Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 01:00:18 Player: Zyalin Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (161) 805 Value Destroyed (5336) 5336 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (7088) 7088 TOTAL SCORE: 18529 Bonus ------- Gauntlet 6812 High Alert Combat Kills 276 Cogmind --------- Core Integrity 0/1300 Matter 198/300 Energy 18/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Melee Analysis Suite Advanced Focal Shield Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Compact HERF Cannon Railgun Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Long-range Terrain Scanner Melee Analysis Suite Advanced Transmission Jammer Hardened Medium Armor Plating Advanced Focal Shield Hacking Suite Advanced System Shield > --- WEAPON ----------- Long-range Proton Cannon Force Lance Force Lance > --- INVENTORY -------- Medium Treads Antigrav System Advanced Heat Sink Advanced Sensor Array Advanced Transmission Jammer Quantum Rifle Compact HERF Cannon Railgun Micro-nuke Launcher [Rating: 122] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 Propulsion 4 | . . . 2 . 1 1 . . Utility 7 | . . 1 . 1 1 1 2 1 Weapon 1 | . . 1 . . . . . . Parts Attached 206 | 6 15 31 26 16 16 56 25 15 Power 26 | 1 3 2 2 4 1 8 3 2 Engine 13 | 1 2 2 1 3 1 2 1 . Core 10 | . 1 . 1 1 . 5 1 1 Reactor 3 | . . . . . . 1 1 1 Propulsion 65 | 2 4 9 10 1 8 17 9 5 Treads 20 | 2 . 8 3 . 2 2 2 1 Leg 9 | . 4 1 1 1 . 2 . . Wheel 10 | . . . 1 . 4 5 . . Hover 25 | . . . 5 . 2 8 7 3 Flight 1 | . . . . . . . . 1 Utility 44 | 1 3 6 6 2 2 11 9 4 Device 21 | . 1 1 3 . 1 7 5 3 Storage 8 | 1 2 1 2 1 . . 1 . Processor 3 | . . . . . . 1 1 1 Hackware 4 | . . . 1 1 . 2 . . Protection 8 | . . 4 . . 1 1 2 . Artifact . | . . . . . . . . . Weapon 71 | 2 5 14 8 9 5 20 4 4 Energy Gun 17 | 1 4 5 2 1 . 2 . 2 Energy Cannon 7 | . . 1 . 1 1 4 . . Ballistic Gun 26 | 1 1 5 5 4 3 6 1 . Ballistic Cannon . | . . . . . . . . . Launcher 13 | . . 3 1 3 . 4 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . 1 4 . . Piercing Weapon 3 | . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . . Parts Lost 72 | . 3 8 9 1 4 25 1 21 Power 8 | . . . 1 . . 4 . 3 Propulsion 31 | . 1 2 5 1 1 10 1 10 Utility 12 | . . 2 1 . . 3 . 6 Weapon 21 | . 2 4 2 . 3 8 . 2 Highest Loss Streak 18 | . 2 4 5 1 3 8 1 18 Average Slot Usage (%) 89 | . 95 95 90 87 92 78 99 76 Engine 6 | . 10 11 8 6 12 2 . . Core 2 | . 3 . . 6 . 4 2 3 Reactor 1 | . . . . . . 1 7 5 Treads 8 | . 10 18 12 5 4 . 3 . Leg 4 | . 17 2 1 8 4 1 . . Wheel 4 | . . . . 7 15 11 . . Hover 6 | . . . 15 . . 6 26 19 Device 10 | . 9 11 9 7 6 10 18 13 Storage 6 | . 14 11 9 7 6 1 . 3 Processor 1 | . . . . . . 1 4 4 Hackware 7 | . . . 5 12 13 13 10 8 Protection 4 | . . 11 . . 6 3 7 2 Energy Gun 7 | . 16 14 13 1 . 1 . . Energy Cannon 1 | . . . . . 3 1 5 3 Ballistic Gun 9 | . 11 9 12 20 15 6 4 . Launcher 1 | . . 5 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 9 27 39 39 50 54 49 74 82 Greatest Support 97 | 40 40 40 60 28 60 84 96 97 Greatest Overweight (x) 3 | . 