Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.11 @ 07:14:01 Player: Ms Vella Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2043) 2043 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (194) 194 TOTAL SCORE: 6322 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 72 Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Machine Analyzer Improved Particle Charger Shock Absorption System Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Hover Unit Hover Unit Hover Unit Improved Hover Unit Backup Propulsion III > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Light Armor Plating Improved Shield Generator Hacking Suite System Shield > --- WEAPON ----------- Arc Projector Wave Gun > --- INVENTORY -------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Energy Filter Improved Particle Charger Weapon Cycler Shock Absorption System Improved Shield Generator EM Pulse Gun Mini Grenade Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 6 | . . 1 1 2 2 . Weapon . | . . . . . . . Parts Attached 79 | . 8 14 18 21 2 16 Power 10 | . 1 2 2 4 . 1 Engine 4 | . 1 2 . 1 . . Core 6 | . . . 2 3 . 1 Reactor . | . . . . . . . Propulsion 27 | . 3 3 9 7 . 5 Treads . | . . . . . . . Leg 15 | . 3 3 9 . . . Wheel . | . . . . . . . Hover 12 | . . . . 7 . 5 Flight . | . . . . . . . Utility 20 | . 1 3 3 7 2 4 Device 5 | . . 1 . 3 1 . Storage 2 | . 1 . . 1 . . Processor 3 | . . . . 2 . 1 Hackware 4 | . . . 1 . . 3 Protection 6 | . . 2 2 1 1 . Artifact . | . . . . . . . Weapon 22 | . 3 6 4 3 . 6 Energy Gun 14 | . 2 3 3 2 . 4 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . 1 2 . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 12 | . . 1 6 3 . 2 System Corruption 39 | . . 2 23 10 . 4 Parts Lost 37 | . . 4 10 . . 23 Power 3 | . . 1 1 . . 1 Propulsion 14 | . . 1 4 . . 9 Utility 10 | . . 1 2 . . 7 Weapon 10 | . . 1 3 . . 6 Highest Loss Streak 14 | . . 3 9 . . 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 83 87 82 95 95 64 Engine 6 | . 14 10 2 . . . Core 2 | . . . 4 7 6 2 Leg 16 | . 27 25 27 . . . Hover 9 | . . . . 29 26 17 Device 6 | . . 8 3 10 15 7 Storage 9 | . 14 11 9 7 6 2 Processor 4 | . . . . 10 13 11 Hackware 3 | . . . 8 7 6 8 Protection 5 | . . 9 9 5 6 2 Energy Gun 12 | . 13 10 11 14 13 6 Ballistic Gun 6 | . 13 10 4 . . . Naked Turns . | . . . . . . . Heaviest Build 46 | 13 29 32 35 29 31 46 Greatest Support 60 | 20 20 33 60 29 29 35 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 10 10 Average Capacity 12 | . 14 15 15 10 10 7 Most Carried 15 | . 15 15 14 14 9 10 Average Carried 10 | . 11 14 10 9 9 7 Final Capacity 15 | 8 15 15 15 10 10 5 Final Carried 15 | 6 15 12 14 10 9 4 Class Distribution -------------------- 44% | Mutant 20% | Scavenger-Mutant 14% | Hacker-Mutant 14% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1099 | 200 133 273 208 256 . 29 Remotely . | . . . . . . . Salvage Created 2419 | . 344 783 685 332 . 275 Parts 135 | . 18 42 39 12 . 24 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 4 | . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 50 | . 8 18 12 3 . 9 Guns 25 | . 6 11 7 1 . . AOE 23 | . 2 7 4 2 . 8 Classes Destroyed 13 | . 5 5 1 . . 2 Worker 1 | . . . . . . 1 Builder 2 | . . 1 . . . 1 Hauler 2 | . 2 . . . . . Recycler 4 | . 1 1 . 2 . . Mechanic 1 | . . . . . . 1 Operator 3 | . . 1 1 . . 1 Watcher 6 | . 1 2 1 2 . . Swarmer 20 | . 6 4 . 2 . 8 Grunt 17 | . 2 8 7 . . . Brawler 2 | . . 1 1 . . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 4 2 1 . 1 Hunter 2 | . . . 2 . . . Best Kill Streak 10 | . 3 10 8 3 . 7 Combat Bots Only 10 | . 3 10 4 2 . 5 Max Kills in Single Turn 5 | . 3 3 2 1 . 5 Gunslinging 1 | . 1 . . . . . Exploded 5 | . 2 3 2 1 . 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 3865 | . 287 573 813 185 12 1995 Core 1385 | . 96 85 173 17 12 1002 Absorbed by Shields 72 | . . . . 15 . 57 Regen/Repaired (Parts) 153 | . . . . 153 . . Core Remaining (%) 83 | 100 61 78 68 97 98 . Volleys Fired 156 | . 28 48 46 15 . 19 Largest 2 | . 2 2 2 2 . 2 Hottest 81 | . 60 63 80 80 . 81 Shots Fired 250 | . 47 80 72 29 . 22 Gun 232 | . 47 75 69 27 . 14 Cannon . | . . . . . . . Launcher 18 | . . 5 3 2 . 8 Special . | . . . . . . . Kinetic 75 | . 