Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 17:06:45

Player: human

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (73)      365
Value Destroyed (3467)     3467
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1130)               1130
              TOTAL SCORE: 11342

 Bonus
-------
High Alert Combat Kills    130
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     75/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (94)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (11) -----
                 (None)
>            --- WEAPON (5) -------
             Ripper
>            --- INVENTORY (5) ----
       Large Storage Unit
  Subdweller Machine Gun
    Advanced Datajack
    Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Quantum Reactor
             Quantum-Antimatter Reactor
>            --- PROPULSION -------
             Centrium-Antigrav Exoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
    Advanced Power Amplifier
      Medium Storage Unit
             Energy Well
    Advanced Trap Scanner
    Improved Force Field
>            --- WEAPON -----------
             Hardcell Cannon
             Linear Accelerator
             Hpw. Ballistic Linear Construct/C
             Hyp. Ballistic Driver Construct/C
             Ballistic Hardcell Construct/C
>            --- INVENTORY --------
       Large Storage Unit
  Subdweller Laser
  Subdweller Machine Gun
        Mini Grenade Launcher
             Micro-nuke Launcher
             Micro-nuke Launcher
    Advanced Datajack
    Improved Remote Datajack
             Ripper
[Rating: 131]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Subdweller Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Slots Evolved              16   | .   .   .   .   .   8   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   .   .   
  Utility                  9    | .   .   .   .   .   5   1   .   1   .   .   2   
  Weapon                   3    | .   .   .   .   .   1   .   .   1   1   .   .   
Parts Attached             92   | 6   3   2   17  17  8   .   2   20  .   5   12  
  Power                    8    | 1   .   .   1   2   .   .   .   3   .   .   1   
    Engine                 3    | 1   .   .   1   1   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   .   .   .   3   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               18   | 2   .   .   6   4   2   .   .   4   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   2   2   2   .   .   .   .   .   .   
    Wheel                  10   | .   .   .   4   2   .   .   .   4   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   2   .   1   4   5   .   1   11  .   3   3   
    Device                 18   | .   .   .   1   3   4   .   .   6   .   2   2   
    Storage                8    | 1   1   .   .   1   .   .   1   2   .   1   1   
    Processor              2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   1   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   2   9   7   1   .   1   2   .   2   8   
    Energy Gun             4    | 2   .   .   .   .   1   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   1   1   .   .   .   1   .   .   .   
    Ballistic Cannon       9    | .   .   .   3   2   .   .   1   .   .   1   2   
    Launcher               7    | .   1   .   .   2   .   .   .   .   .   .   4   
    Special Weapon         6    | .   .   2   3   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   1   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   .   .   .   
Parts Lost                 57   | .   .   .   5   3   2   .   3   13  .   4   27  
  Power                    8    | .   .   .   2   1   1   .   .   1   .   1   2   
  Propulsion               14   | .   .   .   2   .   .   .   1   5   .   1   5   
  Utility                  15   | .   .   .   .   .   .   .   1   4   .   .   10  
  Weapon                   20   | .   .   .   1   2   1   .   1   3   .   2   10  
  Highest Loss Streak      15   | .   .   .   2   3   2   .   3   5   .   2   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   96  100 98  95  69  70  71  68  71  63  45  
  Engine                   7    | .   14  14  12  4   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   6   3   .   .   4   4   .   .   
  Leg                      17   | .   28  28  22  23  10  11  11  2   .   .   2   
  Wheel                    4    | .   .   .   4   3   13  11  8   8   4   1   .   
  Device                   12   | .   .   .   13  13  21  29  25  19  14  21  11  
  Storage                  10   | .   14  14  14  12  .   .   5   5   4   8   7   
  Hackware                 1    | .   .   .   .   .   3   5   5   7   9   2   .   
  Protection               2    | .   10  14  .   .   .   .   .   .   .   .   .   
  Energy Gun               3    | .   18  11  .   .   2   .   .   2   .   .   .   
