Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:13:25 Player: Toa of Guts Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1712) 1712 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4347 Bonus ------- None Cogmind --------- Core Integrity 579/700 Matter 6/300 Energy 60/300 System Corruption 3% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Improved Cooling System Compact Battery (200) Sensor Array Transmission Jammer Recalibrator Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Assault Cannon Mining Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Recoil Stabilizer Transmission Jammer > --- WEAPON ----------- Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Sensor Array Transmission Jammer Improved EM Pulse Cannon Light Assault Rifle Assault Cannon Mining Laser [Rating: 42] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 2 2 1 Weapon . | . . . . . Parts Attached 55 | 6 9 10 24 6 Power 6 | 1 . 1 3 1 Engine 5 | 1 . 1 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 4 3 8 2 Treads 9 | . . . 8 1 Leg 9 | 2 4 3 . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 18 | 1 3 5 9 . Device 7 | . 1 2 4 . Storage 2 | 1 . . 1 . Processor 3 | . 1 1 1 . Hackware 1 | . . 1 . . Protection 5 | . 1 1 3 . Artifact . | . . . . . Weapon 12 | 2 2 1 4 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 2 1 1 1 Ballistic Cannon 5 | . . . 3 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 22 | . 3 2 11 6 Power 3 | . 1 . 2 . Propulsion 5 | . . . 2 3 Utility 8 | . . 1 5 2 Weapon 6 | . 2 1 2 1 Highest Loss Streak 4 | . 2 2 4 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 81 91 95 87 Engine 5 | . 2 8 8 . Core 1 | . . . . 6 Treads 13 | . . . 17 22 Leg 7 | . 28 22 . . Device 11 | . 1 3 11 19 Storage 9 | . 14 11 7 7 Processor 13 | . 5 16 15 15 Hackware 3 | . . 4 7 . Protection 3 | . 2 2 7 . Ballistic Gun 8 | . 26 22 2 . Ballistic Cannon 10 | . . . 15 13 Naked Turns . | . . . . . Heaviest Build 44 | 11 11 19 44 44 Greatest Support 84 | 20 20 20 56 84 Greatest Overweight (x) 12 | . . . 1 12 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 10 | 6 8 8 8 15 Most Carried 15 | 4 8 8 9 15 Average Carried 8 | 2 6 7 7 11 Final Capacity 15 | 8 8 8 15 15 Final Carried 14 | 4 7 8 8 14 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1691 | 218 402 215 712 144 Remotely . | . . . . . Salvage Created 1399 | . 356 347 615 81 Parts 95 | . 28 25 35 7 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 10 7 20 4 Guns 17 | . 10 7 . . Cannons 24 | . . . 20 4 Classes Destroyed 11 | . 4 1 5 1 Operator 1 | . 1 . . . Watcher 5 | . 1 2 1 1 Swarmer 9 | . 3 . 3 3 Grunt 18 | . 7 5 6 . Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 6 | . . 2 4 . Specialist 2 | . . . 2 . Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 4 | . 4 4 3 3 Combat Bots Only 4 | . 4 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 418 | . 89 53 168 108 Missed 118 | . 25 18 50 25 Damage Taken 4309 | . 745 465 1968 1131 Core 641 | . 222 82 216 121 Absorbed by Shields . | . . . . . Redirected to Shielding 7 | . . . 7 . Core Remaining (%) 62 | 100 11 79 60 . Volleys Fired 204 | . 71 32 63 38 Largest 2 | . 2 2 2 2 Hottest 88 | . 40 43 88 88 Shots Fired 384 | . 125 63 124 72 Gun 216 | . 125 63 24 4 Cannon 168 | . . . 100 68 Launcher . | . . . . . Special . | . . . . . Kinetic 384 | . 125 63 124 72 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 7 11 10 8 Robot Miss Streak 6 | . 6 3 5 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 229 | . 59 43 85 42 Core Hits 112 | . 27 18 61 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 1 . 1 1 Destroy 1 | . 1 . . . Blast 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3818 | . 696 489 1664 969 Guns 1339 | . 696 489 131 23 Cannons 2474 | . . . 1533 941 Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 3813 | . 696 489 1664 964 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 68 | . . . . 68 Projectiles 68 | . . . . 68 Explosions . | . . . . . Melee . | . . . . . Knockbacks 27 | . . . 15 12 Impact . | . . . . . Kinetic 25 | . . . 