Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 19:03:28 Player: chebyrekser Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (332) 1660 Value Destroyed (10295) 10295 Prototype IDs (38) 760 Alien Tech Used (3) 600 Bonus (11363) 11363 TOTAL SCORE: 32778 Bonus ------- High Alert Combat Kills 1535 Follower Combat Kills 638 Entered Garrisons 200 Used RIF Installer 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -1510 Cogmind --------- Core Integrity 780/1600 Matter 282/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location 0b10 Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Spectral Analyzer Improved Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Force Booster Peak State ------------ > --- POWER ------------ Fusion Compressor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Advanced Melee Analysis Suite Core Analyzer Nanoactuators Advanced Force Booster Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Armor Integrity Analyzer Nanoactuators Centrium Medium Armor Plating Graphene Brace Advanced Point Defense System Subatomic Replicator Smartbomb Launcher [Rating: 193] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . 2 . . 2 2 2 . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . 1 . . 2 . . . . 1 . . 1 . . Utility 10 | . . . 1 . . . . . 2 2 . . 1 2 . 1 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 215 | 7 12 4 26 1 26 1 16 25 9 4 4 13 8 13 8 4 14 20 Power 22 | 1 2 . 1 . 2 . 2 2 2 . 2 1 1 1 1 1 2 1 Engine 10 | 1 2 . 1 . 2 . 2 1 . . . 1 . . . . . . Core 6 | . . . . . . . . 1 2 . 2 . . . . . 1 . Reactor 6 | . . . . . . . . . . . . . 1 1 1 1 1 1 Propulsion 65 | 2 4 2 10 . 13 . 6 14 1 . . 2 1 5 1 1 2 1 Treads 24 | 1 . 2 10 . 7 . 4 . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . Wheel 14 | 1 3 . . . 5 . 2 3 . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . Flight 25 | . . . . . . . . 11 1 . . 2 1 5 1 1 2 1 Utility 76 | 2 2 2 6 . 3 . 1 6 5 4 1 5 4 6 4 2 9 14 Device 28 | 1 . 2 2 . . . . . 1 1 . 1 . 3 3 . 3 11 Storage 7 | 1 1 . . . . . . 2 . 1 . . 1 . . 1 . . Processor 10 | . . . 1 . . . . . 1 1 . 1 . . . 1 2 3 Hackware 19 | . . . . . 1 . . 3 2 1 . 2 3 3 . . 4 . Protection 12 | . 1 . 3 . 2 . 1 1 1 . 1 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 4 . 9 1 8 1 7 3 1 . 1 5 2 1 2 . 1 4 Energy Gun 6 | 1 1 . 3 . . . . . . . . . . . . . . 1 Energy Cannon 7 | . . . . . . . 1 . 1 . . 3 . . 1 . 1 . Ballistic Gun 16 | 1 1 . 3 1 5 . 3 . . . . . . 1 . . . 1 Ballistic Cannon 6 | . 1 . 1 . 1 . 2 . . . . . . . . . . 1 Launcher 5 | . . . 1 . . 1 1 . . . . 1 1 . . . . . Special Weapon 3 | . 1 . . . . . . 1 . . . 1 . . . . . . Impact Weapon 3 | . . . 1 . . . . 2 . . . . . . . . . . Slashing Weapon 6 | . . . . . 2 . . . . . 1 . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . 1 . 2 . . . . . 1 . . . 3 1 . 