Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 17:06:45 Player: human Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (3467) 3467 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1130) 1130 TOTAL SCORE: 11342 Bonus ------- High Alert Combat Kills 130 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1450 Matter 75/300 Energy 99/100 System Corruption 12% Temperature Cool (94) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- Ripper > --- INVENTORY (5) ---- Large Storage Unit Subdweller Machine Gun Advanced Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Quantum-Antimatter Reactor > --- PROPULSION ------- Centrium-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Power Amplifier Medium Storage Unit Energy Well Advanced Trap Scanner Improved Force Field > --- WEAPON ----------- Hardcell Cannon Linear Accelerator Hpw. Ballistic Linear Construct/C Hyp. Ballistic Driver Construct/C Ballistic Hardcell Construct/C > --- INVENTORY -------- Large Storage Unit Subdweller Laser Subdweller Machine Gun Mini Grenade Launcher Micro-nuke Launcher Micro-nuke Launcher Advanced Datajack Improved Remote Datajack Ripper [Rating: 131] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Subdweller Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Slots Evolved 16 | . . . . . 8 2 . 2 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 . . . 1 . . Utility 9 | . . . . . 5 1 . 1 . . 2 Weapon 3 | . . . . . 1 . . 1 1 . . Parts Attached 92 | 6 3 2 17 17 8 . 2 20 . 5 12 Power 8 | 1 . . 1 2 . . . 3 . . 1 Engine 3 | 1 . . 1 1 . . . . . . . Core 4 | . . . . 1 . . . 3 . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 18 | 2 . . 6 4 2 . . 4 . . . Treads . | . . . . . . . . . . . . Leg 8 | 2 . . 2 2 2 . . . . . . Wheel 10 | . . . 4 2 . . . 4 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 2 . 1 4 5 . 1 11 . 3 3 Device 18 | . . . 1 3 4 . . 6 . 2 2 Storage 8 | 1 1 . . 1 . . 1 2 . 1 1 Processor 2 | . . . . . . . . 2 . . . Hackware 2 | . . . . . 1 . . 1 . . . Protection 1 | . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 35 | 2 1 2 9 7 1 . 1 2 . 2 8 Energy Gun 4 | 2 . . . . 1 . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 3 | . . . 1 1 . . . 1 . . . Ballistic Cannon 9 | . . . 3 2 . . 1 . . 1 2 Launcher 7 | . 1 . . 2 . . . . . . 4 Special Weapon 6 | . . 2 3 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . 1 . Unidentified Prototypes 3 | . . . . 2 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . 3 . . . Parts Lost 57 | . . . 5 3 2 . 3 13 . 4 27 Power 8 | . . . 2 1 1 . . 1 . 1 2 Propulsion 14 | . . . 2 . . . 1 5 . 1 5 Utility 15 | . . . . . . . 1 4 . . 10 Weapon 20 | . . . 1 2 1 . 1 3 . 2 10 Highest Loss Streak 15 | . . . 2 3 2 . 3 5 . 2 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 100 98 95 69 70 71 68 71 63 45 Engine 7 | . 14 14 12 4 . . . . . . . Core 2 | . . . . 6 3 . . 4 4 . . Leg 17 | . 28 28 22 23 10 11 11 2 . . 2 Wheel 4 | . . . 4 3 13 11 8 8 4 1 . Device 12 | . . . 13 13 21 29 25 19 14 21 11 Storage 10 | . 14 14 14 12 . . 5 5 4 8 7 Hackware 1 | . . . . . 3 5 5 7 9 2 . Protection 2 | . 10 14 . . . . . . . . . Energy Gun 3 | . 18 11 . . 2 . . 2 . . . Energy Cannon 5 | . . . 12 6 . . . 2 4 1 . Ballistic Gun 2 | . . . 1 4 . . . 5 4 4 . Ballistic Cannon 5 | . . . 3 11 6 5 6 4 . 5 13 Launcher 4 | . 9 14 1 3 6 5 5 . . . 1 Special Weapon 2 | . . 2 8 . . . . . . . . Peak Build Rating 131 | 6 8 9 16 41 63 57 60 96 93 123 131 Average Rating 35 | 4 6 8 10 25 52 57 55 79 93 103 95 On Entrance 45 | . 6 8 9 15 32 57 57 52 93 93 123 Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 12 29 29 37 52 21 14 40 80 67 109 115 Greatest Support 60 | 20 20 20 40 40 40 20 20 55 10 45 60 Greatest Overweight (x) 21 | 2 1 1 3 1 . . 1 21 6 6 2 Average Overweight (x) . | . . 1 . . . . . 