Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 05:11:11 Player: Legato Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (93) 465 Value Destroyed (2661) 2661 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1307) 1307 TOTAL SCORE: 9813 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 304 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Remote Datajack Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Linear Gravjet Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Compact Battery Machine Analyzer Seismic Detector Advanced Melee Analysis Suite Makeshift Cloaking Device Makeshift Thermal Plating Shield Generator System Shield > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Actuator Array Improved Heavy Armor Plating Improved Remote Datajack [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Makeshift Flight Unit Utility Machine Analyzer Device Seismic Detector Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Katana Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . . . 1 Utility 7 | . . . . . 3 2 1 . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 79 | 7 2 3 1 3 20 2 10 5 4 9 3 10 Power 9 | 1 . . . 1 4 . 2 . . 1 . . Engine 7 | 1 . . . 1 3 . 1 . . 1 . . Core 2 | . . . . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 1 . . 2 7 . 6 1 2 1 1 6 Treads . | . . . . . . . . . . . . . Leg 21 | 2 1 . . 2 7 . 6 1 . . 1 1 Wheel 1 | . . . . . . . . . 1 . . . Hover 2 | . . . . . . . . . . . . 2 Flight 5 | . . . . . . . . . 1 1 . 3 Utility 28 | 2 . 1 . . 9 2 2 2 1 3 2 4 Device 10 | 1 . . . . 2 . 1 1 1 1 1 2 Storage 3 | 1 . . . . 1 . . . . . 1 . Processor 5 | . . 1 . . 1 1 1 . . 1 . . Hackware 3 | . . . . . 1 . . 1 . . . 1 Protection 7 | . . . . . 4 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 13 | 2 1 2 1 . . . . 2 1 4 . . Energy Gun 2 | 1 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 4 | . . 1 1 . . . . 1 1 . . . Piercing Weapon 3 | . . . . . . . . . . 3 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . . Parts Lost 34 | . . . . . 5 . 6 1 15 . . 7 Power 4 | . . . . . 1 . 1 . 1 . . 1 Propulsion 15 | . . . . . 3 . 4 . 5 . . 3 Utility 11 | . . . . . 1 . 1 1 6 . . 2 Weapon 4 | . . . . . . . . . 3 . . 1 Highest Loss Streak 13 | . . . . . 3 . 2 2 13 . . 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 3 6 7 7 7 6 6 7 4 5 4 2 3 Power . | . 1 1 1 1 1 2 . . . . . . Propulsion 1 | 2 5 4 2 2 . . 1 1 . . . . Utility 2 | . . 2 4 4 4 2 3 1 2 2 1 1 Weapon . | . . . . . . 1 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 11 | . 1 4 1 . 2 . . 1 1 . . 1 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 5 | . 1 3 1 . . . . . . . . . Utility 3 | . . 1 . . 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 81 | . 100 99 100 100 96 99 93 95 53 39 52 41 Engine 6 | . 14 14 14 14 7 7 3 . . 4 6 2 Core 1 | . . . . . 1 . 2 6 2 . . . Leg 18 | . 28 28 28 28 25 23 20 22 9 . 4 2 Device 3 | . 14 2 . . . . 3 12 5 3 8 8 Storage 7 | . 14 14 14 14 9 7 6 6 2 . 1 3 Processor 14 | . . 11 14 14 17 23 20 13 9 12 13 6 Hackware 5 | . . . . . 8 7 6 9 8 6 6 3 Protection 5 | . . . . . 9 14 15 9 2 . 3 3 Launcher 1 | . . 2 10 . . . . . . . . . Slashing Weapon 10 | . . 2 17 28 17 15 13 9 8 . . . Peak Build Rating 64 | 7 7 12 18 18 33 36 54 51 47 31 36 64 Average Rating 26 | 5 7 8 13 17 28 35 46 39 25 23 27 27 On Entrance 23 | . 7 7 12 18 18 30 36 50 47 12 26 36 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 37 | . . . . . . . . . . . . 37 Heaviest Build 29 | 15 15 16 16 15 26 24 29 27 21 9 14 17 Greatest Support 72 | 20 20 20 20 20 38 30 72 66 66 8 15 23 Greatest Overweight (x) 5 | 1 . . . . 1 . . . 5 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 6 5 5 5 Most Carried 8 | 5 8 8 8 8 8 7 8 7 7 5 4 5 Average Carried 6 | 3 6 7 7 7 7 6 7 4 5 4 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 5 8 8 8 8 8 7 7 7 4 5 4 2 Class Distribution -------------------- 32% | Mutant 23% | Scavenger-Mutant 20% | Derelict-Mutant 11% | Gladiator 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1203 | 256 47 9 . 