Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 15:37:06 Player: HeartGrenade Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (246) 1230 Value Destroyed (11625) 11625 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4501) 4501 TOTAL SCORE: 24456 Bonus ------- High Alert Combat Kills 978 Follower Combat Kills 242 Entered Garrisons 1000 Used RIF Installer 2500 Friendly Fire -219 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 62/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Relay Coupler [NC] (36) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Transmission Jammer Hacking Suite Corruption Screen Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Seismic Detector Improved Core Shielding Improved Medium Armor Plating Graphene Brace Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] > --- WEAPON ----------- Plasma Rifle Quantum Rifle Phasing Sabre > --- INVENTORY -------- Wheel Advanced Heat Sink Huge Storage Unit Matter Compressor Structural Scanner Advanced Terrain Scan Processor Seismic Detector Advanced Transmission Jammer Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Corruption Screen Quantum Rifle Quantum Rifle Mini Grenade Launcher Heavy Missile Launcher Improved Remote Datajack [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Brawler] Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Slots Evolved 12 | . . 2 . 2 . 2 . . . 2 . 2 2 . . . . . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . 1 . . . . . . Utility 7 | . . 1 . 1 . 2 . . . 1 . 1 1 . . . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Attached 289 | 4 3 22 5 25 32 23 10 11 13 16 16 10 35 18 18 2 16 . 10 Power 23 | . 1 3 . . 2 2 1 1 . 1 2 . 3 2 3 . 2 . . Engine 15 | . 1 3 . . 2 2 1 1 . 1 2 . 1 1 . . . . . Core 6 | . . . . . . . . . . . . . 1 1 3 . 1 . . Reactor 2 | . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 67 | 2 . 3 3 7 9 3 3 1 . 4 2 4 11 6 4 . 4 . 1 Treads 41 | 2 . 1 3 7 9 1 2 . . 2 . 4 7 . . . 3 . . Leg 14 | . . 2 . . . . 1 . . 1 2 . 2 5 . . 1 . . Wheel 12 | . . . . . . 2 . 1 . 1 . . 2 1 4 . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 84 | . 2 7 1 11 6 9 5 5 4 5 3 5 6 4 5 . 2 . 4 Device 30 | . . 2 1 2 1 3 2 1 1 2 1 3 1 2 5 . . . 3 Storage 2 | . 1 . . . . . . . . . . . 1 . . . . . . Processor 5 | . . . . . . 3 . 1 . 1 . . . . . . . . . Hackware 13 | . . . . . . . . 2 2 1 2 2 2 1 . . . . 1 Protection 34 | . 1 5 . 9 5 3 3 1 1 1 . . 2 1 . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 115 | 2 . 9 1 7 15 9 1 4 9 6 9 1 15 6 6 2 8 . 5 Energy Gun 30 | 2 . 8 1 1 4 3 . . 1 1 2 . 2 2 . . 2 . 1 Energy Cannon 14 | . . . . 1 . 3 . . 1 2 . . 3 . 4 . . . . Ballistic Gun 21 | . . 1 . 4 5 1 1 1 3 . 2 . 2 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . . 1 5 2 . . 2 . 3 . 2 2 1 1 2 . 3 Special Weapon 15 | . . . . . . . . 2 2 2 2 . 5 . 1 . 1 . . Impact Weapon 9 | . . . . . 1 . . 1 . 1 . 1 1 1 . 1 2 . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 . 1 . . . . . . . . 1 . . . . Parts Lost 108 | . . 10 4 9 11 12 1 2 5 5 1 1 9 7 10 . 8 . 13 Power 14 | . . 1 . . 1 2 . . . 1 . . 2 2 1 . 2 . 2 Propulsion 33 | . . 2 2 3 4 3 . . 1 3 1 . 2 2 4 . 2 . 4 Utility 37 | . . 3 1 4 3 5 . 2 3 1 . 1 3 2 3 . 2 . 4 Weapon 24 | . . 4 1 2 3 2 1 . 1 . . . 2 1 2 . 2 . 3 Highest Loss Streak 6 | . . 6 4 3 3 6 1 2 3 3 1 1 3 2 5 . 2 . 4 To Critical Strikes 2 | . . . . . 2 . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 83 93 95 95 87 82 92 91 86 81 91 91 96 95 84 84 79 94 69 Engine 7 | . 7 9 11 9 8 6 7 7 7 6 11 11 6 3 2 . . . . Treads 14 | . 28 13 13 31 26 13 13 7 6 2 5 7 23 1 . . 4 10 8 Leg 5 | . . 17 18 1 . . 1 7 7 7 6 4 . 13 9 5 2 5 4 Wheel 2 | . . . . . . 4 7 7 7 5 6 4 . 10 5 5 5 5 . Device 9 | . . 7 11 10 12 7 7 14 8 14 6 5 6 5 7 15 15 15 11 Storage 7 | . 