  Energy Cannon            5    | .   .   .   12  6   .   .   .   2   4   1   .   
  Ballistic Gun            2    | .   .   .   1   4   .   .   .   5   4   4   .   
  Ballistic Cannon         5    | .   .   .   3   11  6   5   6   4   .   5   13  
  Launcher                 4    | .   9   14  1   3   6   5   5   .   .   .   1   
  Special Weapon           2    | .   .   2   8   .   .   .   .   .   .   .   .   
Peak Build Rating          131  | 6   8   9   16  41  63  57  60  96  93  123 131 
  Average Rating           35   | 4   6   8   10  25  52  57  55  79  93  103 95  
  On Entrance              45   | .   6   8   9   15  32  57  57  52  93  93  123 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 12  29  29  37  52  21  14  40  80  67  109 115 
  Greatest Support         60   | 20  20  20  40  40  40  20  20  55  10  45  60  
  Greatest Overweight (x)  21   | 2   1   1   3   1   .   .   1   21  6   6   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   6   2   1   
Largest Inventory Capacity 20   | 8   15  15  15  20  5   5   15  15  15  15  15  
  Average Capacity         13   | 7   11  15  15  13  5   5   14  13  15  15  10  
  Most Carried             20   | 2   14  15  15  20  4   4   4   13  13  15  14  
  Average Carried          11   | .   6   14  13  12  4   4   3   8   13  14  8   
  Final Capacity           15   | 8   15  15  15  5   5   5   15  15  15  15  5   
  Final Carried            15   | 2   14  15  15  5   4   4   3   13  13  14  4   
Scrap Engine Consumption   97   | .   .   .   .   .   .   .   16  56  .   15  10  
  Constructs Created       9    | .   .   .   .   .   .   .   .   6   .   2   1   
  Constructs Modified      24   | .   .   .   .   .   .   .   .   14  1   3   6   

 Class Distribution 
--------------------
 75% | Mutant
  8% | Tank
  5% | Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Subcaves
     Mutant | -8/Recycling
     Mutant | -6/Factory
     Mutant | -5/Factory
     Mutant | -5/DSF
 Skirmisher | -4/Factory
 Skirmisher | -3/Research
       Tank | -3/DSF
       Tank | -2/Research

 Resources                      | -11  -10  -10  -10  -8   -6   -5   -5   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  DSF  Fac  Res  DSF  Res  
Matter Collected           2336 | 206  28   50   475  254  .    .    .    819  .    137  367  
  Remotely                 538  | .    .    .    475  63   .    .    .    .    .    .    .    
Salvage Created            3304 | .    164  .    502  491  .    .    87   1316 .    186  558  
  Parts                    189  | .    16   .    28   25   .    .    2    86   .    11   21   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    12   .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Combat Hostiles Destroyed  59   | .   7   .   13  7   .   .   2   18  .   3   9   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     11   | .   1   .   1   1   .   .   .   7   .   1   .   
  Cannons                  32   | .   .   .   11  4   .   .   .   11  .   2   4   
  AOE                      14   | .   6   .   .   2   .   .   2   .   .   .   4   
Classes Destroyed          13   | .   4   .   2   1   .   .   1   4   .   .   1   
  Worker                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  7    | .   3   .   .   .   .   .   .   3   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  8    | .   3   .   1   .   .   .   .   .   .   .   4   
  Grunt                    8    | .   4   .   1   .   .   .   .   3   .   .   .   
