Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.22 @ 20:54:10 Player: Foongus0298 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (351) 1755 Value Destroyed (13565) 13565 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (4425) 4425 TOTAL SCORE: 28725 Bonus ------- High Alert Combat Kills 2630 Follower Combat Kills 1100 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -205 Cogmind --------- Core Integrity 0/1450 Matter 258/300 Energy 45/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (300) AEGIS Remote Shield Advanced Variable Charge Gun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Myomer Leg Centrium Leg Centrium Leg Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Layered Heavy Armor Plating Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Gamma Rifle Precision Phase Gun Nanosword > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Compact Wheel Improved Antigrav System Cooled Impulse Thruster Advanced Heat Sink Improved Matter Compressor Precision Energy Filter Experimental Thermal Shield Gamma Rifle Advanced Variable Charge Gun Enhanced Nova Cannon Railgun Gravity Flail [Rating: 175] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Impulse Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Heavy Laser Energy Cannon Cooled Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Nanosword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Slots Evolved 16 | . . 2 2 . 2 . . . 2 . . . . 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 5 | . . 1 1 . 1 . . . 1 . . . . 1 . . . . . . Utility 8 | . . 1 1 . 1 . . . 1 . . . . 1 . . . 2 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 272 | 6 4 19 16 13 35 6 . 2 41 6 1 4 3 18 4 3 32 . 26 33 Power 31 | 1 . 3 . 1 3 1 . . 5 . . . . 4 . . 3 . 3 7 Engine 14 | 1 . 3 . . 3 1 . . 3 . . . . 1 . . . . 1 1 Core 5 | . . . . . . . . . 1 . . . . 3 . . 1 . . . Reactor 12 | . . . . 1 . . . . 1 . . . . . . . 2 . 2 6 Propulsion 86 | 2 . 8 5 7 6 2 . . 12 3 . 2 3 5 . 1 12 . 8 10 Treads 44 | 2 . 8 5 7 5 . . . 1 3 . . 3 5 . . 4 . . 1 Leg 14 | . . . . . . . . . 4 . . . . . . . 6 . 1 3 Wheel 12 | . . . . . 1 2 . . 7 . . 2 . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . 1 . 5 5 Flight 5 | . . . . . . . . . . . . . . . . 1 1 . 2 1 Utility 106 | 1 4 6 6 4 15 1 . 1 18 3 1 1 . 6 4 . 11 . 12 12 Device 37 | . . 1 1 2 7 . . . 6 1 1 . . 3 1 . 3 . 6 5 Storage 10 | 1 1 . . . 2 . . . . . . . . 1 . . 1 . 3 1 Processor 16 | . 1 1 1 . 1 . . . 2 . . . . . . . 4 . 1 5 Hackware 14 | . 1 1 1 1 1 . . . 5 . . . . . . . 3 . 1 . Protection 29 | . 1 3 3 1 4 1 . 1 5 2 . 1 . 2 3 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 . 2 5 1 11 2 . 1 6 . . 1 . 3 . 2 6 . 3 4 Energy Gun 5 | . . . . . 1 . . . . . . . . . . . 1 . . 3 Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 . 2 5 . 4 . . . . . . . . . . . 1 . . 1 Ballistic Cannon 16 | . . . . . 2 2 . . 4 . . . . 2 . 2 4 . . . Launcher 5 | . . . . 1 2 . . . 1 . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . Slashing Weapon 3 | . . . . . 1 . . 1 . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . 2 1 4 6 . . . . . . . . 2 . . 1 . 9 5 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . 5 . . . System Corruption 11 | . . . . . . . . . . . . . . . . . 11 . . . Parts Lost 108 | . . 1 5 . 20 1 . 4 16 2 1 . 1 8 8 11 5 . 4 21 Power 11 | . . 1 . . 3 . . . . 1 . . . . 1 . . . 1 4 Propulsion 44 | . . . 2 . 11 . . 2 7 . . . 1 6 2 2 3 . 1 7 Utility 39 | . . . . . 4 1 . 2 8 . 1 . . 2 4 7 1 . 1 8 Weapon 14 | . . . 3 . 2 . . . 1 1 . . . . 1 2 1 . 1 2 Highest Loss Streak 14 | . . 1 2 . 6 1 . 3 3 1 1 . 1 2 5 11 2 . 2 14 To Critical Strikes 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Average Backups 19 | 1 7 21 22 23 23 20 21 20 22 21 21 20 22 22 14 8 3 5 5 10 Power 1 | . 1 1 2 2 1 . 1 1 1 1 1 1 1 2 1 . . 1 . 1 Propulsion 2 | 1 2 3 4 4 3 1 1 1 1 2 4 3 4 2 . . . . . 2 Utility 9 | . 4 10 10 10 10 11 11 10 11 11 9 9 10 11 6 3 . 2 1 2 Weapon 5 | . . 5 5 6 7 7 8 8 7 5 5 5 5 6 6 4 1 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 51 | . . 8 1 2 10 . . . 10 2 1 . 1 5 . 4 . . . 7 Power 9 | . . 2 . . 3 . . . 2 . . . . 1 . 1 . . . . Propulsion 11 | . . 3 1 1 . . . . . . 1 . . 1 . . . . . 4 Utility 21 | . . 3 . 1 5 . . . 5 2 . . 1 2 . 2 . . . . Weapon 10 | . . . . . 2 . . . 3 . . . . 1 . 1 . . . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 98 98 99 94 85 69 73 80 91 92 92 94 80 66 30 61 4 41 78 Engine 5 | . 14 10 8 8 6 7 7 7 5 4 . . . . 4 2 . . . . Reactor 1 | . . . . . . . . . . . 6 6 6 . . . 3 . 1 9 Treads 22 | . 27 31 35 36 34 4 . . 1 1 20 19 24 33 18 2 9 . . . Leg 1 | . . . . . . . . . 6 5 . . . . . . 14 . 1 5 Wheel 4 | . . . . . . 22 23 12 13 24 12 13 9 . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . 8 17 Device 8 | . . 6 3 . 10 11 15 11 9 15 12 12 12 10 10 8 5 . 4 14 Storage 6 | . 14 11 9 9 7 7 7 7 6 6 6 6 6 5 5 2 . . 1 3 Processor 9 | . 6 11 13 9 7 7 7 3 9 13 13 13 13 11 1 . 7 4 8 9 Hackware 2 | . 5 2 5 8 1 . . . 2 . . . . . . . 4 . 3 1 Protection 5 | . 1 2 3 8 7 7 7 13 8 2 6 6 6 . 14 4 . . . 3 Ballistic Gun 7 | . 28 22 17 17 8 10 . . . . . . . 1 . . . . . . Ballistic Cannon 4 | . . . . . 2 3 . 11 9 12 13 13 13 5 4 6 7 . . . Impact Weapon 1 | . . . . . . . . . 2 . . . . 3 5 . 3 . 1 2 Peak Build Rating 175 | 6 9 22 36 43 55 48 40 41 67 64 63 63 64 95 70 57 120 5 126 175 Average Rating 53 | 4 8 18 27 36 44 41 31 38 52 59 60 60 61 88 57 21 73 5 56 134 On Entrance 38 | . 6 8 21 36 37 36 40 40 37 60 61 60 61 63 70 52 3 5 5 117 Avg Prop Armor Cover (%) 10 | . . . . . 