1 3 3 1 1 3 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 10 10 14 10 10 10 10 10 Average Capacity 7 | 4 7 10 8 8 10 6 4 8 Most Carried 10 | 4 10 10 10 9 10 10 6 9 Average Carried 7 | 2 7 9 7 7 9 5 3 6 Final Capacity 10 | 6 10 10 8 10 10 4 10 4 Final Carried 10 | 4 10 10 8 9 10 4 6 3 Class Distribution -------------------- 36% | Scavenger-Mutant 14% | Scavenger-Tank 10% | Mutant 8% | Hacker-Mutant 7% | Hacker-Tank 6% | Scavenger-Gunner 6% | Hacker-Gunner 4% | Gunner 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Generator-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 3805 | 260 448 687 359 324 325 895 391 116 Remotely . | . . . . . . . . . Salvage Created 6625 | . 630 1131 843 677 498 1185 1095 566 Parts 359 | . 45 68 44 30 25 71 46 30 Haulers Intercepted 6 | . . 3 1 1 . . 1 . Recyclers Shooed 13 | . 2 5 . 3 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 117 | . 18 26 15 7 8 24 7 12 Melee 7 | . . . . . . 4 2 1 Guns 61 | . 18 11 13 6 5 6 2 . Cannons 8 | . . . . . 3 3 2 . AOE 40 | . . 15 2 1 . 11 . 11 Classes Destroyed 14 | . 4 5 2 2 1 . . . Worker 9 | . 1 1 . 1 . 1 2 3 Builder 3 | . . . . 1 . 2 . . Tunneler 3 | . . 2 . . . 1 . . Hauler 6 | . . 3 1 1 . . 1 . Recycler 16 | . . 3 . 4 1 2 4 2 Operator 3 | . 1 1 1 . . . . . Watcher 4 | . . 1 1 . . 2 . . Swarmer 39 | . 6 13 . . 3 6 . 11 Grunt 40 | . 12 6 9 4 1 8 . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 16 | . . 7 3 . 1 1 3 1 Hunter 6 | . . . 2 1 . 3 . . Programmer 14 | . . . . 2 2 6 4 . Best Kill Streak 9 | . 4 4 6 4 4 9 6 8 Combat Bots Only 6 | . 4 4 5 2 4 5 4 6 Max Kills in Single Turn 6 | . 2 3 2 2 1 3 2 6 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . 3 2 1 . 2 . 4 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 12760 | . 795 1376 1363 400 935 4124 574 3193 Core 2818 | . 129 197 230 19 107 779 43 1314 Absorbed by Shields 196 | . . . . . . . 190 6 Core Remaining (%) 69 | 100 48 50 58 97 87 22 96 . Volleys Fired 301 | . 59 74 39 25 25 54 16 9 Largest 3 | . 2 3 3 3 3 3 2 2 Hottest 187 | . 96 152 124 106 125 187 114 175 Shots Fired 639 | . 115 153 86 63 71 108 32 11 Gun 521 | . 115 125 83 57 50 73 16 2 Cannon 61 | . . 2 . . 21 20 16 2 Launcher 57 | . . 26 3 6 . 15 . 7 Special . | . . . . . . . . . Kinetic 304 | . 55 43 37 52 50 51 16 . Thermal 165 | . 60 50 11 . . 42 . 2 Explosive 57 | . . 26 3 6 . 15 . 7 Electromagnetic 113 | . . 34 35 5 21 . 16 2 Robot Hit Streak 23 | . 13 22 23 9 9 6 22 3 Robot Miss Streak 5 | . 2 2 2 5 5 5 1 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 8 | . 3 . 2 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . Shots Hit Robots 492 | . 78 100 68 54 61 75 46 10 Core Hits 344 | . 35 54 43 40 43 74 24 31 Critical Hits 7 | . 1 . 3 . . 1 1 1 Critical Kills 6 | . . . 3 . . 1 1 1 Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks 69 | . . . . . 2 18 41 8 Impact . | . . . . . . . . . Slashing 33 | . . . . . 2 18 13 . Piercing 36 | . . . . . . . 28 8 Sneak Attacks 11 | . . . . . . 3 7 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 14745 | . 846 2598 1296 1101 830 3618 1907 2549 Guns 5830 | . 846 1235 920 697 655 885 592 . Cannons 793 | . . 42 . . 175 259 281 36 Explosions 5882 | . . 1321 376 404 . 1767 . 2014 Melee 2173 | . . . . . . 679 1034 460 Ramming 67 | . . . . . . 28 . 39 Kinetic 3755 | . 436 375 370 669 655 658 592 . Thermal 1702 | . 410 706 100 . . 486 . . Explosive 5665 | . . 1104 376 404 . 1767 . 2014 Electromagnetic 1383 | . . 413 450 28 175 . 281 36 Impact . | . . . . . . . . . Slashing 1034 | . . . . . . 679 355 . Piercing 1139 | . . . . . . . 679 460 Highest Corruption 11 | . . . . 3 1 11 3 9 Average Corruption 5 | . . . . 