Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 22:24:42

Player: ywiktor

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (57)      285
Value Destroyed (2083)     2083
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (717)                717
              TOTAL SCORE: 7145

 Bonus
-------
Follower Combat Kills      117
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     231/300
Energy                     84/100
System Corruption          1%
Temperature                Cool (16)
Movement                   Flying (42)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Enhanced Flexi-carbon Leg
  Improved Cesium-ion Thruster
           Electron Diverter
>          --- UTILITY (5) ------
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Advanced Weight Redist. System
           Transmission Jammer

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
  Experimental Myomer Leg
               VTOL Module
      Improved Cesium-ion Thruster
               Electron Diverter
>              --- UTILITY ----------
      Improved Targeting Computer
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Improved Weapon Shielding
               Hacking Suite
>              --- WEAPON -----------
      Enhanced Force Rifle
               Longsword +1
>              --- INVENTORY --------
               Nuclear Core
      Advanced Weight Redist. System
               Transmission Jammer
         Heavy Rocket Launcher
               Chainsword
[Rating: 57]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | 6   8   .   11  9   7   .   16  17  .   .   10  
  Power                    7    | 1   1   .   1   1   .   .   1   1   .   .   1   
    Engine                 5    | 1   1   .   1   1   .   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   2   .   3   5   .   .   7   9   .   .   4   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    21   | 2   2   .   3   5   .   .   7   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   8   .   .   2   
  Utility                  19   | 1   3   .   1   .   4   .   3   6   .   .   1   
    Device                 8    | .   2   .   1   .   1   .   1   2   .   .   1   
    Storage                5    | 1   1   .   .   .   3   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   2   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   .   6   3   3   .   5   1   .   .   4   
    Energy Gun             8    | .   2   .   2   1   .   .   1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   2   1   2   .   1   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               4    | .   .   .   2   1   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   2   .   .   1   .   .   4   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   2   .   .   .   .   .   .   .   
Parts Lost                 23   | .   1   .   .   4   .   .   1   8   .   .   9   
  Power                    4    | .   .   .   .   1   .   .   1   2   .   .   .   
  Propulsion               8    | .   .   .   .   3   .   .   .   3   .   .   2   
  Utility                  5    | .   .   .   .   .   .   .   .   2   .   .   3   
  Weapon                   6    | .   1   .   .   .   .   .   .   1   .   .   4   
  Highest Loss Streak      8    | .   1   .   .   1   .   .   1   8   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  100 100 100 98  100 91  84  69  69  68  
  Engine                   9    | .   14  14  11  11  11  11  6   4   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   4   .   .   .   
  Leg                      25   | .   28  28  33  33  33  33  27  .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   24  15  15  19  
  Device                   16   | .   9   14  22  22  20  22  16  4   .   .   1   
  Storage                  9    | .   14  14  11  11  12  11  9   .   .   .   .   
  Processor                5    | .   .   .   .   .   .   .   9   22  23  23  19  
  Energy Gun               7    | .   5   14  7   11  11  11  5   .   .   .   4   
  Ballistic Gun            8    | .   22  14  11  6   9   11  4   4   .   .   .   
  Launcher                 1    | .   .   .   3   4   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   7   7   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 14  31  31  38  38  33  33  41  32  5   5   10  
  Greatest Support         54   | 20  20  20  30  30  30  30  54  54  10  10  18  
  Greatest Overweight (x)  2    | .   1   1   1   1   1   1   1   2   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   1   .   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | 6   12  15  15  15  15  15  15  5   5   5   5   
  Most Carried             15   | 4   15  15  15  15  15  15  15  15  5   5   5   
  Average Carried          12   | 2   11  15  14  14  14  15  14  5   5   5   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 4   15  15  15  14  15  15  15  5   5   5   3   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 30% | Mutant
 10% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
         Sprinter | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
         Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Matter Collected           1458 | 209 151 .   304 203 .   .   147 225 101 .   118 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2361 | .   314 .   646 293 .   .   347 91  101 .   569 
  Parts                    110  | .   19  .   39  18  .   .   14  4   4   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   .   4   .   9   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Combat Hostiles Destroyed  54   | .   9   .   15  11  .   .   7   1   2   .   9   
  Melee                    9    | .   .   .   .   .   .   .   2   1   2   .   4   
  Guns                     29   | .   9   .   12  5   .   .   3   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   2   .   .   .   .   