9 11 11 9 9 7 7 7 7 6 6 5 5 5 5 5 5 5 4 Processor 3 | . . . . . . 13 15 15 11 4 6 5 4 . . . . . . Hackware 8 | . . . . . . . . 5 5 10 19 22 24 31 28 26 20 15 14 Protection 9 | . 9 11 8 14 12 12 14 . 7 6 6 5 4 3 2 . 3 10 8 Energy Gun 8 | . 28 20 22 4 9 7 2 . 5 5 1 . 4 9 4 . 4 10 8 Energy Cannon 2 | . . . . 6 . 2 7 7 1 5 6 5 2 . 5 10 5 . . Ballistic Gun 2 | . . 1 . 7 5 . 4 2 4 . . 5 4 3 . . . . . Impact Weapon 1 | . . . . . 1 3 . . . . . 3 2 1 2 2 4 . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 95 | 4 52 58 58 64 63 73 86 70 70 75 78 78 94 90 95 95 95 83 70 Greatest Support 129 | 3 40 40 40 80 80 62 40 28 28 28 28 53 129 20 32 28 28 28 46 Greatest Overweight (x) 8 | 1 1 4 2 1 1 6 3 2 2 2 2 2 8 8 5 3 3 2 5 Average Overweight (x) 1 | . 1 1 1 . . 1 2 2 2 2 2 1 . 3 2 3 2 2 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 2 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 20 20 20 Average Carried 18 | 1 3 14 19 19 19 19 19 19 19 18 19 19 19 19 18 17 18 20 19 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 4 20 19 19 19 20 20 19 20 19 20 20 20 19 18 17 20 20 5 Class Distribution -------------------- 39% | Scavenger-Mutant 30% | Botlord-Mutant 16% | Bothacker-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Botlord-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Upper Caves Botlord-Mutant | -4/Upper Caves Botlord-Mutant | -4/Warlord Botlord-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Matter Collected 5215 | 177 90 237 71 434 682 479 190 79 313 149 433 232 659 338 82 145 217 . 208 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9370 | . 280 1101 359 1451 588 840 609 48 352 286 563 288 1000 494 160 113 583 . 255 Parts 471 | . 14 73 17 67 37 43 30 2 20 11 29 9 38 25 16 10 20 . 10 Haulers Intercepted 4 | . . 2 . 2 . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . 1 . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . . . . . . 9 13 . 10 Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Combat Hostiles Destroyed 218 | . 5 27 4 29 23 16 15 1 13 5 18 3 16 12 8 5 12 . 6 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 Guns 111 | . 3 24 4 15 13 9 4 . 8 3 3 1 10 9 . . 3 . 2 Cannons 39 | . . . . 9 . 3 11 1 1 1 3 1 2 . 1 2 4 . . AOE 61 | . 1 3 . 5 10 3 . . 4 . 11 . 4 3 7 3 5 . 2 Classes Destroyed 17 | . 3 4 3 . 1 3 1 . 1 . 1 . . . . . . . . Worker 6 | . . 1 1 . . . . . . . . . 3 . 1 . . . . Builder 2 | . . . . . . 1 . . . . . . . . 1 . . . . Tunneler 5 | . . . . . . 2 . . . 1 . . 2 . . . . . . Hauler 4 | . . 2 . 2 . . . . . . . . . . . . . . . Recycler 6 | . . . 2 . . 3 . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . 1 . . . . . . Swarmer 69 | . . 9 . 3 8 7 7 . 2 . 8 . 5 5 7 4 4 . . Cutter 3 | . . . . . . . . . 3 . . . . . . . . . . Grunt 80 | . 5 12 1 17 3 4 2 1 6 3 9 1 5 4 . . 5 . 2 Brawler 8 | . . . 1 2 4 . . . . . . 1 . . . . . . . Duelist 2 | . . . . . . . . . . . 1 . . . . . 1 . . Sentry 30 | . . 6 . 7 3 4 3 . . . . 2 2 1 . . 2 . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . 2 . . 1 . . . . . . . . . Programmer 22 | . . . . . 5 1 1 . 2 1 . . 4 2 1 1 . . 4 Best Kill Streak 10 | . 3 4 5 7 5 9 6 1 3 4 10 1 6 6 4 4 4 . 2 Combat Bots Only 10 | . 2 4 2 6 5 9 6 1 3 3 10 1 6 6 4 4 4 . 2 Max Kills in Single Turn 4 | . 2 2 3 4 3 2 1 1 2 1 3 1 3 1 3 3 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 . 4 3 1 . . 2 . 3 . 3 1 3 3 3 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Damage Taken 18221 | . 296 1264 500 1821 1762 1956 875 273 844 491 797 253 2175 1015 852 140 1193 . 1714 Core 2469 | . 95 137 67 190 91 426 73 48 18 72 67 20 152 114 136 43 144 . 576 Absorbed by Shields 70 | . . . . . 41 . . . . . . . . . 29 . . . . Redirected to Shielding 228 | . . 50 . 103 . . . . . . . . . . . . . . 