2 1 8 2 4 Corruption Purged . | . . . . . . . . . Effects 60 | . . . . 5 2 44 5 4 Message Errors 15 | . . . . 1 1 9 1 3 Matter Fused 10 | . . . . 1 . 9 . . Heat Flow Errors 4 | . . . . . . 3 1 . Energy Discharges 5 | . . . . 1 . 2 2 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . 5 . . Data Loss (major) 2 | . . . . . . 2 . . Misfires 1 | . . . . . . 1 . . Misdirections 5 | . . . . . . 5 . . Targeting Errors 12 | . . . . 2 1 7 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 386 | . . 29 . 32 . 154 76 95 Projectiles 11 | . . . . . . 11 . . Explosions 215 | . . 29 . 32 . 59 . 95 Melee 160 | . . . . . . 84 76 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 416 | . . 234 . 11 . 103 . 68 Shots 14 | . . 7 . 1 . 4 . 2 Rammed 16 | . . 1 . . . 3 . 12 Targets Rammed 16 | . . 1 . . . 3 . 12 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 318 | . 110 99 195 199 198 197 318 8 Average Temperature 69 | . 32 35 74 57 107 70 109 5 Received Heat Transfer 1959 | . 327 333 459 63 147 402 42 186 Effects 1 | . . . . . . . 1 . Shutdowns 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 4 | . . 2 1 . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . Heat Transferred 3427 | . 948 1538 259 . . 682 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 725 | . 345 540 516 398 348 267 336 725 Average Influence 238 | . 143 357 335 252 148 144 173 448 Maximum Alert Level 3 | . 1 2 2 1 1 1 1 3 Low Security (%) 40 | 100 68 17 . 22 69 57 62 1 Level 1 45 | . 31 41 68 77 30 42 37 55 Level 2 13 | . . 40 32 . . . . 27 Level 3 . | . . . . . . . . 15 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 5 2 2 3 5 4 2 2 Investigation 5 | . 1 . . 1 . 2 . 1 Extermination 4 | . . . . 1 1 1 1 . Reinforcement 12 | . 4 2 2 1 1 1 . 1 Assault . | . . . . . . . . . Garrison 4 | . . . . . 3 . 1 . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 1 1 1 . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 18 | . 1 2 5 1 1 3 1 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 220 | . 35 32 34 8 8 40 16 47 Peak Tracking Total 18 | . 5 5 7 2 3 8 5 18 Tactical Retreats 20 | . 1 1 3 . . 4 4 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 9 | . . . . 1 1 4 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 11 | . . 5 . 3 1 1 . 1 Max in Single Turn 2 | . . 2 . 1 1 1 . 1 Garrison Access 3 | . . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 29 | . 3 6 2 2 4 2 7 3 Terminals 26 | . 3 6 1 2 4 2 6 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . . 1 1 Total Hacks 81 | . 9 24 4 6 12 5 16 5 Successful 41 | . 3 13 2 5 6 3 8 1 Failed 40 | . 6 11 2 1 6 2 8 4 Catastrophic 8 | . 1 2 . . 2 . 1 2 Database Lockouts . | . . . . . . . . . Manual 60 | . 6 20 2 4 9 5 11 3 Terminals 75 | . 9 24 2 6 12 5 14 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . 2 . . . 2 2 Terminal Hacks 19 | . 1 5 1 3 3 1 5 . Robot Analysis 2 | . . 1 . . . . 1 . Prototype ID Bank 3 | . . 1 . 1 1 . . . Level Access Points 5 | . . . 1 1 1 1 1 . Terminal Index 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 3 | . 1 1 . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Seal Access 2 | . . . 1 . . . 1 . Unauthorized Hacks 50 | . 6 19 . 5 6 6 4 4 Terminals 19 | . 2 8 . 2 3 2 2 . Track 2 | . . 2 . . . . . . Botnet 14 | . 2 4 . 2 2 2 2 . Disrupt 1 | . . 1 . . . . . . Operators 2 | . . 