Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 00:55:01 Player: BEEEEES Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1264) 1264 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3999 Bonus ------- None Cogmind --------- Core Integrity 644/700 Matter 7/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (4) ------- Autogun Gauss Rifle Gauss Rifle Assault Cannon > --- INVENTORY (10) --- Light Deuterium Engine Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Autogun High-powered Shotgun Advanced EMP Blaster Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Autogun High-powered Shotgun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Autogun Assault Cannon Advanced EMP Blaster Mini Grenade Launcher Datajack [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 2 | . . . . 1 1 Weapon 2 | . . 2 . . . Parts Attached 42 | 6 8 8 1 11 8 Power 7 | 1 2 1 1 2 . Engine 5 | 1 2 1 1 . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 9 | 2 1 1 . 4 1 Treads . | . . . . . . Leg 9 | 2 1 1 . 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 . . 3 3 Device 6 | . 2 . . 2 2 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 16 | 2 2 6 . 2 4 Energy Gun 2 | 1 . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 2 6 . 1 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 7 | . 2 2 . 2 1 Power . | . . . . . . Propulsion 2 | . 1 1 . . . Utility 2 | . . . . 1 1 Weapon 3 | . 1 1 . 1 . Highest Loss Streak 2 | . 1 2 . 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 93 97 100 91 98 Engine 8 | . 13 11 11 1 . Core 2 | . . . . 7 7 Leg 24 | . 26 20 22 21 29 Device 10 | . 11 11 11 9 6 Storage 11 | . 14 11 11 9 7 Processor 2 | . . . . 7 7 Protection 1 | . . . . . 6 Energy Gun 7 | . 14 3 . 2 . Ballistic Gun 25 | . 12 39 44 32 28 Peak Build Rating 30 | 6 7 13 14 23 30 Average Rating 13 | 5 6 11 13 19 27 On Entrance 10 | . 6 7 13 14 23 Naked Turns . | . . . . . . Heaviest Build 35 | 13 17 26 26 31 35 Greatest Support 40 | 20 20 20 20 30 40 Greatest Overweight (x) 2 | 2 1 2 1 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 4 8 7 8 10 10 Average Carried 7 | 2 6 5 7 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 6 7 8 10 9 Class Distribution -------------------- 46% | Scavenger-Gunner 44% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1113 | 196 243 173 44 347 110 Remotely . | . . . . . . Salvage Created 1510 | . 382 345 64 554 165 Parts 103 | . 34 20 10 26 13 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 11 9 4 11 2 Guns 37 | . 11 9 4 11 2 Classes Destroyed 11 | . 6 1 . 1 3 Tunneler 1 | . 1 . . . . Hauler 1 | . . . . . 1 Recycler 1 | . 1 . . . . Mechanic 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 1 | . . . . . 1 Swarmer 13 | . 6 3 4 . . Grunt 16 | . 5 2 . 8 1 Brawler 1 | . . . . 1 . Sentry 6 | . . 4 . 2 . Hunter 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 4 4 1 Combat Bots Only 4 | . 3 4 4 4 1 Max Kills in Single Turn 3 | . 3 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 251 | . 75 39 9 54 74 Missed 83 | . 23 11 1 11 37 Damage Taken 2063 | . 536 336 57 681 453 Core 363 | . 140 34 8 125 56 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 44 . 89 77 . Volleys Fired 107 | 7 41 17 4 22 16 Largest 4 | 2 2 4 4 4 4 Hottest 136 | 70 70 110 92 136 123 Shots Fired 319 | 14 79 66 16 85 59 Gun 311 | 14 79 66 16 85 51 Cannon 8 | . . . . . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 255 | 7 38 55 16 80 59 Thermal 64 | 7 41 11 . 5 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 4 5 18 3 11 6 Robot Miss Streak 7 | 2 4 7 2 3 5 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 3 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 197 | 10 46 42 6 63 30 Core Hits 79 | 1 20 17 4 26 11 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | 2 5 . . 1 . Burn 7 | 2 5 . . . . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3182 | 97 942 458 92 1016 577 Guns 2739 | 97 580 458 92 1016 496 Cannons 61 | . . . . . 61 Explosions 362 | . 362 . . . . Melee . | . . . . . . Ramming 20 | . . . . . 20 Kinetic 2286 | 47 251 368 92 971 557 Thermal 876 | 50 691 90 . 45 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . . . 3 Average Corruption 1 | . 1 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 4 . . . 1 Message Errors 2 | . 2 . . . . Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 152 | . 152 . . . . Projectiles . | . . . . . . Explosions 152 | . 152 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . 31 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . . . 3 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 401 | 90 102 205 115 401 27 Average Temperature 65 | 48 32 88 58 127 12 Received Heat Transfer 699 | . 192 102 . 351 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2248 | 296 1582 259 . 111 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 386 | . 250 386 240 349 201 Initial 150 | . . 105 150 93 97 Average 142 | . 88 280 234 180 115 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 73 | 100 93 22 4 60 94 Level 1 26 | . 6 77 95 39 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 1 . 3 2 Investigation 2 | . 1 . . 1 . Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 1 . . 