Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.31 @ 15:40:46 Player: deadnoob Result: Destroyed by 7M-BBW(z) with Makeshift Spear Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1018) 1018 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2843 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 300/300 System Corruption 15% Temperature Cool (0) Movement Treading (170) Location -7/Zion Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (20) --- Light Ion Engine Improved Heat Sink Huge Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Thief Drone Bay (3/3) Heavy Beamcaster Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Assault Rifle Light Assault Rifle Improved Assault Rifle Barrage Gun Heavy Battle Rifle Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Phasing AFG > --- WEAPON ----------- Improved Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Huge Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Thief Drone Bay Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Assault Rifle Light Assault Rifle Barrage Gun Slug Cannon Bore Cannon Datajack Plasma Cutter Phasing Sabre [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 55 | 11 14 11 2 17 Power 5 | 1 . 2 . 2 Engine 5 | 1 . 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 6 5 3 . 3 Treads 12 | 4 2 3 . 3 Leg 5 | 2 3 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 5 3 2 3 Device 4 | . 2 . 1 1 Storage 4 | 1 3 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . . 2 1 2 Artifact . | . . . . . Weapon 19 | 3 4 3 . 9 Energy Gun 1 | . . . . 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 10 | 3 2 3 . 2 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 10 | . . 4 . 6 Power 2 | . . 1 . 1 Propulsion 5 | . . 2 . 3 Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . 3 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 94 96 100 98 Engine 11 | . 14 10 11 10 Treads 27 | . 15 32 33 32 Leg 3 | . 10 . . . Device 3 | . 11 5 . . Storage 11 | . 14 11 11 11 Processor 7 | . . 5 11 11 Protection 7 | . . 9 11 10 Energy Gun 1 | . . . . 2 Ballistic Gun 17 | . 21 22 22 12 Special Weapon 1 | . 6 . . . Slashing Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 88 | 14 88 57 54 61 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 4 | 1 4 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 Average Capacity 18 | 6 14 20 20 20 Most Carried 20 | 6 19 20 20 20 Average Carried 16 | 3 8 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 19 20 20 19 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 1129 | 228 297 218 146 240 Remotely . | . . . . . Salvage Created 1412 | . 461 499 194 258 Parts 76 | . 26 30 8 12 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 26 | . 9 12 1 4 Melee 1 | . . . . 1 Guns 22 | . 9 12 1 . Cannons 3 | . . . . 3 Classes Destroyed 8 | . 4 3 . 1 Worker 2 | . 1 1 . . Recycler 3 | . 1 . 2 . Watcher 2 | . 1 1 . . Swarmer 4 | . . 4 . . Grunt 14 | . 9 4 1 . Brawler 1 | . . 1 . . Sentry 3 | . . 3 . . Mutant 4 | . . . . 4 Best Kill Streak 11 | . 3 11 2 1 Combat Bots Only 10 | . 2 10 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 2428 | . 514 539 24 1351 Core 519 | . 115 89 12 303 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 54 . . . Volleys Fired 98 | . 41 27 5 25 Largest 2 | . 2 2 2 2 Hottest 112 | . 40 46 46 112 Shots Fired 189 | . 82 54 10 43 Gun 152 | . 74 54 10 14 Cannon 29 | . . . . 29 Launcher . | . . . . . Special 8 | . 8 . . . Kinetic 166 | . 74 54 10 28 Thermal 8 | . 8 . . . Explosive . | . . . . . Electromagnetic 15 | . . . . 15 Robot Hit Streak 30 | . 14 26 30 9 Robot Miss Streak 3 | . 3 1 2 1 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 149 | . 63 48 7 31 Core Hits 58 | . 21 19 4 14 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 1 . 2 Destroy 2 | . . 1 . 1 Sever 1 | . . . . 1 Melee Attacks 18 | . . . . 18 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2312 | 2 815 698 109 688 Guns 1609 | . 710 698 109 92 Cannons 334 | . . . . 334 Explosions . | . . . . . Melee 262 | . . . . 262 Ramming 30 | 2 28 . . . Kinetic 1777 | . 710 698 109 260 Thermal 77 | . 77 . . . Explosive . | . . . . . Electromagnetic 166 | . . . . 166 Impact . | . . . . . Slashing 262 | . . . . 262 Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 11 | 2 8 . 1 . Targets Rammed 12 | 2 9 . 1 . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 363 | . 12 11 . 363 Average Temperature 144 | . 3 4 . 184 Received Heat Transfer 801 | . 