  Sentry                   9    | .   .   .   1   4   .   .   .   1   .   .   3   
  Specialist               5    | .   .   .   .   .   .   .   2   .   .   3   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   4   .   .   1   
  Programmer               11   | .   .   .   .   .   .   .   .   10  .   .   1   
  Subdweller               10   | .   .   .   10  .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   6   .   3   3   .   .   2   8   .   2   7   
  Combat Bots Only         5    | .   5   .   3   3   .   .   2   4   .   2   4   
Max Kills in Single Turn   4    | .   2   .   1   1   .   .   1   4   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   .   .   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -6   -5   -5   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Fac  Fac  DSF  Fac  Res  DSF  Res  
Hostile Shots Fired        932   | .    15   .    51   22   .    .    44   212  .    63   525  
  Missed                   291   | .    6    .    13   5    .    .    21   69   .    16   161  
Damage Taken               13027 | .    122  .    701  366  294  .    449  2344 .    995  7756 
  Core                     2402  | .    7    .    124  116  122  .    76   349  .    153  1455 
  Absorbed by Shields      1099  | .    .    .    .    .    .    .    .    323  .    387  389  
  Redirected to Shielding  7     | .    7    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   904   | .    .    .    .    .    .    .    .    529  36   159  180  
Core Remaining (%)         72    | 100  .    .    .    1    85   .    92   69   .    88   .    
Volleys Fired              194   | .    11   9    58   16   .    .    4    57   .    9    30   
  Largest                  5     | .    2    1    2    2    .    .    3    4    .    4    5    
  Hottest                  322   | .    70   100  180  180  .    .    118  199  .    224  322  
Shots Fired                406   | .    20   9    91   26   .    .    11   134  .    24   91   
  Gun                      103   | .    9    .    7    6    .    .    .    63   .    9    9    
  Cannon                   240   | .    .    .    56   14   .    .    8    71   .    15   76   
  Launcher                 26    | .    11   .    1    5    .    .    3    .    .    .    6    
  Special                  37    | .    .    9    27   1    .    .    .    .    .    .    .    
  Kinetic                  199   | .    .    .    21   11   .    .    8    73   .    10   76   
  Thermal                  151   | .    .    9    69   10   .    .    .    40   .    14   9    
  Explosive                26    | .    11   .    1    5    .    .    3    .    .    .    6    
  Electromagnetic          30    | .    9    .    .    .    .    .    .    21   .    .    .    
  Robot Hit Streak         9     | .    3    .    6    9    .    .    5    8    .    6    4    
  Robot Miss Streak        8     | .    2    .    1    2    .    .    6    8    .    2    8    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           187   | .    10   .    29   13   .    .    8    65   .    16   46   
  Core Hits                130   | .    19   .    18   13   .    .    6    39   .    7    28   
  Critical Kills           11    | .    .    .    1    .    .    .    .    10   .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    6    .    .    .    
  Critical Strikes         23    | .    .    .    2    .    .    .    .    16   .    .    5    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                16    | .    .    .    .    .    .    .    .    16   .    .    .    
    Blast                  3     | .    .    .    1    .    .    .    .    .    .    .    2    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              21    | .    .    .    2    4    .    .    .    .    .    .    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    2    4    .    .    .    .    .    .    15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7372  | .    508  .    765  553  .    .    287  2185 .    557  2517 
  Guns                     1062  | .    65   .    76   72   .    .    .    598  .    187  64   
  Cannons                  3709  | .    .    .    637  177  .    .    112  1312 .    370  1101 
  Explosions               2223  | .    443  .    52   238  .    .    175  275  .    .    1040 
  Melee                    378   | .    .    .    .    66   .    .    .    .    .    .    312  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2731  | .    .    .    255  112  .    .    112  895  .    256  1101 
  Thermal                  1940  | .    23   .    458  137  .    .    .    957  .    301  64   
  Explosive                2200  | .    420  .    52   238  .    .    175  275  .    .    1040 
  Electromagnetic          123   | .    65   .    .    .    .    .    .    58   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 378   | .    .    .    .    66   .    .    .    .    .    .    312  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    .    23   .    2    11   
  Average Corruption       11    | .    .    .    .    .    .    .    .    14   .    1    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    .    .    .    .    .    .    43   .    2    2    
    Message Errors         11    | .    .    .    .    .    .    .    .    8    .    2    1    
    Matter Fused           9     | .    .    .    .    .    .    .    .    9    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    5    .    .    1    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    5    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    6    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            198   | .    13   .    12   2    .    .    .    71   .    9    91   
  Projectiles              76    | .    .    .    12   .    .    .    .    55   .    9    .    