6 5 . . 5 3 16 15 15 7 . 35 15 . 14 6 Naked Turns 88 | . . . . . . . . . . . . . . . . 26 55 . . 7 Heaviest Build 155 | 14 89 101 102 104 128 117 117 126 146 131 126 139 147 140 155 . 69 . 62 129 Greatest Support 203 | 40 40 63 88 88 108 48 48 48 64 64 44 52 144 203 97 4 130 3 60 118 Greatest Overweight (x) 13 | . 2 2 1 1 4 2 2 4 13 2 3 3 5 1 2 . 3 . 6 3 Average Overweight (x) 1 | . . 1 1 1 . 2 2 3 3 1 2 2 2 . 1 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 10 15 Average Capacity 22 | 6 14 25 25 25 25 25 25 25 25 25 25 25 25 25 25 14 5 5 6 13 Most Carried 25 | 3 12 25 25 25 25 23 22 22 25 25 25 25 25 25 23 14 5 5 10 15 Average Carried 20 | 1 7 22 23 24 23 20 21 20 22 23 24 23 24 24 13 8 3 5 5 10 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 10 5 Final Carried 25 | 3 12 25 25 25 24 20 20 22 23 25 23 25 25 23 15 4 5 5 10 3 Class Distribution -------------------- 57% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Matter Collected 14060 | 228 308 791 679 804 2168 163 . 356 2052 494 222 65 370 2448 455 252 750 . 550 905 Remotely 4887 | . . . 179 . 1118 92 . 275 363 437 222 65 335 1234 398 169 . . . . Salvage Created 13242 | . 403 1340 924 1131 3388 71 . 80 2041 261 36 . 51 1318 306 154 193 . 554 991 Parts 619 | . 25 91 41 51 184 4 . 4 78 9 3 . 2 46 7 4 4 . 23 43 Haulers Intercepted 9 | . . 2 1 2 2 . . . 1 . . . . . . . 1 . . . Recyclers Shooed 15 | . 1 . . 2 2 . . . 5 . . . . 4 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 7 . 3 . 6 3 . 5 . 10 7 . . . . Prevented 5 | . . . . . . 1 . . . . . . 1 . . 3 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Combat Hostiles Destroyed 251 | . 8 27 14 13 66 3 . 4 33 10 4 . . 36 8 6 1 . 5 13 Melee 18 | . . . . . . . . 1 3 . . . . 2 2 . . . 2 8 Guns 111 | . 8 27 14 13 37 3 . . . . . . . 4 . . . . 1 4 Cannons 88 | . . . . . 13 . . 3 24 5 4 . . 29 3 6 1 . . . AOE 28 | . . . . . 14 . . . 5 5 . . . 1 . . . . 2 1 Classes Destroyed 19 | . 3 8 . . 7 . . . . . . . 1 . . . . . . . Worker 34 | . . 2 1 . 10 . . . 7 . . . . 10 . . . . 2 2 Builder 9 | . . . . . 4 . . . 4 . . . . . . . . . 1 . Tunneler 4 | . . 2 . . . . . . 1 . . . . 1 . . . . . . Hauler 9 | . . 2 1 2 2 . . . 1 . . . . . . . 1 . . . Recycler 22 | . 1 . 1 3 5 . . . 5 . . . . 3 . . . . 3 1 Mechanic 5 | . . . . . 5 . . . . . . . . . . . . . . . Operator 7 | . 1 1 1 2 2 . . . . . . . . . . . . . . . Watcher 9 | . . 3 2 1 1 . . . . . . . . 1 . . . . 1 . Swarmer 46 | . . 5 . . 7 3 . . 3 1 4 . . 12 4 3 . . . 4 Grunt 96 | . 8 13 11 8 28 . . . 16 3 . . . 2 3 3 1 . . . Brawler 10 | . . 1 . . 3 . . . 1 2 . . . . 1 . . . . 2 Duelist 12 | . . 1 1 . 3 . . . 3 3 . . . . . . . . . 1 Protector 2 | . . . . . 2 . . . . . . . . . . . . . . . Sentry 24 | . . 7 2 5 4 . . . 2 1 . . . 3 . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . Hunter 20 | . . . . . 9 . . 3 3 . . . . 3 . . . . . 2 Programmer 38 | . . . . . 7 . . 1 5 . . . . 16 . . . . 5 4 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 13 | . 2 3 4 4 13 3 . 1 10 7 4 . . 8 3 3 1 . 3 4 Combat Bots Only 8 | . 2 3 3 4 8 3 . 1 4 7 4 . . 8 3 3 1 . 3 4 Max Kills in Single Turn 8 | . 1 1 1 1 8 1 . 1 3 3 1 . 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . 2 3 . . . 1 . . . . 1 1 Melee 1 | . . . . . . . . 1 1 . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . 12-ASH (-4/Factory) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Hostile Shots Fired 2621 | . 28 92 102 88 520 24 . 86 362 28 47 . 39 345 173 121 109 16 60 381 Missed 737 | . 3 30 25 26 149 9 . 25 100 12 10 . 10 108 39 23 43 6 21 98 Hits 1884 | . 25 62 77 62 371 15 . 61 262 16 37 . 29 237 134 98 66 10 39 283 Melee 84 | . . . 5 . 19 1 . . 10 2 . . . . 9 . . . . 38 Projectile 1800 | . 25 62 72 62 352 14 . 61 252 14 37 . 29 237 125 98 66 10 39 245 AOE 7 | . . . . . 2 . . . 4 . . . . 1 . . . . . . Critical Strikes 79 | . . 1 1 2 19 . . 1 12 . 1 . . 7 1 4 2 1 7 20 Actively Blocked 9 | . . . . . . . . . . . . . . . . . . . . 9 Part Disruptions 3 | . . . . . 1 . . . . . . . . 1 . . 1 . . . Damage Taken 30677 | . 318 735 1312 1033 5467 209 . 656 3790 387 379 . 564 4505 2083 1353 1533 211 1038 5104 Core 4923 | . 25 110 64 60 403 . . 25 366 . 41 . . 249 221 359 830 193 510 1467 Absorbed by Shields 3675 | . . . . 13 629 . . 200 198 . . . . . . 450 . . . 2185 Reduced by Siege Mode 195 | . . . . . . . . . . . . . . 59 . . . . . 136 Redirected to Shielding 2 | . 2 . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1653 | . . . . . 7 . . 243 432 . 189 . 139 159 484 . . . . . Regen/Repaired (Parts) 2545 | . 148 . 97 513 . . . . 225 . . 1336 . 226 . . . . . . Core Remaining (%) 57 | 100 90 72 . 77 . . . 38 . . . . 52 . . 17 27 . 45 . Volleys Fired 868 | . 31 73 82 64 218 10 . 20 115 15 11 . 9 130 17 22 11 . 12 28 Largest 3 | . 2 2 2 2 2 2 . 2 2 2 2 . 2 2 1 2 2 . 1 3 Hottest 249 | . 40 46 50 50 153 58 . 88 96 73 73 . 73 80 40 84 87 . 35 249 Shots Fired 1619 | . 62 147 162 128 415 20 . 39 207 25 23 . 18 234 15 36 21 . 12 55 Gun 904 | . 62 147 162 128 295 20 . . . . . . . 26 . . . . 9 55 Cannon 681 | . . . . . 99 . . 39 201 21 23 . 18 208 15 36 21 . . . Launcher 34 | . . . . . 21 . . . 6 4 . . . . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1493 | . 62 147 162 128 321 20 . 39 201 21 23 . 18 234 15 36 21 . 9 36 Thermal 57 | . . . . . 43 . . . . . . . . . . . . . . 14 Explosive 34 | . . . . . 21 . . . 6 4 . . . . . . . . 3 . Electromagnetic 35 | . . . . . 30 . . . . . . . . . . . . . . 5 Robot Hit Streak 36 | . 9 31 36 15 30 4 . 7 9 12 7 . 3 22 1 6 12 . 7 14 Robot Miss Streak 9 | . 