75 Regen/Repaired (Parts) 229 | . . 66 . . . . . . . 163 . . . . . . . . . Core Remaining (%) 65 | 100 62 . 49 . 48 . . . 19 . 83 98 . . . . . . . Volleys Fired 661 | . 18 65 9 86 85 48 41 8 37 27 39 15 66 36 13 4 40 . 24 Largest 3 | . 2 2 2 2 2 2 2 2 2 2 2 2 3 3 2 2 2 . 2 Hottest 258 | . 80 90 90 91 112 136 145 90 105 145 145 90 258 198 195 195 195 . 169 Shots Fired 1147 | . 35 130 17 158 140 91 66 10 56 42 56 28 119 79 25 7 62 . 26 Gun 786 | . 35 130 17 99 123 66 26 2 47 15 16 13 84 75 9 . 13 . 16 Cannon 279 | . . . . 57 3 23 40 3 3 25 26 15 21 . 13 6 44 . . Launcher 56 | . . . . 2 14 2 . . 4 . 12 . 2 4 2 1 3 . 10 Special 26 | . . . . . . . . 5 2 2 2 . 12 . 1 . 2 . . Kinetic 296 | . . 24 . 63 78 18 15 2 21 . 8 13 26 28 . . . . . Thermal 595 | . . 20 . 57 48 71 51 3 29 40 34 15 79 47 22 6 57 . 16 Explosive 56 | . . . . 2 14 2 . . 4 . 12 . 2 4 2 1 3 . 10 Electromagnetic 174 | . 35 86 17 36 . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 5 17 12 22 16 19 15 4 14 21 20 12 13 6 6 2 21 . 5 Robot Miss Streak 5 | . 2 5 2 2 4 3 2 1 3 2 2 2 3 5 4 1 3 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . 2 1 1 2 . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . 1 . . . . . . Shots Hit Robots 832 | . 22 100 14 131 91 79 49 7 45 30 38 20 85 50 12 2 34 . 23 Core Hits 513 | . 11 63 16 68 48 54 29 1 28 16 38 15 47 28 11 5 19 . 16 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 3 1 . . . . . . . 1 . . . . . Burn 3 | . . . . . 3 . . . . . . . . . . . . . . Destroy 2 | . . . . . . 1 . . . . . . . 1 . . . . . Melee Attacks 51 | . . . . . 1 1 . 2 . 1 . 2 4 23 1 . 1 . 15 Impact 36 | . . . . . 1 1 . 2 . 1 . 2 4 23 1 . 1 . . Slashing 15 | . . . . . . . . . . . . . . . . . . . 15 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23531 | . 543 1702 317 2774 2880 2150 1207 74 1376 695 1776 630 2183 1345 883 302 1285 . 1409 Guns 11569 | . 324 1516 213 1238 1489 1304 417 20 865 385 350 170 1644 1031 160 . 153 . 290 Cannons 4799 | . . . . 1045 40 460 790 54 26 310 435 297 209 . 282 79 772 . . Explosions 6654 | . 215 186 104 491 1351 324 . . 485 . 991 163 240 314 441 223 360 . 766 Melee 505 | . . . . . . 62 . . . . . . 90 . . . . . 353 Ramming 4 | . 4 . . . . . . . . . . . . . . . . . . Kinetic 3457 | . . 195 . 654 896 241 177 20 268 . 116 170 420 300 . . . . . Thermal 11780 | . 215 495 104 1153 633 1685 1030 54 623 695 669 297 1433 731 669 79 925 . 290 Explosive 5489 | . . . . 383 1351 162 . . 485 . 991 . 240 314 214 223 360 . 766 Electromagnetic 2296 | . 324 1012 213 584 . . . . . . . 163 . . . . . . . Impact 152 | . . . . . . 62 . . . . . . 90 . . . . . . Slashing 353 | . . . . . . . . . . . . . . . . . . . 353 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . 1 1 . 18 1 1 1 3 . . . 2 6 9 9 9 9 16 Average Corruption 6 | . . 1 1 . 11 1 1 1 1 . . . 2 5 7 9 9 9 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . 2 2 . . . . . . . . . . . Effects 182 | . . 2 1 . 72 7 6 4 4 . . . . 14 16 8 24 2 22 Message Errors 44 | . . . . . 21 2 . . . . . . . 2 3 2 6 . 8 Matter Fused 40 | . . 1 . . 10 4 2 2 2 . . . . 4 4 1 9 . 1 Heat Flow Errors 19 | . . . . . 10 . . 1 . . . . . 1 3 . 1 . 3 Energy Discharges 24 | . . . . . 9 . 1 . 1 . . . . 3 . 3 4 . 3 Parts Fused 6 | . . . . . 2 . 1 . . . . . . . . . . . 3 Data Loss (minor) 24 | . . . . . 8 1 2 1 . . . . . 4 2 1 2 1 2 Data Loss (major) 9 | . . 1 1 . 4 . . . . . . . . . 1 . . 1 1 Misfires 9 | . . . . . 4 . . . . . . . . . 3 . 2 . . Alerts 4 | . . . . . 2 . . . 1 . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 497 | . . 7 . 18 65 54 1 . 22 . 6 3 60 . 163 . 84 . 14 Projectiles 102 | . . . . . . 3 1 . . . . 3 . . 47 . 48 . . Explosions 329 | . . 7 . 18 65 51 . . 22 . 6 . . . 116 . 36 . 8 Melee 66 | . . . . . . . . . . . . . 