  Explosions               119   | .    13   .    .    2    .    .    .    16   .    .    88   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    3    
Knockbacks                 23    | .    .    .    2    2    .    .    2    6    .    2    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    2    2    .    .    2    5    .    2    9    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      185   | .    16   .    .    34   .    .    .    .    .    .    135  
  Shots                    5     | .    1    .    .    2    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        459   | .    43   60   62   169  .    .    2    360  .    53   459  
  Average Temperature      85    | .    21   24   17   46   .    .    2    91   .    26   150  
  Received Heat Transfer   684   | .    42   .    150  162  .    .    102  98   .    100  30   
  Effects                  8     | .    .    .    .    .    .    .    .    3    .    .    5    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           6     | .    .    .    .    .    .    .    .    3    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    5    .    .    .    .    1    .    1    .    
  Heat Transferred         2271  | .    50   .    629  185  .    .    .    888  .    444  75   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Peak Influence             527  | .   242 23  .   110 50  14  79  509 207 201 527 
  Initial                  207  | .   .   23  .   .   50  14  9   30  207 155 112 
  Average                  84   | .   63  8   .   16  43  14  42  121 207 167 353 
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   2   1   1   2   
  Low Security (%)         82   | 100 93  100 .   100 100 100 100 74  .   69  7   
  Level 1                  10   | .   6   .   .   .   .   .   .   19  100 30  44  
  Level 2                  6    | .   .   .   .   .   .   .   .   5   .   .   48  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   .   .   1   7   .   1   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   4   .   .   1   
  Reinforcement            6    | .   1   .   .   .   .   .   1   3   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Distress Signals           7    | .   2   .   .   .   .   .   .   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   12  .   18  6   .   .   4   27  .   7   25  
  Peak Tracking Total      11   | .   6   .   6   5   .   .   2   5   .   4   11  
  Tactical Retreats        5    | .   .   .   .   .   .   .   .   3   .   2   .   

 Traps                          | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Traps Triggered            7    | .   .   .   2   .   1   .   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         14   | .   .   .   .   .   .   .   .   6   .   8   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Machines Disabled          11   | .   .   .   .   1   .   .   .   7   .   .   3   
  Max in Single Turn       2    | .   .   .   .   1   .   .   .   2   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Machines Accessed          23   | .   3   .   1   10  1   1   .   6   1   .   .   
  Terminals                16   | .   3   .   .   6   1   1   .   4   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   2   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   7   .   4   50  2   1   .   14  1   .   .   
  Successful               48   | .   2   .   4   34  .   1   .   6   1   .   .   
  Failed                   31   | .   5   .   .   16  2   .   .   8   .   .   .   
    Catastrophic           4    | .   2   .   .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   4   .   .   12  2   .   .   5   .   .   .   
  Terminals                40   | .   7   .   .   20  2   1   .   9   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   4   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   2   .   4   30  .   1   .   3   1   .   .   
  Record                   30   | .   .   .   4   25  .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   1   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   2   .   .   .   2   .   .   .   
  Terminals                4    | .   .   .   .   2   .   .   .   2   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 3    | .   .   .   .   2   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   .   8   1   .   .   6   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   6   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   26  .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   26  .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   .   1   3   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   1   3   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   .   .   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   .   .   .   12  .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -10  -8   -6   -5   -5   -4   -3   -3   -2   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  DSF  Fac  Res  DSF  Res  
Turns Passed               7427 | 57   482  1044 1810 1669 265  3    80   1236 12   168  601  
Spaces Moved               4123 | 40   284  531  953  971  225  3    53   725  8    81   249  
  Core                     7    | 5    .    .    .    .    .    .    .    1    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2434 | 35   284  531  579  780  .    .    .    85   .    .    140  
  Wheels                   1495 | .    .    .    374  191  225  3    53   639  8    2    .    
