Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 09:58:06 Player: graour Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (21) 105 Value Destroyed (827) 827 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1853) 1853 TOTAL SCORE: 6925 Bonus ------- Follower Combat Kills 917 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/1000 Matter 238/300 Energy 100/100 System Corruption 0% Temperature Danger (477) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Huge Storage Unit Makeshift Light Armor Plating Improved Shield Generator GAL Module Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Weapon Cycler > --- WEAPON ----------- Heavy Plasma Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Zionite Heavy DM Reactor Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Huge Storage Unit Makeshift Light Armor Plating Improved Shield Generator Hacking Drone Bay KE Penetrator Enhanced Gauss Cannon Makeshift Sword GAL Module [Rating: 80] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . 2 . . . 6 . 2 Power 2 | . . . . . . 2 . . Propulsion 3 | . . 2 . . . . . 1 Utility 4 | . . . . . . 4 . . Weapon 1 | . . . . . . . . 1 Parts Attached 63 | 7 3 8 . 6 6 10 1 22 Power 10 | 1 . 1 . 1 1 2 . 4 Engine 8 | 1 . 1 . 1 1 2 . 2 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 21 | 2 . 5 . . 1 . . 13 Treads . | . . . . . . . . . Leg 21 | 2 . 5 . . 1 . . 13 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 3 2 . 4 . 6 1 2 Device 4 | 1 . . . . . 1 1 1 Storage 9 | 1 3 1 . 2 . 2 . . Processor 5 | . . . . 2 . 2 . 1 Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . 1 . . Artifact . | . . . . . . . . . Weapon 12 | 2 . . . 1 4 2 . 3 Energy Gun 3 | 2 . . . . 1 . . . Energy Cannon 4 | . . . . . 2 2 . . Ballistic Gun 2 | . . . . 1 1 . . . Ballistic Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 Corrupted Parts 1 | . . . . . 1 . . . System Corruption 8 | . . . . . 8 . . . Parts Lost 24 | . . . . . 2 . . 22 Power 5 | . . . . . 1 . . 4 Propulsion 11 | . . . . . 1 . . 10 Utility 4 | . . . . . . . . 4 Weapon 4 | . . . . . . . . 4 Highest Loss Streak 19 | . . . . . 2 . . 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 96 . 100 99 99 99 97 Engine 12 | . 14 11 . 11 10 20 20 13 Leg 37 | . 28 40 . 44 43 26 26 26 Device 2 | . 14 3 . . . 6 5 5 Storage 9 | . 14 11 . 11 11 6 6 5 Processor 11 | . . . . 9 11 20 20 18 Protection 2 | . . 7 . 1 . 6 6 3 Energy Gun 9 | . 28 22 . 12 7 . . . Energy Cannon 4 | . . . . . 10 12 13 5 Ballistic Gun 4 | . . . . 9 4 . . . Ballistic Cannon 2 | . . . . . . . . 10 Naked Turns . | . . . . . . . . . Heaviest Build 91 | 12 27 42 42 42 43 78 81 91 Greatest Support 92 | 20 20 68 68 68 68 68 68 92 Greatest Overweight (x) 2 | 1 1 . . . . 1 1 2 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 25 | 8 25 15 15 25 15 25 15 15 Average Capacity 14 | 7 13 14 15 15 15 15 15 15 Most Carried 15 | 2 8 15 15 15 15 14 14 15 Average Carried 13 | 1 6 11 15 14 14 11 11 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 2 8 15 15 15 15 12 14 5 Class Distribution -------------------- 68% | Mutant 12% | Derelict-Mutant 10% | Scavenger-Tank 3% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/DSF Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Matter Collected 1201 | 270 30 18 . 118 245 . 168 352 Remotely 88 | 58 30 . . . . . . . Salvage Created 952 | 94 199 68 . . 361 . . 230 Parts 53 | 2 13 11 . . 11 . . 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . Prevented 14 | . . . . . 14 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 13 | . 3 1 . . 4 . . 5 Guns 5 | . 3 1 . . 1 . . . Cannons 6 | . . . . . 2 . . 4 AOE 2 | . . . . . 1 . . 1 Classes Destroyed 11 | 1 3 1 . . 3 . . 3 Worker 2 | . 1 . . . . . . 1 Builder 1 | . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . Watcher 3 | . 2 1 . . . . . . Swarmer 1 | . . . . . 1 . . . Grunt 7 | . 3 1 . . 3 . . . Sentry 1 | . . . . . . . . 1 Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . . . 2 Samaritan 3 | . . . . . 3 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 3 | 1 2 2 . . 3 . . 3 Combat Bots Only 3 | . 2 1 . . 