60 . . . . . 6 Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 810 | . 51 147 25 . 221 . . . 38 . 37 31 . . 260 . . . . Shots 20 | . 1 4 1 . 7 . . . 1 . 1 2 . . 3 . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | . 250 183 27 72 270 328 218 104 81 54 135 17 387 184 252 179 253 . 144 Average Temperature 66 | . 92 46 8 23 98 101 91 30 25 17 39 6 107 56 107 79 77 . 28 Received Heat Transfer 3955 | . 141 417 18 990 270 573 177 33 198 114 234 63 258 169 . . 222 . 78 Effects 5 | . 1 . . . . . . . . . . . 2 . 2 . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . Interference 3 | . 1 . . . . . . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Fried 13 | . 2 6 . . . . . . . . . . 5 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . Robots Melted 4 | . . . . . . 1 . . . 1 1 1 . . . . . . . Combat Hostiles 4 | . . . . . . 1 . . . 1 1 1 . . . . . . . Parts Melted 48 | . . . . 4 4 5 5 . 4 8 3 2 4 3 3 . 3 . . Heat Transferred 19272 | . 150 730 150 2037 1480 3129 1559 74 1312 1257 1117 407 2488 1204 594 74 1164 . 346 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 4 1 2 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Peak Influence 1156 | . 111 302 175 496 1156 772 908 525 517 367 770 816 308 616 521 . . . . Initial 606 | . . 30 99 68 . 606 462 476 123 270 142 403 301 215 323 . . . . Average 398 | . 72 121 154 233 730 572 724 398 333 264 448 696 213 483 380 . . . . Maximum Alert Level 4 | . . 1 . 2 4 3 3 2 2 1 3 3 1 2 2 . . . . Low Security (%) 29 | 100 100 83 100 38 15 . . 4 2 8 15 . 43 . . . . . . Level 1 26 | . . 16 . 48 2 . . 28 72 91 20 . 56 31 74 . . . . Level 2 27 | . . . . 13 23 92 31 66 24 . 61 31 . 68 25 . . . . Level 3 14 | . . . . . 48 7 68 . . . 2 68 . . . . . . . Level 4 1 | . . . . . 10 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 2 . 4 . 2 . 3 . 2 . 1 3 . 2 . 1 . . Investigation 4 | . . 1 . 1 . . . 2 . . . . . . . . . . . Extermination 6 | . . . . . . 1 . 1 . 1 . . 2 . 1 . . . . Reinforcement 7 | . . 1 . 2 . . . . . 1 . 1 1 . 1 . . . . Assault 2 | . . . . . . 1 . . . . . . . . . . 1 . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 3 | . . . . . . . . . . . 1 . 2 . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Distress Signals 6 | . 1 4 . 1 . . . . . . . . . . . . . . . Communications Jammed 21 | . . . . . . . . . . . . 7 14 . . . . . . Distress Signals 19 | . . . . . . . . . . . . 7 12 . . . . . . Times Spotted 305 | . 9 39 5 37 35 22 17 6 17 9 19 4 30 15 10 5 16 . 10 Peak Tracking Total 7 | . 2 6 2 6 7 7 6 2 7 4 5 1 4 4 4 4 5 . 4 Tactical Retreats 18 | . . 1 . 1 7 2 1 . 1 . 1 . . 2 1 . 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Traps Triggered 30 | . . 1 . 1 8 1 6 . 3 2 4 . . 1 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Machines Disabled 48 | . 1 3 . 1 4 4 4 . 2 . 3 19 2 1 4 . . . . Max in Single Turn 9 | . 1 1 . 1 1 4 1 . 1 . 1 9 1 1 4 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Relay 9 | . . . . . 3 . . . 2 . 3 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Machines Accessed 52 | . 3 6 . 10 4 5 1 4 . 3 1 4 4 1 5 . 1 . . Terminals 35 | . 3 3 . 8 4 2 1 2 . . 1 3 3 1 4 . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . 1 . . . . Repair Stations 5 | . . 2 . . . 1 . 1 . 1 . . . . . . . . . Recycling Units 2 | . . 1 . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 2 . 1 . 1 . . 1 . . . . . . Total Hacks 126 | . 15 16 . 34 6 8 4 9 . 4 1 5 9 2 12 . 1 . . Successful 51 | . 5 7 . 16 3 4 1 3 . 3 . 1 5 . 2 . 1 . . Failed 74 | . 9 9 . 18 3 4 3 6 . 1 1 4 4 2 10 . . . . Catastrophic 15 | . 1 1 . 1 1 1 . 1 . 1 1 1 2 1 3 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 43 | . 7 5 . 15 1 2 1 2 . . . 3 3 . 4 . . . . Terminals 90 | . 15 8 . 24 6 4 4 4 . . 