  AOE                      14   | .   .   .   3   6   .   .   .   .   .   .   5   
Classes Destroyed          11   | .   2   .   3   1   .   .   .   .   .   .   5   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Swarmer                  12   | .   3   .   .   6   .   .   .   .   .   .   3   
  Grunt                    26   | .   6   .   9   5   .   .   4   .   2   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   5   .   .   .   3   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   3   .   3   5   .   .   3   1   1   .   5   
  Combat Bots Only         5    | .   3   .   3   4   .   .   3   1   1   .   5   
Max Kills in Single Turn   3    | .   1   .   2   3   .   .   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Hostile Shots Fired        446  | .    60   .    73   55   .    .    43   9    2    .    204  
  Missed                   196  | .    24   .    23   15   .    .    11   5    2    .    116  
Damage Taken               3893 | .    410  .    574  550  .    .    524  633  .    .    1202 
  Core                     987  | .    70   .    66   87   .    .    47   183  .    .    534  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    .    .    .    .    84   .    .    22   
Core Remaining (%)         81   | 100  .    72   .    .    .    61   91   .    .    .    .    
Volleys Fired              102  | .    17   .    30   31   .    .    18   .    .    .    6    
  Largest                  2    | .    2    .    2    2    .    .    2    .    .    .    1    
  Hottest                  89   | .    70   .    88   88   .    .    89   .    .    .    81   
Shots Fired                175  | .    34   .    57   41   2    .    35   .    .    .    6    
  Gun                      153  | .    34   .    53   35   2    .    28   .    .    .    1    
  Cannon                   7    | .    .    .    .    .    .    .    7    .    .    .    .    
  Launcher                 15   | .    .    .    4    6    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  101  | .    29   .    29   25   .    .    18   .    .    .    .    
  Thermal                  41   | .    5    .    24   5    .    .    6    .    .    .    1    
  Explosive                15   | .    .    .    4    6    .    .    .    .    .    .    5    
  Electromagnetic          18   | .    .    .    .    5    2    .    11   .    .    .    .    
  Robot Hit Streak         31   | .    20   .    31   11   .    .    8    .    .    .    9    
  Robot Miss Streak        4    | .    4    .    2    2    .    .    3    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           154  | .    24   .    40   29   .    .    32   5    4    .    20   
  Core Hits                113  | .    14   .    25   20   .    .    22   3    1    .    28   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    .    1    1    .    .    2    2    1    .    .    
    Burn                   4    | .    .    .    1    1    .    .    2    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    2    1    .    .    
Melee Attacks              33   | .    .    .    .    .    .    .    8    5    4    .    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 33   | .    .    .    .    .    .    .    8    5    4    .    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5095 | .    296  .    902  971  .    .    651  277  206  .    1792 
  Guns                     1619 | .    294  .    578  423  .    .    300  .    .    .    24   
  Cannons                  157  | .    .    .    .    .    .    .    157  .    .    .    .    
  Explosions               1645 | .    .    .    324  548  .    .    57   .    .    .    716  
  Melee                    1672 | .    .    .    .    .    .    .    137  277  206  .    1052 
  Ramming                  2    | .    2    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1051 | .    244  .    267  264  .    .    276  .    .    .    .    
  Thermal                  577  | .    50   .    311  77   .    .    115  .    .    .    24   
  Explosive                1588 | .    .    .    324  548  .    .    .    .    .    .    716  
  Electromagnetic          205  | .    .    .    .    82   .    .    123  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1672 | .    .    .    .    .    .    .    137  277  206  .    1052 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    2    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    2    2    2    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    12   15   4    .    .    .    .    .    
    Message Errors         8    | .    .    .    .    4    3    1    .    .    .    .    .    
    Matter Fused           7    | .    .    .    .    3    3    1    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    2    2    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    1    .    1    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    2    4    1    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            296  | .    .    .    1    21   .    .    .    38   48   .    188  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               22   | .    .    .    1    21   .    .    .    .    .    .    .    
  Melee                    274  | .    .    .    .    .    .    .    .    38   48   .    188  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    .    .    .    57   .    .    43   .    .    .    .    