309 180 12 300 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 259 | . 259 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 355 | . 314 355 183 . Initial 138 | . . 18 138 . Average 107 | . 101 147 115 . Maximum Alert Level 1 | . 1 1 . . Low Security (%) 89 | 100 90 69 100 . Level 1 10 | . 9 30 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 2 1 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 4 | . 3 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 20 15 3 6 Peak Tracking Total 10 | . 4 10 2 8 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 1 | . . . 1 . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 5 | . . . . 5 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 7 | . 3 2 2 . Terminals 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 11 6 4 . Successful 13 | . 8 3 2 . Failed 7 | . 2 3 2 . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 16 | . 12 4 . . Terminals 20 | . 11 6 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 7 3 2 . Robot Analysis 3 | . 3 . . . Open Door 1 | . . . 1 . Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 2 1 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 3 | . . . 2 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 3939 | 100 1095 332 558 1854 Spaces Moved 1964 | 55 422 135 333 1019 Core 5 | 5 . . . . Treads 1800 | 34 279 135 333 1019 Legs 159 | 16 143 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 172 | 139 204 162 160 167 Slowest Speed 400 | 160 400 240 160 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 59 25 73 88 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 3 | . . . . 3 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 2271 | 73 555 197 348 1098 Wait 52 | . 42 3 5 2 Move 1961 | 55 421 134 332 1019 Hop . | . . . . . Pick Up 36 | 4 17 10 . 5 Fast Attach 30 | 8 6 7 1 8 Attach 7 | . 3 3 . 1 Detach 6 | 2 1 1 1 1 Swap 18 | 3 5 1 1 8 Drop 32 | . 10 11 1 10 Fire 98 | . 41 27 5 25 Melee 18 | . . . . 18 Ram . | . . . . . Kick . | . . . . . Crush 11 | 1 9 . 1 . Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap 1 | . . . 1 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat] / [Exi] / [*Zio]) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 209 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 12) 623 | -10/Materials | Discovered new exit (range 13) 1196 | -10/Materials | Entered another Materials area 1196 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -9/Materials | Identified exit to Mines 1494 | -9/Materials | Destroyed 10 combat bots 1502 | -9/Materials | Lost 3 parts (2n1u) 1528 | -9/Materials | Entered Mines 1575 | -9/Mines | Learned Materials trap positions 1655 | -9/Mines | Discovered new exit (range 9) 1846 | -9/Mines | Found a hidden stash of uninstalled traps 1871 | -9/Mines | Learned Materials stockpile data 1981 | -9/Mines | Found the Drone Emporium 1987 | -9/Mines | Found Prototype Device 1987 | -9/Mines | Identified Thief Drone Bay 2033 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2081 | -9/Mines | Discovered new exit (range 8) 2086 | -9/Mines | Entered Zion 2139 | -7/Zion | Discovered new exit (range 15) 2293 | -7/Zion | Build established: Scavenger-Mutant 2460 | -7/Zion | Learned location of Warlord (-4) 2520 | -7/Zion | Learned Factory emergency access door positions 2561 | -7/Zion | Found Prototype Device 2561 | -7/Zion | Identified Phasing AFG 2773 | -7/Zion | Build established: Mutant 2806 | -7/Zion | Given the Hacking Drone Bay 3168 | -7/Zion | Received a visual enhancement algorithm 3808 | -7/Zion | Attacked by Zionites 3855 | -7/Zion | Core integrity fell below 50% 3879 | -7/Zion | System corruption reached 10% 3882 | -7/Zion | Lost 4 parts (1p2n1u) 3933 | -7/Zion | Core integrity fell below 20% 3940 | -7/Zion | Destroyed by 7M-BBW(z) with Makeshift Spear Last Messages --------------- 03871_ Targeting Computer temporarily disabled. 03874_ Overheating: System interference. 03874_ Phasing Sabre temporarily disabled. 03880_ Acquired Corrupted Arm. Treads. 03880_ Integrated Corrupted Arm. Treads (+4). 03882_ Acquired 43 matter. 03882_ Slug Cannon destroyed. 03882_ Lgt. Treads destroyed. 03892_ KT-3AV(M) Arm. Treads severed. 03897_ KT-3AV(M) destroyed. 03902_ ED&JYEF F#KNA,MEMUQO 03903_ Acquired Arm. Treads. 03905_ Acquired 78 matter. 03912_ Acquired Arm. Treads. 03915_ Acquired 28 matter. 03919_ Acquired 21 matter. 03923_ Acquired Angular Momentum Engine. 03925_ Critical hit (Impale). 03934_ >TMM D|B