1 4 8 2 10 . . . . Fabricators 3 | . . . . . . . . . . 1 . . . . 2 . . . . Repair Stations 14 | . . 6 . . . 2 . 4 . 2 . . . . . . . . . Recycling Units 3 | . . 2 . . . . . . . . . 1 . . . . . . . Scanalyzers 8 | . . . . 8 . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . 2 . 1 . 1 . . 1 . . . . . . Terminal Hacks 25 | . 4 3 . 8 3 . 1 1 . . . . 3 . 1 . 1 . . Part Schematic 2 | . . 2 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 3 . . . . . . . . 1 . . . . . . Locate Traps 3 | . 1 . . . . . . 1 . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . 3 . . . . . 1 . 2 . . . . . . . . . Scan Component 4 | . . 2 . . . . . 1 . 1 . . . . . . . . . Repair 2 | . . 1 . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 2 . 1 . 1 . . 1 . . . . . . Unlock Access 5 | . . . . 1 . 1 . 1 . 1 . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 1 . 1 . 2 . . . . . 1 1 . 1 . . . . Terminals 7 | . 1 . . 1 . 2 . . . . . 1 1 . 1 . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . . 2 . . . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 3 4 . 8 2 4 1 4 . 2 1 4 4 1 5 . . . . Full Trace Events 4 | . . 1 . . . . . 2 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 . 3 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . 1 . . . . . . . . . Time 87 | . . 26 . . . . . . . 61 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Used RIF Installer 5 | . . . . . 1 . 1 . 2 . 1 . . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . . 1 . . . . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Hacked 19 | . . . . . . . . 3 2 2 2 . 7 . 1 . 2 . . Non-combat 5 | . . . . . . . . 2 . 2 . . . . 1 . . . . Combat 14 | . . . . . . . . 1 2 . 2 . 7 . . . 2 . . Robot Hacks Applied 22 | . . . . . . . . 4 2 2 2 . 9 . 1 . 2 . . parse_system 2 | . . . . . . . . . . . 1 . 1 . . . . . . drop_inventory 2 | . . . . . . . . 1 . 1 . . . . . . . . . purge_threat 1 | . . . . . . . . 1 . . . . . . . . . . . relay_feed 1 | . . . . . . . . . . 1 . . . . . . . . . find_garrison 1 | . . . . . . . . . . . . . 1 . . . . . . mark_system 1 | . . . . . . . . . . . . . 1 . . . . . . overload_power 2 | . . . . . . . . . . . . . 2 . . . . . . amplify_resonance 7 | . . . . . . . . 1 2 . . . 2 . . . 2 . . streamctrl_high 3 | . . . . . . . . . . . . . 2 . 1 . . . . formatsys_high 2 | . . . . . . . . 1 . . 1 . . . . . . . . Relay Couplers Released 34 | . . . . . 13 . . . 8 . 10 . . 3 . . . . . Machine Destruction 34 | . . . . . 13 . . . 8 . 10 . . 3 . . . . . Attached 13 | . . . . . . . . 2 2 1 2 2 2 1 . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 3 . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Total Allies 13 | . . . . 1 2 . . 1 . . 1 . 2 3 1 . 2 . . Largest Group 3 | . . . . 1 2 . . 1 . . 1 1 1 3 3 . 2 . . Highest-Rated Group 141 | . . . . 10 64 . . 10 . . 20 20 56 141 141 . 78 . . Highest-Rated Ally 56 | . . . . 10 39 . . 10 . . 20 20 56 47 47 . 48 . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 45 | . . . . . 22 . . . . . 4 . 8 . 3 . 8 . . Total Damage 1014 | . . . . . 283 . . . . . 107 . 228 . 117 . 279 . . Kills 9 | . . . . . 6 . . . . . 1 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Turns Passed 15078 | 37 554 2129 174 1227 2006 1305 823 502 625 691 687 468 1135 593 509 255 681 47 630 Spaces Moved 7124 | 32 287 705 56 515 910 583 444 342 344 434 394 278 455 280 306 166 320 37 236 Core 225 | 32 157 . . . . . . . . . . . . . . . . . 36 Treads 2737 | . 130 147 19 515 910 367 . . . . . 36 426 . . . . . 187 Legs 595 | . . 558 37 . . . . . . . . . . . . . . . . Wheels 3567 | . . . . . . 