71 260 30 130 70 60 . 270 . Remotely . | . . . . . . . . . . . . . Salvage Created 3845 | 28 187 71 . 214 1475 93 1302 71 266 . 138 . Parts 211 | 3 16 5 . 25 76 4 62 1 17 . 2 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 3 17 . 9 . Prevented 1 | . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 3 3 . 8 23 1 14 2 6 . . . Melee 52 | . . . . 8 23 1 14 1 5 . . . Guns 5 | . 3 2 . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 14 | 1 3 2 . . 7 . 1 . . . . . Worker 9 | . 1 . . 2 4 . 2 . . . . . Builder 8 | . . . . . 4 . 4 . . . . . Tunneler 3 | 1 . . . 2 . . . . . . . . Recycler 5 | . . . . . 2 . 3 . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 6 | . 1 . . . 3 1 1 . . . . . Swarmer 18 | . . 2 . 6 4 . 2 2 2 . . . Grunt 27 | . 3 1 . 2 12 1 8 . . . . . Sentry 8 | . . . . . 5 . 2 . 1 . . . Specialist 1 | . . . . . 1 . . . . . . . Hunter 2 | . . . . . 1 . 1 . . . . . Programmer 4 | . . . . . . . 1 . 3 . . . Decomposer 2 | . . . . . . . . 1 1 . . . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 7 | 1 3 2 . 5 7 1 4 2 4 . . . Combat Bots Only 4 | . 2 2 . 3 4 1 3 2 4 . . . Max Kills in Single Turn 2 | 1 1 2 . 1 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee 1 | . . . . 1 1 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 596 | . 12 3 . 31 137 4 123 17 121 . 6 142 Missed 199 | . 3 2 . 3 39 1 35 4 52 . 1 59 Hits 397 | . 9 1 . 28 98 3 88 13 69 . 5 83 Melee 3 | . . . . . . . . 3 . . . . Projectile 394 | . 9 1 . 28 98 3 88 10 69 . 5 83 AOE 2 | . . . . . . . . . . . . 2 Critical Strikes 8 | . 1 . . . 2 . 3 . . . . 2 Damage Taken 6005 | . 110 7 . 291 1422 42 1134 144 1193 . 116 1546 Core 1998 | . 12 . . 41 232 14 112 46 502 . 34 1005 Absorbed by Shields 67 | . . . . . . . . . . . . 67 Redirected to Shielding 114 | . . . . . 16 . 33 . 65 . . . Ignored by Resistances 124 | . . . . . . . . . 84 . 5 35 Regen/Repaired (Parts) 110 | . . . . . 110 . . . . . . . Core Remaining (%) 70 | 100 . . . 78 57 98 . . . . 18 . Volleys Fired 27 | 4 9 4 . . . . . . . 10 . . Largest 2 | 2 2 2 . . . . . . . 1 . . Hottest 70 | 70 60 60 . . . . . . . 7 . . Shots Fired 43 | 8 18 7 . . . . . . . 10 . . Gun 32 | 8 18 6 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . Special 10 | . . . . . . . . . . 10 . . Kinetic 16 | 4 9 3 . . . . . . . . . . Thermal 4 | 4 . . . . . . . . . . . . Explosive 1 | . . 1 . . . . . . . . . . Electromagnetic 12 | . 9 3 . . . . . . . . . . Robot Hit Streak 6 | 3 4 6 . . . . . . . 6 . . Robot Miss Streak 3 | 3 1 3 . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 212 | 4 11 3 . 17 89 4 51 4 18 8 3 . Core Hits 91 | 3 7 5 . 10 30 2 25 1 6 . 2 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 2 . . . Critical Strikes 26 | 1 . . . 2 11 . 6 1 5 . . . Burn 1 | 1 . . . . . . . . . . . . Smash 3 | . . . . . . . . 1 2 . . . Sever 22 | . . . . 2 11 . 6 . 3 . . . Melee Attacks 330 | . . . . 23 183 6 75 9 23 . 3 8 Impact 11 | . . . . . . . . 7 4 . . . Slashing 308 | . . . . 23 183 6 75 2 19 . . . Piercing 11 | . . . . . . . . . . . 3 8 Sneak Attacks 34 | . . . . 4 19 . 9 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 24 | . . . . . 14 . 5 2 3 . . . Damage Inflicted 9463 | 67 155 138 . 936 4053 182 2755 234 731 . 196 16 Guns 253 | 51 155 47 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 74 | . . 74 . . . . . . . . . . Melee 9087 | . . . . 936 4053 182 2755 234 731 . 196 . Ramming 49 | 16 . 17 . . . . . . . . . 16 Kinetic 103 | 13 65 25 . . . . . . . . . . Thermal 38 | 38 . . . . . . . . . . . . Explosive 74 | . . 74 . . . . . . . . . . Electromagnetic 112 | . 90 22 . . . . . . . . . . Impact 315 | . . . . . . . . 207 108 . . . Slashing 8576 | . . . . 936 4053 182 2755 27 623 . . . Piercing 196 | . . . . . . . . . . . 196 . Highest Corruption 6 | . . . . . . . . . 4 4 . 6 Average Corruption 3 | . . . . . . . . . 