2 3 1 3 4 2 . 5 9 2 4 . 3 3 7 2 2 . 1 8 Penetration Max 2 | . . . . . 1 . . . 1 . . . . . . . . . . 2 Secondary Targets 7 | . . . . 2 3 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 1273 | . 45 114 134 98 313 13 . 25 131 18 10 . 11 206 26 27 17 . 27 58 Core Hits 591 | . 20 56 46 40 175 4 . 7 88 22 4 . 3 59 7 10 7 . 12 31 Critical Kills 23 | . . 1 1 . 1 . . . 19 . . . . . . . . . . 1 Critical Parts Destroyed 46 | . . . . . 2 . . . 34 . . . . 4 2 . . . 1 3 Critical Strikes 100 | . . 1 1 . 9 . . 3 54 . . . . 13 3 3 2 . 2 9 Burn 5 | . . . . . 2 . . . . . . . . . . . . . . 3 Destroy 60 | . . 1 1 . 3 . . . 51 . . . . . . . . . . 4 Blast 20 | . . . . . 2 . . 3 . . . . . 9 1 3 2 . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . Smash 12 | . . . . . . . . . 3 . . . . 4 2 . . . 1 2 Sever 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Melee Attacks 224 | . . . . . 10 . . 2 31 . . . . 62 35 . 14 . 27 43 Impact 160 | . . . . . . . . . 31 . . . . 62 35 . 14 . 7 11 Slashing 64 | . . . . . 10 . . 2 . . . . . . . . . . 20 32 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . . . . . 4 . . . 6 . . . . 18 . . 1 . 7 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . . . 6 Damage Inflicted 40308 | . 604 1754 2054 1689 11559 324 . 574 4717 1339 332 . 460 8035 1027 770 665 17 1846 2542 Guns 12779 | . 604 1754 2054 1689 4509 324 . . . . . . . 425 . . . . 155 1265 Cannons 13830 | . . . . . 2165 . . 530 3075 473 332 . 460 5360 84 770 581 . . . Explosions 6591 | . . . . . 4516 . . . 711 866 . . . 95 . . . . 403 . Melee 7004 | . . . . . 337 . . 44 931 . . . . 2155 943 . 68 . 1283 1243 Ramming 104 | . . . . . 32 . . . . . . . . . . . 16 17 5 34 Kinetic 24595 | . 604 1754 2054 1689 4953 324 . 530 3075 473 332 . 460 5785 84 770 581 . 155 972 Thermal 2070 | . . . . . 1808 . . . . . . . . . . . . . . 262 Explosive 5663 | . . . . . 3588 . . . 711 866 . . . 95 . . . . 403 . Electromagnetic 872 | . . . . . 841 . . . . . . . . . . . . . . 31 Impact 4428 | . . . . . . . . . 931 . . . . 2155 943 . 68 . 170 161 Slashing 2576 | . . . . . 337 . . 44 . . . . . . . . . . 1113 1082 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . 1 . . 4 6 6 6 8 8 8 8 . 25 33 33 15 . 8 25 Average Corruption 7 | . . 1 . . 1 6 6 6 6 8 8 8 . 11 32 33 10 . 5 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 392 | . . 13 . . 22 5 3 12 61 21 34 3 . 110 30 8 23 . 11 36 Message Errors 96 | . . 2 . . 9 1 2 4 13 6 5 . . 29 8 1 6 . 2 8 Matter Fused 84 | . . 3 . . 2 . 1 5 10 2 7 3 . 23 10 1 5 . 4 8 Heat Flow Errors 42 | . . 1 . . 2 . . . 9 5 6 . . 11 1 1 1 . 2 3 Energy Discharges 37 | . . 1 . . 2 1 . 1 8 1 5 . . 11 1 1 3 . . 2 Parts Rejected 11 | . . . . . 1 . . 1 2 . 1 . . 3 1 . 1 . 1 . Parts Fused 3 | . . . . . . . . 1 . . 1 . . 1 . . . . . . Data Loss (minor) 53 | . . 3 . . 3 2 . . 11 3 5 . . 15 4 1 2 . 1 3 Data Loss (major) 19 | . . 2 . . . 1 . . 4 2 2 . . 4 2 . . . 1 1 Misfires 11 | . . 1 . . 2 . . . 1 1 1 . . 4 . . . . . 1 Alerts 9 | . . . . . . . . . 1 1 1 . . 3 1 . . . . 2 Misdirections 11 | . . . . . . . . . . . . . . . . 1 5 . . 5 Weapon Failures 16 | . . . . . 1 . . . 2 . . . . 6 2 2 . . . 3 Overload Shots 3 | . . . . . 3 . . . . . . . . . . . . . . . Overflow Damage 3187 | . . . . . 578 . . 16 457 . 46 . . 1315 89 8 . . 411 267 Projectiles 561 | . . . . . 103 . . 16 45 . 46 . . 343 . 8 . . . . Explosions 464 | . . . . . 459 . . . . . . . . . . . . . 5 . Melee 2162 | . . . . . 16 . . . 412 . . . . 972 89 . . . 406 267 Knockbacks 133 | . . . . . 9 . . 7 50 3 5 . . 51 . 6 . . 1 1 Impact 16 | . . . . . . . . . 2 . . . . 12 . . . . 1 1 Kinetic 107 | . . . . . 8 . . 7 46 3 5 . . 32 . 6 . . . . Secondary 10 | . . . . . 1 . . . 2 . . . . 7 . . . . . . Self-Inflicted Damage 532 | . . . . . 222 . . . 34 7 . . . 88 . . 6 8 152 15 Shots 13 | . . . . . 7 . . . 1 1 . . . 1 . . . . 3 . Rammed 18 | . . . . . 3 . . . . . . . . . . . 7 1 1 6 Targets Rammed 18 | . . . . . 3 . . . . . . . . . . . 7 1 1 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 624 | . 2 106 36 242 368 . . 297 449 232 275 . 240 261 195 624 273 . 170 277 Average Temperature 104 | . 2 16 7 54 78 . . 124 172 70 124 . 107 76 50 269 103 . 57 118 Received Heat Transfer 5762 | . 183 270 558 405 1151 . . . 777 90 . . 96 270 720 427 243 42 46 484 Effects 21 | . . . . . 1 . . . 11 1 . . . 1 . 5 . . . 2 Shutdowns 6 | . . . . . . . . . 5 . . . . . . 1 . . . . Energy Bleed 9 | . . . . . 1 . . . 4 1 . . . 1 . 2 . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . 6 . . . . . 1 Total Turns 134 | . . . . . . . . . . . . . . 114 . . . . . 20 Longest Duration 25 | . . . . . . . . . . . . . . 25 . . . . . 20 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 19 | . . . . . 2 . . . 6 . . . . 7 3 . . . 1 . Combat Hostiles 5 | . . . . . 1 . . . 1 . . . . . 3 . . . . . Parts Fried 30 | . . . . . 4 . . . 9 . . . . 13 2 . . . 2 . Impact Corruptions 56 | . . . . . . . . . 12 . . . . 34 5 . . . 2 3 Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 2 . . . . . . . . 1 . . . . . . Heat Transferred 2573 | . . . . . 2037 . . . . . . . . . . . . . . 536 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Maximum Alert Level 4 | . . 2 1 . 4 . . . 4 . . . . 3 . . 3 2 2 2 Low Security (%) 44 | 100 100 65 82 100 30 . . . . . . . . 39 . . . . . 27 Level 1 13 | . . 27 17 . 13 . . . . . . . . 13 . . 41 . 26 16 Level 2 15 | . . 6 . . . . . . 1 . . . . 32 . . 46 100 73 55 Level 3 20 | . . . . . 25 . . . 91 . . . . 13 . . 11 . . . Level 4 5 | . . . . . 29 . . . 