Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 10:58:31

Player: JF

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (31)      155
Value Destroyed (811)      811
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2826

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     33/300
Energy                     95/100
System Corruption          4%
Temperature                Cool (18)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Propulsion Shielding
       Improved Propulsion Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
        Armored Wheel
          Small Storage Unit
         Medium Storage Unit
                Trap Scanner
       Improved Propulsion Shielding

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
       Improved Propulsion Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Improved Light Cannon
                Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
                Wheel
        Compact Wheel
          Small Storage Unit
         Medium Storage Unit
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                EM Pulse Gun
       Improved Assault Rifle
                Grenade Launcher
                Datajack
                Welding Torch
                Plasma Cutter
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Hardened Light Armor Plating
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             55   | 6   6   18  1   24  
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   8   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  10   | 2   .   5   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   3   .   .   
  Utility                  16   | 1   3   4   1   7   
    Device                 1    | .   1   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             9    | .   .   3   .   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   3   5   .   13  
    Energy Gun             5    | 1   1   .   .   3   
    Energy Cannon          2    | .   .   2   .   .   
    Ballistic Gun          6    | 1   1   1   .   3   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         3    | .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 27   | .   1   3   .   23  
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   .   1   .   4   
  Utility                  6    | .   .   1   .   5   
  Weapon                   14   | .   1   1   .   12  
  Highest Loss Streak      10   | .   1   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  88  100 76  
  Engine                   11   | .   14  11  11  6   
  Wheel                    28   | .   28  31  33  20  
  Device                   5    | .   13  3   .   .   
  Storage                  11   | .   14  11  11  9   
  Processor                5    | .   .   3   11  9   
  Protection               6    | .   .   7   11  14  
  Energy Gun               6    | .   13  4   .   1   
  Energy Cannon            3    | .   .   1   11  .   
  Ballistic Gun            6    | .   12  9   .   2   
  Ballistic Cannon         1    | .   .   3   .   6   
  Launcher                 3    | .   .   1   11  3   
Peak Build Rating          20   | 6   9   14  15  20  
  Average Rating           11   | 3   7   12  14  15  
  On Entrance              8    | .   6   9   14  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             62   | 14  50  31  57  62  
  Greatest Support         38   | 20  20  38  38  38  
  Greatest Overweight (x)  15   | .   2   2   1   15  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 20   | 8   20  10  20  20  
  Average Capacity         13   | 6   11  10  16  20  
  Most Carried             20   | 5   10  10  18  20  
  Average Carried          9    | 1   4   9   14  15  
  Final Capacity           20   | 8   10  10  20  20  
  Final Carried            18   | 1   10  9   18  9   

