Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.07 @ 15:35:27 Player: abstractfish Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (131) 655 Value Destroyed (4135) 4135 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7921 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 715/850 Matter 135/300 Energy 280/280 System Corruption 0% Temperature Cool (33) Movement Hovering (116) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Antigrav System Antigrav System VTOL Module > --- UTILITY (5) ------ Improved Cooling System Small Storage Unit Weight Redist. System Weapon Cycler Improved Utility Shielding > --- WEAPON (4) ------- Heavy Laser Autogun Autogun > --- INVENTORY (8) ---- VTOL Module VTOL Module VTOL Module Improved Cryofiber Web System Shield Gatling Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Antigrav System Antigrav System VTOL Module > --- UTILITY ---------- Improved Cooling System Small Storage Unit Weight Redist. System Weapon Cycler Improved Utility Shielding > --- WEAPON ----------- Heavy Laser Autogun Autogun > --- INVENTORY -------- VTOL Module VTOL Module VTOL Module Improved Cryofiber Web System Shield Gatling Laser [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . . 1 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 . 1 Weapon 2 | . . . 1 1 . Parts Attached 92 | 6 3 20 11 37 15 Power 20 | 1 1 4 3 8 3 Engine 15 | 1 1 4 3 6 . Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 26 | 2 . 6 5 8 5 Treads . | . . . . . . Leg 21 | 2 . 6 5 8 . Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 3 | . . . . . 3 Utility 18 | 1 1 1 1 11 3 Device 8 | . 1 . 1 5 1 Storage 4 | 1 . . . 1 2 Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 4 | . . . . 4 . Artifact . | . . . . . . Weapon 28 | 2 1 9 2 10 4 Energy Gun 7 | 1 . 4 . 1 1 Energy Cannon 2 | . . . 2 . . Ballistic Gun 19 | 1 1 5 . 9 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . 1 . Parts Lost 11 | . . 3 2 3 3 Power 3 | . . 1 . 2 . Propulsion 5 | . . 1 2 . 2 Utility . | . . . . . . Weapon 3 | . . 1 . 1 1 Highest Loss Streak 3 | . . 2 1 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 96 98 97 87 Engine 9 | . 14 9 9 8 . Core 2 | . . . . 3 10 Leg 25 | . 28 31 25 22 7 Device 13 | . 13 11 18 15 15 Storage 6 | . 14 11 9 . 3 Processor 7 | . . 10 9 7 5 Protection 2 | . . . . 6 6 Energy Gun 6 | . 1 7 10 4 7 Energy Cannon 2 | . . . 16 3 . Ballistic Gun 16 | . 26 14 . 21 17 Naked Turns . | . . . . . . Heaviest Build 38 | 11 12 21 28 38 35 Greatest Support 41 | 20 26 36 41 40 40 Greatest Overweight (x) 7 | 1 . 1 1 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 6 | 7 8 8 8 5 6 Most Carried 8 | 3 3 8 7 5 6 Average Carried 3 | 1 . 3 4 3 3 Final Capacity 8 | 8 8 8 8 5 8 Final Carried 6 | 1 3 6 5 3 6 Class Distribution -------------------- 41% | Scavenger-Gunner 36% | Mutant 13% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2647 | 225 174 720 94 1205 229 Remotely . | . . . . . . Salvage Created 4790 | . 189 1493 804 1695 609 Parts 309 | . 21 113 44 91 40 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 98 | . 9 28 15 31 15 Guns 86 | . 9 28 7 27 15 Cannons 9 | . . . 8 1 . AOE 3 | . . . . 3 . Classes Destroyed 13 | . 2 9 . 2 . Worker 6 | . . 2 1 3 . Builder 6 | . . 1 1 4 . Recycler 4 | . . 2 . 1 1 Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 15 | . 3 5 2 4 1 Swarmer 34 | . 9 4 3 6 12 Grunt 32 | . . 13 6 12 1 Brawler 1 | . . 1 . . . Duelist 3 | . . 1 1 1 . Sentry 17 | . . 9 5 3 . Hunter 4 | . . . . 4 . Programmer 6 | . . . . 4 2 Thug 1 | . . . . 1 . Best Kill Streak 10 | . 3 6 6 6 10 Combat Bots Only 10 | . 3 5 4 5 10 Max Kills in Single Turn 3 | . 2 2 2 3 3 Gunslinging 1 | . 1 1 . 1 1 Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3731 | . 126 852 817 1356 580 Core 463 | . 20 124 63 121 135 Absorbed by Shields . | . . . . . . Redirected to Shielding 46 | . . . . 20 26 Regen/Repaired (Parts) 174 | . . 49 . 86 39 Core Remaining (%) 86 | 100 92 69 88 82 . Volleys Fired 245 | . 24 92 40 69 20 Largest 4 | . 