2 4 . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . . . . . . 3 2 . . Message Errors 1 | . . . . . . . . . 1 . . . Matter Fused 2 | . . . . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1184 | . . . . 93 541 . 256 173 70 . 51 . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1184 | . . . . 93 541 . 256 173 70 . 51 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . . . . . . 8 Shots . | . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . 4 Targets Rammed 13 | 6 . 3 . . . . . . . . . 4 Kicked 9 | 6 . 3 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 45 | 36 45 . . 4 19 . . . . . . 22 Average Temperature 17 | 19 22 . . 3 7 . . . . . . 10 Received Heat Transfer 1541 | . 81 . . 108 432 27 363 . 180 . 12 338 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . Parts Fried 3 | . . . . . . . . 1 2 . . . Impact Corruptions 8 | . . . . . . . . 6 2 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 185 | 185 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . 3 . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . 2 1 1 . . . . . Low Security (%) 69 | 100 100 100 . 100 50 . 74 . . . . 100 Level 1 14 | . . . . . 13 100 25 . . . . . Level 2 16 | . . . . . 36 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 629 | 5 81 98 . 161 629 285 379 . . . . 25 Initial 284 | . . 27 . . 60 284 128 . . . . 12 Average 159 | . 29 30 . 61 241 265 161 . . . . 3 Influence Increases 2848 | 5 111 90 . 276 1031 28 638 50 355 . 193 71 Destroy 0b10 Robot/C 1380 | . 60 60 . 160 540 20 280 40 120 . 80 20 Destroy 0b10 Robot/NC 170 | 5 10 . . 20 75 5 50 . . . 5 . Destroy Leader 312 | . 12 10 . 20 146 2 82 10 10 . 20 . Allied During Kill 113 | . . 11 . . 9 . . . . . 88 5 Successful Hack 27 | . 13 . . . 14 . . . . . . . Disable Machine 120 | . . . . . 105 . 15 . . . . . Anti-Garrison Action 200 | . . . . . . . 200 . . . . . Destroy Structure 76 | . 1 9 . 1 37 1 11 . . . . 16 Lose Combat Pursuer 450 | . 15 . . 75 105 . . . 225 . . 30 Influence Decreases 2833 | 5 40 161 . 120 562 391 528 386 211 180 173 76 Entered New Map 949 | . . 44 . . 96 341 134 138 8 180 . 8 Time Decay 1615 | 5 40 117 . 120 436 50 334 238 105 . 133 37 Lost Part 204 | . . . . . 30 . 60 10 98 . . 6 Lost Ally 65 | . . . . . . . . . . . 40 25 Squads Dispatched 20 | . . 1 . . 6 1 9 . . . . 3 Investigation 9 | . . 1 . . 3 . 4 . . . . 1 Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 6 | . . . . . 3 1 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . . . 5 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 140 | . 6 10 . 11 46 5 19 4 26 . 5 8 Peak Tracking Total 12 | . 4 6 . 3 7 3 4 2 12 . 3 5 Tactical Retreats 15 | . 1 1 . 3 5 . . . 3 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 8 | . . . . . 7 . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 17 | . 2 1 1 . 5 . 5 1 1 . . 1 Terminals 6 | . 2 . . . 2 . 2 . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 45 | . 5 1 1 . 19 . 14 1 1 . . 3 Successful 29 | . 3 1 1 . 15 . 6 1 1 . . 1 Failed 16 | . 2 . . . 4 . 8 . . . . 2 Catastrophic 3 | . . . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 2 . 2 . 3 . 3 . . 8 . 7 Terminals 16 | . 5 . . . 6 . 5 . . . . . Fabricators 9 | . . . . . . . 6 . . . . 3 Repair Stations 7 | . . . . . 7 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . Terminal Hacks 12 | . 3 1 1 . 4 . 1 1 1 . . . Record 1 | . . . . . . . 1 . . . . . Open Door 3 | . . 1 . . . . . 1 1 . . . Branch Access Points 3 | . 1 . . . 2 . . . . . . . Zone Layout 4 | . 2 . . . 2 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 4 . . . . 1 Load Schematic 3 | . . . . . . . 2 . . . . 1 Build 2 | . . . . . . . 2 . . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . Repair 2 | . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Jam 1 | . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . 4 . 4 . . . . 1 Full Trace Events 7 | . . . . . 3 . 3 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 2 . . . . 