15 10 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 481 | . 41 24 481 237 Average Temperature 64 | . 16 7 98 35 Received Heat Transfer 1632 | . 393 231 513 495 Effects 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 300 | . 210 245 300 153 Initial 136 | . . 88 . 136 Average 101 | . 76 139 107 95 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 85 | 100 92 87 71 100 Level 1 14 | . 7 12 28 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 . 8 3 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 6 | . 2 . 2 2 Assault . | . . . . . Garrison 5 | . . . 5 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 3 . 1 1 Communications Jammed 5 | . . . 3 2 Distress Signals 2 | . . . . 2 Times Spotted 82 | . 25 11 30 16 Peak Tracking Total 5 | . 5 4 5 4 Tactical Retreats 5 | . . . 2 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 2 2 1 . Terminals 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 16 | . 9 6 1 . Successful 12 | . 6 5 1 . Failed 4 | . 3 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 9 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 6 5 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Alert Level 3 | . 1 2 . . Unreport Threat 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Security Status 1 | . . 1 . . Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3614 | 53 623 419 1489 1030 Spaces Moved 1677 | 36 336 232 560 513 Core 4 | 3 . . . 1 Treads 1072 | . . . 560 512 Legs 601 | 33 336 232 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 160 Average Speed 146 | 114 120 120 160 161 Slowest Speed 650 | 120 120 120 240 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 48 22 35 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 10 4 Melee . | . . . . . Projectile 14 | . . . 10 4 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2474 | 45 439 316 1031 643 Wait 463 | . 12 31 356 64 Move 1673 | 35 335 231 559 513 Hop . | . . . . . Pick Up 51 | 4 8 8 17 14 Fast Attach 13 | 6 . 2 5 . Attach 21 | . 3 4 11 3 Detach 1 | . . . 1 . Swap 21 | . 6 4 8 3 Drop 26 | . 4 4 11 7 Fire 204 | . 71 32 63 38 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 15) 465 | -10/Materials | Core integrity fell below 50% 527 | -10/Materials | Core integrity fell below 20% 651 | -10/Materials | Discovered new exit (range 15) 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Utility x2 1014 | -9/Materials | Discovered new exit (range 16) 1032 | -9/Materials | Identified exit to Materials 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Utility x2 1158 | -8/Materials | Build established: Scavenger-Mutant 1429 | -8/Materials | Garrison activated, responded to threat 2021 | -8/Materials | Garrison activated, responded to threat 2271 | -8/Materials | Lost 4 parts (1p1n2u) 2353 | -8/Materials | Lost 3 parts (1p1u1w) 2473 | -8/Materials | Discovered new exit (range 14) 2515 | -8/Materials | Build established: Mutant 2583 | -8/Materials | Identified exit to Factory 2585 | -8/Materials | Entered Factory 2585 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3615 | -7/Factory | Self-destructed Last Messages --------------- Destroyed Remote Datajack. Slammed into U-05 Engineer. U-05 Engineer distress signal jammed. Med. Treads destroyed. Acquired 4 matter. Acquired 9 matter. System corrupted: Gauss Rifle jammed. Slug penetrates Wall. Med. Treads destroyed. Slug penetrates Wall. Slug penetrates P-60 Hacker. Med. Treads destroyed. M-28 Smith repairs Imp. Heat Sink. M-28 Smith repairs Mic. Nuclear Core. Assault Cannon destroyed. Transmission Jammer destroyed. Acquired Prototype Hover Unit. Identified Imp. Airjet. Faulty integration triggers energy drain (-240). Dropped Faulty Imp. Airjet. 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S"???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Shopping List Challenges ------------ None Game ------ Seed FortressServoReactor Manual? 0 Play Time 00:53:46 Cumulative 14.7 hours Start 2024.04.01 @ 16:17:54 End 2024.04.01 @ 17:13:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 197f7d51-1852-43ae-8022-24d42d88df67