216 444 342 344 434 394 242 29 280 306 166 320 37 13 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 240 240 160 155 110 110 130 130 130 130 130 140 110 115 145 130 130 50 Average Speed 168 | 92 163 256 253 172 190 186 144 130 130 130 130 144 177 133 140 145 134 130 207 Slowest Speed 400 | 100 240 400 260 240 240 235 145 130 130 130 130 240 240 200 175 145 145 130 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 48 58 18 52 81 17 46 10 44 14 34 12 18 24 10 36 50 9 43 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . . 1 . . Known Exits Taken 5 | . . . . 1 . 1 . 1 . 1 . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . . . 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . . . . . . . . . . 1 Spaces Dug 94 | . . . . . 18 . . 2 . 6 . 3 7 12 2 10 14 . 20 Terrain Destroyed 524 | . 10 8 1 13 81 23 . 2 41 6 86 3 24 46 31 14 46 . 89 Melee 15 | . . . . . . . . 2 . 1 . 2 3 3 1 . 1 . 2 Projectile 52 | . . . . . 1 . . . . 5 . 1 7 3 5 4 21 . 5 AOE 457 | . 10 8 1 13 80 23 . . 41 . 86 . 14 40 25 10 24 . 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Jun Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Upp Upp War Pro Total 9036 | 37 337 902 73 695 1075 703 564 388 467 513 519 320 670 378 358 173 505 36 323 Wait 503 | . 22 63 . 44 8 19 13 15 44 21 16 5 88 4 8 2 96 . 35 Move 7108 | 31 286 704 55 514 909 583 443 341 343 434 393 277 455 279 305 165 319 36 236 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 135 | 2 6 31 2 8 13 16 2 4 5 8 10 6 8 2 6 . 6 . . Fast Attach 93 | 4 . 9 . 12 4 12 3 . 3 5 . 4 10 6 9 . 8 . 4 Attach 76 | . 3 10 3 6 8 6 1 3 3 6 1 5 4 5 4 1 4 . 3 Detach 19 | . . 4 . 5 1 2 . 1 . 3 . . . 1 . . 1 . 1 Swap 120 | . . 3 2 7 20 5 6 8 7 5 15 1 21 7 5 1 4 . 3 Drop 113 | . 1 13 2 13 13 11 7 5 1 3 12 5 14 3 7 . 1 . 2 Fire 661 | . 18 65 9 86 85 48 41 8 37 27 39 15 66 36 13 4 40 . 24 Melee 51 | . . . . . 1 1 . 2 . 1 . 2 4 23 1 . 1 . 15 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 116 | . . . . . 12 . 48 . 24 . 32 . . . . . . . . Rewire 40 | . . . . . 1 . . 1 . . 1 . . 12 . . 25 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Garrison -5/Factory -4/Factory (discovered 2 exits: [*Res] / Gar) -4/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 38 | -11/Junkyard | Entered Materials 46 | -10/Materials | Central database locked down 122 | -10/Materials | Discovered new exit (range 15) 209 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 917 | -9/Materials | Lost 6 parts (1n3u2w) 1527 | -9/Materials | Build established: Scavenger-Mutant 1546 | -9/Materials | Repaired Lgt. Armor Plating 1666 | -9/Materials | Discovered new exit (range 11) 2607 | -9/Materials | Discovered new exit (range 14) 2721 | -9/Materials | Entered Mines 2825 | -9/Mines | Assembled infested the area 2825 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2825 | -9/Mines | Discovered new exit (range 9) 2838 | -9/Mines | Core integrity fell below 50% 2887 | -9/Mines | Lost 4 parts (2n1u1w) 2895 | -9/Mines | Entered Materials 2895 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3173 | -8/Materials | Lost 3 parts (1n2w) 3499 | -8/Materials | Discovered new exit (range 10) 3950 | -8/Materials | Discovered new exit (range 10) 4003 | -8/Materials | Identified exit to Garrison 4074 | -8/Materials | Garrison activated, responded to threat 4122 | -8/Materials | Entered Garrison 4122 | -8/Garrison | Accompanied by 1 ally 4188 | -8/Garrison | Triggered checkpoint 4287 | -8/Garrison | Rescued a captive Derelict 4288 | -8/Garrison | Rescued a captive Derelict 4422 | -8/Garrison | Triggered checkpoint 4591 | -8/Garrison | Discovered new exit (range 8) 4664 | -8/Garrison | Triggered checkpoint 4677 | -8/Garrison | Core integrity fell below 50% 4717 | -8/Garrison | Garrison Relay disabled 4764 | -8/Garrison | Garrison Relay disabled 4895 | -8/Garrison | Discovered new exit (range 10) 4971 | -8/Garrison | System corruption reached 10% 5004 | -8/Garrison | Lost 