3 . . 3 Max Kills in Single Turn 2 | 1 1 1 . . 1 . . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Hostile Shots Fired 319 | . 30 14 . . 48 . . 227 Missed 73 | . 10 6 . . 10 . . 47 Damage Taken 4663 | . 242 61 . . 941 . 161 3258 Core 1496 | . 55 4 . . 276 . 161 1000 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 12 | . . 12 . . . . . . Core Remaining (%) 72 | 100 78 . . . 30 . 81 . Volleys Fired 82 | 4 26 10 . 2 23 . 1 16 Largest 3 | 2 2 2 . 2 2 . 2 3 Hottest 204 | 90 90 90 . 74 150 . 180 204 Shots Fired 168 | 8 50 18 . 4 44 . 2 42 Gun 108 | 8 50 18 . 4 28 . . . Cannon 60 | . . . . . 16 . 2 42 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 47 | . . . . 2 19 . . 26 Thermal 115 | 8 50 18 . 2 19 . 2 16 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . 6 . . . Robot Hit Streak 6 | 2 6 3 . . 5 . 2 3 Robot Miss Streak 5 | 2 3 4 . . 4 . 1 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 81 | 4 24 8 . . 24 . 1 20 Core Hits 46 | 2 11 5 . . 16 . . 12 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | 1 2 . . . 2 . . 5 Burn 4 | 1 2 . . . 1 . . . Meltdown 1 | . . . . . 1 . . . Blast 5 | . . . . . . . . 5 Melee Attacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Slashing 4 | . . . . . . . . 4 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2352 | 47 322 112 . . 766 . 64 1041 Guns 786 | 47 318 112 . . 309 . . . Cannons 970 | . . . . . 273 . 64 633 Explosions 519 | . . . . . 184 . . 335 Melee 71 | . . . . . . . . 71 Ramming 6 | . 4 . . . . . . 2 Kinetic 690 | . . . . . 218 . . 472 Thermal 1184 | 47 318 112 . . 482 . 64 161 Explosive 335 | . . . . . . . . 335 Electromagnetic 66 | . . . . . 66 . . . Impact . | . . . . . . . . . Slashing 71 | . . . . . . . . 71 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 8 . . . Average Corruption 8 | . . . . . 8 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . . . . 34 . . . Message Errors 7 | . . . . . 7 . . . Matter Fused 6 | . . . . . 6 . . . Heat Flow Errors 5 | . . . . . 5 . . . Energy Discharges 5 | . . . . . 5 . . . Data Loss (minor) 5 | . . . . . 5 . . . Data Loss (major) 5 | . . . . . 5 . . . Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 89 | . . . . . 32 . . 57 Projectiles . | . . . . . . . . . Explosions 89 | . . . . . 32 . . 57 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 91 | . . . . . . . . 91 Shots 1 | . . . . . . . . 1 Rammed 2 | . . . . . . . . 2 Targets Rammed 4 | . 2 . . . . . . 2 Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1178 | 120 255 207 . 36 714 . 1178 530 Average Temperature 198 | 61 86 75 . 19 183 . 431 254 Received Heat Transfer 1296 | . 156 12 . . 264 . . 864 Effects 68 | . . . . . 17 . 32 19 Shutdowns 19 | . . . . . 5 . 7 7 Energy Bleed 10 | . . . . . 3 . 6 1 Interference 13 | . . . . . 2 . 5 6 Matter Decay 5 | . . . . . 1 . 2 2 Short Circuit 4 | . . . . . . . 3 1 Damage (minor) 8 | . . . . . 4 . 2 2 Damage (major) 6 | . . . . . . . 6 . Damage (core) 3 | . . . . . 2 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | 1 2 . . . 6 . . . Heat Transferred 2687 | 210 991 298 . . 838 . 100 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Peak Influence 462 | 5 140 81 31 . . 5 320 462 Initial 168 | . 3 9 31 . . . 3 168 Average 147 | 2 68 24 31 . . . 257 239 Maximum Alert Level 2 | . . . . . . . 1 2 Low Security (%) 64 | 100 100 100 100 . . 100 24 38 Level 1 29 | . . . . . . . 75 50 Level 2 5 | . . . . . . . . 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 12 | . 1 1 . . . . 2 8 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . 1 1 . . . . 2 3 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Distress Signals 2 | . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | . 9 7 . . 12 . 3 20 Peak Tracking Total 7 | . 2 4 . . 7 . 2 6 Tactical Retreats 2 | . . . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Disabled 15 | . . . . . 4 . 1 10 Max in Single Turn 4 | . . . . . 4 . . 4 Garrison Access 3 | . . . . . . 1 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Machines Accessed 5 | . 1 . . 1 . 2 . 1 Terminals 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 12 | . 