Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:32:48

Player: SunoPerson

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (2516)     2516
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (998)                998
              TOTAL SCORE: 5944

 Bonus
-------
High Alert Combat Kills    37
Follower Combat Kills      261
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     243/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (60)
Movement                   Walking (192) Ox1
Location                   -8/Garrison

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
            Aluminum Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Titanium Leg
>           --- UTILITY (3) ------
            Huge Storage Unit
            Powered Armor
            Relay Coupler [Swarmer] (44)
>           --- WEAPON (3) -------
      Heavy Plasma Cannon
            Gauss Rifle
>           --- INVENTORY (25) ---
      Light Deuterium Engine
      Light Nuclear Core
            Aluminum Leg
            Cryofiber Web
            Cooling System
            Structural Scanner
            Sensor Array
            Signal Interpreter
   Improved Targeting Computer
            Particle Charger
      Light Armor Plating
   Hardened Medium Armor Plating
   Improved Light Armor Plating
            Powered Armor
            Focal Shield
            Arc Projector
            Minigun
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
   Advanced Treads
   Advanced Treads
   Advanced Treads
   Advanced Treads
>           --- UTILITY ----------
            Huge Storage Unit
            Relay Coupler [Swarmer]
            Relay Coupler [Grunt]
>           --- WEAPON -----------
      Heavy Plasma Cannon
      Heavy Assault Rifle
   Improved Datajack
>           --- INVENTORY --------
      Light Nuclear Core
            Aluminum Leg
            Aluminum Leg
            Titanium Leg
            Cryofiber Web
            Cooling System
            Structural Scanner
            Sensor Array
            Signal Interpreter
   Improved Targeting Computer
            Particle Charger
      Light Armor Plating
   Hardened Medium Armor Plating
   Improved Light Armor Plating
            Powered Armor
            Powered Armor
            Arc Projector
            Arc Projector
            Minigun
  Makeshift Axe
[Rating: 37]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Advanced Treads
  Leg                      Titanium Leg
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Hackware                 Relay Coupler [Swarmer]
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             90   | 8   16  20  1   29  16  
  Power                    12   | 1   2   2   .   5   2   
    Engine                 9    | 1   2   2   .   4   .   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 3   4   9   .   7   5   
    Treads                 6    | 1   .   .   .   4   1   
    Leg                    22   | 2   4   9   .   3   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   3   .   .   4   4   
    Device                 4    | 1   2   .   .   1   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   2   
    Protection             5    | .   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   37   | 2   7   9   1   13  5   
    Energy Gun             9    | 2   2   3   .   1   1   
    Energy Cannon          3    | .   .   1   .   1   1   
    Ballistic Gun          15   | .   5   1   .   7   2   
    Ballistic Cannon       2    | .   .   1   .   1   .   
    Launcher               4    | .   .   3   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   1   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 31   | .   5   3   .   15  8   
  Power                    7    | .   1   .   .   5   1   
  Propulsion               9    | .   1   1   .   4   3   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   13   | .   3   2   .   5   3   
  Highest Loss Streak      12   | .   2   1   .   12  5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  90  100 97  95  
  Engine                   10   | .   13  11  11  7   6   
  Treads                   7    | .   .   .   .   4   31  
  Leg                      23   | .   20  34  44  30  2   
  Device                   10   | .   14  11  11  9   4   
  Storage                  11   | .   14  11  11  9   9   
  Hackware                 1    | .   .   .   .   .   8   
  Protection               3    | .   .   .   .   8   4   
  Energy Gun               4    | .   6   9   4   .   2   
  Energy Cannon            3    | .   .   1   11  7   5   
  Ballistic Gun            12   | .   21  4   .   10  9   
  Ballistic Cannon         1    | .   .   4   .   3   .   
