Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.11 @ 22:00:15 Player: Rex Quantum Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1580) 1580 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 5084 Bonus ------- High Alert Combat Kills 89 Entered Garrisons 200 Cogmind --------- Core Integrity 248/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg System Backup Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Transport Network Coupler Hardlight Generator > --- WEAPON ----------- Heavy Particle Gun Improved Datajack > --- INVENTORY -------- Carbon-fiber Leg System Shield System Backup Module [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Transport Network Coupler Hackware System Shield Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . . . 1 1 . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . . 1 . Weapon . | . . . . . . . . Parts Attached 78 | 8 2 2 17 3 34 4 8 Power 12 | 1 . . 2 . 7 1 1 Engine 7 | 1 . . 2 . 4 . . Core 5 | . . . . . 3 1 1 Reactor . | . . . . . . . . Propulsion 32 | 4 . . 8 . 15 1 4 Treads 13 | 2 . . 8 . 3 . . Leg 13 | . . . . . 8 1 4 Wheel 2 | 2 . . . . . . . Hover 4 | . . . . . 4 . . Flight . | . . . . . . . . Utility 11 | 1 1 1 1 1 1 2 3 Device 8 | . 1 1 1 . 1 2 2 Storage 1 | 1 . . . . . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 1 1 6 2 11 . . Energy Gun 13 | 1 . . 4 1 7 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 5 | . . 1 2 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . 1 . 2 . . Parts Lost 34 | . . 1 3 . 13 . 17 Power 7 | . . 1 . . 2 . 4 Propulsion 14 | . . . . . 7 . 7 Utility 5 | . . . 1 . . . 4 Weapon 8 | . . . 2 . 4 . 2 Highest Loss Streak 9 | . . 1 2 . 8 . 9 Average Slot Usage (%) 91 | . 97 98 96 100 94 96 80 Engine 8 | . 14 13 10 11 10 7 2 Core 6 | . . . . . 6 15 13 Treads 12 | . . . 26 33 12 . . Leg 11 | . . . . . 10 30 28 Wheel 3 | . 28 28 5 . . . . Hover 3 | . . . . . 9 . . Device 14 | . 11 14 19 11 9 15 19 Storage 7 | . 14 14 11 11 9 3 . Processor 5 | . . . . 11 9 7 7 Energy Gun 12 | . 14 14 20 22 12 7 2 Ballistic Gun 1 | . 14 12 . . . . . Launcher 1 | . . 2 . . 2 . . Naked Turns . | . . . . . . . . Heaviest Build 29 | 10 11 14 21 20 29 29 29 Greatest Support 88 | 40 26 26 66 66 88 52 52 Greatest Overweight (x) 2 | . . . 1 . 2 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 4 4 Most Carried 6 | 3 3 6 6 5 6 5 3 Average Carried 4 | 1 2 4 4 4 5 3 2 Final Capacity 6 | 6 6 6 6 6 6 4 4 Final Carried 6 | 2 3 6 6 5 6 3 2 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Gar Matter Collected 1070 | 162 23 107 189 . 485 . 104 Remotely . | . . . . . . . . Salvage Created 1642 | . 37 56 410 . 932 . 207 Parts 99 | . 5 5 30 . 54 . 5 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 45 | . 3 3 14 . 21 . 4 Melee 2 | . . 1 . . . . 1 Guns 22 | . 1 2 8 . 8 . 3 Cannons 2 | . . . . . 2 . . AOE 19 | . 2 . 6 . 11 . . Classes Destroyed 8 | . 1 . 3 . 4 . . Builder 2 | . . . . . 2 . . Hauler 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . 2 . . Swarmer 16 | . 3 3 7 . 3 . . Grunt 22 | . . . 5 . 13 . 4 Duelist 1 | . . . . . 1 . . Sentry 6 | . . . 2 . 4 . . Best Kill Streak 9 | . 3 3 9 . 5 . 2 Combat Bots Only 9 | . 3 3 9 . 4 . 2 Max Kills in Single Turn 4 | . 2 1 3 . 4 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 3 . 3 . . Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Damage Taken 4122 | . 80 254 928 . 1381 . 1479 Core 899 | . 10 95 150 . 192 . 452 Absorbed by Shields 86 | . . . . . . . 86 Core Remaining (%) 71 | 100 . 58 . 62 65 . . Volleys Fired 106 | . 2 4 23 . 50 . 27 Largest 2 | . 2 2 2 . 2 . 1 Hottest 144 | . 60 73 90 . 144 . 55 Shots Fired 166 | . 4 8 42 . 85 . 27 Gun 133 | . 4 7 36 . 59 . 27 Cannon 14 | . . . . . 14 . . Launcher 19 | . . 1 6 . 12 . . Special . | . . . . . . . . Kinetic 5 | . 2 3 . . . . . Thermal 58 | . . . . . 31 . 27 Explosive 19 | . . 1 6 . 12 . . Electromagnetic 84 | . 2 4 36 . 42 . . Robot Hit Streak 13 | . 