Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 00:02:34

Player: Ari

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (34)      170
Value Destroyed (876)      876
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4266

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     242/300
Energy                     127/400
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>                  --- POWER (2) --------
                       (None)
>                  --- PROPULSION (3) ---
                       (None)
>                  --- UTILITY (8) ------
           Compact Battery
          Advanced Terrain Scan Processor
                   System Shield
>                  --- WEAPON (2) -------
  Faulty Precision Rocket Launcher
>                  --- INVENTORY (4) ----
                   Structural Scanner
                   Terrain Scanner
                   Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
           Visual Processing Unit
  Advanced Targeting Computer
           Melee Analysis Suite
           Transmission Jammer
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Power Sword
           Power Sword
>          --- INVENTORY --------
     Light Ion Engine
           Structural Scanner
           Terrain Scanner
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  6    | .   .   .   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             75   | 7   2   2   10  13  19  22  
  Power                    17   | 1   .   1   2   4   5   4   
    Engine                 14   | 1   .   1   2   4   3   3   
    Core                   3    | .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   2   2   6   3   
    Treads                 3    | .   .   .   .   .   2   1   
    Leg                    4    | .   .   .   2   .   .   2   
    Wheel                  8    | 2   .   .   .   2   4   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 2   .   .   5   3   4   8   
    Device                 7    | 1   .   .   1   2   .   3   
    Storage                4    | 1   .   .   2   .   .   1   
    Processor              6    | .   .   .   2   1   1   2   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             4    | .   .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   1   1   4   4   7   
    Energy Gun             5    | 2   .   .   1   .   1   1   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          8    | .   2   1   .   3   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 41   | .   .   .   4   1   12  24  
  Power                    9    | .   .   .   1   .   3   5   
  Propulsion               10   | .   .   .   2   .   3   5   
  Utility                  12   | .   .   .   .   .   3   9   
  Weapon                   10   | .   .   .   1   1   3   5   
  Highest Loss Streak      6    | .   .   .   4   1   5   6   
Average Slot Usage (%)     77   | .   100 100 90  99  64  50  
  Engine                   6    | .   14  14  5   9   4   1   
  Core                     1    | .   .   .   .   .   .   3   
  Leg                      4    | .   .   .   11  13  .   2   
  Wheel                    11   | .   28  28  9   3   10  5   
  Device                   13   | .   14  14  22  27  11  5   
  Storage                  7    | .   14  14  11  9   5   .   
  Processor                11   | .   .   .   11  18  18  14  
  Protection               3    | .   .   .   .   .   4   9   
  Energy Gun               2    | .   7   .   5   4   .   .   
  Ballistic Gun            10   | .   20  28  15  12  4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             40   | 13  16  16  26  26  31  40  
  Greatest Support         32   | 26  26  26  26  28  32  32  
  Greatest Overweight (x)  6    | .   .   .   4   6   5   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  8   8   4   
  Average Capacity         6    | 5   6   6   8   8   7   4   
  Most Carried             8    | 6   6   6   8   8   8   4   
  Average Carried          5    | 2   5   5   5   7   6   3   
  Final Capacity           8    | 6   6   6   8   8   4   4   
  Final Carried            8    | 6   6   6   8   8   4   3   

 Class Distribution 
--------------------
 70% | Mutant
 15% | Scavenger-Skirmisher
  7% | Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
               Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac 
Matter Collected           982  | 234 .   123 138 84  92  311 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            979  | 71  .   230 132 87  186 273 
  Parts                    67   | 3   .   19  13  8   14  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  22   | .   .   7   3   5   1   6   
  Melee                    4    | .   .   .   .   .   .   4   
  Guns                     15   | .   .   7   2   3   1   2   
  AOE                      3    | .   .   .   1   2   .   .   
Classes Destroyed          9    | 2   .   3   1   .   2   1   
  Worker                   3    | .   .   .   .   .   3   .   
  Builder                  4    | .   .   .   .   .   4   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   1   .   1   .   
  Swarmer                  9    | .   .   3   .   3   .   3   
  Grunt                    6    | .   .   2   2   1   .   1   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   2   1   1   1   1   
Best Kill Streak           9    | 1   .   5   2   2   9   1   
  Combat Bots Only         5    | .   .   5   2   2   1   1   
Max Kills in Single Turn   9    | 1   .   2   1   1   9   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               5157 | .    20   194  403  245  1853 2442 
  Core                     1651 | .    .    54   151  37   546  863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    78   62   93   22   .    