2 2 3 4 4 Hottest 199 | . 60 101 176 199 195 Shots Fired 692 | . 48 182 117 273 72 Gun 618 | . 48 182 48 268 72 Cannon 74 | . . . 69 5 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 504 | . 47 170 . 237 50 Thermal 172 | . 1 7 106 36 22 Explosive . | . . . . . . Electromagnetic 16 | . . 5 11 . . Robot Hit Streak 27 | . 7 18 25 27 14 Robot Miss Streak 4 | . 3 3 3 3 4 Penetration Max 1 | . . . . 1 . Secondary Targets 23 | . 1 6 . 10 6 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 513 | . 32 137 74 212 58 Core Hits 247 | . 13 63 30 94 47 Critical Kills 4 | . . 2 . 1 1 Critical Parts Destroyed 6 | . 1 . . 4 1 Critical Strikes 13 | . 1 3 2 5 2 Burn 3 | . . 1 2 . . Destroy 10 | . 1 2 . 5 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9306 | . 420 2035 1790 3961 1100 Guns 7522 | . 420 1914 659 3429 1100 Cannons 1196 | . . . 1086 110 . Explosions 529 | . . 87 28 414 . Melee . | . . . . . . Ramming 59 | . . 34 17 8 . Kinetic 5715 | . 420 1731 . 2835 729 Thermal 2982 | . . 89 1522 1000 371 Explosive . | . . . . . . Electromagnetic 550 | . . 181 251 118 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 . 2 . Average Corruption 1 | . . 1 . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . 7 . 16 . Message Errors 2 | . . 1 . 1 . Matter Fused 10 | . . 1 . 9 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 5 | . . 2 . 3 . Data Loss (minor) 3 | . . 3 . . . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 16 | . . . 16 . . Projectiles 16 | . . . 16 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 65 | . . . . 65 . Shots 3 | . . . . 3 . Rammed . | . . . . . . Targets Rammed 8 | . . 5 1 2 . Kicked 8 | . . 5 1 2 . Crushed . | . . . . . . Highest Temperature 423 | . . 105 423 203 206 Average Temperature 75 | . . 32 111 32 56 Received Heat Transfer 1161 | . . 285 486 372 18 Effects 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . . 1 5 5 . Heat Transferred 5527 | . . 259 2825 1659 784 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 414 | . 213 340 353 414 334 Initial 115 | . . 32 28 115 16 Average 152 | . 98 142 191 169 174 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 66 | 100 80 74 64 55 46 Level 1 32 | . 19 25 35 39 53 Level 2 1 | . . . . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 4 . 12 3 Investigation 5 | . . 2 . 3 . Extermination 4 | . . . . 4 . Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 133 | . 16 41 20 37 19 Peak Tracking Total 11 | . 3 6 6 5 11 Tactical Retreats 6 | . 1 2 . 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 13 | . . 3 . 10 . Max in Single Turn 4 | . . 2 . 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 16 | . 4 6 1 4 1 Terminals 11 | . 3 4 1 3 . Fabricators . | . . . . . . Repair Stations 4 | . 1 1 . 1 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 63 | . 23 22 3 13 2 Successful 46 | . 19 13 3 9 2 Failed 17 | . 4 9 . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 45 | . 19 14 3 9 . Fabricators . | . . . . . . Repair Stations 16 | . 4 6 . 4 2 Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 34 | . 16 8 3 7 . Record 10 | . 5 3 . 2 . Robot Analysis 2 | . 1 . . 1 . Prototype ID Bank 1 | . . . . 1 . Open DSF 1 | . . . . 1 . Repair Station Index 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 9 | . 7 1 . 1 . Unreport Threat 1 | . . . . 1 . Dispatch Records 3 | . 1 2 . . . Maintenance Status 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 3 3 . 2 2 Scan Component 6 | . 3 1 . 1 1 Repair 3 | . . 1 . 1 1 Refit 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 15 | . 4 6 . 4 1 Full Trace Events 7 | . 2 2 . 3 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 . 1 1 Time 83 | . . 51 . 13 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6122 | 78 591 2357 582 2058 456 Spaces Moved 3725 | 58 422 1494 336 1153 262 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 3562 | 48 422 1494 336 1153 109 Wheels . | . . . . . . Hover 3 | . . . . . 3 Flight 150 | . . . . . 