 Class Distribution 
--------------------
 94% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           685  | 226 54  249 40  116 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            585  | .   55  239 .   291 
  Parts                    53   | .   6   29  .   18  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  25   | .   1   12  .   12  
  Melee                    1    | .   .   .   .   1   
  Guns                     7    | .   .   5   .   2   
  Cannons                  1    | .   .   .   .   1   
  AOE                      16   | .   1   7   .   8   
Classes Destroyed          8    | .   2   3   .   3   
  Worker                   1    | .   .   .   .   1   
  Builder                  3    | .   .   2   .   1   
  Hauler                   1    | .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  11   | .   .   9   .   2   
  Grunt                    12   | .   1   3   .   8   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           9    | .   1   7   .   9   
  Combat Bots Only         7    | .   1   5   .   7   
Max Kills in Single Turn   3    | .   1   3   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   1   2   .   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        300  | .    20   42   .    238  
  Missed                   91   | .    11   10   .    70   
Damage Taken               2842 | .    154  292  .    2396 
  Core                     668  | .    49   53   .    566  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  178  | .    .    .    .    178  
Core Remaining (%)         88   | 100  80   .    86   .    
Volleys Fired              115  | .    9    19   .    87   
  Largest                  3    | .    2    2    .    3    
  Hottest                  147  | .    60   68   .    147  
Shots Fired                156  | .    18   25   .    113  
  Gun                      82   | .    18   16   .    48   
  Cannon                   37   | .    .    1    .    36   
  Launcher                 18   | .    .    8    .    10   
  Special                  19   | .    .    .    .    19   
  Kinetic                  86   | .    9    10   .    67   
  Thermal                  31   | .    .    1    .    30   
  Explosive                18   | .    .    8    .    10   
  Electromagnetic          21   | .    9    6    .    6    
  Robot Hit Streak         15   | .    3    5    .    15   
  Robot Miss Streak        5    | .    2    4    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           87   | .    4    14   .    69   
  Core Hits                65   | .    2    23   .    40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              2    | .    1    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2673 | .    86   583  .    2004 
  Guns                     538  | .    46   136  .    356  
  Cannons                  560  | .    .    20   .    540  
  Explosions               1477 | .    40   427  .    1010 
  Melee                    .    | .    .    .    .    .    
  Ramming                  28   | .    .    .    .    28   
  Kinetic                  804  | .    13   82   .    709  
  Thermal                  411  | .    40   20   .    351  
  Explosive                1343 | .    .    427  .    916  
  Electromagnetic          87   | .    33   54   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            47   | .    .    .    .    47   
  Projectiles              10   | .    .    .    .    10   
  Explosions               37   | .    .    .    .    37   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    12   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      160  | .    33   15   .    112  
  Shots                    5    | .    1    1    .    3    
  Rammed                   7    | .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        469  | .    12   32   .    469  
  Average Temperature      160  | .    12   10   .    178  
  Received Heat Transfer   963  | .    69   39   .    855  
  Effects                  8    | .    .    .    .    8    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         754  | .    50   37   .    667  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             265  | .   50  246 95  265 
  Initial                  95   | .   .   3   95  .   
  Average                  57   | .   7   66  50  156 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         92   | 100 100 91  100 67  
  Level 1                  7    | .   .   8   .   32  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   2   1   .   5   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   6   18  .   28  
  Peak Tracking Total      7    | .   3   6   .   7   
  Tactical Retreats        4    | .   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          6    | .   .   1   .   5   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          7    | .   3   3   .   1   
  Terminals                5    | .   3   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   16  9   .   5   
  Successful               22   | .   12  7   .   3   
  Failed                   8    | .   4   2   .   2   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                25   | .   16  4   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             19   | .   12  4   .   3   
  Record                   8    | .   8   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             3    | .   1   1   .   1   
  Hauler Manifests         2    | .   1   1   .   .   
  Registered Prototypes    1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         7    | .   3   3   .   1   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         58   | .   .   58  .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   1   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   2    | .   1   .   .   1   