1 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . 1 1 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 23 11 3 15 12 Peak Tracking Total 7 | . 4 4 3 5 7 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . 4 . . . . Max in Single Turn 3 | . 3 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 8 | . 4 1 . 1 2 Terminals 6 | . 4 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 17 | . 8 3 . 2 4 Successful 10 | . 5 2 . 2 1 Failed 7 | . 3 1 . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 8 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 3 . 2 . Garrison Access . | . . . . . . Terminal Hacks 6 | . 5 . . . 1 Robot Analysis 1 | . 1 . . . . Locate Traps 3 | . 2 . . . 1 Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 2 . 2 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . 1 . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 5 | . 3 . . . 2 Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 2 | . . 1 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2390 | 91 975 385 63 446 430 Spaces Moved 1276 | 48 549 155 27 220 277 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1266 | 38 549 155 27 220 277 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 Average Speed 137 | 123 127 173 190 155 120 Slowest Speed 260 | 190 190 260 190 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 68 24 10 17 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . 24 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 24 | . 24 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1702 | 64 748 240 31 280 339 Wait 231 | . 137 52 . 17 25 Move 1271 | 47 548 154 26 219 277 Hop . | . . . . . . Pick Up 24 | 4 7 5 . 3 5 Fast Attach 20 | 6 4 4 . 5 1 Attach 7 | . 2 3 . . 2 Detach 2 | . 1 . . 1 . Swap 15 | . 2 1 1 6 5 Drop 22 | . 6 4 . 7 5 Fire 107 | 7 41 17 4 22 16 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 5) 705 | -10/Materials | Discovered new exit (range 10) 924 | -10/Materials | Core integrity fell below 50% 1021 | -10/Materials | Discovered new exit (range 14) 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Weapon x2 1178 | -9/Materials | Discovered new exit (range 5) 1375 | -9/Materials | Discovered new exit (range 4) 1378 | -9/Materials | Build established: Scavenger-Gunner 1413 | -9/Materials | Discovered new exit (range 13) 1452 | -9/Materials | Entered Mines 1469 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1505 | -9/Mines | Discovered new exit (range 5) 1515 | -9/Mines | Entered Materials 1515 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1809 | -8/Materials | Garrison activated, responded to threat 1942 | -8/Materials | Discovered new exit (range 16) 1961 | -8/Materials | Entered Factory 1961 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2391 | -7/Factory | Self-destructed Last Messages --------------- Acquired 41 matter. Slug penetrates P-60 Hacker. Destroyed Shock Rifle. Slug penetrates P-60 Hacker. Destroyed Shock Rifle. Acquired 3 matter. R-06 Scavenger inserts Beam Rifle into recycling unit. R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. R-06 Scavenger inserts EM Shotgun into recycling unit. Kicked R-06 Scavenger out of the way. W-25 Informer sends out distress signal. Kicked R-06 Scavenger out of the way. System corrupted: Energy discharge (-48). G-47 Trooper destroyed. K-01 Serf collects debris. Slug penetrates Wall. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# #????????????????????? | | ????????????????????? # #????????????????????? | | ???????????????????? # #????????????????????? | | ?????????????????""" # #?? ?????????????????? | | ?????????# ?? # #? ???????????????? | | ?????????# """""" # #? ???????????????? | | ?????????# """""" # # ? ???????????????? | | ?????????# """""" # # ? ???????????????? | | ?????????# """""" + +?? ???????????????? | | ?????????# # #?? ???????????????? | | ?????????# # #?? ???????????????? | | ??????????########+#### #?? ???????????????? | | ???????????????# #?? ???????????????? | | ???????????????# #?? ???????????????? | | ???????????????# ! ""#??#/#???????????????? | | ##????########## !!""" Y"#??# #???????????????? | | #????# #!! """ ""#??# #???????????????? | | #????# #=!!""" =%[#??# #???????????????? | | #????# # ! @l*#### ##### ? | | #????# # """ """ g = ? | | #????# !! # """ """ Y u ### ? | | #????# # """ """ #?????????????? | | #????# + #?????????????? | | #????# # #?????????????? | | #????# ! # ###+###########?????????????? | | ###########+#### #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | [! #???????????????????????????? | | [ #???????????????????????????? | | ###[##################???????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | + #??????????????????????????????????????? | | # """""" #??????????????????????????????????????? | | # """""" #??????????????????????????????????????? | | # """""" #??????????????????????????????????????? | | # """""" #??????????????????????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed CouplerMicroNanoactuators Manual? 0 Play Time 00:34:31 Cumulative 7.7 hours Start 2024.11.15 @ 00:19:14 End 2024.11.15 @ 00:55:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4dba54f0-19dd-45af-95f0-dca02742b6d8