7 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1519 | . 60 414 237 120 1519 . . . 1128 . . . . 782 . . 1047 568 529 597 Initial 900 | . . . 169 34 3 . . . 900 . . . . . . . 212 554 319 227 Average 408 | . 14 156 151 28 702 . . . 945 . . . . 358 . . 459 564 414 363 Influence Increases 11886 | . 250 943 392 456 2245 70 . 110 2170 210 90 . 142 1475 195 215 1446 14 427 1036 Destroy 0b10 Robot/C 5460 | . 160 540 280 260 1280 60 . 80 660 200 80 . 80 720 160 140 200 . 100 460 Destroy 0b10 Robot/NC 555 | . 10 50 30 40 155 . . . 90 . . . . 80 . . 30 . 35 35 Destroy Leader 1220 | . 40 170 56 86 286 10 . 30 162 10 10 . 30 164 20 20 48 . 12 66 Allied During Kill 330 | . . . . . . . . . . . . . 32 1 . 10 208 . . 79 Successful Hack 333 | . 24 84 23 38 4 . . . 56 . . . . 90 . . . 14 . . Disable Machine 885 | . . . . . 360 . . . 195 . . . . 135 . . 105 . 75 15 Destroy Structure 773 | . 1 9 3 2 115 . . . 77 . . . . 180 . . 70 . 190 126 Advance Influence 900 | . . . . . . . . . 900 . . . . . . . . . . . Partial Spotted 60 | . . . . . . . . . . . . . . 15 . . 15 . 15 15 Lose Combat Pursuer 1170 | . 15 90 . 30 45 . . . 30 . . . . 90 15 45 570 . . 240 Active Sensor Use 200 | . . . . . . . . . . . . . . . . . 200 . . . Influence Decreases 11415 | . 250 543 709 530 770 766 788 110 1051 769 551 99 142 709 610 228 728 502 591 969 Entered New Map 3651 | . . . 231 49 6 550 788 . . 415 107 99 . . 284 68 126 502 249 177 Time Decay 6029 | . 250 533 428 481 564 206 . 90 691 294 434 . 122 554 246 50 362 . 302 422 Search Patrol Dispatched 200 | . . . . . . . . . 200 . . . . . . . . . . . Lost Part 1040 | . . 10 50 . 200 10 . 20 160 20 10 . . 70 80 110 50 . 40 210 Lost Ally 495 | . . . . . . . . . . 40 . . 20 85 . . 190 . . 160 Squads Dispatched 88 | . 2 5 2 3 23 . . . 17 . . . . 12 . . 11 1 4 8 Investigation 15 | . 1 2 . 1 2 . . . 3 . . . . 1 . . 3 1 1 . Extermination 22 | . . . . . 5 . . . 4 . . . . 7 . . 2 . 2 2 Reinforcement 23 | . 1 3 2 2 6 . . . 3 . . . . 1 . . 3 . . 2 Assault 17 | . . . . . 8 . . . 3 . . . . . . . 1 . 1 4 Garrison 11 | . . . . . 2 . . . 4 . . . . 3 . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . 3 . . . . 1 . . 1 . 1 1 Construction Impeded 4 | . . . . . 1 . . . 1 . . . . 1 . . 1 . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . . 2 . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Distress Signals 32 | . 3 5 3 1 2 . . 2 2 . . . . 3 . . 6 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 502 | . 18 44 23 27 104 5 . 11 43 9 4 . 2 54 10 13 54 5 13 63 Peak Tracking Total 20 | . 4 4 5 5 10 3 . 2 5 7 4 . 1 6 5 8 20 5 4 18 Tactical Retreats 32 | . 1 5 . 1 2 . . . 2 . . . . 4 1 2 8 . . 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Traps Triggered 11 | . 1 2 . 1 2 . . . . . . . . . . . 2 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Machines Disabled 61 | . . . . . 24 . . . 13 2 . . . 9 . . 7 . 5 1 Max in Single Turn 22 | . . . . . 22 . . . 2 1 . . . 4 . . 1 . 1 . Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Machines Accessed 76 | . 8 9 5 11 3 3 4 . 15 1 1 . . 9 . . 3 1 2 1 Terminals 34 | . 6 6 3 9 2 . . . 7 . . . . . . . . . . 1 Fabricators 5 | . . . . . . . . . 2 . . . . 1 . . 1 1 . . Repair Stations 9 | . 1 . 1 1 . . . . 2 . . . . 3 . . 1 . . . Recycling Units 8 | . 1 1 . 1 . . . . 2 . . . . 2 . . 1 . . . Scanalyzers 9 | . . 2 1 . 1 . . . 1 . . . . 2 . . . . 2 . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Total Hacks 232 | . 26 29 16 37 10 8 27 . 41 1 1 . . 24 . . 5 3 3 1 Successful 137 | . 13 16 10 23 3 8 27 . 20 1 1 . . 12 . . . 2 1 . Failed 90 | . 12 12 6 13 7 . . . 21 . . . . 11 . . 5 1 1 1 Catastrophic 12 | . 2 1 1 1 . . . . 2 . . . . 3 . . 2 . . . Database Lockouts 5 | . 1 1 . 1 . . . . . . . . . 1 . . . . 1 . Manual 123 | . 17 16 12 8 8 . . . 13 . . . . 4 . . 17 . 12 16 Terminals 99 | . 19 16 10 28 7 . . . 18 . . . . . . . . . . 1 Fabricators 15 | . . . . . . . . . 6 . . . . 4 . . 2 3 . . Repair Stations 30 | . 5 . 2 7 . . . . 9 . . . . 6 . . 1 . . . Recycling Units 16 | . 2 2 . 2 . . . . 4 . . . . 4 . . 2 . . . Scanalyzers 32 | . . 11 4 . 3 . . . 2 . . . . 9 . . . . 3 . Garrison Access 3 | . . . . . . . . . 2 . . . . 1 . . . . . . Terminal Hacks 67 | . 4 3 3 15 . 8 27 . 5 1 1 . . . . . . . . . Record 13 | . . . . . . 6 7 . . . . . . . . . . . . . Part Schematic 16 | . 1 . 2 . . . 12 . 1 . . . . . . . . . . . Robot Schematic 6 | . . . . 1 . . 5 . . . . . . . . . . . . . Robot Analysis 8 | . 1 2 1 2 . . . . 2 . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . . . . . . . . . . . . . Open Door 6 | . . . . 2 . 2 . . . 1 1 . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 . . 1 . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . 4 . . . . 1 . . . 2 . . Load Schematic 3 | . . . . . . . . . 2 . . . . . . . . 1 . . Build 4 | . . . . . . . . . 2 . . . . 1 . . . 1 . . Repair Station Hacks 18 | . 4 . 2 6 . . . . 3 . . . . 3 . . . . . . Scan Component 10 | . 2 . 1 3 . . . . 2 . . . . 2 . . . . . . Repair 8 | . 2 . 1 3 . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 7 | . 1 1 . . . . . . 3 . . . . 2 . . . . . . Process 3 | . . . . . . . . . 2 . . . . 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . 1 . . . . 1 . . . . . . Scanalyzer 21 | . . 8 3 . 2 . . . 2 . . . . 5 . . . . 1 . Insert Component 8 | . . 4 . . 1 . . . 1 . . . . 2 . . . . . . Analyze 7 | . . 4 . . 1 . . . 1 . . . . 1 . . . . . . Retrieve Study 6 | . . . 3 . . . . . . . . . . 2 . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 16 | . 4 4 2 2 1 . . . 3 . . . . . . . . . . . Terminals 14 | . 