Robot Hacks Applied        2    | .   1   .   .   1   
  parse_system             2    | .   1   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3290 | 38   1165 723  747  617  
Spaces Moved               1998 | 36   564  577  530  291  
  Core                     12   | 11   .    .    .    1    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1985 | 25   564  576  530  290  
  Hover                    .    | .    .    .    .    .    
  Flight                   1    | .    .    1    .    .    
  Fastest Speed            50   | 50   80   83   90   100  
  Average Speed            94   | 70   86   87   100  114  
  Slowest Speed            800  | 80   110  197  105  800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 4    48   41   94   18   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 11   | .    .    .    .    11   
Terrain Destroyed          95   | .    2    39   .    54   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      95   | .    2    39   .    54   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      3222 | 47   1221 768  742  444  
  Wait                     990  | .    632  135  201  22   
  Move                     1994 | 35   563  576  529  291  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  46   | 6    10   11   10   9    
  Fast Attach              4    | 1    1    2    .    .    
  Attach                   32   | 5    1    5    .    21   
  Detach                   3    | .    .    .    .    3    
  Swap                     19   | .    4    11   1    3    
  Drop                     10   | .    .    9    1    .    
  Fire                     115  | .    9    19   .    87   
  Melee                    2    | .    1    .    .    1    
  Ram                      7    | .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
 1136 | -10/Materials | Discovered new exit (range 15)
 1191 | -10/Materials | Discovered new exit (range 10)
 1204 | -10/Materials | Entered another Materials area
 1204 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1674 | -9/Materials  | Discovered new exit (range 6)
 1684 | -9/Materials  | Identified exit to Mines
 1730 | -9/Materials  | Discovered new exit (range 3)
 1927 | -9/Materials  | Entered Mines
 1945 | -9/Mines      | Met a Derelict bent on vengeance
 2217 | -9/Mines      | Discovered new exit (range 13)
 2219 | -9/Mines      | Found DCF Scrap (13 items)
 2262 | -9/Mines      | Identified exit to Materials
 2646 | -9/Mines      | Discovered exit to Materials (range 8)
 2674 | -9/Mines      | Entered Materials
 2674 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2772 | -8/Materials  | Destroyed 7 combat bots
 3018 | -8/Materials  | Garrison activated, responded to threat
 3166 | -8/Materials  | Lost 8 parts (2p1n5w)
 3213 | -8/Materials  | Core integrity fell below 50%
 3278 | -8/Materials  | Core integrity fell below 20%
 3291 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03222_ Slammed into S-10 Pest. <x5>
03228_ S-10 Pest destroyed.
03228_ Hacking Suite destroyed.
03228_ System corrupted by crushing effect (+4).
[Achievement: Fist Fight]
03229_ Acquired 20 matter.
03231_ Acquired Lgt. Assault Rifle.
03232_ R-06 Scavenger collects Flight Unit.
03232_ M-13 Machinist repairs S-10 Pest.
03235_ R-06 Scavenger collects Lgt. Ion Engine.
03244_ S-10 Pest destroyed.
03251_ R-06 Scavenger collects Lgt. Ion Engine.
03257_ System corrupted: Matter fused (-6).
03257_ Hrd. Light Armor Plating destroyed.
03271_ Lgt. Assault Rifle destroyed.
03272_ Acquired 20 matter.
03272_ M-13 Machinist repairs G-47 Trooper. <x2>
03280_ Slammed into G-47 Trooper.
03281_ Hrd. Light Armor Plating destroyed.
03289_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|    #           #?????????????????????????????????? |
|    #  """""    #?????????????????????????????????? |
|    # """"""""" #??#######????????????????????????? |
|    #  """ """  ####"""""####?????????????????????? |
| %  #           #  !        #?????????????????????? |
| % %#           #          "#?????????????????????? |
|    #           #           #?????????????????????? |
| %% ###/#######+###         #?????????????????????? |
|                  #         #?????????????????????? |
|                  +         #?????????????????????? |
|                  #         #?????????????????????? |
|    #####+##### ###         #?????????????????????? |
| ^^^#????   ??############"##?????????????????????? |
|    #?????    #         ####??????????????????????? |
|    +??????   #         ##????????????????????????? |
|    #???????  #         #?????????????????????????? |
|    #???????###   ==    #?????????????????????????? |
|    #?????????#   =     #?????????????????????????? |
|     ?????????#         #?????????????????????????? |
|     ?????????#         #?????????????????????????? |
|     ?????????#       ! #?????????????????????????? |
|     ??############+#############+######??????????? |
|                                         ?????????? |
|    ???#########                         ?????????? |
| ??????????????#      *%msgga            ?????????? |
| ??????????????###########@###########????????????? |
| ????????????????#        g  #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#############????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
 Arm. Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Fist Fight
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              RemoteJunkCasing
  Manual?         0
Play Time         00:49:20
  Cumulative      20.1 hours
  Start           2024.08.10 @ 09:36:50
  End             2024.08.10 @ 10:58:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          22
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9da8392c-d9fa-474f-9765-a124dafa7fa7