Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:32:48 Player: SunoPerson Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2516) 2516 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (998) 998 TOTAL SCORE: 5944 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 261 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 160/160 System Corruption 2% Temperature Cool (60) Movement Walking (192) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (3) ------ Huge Storage Unit Powered Armor Relay Coupler [Swarmer] (44) > --- WEAPON (3) ------- Heavy Plasma Cannon Gauss Rifle > --- INVENTORY (25) --- Light Deuterium Engine Light Nuclear Core Aluminum Leg Cryofiber Web Cooling System Structural Scanner Sensor Array Signal Interpreter Improved Targeting Computer Particle Charger Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Powered Armor Focal Shield Arc Projector Minigun Makeshift Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Relay Coupler [Swarmer] Relay Coupler [Grunt] > --- WEAPON ----------- Heavy Plasma Cannon Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Titanium Leg Cryofiber Web Cooling System Structural Scanner Sensor Array Signal Interpreter Improved Targeting Computer Particle Charger Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Powered Armor Powered Armor Arc Projector Arc Projector Minigun Makeshift Axe [Rating: 37] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Hackware Relay Coupler [Swarmer] Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 90 | 8 16 20 1 29 16 Power 12 | 1 2 2 . 5 2 Engine 9 | 1 2 2 . 4 . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 28 | 3 4 9 . 7 5 Treads 6 | 1 . . . 4 1 Leg 22 | 2 4 9 . 3 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 3 . . 4 4 Device 4 | 1 2 . . 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 2 | . . . . . 2 Protection 5 | . . . . 3 2 Artifact . | . . . . . . Weapon 37 | 2 7 9 1 13 5 Energy Gun 9 | 2 2 3 . 1 1 Energy Cannon 3 | . . 1 . 1 1 Ballistic Gun 15 | . 5 1 . 7 2 Ballistic Cannon 2 | . . 1 . 1 . Launcher 4 | . . 3 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 31 | . 5 3 . 15 8 Power 7 | . 1 . . 5 1 Propulsion 9 | . 1 1 . 4 3 Utility 2 | . . . . 1 1 Weapon 13 | . 3 2 . 5 3 Highest Loss Streak 12 | . 2 1 . 12 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 91 90 100 97 95 Engine 10 | . 13 11 11 7 6 Treads 7 | . . . . 4 31 Leg 23 | . 20 34 44 30 2 Device 10 | . 14 11 11 9 4 Storage 11 | . 14 11 11 9 9 Hackware 1 | . . . . . 8 Protection 3 | . . . . 8 4 Energy Gun 4 | . 6 9 4 . 2 Energy Cannon 3 | . . 1 11 7 5 Ballistic Gun 12 | . 21 4 . 10 9 Ballistic Cannon 1 | . . 4 . 3 . Slashing Weapon 1 | . . . 6 2 1 Special Melee Weapon 1 | . . . . 1 7 Naked Turns . | . . . . . . Heaviest Build 110 | 12 89 93 93 105 110 Greatest Support 88 | 20 20 68 61 88 88 Greatest Overweight (x) 29 | . 8 29 1 2 6 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 6 17 25 25 25 25 Most Carried 25 | 1 10 24 25 25 21 Average Carried 15 | . 7 15 24 22 17 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 1 10 24 25 13 18 Class Distribution -------------------- 74% | Mutant 15% | Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1770 | 159 323 215 85 686 302 Remotely . | . . . . . . Salvage Created 2780 | 27 690 429 42 1022 570 Parts 159 | 4 37 35 2 44 37 Haulers Intercepted 3 | . 1 . . 2 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 55 | . 14 11 3 15 12 Melee 2 | . . . . 2 . Guns 34 | . 14 3 3 8 6 Cannons 16 | . . 5 . 5 6 AOE 3 | . . 3 . . . Classes Destroyed 13 | 1 5 4 . . 3 Worker 2 | . . 1 . 1 . Builder 1 | . . 1 . . . Tunneler 1 | 1 . . . . . Hauler 3 | . 1 . . 2 . Recycler 3 | . 1 . . 2 . Operator 1 | . . 1 . . . Watcher 4 | . 2 . . 2 . Swarmer 6 | . 3 . 3 . . Cutter 2 | . . . . . 2 Grunt 31 | . 11 6 . 10 4 Sentry 12 | . . 5 . 5 2 Hunter 3 | . . . . . 3 Programmer 1 | . . . . . 1 Best Kill Streak 6 | 1 4 2 3 6 2 Combat Bots Only 5 | . 4 2 3 5 2 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 534 | . 117 54 13 181 169 Missed 111 | . 23 8 2 43 35 Damage Taken 5634 | . 1018 594 88 2223 1711 Core 801 | . 144 99 . 340 218 Absorbed by Shields 64 | . . . . . 64 Redirected to Shielding 50 | . . . . 