13 . . Parts Built 4 | . . . . . . . 4 . . . . . Authchips . | . . . . . . . . . . . . . Time 126 | . . . . . . . 126 . . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . Time 64 | . . . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 4 . . Non-combat 1 | . . . . . . . . . . 1 . . Combat 3 | . . . . . . . . . . 3 . . Robot Hacks Applied 5 | . . . . . . . . . . 5 . . parse_system 5 | . . . . . . . . . . 5 . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 11 | . . 3 . . . . . . . 6 . 2 Largest Group 6 | . . 3 . . . . . . . 6 6 4 Highest-Rated Group 344 | . . 40 . . . . . . . 344 344 259 Highest-Rated Ally 96 | . . 16 . . . . . . . 96 96 96 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Trap Resupply 1 | . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 76 | . . 25 . . 6 . . . . . 29 16 Total Damage 1481 | . . 178 . . 252 . . . . . 676 375 Kills 13 | . . 4 . . 4 . . . . . 4 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Turrets Deployed 1 | . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 5106 | 32 197 62 . . 1588 110 746 501 300 858 552 160 Sensors 1 | . . . . . 1 . . . . . . . Structural 20 | . . . . . 20 . . . . . . . Seismic 2340 | 32 197 62 . . 2 . 210 474 130 534 551 148 Machine Analysis 4812 | . . . . . 1585 110 746 501 300 858 552 160 Cloaking 312 | . . . . . . . . . . . 156 156 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 2 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 6556 | 101 197 324 663 246 1683 110 746 501 300 858 552 275 Spaces Moved 4977 | 59 130 240 550 160 881 74 418 380 352 1002 398 333 Core 495 | 11 . . . . . . . . 165 215 . 104 Treads . | . . . . . . . . . . . . . Legs 3303 | 48 130 240 550 160 881 74 418 380 74 . 278 70 Wheels 16 | . . . . . . . . . 16 . . . Hover 94 | . . . . . . . . . . . . 94 Flight 1069 | . . . . . . . . . 97 787 120 65 Fastest Speed 39 | 50 120 120 120 120 120 120 120 120 40 50 55 39 Average Speed 99 | 114 120 120 120 120 120 120 120 122 66 62 100 61 Slowest Speed 300 | 190 120 120 120 120 190 120 120 125 300 145 120 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 29 47 92 43 46 1 10 56 55 84 54 10 Regions Visited 12 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . . 1 1 1 . Scrap Searched 7 | . . 1 . . . . . 3 1 1 1 . Spaces Dug 55 | . . . . 1 32 . 14 . . . . 8 Terrain Destroyed 65 | . . 10 . 1 32 . 14 . . . . 8 Melee 55 | . . . . 1 32 . 14 . . . . 8 Projectile . | . . . . . . . . . . . . . AOE 10 | . . 10 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 6173 | 80 153 270 553 194 1294 90 593 401 381 1235 545 384 Wait 690 | . 6 10 . 6 213 8 95 1 3 195 131 22 Move 4964 | 59 129 239 549 159 878 73 417 379 351 1001 397 333 Hop 1 | . . . . . 1 . . . . . . . Pick Up 43 | 5 4 5 1 1 11 . 3 5 . 4 1 3 Fast Attach 43 | 7 1 1 1 . 7 1 4 . 3 8 3 7 Attach 36 | . . 1 . . 9 2 3 6 3 3 5 4 Detach 17 | . . . . . 5 1 . 1 2 4 3 1 Swap 25 | . 1 1 . 3 10 . 6 2 . 2 . . Drop 43 | . 3 6 2 4 13 . 2 . 1 8 2 2 Fire 27 | 4 9 4 . . . . . . . 10 . . Melee 272 | . . . . 21 147 5 63 7 18 . 3 8 Ram 4 | . . . . . . . . . . . . 4 Kick 8 | 5 . 3 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 17) 230 | -10/Materials | Identified exit to Mines 299 | -10/Materials | Entered Mines 303 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 316 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 12) 369 | -10/Mines | Identified exit to Materials 394 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 397 | -10/Mines | Found Prototype Device 470 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 528 | -10/Mines | Learned Materials trap positions 539 | -10/Mines | Met a Derelict shopkeep closing up shop 570 | -10/Mines | Assembled infested the area 591 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 592 | -10/Mines | Discovered new exit (range 5) 596 | -10/Mines | Identified exit to Exiles 623 | -10/Mines | Entered Exiles 640 | -10/Exiles | Lost 3 allies 653 | -10/Exiles | Met 8R-AWN 673 | -10/Exiles | Met EX-HEX 724 | -10/Exiles | Met EX-DEC 797 | -10/Exiles | Discovered new exit (range 14) 811 | -10/Exiles | Identified exit to Mines 932 | -10/Exiles | Visited The Gauntlet 1073 | -10/Exiles | Met EX-BIN 1097 | -10/Exiles | Aligned with FarCom system 1099 | -10/Exiles | Given EX-Vault access code 1130 | -10/Exiles | Opened EX-Vault 1134 | -10/Exiles | Found Prototype Slashing Weapon 1134 | -10/Exiles | Identified Longsword +1 1138 | -10/Exiles | Found Deploy-a-Sentry 1193 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1273 | -10/Exiles | Discovered exit to Mines (range 14) 1286 | -10/Exiles | Stole two prototypes: Longsword +1, Deploy-a-Sentry 1286 | -10/Exiles | Entered Mines 1477 | -9/Mines | Learned location of 1 exit from Materials 1506 | -9/Mines | Discovered new exit (range 8) 1531 | -9/Mines | Identified exit to Materials 1532 | -9/Mines | Entered Materials 1532 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1532 | -8/Materials | Identified Exp. Sensor Array 1533 | -8/Materials | Identified exit to Factory 1535 | -8/Materials | Loaded intel: 12 trap records 1681 | -8/Materials | Repaired Katana 1709 | -8/Materials | Repaired Aluminum Leg 1825 | -8/Materials | Build established: Scavenger-Mutant 2249 | -8/Materials | DAS Turret deployed 2537 | -8/Materials | Lost 3 parts (2n1u) 3020 | -8/Materials | Discovered exit to Factory (range 4) 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Utility x2 3216 | -7/Factory | Identified exit to Storage 3217 | -7/Factory | FarCom data flow suspended 3217 | -7/Factory | Discovered new exit (range 11) 3291 | -7/Factory | Identified exit to Factory 3325 | -7/Factory | Entered another Factory area 3325 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3514 | -6/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 3644 | -6/Factory | Garrison activated, responded to threat 3772 | -6/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 4037 | -6/Factory | Discovered new exit (range 16) 4070 | -6/Factory | Identified exit to Lower Caves 4071 | -6/Factory | Entered Lower Caves 4072 | -6/Lower Caves | Longsword +1 stolen by Master Thief 4073 | -6/Lower Caves | Encountered a Master Thief 4073 | -6/Lower Caves | Encountered a Master Thief 4077 | -6/Lower Caves | Flexi-carbon Leg stolen by Master Thief 4138 | -6/Lower Caves | Build established: Gladiator 4407 | -6/Lower Caves | Encountered a Warlord checkpoint 4481 | -6/Lower Caves | Discovered new exit (range 15) 4570 | -6/Lower Caves | Identified exit to Lower Caves 4572 | -6/Lower Caves | Entered another Lower Caves area 4720 | -6/Lower Caves | Core integrity fell below 50% 4747 | -6/Lower Caves | Lost 13 parts (1p4n6u2w) 4867 | -6/Lower Caves | Discovered new exit (range 6) 4872 | -6/Lower Caves | Entered Zion 4878 | -6/Zion | Found CR-A16's Pointy Stick 4906 | -6/Zion | Learned location of 1 exit from Factory 4911 | -6/Zion | System corruption cleaned by Quarantine Array 4988 | -6/Zion | Build established: Mutant 5268 | -6/Zion | Given A8's code to call for help 5306 | -6/Zion | Met Imprinter 5315 | -6/Zion | Imprinted 5317 | -6/Zion | Declared Zion's savior 5401 | -6/Zion | Build established: Derelict-Mutant 5490 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5492 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5704 | -6/Zion | Discovered new exit (range 16) 5730 | -6/Zion | Entered Proximity Caves 5730 | -5/Proximity Caves | Accompanied by 6 allies 6001 | -5/Proximity Caves | Core integrity fell below 20% 6255 | -5/Proximity Caves | Discovered new exit (range 3) 6282 | -5/Proximity Caves | Entered Factory 6282 | -5/Factory | Accompanied by 4 allies 6282 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6283 | -5/Factory | Identified exit to Factory 6402 | -5/Factory | Lost 4 allies 6442 | -5/Factory | Released all parts (9) 6473 | -5/Factory | Lost 5 parts (1p2n1u1w) 6476 | -5/Factory | Zion Hacking Resupply teleported in 6506 | -5/Factory | Zion Trap Resupply teleported in 6506 | -5/Factory | Core integrity fell below 50% 6506 | -5/Factory | P-70 Sage assimilated allied R2-YW3(A) 6527 | -5/Factory | Released all parts (1) 6531 | -5/Factory | Core integrity fell below 20% 6556 | -5/Factory | Released all parts (1) 6557 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Trap Resupply ] [ 2 : Melee Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 06506_ P-70 Sage fails to hack R2-YW3(A). 