  Hover                    187  | .    .    .    .    .    .    .    .    .    .    79   108  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  110  110  110  110  110  100  170  127  50   
  Average Speed            156  | 116  152  190  162  161  110  110  119  133  170  142  172  
  Slowest Speed            1100 | 150  190  190  330  200  110  110  120  1100 170  179  232  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    58   99   74   98   7    .    45   16   .    72   15   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    .    .    1    .    .    .    
Scrap Searched             4    | .    .    1    3    .    .    .    .    .    .    .    .    
Spaces Dug                 51   | .    8    1    6    36   .    .    .    .    .    .    .    
Terrain Destroyed          295  | .    58   1    11   80   .    .    16   27   .    2    100  
  Melee                    5    | .    .    .    2    3    .    .    .    .    .    .    .    
  Projectile               55   | .    .    1    8    8    .    .    .    15   .    2    21   
  AOE                      235  | .    58   .    1    69   .    .    16   12   .    .    79   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -6   -5   -5   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Fac  DSF  Fac  Res  DSF  Res  
Total                      4626 | 47   313  544  1060 1044 239  2    60   864  7    115  331  
  Wait                     95   | .    4    .    4    13   7    .    2    44   .    1    20   
  Move                     4112 | 39   283  530  952  970  224  2    52   724  7    80   249  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 2    12   2    14   7    .    .    .    8    .    2    1    
  Fast Attach              44   | 6    1    .    2    4    7    .    1    18   .    3    2    
  Attach                   19   | .    .    .    5    3    1    .    1    1    .    2    6    
  Detach                   4    | .    .    .    .    .    .    .    .    2    .    2    .    
  Swap                     29   | .    2    2    10   10   .    .    .    1    .    .    4    
  Drop                     41   | .    .    1    13   17   .    .    .    3    .    3    4    
  Fire                     194  | .    11   9    58   16   .    .    4    57   .    9    30   
  Melee                    21   | .    .    .    2    4    .    .    .    .    .    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     14   | .    .    .    .    .    .    .    .    6    .    8    .    
  Miscellaneous            5    | .    .    .    .    .    .    .    .    .    .    5    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/DSF
-2/Research

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 10)
  461 | -10/Materials | Identified exit to Mines
  540 | -10/Materials | Entered Mines
  852 | -10/Mines     | Discovered new exit (range 16)
 1124 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1128 | -10/Mines     | Found Prototype Device
 1187 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1221 | -10/Mines     | Discovered new exit (range 5)
 1568 | -10/Mines     | Discovered new exit (range 10)
 1584 | -10/Mines     | Entered Subcaves
 1618 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1622 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1635 | -10/Subcaves  | Discovered new exit (range 7)
 1866 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1902 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1974 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2392 | -10/Subcaves  | Learned Materials terminal intel
 2443 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2677 | -10/Subcaves  | Visited Clippyterm
 2682 | -10/Subcaves  | Identified exit to Materials
 2682 | -10/Subcaves  | Identified exit to Recycling
 2682 | -10/Subcaves  | Learned Factory stockpile data
 3319 | -10/Subcaves  | Core integrity fell below 50%
 3375 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3394 | -10/Subcaves  | Entered Recycling
 3706 | -8/Recycling  | Identified Exp. Sensor Array
 4151 | -8/Recycling  | Scanned before Scraplab entrance
 4157 | -8/Recycling  | Angered Scraplab inhabitants
 4182 | -8/Recycling  | Core integrity fell below 20%
 4216 | -8/Recycling  | Lost 3 parts (1p2w)