1 Parts Lost 44 | . 4 1 . . 1 . 3 . 1 . . 3 . 4 . 2 1 24 Power 3 | . 1 . . . . . 1 . . . . . . . . . . 1 Propulsion 15 | . 2 . . . 1 . 1 . . . . 1 . 1 . 2 . 7 Utility 20 | . . 1 . . . . . . . . . 2 . 3 . . 1 13 Weapon 6 | . 1 . . . . . 1 . 1 . . . . . . . . 3 Highest Loss Streak 12 | . 2 1 . . 1 . 1 . 1 . . 1 . 1 . 2 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 19 | 6 12 24 24 25 24 25 24 15 7 8 7 7 7 8 8 8 8 5 Power 1 | 1 1 2 3 4 2 2 1 1 . . . . . . . . . . Propulsion 4 | 4 3 7 6 6 6 7 7 3 . . . . . . . . . . Utility 7 | . 3 7 7 8 8 9 9 8 6 7 6 5 4 6 6 5 6 4 Weapon 4 | 1 3 7 7 7 6 6 5 1 1 1 1 1 1 1 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 51 | 1 2 2 13 . 5 . 5 4 1 3 . 5 . 5 2 1 2 . Power 5 | . 1 . . . . . 1 . . . . . . 1 1 . 1 . Propulsion 12 | 1 . . 5 . 2 . 3 . . . . . . 1 . . . . Utility 20 | . . 1 2 . 2 . . 4 1 2 . 3 . 2 1 1 1 . Weapon 14 | . 1 1 6 . 1 . 1 . . 1 . 2 . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 100 99 100 99 95 96 93 93 93 82 83 87 81 80 70 Engine 7 | . 14 14 11 11 9 9 8 5 . . . 1 2 . . . . . Treads 11 | . 14 14 21 22 18 18 11 2 . . . . . . . . . . Wheel 11 | . 11 14 11 11 17 18 24 11 . . . . . . . . . . Flight 8 | . . . . . . . . 27 40 35 35 31 24 22 23 21 20 15 Device 7 | . 8 13 5 9 3 6 6 5 5 5 4 4 4 5 10 13 13 24 Storage 8 | . 14 14 11 11 9 9 9 7 6 5 5 5 5 4 4 4 4 2 Processor 7 | . . . 10 11 9 9 9 3 3 11 11 10 5 4 4 6 10 12 Hackware 5 | . . . . . 3 . . 3 12 16 17 17 21 26 23 21 19 4 Protection 2 | . 5 . 5 1 2 2 2 1 2 . . . 5 3 2 . . . Energy Gun 6 | . 14 14 10 11 9 9 2 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 5 5 5 4 5 4 4 4 4 . Ballistic Gun 6 | . 13 . 5 8 13 16 11 . . . . . . . 2 . . . Ballistic Cannon 2 | . . 13 1 . . . 7 10 . . . . . . . . . . Slashing Weapon 2 | . . . . . 3 . 4 3 . . 1 5 4 4 3 3 3 3 Peak Build Rating 193 | 7 13 17 31 32 37 37 37 51 62 67 70 89 110 130 156 170 191 193 Average Rating 51 | 5 8 14 22 24 32 35 33 43 59 66 65 77 98 115 141 161 173 149 On Entrance 65 | . 7 13 16 24 24 34 35 37 50 59 62 70 79 105 130 156 156 191 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 15 96 96 100 100 107 108 113 114 30 28 25 33 43 50 52 52 61 62 Greatest Support 62 | 20 16 16 16 16 28 43 36 60 30 30 25 36 43 50 53 60 62 62 Greatest Overweight (x) 33 | 1 5 5 6 6 8 33 4 4 . . . . . . . . . 1 Average Overweight (x) 1 | . 3 5 5 6 3 4 2 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 8 10 8 8 10 10 10 10 10 10 Average Capacity 19 | 7 19 25 25 25 25 25 25 15 8 8 8 8 8 10 10 10 10 7 Most Carried 25 | 8 25 25 25 25 25 25 25 25 8 10 8 8 10 10 10 10 10 10 Average Carried 19 | 6 13 24 24 25 24 25 24 15 7 8 7 7 7 9 9 9 9 6 Final Capacity 25 | 8 25 25 25 25 25 25 25 8 8 8 8 8 10 10 10 10 10 5 Final Carried 25 | 8 25 25 25 25 25 25 25 8 8 8 8 7 10 10 10 10 10 2 Class Distribution -------------------- 34% | Scavenger-Mutant 15% | Mutant 12% | Gunner 8% | Hacker-Sprinter 8% | Wizard-Sprinter 5% | Scavenger-Gunner 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Matter Collected 8809 | 321 372 87 1085 232 1426 402 1584 537 234 . 