3 . . 4 . 3 . 2 Successful 7 | . . . . 4 . 2 . 1 Failed 5 | . 3 . . . . 1 . 1 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 19 | . 1 . . . . 3 . 15 Terminals 5 | . 3 . . . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 Terminal Hacks 5 | . . . . 4 . 1 . . Part Schematic 4 | . . . . 4 . . . . Open DSF 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Seal Access 2 | . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total Allies 14 | . . . . 4 . 4 . 6 Largest Group 6 | . . . . 4 4 4 4 6 Highest-Rated Group 362 | . . . . 152 152 362 362 348 Highest-Rated Ally 96 | . . . . 39 39 96 96 96 Zionite Dispatches 4 | . . . . . . 1 . 3 Heavy 1 | . . . . . . 1 . . Light 1 | . . . . . . . . 1 Hacker 1 | . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 123 | . . . . . 34 . 32 57 Total Damage 4127 | . . . . . 995 . 1207 1925 Kills 27 | . . . . . 8 . 8 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 46 | . . . . . . 3 4 39 Traps 17 | . . . . . . . 3 14 Emergency Access 7 | . . . . . . . . 7 Garrisons 2 | . . . . . . 1 . 1 Patrols 5 | . . . . . . . . 5 Reinforcements 4 | . . . . . . . 1 3 Guards 10 | . . . . . . 1 . 9 Exits 1 | . . . . . . 1 . . Zionite Intel Received 1 | . . . . . . . . 1 Main Access 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Turns Passed 7116 | 77 482 170 4 2994 1343 497 172 1377 Spaces Moved 4830 | 45 241 101 3 2262 969 246 75 888 Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 4823 | 38 241 101 3 2262 969 246 75 888 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 130 130 130 130 200 120 Average Speed 138 | 118 162 126 130 130 130 196 200 143 Slowest Speed 260 | 190 190 130 130 130 130 200 200 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 31 7 4 92 77 7 58 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . 2 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 89 | . . . . . 19 . . 70 Melee . | . . . . . . . . . Projectile 17 | . . . . . 4 . . 13 AOE 72 | . . . . . 15 . . 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Total 5099 | 57 277 124 3 2316 1011 258 98 955 Wait 28 | . . . 1 20 7 . . . Move 4822 | 44 240 100 2 2261 968 245 74 888 Hop . | . . . . . . . . . Pick Up 39 | 2 5 4 . 12 2 1 6 7 Fast Attach 21 | 7 . 2 . 2 4 2 1 3 Attach 21 | . . 1 . . 2 6 . 12 Detach 12 | . . 1 . 2 1 2 1 5 Swap 21 | . 3 5 . 4 . 2 . 7 Drop 35 | . 1 1 . 13 4 . 5 11 Fire 82 | 4 26 10 . 2 23 . 1 16 Melee 4 | . . . . . . . . 4 Ram 2 | . . . . . . . . 2 Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 13) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Propulsion x2 722 | -9/Materials | Discovered new exit (range 7) 730 | -9/Materials | Entered Mines 731 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 734 | -9/Mines | Entered Zion 980 | -7/Zion | Found CR-A16's Pointy Stick 998 | -7/Zion | Given A8's code to call for help 1030 | -7/Zion | Discovered new exit (range 7) 1351 | -7/Zion | Learned Factory emergency access door positions 1726 | -7/Zion | Learned 4 Factory zone layouts 1749 | -7/Zion | Given the Hacking Drone Bay 1753 | -7/Zion | Found Prototype Device 1976 | -7/Zion | Imprinted 1979 | -7/Zion | Declared Zion's savior 2324 | -7/Zion | Found GAL Module 2686 | -7/Zion | Learned location of Data Miner (-6) 2693 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3728 | -7/Zion | Entered Proximity Caves 3728 | -6/Proximity Caves | Accompanied by 4 allies 3801 | -6/Proximity Caves | Spotted B-75 Beast 3827 | -6/Proximity Caves | Allies destroyed B-75 Beast 3979 | -6/Proximity Caves | Identified exit to Factory 4016 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4050 | -6/Proximity Caves | Core integrity fell below 50% 5071 | -6/Proximity Caves | Entered Factory 5071 | -6/Factory | Evolved 6 slots: Power x2, Utility x4 5079 | -6/Factory | Identified Hacking Drone Bay 5233 | -6/Factory | Build established: Derelict-Mutant 5414 | -6/Factory | Identified exit to Factory 5485 | -6/Factory | Zion Heavy squad teleported in 5487 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5488 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5562 | -6/Factory | Identified exit to DSF 5568 | -6/Factory | Entered DSF 5568 | -6/DSF | Accompanied by 4 allies 5591 | -6/DSF | Additional patrols routed to DSF 5616 | -6/DSF | Discovered exit to Factory (range 19) 5627 | -6/DSF | Sterilization system engaged 5647 | -6/DSF | Ambient heat levels rising (+10) 5662 | -6/DSF | Ambient heat levels rising (+10) 5677 | -6/DSF | Ambient heat levels rising (+10) 5692 | -6/DSF | Ambient heat levels rising (+10) 5707 | -6/DSF | Ambient heat levels rising (+10) 5722 | -6/DSF | Ambient heat levels rising (+10) 5737 | -6/DSF | Ambient heat levels rising (+10) 5740 | -6/DSF | Entered Factory 5740 | -5/Factory | Accompanied by 4 allies 5740 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6165 | -5/Factory | Zion Thermal Resupply teleported in 6290 | -5/Factory | Build established: Scavenger-Tank 6518 | -5/Factory | Cargo convoy interrupted 6568 | -5/Factory | Retrieved Zion intel report: Main Access 6568 | -5/Factory | Identified exit to Factory 6569 | -5/Factory | Zion Light squad teleported in 6821 | -5/Factory | Zion Hacker squad teleported in 6900 | -5/Factory | Garrison activated, responded to threat 6956 | -5/Factory | Lost 5 allies 7066 | -5/Factory | Terminal network hard line cut 7112 | -5/Factory | Core integrity fell below 50% 7116 | -5/Factory | Core integrity fell below 20% 7117 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- U-05 Engineer lays Concrete. Slammed into X-77 Beamer. Penetrated by Slug. U-05 Engineer lays Concrete. Mak. Sword destroyed. Overheating: Imp. Weapon Cycler damaged (-6). K-01 Serf collects debris. U-05 Engineer lays Concrete. Overheating: Lrg. Storage Unit damaged (-36). Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slammed into Y-64 Sentinel. 0b10 Decoder Chip [Skirmisher] broken. Destabilizing: Short circuit. U-05 Engineer lays Concrete. Lrg. Storage Unit destroyed. Imp. Weapon Cycler destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ######/### #???????????????????? | | ?????# #?# #???????????????????? | | ?????# #?# #???????????????????? | | ?????# #?###### ##??????????????????? | | ?#####+###????? #??????????????????? | | # #????? #??????????????????? | | # "" """ #????? #??????????????????? | | # "F """ ###### #??????????????????? | | # "" """!#! !! [! #??????????????????? | | # "" %[+%!%% %= ""?????????????????? | | # """!#=!=[ !=*]]= "#?????????????????? | | # """ ###[["""%]]= ^^H =##?????????????????? | | # """ #?#%!"""!]== ##?????????????????? | | # #?#![""" ! %##?????????????????? | | ##########?#[[= ######?????????????? | | ???????????#=!"%% "% ?????????????? | | ???????????# %%%% "" ??????????????? | | ???????????# %%%%%"" %R ??????????????? | | ?????####### %[% """??????????????? | | ?????#!% ! """??????????????? | | ?????#[######## %%!% [ """??????????????? | | ?????#=#######;;="%##"#R """??????????????? | | ?????#*### [! ! # """??????????????? | | ?????# # [*u # """??????????????? | | ?????# Y #x """??????????????? | | ?????# x/@[ "" ????????????? | | ?????# ### #Yu"G ????????????? | | ?????# ##[ =%! !# % "" ??????????? | | ?????# +%u * !%# ???????????? | | ???###+ ##* =# ?????????????? | | ?# # #+####+#####?????????????? | | ?# # #???????????????? | | ?# #??"" #???????????????? | | ?# !% #????????????????????????? | | ?# # # ##+###????????????????????????? | | ?# # # #### #??????????????????????????? | | ?# ## # # +????????????????????????? | | ?# # ###### #####????????????????????????? | | ?# [ ##?????###????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?#########?????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Weapon Cycling 20 Evasion (%) 55 Item Schematics ----------------- Gatling Laser | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Help From High Places I'm Back, Baby! The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed RelayEfficiencyNanoactuators Manual? 0 Play Time 01:01:21 Cumulative 6.9 hours Start 2024.04.06 @ 08:52:47 End 2024.04.06 @ 09:58:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1a9c9f41-3627-42db-a11b-6488115f711e