1 6 2 1 Largest Inventory Capacity 20 | 8 15 15 15 20 5 5 15 15 15 15 15 Average Capacity 13 | 7 11 15 15 13 5 5 14 13 15 15 10 Most Carried 20 | 2 14 15 15 20 4 4 4 13 13 15 14 Average Carried 11 | . 6 14 13 12 4 4 3 8 13 14 8 Final Capacity 15 | 8 15 15 15 5 5 5 15 15 15 15 5 Final Carried 15 | 2 14 15 15 5 4 4 3 13 13 14 4 Scrap Engine Consumption 97 | . . . . . . . 16 56 . 15 10 Constructs Created 9 | . . . . . . . . 6 . 2 1 Constructs Modified 24 | . . . . . . . . 14 1 3 6 Class Distribution -------------------- 75% | Mutant 8% | Tank 5% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Skirmisher | -4/Factory Skirmisher | -3/Research Tank | -3/DSF Tank | -2/Research Resources | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Matter Collected 2336 | 206 28 50 475 254 . . . 819 . 137 367 Remotely 538 | . . . 475 63 . . . . . . . Salvage Created 3304 | . 164 . 502 491 . . 87 1316 . 186 558 Parts 189 | . 16 . 28 25 . . 2 86 . 11 21 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Combat Hostiles Destroyed 59 | . 7 . 13 7 . . 2 18 . 3 9 Melee 1 | . . . . . . . . . . . 1 Guns 11 | . 1 . 1 1 . . . 7 . 1 . Cannons 32 | . . . 11 4 . . . 11 . 2 4 AOE 14 | . 6 . . 2 . . 2 . . . 4 Classes Destroyed 13 | . 4 . 2 1 . . 1 4 . . 1 Worker 2 | . . . . . . . . 2 . . . Builder 7 | . 3 . . . . . . 3 . . 1 Hauler 1 | . . . . . . . . . . . 1 Recycler 2 | . . . . . . . . 1 . . 1 Watcher 2 | . 1 . . . . . . . . . 1 Swarmer 8 | . 3 . 1 . . . . . . . 4 Grunt 8 | . 4 . 1 . . . . 3 . . . Sentry 9 | . . . 1 4 . . . 1 . . 3 Specialist 5 | . . . . . . . 2 . . 3 . Hunter 5 | . . . . . . . . 4 . . 1 Programmer 11 | . . . . . . . . 10 . . 1 Subdweller 10 | . . . 10 . . . . . . . . Scrapper 3 | . . . . 3 . . . . . . . Best Kill Streak 8 | . 6 . 3 3 . . 2 8 . 2 7 Combat Bots Only 5 | . 5 . 3 3 . . 2 4 . 2 4 Max Kills in Single Turn 4 | . 2 . 1 1 . . 1 4 . 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 . . 1 . . 1 . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Hostile Shots Fired 932 | . 15 . 51 22 . . 44 212 . 63 525 Missed 291 | . 6 . 13 5 . . 21 69 . 16 161 Damage Taken 13027 | . 122 . 701 366 294 . 449 2344 . 995 7756 Core 2402 | . 7 . 124 116 122 . 76 349 . 153 1455 Absorbed by Shields 1099 | . . . . . . . . 323 . 387 389 Redirected to Shielding 7 | . 7 . . . . . . . . . . Regen/Repaired (Parts) 904 | . . . . . . . . 529 36 159 180 Core Remaining (%) 72 | 100 . . . 1 85 . 92 69 . 88 . Volleys Fired 194 | . 11 9 58 16 . . 4 57 . 9 30 Largest 5 | . 2 1 2 2 . . 3 4 . 4 5 Hottest 322 | . 70 100 180 180 . . 118 199 . 224 322 Shots Fired 406 | . 20 9 91 26 . . 11 134 . 24 91 Gun 103 | . 9 . 7 6 . . . 63 . 9 9 Cannon 240 | . . . 56 14 . . 8 71 . 15 76 Launcher 26 | . 11 . 1 5 . . 3 . . . 6 Special 37 | . . 9 27 1 . . . . . . . Kinetic 199 | . . . 21 11 . . 8 73 . 10 76 Thermal 151 | . . 9 69 10 . . . 40 . 14 9 Explosive 26 | . 11 . 1 5 . . 3 . . . 6 Electromagnetic 30 | . 9 . . . . . . 21 . . . Robot Hit Streak 9 | . 3 . 6 9 . . 5 8 . 6 4 Robot Miss Streak 8 | . 2 . 1 2 . . 6 8 . 2 8 Penetration Max 2 | . . . . . . . . 2 . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 187 | . 10 . 29 13 . . 8 65 . 16 46 Core Hits 130 | . 19 . 18 13 . . 6 39 . 7 28 Critical Kills 11 | . . . 1 . . . . 10 . . . Critical Parts Destroyed 6 | . . . . . . . . 6 . . . Critical Strikes 23 | . . . 2 . . . . 16 . . 5 Meltdown 1 | . . . 1 . . . . . . . . Destroy 16 | . . . . . . . . 16 . . . Blast 3 | . . . 1 . . . . . . . 2 Sever 3 | . . . . . . . . . . . 3 Melee Attacks 21 | . . . 2 4 . . . . . . 15 Impact . | . . . . . . . . . . . . Slashing 21 | . . . 2 4 . . . . . . 15 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7372 | . 508 . 765 553 . . 287 2185 . 557 2517 Guns 1062 | . 65 . 76 72 . . . 598 . 187 64 Cannons 3709 | . . . 637 177 . . 112 1312 . 370 1101 Explosions 2223 | . 443 . 52 238 . . 175 275 . . 