3 parts (1n2u) 5020 | -8/Garrison | Triggered checkpoint 5096 | -8/Garrison | Garrison Relay disabled 5176 | -8/Garrison | Triggered checkpoint 5211 | -8/Garrison | Discovered new exit (range 20) 5211 | -8/Garrison | Discovered new exit (range 53) 5211 | -8/Garrison | Discovered new exit (range 33) 5282 | -8/Garrison | Triggered checkpoint 5823 | -8/Garrison | Installed Relay Interface Framework 6128 | -8/Garrison | Entered Factory 6128 | -7/Factory | Evolved 2 slots: Utility x2 6928 | -7/Factory | First assault squad dispatched 7080 | -7/Factory | Lost 6 parts (1p2n3u) 7099 | -7/Factory | Core integrity fell below 50% 7127 | -7/Factory | Destroyed 9 combat bots 7127 | -7/Factory | Lost 3 parts (1p1u1w) 7174 | -7/Factory | Discovered new exit (range 7) 7433 | -7/Factory | Identified exit to Garrison 7433 | -7/Factory | Entered Garrison 7514 | -7/Garrison | Triggered checkpoint 7555 | -7/Garrison | Learned Factory security intel 7658 | -7/Garrison | Triggered checkpoint 7687 | -7/Garrison | Build established: Bothacker-Mutant 7932 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 7946 | -7/Garrison | Triggered checkpoint 8018 | -7/Garrison | Discovered new exit (range 10) 8078 | -7/Garrison | Triggered checkpoint 8256 | -7/Garrison | Entered Factory 8747 | -7/Factory | Identified exit to Garrison 8758 | -7/Factory | Entered Garrison 8803 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 8884 | -7/Garrison | Triggered checkpoint 8928 | -7/Garrison | Garrison Relay disabled 9098 | -7/Garrison | Core integrity fell below 20% 9116 | -7/Garrison | Triggered checkpoint 9150 | -7/Garrison | Lost 3 parts (3u) 9184 | -7/Garrison | Discovered new exit (range 10) 9196 | -7/Garrison | Triggered checkpoint 9278 | -7/Garrison | Garrison Relay disabled 9335 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 9383 | -7/Garrison | Entered Factory 9383 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9513 | -6/Factory | Repaired Broken Arm. Huge Wheel? 9617 | -6/Factory | Lost 3 parts (1p1n1u) 10074 | -6/Factory | Identified exit to Garrison 10074 | -6/Factory | Entered Garrison 10111 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 10122 | -6/Garrison | Triggered checkpoint 10178 | -6/Garrison | Garrison Relay disabled 10338 | -6/Garrison | Triggered checkpoint 10352 | -6/Garrison | Destroyed 10 combat bots 10391 | -6/Garrison | Discovered new exit (range 10) 10420 | -6/Garrison | Triggered checkpoint 10442 | -6/Garrison | Build established: Botlord-Mutant 10462 | -6/Garrison | Triggered checkpoint 10480 | -6/Garrison | Garrison Relay disabled 10630 | -6/Garrison | Triggered checkpoint 10640 | -6/Garrison | Garrison Relay disabled 10761 | -6/Garrison | Entered Factory 10761 | -5/Factory | Accompanied by 1 ally 10761 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11159 | -5/Factory | Discovered new exit (range 15) 11229 | -5/Factory | Entered another Factory area 11229 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11371 | -4/Factory | Discovered new exit (range 12) 11713 | -4/Factory | Lost 3 parts (1p1u1w) 12228 | -4/Factory | Lost 3 parts (1p1u1w) 12364 | -4/Factory | Identified exit to Garrison 12364 | -4/Factory | Entered Garrison 12396 | -4/Garrison | Triggered checkpoint 12578 | -4/Garrison | Triggered checkpoint 12588 | -4/Garrison | Garrison Relay disabled 12716 | -4/Garrison | Spotted B-86 Titan 12829 | -4/Garrison | Discovered new exit (range 5) 12957 | -4/Garrison | Entered Factory 12957 | -4/Factory | Accompanied by 3 allies 13204 | -4/Factory | Lost 3 parts (1p2n) 13266 | -4/Factory | Lost 5 parts (1n3u1w) 13428 | -4/Factory | Discovered new exit (range 5) 13466 | -4/Factory | Entered Upper Caves 13705 | -4/Upper Caves | Discovered new