricated Imp. Light Cannon? 5361 | -7/Factory | Fabricated Imp. Light Cannon? 5480 | -7/Factory | Repaired Structural Scanner 5592 | -7/Factory | Identified exit to Lower Caves 5592 | -7/Factory | Discovered exit to Lower Caves (range 7) 5941 | -7/Factory | Entered Lower Caves 6036 | -7/Lower Caves | Learned Factory security intel 6267 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6293 | -7/Lower Caves | Identified exit to Zion 6578 | -7/Lower Caves | Entered Zion 6699 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6750 | -7/Zion | Identified exit to Proximity Caves 6750 | -7/Zion | Discovered exit to Proximity Caves (range 12) 6757 | -7/Zion | Given the Hacking Drone Bay 6759 | -7/Zion | Found Prototype Device 6820 | -7/Zion | Identified Hacking Drone Bay 6965 | -7/Zion | Received a hallucinogenic algorithm 7062 | -7/Zion | Given A8's code to call for help 7232 | -7/Zion | Identified exit to Deep Caves 7659 | -7/Zion | Found GAL Module 7974 | -7/Zion | Learned location of Quarantine (-2) 8184 | -7/Zion | Met Imprinter 8239 | -7/Zion | Imprinted 8241 | -7/Zion | Declared Zion's savior 8908 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9101 | -7/Zion | Entered Deep Caves 9337 | -7/Deep Caves | Z-Facility disabled 9350 | -7/Deep Caves | Attacked by Z-Imprinter 9379 | -7/Deep Caves | Destroyed Z-Imprinter 9732 | -7/Deep Caves | Core integrity fell below 50% 9747 | -7/Deep Caves | Self-destructed Last Messages --------------- 09727_ Overheating: Core damaged (-140). 09728_ Imp. Treads destroyed. 09730_ Imp. Treads broken. 09730_ Overheating: Short circuit. 09731_ Overheating: Matter decay (-21). 09732_ Overheating: Core damaged (-133). 09736_ Bore Cannon broken. 09736_ Overheating: Short circuit. 09736_ Assault Cannon destroyed. 09738_ Broken Imp. Treads destroyed. 09740_ Overheating: Matter decay (-17). 09742_ Overheating: System interference. 09742_ Assault Cannon temporarily disabled. 09742_ Imp. Signal Interpreter temporarily disabled. 09743_ Overheating: Energy bleed (-19). 09745_ Exp. Heat Sink broken. 09745_ Overheating: Short circuit. 09746_ Exp. Heat Sink broken. 09746_ Overheating: Short circuit. 09747_ Overheating: Matter decay (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ??????????????????????????? """ | | ??????????????????????????? ""? | | ?????????????????????????? """ | | ????????????????????????? """ | | ????????????????????????# """ | | ???????????????????????### """ | | ???????????????????????### """ | | ???????????????????????## """ | | ?????????????????????##### """ | | ????????????????????###### """ | | ????????????????????### # "" | | ????????????????????## " | | ????????????????????## | | ????????????????????## | | ????????????????????### | | ?????????????????????#### | | ???????????????????????## | | ???????????????????????### | | ?????????????????????##### | | ????????????????????####### | | ???????????????????#### #; | | ??????????????????? ## #; | | ??????????????????? #; @# | | ??????????????? ? ## | | ???????????????## # | | ??????????????#### | | ??????????????## | | ??????????????## | | ??????????????####### z | | ??????????????####### z | | ???????????????????#### | | ???????????????????#### | | ?????????????????????### z | | ?????????????????????### | | ??????????????????????## ### ### | | ??????????????????????### ##### #### | | ??????????????????????### ####?????##### | | ???????????????????????### ########????????###### | | ???????????????????????#############???????????### | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 7 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Structural Scanner | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Hvy. Deuterium Engine | -7/Factory | Scanalyzed Corruption Screen | -7/Factory | Scanalyzed Reaction Control System | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Component Analysis Suite | -7/Factory | Scanalyzed Arc Projector | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Imp. Light Cannon | x2 | -7/Factory Imp. Light Cannon | x2 | -7/Factory Imp. Light Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Robot Respite Signs Are For Wimps The One Challenges ------------ None Game ------ Seed PrecisionArmoredRedirector Manual? 0 Play Time 04:47:33 Cumulative 24.9 hours Start 2024.11.10 @ 19:27:18 End 2024.11.11 @ 18:26:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d827772c-b993-435f-b665-60b9d898a975