174 179 33 419 175 92 378 1079 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 14737 | 241 960 217 1709 108 2409 588 1913 556 412 . 289 485 47 525 77 139 851 3211 Parts 759 | 25 49 9 109 11 125 28 99 24 6 . 9 20 4 20 3 10 55 153 Haulers Intercepted 13 | . 2 . 3 . 4 . 4 . . . . . . . . . . . Recyclers Shooed 13 | . . 2 2 1 2 . 3 1 . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Combat Hostiles Destroyed 196 | . 16 4 28 5 27 21 33 5 . . . 4 4 . . 4 14 31 Melee 34 | . . . . . . . . . . . . . . . . . 4 30 Guns 89 | . 14 . 25 2 24 9 15 . . . . . . . . . . . Cannons 30 | . 1 4 3 . . . 16 5 . . . . . . . . . 1 AOE 42 | . . . . 3 3 12 2 . . . . 4 4 . . 4 10 . Classes Destroyed 19 | 2 5 1 3 1 3 . 1 . . . 1 . . . . . 1 1 Worker 35 | . 1 . 5 1 6 . 8 6 1 . . 2 . 1 . . 4 . Builder 5 | . . . . . 1 . 1 . . . . 1 . 2 . . . . Tunneler 15 | 9 1 . . . 1 . . 4 . . . . . . . . . . Hauler 13 | . 2 . 3 . 4 . 4 . . . . . . . . . . . Recycler 33 | 1 2 2 4 . 7 . 2 3 2 . . 3 . 3 . . 2 2 Mechanic 2 | . . . . 1 . . 1 . . . . . . . . . . . Operator 6 | . . . 3 . . . . . 1 . . 1 . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . 1 Watcher 23 | . 2 . 4 . 4 . . 1 3 . . 1 . 1 2 2 1 2 Swarmer 49 | . 3 . 4 3 . 4 4 4 . . . 4 4 . . 4 10 5 Grunt 79 | . 13 2 12 2 15 15 15 . . . . . . . . . . 5 Brawler 4 | . . . . . 1 . 3 . . . . . . . . . . . Duelist 7 | . . . 3 . 1 2 1 . . . . . . . . . . . Sentry 29 | . . . 9 . 9 . 9 1 . . . . . . . . . 1 Hunter 3 | . . . . . . . 1 . . . . . . . . . . 2 Programmer 20 | . . . . . . . . . . . . . . . . . 4 16 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . . . . . . . . . . . Wasp 5 | . . . . . . . . . . . 5 . . . . . . . Martyr 2 | . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 9 | 5 6 2 5 3 7 9 5 5 1 . . 5 4 2 1 4 6 8 Combat Bots Only 9 | . 3 2 5 3 6 9 4 5 . . . 4 4 . . 4 6 8 Max Kills in Single Turn 4 | 1 1 1 2 2 2 3 2 1 1 . 2 3 4 1 1 3 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 2 3 1 . . . . 3 4 . . 3 3 . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Hostile Shots Fired 1077 | . 80 16 61 25 71 46 83 73 21 . . 12 7 58 26 40 39 419 Missed 507 | . 22 3 18 11 11 14 24 31 11 . . 5 5 34 16 19 20 263 Hits 570 | . 58 13 43 14 60 32 59 42 10 . . 7 2 24 10 21 19 156 Melee 5 | . . . 1 . 2 1 1 . . . . . . . . . . . Projectile 565 | . 58 13 42 14 58 31 58 42 10 . . 7 2 24 10 21 19 156 AOE 3 | . . . . . . . . . . . . . . . . . . 3 Critical Strikes 23 | . . 1 1 . 2 . 1 . . . . . 1 . 1 1 1 14 Actively Blocked 12 | . . . . . . . . . . . . . . . . 1 . 