19 40 16 . . . Thermal 1 | . . . . . . 1 Explosive 18 | . . 5 3 2 . 8 Electromagnetic 156 | . 28 35 53 27 . 13 Robot Hit Streak 25 | . 11 25 25 10 . 16 Robot Miss Streak 2 | . 2 2 1 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 198 | . 30 68 64 19 . 17 Core Hits 132 | . 16 45 31 13 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . . 2 . . . . Destroy 1 | . . 1 . . . . Corrupt 1 | . . 1 . . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5873 | . 839 1630 1103 538 . 1763 Guns 2603 | . 417 870 852 336 . 128 Cannons . | . . . . . . . Explosions 3232 | . 421 745 251 202 . 1613 Melee . | . . . . . . . Ramming 38 | . 1 15 . . . 22 Kinetic 943 | . 159 539 245 . . . Thermal 529 | . 178 188 45 34 . 84 Explosive 2630 | . 243 484 206 168 . 1529 Electromagnetic 1733 | . 258 404 607 336 . 128 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 23 | . . 2 23 8 . 11 Average Corruption 5 | . . 2 11 4 . 5 Corruption Purged 4 | . . . . 4 . . Corruption Blocked . | . . . . . . . Effects 34 | . . 4 7 16 . 7 Message Errors 10 | . . . 2 4 . 4 Matter Fused 5 | . . 1 1 2 . 1 Heat Flow Errors 7 | . . 1 1 5 . . Energy Discharges 3 | . . 1 . 1 . 1 Data Loss (minor) 3 | . . . . 2 . 1 Data Loss (major) 2 | . . 1 . 1 . . Misfires 2 | . . . 1 1 . . Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 218 | . 4 27 1 . . 186 Projectiles . | . . . . . . . Explosions 218 | . 4 27 1 . . 186 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 350 | . 88 44 39 . . 179 Shots 9 | . 2 2 1 . . 4 Rammed 4 | . . . . . . 4 Targets Rammed 8 | . 1 3 . . . 4 Kicked 4 | . 1 3 . . . . Crushed . | . . . . . . . Highest Temperature 322 | . 27 322 136 210 . 64 Average Temperature 56 | . 13 74 35 67 . 17 Received Heat Transfer 804 | . 27 276 351 42 . 108 Effects 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Fried 11 | . 1 1 7 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 600 | . 200 250 50 50 . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . 2 4 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 799 | . 375 799 645 422 110 337 Initial 287 | . . 135 287 251 110 46 Average 265 | . 126 394 447 286 110 100 Maximum Alert Level 3 | . 1 3 2 2 . 1 Low Security (%) 30 | . 66 4 . . 100 97 Level 1 54 | . 33 75 40 90 . 2 Level 2 11 | . . 6 59 9 . . Level 3 3 | . . 14 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 2 2 1 . 5 Investigation 3 | . 1 . . 1 . 1 Extermination . | . . . . . . . Reinforcement 8 | . . 2 2 . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 2 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 15 30 19 9 1 26 Peak Tracking Total 15 | . 6 8 6 3 1 15 Tactical Retreats 6 | . 1 1 2 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 4 . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . 3 4 . . . 5 Max in Single Turn 2 | . 2 2 . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 15 | . 4 2 1 6 . 2 Terminals 9 | . 3 2 . 4 . . Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . . 1 . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 9 7 5 23 . 2 Successful 26 | . 3 4 5 13 . 1 Failed 20 | . 6 3 . 10 . 1 Catastrophic 4 | . 1 1 . 2 . . Database Lockouts . | . . . . . . . Manual 16 | . 4 3 . 8 . 1 Terminals 22 | . 6 7 . 9 . . Fabricators 1 | . . . . . . 1 Repair Stations 13 | . 3 . . 9 . 1 Recycling Units 5 | . . . . 5 . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 4 . 2 . . Prototype ID Bank 1 | . . 1 . . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . . 1 . . Alert Level 2 | . . 1 . 1 . . Recall Investigation 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 1 . . 8 . . Scan Component 4 | . . . . 4 . . Repair 4 | . . . . 4 . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 5 | . . . 5 . . . Insert Component 3 | . . . 3 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . 1 . 1 Terminals 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Fabricators 1 | . . . . . . 1 Download 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 2 1 6 . 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 4 . . Time 116 | . . . . 116 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . . 17 Total Damage 337 | . . . . . . 337 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3003 | . 