Volleys Fired              74   | 5    2    10   22   15   11   9    
  Largest                  2    | 2    2    2    2    2    2    1    
  Hottest                  90   | 90   46   46   63   73   63   80   
Shots Fired                118  | 10   4    20   34   27   14   9    
  Gun                      108  | 10   4    20   34   20   11   9    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    7    3    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  70   | .    4    20   27   12   7    .    
  Thermal                  38   | 10   .    .    7    8    4    9    
  Explosive                10   | .    .    .    .    7    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 5    1    6    11   9    5    2    
  Robot Miss Streak        4    | 1    3    4    4    3    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           104  | 8    2    14   26   19   11   24   
  Core Hits                60   | 3    1    13   8    8    18   9    
  Critical Hits            1    | .    .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              28   | .    .    .    .    .    .    28   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    .    .    .    28   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    
Damage Inflicted           3258 | 106  21   229  363  338  1331 870  
  Guns                     1041 | 106  21   225  254  112  180  143  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1475 | .    .    .    109  226  1140 .    
  Melee                    720  | .    .    .    .    .    .    720  
  Ramming                  22   | .    .    4    .    .    11   7    
  Kinetic                  625  | .    21   225  209  58   112  .    
  Thermal                  1597 | 106  .    .    154  54   1140 143  
  Explosive                294  | .    .    .    .    226  68   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 720  | .    .    .    .    .    .    720  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         27   | .    .    .    .    .    .    27   
  Average Corruption       15   | .    .    .    .    .    .    15   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    21   
    Message Errors         6    | .    .    .    .    .    .    6    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      4    | .    .    .    .    .    .    4    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Misdirections          5    | .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            359  | .    .    .    .    .    359  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               359  | .    .    .    .    .    359  .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      452  | .    .    2    113  .    336  1    
  Shots                    6    | .    .    .    2    .    4    .    
  Rammed                   7    | .    .    1    .    .    3    3    
Targets Rammed             8    | .    .    1    .    .    3    4    
  Kicked                   1    | .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        393  | 90   .    13   16   7    39   393  
  Average Temperature      54   | 35   .    6    6    5    14   87   
  Received Heat Transfer   1356 | .    12   54   150  36   780  324  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         1780 | 285  .    .    150  125  998  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             257  | 10  36  218 128 257 204 156 
  Initial                  53   | .   6   13  6   53  25  11  
  Average                  74   | 3   27  135 78  137 67  25  
Maximum Alert Level        1    | .   .   1   .   1   1   .   
  Low Security (%)         85   | 100 100 59  100 64  90  100 
  Level 1                  14   | .   .   40  .   35  9   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   2   .   1   3   
  Investigation            2    | .   .   .   1   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   2   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      17   | .   .   .   .   .   .   17  
  Distress Signals         17   | .   .   .   .   .   .   17  
Times Spotted              62   | .   5   10  12  9   11  15  
  Peak Tracking Total      5    | .   3   5   5   3   4   4   
  Tactical Retreats        8    | .   .   1   .   1   3   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            7    | .   .   .   .   1   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          7    | .   .   .   2   .   5   .   
  Max in Single Turn       5    | .   .   .   2   .   5   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          10   | .   .   1   1   3   .   5   
  Terminals                7    | .   .   1   .   2   .   4   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                28   | .   .   3   5   9   .   11  
  Successful               16   | .   .   2   4   5   .   5   
  Failed                   12   | .   .   1   1   4   .   6   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   1   
  Terminals                18   | .   .   3   .   5   .   10  
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   5   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   2   .   2   .   4   
  Record                   4    | .   .   1   .   1   .   2   
  Robot Analysis           1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   4   3   .   .   
  Recycle Component        2    | .   .   .   1   1   .   .   
  Process                  2    | .   .   .   1   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   1   .   .   4   
  Full Trace Events        2    | .   .   .   1   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   1   1   .   .   
  Recycled Matter          92   | .   .   .   69  23  .   .   
  Retrieved Matter         92   | .   .   .   69  23  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac 
Turns Passed               3109 | 116 178 547 304 492 572 900 
Spaces Moved               2438 | 93  173 533 156 330 457 696 
  Core                     239  | 1   .   .   1   1   39  197 
  Treads                   47   | .   .   .   .   .   47  .   