11 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 Damage Taken 10233 | . 670 168 544 132 1147 473 819 435 137 58 . 174 38 476 173 478 441 3870 Core 1399 | . 75 10 85 21 86 29 99 30 16 34 . . . 52 21 21 24 796 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 108 | . . . . . . . . . 3 . . 15 . 90 . . . . Regen/Repaired (Parts) 1872 | . . . 58 . . . 184 . . . 1 37 . . 30 131 367 1064 Core Remaining (%) 82 | 100 . 66 . 73 . . 61 95 98 . . 96 100 . 85 89 . 48 Volleys Fired 723 | 17 63 18 126 17 105 46 84 11 21 10 2 27 50 45 24 5 36 16 Largest 3 | 2 2 2 2 2 3 3 3 2 1 1 1 1 1 1 1 1 1 1 Hottest 137 | 70 100 98 112 98 125 125 137 80 85 85 85 98 98 98 113 113 120 120 Shots Fired 1250 | 34 123 23 220 29 270 85 210 20 21 10 2 27 50 45 24 5 36 16 Gun 832 | 34 119 14 172 25 261 70 134 . . . . . . . . . . 3 Cannon 359 | . 2 9 24 . 7 . 74 20 21 10 2 25 48 45 24 3 32 13 Launcher 35 | . . . 2 4 2 15 2 . . . . 2 2 . . 2 4 . Special 24 | . 2 . 22 . . . . . . . . . . . . . . . Kinetic 629 | 17 61 10 101 12 178 39 189 20 . . . . . . . . . 2 Thermal 584 | 17 62 13 117 13 90 31 19 . 21 10 2 25 48 45 24 3 32 12 Explosive 35 | . . . 2 4 2 15 2 . . . . 2 2 . . 2 4 . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 17 | 5 12 5 12 8 13 9 17 10 . . . 2 . . . 2 3 4 Robot Miss Streak 4 | 3 3 2 3 3 4 3 4 4 . . . 1 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 829 | 16 74 17 127 17 170 42 160 25 7 . 10 14 . 10 4 7 25 104 Core Hits 430 | 11 37 8 56 14 79 44 71 13 1 . 4 9 4 5 2 8 26 38 Critical Kills 5 | . . . 1 . 1 . 1 2 . . . . . . . . . . Critical Parts Destroyed 7 | . . . . 1 . . . 3 1 . 2 . . . . . . . Critical Strikes 46 | 1 1 1 7 1 6 1 8 6 1 . 3 . . . . . 1 9 Burn 17 | 1 1 1 6 . 5 1 2 . . . . . . . . . . . Destroy 3 | . . . . 1 1 . 1 . . . . . . . . . . . Blast 5 | . . . . . . . 4 1 . . . . . . . . . . Smash 9 | . . . 1 . . . . 5 1 . 2 . . . . . . . Sever 12 | . . . . . . . 1 . . . 1 . . . . . 1 9 Melee Attacks 640 | . . . 5 . 47 1 43 47 54 10 10 81 14 51 27 24 76 150 Impact 111 | . . . 5 . 2 . . 35 54 10 5 . . . . . . . Slashing 529 | . . . . . 45 1 43 12 . . 5 81 14 51 27 24 76 150 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 74 | . . . 2 . 5 . 14 13 4 . 10 7 . 7 . . 8 4 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 36074 | 198 1037 285 2724 860 3832 1953 4316 1593 639 . 753 1264 282 909 272 1136 4106 9915 Guns 9644 | 198 1016 165 2187 308 3237 702 1816 . . . . . . . . . . 15 Cannons 1806 | . 21 120 244 . . . 1025 318 . . . 34 . . . . . 44 Explosions 4927 | . . . 84 552 259 1251 411 . . . . 260 282 . . 587 1241 . Melee 19649 | . . . 161 . 336 . 1064 1275 639 . 753 970 . 909 272 549 2865 9856 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 6915 | 83 467 133 962 93 1828 406 2566 318 . . . . . . . . . 59 Thermal 4583 | 115 570 152 1517 215 1409 296 275 . . . . 