797 653 398 774 53 328 Spaces Moved 1895 | 1 347 219 159 687 68 414 Core 96 | . . . . . . 96 Treads . | . . . . . . . Legs 726 | 1 347 219 159 . . . Wheels . | . . . . . . . Hover 1073 | . . . . 687 68 318 Flight . | . . . . . . . Fastest Speed 46 | 120 120 120 120 58 58 46 Average Speed 102 | 120 182 175 154 58 68 56 Slowest Speed 260 | 120 190 190 260 138 128 128 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 21 | 2 71 26 16 19 3 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 270 | . 29 105 36 12 . 88 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 270 | . 29 105 36 12 . 88 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2688 | . 465 405 232 1033 74 479 Wait 484 | . 57 113 8 286 5 15 Move 1889 | . 346 218 158 686 67 414 Hop . | . . . . . . . Pick Up 34 | . 14 3 2 9 . 6 Fast Attach 36 | . 4 6 7 10 1 8 Attach 19 | . 1 2 5 5 1 5 Detach 4 | . 2 . . 2 . . Swap 24 | . 3 6 6 6 . 3 Drop 33 | . 9 6 . 14 . 4 Fire 156 | . 28 48 46 15 . 19 Melee 1 | . . . . . . 1 Ram 4 | . . . . . . 4 Kick 4 | . 1 3 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 12) 777 | -10/Materials | Discovered new exit (range 3) 798 | -10/Materials | Entered another Materials area 798 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 979 | -9/Materials | Identified exit to Mines 979 | -9/Materials | Identified exit to Materials 1294 | -9/Materials | Lost 3 parts (1n1u1w) 1303 | -9/Materials | Destroyed 10 combat bots 1451 | -9/Materials | Entered another Materials area 1451 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -8/Materials | Lost 9 parts (1p3n2u3w) 1721 | -8/Materials | System corruption reached 10% 1843 | -8/Materials | Discovered new exit (range 4) 1849 | -8/Materials | Entered Factory 1849 | -7/Factory | Evolved 2 slots: Utility x2 1939 | -7/Factory | Build established: Scavenger-Mutant 2445 | -7/Factory | Repaired Imp. Hover Unit 2473 | -7/Factory | Repaired EM Pulse Gun 2500 | -7/Factory | Repaired Lgt. Armor Plating 2533 | -7/Factory | Repaired Mni. Grenade Launcher 2609 | -7/Factory | Discovered new exit (range 16) 2620 | -7/Factory | Identified exit to Factory 2623 | -7/Factory | Entered another Factory area 2623 | -6/Factory | Evolved 2 slots: Utility x2 2647 | -6/Factory | Discovered new exit (range 9) 2652 | -6/Factory | Identified exit to Factory 2676 | -6/Factory | Entered another Factory area 2676 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2869 | -5/Factory | Allied Derelicts emerged from ambush trap array 2907 | -5/Factory | Core integrity fell below 50% 2917 | -5/Factory | Lost 14 parts (1p6n4u3w) 2997 | -5/Factory | Core integrity fell below 20% 3000 | -5/Factory | Crushed by falling debris 3000 | -5/Factory | System corruption reached 10% 3004 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 02997_ Slug penetrates Wall. 02999_ Neutrino Reactor explodes. 02999_ Gyrokinetic Inverter destroyed. 02999_ Penetrated by Slug. 02999_ U-05 Engineer builds a Wall. 02999_ U-05 Engineer lays Concrete. 03000_ The unstable cave ceiling collapses. 03000_ Crushed by falling debris. 03000_ Machine Analyzer destroyed. 03000_ System corrupted by crushing effect (+3). 03000_ VTOL Module crushed. 03000_ The unstable cave ceiling collapses. 03000_ Acquired 13 matter. 03001_ K-01 Serf collects debris. 03001_ Penetrated by Slug. 03004_ System corrupted: Matter fused (-6). 03004_ Nuclear Reactor explodes. 03004_ Repair Station disabled. 03004_ K-01 Serf destroyed. 03004_ Axe destroyed. 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"" # ############/#?????? | | ???????????# [ ! # #??????????? ??????? | | ???????????###########+#### #??????????????????? | | ???????????????????? ???+ ?????""???????????? | | ??????????????????"""""""?# ????T????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Dispersion Rifle | -5/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipVariableMantle Manual? 0 Play Time 00:42:00 Cumulative 883.2 hours Start 2022.04.11 @ 06:31:53 End 2022.04.11 @ 07:14:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 176 Rogue 1 Adventurer 175 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(100)|SATURATION(100)|LOW_CONTRAST(13,24,33) Steam 1 RUN: f94af7f8-06ee-4f0c-a5dd-8fbc16c61cbe