  Slashing Weapon          1    | .   .   .   6   2   1   
  Special Melee Weapon     1    | .   .   .   .   1   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             110  | 12  89  93  93  105 110 
  Greatest Support         88   | 20  20  68  61  88  88  
  Greatest Overweight (x)  29   | .   8   29  1   2   6   
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         22   | 6   17  25  25  25  25  
  Most Carried             25   | 1   10  24  25  25  21  
  Average Carried          15   | .   7   15  24  22  17  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 1   10  24  25  13  18  

 Class Distribution 
--------------------
 74% | Mutant
 15% | Tank
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
   Tank | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Matter Collected           1770 | 159  323  215  85   686  302  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2780 | 27   690  429  42   1022 570  
  Parts                    159  | 4    37   35   2    44   37   
Haulers Intercepted        3    | .    1    .    .    2    .    
Recyclers Shooed           1    | .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Combat Hostiles Destroyed  55   | .   14  11  3   15  12  
  Melee                    2    | .   .   .   .   2   .   
  Guns                     34   | .   14  3   3   8   6   
  Cannons                  16   | .   .   5   .   5   6   
  AOE                      3    | .   .   3   .   .   .   
Classes Destroyed          13   | 1   5   4   .   .   3   
  Worker                   2    | .   .   1   .   1   .   
  Builder                  1    | .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   2   .   
  Recycler                 3    | .   1   .   .   2   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  4    | .   2   .   .   2   .   
  Swarmer                  6    | .   3   .   3   .   .   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    31   | .   11  6   .   10  4   
  Sentry                   12   | .   .   5   .   5   2   
  Hunter                   3    | .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           6    | 1   4   2   3   6   2   
  Combat Bots Only         5    | .   4   2   3   5   2   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Hostile Shots Fired        534  | .    117  54   13   181  169  
  Missed                   111  | .    23   8    2    43   35   
Damage Taken               5634 | .    1018 594  88   2223 1711 
  Core                     801  | .    144  99   .    340  218  
  Absorbed by Shields      64   | .    .    .    .    .    64   
  Redirected to Shielding  50   | .    .    .    .    50   .    
  Regen/Repaired (Parts)   238  | .    74   .    .    164  .    
Core Remaining (%)         72   | 100  42   .    75   .    .    
Volleys Fired              239  | 3    75   39   6    60   56   
  Largest                  3    | 2    2    2    2    3    2    
  Hottest                  145  | 80   105  133  133  144  145  
Shots Fired                480  | 5    145  76   11   140  103  
  Gun                      351  | 5    145  51   5    77   68   
  Cannon                   119  | .    .    17   6    61   35   
  Launcher                 10   | .    .    8    .    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  275  | .    93   45   .    93   44   
  Thermal                  176  | 2    46   23   11   45   49   
  Explosive                10   | .    .    8    .    2    .    
  Electromagnetic          19   | 3    6    .    .    .    10   
  Robot Hit Streak         18   | 2    11   11   9    18   8    
  Robot Miss Streak        5    | 3    5    3    2    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           337  | 2    96   47   6    99   87   
  Core Hits                135  | 2    38   24   3    42   26   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    5    2    .    1    .    
    Burn                   6    | .    5    1    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
    Sever                  1    | .    .    .    .    1    .    
Melee Attacks              51   | .    .    .    .    14   37   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    7    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            34   | .    .    .    .    9    25   
    Combat Hostiles        3    | .    .    .    .    .    3    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5197 | 35   975  825  98   2142 1122 
  Guns                     2800 | 23   966  299  54   796  662  
  Cannons                  1666 | .    .    226  44   936  460  
  Explosions               258  | .    .    254  .    4    .    
  Melee                    348  | .    .    .    .    348  .    
  Ramming                  125  | 12   9    46   .    58   .    
  Kinetic                  2349 | .    536  346  .    1111 356  
  Thermal                  1995 | 10   402  179  98   621  685  
  Explosive                258  | .    .    254  .    4    .    
  Electromagnetic          122  | 13   28   .    .    .    81   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 348  | .    .    .    .    348  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    1    .    .    1    2    
  Average Corruption       1    | .    1    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    11   .    .    4    9    
    Message Errors         5    | .    2    .    .    1    2    
    Matter Fused           6    | .    4    .    .    .    2    
    Heat Flow Errors       2    | .    2    .    .    .    .    
    Energy Discharges      5    | .    3    .    .    1    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    .    
    Alerts                 3    | .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    1    2    .    