1040 Melee 378 | . . . . 66 . . . . . . 312 Ramming . | . . . . . . . . . . . . Kinetic 2731 | . . . 255 112 . . 112 895 . 256 1101 Thermal 1940 | . 23 . 458 137 . . . 957 . 301 64 Explosive 2200 | . 420 . 52 238 . . 175 275 . . 1040 Electromagnetic 123 | . 65 . . . . . . 58 . . . Impact . | . . . . . . . . . . . . Slashing 378 | . . . . 66 . . . . . . 312 Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . 23 . 2 11 Average Corruption 11 | . . . . . . . . 14 . 1 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . . . . . 43 . 2 2 Message Errors 11 | . . . . . . . . 8 . 2 1 Matter Fused 9 | . . . . . . . . 9 . . . Heat Flow Errors 6 | . . . . . . . . 5 . . 1 Energy Discharges 5 | . . . . . . . . 5 . . . Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . 2 . . . Weapon Failures 6 | . . . . . . . . 6 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 198 | . 13 . 12 2 . . . 71 . 9 91 Projectiles 76 | . . . 12 . . . . 55 . 9 . Explosions 119 | . 13 . . 2 . . . 16 . . 88 Melee 3 | . . . . . . . . . . . 3 Knockbacks 23 | . . . 2 2 . . 2 6 . 2 9 Impact . | . . . . . . . . . . . . Kinetic 22 | . . . 2 2 . . 2 5 . 2 9 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 185 | . 16 . . 34 . . . . . . 135 Shots 5 | . 1 . . 2 . . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 459 | . 43 60 62 169 . . 2 360 . 53 459 Average Temperature 85 | . 21 24 17 46 . . 2 91 . 26 150 Received Heat Transfer 684 | . 42 . 150 162 . . 102 98 . 100 30 Effects 8 | . . . . . . . . 3 . . 5 Shutdowns 1 | . . . . . . . . . . . 1 Interference 6 | . . . . . . . . 3 . . 3 Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 7 | . . . 5 . . . . 1 . 1 . Heat Transferred 2271 | . 50 . 629 185 . . . 888 . 444 75 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Peak Influence 527 | . 242 23 . 110 50 14 79 509 207 201 527 Initial 207 | . . 23 . . 50 14 9 30 207 155 112 Average 84 | . 63 8 . 16 43 14 42 121 207 167 353 Maximum Alert Level 2 | . 1 . . . . . . 2 1 1 2 Low Security (%) 82 | 100 93 100 . 100 100 100 100 74 . 69 7 Level 1 10 | . 6 . . . . . . 19 100 30 44 Level 2 6 | . . . . . . . . 5 . . 48 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . . . 1 7 . 1 2 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . . . . . 4 . . 1 Reinforcement 6 | . 1 . . . . . 1 3 . 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Distress Signals 7 | . 2 . . . . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 12 . 18 6 . . 4 27 . 7 25 Peak Tracking Total 11 | . 6 . 6 5 . . 2 5 . 4 11 Tactical Retreats 5 | . . . . . . . . 3 . 2 . Traps | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Traps Triggered 7 | . . . 2 . 1 . . 3 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 14 | . . . . . . . . 6 . 8 . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . 1 . Reprogrammed 2 | . . . . . . . . 2 . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Machines Disabled 11 | . . . . 1 . . . 7 . . 3 Max in Single Turn 2 | . . . . 1 . . . 2 . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Machines Accessed 23 | . 3 . 1 10 1 1 . 6 1 . . Terminals 16 | . 3 . . 6 1 1 . 4 1 . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 79 | . 7 . 4 50 2 1 . 14 1 . . Successful 48 | . 2 . 4 34 . 1 . 6 1 . . Failed 31 | . 5 . . 16 2 . . 8 . . . Catastrophic 4 | . 2 . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 4 . . 12 2 . . 5 . . . Terminals 40 | . 7 . . 20 2 1 . 9 1 . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . . . . 4 . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 41 | . 2 . 4 30 . 1 . 3 1 . . Record 30 | . . . 4 25 . . . 1 . . . Part Schematic 1 | . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open DSF 3 | . . . . . . 1 . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . Zone Layout 2 | . . . . 2 . . . . . . . Release Object 2 | . . . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 2 . . . 2 . . . Terminals 4 | . . . . 2 . . . 2 . . . Assimilate 1 | . . . . . . . . 1 . . . Botnet 3 | . . . . 2 . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 2 . . 8 1 . . 6 . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 26 | . . . . . . . . 26 . . . Highest-Rated Ally 26 | . . . . . . . . 26 . . . Total Orders 4 | . . . . . . . . . . 1 3 EXPLORE 4 | . . . . . . . . . . 1 3 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 2 . . . . . . . . Drone Launches 12 | . . . . . . . . . . 12 . Drone Recoveries 2 | . . . . . . . . . . 2 . Exploration | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Turns Passed 7427 | 57 482 1044 1810 1669 265 3 80 1236 12 168 601 Spaces Moved 4123 | 40 284 531 953 971 225 3 53 725 8 81 249 Core 7 | 5 . . . . . . . 1 . . 1 Treads . | . . . . . . . . . . . . Legs 2434 | 35 284 531 579 780 . . . 85 . . 140 Wheels 1495 | . . . 374 191 225 3 53 639 8 2 . Hover 187 | . . . . . . . . . . 79 108 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 110 110 110 110 110 100 170 127 50 Average Speed 156 | 116 152 190 162 161 110 110 119 133 170 142 172 Slowest Speed 1100 | 150 190 190 330 200 110 110 120 1100 170 179 232 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 5 58 99 74 98 7 . 45 16 . 72 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . 1 . . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . 1 . . . Scrap Searched 4 | . . 1 3 . . . . . . . . Spaces Dug 51 | . 8 1 6 36 . . . . . . . Terrain Destroyed 295 | . 58 1 11 80 . . 16 27 . 2 100 Melee 5 | . . . 2 3 . . . . . . . Projectile 55 | . . 1 8 8 . . . 15 . 2 21 AOE 235 | . 58 . 1 69 . . 16 12 . . 79 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Fac DSF Fac Res DSF Res Total 4626 | 47 313 544 1060 1044 239 2 60 864 7 115 331 Wait 95 | . 4 . 4 13 7 . 2 44 . 1 20 Move 4112 | 39 283 530 952 970 224 2 52 724 7 80 249 Hop . | . . . . . . . . . . . . Pick Up 48 | 2 12 2 14 7 . . . 8 . 2 1 Fast Attach 44 | 6 1 . 2 4 7 . 1 18 . 3 2 Attach 19 | . . . 5 3 1 . 1 1 . 2 6 Detach 4 | . . . . . . . . 2 . 2 . Swap 29 | . 2 2 10 10 . . . 1 . . 4 Drop 41 | . . 1 13 17 . . . 3 . 3 4 Fire 194 | . 11 9 58 16 . . 4 57 . 9 30 Melee 21 | . . . 2 4 . . . . . . 15 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 14 | . . . . . . . . 6 . 8 . Miscellaneous 5 | . . . . . . . . . . 5 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 10) 461 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Entered Mines 852 | -10/Mines | Discovered new exit (range 16) 1124 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1128 | -10/Mines | Found Prototype Device 1187 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1221 | -10/Mines | Discovered new exit (range 5) 1568 | -10/Mines | Discovered new exit (range 10) 1584 | -10/Mines | Entered Subcaves 1618 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1622 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1635 | -10/Subcaves | Discovered new exit (range 7) 1866 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1902 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1974 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2392 | -10/Subcaves | Learned Materials terminal intel 2443 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2677 | -10/Subcaves | Visited Clippyterm 2682 | -10/Subcaves | Identified exit to Materials 2682 | -10/Subcaves | Identified exit to Recycling 2682 | -10/Subcaves | Learned Factory stockpile data 3319 | -10/Subcaves | Core integrity fell below 50% 3375 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3394 | -10/Subcaves | Entered Recycling 3706 | -8/Recycling | Identified Exp. Sensor Array 4151 | -8/Recycling | Scanned before Scraplab entrance 4157 | -8/Recycling | Angered Scraplab inhabitants 