50 . Regen/Repaired (Parts) 238 | . 74 . . 164 . Core Remaining (%) 72 | 100 42 . 75 . . Volleys Fired 239 | 3 75 39 6 60 56 Largest 3 | 2 2 2 2 3 2 Hottest 145 | 80 105 133 133 144 145 Shots Fired 480 | 5 145 76 11 140 103 Gun 351 | 5 145 51 5 77 68 Cannon 119 | . . 17 6 61 35 Launcher 10 | . . 8 . 2 . Special . | . . . . . . Kinetic 275 | . 93 45 . 93 44 Thermal 176 | 2 46 23 11 45 49 Explosive 10 | . . 8 . 2 . Electromagnetic 19 | 3 6 . . . 10 Robot Hit Streak 18 | 2 11 11 9 18 8 Robot Miss Streak 5 | 3 5 3 2 4 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 337 | 2 96 47 6 99 87 Core Hits 135 | 2 38 24 3 42 26 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 5 2 . 1 . Burn 6 | . 5 1 . . . Destroy 1 | . . 1 . . . Sever 1 | . . . . 1 . Melee Attacks 51 | . . . . 14 37 Impact . | . . . . . . Slashing 7 | . . . . 7 . Piercing . | . . . . . . Sneak Attacks 34 | . . . . 9 25 Combat Hostiles 3 | . . . . . 3 Follow-up Attacks . | . . . . . . Damage Inflicted 5197 | 35 975 825 98 2142 1122 Guns 2800 | 23 966 299 54 796 662 Cannons 1666 | . . 226 44 936 460 Explosions 258 | . . 254 . 4 . Melee 348 | . . . . 348 . Ramming 125 | 12 9 46 . 58 . Kinetic 2349 | . 536 346 . 1111 356 Thermal 1995 | 10 402 179 98 621 685 Explosive 258 | . . 254 . 4 . Electromagnetic 122 | 13 28 . . . 81 Impact . | . . . . . . Slashing 348 | . . . . 348 . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . 1 2 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . 11 . . 4 9 Message Errors 5 | . 2 . . 1 2 Matter Fused 6 | . 4 . . . 2 Heat Flow Errors 2 | . 2 . . . . Energy Discharges 5 | . 3 . . 1 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Alerts 3 | . . . . . 3 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 3 | . . . 1 2 . Projectiles 3 | . . . 1 2 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . 2 . 2 . Impact . | . . . . . . Kinetic 4 | . . 2 . 2 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 17 | 5 3 4 . 5 . Kicked 17 | 5 3 4 . 5 . Crushed . | . . . . . . Highest Temperature 543 | 36 271 124 330 543 243 Average Temperature 98 | 20 87 33 156 147 73 Received Heat Transfer 2049 | . 498 264 . 1017 270 Effects 7 | . 1 . . 6 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . 1 . . . . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 3 . . 1 2 Heat Transferred 4302 | 25 1481 481 222 1073 1020 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 442 | 5 279 144 70 231 442 Initial 61 | . 3 . . 27 61 Average 112 | . 94 58 67 66 276 Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 79 | 100 86 100 100 91 27 Level 1 15 | . 13 . . 8 47 Level 2 4 | . . . . . 25 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 3 . 3 . Investigation 4 | . 1 1 . 2 . Extermination . | . . . . . . Reinforcement 5 | . 2 2 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 4 | . 1 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 23 17 3 27 28 Peak Tracking Total 8 | . 8 3 3 8 5 Tactical Retreats 4 | . 2 . . 1 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 5 | . 2 . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 5 | . . 1 . 3 1 Max in Single Turn 1 | . . 1 . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 18 | . 4 4 . 9 1 Terminals 14 | . 3 4 . 6 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 61 | . 18 14 . 27 2 Successful 36 | . 11 6 . 18 1 Failed 25 | . 7 8 . 9 1 Catastrophic 3 | . 2 . . 1 . Database Lockouts . | . . . . . . Manual 10 | . 3 2 . 5 . Terminals 49 | . 15 14 . 18 2 Fabricators . | . . . . . . Repair Stations 7 | . 3 . . 4 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 2 | . . . . 2 . Terminal Hacks 26 | . 9 6 . 10 1 Record 6 | . 2 . . 4 . Robot Analysis 4 | . 3 . . 1 . Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 2 | . . 1 . . 1 Alert Level 4 | . 1 1 . 2 . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 2 . . . . Dispatch Records 2 | . . 1 . 1 . Maintenance Status 1 | . . 1 . . . Assault Status 1 | . . 1 . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . . 4 . Scan Component 3 | . 1 . . 2 . Repair 3 | . 1 . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 4 . 8 1 Full Trace Events 5 | . . 3 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . 2 . Time 117 | . 26 . . 