34 . . . . . . Explosive 4927 | . . . 84 552 259 1251 411 . . . . 260 282 . . 587 1241 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 2114 | . . . 161 . . . . 964 639 . 350 . . . . . . . Slashing 17535 | . . . . . 336 . 1064 311 . . 403 970 . 909 272 549 2865 9856 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 1 . 1 1 1 1 . . . 1 4 21 Average Corruption 3 | . . . . . . . 1 . 1 1 1 1 . . . 1 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . . . 1 . 5 . . 8 . . . . 20 23 Message Errors 11 | . . . . . . . . . . . . 1 . . . . 6 4 Matter Fused 10 | . . . . . . . . . 1 . . 1 . . . . 5 3 Heat Flow Errors 11 | . . . . . . . . . 1 . . 4 . . . . 3 3 Energy Discharges 6 | . . . . . . . . . 1 . . . . . . . 2 3 Data Loss (minor) 10 | . . . . . . . 1 . 1 . . . . . . . 3 5 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . 1 . . . . . . Alerts 3 | . . . . . . . . . 1 . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 4757 | . . . 39 . 94 . 198 574 371 . 287 276 . 331 31 92 1013 1451 Projectiles 68 | . . . . . . . 14 . . . 54 . . . . . . . Explosions 2 | . . . . . . . . . . . . . . . . 2 . . Melee 4687 | . . . 39 . 94 . 184 574 371 . 233 276 . 331 31 90 1013 1451 Knockbacks 21 | . . 1 5 . . . 5 5 2 . 3 . . . . . . . Impact 10 | . . . 1 . . . . 4 2 . 3 . . . . . . . Kinetic 11 | . . 1 4 . . . 5 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . 6 . . . . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | 63 345 84 285 120 361 307 376 210 312 123 43 292 252 264 208 135 372 330 Average Temperature 72 | 21 66 29 61 39 97 95 99 59 67 40 19 46 77 84 81 75 90 119 Received Heat Transfer 2187 | . 327 96 243 24 423 225 324 48 33 . . 18 . 60 24 36 27 279 Effects 11 | . . . 1 . 1 2 1 . 1 . . . . 1 . . . 4 Energy Bleed 3 | . . . . . . . 1 . . . . . . . . . . 2 Interference 6 | . . . 1 . . 2 . . . . . . . 1 . . . 2 Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . 1 . . . . 4 4 . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . 4 4 . 5 . . . . . . . Impact Corruptions 37 | . . . 2 . . . . 16 13 . 6 . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . Parts Melted 16 | 1 3 . 6 . 3 . . . . . . 1 . . . . . 2 Heat Transferred 10162 | 407 1628 444 3282 370 2812 553 629 . . . . 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Maximum Alert Level 4 | . . . 1 1 1 3 2 . 1 . . . 1 1 . 1 2 4 Low Security (%) 68 | 100 100 100 98 92 74 9 17 100 73 100 100 100 84 77 100 25 . . Level 1 22 | . . . 1 7 25 36 64 . 26 . . . 15 22 . 74 77 6 Level 2 5 | . . . . . . 32 17 . . . . . . . . . 22 30 Level 3 2 | . . . . . . 21 . . . . . . . . . . . 49 Level 4 . | . . . . . . . . . . . . . . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1282 | 15 80 58 227 244 280 717 599 195 255 154 46 136 252 306 193 383 609 1282 Initial 382 | . 6 18 . 87 17 180 349 188 69 98 46 . 