06506_ P-70 Sage hacks R2-YW3(A), assimilated. 06506_ Slug penetrates Wall. 06510_ Slug penetrates R2-YW3(A). 06510_ R2-YW3(A) destroyed. 06524_ Subcomponent Replicator disabled. 06524_ Acquired Thunder Leg. 06526_ Slug penetrates Wall. 06526_ Adv. Hacking Suite destroyed. 06527_ Released Thunder Leg. 06542_ Slammed into K-01 Serf. 06554_ K-01 Serf destroyed. 06555_ K-01 Serf collects debris. 06556_ Released Imp. Heavy Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ????????????????????# ?????? ???????????????????? | | ????????????????????# ???? ???????????????????? | | ????????????????????# ???? "???#############???? | | ????????????????????# """ """ # #???? | | ????????????????????# """ """ # """ #???? | | ????????????????????# # !!! """ #???? | | ????????????????????# """ """ # !!! """ #???? | | ????????????????????# """ """ # !! #???? | | ????????????????????# """ """ # """ +???? | | ????????????????????# # """ #???? | | ????????????????????# #! """ #???? | | ????????????????????# # #???? | | ????????????????????#######+###### """ """ #???? | | ????????????????????????# p / """ """ #???? | | ????????????????????????# p#### """ """ ##### | | ????????????????????????# t#??#! + | | ????????????????????????# #??################# | | ????????????????????????# #????????????# | | ????????????????????????# ! #????????????# "" | | ????????????????????????# u #????????????# "" | | ????????????????????????# * #????????????# "" | | ????????????????????????#@% #????????????# "" | | ????????????????????????# = #????????????# "" | | ????????????????????????+ +????????????# | | ??????????????????????? #k #????????????# "" | | ???????????????????????"# #????????????# "" | | ????????????????????????# #????????????# "" | | ????????????????????????# k #????????????# "" | | ????????????????????????# #????????????# "" | | ????????????????????????# #????????????# | | ????????????????????????# #????????????# | | ????????????????????????# #????????????# ! | | ????????????????????????? #?????????##?####### | | ????????????????????????? k#???????##T ######## | | ????????????????????????? ??????? | | ????????????????????????? ???????? | | ????????????????????????? ?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????????##### | | ???????????????????????????????????########### | | ???????????????????????????????????# "" "" # | | ???????????????????????????????????# # | | ???????????????????????????????????# = # | | ???????????????????????????????????# !% # | | ???????????????????????????????????# ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 20 Armor Coverage 600 Resistance: KI 25 Resistance: TH 10 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 62 Melee Accuracy 8 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Antigrav System | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -6/Factory Imp. Carbon-fiber Leg | x2 | -6/Factory Repaired ---------- Katana | 42% | -8/Materials Aluminum Leg | 10% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Brute Force Consequences Just What I Needed Morally Flexible Sixth Sense We Love MA Challenges ------------ None Game ------ Seed RainbowScanPlating Manual? 0 Play Time 02:08:36 Cumulative 21.2 hours Start 2025.12.30 @ 02:27:30 End 2025.12.30 @ 05:11:11 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08b29541-29b5-4da4-b91f-7dba184f720d