4182 | -8/Recycling | Core integrity fell below 20% 4216 | -8/Recycling | Lost 3 parts (1p2w) 4395 | -8/Recycling | Discovered new exit (range 15) 4872 | -8/Recycling | Found SUBCON Basin 4880 | -8/Recycling | Found Prototype Device 4880 | -8/Recycling | Identified Scrap Engine 5063 | -8/Recycling | Entered Factory 5063 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 5185 | -6/Factory | Discovered new exit (range 6) 5328 | -6/Factory | Entered another Factory area 5328 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5331 | -5/Factory | Identified exit to DSF 5331 | -5/Factory | Entered DSF 5358 | -5/DSF | Additional patrols routed to DSF 5384 | -5/DSF | Discovered new exit (range 13) 5411 | -5/DSF | Entered Factory 5411 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5412 | -4/Factory | Lost 3 parts (1n1u1w) 5732 | -4/Factory | Lost 4 parts (2n1u1w) 6036 | -4/Factory | System corruption reached 10% 6359 | -4/Factory | Lost 5 parts (2n1u2w) 6601 | -4/Factory | Discovered new exit (range 6) 6647 | -4/Factory | Entered Research 6647 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6659 | -3/Research | Identified exit to DSF 6659 | -3/Research | Entered DSF 6719 | -3/DSF | Additional patrols routed to DSF 6732 | -3/DSF | Discovered new exit (range 35) 6827 | -3/DSF | Entered Research 6827 | -2/Research | Accompanied by 7 allies 6827 | -2/Research | Evolved 2 slots: Utility x2 6864 | -2/Research | Garrison activated, responded to threat 7325 | -2/Research | Lost 15 parts (2p1n4u8w) 7405 | -2/Research | Core integrity fell below 50% 7423 | -2/Research | Core integrity fell below 20% 7426 | -2/Research | System corruption reached 10% 7428 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07410_ GN =SAC9L 07412_ P-80 Master destroyed. 07414_ Centrium-Antigrav Exoskeleton destroyed. 07414_ Centrium-Antigrav Exoskeleton core remains intact and functional. 07415_ P-80 Master heat damages Imp. Antigrav System. 07419_ Slug penetrates Wall. 07421_ U-05 Engineer repairs door. 07421_ Destroyed Imp. Antigrav System. 07422_ Mni. Grenade Launcher destroyed. 07423_ Slug penetrates Wall. 07424_ Penetrated by Slug. 07425_ U-05 Engineer lays Concrete. 07426_ Centrium-Antigrav Exoskeleton destroyed. 07426_ U-05 Engineer lays Concrete. 07427_ System corrupted: Heat flow error (+141). 07428_ Slug penetrates Wall. 07428_ U-05 Engineer lays Concrete. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# #???????????????????? | | ????????????????????##?# ! #???????????????????? | | ??????????????####### # #???????????????????? | | ??????????????# * ! p #???????????????????? | | ??????????????# hpp @] #???????????????????? | | ?????????###??# u p #???????????????????? | | ?????????# ?# ^^R # #???????????????????? | | ?????????# ?# ^pR########???????????????????? | | ?????????# # wpp #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# + #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# ?####### #??????????????????????????? | | ?????????# ???????# #??????????????????????????? | | ?????????###????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ??????????######????# #??????????????????????????? | | ??????????# ???# #????????? ???????????????? | | ??????????# ?### ###????? ???????????????? | | ??????????# || # ##### ! ???????????????? | | ??????????# || # " ??????????????? | | ??????????# / ?????????????? | | ??????????# #!% ??????????????? | | ########### """ # ##### ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 59 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 30 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed SensorMediumDrive Manual? 0 Play Time 01:54:01 Cumulative 85.8 hours Start 2025.01.24 @ 15:41:24 End 2025.01.25 @ 17:06:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a0920c7-a1bc-4aa3-aa81-5dd46a725b35