Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 02:19:52 Player: Bean Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (20) 100 Value Destroyed (503) 503 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 5983 Bonus ------- Entered Garrisons 400 Cogmind --------- Core Integrity 0/1000 Matter 128/300 Energy 44/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Gyrokinetic Inverter > --- UTILITY (6) ------ Authchip [R/Combat] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] System Restoration Module Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aerolev Unit Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Force Booster Force Booster > --- WEAPON ----------- Improved Grenade Launcher Heavy Hammer > --- INVENTORY -------- Ion Engine Improved Signal Interpreter Improved Light Cannon [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Cooled VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Core Analyzer Hackware Authchip [R/Combat] Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . . Propulsion 5 | . . 2 . 1 . . 1 . . 1 . . Utility 4 | . . . . 1 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 40 | 7 2 2 . 18 4 . 2 1 . . . 4 Power 3 | 1 . . . 1 . . 1 . . . . . Engine 2 | 1 . . . . . . 1 . . . . . Core 1 | . . . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 14 | 2 . . . 9 . . 1 . . . . 2 Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 7 | . . . . 5 . . . . . . . 2 Flight 5 | . . . . 4 . . 1 . . . . . Utility 11 | 1 1 1 . 3 3 . . . . . . 2 Device 7 | . 1 1 . 3 1 . . . . . . 1 Storage 1 | 1 . . . . . . . . . . . . Processor 2 | . . . . . 2 . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 12 | 3 1 1 . 5 1 . . 1 . . . . Energy Gun 2 | 1 . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . 1 . . . 1 . . . . Ballistic Cannon 3 | . . 1 . 1 1 . . . . . . . Launcher 2 | . 1 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . 1 . . . . 1 Parts Lost 20 | . . . . 6 . 5 1 . 4 . 3 1 Power 2 | . . . . . . 1 . . 1 . . . Propulsion 10 | . . . . 4 . 1 1 . 1 . 2 1 Utility 4 | . . . . 1 . 2 . . 1 . . . Weapon 4 | . . . . 1 . 1 . . 1 . 1 . Highest Loss Streak 4 | . . . . 4 . 3 1 . 4 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | 2 3 4 6 5 2 2 1 1 . . 3 4 Power . | . 1 1 1 1 1 1 . . . . . . Propulsion . | . . 1 1 . . . . . . . 1 . Utility . | . . . 1 1 . . . . . . 2 3 Weapon 1 | 1 1 2 3 2 . 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . . . . 1 . . . . . . . 4 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . . 1 . . . . . . . 4 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 88 77 77 81 67 57 29 38 28 17 5 9 Engine 5 | . 14 11 11 6 . . 6 6 2 . . . Core 1 | . . . . 2 6 3 . . . . . . Leg 7 | . 28 22 22 5 . . . . . . . . Hover 7 | . . . . 21 1 . . . . . . 5 Flight 7 | . . . . 1 30 30 16 20 15 11 3 . Device 7 | . 3 11 11 17 8 3 . . . . . . Storage 5 | . 14 11 11 8 . . . . . . . . Processor 2 | . . . . . 9 11 6 6 3 . . . Energy Gun 2 | . 14 5 . 1 . . . . . . . . Ballistic Gun 2 | . 3 . . 3 . . . 5 2 . . . Ballistic Cannon 3 | . . 5 11 6 6 6 . . . . . . Launcher 4 | . 10 11 11 4 1 . . . 3 5 1 . Peak Build Rating 41 | 6 7 9 9 41 40 37 20 28 25 13 13 24 Average Rating 16 | 3 6 8 9 19 35 31 17 24 17 13 5 11 On Entrance 15 | . 6 7 9 9 38 37 19 20 25 13 13 2 Naked Turns 81 | . . . . . . . . . . . 72 9 Heaviest Build 27 | 13 16 19 19 27 20 14 5 11 11 6 6 . Greatest Support 36 | 20 20 20 20 36 20 28 16 16 16 11 11 20 Greatest Overweight (x) 3 | . . . . 3 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 4 5 6 6 8 5 2 2 2 1 1 5 5 Average Carried 3 | 1 3 5 6 5 2 2 1 1 . . 3 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 4 6 6 5 2 2 1 1 . 1 5 4 Class Distribution -------------------- 63% | Mutant 36% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Matter Collected 1065 | 227 63 . 41 376 26 5 111 146 65 . . 5 Remotely 338 | . . . . 338 . . . . . . . . Salvage Created 250 | . 19 . . 166 22 . . . 43 . . . Parts 24 | . 5 . . 19 . . . . . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 14 | . 3 . . 8 . . . . 3 . . . Guns 3 | . . . . 2 . . . . 1 . . . Cannons 5 | . . . . 5 . . . . . . . . AOE 6 | . 3 . . 1 . . . . 2 . . . Classes Destroyed 8 | . 3 . . 4 . . . . 1 . . . Worker 2 | . 1 . . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . Swarmer 9 | . 3 . . 4 . . . . 2 . . . Sentry 2 | . . . . 2 . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . Best Kill Streak 3 | . 3 . . 3 1 . . . 2 . . . Combat Bots Only 3 | . 3 . . 3 . . . . 2 . . . Max Kills in Single Turn 2 | . 2 . . 1 1 . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . . 1 . . . . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Hostile Shots Fired 333 | . 6 . . 62 . 107 18 5 22 . 89 24 Missed 132 | . 3 . . 18 . 52 7 2 9 . 31 10 Hits 201 | . 3 . . 44 . 55 11 3 13 . 58 14 Projectile 201 | . 3 . . 44 . 55 11 3 13 . 58 14 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 5 | . . . . 3 . . . . . . 2 . Damage Taken 2921 | . 82 . . 552 . 671 185 57 259 . 918 197 Core 1502 | . 16 . . 100 . 200 80 20 73 . 871 142 Absorbed by Shields 274 | . . . . 84 . 80 . . . . 110 . Core Remaining (%) 87 | 100 93 . 100 81 . 71 . . 79 . . . Volleys Fired 71 | . 10 . . 41 2 2 . . 16 . . . Largest 2 | . 2 . . 2 1 1 . . 1 . . . Hottest 96 | . 80 . . 96 40 40 . . 36 . . . Shots Fired 114 | . 15 . . 79 2 2 . . 16 . . . Gun 51 | . 9 . . 35 . . . . 7 . . . Cannon 38 | . . . . 34 2 2 . . . . . . Launcher 25 | . 6 . . 10 . . . . 9 . . . Special . | . . . . . . . . . . . . . Kinetic 71 | . 1 . . 59 2 2 . . 7 . . . Thermal 18 | . 8 . . 10 . . . . . . . . Explosive 25 | . 6 . . 10 . . . . 9 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 9 | . 2 . . 9 6 2 . . 3 . . . Robot Miss Streak 4 | . 2 . . 4 1 . . . 3 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 56 | . 3 . . 43 1 2 . . 7 . . . Core Hits 31 | . 5 . . 19 1 . . . 6 . . . Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Critical Strikes 5 | . 1 . . 2 . . . . 2 . . . Burn 2 | . 1 . . 1 . . . . . . . . Destroy 2 | . . . . . . . . . 2 . . . Blast 1 | . . . . 1 . . . . . . . . Melee Attacks 2 | . . . . 2 . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1693 | . 236 . . 1067 31 55 . . 291 . . 13 Guns 414 | . 24 . . 378 . . . . 12 . . . Cannons 451 | . . . . 365 31 55 . . . . . . Explosions 815 | . 212 . . 324 . . . . 279 . . . Melee . | . . . . . . . . . . . . . Ramming 13 | . . . . . . . . . . . . 13 Kinetic 757 | . . . . 659 31 55 . . 12 . . . Thermal 108 | . 24 . . 84 . . . . . . . . Explosive 815 | . 212 . . 324 . . . . 279 . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 1 5 Average Corruption 2 | . . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . 1 2 Matter Fused 3 | . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . . 17 . . . Projectiles . | . . . . . . . . . . . . . Explosions 17 | . . . . . . . . . 17 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 150 | . 30 . . 59 . . . . 55 . . 6 Shots 5 | . 1 . . 3 . . . . 1 . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 189 | . 54 . . 189 1 131 . . . . . . Average Temperature 67 | . 21 . . 78 1 64 . . . . . . Received Heat Transfer 766 | . . . . 125 . 225 45 27 18 . 326 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 407 | . 148 . . 259 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Maximum Alert Level 1 | . . . . 1 . 1 . . . . . . Low Security (%) 94 | 100 100 100 100 91 100 71 100 . . 100 100 100 Level 1 5 | . . . . 8 . 28 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 228 | . 111 38 3 220 82 228 179 . . 55 128 67 Initial 119 | . . 38 3 . 82 33 119 . . 55 48 67 Average 68 | . 27 26 . 82 66 122 141 . . 55 52 57 Influence Increases 1235 | . 163 . . 432 6 245 90 60 100 14 110 15 Destroy 0b10 Robot/C 280 | . 60 . . 160 . . . . 60 . . . Destroy 0b10 Robot/NC 30 | . 10 . . 15 5 . . . . . . . Destroy Leader 76 | . 12 . . 54 . . . . 10 . . . Successful Hack 44 | . 12 . . 18 . . . . . 14 . . Disable Machine 75 | . 30 . . 