4 3 2 1 1 . . . 3 . . . . . . . . . . . Botnet 14 | . 4 3 2 1 1 . . . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 8 9 5 9 3 . . . 14 . . . . 8 . . 3 1 1 . Full Trace Events 11 | . 1 1 . 2 1 . . . 3 . . . . 1 . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 1 . . 5 . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . 134 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . 1 4 2 . 1 . 12 . 1 . . 15 . 1 . . . . 10 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 222 | . . . . . . . . . 146 . . . . . . . . 76 . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 3 . . . . . . . . . . 2 . . . . 1 . Parts Repaired 8 | . 2 . 1 3 . . . . 1 . . . . 1 . . . . . . Time 311 | . 52 . 51 158 . . . . 38 . . . . 12 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 415 | . . . . . . . . . 150 . . . . 265 . . . . . . Retrieved Matter 365 | . . . . . . . . . 100 . . . . 265 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 4 . . 1 . . . 1 . . . . 1 . . . . . . Part Schematics Acquired 6 | . . 4 . . 1 . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Total Allies 34 | . . . . . . 2 . . . 2 . 4 . 4 . 1 10 . . 11 Largest Group 7 | . . . . . . 2 . . . 2 . 4 4 3 . 1 7 . . 4 Highest-Rated Group 643 | . . . . . . 62 . . . 61 . 159 159 210 . 106 643 . . 365 Highest-Rated Ally 165 | . . . . . . 31 . . . 32 . 40 40 70 . 106 165 . . 122 Zionite Dispatches 11 | . . . . . . . . . . . . . . 2 . . 4 . . 5 Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Light 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Hacker 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Hero 1 | . . . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . . . . . . 2 . . 1 . . 2 DROP 4 | . . . . . . . . . . . . . . 1 . . 1 . . 2 PICKUP 1 | . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 216 | . . . . . . 7 . . . 8 . . 40 9 . 1 103 . . 48 Total Damage 7644 | . . . . . . 40 . . . 68 . . 656 185 . 36 3283 . . 3376 Kills 37 | . . . . . . . . . . . . . 4 1 . 1 15 . . 16 Allies Corrupted 5 | . . . . . . . . . . . . . . 1 . . 2 . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Active Infowar (turns) 11531 | . . 1520 478 . . . . . 1301 575 1027 1204 938 2383 402 42 475 . 407 779 Sensors 11056 | . . 1520 478 . . . . . 1301 575 1027 1204 938 2383 402 42 . . 407 779 A.S.S. 312 | . . . . . . . . . . . . . . . . . 312 . . . Jamming 317 | . . . . . . . . . . . 1 . . . . . 316 . . . Robot Analysis Total 8 | . 1 2 1 2 . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . 2 . 2 . 1 2 1 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . 1 . 3 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Turns Passed 24274 | 77 1076 2774 1044 1981 2854 439 130 447 2803 642 1065 1222 1013 3528 535 105 822 14 671 1032 Spaces Moved 12187 | 43 460 956 304 637 938 313 110 258 1482 525 644 854 671 1577 159 74 637 25 802 718 Core 708 | 2 . . . . . . . . . . . . . . . 54 201 25 389 37 Treads 5297 | 41 460 956 304 637 903 . . . . . . . 145 1577 159 . 115 . . . Legs 256 | . . . . . . . . . . . . . . . . . 183 . . 73 Wheels 4747 | . . . . . 35 313 110 258 1482 525 644 854 526 . . . . . . . Hover 804 | . . . . . . . . . . . . . . . . . 115 . 244 445 Flight 375 | . . . . . . . . . . . . . . . . 20 23 . 169 163 Fastest Speed 27 | 50 160 240 200 225 145 116 116 116 105 105 130 120 135 161 222 35 35 50 35 27 Average Speed 156 | 154 193 247 227 248 224 116 116 143 144 107 134 134 142 167 238 45 102 50 57 94 Slowest Speed 480 | 160 320 320 240 250 250 116 116 160 275 130 135 135 480 245 325 50 200 50 350 330 Overloaded Moves 23 | . . . . . . . . . . . . . . . . . . . . 23 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . 1 . . 10 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 78 82 35 91 29 37 75 50 36 67 75 85 81 39 40 14 13 2 69 21 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 7 | . . . . . . 1 1 . . . . 2 . . . . . . 3 . Known Exits Taken 10 | . . . . . . . . 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . . . . . . 1 1 . . Scrap Searched 15 | . . . . . . 1 . 4 . 3 3 2 1 . 1 . . . . . Spaces Dug 48 | . . . . . 2 . . . 7 . . . . 28 . . 5 . . 6 Terrain Destroyed 571 | . . . . . 111 10 . 10 81 41 10 . 2 90 6 11 7 . 186 6 Melee 44 | . . . . . 2 . . . 7 . . . . 25 . . 4 . . 6 Projectile 136 | . . . . . 12 10 . 10 39 4 10 . 2 29 6 11 3 . . . AOE 390 | . . . . . 97 . . . 34 37 . . . 36 . . . . 186 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Tes Res Total 15508 | 51 584 1215 515 962 1381 369 113 294 1869 575 823 927 704 2106 237 106 747 25 956 949 Wait 1291 | . 78 110 92 220 74 27 . 4 106 6 155 43 4 209 9 . 17 . 59 78 Move 12146 | 42 459 955 303 636 938 312 109 257 1481 524 643 853 670 1576 158 73 634 24 801 698 Hop 11 | . . . . . . . . . . . . . . . . . 1 . . 10 Pick Up 188 | 3 9 24 7 4 36 4 . 5 33 6 2 7 1 19 2 . 5 . 8 13 Fast Attach 177 | 6 3 5 4 11 15 3 . 1 22 . 2 2 3 12 2 1 28 . 25 32 Attach 112 | . . 2 7 . 18 5 2 2 15 4 2 8 . 5 10 6 8 . 8 10 Detach 51 | . . 1 2 . 6 . 2 . 7 . . 4 . 3 1 3 6 . 9 7 Swap 229 | . 3 24 12 9 34 2 . 2 30 11 4 3 15 62 2 1 6 . 1 8 Drop 198 | . 1 21 6 18 30 6 . 1 29 4 4 7 2 28 1 . 9 . 8 23 Fire 868 | . 31 73 82 64 218 10 . 20 115 15 11 . 9 130 17 22 11 . 12 28 Melee 213 | . . . . . 10 . . 2 31 . . . . 62 35 . 14 . 24 35 Ram 17 | . . . . . . . . . . . . . . . . . 