  Shots                    3    | .    .    .    .    2    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        101  | .    .    .    23   98   101  .    12   64   .    .    27   
  Average Temperature      18   | .    .    .    8    30   52   .    2    32   .    .    13   
  Received Heat Transfer   1110 | .    201  .    264  222  .    .    198  24   .    .    201  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    2    2    .    .    1    2    .    .    .    
  Heat Transferred         1604 | .    148  .    814  259  .    .    346  .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Peak Influence             302  | .   143 .   302 245 .   .   155 182 .   .   .   
  Initial                  109  | .   .   .   .   109 .   .   .   12  .   .   .   
  Average                  90   | .   64  .   188 97  .   .   42  97  .   .   .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   .   .   .   .   
  Low Security (%)         90   | 100 100 100 50  97  .   100 100 100 .   .   .   
  Level 1                  9    | .   .   .   49  2   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   1   .   .   .   5   3   .   .   .   
  Investigation            3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   2   .   1   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Distress Signals           9    | .   1   .   4   .   .   .   3   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   13  .   38  17  .   .   15  9   3   .   29  
  Peak Tracking Total      9    | .   4   .   8   4   .   .   3   3   3   .   9   
  Tactical Retreats        12   | .   .   .   1   3   .   .   3   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Traps Triggered            2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Machines Disabled          6    | .   .   .   1   2   .   .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   .   1   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Machines Accessed          22   | .   4   .   5   .   .   .   4   5   .   4   .   
  Terminals                15   | .   4   .   4   .   .   .   3   4   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                77   | .   12  .   12  .   .   .   12  12  .   29  .   
  Successful               56   | .   7   .   7   .   .   .   6   7   .   29  .   
  Failed                   21   | .   5   .   5   .   .   .   6   5   .   .   .   
    Catastrophic           5    | .   2   .   .   .   .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   11  .   10  .   1   .   10  9   .   .   .   
  Terminals                42   | .   12  .   10  .   .   .   10  10  .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   3   .   1   .   .   .   1   1   .   29  .   
  Record                   12   | .   .   .   .   .   .   .   .   1   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   1   .   .   10  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   4   .   .   .   3   4   .   .   .   
  Terminals                15   | .   4   .   4   .   .   .   3   4   .   .   .   
    Botnet                 15   | .   4   .   4   .   .   .   3   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         17   | .   3   .   5   .   .   .   4   5   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   1   .   .   .   2   .   .   10  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Total Allies               8    | .    .    .    .    1    .    .    .    6    .    .    1    
  Largest Group            6    | .    .    .    .    1    .    .    .    6    .    .    1    
  Highest-Rated Group      186  | .    .    .    .    31   .    .    .    186  .    .    96   
  Highest-Rated Ally       96   | .    .    .    .    31   .    .    .    31   .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               26   | .    .    .    .    .    .    .    .    20   .    .    6    
  Total Damage             1183 | .    .    .    .    .    .    .    .    1029 .    .    154  
  Kills                    6    | .    .    .    .    .    .    .    .    6    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   2   .   .   .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Turns Passed               8219 | 62   853  177  1153 1701 1264 208  1437 834  95   58   377  
Spaces Moved               5900 | 45   442  94   540  795  558  110  858  1449 159  112  738  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3447 | 39   442  94   540  795  558  110  858  11   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2447 | .    .    .    .    .    .    .    .    1438 159  112  738  
  Fastest Speed            26   | 50   120  190  120  190  120  190  120  26   52   52   29   
  Average Speed            114  | 110  160  190  188  190  188  190  132  33   52   52   38   
  Slowest Speed            190  | 120  190  190  190  190  190  190  190  189  52   52   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    51   27   49   97   88   22   52   23   19   73   53   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     4    | .    .    2    .    .    .    .    .    .    .    1    1    
  Known Exits Taken        2    | .    1    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             3    | .    .    .    .    2    .    .    .    .    .    .    1    
Spaces Dug                 15   | .    .    .    12   .    .    .    3    .    .    .    .    