  Projectiles              3    | .    .    .    1    2    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    2    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    2    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             17   | 5    3    4    .    5    .    
  Kicked                   17   | 5    3    4    .    5    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        543  | 36   271  124  330  543  243  
  Average Temperature      98   | 20   87   33   156  147  73   
  Received Heat Transfer   2049 | .    498  264  .    1017 270  
  Effects                  7    | .    1    .    .    6    .    
    Shutdowns              2    | .    .    .    .    2    .    
    Energy Bleed           1    | .    1    .    .    .    .    
    Interference           2    | .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    3    .    .    1    2    
  Heat Transferred         4302 | 25   1481 481  222  1073 1020 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Peak Influence             442  | 5   279 144 70  231 442 
  Initial                  61   | .   3   .   .   27  61  
  Average                  112  | .   94  58  67  66  276 
Maximum Alert Level        2    | .   1   .   .   1   2   
  Low Security (%)         79   | 100 86  100 100 91  27  
  Level 1                  15   | .   13  .   .   8   47  
  Level 2                  4    | .   .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   3   3   .   3   .   
  Investigation            4    | .   1   1   .   2   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Distress Signals           4    | .   1   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              98   | .   23  17  3   27  28  
  Peak Tracking Total      8    | .   8   3   3   8   5   
  Tactical Retreats        4    | .   2   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Traps Triggered            5    | .   2   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar 
Machines Disabled          5    | .   .   1   .   3   1   
  Max in Single Turn       1    | .   .   1   .   1   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Machines Accessed          18   | .   4   4   .   9   1   
  Terminals                14   | .   3   4   .   6   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                61   | .   18  14  .   27  2   
  Successful               36   | .   11  6   .   18  1   
  Failed                   25   | .   7   8   .   9   1   
    Catastrophic           3    | .   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   3   2   .   5   .   
  Terminals                49   | .   15  14  .   18  2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   3   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             26   | .   9   6   .   10  1   
  Record                   6    | .   2   .   .   4   .   
  Robot Analysis           4    | .   3   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   1   .   .   1   
  Alert Level              4    | .   1   1   .   2   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Dispatch Records         2    | .   .   1   .   1   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   4   .   
  Scan Component           3    | .   1   .   .   2   .   
  Repair                   3    | .   1   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   3   4   .   8   1   
  Full Trace Events        5    | .   .   3   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   2   .   
  Time                     117  | .   26  .   .   91  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              10   | .   .   .   .   5   5   
  Non-combat               5    | .   .   .   .   5   .   
  Combat                   5    | .   .   .   .   .   5   
Robot Hacks Applied        12   | .   .   .   .   7   5   
  parse_system             4    | .   .   .   .   2   2   
  no_distress              3    | .   .   .   .   3   .   
  find_recycling           1    | .   .   .   .   1   .   
  find_station             1    | .   .   .   .   1   .   
  overwrite_iff            3    | .   .   .   .   .   3   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
  Attached                 2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   9   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Total Allies               12   | .    .    .    .    .    12   
  Largest Group            6    | .    .    .    .    .    6    
  Highest-Rated Group      140  | .    .    .    .    .    140  
  Highest-Rated Ally       40   | .    .    .    .    .    40   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               55   | .    .    .    .    .    55   
  Total Damage             1040 | .    .    .    .    .    1040 
  Kills                    8    | .    .    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar 
Robot Analysis Total       4    | .   3   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  
Turns Passed               6108 | 88   1855 1206 219  1576 1164 
Spaces Moved               2168 | 50   604  396  101  619  398  
  Core                     7    | 5    .    2    .    .    .    
  Treads                   450  | 4    .    .    .    82   364  
  Legs                     1711 | 41   604  394  101  537  34   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  192  197  197  192  
  Average Speed            229  | 116  256  260  197  201  226  
  Slowest Speed            1500 | 160  680  1500 197  270  540  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    81   37   26   39   45   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          68   | .    .    65   .    3    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    1    .    3    .    
