Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 00:02:34 Player: Ari Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (876) 876 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4266 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 127/400 System Corruption 27% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Compact Battery Advanced Terrain Scan Processor System Shield > --- WEAPON (2) ------- Faulty Precision Rocket Launcher > --- INVENTORY (4) ---- Structural Scanner Terrain Scanner Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Melee Analysis Suite Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Light Ion Engine Structural Scanner Terrain Scanner [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 6 | . . . 2 2 . 2 Weapon . | . . . . . . . Parts Attached 75 | 7 2 2 10 13 19 22 Power 17 | 1 . 1 2 4 5 4 Engine 14 | 1 . 1 2 4 3 3 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 15 | 2 . . 2 2 6 3 Treads 3 | . . . . . 2 1 Leg 4 | . . . 2 . . 2 Wheel 8 | 2 . . . 2 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 . . 5 3 4 8 Device 7 | 1 . . 1 2 . 3 Storage 4 | 1 . . 2 . . 1 Processor 6 | . . . 2 1 1 2 Hackware 1 | . . . . . . 1 Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 21 | 2 2 1 1 4 4 7 Energy Gun 5 | 2 . . 1 . 1 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | . 2 1 . 3 2 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . . 3 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 41 | . . . 4 1 12 24 Power 9 | . . . 1 . 3 5 Propulsion 10 | . . . 2 . 3 5 Utility 12 | . . . . . 3 9 Weapon 10 | . . . 1 1 3 5 Highest Loss Streak 6 | . . . 4 1 5 6 Average Slot Usage (%) 77 | . 100 100 90 99 64 50 Engine 6 | . 14 14 5 9 4 1 Core 1 | . . . . . . 3 Leg 4 | . . . 11 13 . 2 Wheel 11 | . 28 28 9 3 10 5 Device 13 | . 14 14 22 27 11 5 Storage 7 | . 14 14 11 9 5 . Processor 11 | . . . 11 18 18 14 Protection 3 | . . . . . 4 9 Energy Gun 2 | . 7 . 5 4 . . Ballistic Gun 10 | . 20 28 15 12 4 . Slashing Weapon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 40 | 13 16 16 26 26 31 40 Greatest Support 32 | 26 26 26 26 28 32 32 Greatest Overweight (x) 6 | . . . 4 6 5 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 8 8 4 Average Capacity 6 | 5 6 6 8 8 7 4 Most Carried 8 | 6 6 6 8 8 8 4 Average Carried 5 | 2 5 5 5 7 6 3 Final Capacity 8 | 6 6 6 8 8 4 4 Final Carried 8 | 6 6 6 8 8 4 3 Class Distribution -------------------- 70% | Mutant 15% | Scavenger-Skirmisher 7% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 982 | 234 . 123 138 84 92 311 Remotely . | . . . . . . . Salvage Created 979 | 71 . 230 132 87 186 273 Parts 67 | 3 . 19 13 8 14 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 22 | . . 7 3 5 1 6 Melee 4 | . . . . . . 4 Guns 15 | . . 7 2 3 1 2 AOE 3 | . . . 1 2 . . Classes Destroyed 9 | 2 . 3 1 . 2 1 Worker 3 | . . . . . 3 . Builder 4 | . . . . . 4 . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . . . . 1 . Watcher 2 | . . . 1 . 1 . Swarmer 9 | . . 3 . 3 . 3 Grunt 6 | . . 2 2 1 . 1 Brawler 1 | . . . . . . 1 Sentry 6 | . . 2 1 1 1 1 Best Kill Streak 9 | 1 . 5 2 2 9 1 Combat Bots Only 5 | . . 5 2 2 1 1 Max Kills in Single Turn 9 | 1 . 2 1 1 9 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 5157 | . 20 194 403 245 1853 2442 Core 1651 | . . 54 151 37 546 863 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . 78 62 93 22 . Volleys Fired 74 | 5 2 10 22 15 11 9 Largest 2 | 2 2 2 2 2 2 1 Hottest 90 | 90 46 46 63 73 63 80 Shots Fired 118 | 10 4 20 34 27 14 9 Gun 108 | 10 4 20 34 20 11 9 Cannon . | . . . . . . . Launcher 10 | . . . . 7 3 . Special . | . . . . . . . Kinetic 70 | . 4 20 27 12 7 . Thermal 38 | 10 . . 7 8 4 9 Explosive 10 | . . . . 7 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 5 1 6 11 9 5 2 Robot Miss Streak 4 | 1 3 4 4 3 3 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 104 | 8 2 14 26 19 11 24 Core Hits 60 | 3 1 13 8 8 18 9 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 28 | . . . . . . 28 Impact . | . . . . . . . Slashing 28 | . . . . . . 28 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 3258 | 106 21 229 363 338 1331 870 Guns 1041 | 106 21 225 254 112 180 143 Cannons . | . . . . . . . Explosions 1475 | . . . 109 226 1140 . Melee 720 | . . . . . . 720 Ramming 22 | . . 4 . . 11 7 Kinetic 625 | . 21 225 209 58 112 . Thermal 1597 | 106 . . 154 54 1140 143 Explosive 294 | . . . . 226 68 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 720 | . . . . . . 720 Piercing . | . . . . . . . Highest Corruption 27 | . . . . . . 27 Average Corruption 15 | . . . . . . 15 Corruption Purged . | . . . . . . . Effects 21 | . . . . . . 21 Message Errors 6 | . . . . . . 6 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Misdirections 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 359 | . . . . . 359 . Projectiles . | . . . . . . . Explosions 359 | . . . . . 359 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 452 | . . 2 113 . 336 1 Shots 6 | . . . 2 . 4 . Rammed 7 | . . 1 . . 