Terrain Destroyed          128  | .    .    .    34   57   .    .    7    .    .    .    30   
  Melee                    3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      125  | .    .    .    34   57   .    .    4    .    .    .    30   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Dat  Pro  
Total                      7146 | 54   556  93   618  943  768  109  1124 1798 166  111  806  
  Wait                     916  | .    57   .    27   102  194  .    199  301  4    .    32   
  Move                     5889 | 44   441  93   539  794  557  109  857  1448 158  111  738  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 4    19   .    5    2    2    .    9    11   .    .    1    
  Fast Attach              33   | 6    2    .    .    2    4    .    3    10   .    .    6    
  Attach                   16   | .    1    .    2    3    1    .    1    5    .    .    3    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     35   | .    5    .    9    4    2    .    12   2    .    .    1    
  Drop                     64   | .    13   .    6    3    6    .    17   16   .    .    3    
  Fire                     102  | .    17   .    30   31   .    .    18   .    .    .    6    
  Melee                    33   | .    .    .    .    .    .    .    8    5    4    .    16   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    2    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
   63 | -11/Scrapyard      | Entered Materials
  318 | -10/Materials      | Build established: Mutant
  376 | -10/Materials      | Discovered new exit (range 9)
  795 | -10/Materials      | Identified exit to Mines
  810 | -10/Materials      | Discovered new exit (range 16)
  871 | -10/Materials      | Build established: Scavenger-Mutant
  916 | -10/Materials      | Entered Mines
  928 | -10/Mines          | Learned location of Zion (-6)
  943 | -10/Mines          | Met a Derelict bent on vengeance
 1061 | -10/Mines          | Discovered new exit (range 15)
 1093 | -10/Mines          | Entered Materials
 1093 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1712 | -9/Materials       | Discovered new exit (range 3)
 2076 | -9/Materials       | Discovered new exit (range 6)
 2231 | -9/Materials       | Discovered new exit (range 9)
 2246 | -9/Materials       | Entered Mines
 2292 | -9/Mines           | Discovered new exit (range 4)
 2375 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 2526 | -9/Mines           | Learned Materials stockpile data
 3202 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3691 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 3905 | -9/Mines           | Discovered new exit (range 12)
 3935 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 3935 | -9/Mines           | Discovered new exit (range 6)
 3947 | -9/Mines           | Entered Exiles
 3947 | -9/Exiles          | Accompanied by 1 ally
 3974 | -9/Exiles          | Discovered new exit (range 15)
 4000 | -9/Exiles          | Met 8R-AWN
 4029 | -9/Exiles          | Met EX-HEX
 4107 | -9/Exiles          | Met EX-BIN
 4130 | -9/Exiles          | Aligned with FarCom system
 4131 | -9/Exiles          | Given EX-Vault access code
 4192 | -9/Exiles          | Opened EX-Vault
 4208 | -9/Exiles          | Found Prototype Slashing Weapon
 4209 | -9/Exiles          | Identified Longsword +1
 4212 | -9/Exiles          | Found Prototype Storage
 4212 | -9/Exiles          | Identified Superbattery
 4462 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 4552 | -9/Exiles          | Met EX-DEC
 4667 | -9/Exiles          | Visited The Gauntlet
 5000 | -9/Exiles          | Discovered new exit (range 14)
 5211 | -9/Exiles          | Left Exiles lab with Longsword +1
 5211 | -9/Exiles          | Entered Mines
 5407 | -8/Mines           | Discovered new exit (range 6)
 5419 | -8/Mines           | Entered Materials
 5419 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 5420 | -8/Materials       | Identified exit to Factory
 6040 | -8/Materials       | Build established: Mutant
 6186 | -8/Materials       | Garrison activated, responded to threat
 6856 | -8/Materials       | Entered Factory
 6856 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7036 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 7074 | -7/Factory         | Fabricated Hacking Suite?