46 132 63 103 229 382 Average 181 | 2 40 2 101 107 96 442 328 132 103 110 10 64 88 135 89 243 383 822 Influence Increases 10962 | 50 534 61 1066 493 1201 537 1143 366 485 136 6 484 452 692 394 410 839 1613 Destroy 0b10 Robot/C 4220 | . 320 40 640 340 580 420 660 100 . . . 80 80 . . 80 280 600 Destroy 0b10 Robot/NC 700 | 50 40 10 95 15 125 . 80 70 35 . . 40 . 35 10 10 40 45 Destroy Leader 954 | . 68 10 184 50 168 30 198 22 6 . . 12 10 2 4 14 42 134 Allied During Kill 96 | . . . 15 53 28 . . . . . . . . . . . . . Successful Hack 470 | . 27 . 42 . 33 . 13 62 8 44 . 85 53 37 12 . 54 . Select Force Hacks 90 | . 60 . 30 . . . . . . . . . . . . . . . Disable Machine 405 | . . . . . 120 . 30 15 30 . . 15 15 . 90 15 45 30 Destroy Structure 1402 | . 4 1 45 35 57 87 72 37 61 32 6 192 144 138 68 111 273 39 Partial Spotted 585 | . . . . . . . 15 30 105 15 . 30 105 60 45 30 45 105 Lose Combat Pursuer 2040 | . 15 . 15 . 90 . 75 30 240 45 . 30 45 420 165 150 60 660 Influence Decreases 9665 | 40 495 110 842 671 969 98 1445 639 426 203 140 389 295 830 323 212 624 914 Entered New Map 1830 | . 4 31 . 137 29 98 368 227 73 103 88 . 49 120 51 82 154 216 Time Decay 6139 | 40 451 69 628 514 608 . 727 392 343 100 52 349 246 350 262 110 440 458 Lost Part 430 | . 30 10 . . 10 . 30 . 10 . . 30 . 40 . 20 10 240 Lost Ally 230 | . 10 . 60 20 40 . 20 20 . . . 10 . 20 10 . 20 . Purge Threat 1036 | . . . 154 . 282 . 300 . . . . . . 300 . . . . Squads Dispatched 69 | . 4 1 4 1 4 . 7 5 8 1 . 7 1 5 4 1 8 8 Investigation 20 | . 4 1 1 . . . 1 2 5 . . 4 . 1 . . 1 . Extermination 25 | . . . . . . . . 2 1 . . 3 1 3 3 1 5 6 Reinforcement 11 | . . . 3 . 1 . 2 1 . 1 . . . 1 1 . 1 . Assault 7 | . . . . 1 . . 1 . 2 . . . . . . . 1 2 Garrison 6 | . . . . . 3 . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Distress Signals 15 | . 1 . 3 . 3 . 3 . . . . . . . 3 1 1 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . 8 Distress Signals 3 | . . . . . . . . . . . . . . . . . . 3 Times Spotted 526 | . 24 6 54 16 47 19 55 15 20 2 10 22 6 37 26 39 27 101 Peak Tracking Total 13 | . 4 2 5 4 5 5 6 5 8 3 6 9 4 8 8 13 4 13 Tactical Retreats 73 | . 1 . 1 . 4 . 3 2 6 1 2 2 1 15 5 3 4 23 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Traps Triggered 15 | . 2 . . . . 1 . . 4 2 . 4 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . 6 . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Machines Disabled 27 | . . . . . 8 . 2 1 2 . . 1 1 . 6 1 3 2 Max in Single Turn 1 | . . . . . 1 . 1 1 1 . . 1 1 . 1 1 1 1 Garrison Access 17 | . . . . . . . . 2 3 . . 1 4 3 1 . 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Machines Accessed 176 | . 7 1 13 . 13 1 9 17 12 6 . 27 20 14 11 1 18 6 Terminals 108 | . 5 . 9 . 10 1 6 8 7 3 . 14 10 8 9 1 12 5 Fabricators 14 | . . . . . . . . 4 3 . . 3 1 1 . . 