3 3 Targets Rammed 8 | . . 1 . . 3 4 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 393 | 90 . 13 16 7 39 393 Average Temperature 54 | 35 . 6 6 5 14 87 Received Heat Transfer 1356 | . 12 54 150 36 780 324 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1780 | 285 . . 150 125 998 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 257 | 10 36 218 128 257 204 156 Initial 53 | . 6 13 6 53 25 11 Average 74 | 3 27 135 78 137 67 25 Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 85 | 100 100 59 100 64 90 100 Level 1 14 | . . 40 . 35 9 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . 2 . 1 3 Investigation 2 | . . . 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . 1 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed 17 | . . . . . . 17 Distress Signals 17 | . . . . . . 17 Times Spotted 62 | . 5 10 12 9 11 15 Peak Tracking Total 5 | . 3 5 5 3 4 4 Tactical Retreats 8 | . . 1 . 1 3 3 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 7 | . . . . 1 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . 2 . 5 . Max in Single Turn 5 | . . . 2 . 5 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 10 | . . 1 1 3 . 5 Terminals 7 | . . 1 . 2 . 4 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . . 3 5 9 . 11 Successful 16 | . . 2 4 5 . 5 Failed 12 | . . 1 1 4 . 6 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 18 | . . 3 . 5 . 10 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 9 | . . . 5 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 2 . 2 . 4 Record 4 | . . 1 . 1 . 2 Robot Analysis 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Locate Traps 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . . . 4 3 . . Recycle Component 2 | . . . 1 1 . . Process 2 | . . . 1 1 . . Report Inventory 1 | . . . 1 . . . Retrieve Matter 2 | . . . 1 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . . 1 . . 4 Full Trace Events 2 | . . . 1 . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . . 1 1 . . Recycled Matter 92 | . . . 69 23 . . Retrieved Matter 92 | . . . 69 23 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3109 | 116 178 547 304 492 572 900 Spaces Moved 2438 | 93 173 533 156 330 457 696 Core 239 | 1 . . 1 1 39 197 Treads 47 | . . . . . 47 . Legs 486 | . . . 72 228 . 186 Wheels 1666 | 92 173 533 83 101 371 313 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 95 50 50 Average Speed 102 | 90 90 90 115 113 107 106 Slowest Speed 350 | 100 90 90 250 350 300 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 27 79 17 22 18 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 182 | . . . 59 43 80 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 182 | . . . 59 43 80 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2857 | 110 191 581 242 421 517 795 Wait 198 | . 11 30 50 52 21 34 Move 2432 | 92 172 532 155 329 456 696 Hop . | . . . . . . . Pick Up 23 | 6 1 2 4 5 3 2 Fast Attach 47 | 7 2 1 4 2 13 18 Attach 16 | . . . 3 4 5 4 Detach 4 | . . . 1 . 2 1 Swap 12 | . . 1 3 7 1 . Drop 16 | . 3 4 . 7 2 . Fire 74 | 5 2 10 22 15 11 9 Melee 27 | . . . . . . 27 Ram 5 | . . 1 . . 3 1 Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 375 | -10/Mines | Discovered new exit (range 8) 536 | -10/Mines | Learned Materials garrison access intel 565 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 569 | -10/Mines | Discovered new exit (range 5) 698 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 842 | -10/Mines | Entered Materials 842 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Lost 4 parts (1p2n1w) 1072 | -9/Materials | Discovered new exit (range 10) 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Utility x2 1147 | -8/Materials | Loaded intel: 1 garrison access location 1439 | -8/Materials | Build established: Scavenger-Skirmisher 1569 | -8/Materials | Discovered new exit (range 9) 1638 | -8/Materials | Entered Factory 1638 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1980 | -7/Factory | Lost 5 parts (1p1n2u1w) 2061 | -7/Factory | Core integrity fell below 50% 2195 | -7/Factory | Discovered new exit (range 14) 2210 | -7/Factory | Entered another Factory area 2210 | -6/Factory | Evolved 2 slots: Utility x2 2243 | -6/Factory | Build established: Mutant 2679 | -6/Factory | Lost 4 parts (1n2u1w) 2687 | -6/Factory | System corruption reached 10% 2741 | -6/Factory | Lost 6 parts (2p1n1u2w) 2920 | -6/Factory | Core integrity fell below 50% 2999 | -6/Factory | Lost 4 parts (2p1n1u) 3070 | -6/Factory | Core integrity fell below 20% 3109 | -6/Factory | Lost 4 parts (2u2w) 3110 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03038_ Imp. Maneuvering Thrusters destroyed. 03046_ Imp. EM Pulse Cannon destroyed. 03049_ System corrupted: Energy discharge (-19). 03060_ Acquired System Shield. 03064_ System corrupted: Component data lost. 03069_ Imp. EM Pulse Cannon destroyed. 03078_ Slug penetrates Wall. 03078_ Imp. Melee Analysis Suite destroyed. 03079_ System corrupted: Transmission Jammer rejected. 03095_ FYLQ %BFK2<<=EC Q