150 Fastest Speed 50 | 50 120 120 120 120 109 Average Speed 125 | 109 120 120 124 135 129 Slowest Speed 595 | 120 120 190 190 190 595 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 60 89 25 27 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . 10 21 . Melee . | . . . . . . Projectile 9 | . . . 7 2 . AOE 22 | . . . 3 19 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4625 | 72 458 1873 409 1473 340 Wait 429 | 2 3 225 9 163 27 Move 3720 | 57 421 1493 335 1152 262 Hop . | . . . . . . Pick Up 80 | 7 5 23 8 24 13 Fast Attach 3 | . . . . 3 . Attach 30 | 6 1 5 4 6 8 Detach . | . . . . . . Swap 59 | . 2 15 7 28 7 Drop 51 | . 2 15 5 26 3 Fire 245 | . 24 92 40 69 20 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . 5 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Sto x2]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 12) 548 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1045 | -9/Materials | Discovered new exit (range 7) 1050 | -9/Materials | Discovered new exit (range 9) 2238 | -9/Materials | Discovered new exit (range 15) 2252 | -9/Materials | Discovered new exit (range 15) 2326 | -9/Materials | Repaired Imp. Assault Rifle? 2537 | -9/Materials | Build established: Scavenger-Mutant 2775 | -9/Materials | Discovered new exit (range 13) 3027 | -9/Materials | Entered another Materials area 3027 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3257 | -8/Materials | Discovered new exit (range 10) 3420 | -8/Materials | Build established: Gunner 3609 | -8/Materials | Entered Factory 3609 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3925 | -7/Factory | Build established: Scavenger-Gunner 4246 | -7/Factory | Repaired Aluminum Leg 4440 | -7/Factory | P-60 Hacker assimilated allied PV-WR6(g) 5153 | -7/Factory | Discovered new exit (range 9) 5459 | -7/Factory | Garrison activated, responded to threat 5667 | -7/Factory | Entered another Factory area 5667 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5762 | -6/Factory | Repaired Lgt. Nuclear Core 5801 | -6/Factory | Garrison activated, responded to threat 5848 | -6/Factory | Destroyed 10 combat bots 5853 | -6/Factory | Lost 3 parts (2n1w) 6123 | -6/Factory | Self-destructed Last Messages --------------- 06061_ K-01 Serf collects debris. 06068_ K-01 Serf cleans the Assembly Bed. 06070_ K-01 Serf collects debris. 06071_ K-01 Serf cleans the Assembly Bed. 06073_ R-10 Processor collects VTOL Module. 06076_ P-70 Sage destroyed. 06078_ Dropped Flak Gun. 06091_ P-60 Hacker destroyed. 06098_ Discarded Adv. Targeting Computer. 06104_ R-10 Processor collects Remote Datajack. 06107_ R-10 Processor collects Gravmag System. 06107_ R-10 Processor collects VTOL Module. 06108_ Acquired Antigrav System. 06110_ R-10 Processor collects Autogun. 06110_ Acquired Antigrav System. 06111_ R-10 Processor collects Shock Rifle. 06115_ R-10 Processor collects Imp. Remote Datajack. 06120_ R-10 Processor suffers critical hit (Destroy). 06120_ R-10 Processor destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????#######???# | | ???????????????????????????????????#""G""#???# | | ?????????????????###########+#######"" ""##### | | ??????????? ###### [ | | ?????????? / | | ?????????? ! !* | | ????????????###### """" """" """" """" | | ?????????????????# %*% """" """" """" """" | | ?????????????????# !! !"""" 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""?? ?# | | ???????????????????????# ???????? ??? # | | ???????????????????????# ???????? ???? # | | ???????????????????????? ??????????? ??????# | | ????????????????????????? ???????????? ??????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 32 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Everything Is Under Control Made in Tau Ceti IV Please Form A Line Challenges ------------ None Game ------ Seed DisposableDeepFacilitator Manual? 0 Play Time 01:19:39 Cumulative 4.4 hours Start 2022.05.07 @ 13:46:12 End 2022.05.07 @ 15:35:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66ba5c2e-7540-438c-b1cf-bf4b3362f368