2 5 9 . 13 . 9 Robot Miss Streak 5 | . 1 . 4 . 5 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 124 | . 2 5 30 . 61 . 26 Core Hits 110 | . 3 6 25 . 62 . 14 Critical Hits 1 | . 1 . . . . . . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3664 | . 105 126 846 . 2118 . 469 Guns 1854 | . 19 48 381 . 973 . 433 Cannons 150 | . . . . . 150 . . Explosions 1592 | . 86 65 465 . 976 . . Melee . | . . . . . . . . Ramming 68 | . . 13 . . 19 . 36 Kinetic 24 | . 8 16 . . . . . Thermal 1264 | . 86 . 172 . 573 . 433 Explosive 1143 | . . 65 293 . 785 . . Electromagnetic 1165 | . 11 32 381 . 741 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 1 . 2 Average Corruption 1 | . . . . . 1 . 1 Corruption Purged 2 | . . . . . . . 2 Effects 4 | . . . . . 2 . 2 Message Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 92 | . . 40 1 . 51 . . Projectiles . | . . . . . . . . Explosions 92 | . . 40 1 . 51 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 405 | . 36 54 39 . 269 . 7 Shots 11 | . 1 1 1 . 8 . . Rammed 21 | . . 4 . . 4 . 13 Targets Rammed 35 | . . 4 . . 8 . 23 Kicked 14 | . . . . . 4 . 10 Crushed . | . . . . . . . . Highest Temperature 311 | . 12 40 72 . 311 . 12 Average Temperature 79 | . 12 22 16 . 97 . 3 Received Heat Transfer 1299 | . . 9 204 . 522 . 564 Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . . . 8 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 1 . 4 Heat Transferred 1972 | . 100 . 250 . 877 . 745 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 . 3 . 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Peak Influence 497 | . 90 124 277 44 497 197 327 Average Influence 186 | . 29 63 80 44 285 191 254 Maximum Alert Level 2 | . . . 1 . 2 . 1 Low Security (%) 49 | 100 100 100 94 100 22 100 9 Level 1 39 | . . . 5 . 41 . 90 Level 2 11 | . . . . . 36 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . . . 4 . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 4 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 4 13 21 . 34 . 22 Peak Tracking Total 16 | . 4 4 9 . 6 . 16 Tactical Retreats 14 | . . 3 4 . 5 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 74 | . . . . . . . 74 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . . 6 Reused 5 | . . . . . . . 5 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 5 | . . . . . . . 5 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Disabled 4 | . . . 1 . 3 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Machines Accessed 7 | . 1 . 4 . 1 1 . Terminals 5 | . 1 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 25 | . 5 . 15 . 3 2 . Successful 14 | . 3 . 7 . 2 2 . Failed 11 | . 2 . 8 . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 16 | . 4 . 12 . . . . Terminals 20 | . 5 . 15 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 4 | . 1 . 3 . . . . Record 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 21 | . 6 . 15 . . . . Terminals 6 | . 2 . 4 . . . . Assimilate 2 | . 1 . 1 . . . . Botnet 4 | . 1 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 4 . . . . Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Gar Turns Passed 2670 | 60 138 135 489 238 856 15 739 Spaces Moved 1560 | 34 120 128 308 141 620 9 200 Core 4 | 3 . . . . . . 1 Treads 502 | 23 . . 142 141 196 . . Legs 360 | . . . . . 152 9 199 Wheels 422 | 8 120 128 166 . . . . Hover 272 | . . . . . 272 . . Flight . | . . . . . . . . Fastest Speed 48 | 50 90 90 90 145 48 122 50 Average Speed 111 | 133 90 90 120 145 102 122 120 Slowest Speed 200 | 160 90 90 160 145 200 122 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 11 37 30 32 45 . 33 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 189 | . 2 12 45 . 130 . . Melee . | . . . . . . . . Projectile 5 | . . . . . 5 . . AOE 184 | . 2 12 45 . 125 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Gar Total 2309 | 46 145 140 387 174 747 13 657 Wait 393 | . 22 . 18 30 7 . 