  AOE                      64   | .    .    64   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar 
Total                      2841 | 70  783 490 110 829 559 
  Wait                     181  | 3   64  7   2   71  34  
  Move                     2163 | 49  603 395 100 618 398 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  59   | 1   13  17  1   17  10  
  Fast Attach              20   | 8   2   5   .   1   4   
  Attach                   29   | .   3   2   .   18  6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     42   | .   11  13  1   11  6   
  Drop                     34   | 1   9   8   .   14  2   
  Fire                     239  | 3   75  39  6   60  56  
  Melee                    51   | .   .   .   .   14  37  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     17   | 5   3   4   .   5   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub])
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Discovered new exit (range 16)
  348 | -10/Materials | Discovered new exit (range 10)
  449 | -10/Materials | Discovered new exit (range 16)
  694 | -10/Materials | Discovered new exit (range 16)
  706 | -10/Materials | Build established: Mutant
  797 | -10/Materials | Repaired Aluminum Leg
  810 | -10/Materials | Discovered new exit (range 7)
 1034 | -10/Materials | Core integrity fell below 50%
 1944 | -10/Materials | Entered another Materials area
 1944 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2473 | -9/Materials  | Build established: Scavenger-Mutant
 2819 | -9/Materials  | Build established: Mutant
 2963 | -9/Materials  | Discovered new exit (range 4)
 3009 | -9/Materials  | Discovered new exit (range 7)
 3150 | -9/Materials  | Entered Mines
 3227 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3343 | -9/Mines      | Discovered new exit (range 10)
 3369 | -9/Mines      | Entered Materials
 3369 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3857 | -8/Materials  | Build established: Tank
 4204 | -8/Materials  | Discovered new exit (range 14)
 4224 | -8/Materials  | Identified exit to Garrison
 4568 | -8/Materials  | Repaired Broken Titanium Leg?
 4627 | -8/Materials  | Repaired Titanium Leg
 4722 | -8/Materials  | Core integrity fell below 50%
 4767 | -8/Materials  | Lost 12 parts (2p4n1u5w)
 4945 | -8/Materials  | Entered Garrison
 4960 | -8/Garrison   | Triggered checkpoint
 4975 | -8/Garrison   | Build established: Mutant
 5030 | -8/Garrison   | Triggered checkpoint
 5082 | -8/Garrison   | Triggered checkpoint
 5152 | -8/Garrison   | Installed Relay Interface Framework
 5314 | -8/Garrison   | Found Powered Armor
 5318 | -8/Garrison   | Found Powered Armor
 5344 | -8/Garrison   | Lost 4 allies
 5432 | -8/Garrison   | Lost 3 allies
 5657 | -8/Garrison   | Garrison Relay disabled
 5919 | -8/Garrison   | Core integrity fell below 20%
 6006 | -8/Garrison   | Lost 5 parts (1p2n1u1w)
 6082 | -8/Garrison   | Triggered checkpoint
 6109 | -8/Garrison   | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
Field strength at 85.
C-30 ARC bursts open, deploying its payload.
H-55 Commando unfolds itself.
Field strength at 49.
Field strength at 32.
Field strength at 3.
Stasis field depleted.
Jacked S-10 Pest...
>>overwrite_iff
Rewriting IFF filter.
Jacked S-10 Pest...
>>overwrite_iff
Rewriting IFF filter.
S-10 Pest triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 95.
Slug penetrates Wall. <x2>
P-60 Hacker fails to hack S-10 Pest.
Imp. Datajack destroyed.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????## ##?????#%  #????+?? |
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| ?????????????????#            ==*                  |
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| ????????????????+#   ##    ##   ###??????????????? |
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| ????????????????????????????#  ##### ##  #???# #?? |
| ?????????????????+??????????#  "     ##  #???#+### |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             400
Core Shielding             20
Evasion (%)                55
Recoil Reduction           4
Relay Coupler Types        2
Relay Coupler Value        93

 Item Schematics 
-----------------
 Particle Charger | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              OpticalMinesnifferBlaster
  Manual?         0
Play Time         00:59:29
  Cumulative      4.3 hours
  Start           2024.03.31 @ 21:23:25
  End             2024.03.31 @ 22:32:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d05dcae-a5c7-48c9-85d3-0d9c29093122