exit (range 11) 13721 | -4/Upper Caves | Entered another Upper Caves area 13803 | -4/Upper Caves | Learned location of Quarantine (-2) 13869 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14157 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14173 | -4/Upper Caves | Core integrity fell below 50% 14193 | -4/Upper Caves | Learned Research terminal intel 14273 | -4/Upper Caves | Encountered a Warlord checkpoint 14385 | -4/Upper Caves | Discovered new exit (range 15) 14402 | -4/Upper Caves | Entered Warlord 14439 | -4/Warlord | Discovered new exit (range 9) 14449 | -4/Warlord | Entered Proximity Caves 14453 | -3/Proximity Caves | System corruption reached 10% 14487 | -3/Proximity Caves | Lost 4 parts (2p1n1u) 15019 | -3/Proximity Caves | Lost 4 parts (2n1u1w) 15058 | -3/Proximity Caves | Released all parts (8) 15060 | -3/Proximity Caves | Core integrity fell below 20% 15079 | -3/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 15054_ Slug penetrates Wall. 15056_ Slug penetrates Earth. 15058_ Released Quantum Rifle. 15058_ Released Adv. Coolant Injector. 15058_ Released Relay Coupler [Grunt]. 15058_ Released Relay Coupler [Sentry]. 15058_ Released Relay Coupler [Brawler]. 15058_ Released Hcp. Storage Unit. 15058_ Released Graphene Brace. 15058_ Released Phasing Sabre. 15060_ Acquired Relay Coupler [NC]. 15060_ Slug penetrates Wall. 15060_ Penetrated by Slug. 15062_ Slug penetrates Earth. 15062_ Penetrated by Slug. 15064_ Acquired 25 matter. 15065_ Slug penetrates Earth. 15072_ Slug penetrates Wall. 15076_ Penetrated by Slug. 15076_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#####??????????????????????????????? | | ????????????### ??????????????????????????????? | | ????????????? ????????????? ??????????????? | | ?????????????? #???????????? ???????????? | | ??????????????? #####??????? ????????????? | | ????????##?????? ??????? ??????????? | | ????????# ##????# ###????## ?????????? | | ? ??## ##### ## ###### # ?????????? | | # ## ## % ??????????? | | # h ???????????? | | ?# #### @ #? ????????????? | | ?# ##?## ###### #????????????? | | ?# ##?## ###?### # ?????????????? | | ## #??# ##### # ??????????????? | | ## ##?# " #??????????????? | | ## ##### # $ ##?????????????? | | ###?## ##?# !!!#?????????????? | | #?????# #?# # ![!!##????????????? | | ######## #?# # % [![!!#????????????? | | ## #?#### = !!###???????????? | | " # #?# ! #???????????? | | """ #?## % #???????????? | | """" " ### #???????????? | | " """" ### ##" ## #???????????? | | " """""" ### %#### #? #??????????? | | """""" ## #??# ##? #??????????? | | """ " ## #######??###?? ##??????????? | | " ### #????????????? ##???????????? | | """""" #?# #????????????? #????????????? | | """""" " #?# #????????????? ????????????? | | "" """" #?# ?????????????? ????????????? | | " "" #?# # ?????????????? ???????????? | | " #?##?#??????????????# ???????????? | | #?????????????????????????????????? | | ### ####?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 35 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Resistance: KI 30 Resistance: EX 50 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 5 Energy Filtering 50 Force Boost 20 Relay Coupler Types 6 Relay Coupler Value 162 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Seismic Detector | -9/Materials | Hacked Reactive Plating | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Infiltrator Challenges ------------ None Game ------ Seed WaveRestorationCasing Manual? 0 Play Time 02:37:14 Cumulative 309.4 hours Start 2023.04.23 @ 14:52:55 End 2023.04.25 @ 15:37:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 12 Types 4/2/2/1/1/0/1/1/0 Lore% 85 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dd3fd20-5fd4-4bab-9758-7f80717ff579