 4395 | -8/Recycling  | Discovered new exit (range 15)
 4872 | -8/Recycling  | Found SUBCON Basin
 4880 | -8/Recycling  | Found Prototype Device
 4880 | -8/Recycling  | Identified Scrap Engine
 5063 | -8/Recycling  | Entered Factory
 5063 | -6/Factory    | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1
 5185 | -6/Factory    | Discovered new exit (range 6)
 5328 | -6/Factory    | Entered another Factory area
 5328 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5331 | -5/Factory    | Identified exit to DSF
 5331 | -5/Factory    | Entered DSF
 5358 | -5/DSF        | Additional patrols routed to DSF
 5384 | -5/DSF        | Discovered new exit (range 13)
 5411 | -5/DSF        | Entered Factory
 5411 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5412 | -4/Factory    | Lost 3 parts (1n1u1w)
 5732 | -4/Factory    | Lost 4 parts (2n1u1w)
 6036 | -4/Factory    | System corruption reached 10%
 6359 | -4/Factory    | Lost 5 parts (2n1u2w)
 6601 | -4/Factory    | Discovered new exit (range 6)
 6647 | -4/Factory    | Entered Research
 6647 | -3/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 6659 | -3/Research   | Identified exit to DSF
 6659 | -3/Research   | Entered DSF
 6719 | -3/DSF        | Additional patrols routed to DSF
 6732 | -3/DSF        | Discovered new exit (range 35)
 6827 | -3/DSF        | Entered Research
 6827 | -2/Research   | Accompanied by 7 allies
 6827 | -2/Research   | Evolved 2 slots: Utility x2
 6864 | -2/Research   | Garrison activated, responded to threat
 7325 | -2/Research   | Lost 15 parts (2p1n4u8w)
 7405 | -2/Research   | Core integrity fell below 50%
 7423 | -2/Research   | Core integrity fell below 20%
 7426 | -2/Research   | System corruption reached 10%
 7428 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07410_ GN =<MQJ9OU 2KCFHLABOBW>SAC9L
07412_ P-80 Master destroyed.
07414_ Centrium-Antigrav Exoskeleton destroyed.
07414_ Centrium-Antigrav Exoskeleton core
  remains intact and functional.
07415_ P-80 Master heat damages Imp. Antigrav
  System.
07419_ Slug penetrates Wall.
07421_ U-05 Engineer repairs door.
07421_ Destroyed Imp. Antigrav System.
07422_ Mni. Grenade Launcher destroyed.
07423_ Slug penetrates Wall. <x2>
07424_ Penetrated by Slug.
07425_ U-05 Engineer lays Concrete.
07426_ Centrium-Antigrav Exoskeleton destroyed.
07426_ U-05 Engineer lays Concrete.
07427_ System corrupted: Heat flow error (+141).
07428_ Slug penetrates Wall. <x2>
07428_ U-05 Engineer lays Concrete.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????????????#      hpp @]  #???????????????????? |
| ?????????###??#     u p      #???????????????????? |
| ?????????#   ?#    ^^R #     #???????????????????? |
| ?????????#   ?#    ^pR########???????????????????? |
| ?????????#    #   wpp #??????????????????????????? |
| ?????????#    #       #??????????????????????????? |
| ?????????#    +       #??????????????????????????? |
| ?????????#    #       #??????????????????????????? |
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| ????????????????????# #??????????????????????????? |
| ??????????######????# #??????????????????????????? |
| ??????????#      ???# #?????????  ???????????????? |
| ??????????#      ?### ###?????    ???????????????? |
| ??????????#   ||  #     #####   ! ???????????????? |
| ??????????#   ||  #  "             ??????????????? |
| ??????????#       /                 ?????????????? |
| ??????????#       #!%              ??????????????? |
| ###########  """  #     #####      ??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          59
Energy Capacity            765
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Power Amplification        30
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            6
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Carbon-fiber Leg | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              SensorMediumDrive
  Manual?         0
Play Time         01:54:01
  Cumulative      85.8 hours
  Start           2025.01.24 @ 15:41:24
  End             2025.01.25 @ 17:06:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          43
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a0920c7-a1bc-4aa3-aa81-5dd46a725b35