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Jam 1 | . . . . . . . . 1 Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 3 6 . 2 4 2 5 3 Full Trace Events 4 | . 2 1 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 2 | . . 1 . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6467 | 95 864 1353 650 649 592 1225 636 403 Spaces Moved 4782 | 55 456 668 380 509 446 1005 744 519 Core 171 | 6 . . . . . 68 . 97 Treads 896 | 49 128 585 134 . . . . . Legs 411 | . 328 83 . . . . . . Wheels 1491 | . . . 59 509 446 477 . . Hover 1744 | . . . 187 . . 460 744 353 Flight 69 | . . . . . . . . 69 Fastest Speed 40 | 50 120 150 48 100 97 50 40 40 Average Speed 101 | 148 144 159 117 105 103 89 55 52 Slowest Speed 250 | 160 160 210 240 110 110 250 116 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 84 76 52 21 15 30 21 23 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 35 | . . 9 . . 2 2 21 1 Terrain Destroyed 445 | . . 184 13 19 2 114 21 92 Melee 26 | . . . . . 2 2 21 1 Projectile 13 | . . . . . . 13 . . AOE 406 | . . 184 13 19 . 99 . 91 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 5729 | 66 554 821 517 570 519 1192 876 614 Wait 163 | 2 4 14 52 10 18 34 17 12 Move 4774 | 54 455 667 379 508 445 1004 743 519 Hop . | . . . . . . . . . Pick Up 49 | 4 8 8 5 4 5 2 8 5 Fast Attach 108 | 6 6 12 11 6 8 37 18 4 Attach 45 | . 2 7 10 2 4 10 3 7 Detach 20 | . 2 2 6 1 . 5 4 . Swap 54 | . 7 13 5 8 4 9 4 4 Drop 100 | . 11 23 10 6 8 15 22 5 Fire 301 | . 59 74 39 25 25 54 16 9 Melee 68 | . . . . . 2 18 41 7 Ram 10 | . . . . . . 3 . 7 Kick . | . . . . . . . . . Crush 6 | . . 1 . . . . . 5 Escape Stasis 30 | . . . . . . . . 30 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 3) 710 | -10/Materials | Build established: Scavenger-Mutant 752 | -10/Materials | Discovered new exit (range 13) 853 | -10/Materials | Core integrity fell below 50% 915 | -10/Materials | Discovered new exit (range 11) 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1181 | -9/Materials | Discovered new exit (range 3) 1342 | -9/Materials | Lost 4 parts (1n1u2w) 1606 | -9/Materials | Discovered new exit (range 15) 2284 | -9/Materials | Discovered new exit (range 16) 2305 | -9/Materials | Build established: Scavenger-Tank 2313 | -9/Materials | Entered another Materials area 2313 | -8/Materials | Evolved 2 slots: Propulsion x2 2544 | -8/Materials | Identified exit to Factory 2658 | -8/Materials | Lost 5 parts (4n1u) 2963 | -8/Materials | Entered Factory 2963 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3501 | -7/Factory | Identified exit to Factory 3610 | -7/Factory | Build established: Hacker-Gunner 3612 | -7/Factory | Entered another Factory area 3612 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3857 | -6/Factory | Lost 3 parts (1n2w) 3857 | -6/Factory | Identified exit to Factory 3907 | -6/Factory | Garrison activated, responded to threat 3912 | -6/Factory | Build established: Hacker-Tank 4204 | -6/Factory | Entered another Factory area 4204 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4441 | -5/Factory | Lost 8 parts (1p4n3w) 4634 | -5/Factory | Build established: Hacker-Mutant 4666 | -5/Factory | Lost 6 parts (2p3n1w) 4672 | -5/Factory | Discovered new exit (range 15) 4786 | -5/Factory | Core integrity fell below 50% 4842 | -5/Factory | System corruption