 7173 | -7/Factory         | Build established: Sprinter
 7361 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 7440 | -7/Factory         | P-60 Hacker assimilated allied GF-2TW(g)
 7444 | -7/Factory         | P-60 Hacker assimilated allied 3Z-NJC(g)
 7475 | -7/Factory         | Lost 8 parts (2p3n2u1w)
 7475 | -7/Factory         | Lost 4 allies
 7627 | -7/Factory         | Discovered new exit (range 6)
 7690 | -7/Factory         | Entered Lower Caves
 7704 | -7/Lower Caves     | Learned Factory garrison access intel
 7756 | -7/Lower Caves     | Build established: Mutant
 7782 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 7785 | -7/Lower Caves     | Entered Data Miner
 7785 | -7/Data Miner      | Discovered new exit (range 6)
 7795 | -7/Data Miner      | Met Data Miner
 7812 | -7/Data Miner      | Learned location of Section 7 (-2)
 7812 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7828 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7843 | -7/Data Miner      | Entered Proximity Caves
 7853 | -6/Proximity Caves | Learned Factory trap positions
 7894 | -6/Proximity Caves | Spotted B-75 Beast
 7896 | -6/Proximity Caves | Escorted by Enhanced Grunt
 7897 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 7938 | -6/Proximity Caves | Encountered a Derelict guarding a broken Freighter
 8103 | -6/Proximity Caves | Lost 3 parts (1n2u)
 8142 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 8150 | -6/Proximity Caves | Core integrity fell below 50%
 8183 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 8203 | -6/Proximity Caves | Core integrity fell below 20%
 8220 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
08180_ Critical hit (Burn: +37).
08183_ Acquired Prototype Leg.
08183_ Identified Enh. Flexi-carbon Leg.
08185_ Acquired 6 matter.
08191_ Slug penetrates Wall. <x2>
08192_ L-41 Fighter destroyed.
08194_ Penetrated by Slug. <x2>
08194_ Destroyed Imp. Heat Sink.
08194_ H-66 Slayer destroyed.
08195_ Penetrated by Slug.
08196_ B-48 Gladiator destroyed.
08198_ Penetrated by Slug.
08198_ P-60 Hacker destroyed.
08199_ Hvy. Rocket Launcher destroyed.
08200_ Imp. Carbon-fiber Leg fries itself beyond
  repair.
08202_ Acquired 10 matter.
08211_ Enh. Force Rifle destroyed.
08214_ Chainsword destroyed.
08219_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|  "" ####"####???#          #?#    " ""  "    #???? |
|  "###??###??????#          ### " "  "        #???? |
|  #######????????#           ##      "        #???? |
|  ###   ##???????#           ##     """"""    #???? |
|         #???###?##          ##     "   "     #???? |
|        ##?### ####      ######     "         #???? |
|        #?##    ##       #????#           ""  #???? |
| ##     ###              #????#    "    """   #???? |
| ?###    ##              ##???#    ""     "   #???? |
| ??##           ##"       ##??#    "      "   #???? |
| ??#            #?#        #??#    "          #???? |
| ??#            ###        #??#               #???? |
| ??#          ####         #??#               #???? |
| ??#     ########         ##??#################???? |
| ??#     #?????#          #??????###??????????????? |
| ??#    ##?????####       #?????#  ##?????????????? |
| ??##  ##????###??# s gs  ######    #?????????????? |
| ???####?????#  ###  gg              ?????????????? |
| ????????????#        g             ??????????????? |
| ????????????#                     ???????????????? |
| ????????????#                  ##????????????????? |
| ????????????#  ###            ##?????????????????? |
| ????????????# #??#            ##?????????????????? |
| ????????????##???#             #?????????????????? |
| ?????????????????#               #???????????????? |
| ?????????????????####### @##      #??????????????? |
| ???????????????????????# ##??      ??????????????? |
| ???????????????????????###???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            1750
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                71
Targeting Accuracy         6
Melee Accuracy             12
Offensive Hacking          10

 Item Schematics 
-----------------
           Lgt. Ion Engine | -9/Materials  | Scanalyzed
             Hacking Suite | -8/Materials  | Hacked
      Hvy. Rocket Launcher | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
      Exp. Power Shielding | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
       Nuclear Pulse Array | -7/Data Miner | Free
    Imp. Corruption Screen | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free
            Centrium Wheel | -7/Data Miner | Free
                 Phase Gun | -7/Data Miner | Free

 Robot Schematics 
------------------
  L-41 Fighter | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
  G-47 Trooper | -7/Data Miner | Free
   P-60 Hacker | -7/Data Miner | Free

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Shopping List
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              SmallSwordPlating
  Manual?         0
Play Time         01:14:57
  Cumulative      21.3 hours
  Start           2024.04.26 @ 12:32:19
  End             2024.04.27 @ 22:24:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          28
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 82fcb890-015f-40ad-9a74-59a72f2dda95