  Legs                     486  | .   .   .   72  228 .   186 
  Wheels                   1666 | 92  173 533 83  101 371 313 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  95  50  50  
  Average Speed            102  | 90  90  90  115 113 107 106 
  Slowest Speed            350  | 100 90  90  250 350 300 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 5   27  79  17  22  18  18  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          182  | .   .   .   59  43  80  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      182  | .   .   .   59  43  80  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Total                      2857 | 110 191 581 242 421 517 795 
  Wait                     198  | .   11  30  50  52  21  34  
  Move                     2432 | 92  172 532 155 329 456 696 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  23   | 6   1   2   4   5   3   2   
  Fast Attach              47   | 7   2   1   4   2   13  18  
  Attach                   16   | .   .   .   3   4   5   4   
  Detach                   4    | .   .   .   1   .   2   1   
  Swap                     12   | .   .   1   3   7   1   .   
  Drop                     16   | .   3   4   .   7   2   .   
  Fire                     74   | 5   2   10  22  15  11  9   
  Melee                    27   | .   .   .   .   .   .   27  
  Ram                      5    | .   .   1   .   .   3   1   
  Kick                     3    | .   .   .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Discovered new exit (range 16)
  295 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  375 | -10/Mines     | Discovered new exit (range 8)
  536 | -10/Mines     | Learned Materials garrison access intel
  565 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  569 | -10/Mines     | Discovered new exit (range 5)
  698 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  842 | -10/Mines     | Entered Materials
  842 | -9/Materials  | Evolved 2 slots: Utility x2
 1013 | -9/Materials  | Lost 4 parts (1p2n1w)
 1072 | -9/Materials  | Discovered new exit (range 10)
 1146 | -9/Materials  | Entered another Materials area
 1146 | -8/Materials  | Evolved 2 slots: Utility x2
 1147 | -8/Materials  | Loaded intel: 1 garrison access location
 1439 | -8/Materials  | Build established: Scavenger-Skirmisher
 1569 | -8/Materials  | Discovered new exit (range 9)
 1638 | -8/Materials  | Entered Factory
 1638 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1980 | -7/Factory    | Lost 5 parts (1p1n2u1w)
 2061 | -7/Factory    | Core integrity fell below 50%
 2195 | -7/Factory    | Discovered new exit (range 14)
 2210 | -7/Factory    | Entered another Factory area
 2210 | -6/Factory    | Evolved 2 slots: Utility x2
 2243 | -6/Factory    | Build established: Mutant
 2679 | -6/Factory    | Lost 4 parts (1n2u1w)
 2687 | -6/Factory    | System corruption reached 10%
 2741 | -6/Factory    | Lost 6 parts (2p1n1u2w)
 2920 | -6/Factory    | Core integrity fell below 50%
 2999 | -6/Factory    | Lost 4 parts (2p1n1u)
 3070 | -6/Factory    | Core integrity fell below 20%
 3109 | -6/Factory    | Lost 4 parts (2u2w)
 3110 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03038_ Imp. Maneuvering Thrusters destroyed.
03046_ Imp. EM Pulse Cannon destroyed.
03049_ System corrupted: Energy discharge (-19).
03060_ Acquired System Shield.
03064_ System corrupted: Component data lost.
03069_ Imp. EM Pulse Cannon destroyed.
03078_ Slug penetrates Wall.
03078_ Imp. Melee Analysis Suite destroyed.
03079_ System corrupted: Transmission Jammer rejected.
03095_ FYLQ %BFK2<<=EC Q<V C
03098_ Acquired Prototype Launcher.
03098_ Identified Prc. Rocket Launcher.
[Achievement: Risk Taker]
03098_ Malfunction: Heat surge (+430).
03102_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03106_ O-16 Technician uses terminal to summon reinforcements.
03106_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F007.
03106_ O-16 Technician locks terminal.
03107_ K-01 Serf cleans the Nuclear Reactor.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????#  """p"""   #     ????????????? |
| ??????????????????#  """ """   +       ??????????? |
| ??????????????????#         k  ##????????????????? |
| ??????????????????#  """ """o""#?????????????????? |
| ??????????????????#  """ """ T"#?????????????????? |
| ??????????????????#  """ """ ""#?????????????????? |
| ??????????????????#            #?????????????????? |
| ??????????????????#######+##+#######?????????????? |
| ?????????????????????#                     ??????? |
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| ?????????????????????#       #???????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#       #???????????????????? |
| ?????????????????????#       #??????????  ???????? |
| ?????????????????????#       #????????    ???????? |
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| ?????????????????????#       #????   ""??????????? |
| ?????????????????????#       #??   """???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            400
Matter Stores              295
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Jamming Range              8
Armor Coverage             675
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           1
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              SegregatorAlertMallet
  Manual?         0
Play Time         00:59:54
  Cumulative      17.1 hours
  Start           2022.02.21 @ 23:04:48
  End             2022.02.22 @ 00:02:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          17
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8580245-e7ec-4a69-8a7b-115dd7948a95