reached 10% 5012 | -5/Factory | Lost 5 parts (1n2u2w) 5044 | -5/Factory | Identified exit to Factory 5251 | -5/Factory | Lost 3 parts (1n1u1w) 5429 | -5/Factory | Entered another Factory area 5429 | -4/Factory | Evolved 2 slots: Utility x2 5511 | -4/Factory | Build established: Scavenger-Mutant 5523 | -4/Factory | Identified exit to Research 5766 | -4/Factory | Garrison activated, responded to threat 6065 | -4/Factory | Entered Research 6065 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6310 | -3/Research | Spotted B-86 Titan 6393 | -3/Research | Found Fusion Bomb Launcher 6397 | -3/Research | Core integrity fell below 50% 6421 | -3/Research | Spotted B-86 Titan 6436 | -3/Research | Lost 18 parts (3p8n5u2w) 6448 | -3/Research | Core integrity fell below 20% 6460 | -3/Research | Discovered new exit (range 15) 6468 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06412_ K-01 Serf collects debris. 06413_ U-05 Engineer lays Concrete. 06423_ Triggered Stasis Trap. 06423_ A bubble of rippling energy engulfs the area. 06423_ Field strength at 79. 06423_ Field strength at 58. 06424_ Field strength at 37. 06425_ Field strength at 16. 06426_ Field strength at 4. 06427_ Stasis field depleted. 06432_ Slammed into K-01 Serf. 06436_ =VQTL>MK7RKSOFJDPLNG:R<7,%:DIM7UPE=QL 06440_ Slammed into W-44 Eye. 06441_ Field Propulsion Array destroyed. 06450_ Slammed into S-43 Plague. 06450_ Destabilizing: System corrupted (+1). 06451_ Adv. Cooling System destroyed. 06451_ Slammed into S-43 Plague. 06452_ Destabilizing: Core damaged (-13). 06460_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ???????????# ## #?????????????????????????????? | | ?????????### ## #?????????????????????????????? | | ?????????# / #?????????????????????????????? | | ?????????# # #?????????????????????????????? | | ?????????# / #?????????????????????????????? | | ?????????# # #?????????????????????????????? | | ?????????# # #?????????????????????????????? | | ?????????# ####+#?????????????????????????????? | | ?????????# #### ################### ????????? | | ?????????# ????????? | | ?????????# ???????? | | ?????????# ???????? | | ?????????# ???????? | | ?????????###############p ###+#######??????????? | | ???????????????????????#s #????????????????????? | | ?????????????####??????# s #????????????????????? | | ?????????????# ????# s #????????????????????? | | ?????????????# ??# #????????????????????? | | ?????????????# # #????????????????????? | | ????????????????""""" + #????????????????????? | | ????????????????""""" # #????????????????????? | | ?????????????????""""??# #????????????????????? | | ???????????????? ????# #????????????????????? | | ??????????????? ??????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#t@ #????????????????????? | | ???????????????????????+ +????????????????????? | | ???????????????????????# < #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 145 Energy Generation 52 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Utility Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed StructuralNetworkTerrabomb Manual? 0 Play Time 01:01:31 Cumulative 356.5 hours Start 2020.01.12 @ 23:58:05 End 2020.01.13 @ 01:00:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 35 Types 26/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c4a2472-d930-4fe7-bbfb-2db522299f38