8 1 1 7 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 5 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 10) 604 | -10/Materials | Central database locked down 934 | -10/Materials | Discovered new exit (range 13) 1093 | -10/Materials | Repaired Lgt. Treads 1120 | -10/Materials | Repaired Lgt. Treads 1154 | -10/Materials | Entered another Materials area 1154 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1668 | -9/Materials | Discovered new exit (range 5) 2564 | -9/Materials | Discovered new exit (range 16) 3028 | -9/Materials | Discovered new exit (range 14) 3670 | -9/Materials | Discovered new exit (range 5) 3794 | -9/Materials | Central database locked down 3928 | -9/Materials | Entered another Materials area 3928 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4867 | -8/Materials | Repaired Hvy. Ion Engine 4958 | -8/Materials | Discovered new exit (range 6) 4972 | -8/Materials | Entered Storage 5408 | -8/Storage | Central database locked down 5625 | -8/Storage | Met 01-MTF 5716 | -8/Storage | Discovered new exit (range 12) 5816 | -8/Storage | Repaired Hrd. Medium Armor Plating 5878 | -8/Storage | Repaired Enh. Autogun 5939 | -8/Storage | Repaired Enh. Autogun 6382 | -8/Storage | Discovered new exit (range 10) 6953 | -8/Storage | Entered Factory 6953 | -7/Factory | Accompanied by 1 ally (01-MTF) 6953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6956 | -7/Factory | 01-MTF left 7150 | -7/Factory | Discovered new exit (range 11) 7440 | -7/Factory | Discovered new exit (range 4) 7882 | -7/Factory | Garrison activated, responded to threat 8444 | -7/Factory | Cargo convoy interrupted 8478 | -7/Factory | Destroyed 8 combat bots 8534 | -7/Factory | Lost 4 parts (2n1u1w) 8953 | -7/Factory | First assault squad dispatched 9061 | -7/Factory | Destroyed 8 combat bots 9371 | -7/Factory | Garrison activated, responded to threat 9487 | -7/Factory | Lost 6 parts (1p3n1u1w) 9580 | -7/Factory | Core integrity fell below 50% 9807 | -7/Factory | Entered Lower Caves 9825 | -7/Lower Caves | Lost 3 parts (1p2n) 9875 | -7/Lower Caves | Entered an active Warlord outpost 9879 | -7/Lower Caves | A Commander dispatched an escort 9895 | -7/Lower Caves | Learned location of Armory (-4) 9895 | -7/Lower Caves | Learned location of 1 exit from Research 9895 | -7/Lower Caves | Learned Extension terminal intel 9895 | -7/Lower Caves | Learned Armory garrison access intel 9948 | -7/Lower Caves | Learned location of 1 exit from Factory 10111 | -7/Lower Caves | Learned Factory security intel 10212 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10246 | -7/Lower Caves | Entered Data Miner 10246 | -7/Data Miner | Accompanied by 2 allies 10247 | -7/Data Miner | Commander's escort returned to base 10247 | -7/Data Miner | Commander's escort returned to base 10248 | -7/Data Miner | Discovered new exit (range 6) 10270 | -7/Data Miner | Met Data Miner 10295 | -7/Data Miner | Learned location of Section 7 (-2) 10295 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10315 | -7/Data Miner | Received God Mode back door access code from Data Miner 10376 | -7/Data Miner | Entered Proximity Caves 10378 | -6/Proximity Caves | Spotter reported a threat 10379 | -6/Proximity Caves | Spotter reported a threat 10394 | -6/Proximity Caves | Identified exit to Factory 10523 | -6/Proximity Caves | Spotter reported a threat 10649 | -6/Proximity Caves | Spotter reported a threat 10649 | -6/Proximity Caves | Spotter reported a threat 10657 | -6/Proximity Caves | Lost 3 parts (1n2u) 10687 | -6/Proximity Caves | Learned Factory emergency access door positions 10735 | -6/Proximity Caves | Spotter reported a threat 10736 | -6/Proximity Caves | Spotter reported a threat 10788 | -6/Proximity Caves | Spotter reported a threat 10789 | -6/Proximity Caves | Spotter reported a threat 10823 | -6/Proximity Caves | Entered Factory 10823 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10824 | -6/Factory | Identified exit to Lower Caves 11173 | -6/Factory | Search patrols dispatched 11340 | -6/Factory | Garrison activated, responded to threat 11467 | -6/Factory | Repaired Hrd. Medium Armor Plating 11523 | -6/Factory | Search patrols dispatched 11592 | -6/Factory | Lost 3 parts (2n1u) 11823 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 11843 | -6/Factory | Incoming investigation squad redirected 12022 | -6/Factory | Incoming investigation squad redirected 12051 | -6/Factory | Build established: Scavenger-Mutant 12252 | -6/Factory | Incoming investigation squad redirected 12558 | -6/Factory | Build established: Mutant 12565 | -6/Factory | Garrison activated, responded to threat 12636 | -6/Factory | Lost 3 parts (2n1u) 13430 | -6/Factory | Build established: Hacker-Mutant 13589 | -6/Factory | Discovered new exit (range 16) 13623 | -6/Factory | First assault squad dispatched 13626 | -6/Factory | Entered Lower Caves 13735 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13775 | -6/Lower Caves | Destroyed 7 combat bots 13819 | -6/Lower Caves | Build established: Scavenger-Mutant 13984 | -6/Lower Caves | Found Prototype Device 14117 | -6/Lower Caves | Learned 4 Factory zone layouts 14260 | -6/Lower Caves | Discovered new exit (range 6) 14266 | -6/Lower Caves | Identified exit to Lower Caves 14268 | -6/Lower Caves | Entered another Lower Caves area 15042 | -6/Lower Caves | Learned Factory terminal intel 15199 | -6/Lower Caves | Encountered a Warlord checkpoint 15312 | -6/Lower Caves | Learned Factory stockpile data 15316 | -6/Lower Caves | Discovered new exit (range 14) 15332 | -6/Lower Caves | Identified exit to Zion 15333 | -6/Lower Caves | Entered Zion 15408 | -6/Zion | System corruption cleaned by Quarantine