316 Move 1553 | 33 119 127 307 140 619 8 200 Hop . | . . . . . . . . Pick Up 23 | 3 . 1 8 1 10 . . Fast Attach 31 | 5 1 2 2 . 16 . 5 Attach 20 | 3 . . 5 2 6 3 1 Detach 9 | 2 . 2 2 . 3 . . Swap 27 | . 1 . 10 1 12 1 2 Drop 29 | . . . 12 . 16 1 . Fire 106 | . 2 4 23 . 50 . 27 Melee 6 | . . . . . . . 6 Ram 5 | . . 4 . . 1 . . Kick 29 | . . . . . 6 . 23 Crush 1 | . . . . . 1 . . Escape Stasis 3 | . . . . . . . 3 Rewire . | . . . . . . . . Trap 74 | . . . . . . . 74 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 199 | -10/Materials | Entered Mines 303 | -10/Mines | Discovered new exit (range 16) 315 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 321 | -10/Mines | Learned Materials garrison access intel 334 | -10/Mines | Entered Materials 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 337 | -9/Materials | Build established: Mutant 733 | -9/Materials | Discovered new exit (range 16) 740 | -9/Materials | Destroyed 9 combat bots 823 | -9/Materials | Entered Mines 906 | -9/Mines | Learned Materials interactive machine intel 938 | -9/Mines | Discovered new exit (range 8) 1061 | -9/Mines | Entered Materials 1061 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1062 | -8/Materials | Loaded intel: 19 interactive machine locations 1063 | -8/Materials | Loaded intel: 1 garrison access location 1644 | -8/Materials | Lost 3 parts (2n1w) 1756 | -8/Materials | Lost 8 parts (2p3n3w) 1885 | -8/Materials | Discovered new exit (range 5) 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1931 | -7/Factory | Identified exit to Garrison 1932 | -7/Factory | Entered Garrison 1943 | -7/Garrison | Build established: Scavenger-Mutant 1956 | -7/Garrison | Triggered checkpoint 2261 | -7/Garrison | Lost 9 parts (2p3n2u2w) 2662 | -7/Garrison | Triggered checkpoint 2668 | -7/Garrison | Core integrity fell below 50% 2671 | -7/Garrison | Self-destructed Last Messages --------------- 02266_ Acquired 3 matter. 02267_ Acquired 2 matter. 02268_ Acquired 3 matter. 02324_ System Backup Module purges 1% of system corruption (1%). 02368_ System corrupted: Component data lost. 02423_ Acquired 10 matter. 02500_ ALERT: Garrison interior compromised. 02628_ System Backup Module purges 1% of system corruption (0%). 02659_ Lgt. Nuclear Core destroyed. 02662_ Beams of light sweep through the air. An alarm sounds. Garrison Door opened remotely. 02662_ Aluminum Leg destroyed. 02663_ C-30 ARC bursts open, deploying its payload. 02663_ L-41 Fighter unfolds itself. 02663_ G-47 Trooper unfolds itself. 02665_ Aluminum Leg destroyed. 02668_ Lgt. Nuclear Core destroyed. 02669_ Aluminum Leg destroyed. 02669_ Imp. Heat Sink destroyed. 02671_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ????????? ???????? ????????????????????????????? | | ????????? #??????# ????????????????????????????? | | ????????? #??????#" #???????????????????????????? | | ???????## ##""""##%"##??????????????????????????? | | ??????## " ##?????????????????????????? | | ?????? ?????????????????????????? | | ?????? ??????????????????????????? | | ???????# ## ## #??????????????????????????? | | ???????# ## ## ###????????????????????????? | | ???????" #????????????????????????? | | ???????" #????????????????????????? | | ???????" #????????????????????????? | | ???????" ?????????????????????????? | | ???????# ## ## #??????????????????????????? | | ######## ## ## gs############???????????????? | | ^ sss ssg #???????????????? | | s s #???????????????? | | s @ #???????????????? | | ############ ############# #???????????????? | | #??????????# ????????????????#???????????????? | | #??????????####?????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterSpectralTendrils Manual? 0 Play Time 01:16:12 Cumulative 56.2 hours Start 2019.11.11 @ 20:31:50 End 2019.11.11 @ 22:00:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 64 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef71a7f0-667b-4ff6-aa58-6c277e313120