91 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 10 | . . . . 5 5 Non-combat 5 | . . . . 5 . Combat 5 | . . . . . 5 Robot Hacks Applied 12 | . . . . 7 5 parse_system 4 | . . . . 2 2 no_distress 3 | . . . . 3 . find_recycling 1 | . . . . 1 . find_station 1 | . . . . 1 . overwrite_iff 3 | . . . . . 3 Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Attached 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired 9 | . . . . . 9 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies 12 | . . . . . 12 Largest Group 6 | . . . . . 6 Highest-Rated Group 140 | . . . . . 140 Highest-Rated Ally 40 | . . . . . 40 Total Orders . | . . . . . . Ally Attacks 55 | . . . . . 55 Total Damage 1040 | . . . . . 1040 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total 4 | . 3 . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 6108 | 88 1855 1206 219 1576 1164 Spaces Moved 2168 | 50 604 396 101 619 398 Core 7 | 5 . 2 . . . Treads 450 | 4 . . . 82 364 Legs 1711 | 41 604 394 101 537 34 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 192 197 197 192 Average Speed 229 | 116 256 260 197 201 226 Slowest Speed 1500 | 160 680 1500 197 270 540 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 81 37 26 39 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . . 65 . 3 . Melee . | . . . . . . Projectile 4 | . . 1 . 3 . AOE 64 | . . 64 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2841 | 70 783 490 110 829 559 Wait 181 | 3 64 7 2 71 34 Move 2163 | 49 603 395 100 618 398 Hop . | . . . . . . Pick Up 59 | 1 13 17 1 17 10 Fast Attach 20 | 8 2 5 . 1 4 Attach 29 | . 3 2 . 18 6 Detach . | . . . . . . Swap 42 | . 11 13 1 11 6 Drop 34 | 1 9 8 . 14 2 Fire 239 | 3 75 39 6 60 56 Melee 51 | . . . . 14 37 Ram . | . . . . . . Kick 17 | 5 3 4 . 5 . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Discovered new exit (range 16) 348 | -10/Materials | Discovered new exit (range 10) 449 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Build established: Mutant 797 | -10/Materials | Repaired Aluminum Leg 810 | -10/Materials | Discovered new exit (range 7) 1034 | -10/Materials | Core integrity fell below 50% 1944 | -10/Materials | Entered another Materials area 1944 | -9/Materials | Evolved 2 slots: Propulsion x2 2473 | -9/Materials | Build established: Scavenger-Mutant 2819 | -9/Materials | Build established: Mutant 2963 | -9/Materials | Discovered new exit (range 4) 3009 | -9/Materials | Discovered new exit (range 7) 3150 | -9/Materials | Entered Mines 3227 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3343 | -9/Mines | Discovered new exit (range 10) 3369 | -9/Mines | Entered Materials 3369 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3857 | -8/Materials | Build established: Tank 4204 | -8/Materials | Discovered new exit (range 14) 4224 | -8/Materials | Identified exit to Garrison 4568 | -8/Materials | Repaired Broken Titanium Leg? 4627 | -8/Materials | Repaired Titanium Leg 4722 | -8/Materials | Core integrity fell below 50% 4767 | -8/Materials | Lost 12 parts (2p4n1u5w) 4945 | -8/Materials | Entered Garrison 4960 | -8/Garrison | Triggered checkpoint 4975 | -8/Garrison | Build established: Mutant 5030 | -8/Garrison | Triggered checkpoint 5082 | -8/Garrison | Triggered checkpoint 5152 | -8/Garrison | Installed Relay Interface Framework 5314 | -8/Garrison | Found Powered Armor 5318 | -8/Garrison | Found Powered Armor 5344 | -8/Garrison | Lost 4 allies 5432 | -8/Garrison | Lost 3 allies 5657 | -8/Garrison | Garrison Relay disabled 5919 | -8/Garrison | Core integrity fell below 20% 6006 | -8/Garrison | Lost 5 parts (1p2n1u1w) 6082 | -8/Garrison | Triggered checkpoint 6109 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Field strength at 85. C-30 ARC bursts open, deploying its payload. H-55 Commando unfolds itself. Field strength at 49. Field strength at 32. Field strength at 3. Stasis field depleted. Jacked S-10 Pest... >>overwrite_iff Rewriting IFF filter. Jacked S-10 Pest... >>overwrite_iff Rewriting IFF filter. S-10 Pest triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 95. Slug penetrates Wall. P-60 Hacker fails to hack S-10 Pest. Imp. Datajack destroyed. S-10 Pest destroyed. 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