45 . . . . . . . . Anti-Garrison Action 100 | . . . . . . 50 . . . . 50 . Destroy Structure 105 | . 39 . . 65 1 . . . . . . . Partial Spotted 30 | . . . . 15 . . . . . . . 15 Lose Combat Pursuer 495 | . . . . 60 . 195 90 60 30 . 60 . Influence Decreases 1193 | . 72 83 8 250 140 65 179 102 109 33 51 101 Entered New Map 468 | . . 53 5 . 100 15 109 52 19 33 21 61 Time Decay 525 | . 72 30 3 190 40 . 60 50 50 . . 30 Lost Part 200 | . . . . 60 . 50 10 . 40 . 30 10 Squads Dispatched 4 | . . . . . . . 3 . . . . 1 Investigation 1 | . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . 1 . . . . . Reinforcement 2 | . . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 83 | . 4 . . 12 . 20 15 4 7 . 16 5 Peak Tracking Total 15 | . 2 . . 4 . 15 8 4 3 . 15 2 Tactical Retreats 12 | . . . . 2 . 4 1 1 2 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Traps Triggered 11 | . 1 . . . 1 4 2 . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Machines Disabled 5 | . 2 . . 3 . . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Machines Accessed 17 | . 3 . . 5 1 1 1 1 1 1 1 2 Terminals 10 | . 2 . . 5 . 1 1 . . . 1 . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . Total Hacks 36 | . 7 . . 12 1 5 1 1 1 1 2 5 Successful 15 | . 4 . . 6 1 . . 1 1 1 . 1 Failed 21 | . 3 . . 6 . 5 1 . . . 2 4 Catastrophic 3 | . 1 . . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 7 . . 12 . . . . . . . . Terminals 26 | . 6 . . 12 . 5 1 . . . 2 . Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . Terminal Hacks 6 | . 1 . . 3 . . . 1 1 . . . Open Door 2 | . . . . . . . . 1 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . Unlock Access 2 | . . . . . 1 . . . . 1 . . Unauthorized Hacks 6 | . 3 . . 3 . . . . . . . . Terminals 5 | . 2 . . 3 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 8 | . 2 . . 2 . 1 . . . 1 1 1 Full Trace Events 3 | . . . . . . 1 . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Turns Passed 1791 | 57 218 64 83 617 89 110 128 114 112 10 129 60 Spaces Moved 2728 | 42 153 50 70 574 220 293 355 380 256 27 205 103 Core 180 | 11 . . . . . . . . . . 123 46 Treads . | . . . . . . . . . . . . . Legs 390 | 31 153 50 70 86 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 479 | . . . . 422 . . . . . . . 57 Flight 1679 | . . . . 66 220 293 355 380 256 27 82 . Fastest Speed 14 | 50 120 120 120 26 26 14 29 29 29 32 32 40 Average Speed 49 | 101 120 120 120 68 26 26 30 29 30 32 43 47 Slowest Speed 230 | 120 120 120 120 230 26 32 32 29 32 32 50 51 Overloaded Moves 29 | . . . . . . 18 8 . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . 2 3 5 . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 31 10 18 40 4 39 19 64 42 1 39 4 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . 1 . . . Scrap Searched 4 | . . . 1 . . . . 3 . . . . Spaces Dug 6 | . . . . 6 . . . . . . . . Terrain Destroyed 173 | . 35 . . 71 1 . . . 66 . . . Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . 7 1 . . . . . . . AOE 165 | . 35 . . 64 . . . . 66 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Gar Fac Total 3047 | 56 172 53 69 716 252 320 372 378 272 27 245 115 Wait 65 | . 2 . . 44 10 1 . . . . 6 2 Move 2694 | 41 152 49 69 573 219 286 348 369 255 26 204 103 Hop 10 | . . . . . . 2 3 5 . . . . Pick Up 49 | 8 3 2 . 20 6 . 1 1 . 1 4 3 Fast Attach . | . . . . . . . . . . . . . Attach 39 | 6 2 . . 15 7 . 2 2 1 . . 4 Detach 4 | . 1 . . 1 1 . . 1 . . . . Swap 13 | 1 2 2 . 7 1 . . . . . . . Drop 20 | . . . . 13 6 . . . . . . 1 Fire 71 | . 10 . . 41 2 2 . . 16 . . . Melee 2 | . . . . 2 . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 76 | . . . . . . 29 18 . . . 29 . Rewire 2 | . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 263 | -10/Materials | Discovered new exit (range 10) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x2 332 | -9/Materials | Build established: Mutant 333 | -9/Materials | Discovered new exit (range 6) 340 | -9/Materials | Entered Mines 415 | -9/Mines | Discovered new exit (range 7) 423 | -9/Mines | Entered Materials 423 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 969 | -8/Materials | Lost 4 parts (3n1u) 1036 | -8/Materials | Discovered new exit (range 3) 1040 | -8/Materials | Entered Factory 1040 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1129 | -7/Factory | Identified exit to Garrison 1129 | -7/Factory | Entered Garrison 1147 | -7/Garrison | Triggered checkpoint 1149 | -7/Garrison | Triggered checkpoint 1170 | -7/Garrison | Triggered checkpoint 1175 | -7/Garrison | Discovered new exit (range 8) 1177 | -7/Garrison | Identified exit to Factory 1177 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1195 | -7/Garrison | Triggered checkpoint 1217 | -7/Garrison | Lost 3 parts (1p2u) 1235 | -7/Garrison | Discovered exit to Factory (range 14) 1239 | -7/Garrison | Entered Factory 1239 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1298 | -6/Factory | Build established: Sprinter 1358 | -6/Factory | Allied Derelicts emerged from ambush trap array 1364 | -6/Factory | Discovered new exit (range 13) 1367 | -6/Factory | Entered Lower Caves 1433 | -6/Lower Caves | Identified exit to Lower Caves 1468 | -6/Lower Caves | Entered a destroyed Warlord outpost 1481 | -6/Lower Caves | Entered another Lower Caves area 1561 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 1589 | -6/Lower Caves | Discovered new exit (range 10) 1593 | -6/Lower Caves | Entered Factory 1593 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -5/Factory | Identified exit to Upper Caves 1603 | -5/Factory | Identified exit to Garrison 1603 | -5/Factory | Entered Garrison 1627 | -5/Garrison | Triggered checkpoint 1685 | -5/Garrison | Triggered checkpoint 1687 | -5/Garrison | Triggered checkpoint 1687 | -5/Garrison | Triggered checkpoint 1691 | -5/Garrison | Core integrity fell below 50% 1710 | -5/Garrison | Core integrity fell below 20% 1721 | -5/Garrison | Discovered new exit (range 14) 1732 | -5/Garrison | Entered Factory 1774 | -5/Factory | Spotted B-75 Beast 1792 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Faulty integration triggers system corruption (+3). Acquired Linear Gravjet. System corrupted: Matter fused (-8). Dropped Faulty Exp. Heat Sink. Acquired System Restoration Module. Connecting with Recycling Unit... Knocked back. Acquired 5 matter. System corrupted: Matter fused (-9). ALERT: All DSF locations entering lockdown mode. K-01 Serf collects debris. Neutrino Reactor explodes. Door malfunctions. K-01 Serf collects debris. Slammed into K-01 Serf. Linear Gravjet destroyed. Slammed into S-27 Virus. Gyrokinetic Inverter broken. Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# ?# | | ???????????????????????????????????????????? ?? ?# | | ???????????????????????????????????????????? # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????+ # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ????????????????????????##########+######### # | | ????????????????????????# ! # | | ????????????????????????# #??????# # | | ????????????????????????# ######## """"" # | | ????????????????????????# # #! ! 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""" """ #??? | | ????????????????????### ###### """ """ #??? | | ??????????????????????# #????# #??? | | ??????????????????????###+###????# """ """ ???? | | ?????????????????????????????????# """ """ ???? | | ?????????????????????????????????# """ ""?????? | | ?????????????????????????????????# ?????? | | ?????????????????????????????????# ! = ???????? | | ?????????????????????????????????##########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 250 Matter Stores 283 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 72 Core Analysis 6 Force Boost 20 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Whoosh! Challenges ------------ None Game ------ Seed DirectedHugeBiocell Manual? 0 Play Time 00:36:38 Cumulative 31.1 hours Start 2025.10.14 @ 01:14:44 End 2025.10.14 @ 02:19:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6a324fdc-38d3-49b4-ab1f-2d2d8b60a512