Array 15441 | -6/Zion | Found Unknown Piercing Weapon 15441 | -6/Zion | Identified CR-A16's Pointy Stick 15482 | -6/Zion | Given A8's code to call for help 15624 | -6/Zion | Visited the Megawrench Repair Shop 15636 | -6/Zion | Megawrench repaired 12 parts 15900 | -6/Zion | Identified exit to Proximity Caves 15936 | -6/Zion | Met Imprinter 15959 | -6/Zion | Imprinted 15961 | -6/Zion | Declared Zion's savior 16204 | -6/Zion | Learned location of Warlord (-5) 16220 | -6/Zion | Learned Factory emergency access door positions 16555 | -6/Zion | Entered Proximity Caves 16555 | -5/Proximity Caves | Accompanied by 4 allies 16925 | -5/Proximity Caves | Spotted B-75 Beast 17309 | -5/Proximity Caves | Allies destroyed B-75 Beast 17343 | -5/Proximity Caves | Learned Factory trap positions 17419 | -5/Proximity Caves | Learned 4 Factory zone layouts 17556 | -5/Proximity Caves | Discovered new exit (range 8) 17566 | -5/Proximity Caves | Identified exit to Factory 17568 | -5/Proximity Caves | Entered Factory 17568 | -5/Factory | Accompanied by 1 ally 17568 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17570 | -5/Factory | Loaded intel: 89 trap records 17570 | -5/Factory | Identified Heart of Steel 17573 | -5/Factory | Loaded intel: 26 terminal locations 17614 | -5/Factory | Zion Melee Resupply teleported in 17686 | -5/Factory | Discovered new exit (range 15) 17800 | -5/Factory | Identified exit to Factory 18052 | -5/Factory | Fabricated B-48 Gladiator? 18109 | -5/Factory | Zion Light squad teleported in 18235 | -5/Factory | Lost 3 allies 18274 | -5/Factory | Discovered exit to Factory (range 16) 18695 | -5/Factory | Central database locked down 18762 | -5/Factory | Repaired Arm. Treads 18920 | -5/Factory | Terminal network hard line cut 19036 | -5/Factory | Destroyed 8 combat bots 19150 | -5/Factory | System corruption reached 10% 19846 | -5/Factory | Garrison activated, responded to threat 20375 | -5/Factory | Discovered new exit (range 10) 20386 | -5/Factory | Found Imp. Powered Armor 20400 | -5/Factory | Identified exit to Upper Caves 20515 | -5/Factory | Build established: Mutant 20655 | -5/Factory | Incoming investigation squad redirected 20830 | -5/Factory | Discovered exit to Factory (range 14) 20851 | -5/Factory | Found Hvy. Reactive Plating 21096 | -5/Factory | Entered Upper Caves 21145 | -5/Upper Caves | System corruption reached 30% 21217 | -5/Upper Caves | Lost 5 parts (4u1w) 21272 | -5/Upper Caves | Identified exit to Upper Caves 21332 | -5/Upper Caves | Learned Factory emergency access door positions 21559 | -5/Upper Caves | Build established: Scavenger-Mutant 21631 | -5/Upper Caves | Entered another Upper Caves area 21648 | -5/Upper Caves | Core integrity fell below 50% 21681 | -5/Upper Caves | Released all parts (3) 21715 | -5/Upper Caves | Core integrity fell below 20% 21731 | -5/Upper Caves | 12-ASH showed up to help 21733 | -5/Upper Caves | 12-ASH revealed a hidden path 21736 | -5/Upper Caves | Entered Factory 21736 | -4/Factory | Accompanied by 1 ally (12-ASH) 21736 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 21741 | -4/Factory | Lost 11 parts (2n7u2w) 21743 | -4/Factory | Zion hero teleported in (ME-RLN) 21811 | -4/Factory | Allies destroyed 12-ASH 21912 | -4/Factory | Build established: Mutant 21969 | -4/Factory | Spotted B-86 Titan 21991 | -4/Factory | ME-RLN assimilated hostile B-86 Titan 22007 | -4/Factory | Zion Hacker squad teleported in 22027 | -4/Factory | Zion Hacking Resupply teleported in 22032 | -4/Factory | Enhanced Grunt warped into view, answering call for help 22040 | -4/Factory | Enhanced Grunt warped into view, answering call for help 22089 | -4/Factory | System corruption reached 10% 22091 | -4/Factory | Found Prototype Device 22091 | -4/Factory | Identified Active Sensor Suite 22236 | -4/Factory | First assault squad dispatched 22361 | -4/Factory | Build established: Scavenger-Assassin 22397 | -4/Factory | Garrison activated, responded to threat 22403 | -4/Factory | Released all parts (17) 22433 | -4/Factory | Lost 3 allies 22437 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 22438 | -4/Factory | Zion Heavy squad teleported in 22496 | -4/Factory | Lost 3 allies 22502 | -4/Factory | Incoming investigation squad redirected 22524 | -4/Factory | Core integrity fell below 50% 22549 | -4/Factory | Discovered new exit (range 15) 22558 | -4/Factory | Entered Research 22558 | -3/Research | Evolved 2 slots: Utility x2 22559 | -3/Research | Identified exit to Research 22563 | -3/Research | Discovered new exit (range 14) 22572 | -3/Research | Entered Testing 22584 | -3/Testing | Spotted Superbehemoth 22616 | -3/Testing | Found Prototype Launcher 22694 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 22723 | -3/Testing | Build established: Mutant 22744 | -3/Testing | Identified Tactical Quantum Warhead 22837 | -3/Testing | Retrieved Zion intel report: Emergency Access 22930 | -3/Testing | Core integrity fell below 50% 23072 | -3/Testing | First assault squad dispatched 23087 | -3/Testing | Incoming assault squad redirected 23129 | -3/Testing | Found Prototype Device 23129 | -3/Testing | Identified AEGIS Remote Shield 23155 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 23204 | -3/Testing | Discovered exit to Research (range 5) 23219 | -3/Testing | Central database locked down 23236 | -3/Testing | Build established: Scavenger-Mutant 23243 | -3/Testing | Entered Research 23243 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23672 | -2/Research | Zion Heavy squad teleported in 23709 | -2/Research | Zion Hacker squad teleported in 23712 | -2/Research | Found Prototype Device 23712 | -2/Research | Identified Exp. Thermal Shield 23732 | -2/Research | Found Prototype Protection 23732 | -2/Research | Identified Zio. Weapon Casing 23980 | -2/Research | Retrieved Zion intel report: Branch Access 23980 | -2/Research | Identified exit to Quarantine 23981 | -2/Research | Zion Thermal Resupply teleported in 23993 | -2/Research | First assault squad dispatched 24105 | -2/Research | System corruption reached 10% 24106 | -2/Research | Incoming assault squad redirected 24162 | -2/Research | Released all parts (11) 24188 | -2/Research | Zion Light squad teleported in 24217 | -2/Research | Zion Offense Resupply teleported in 24223 | -2/Research | Lost 14 parts (4p4n4u2w) 24240 | -2/Research | Core integrity fell below 50% 24263 | -2/Research | Lost 4 allies 24265 | -2/Research | Core integrity fell below 20% 24275 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 24249_ R-10 Processor collects Cld. Q-thruster. 24251_ K-01 Serf cleans the Field Manipulator. 24254_ System corrupted: Matter fused (-5). 24254_ Imp. Melee Analysis Suite destroyed. 24256_ Slammed into R-10 Processor. 24258_ Slammed into K-01 Serf. 24259_ Slammed into C-57 Dissector. 24265_ Gravity Flail severed. 24266_ Acquired Gravity Flail. 24267_ Slammed into C-57 Dissector. 24267_ Adv. Targeting Computer broken. 24267_ Destabilizing: Short circuit. 24268_ Gravity Flail severed. 24269_ Slammed into C-57 Dissector. 24270_ System corrupted: Matter fused (-10). 24270_ Slammed into U-05 Engineer. 24270_ U-05 Engineer sends out distress signal. 24274_ Broken Adv. Targeting Computer severed. 24275_ Penetrated by Slug. 24275_ Slug penetrates U-05 Engineer. Map ----- +----------------------------------------------------+ | # #?????????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | #??????##############?????????????????????????? | | #??????# #???????????#?????????????? | | # #??????# #????????? #?????????????? | | # #??????# #???????? #?????????????? | | # #??????# ######## ####??????????? | | # #??????# # ?????????? | | # ###????# + ?????????? | | #????# """ # ?????????? | | #????# """" # ?????????? | | ###### """" # ##############??????????? | | / """ # #???????????????????????? | | ###### # #???????????????????????? | | #????# #p#???????????????????????? | | ######????##############/#???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#s#???????????????????????? | | ???????????????????????#s#???????????????????????? | | ??????????????????????##c#######?????????????????? | | ??????????????????????# s ] #?????????????????? | | ??????????????????????#scu #?????????????????? | | ??????????????????????# !!! #?????????????????? | | #?????????????????????# !!! #?????????????????? | | #?????????????????????# @! #?????????????????? | | #?????????????????????# #?????????????????? | | #?????????????????????# #?????????????????? | | #?????????????????????# #?????????????????? | | #?????????????????????# #?????????????????? | | #?????????????????????####k#####?????????????????? | | #????????????????????????? ?????????????????????? | | #????????????????????????? ?????????????????????? | | ??????????>???????????????Y ?????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????% ????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 77 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 1450 Resistance: KI 40 Resistance: TH 30 Core Shielding 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 12 Core Analysis 6 Recoil Reduction 7 Matter Filtering 30 Energy Filtering 50 Offensive Hacking 23 Defensive Hacking 14 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Med. Armor Plating | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Cargo Storage Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Hpw. Tractor Beam | -8/Materials | Hacked Rocket Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Imp. Powered Armor | -6/Factory | Hacked Lance | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive EM Shield | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -5/Factory | Scanalyzed Hvy. Tesla Rifle | -3/Testing | Z-intel Mni. Fusion Reactor | -3/Testing | Z-intel Hvy. Antimatter Reactor | -3/Testing | Z-intel Coolant Network | -3/Testing | Z-intel Lrn. Phase Cannon | -3/Testing | Z-intel Electron Diverter | -3/Testing | Z-intel Hvy. Neutron Cannon | -3/Testing | Z-intel Imp. Matter Compressor | -3/Testing | Z-intel Cld. Impulse Thruster | -3/Testing | Z-intel Adv. Matter Compressor | -3/Testing | Z-intel Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free W-25 Informer | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 37% | -10/Materials Lgt. Treads | 57% | -10/Materials Hvy. Ion Engine | 11% | -8/Materials Hrd. Medium Armor Plating | 4% | -8/Storage Enh. Autogun | 6% | -8/Storage Enh. Autogun | 15% | -8/Storage Hrd. Medium Armor Plating | 6% | -6/Factory Arm. Treads | 24% | -5/Factory Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Neutrino Core | -5/Factory | Hacked Hvy. Treads | -5/Factory | Hacked Q-thruster | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Help From High Places Heroic Deeds Challenges ------------ None Game ------ Seed SupercompositeImprinterMask Manual? 0 Play Time 05:31:56 Cumulative 100.7 hours Start 2026.04.22 @ 15:10:01 End 2026.04.22 @ 20:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c072563-e7f7-4fb3-a5ea-e8ef549c0d0e