2 . Repair Stations 6 | . . . 1 . . . 1 1 . . . 2 1 . . . . . Recycling Units 18 | . 2 . 2 . 1 . 1 2 . 2 . 4 2 . . . 1 1 Scanalyzers 12 | . . . 1 . 1 . 1 . . 1 . 3 2 2 1 . . . Garrison Access 17 | . . . . . 1 . . 2 2 . . 1 4 3 1 . 3 . Total Hacks 525 | . 23 1 39 . 42 3 29 43 30 11 . 78 71 60 29 3 46 17 Successful 295 | . 15 1 20 . 21 1 19 28 17 7 . 38 38 43 20 . 24 3 Failed 228 | . 7 . 18 . 21 2 10 15 13 4 . 40 33 17 9 3 22 14 Catastrophic 31 | . 1 . 2 . 2 . 1 3 1 2 . 2 6 2 . 1 6 2 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . Manual 239 | . 18 . 21 . 24 . 16 15 12 4 . 24 22 39 18 1 23 2 Terminals 384 | . 18 . 31 . 38 3 22 23 20 7 . 49 46 45 27 3 36 16 Fabricators 42 | . . . . . . . . 14 8 . . 8 3 3 . . 6 . Repair Stations 16 | . . . 2 . . . 4 2 . . . 5 3 . . . . . Recycling Units 28 | . 5 . 3 . 1 . 1 2 . 2 . 8 4 . . . 1 1 Scanalyzers 37 | . . . 3 . 2 . 2 . . 2 . 7 11 9 1 . . . Garrison Access 17 | . . . . . 1 . . 2 2 . . 1 4 3 1 . 3 . Terminal Hacks 131 | . 6 1 8 . 13 1 7 11 5 2 . 11 19 23 10 . 12 2 Part Schematic 12 | . . . 1 . . . . 2 . . . 3 2 . 3 . 1 . Robot Analysis 7 | . 3 . 1 . 1 . 2 . . . . . . . . . . . Prototype ID Bank 8 | . . . 2 . 1 . . 1 . . . . 2 1 . . . 1 Open Door 4 | . . 1 . . . . . . . . . . . . . . 3 . Level Access Points 7 | . . . . . . . . 1 . . . 2 1 1 . . 2 . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Index 6 | . . . . . . . . 1 . 1 . 1 1 1 1 . . . Fabricator Index 3 | . . . . . . . . . . . . . 1 1 . . 1 . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . . 1 . 1 . . . . Garrison Index 2 | . . . . . 1 . . . . . . . . 1 . . . . Unreport Threat 8 | . . . 2 . 2 . 2 . . . . . . 2 . . . . Locate Traps 21 | . 1 . 1 . 3 . 1 2 2 . . 3 4 2 . . 1 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . 1 . . . Dispatch Records 3 | . 1 . . . . . . . . . . . . 2 . . . . Maintenance Status 6 | . . . . . . . . 1 1 1 . . 1 2 . . . . Security Status 1 | . . . . . . . . . . . . . . 1 . . . . Recall Extermination 9 | . . . . . . . . 1 1 . . . 1 1 3 . 2 . Recall Reinforcements 2 | . . . . . . . . . . . . . . 1 1 . . . Hauler Manifests 4 | . . . . . 2 . 1 . . . . . 1 . . . . . Registered Components 6 | . 1 . 1 . . . . 1 . . . 1 1 1 . . . . Zone Layout 13 | . . . . . 3 . . 1 1 . . . 4 3 1 . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 26 | . . . . . . . . 8 6 . . 6 2 1 . . 3 . Network Status 4 | . . . . . . . . 1 1 . . 2 . . . . . . Load Schematic 15 | . . . . . . . . 4 4 . . 3 1 1 . . 2 . Build 7 | . . . . . . . . 3 1 . . 1 1 . . . 1 . Repair Station Hacks 12 | . . . 2 . . . 4 1 . . . 3 2 . . . . . Scan Component 7 | . . . 1 . . . 2 1 . . . 2 1 . . . . . Repair 5 | . . . 1 . . . 2 . . . . 1 1 . . . . . Recycling Unit Hacks 15 | . 2 . . . 1 . 1 1 . 2 . 4 2 . . . 1 1 Retrieve Components 15 | . 2 . . . 1 . 1 1 . 2 . 4 2 . . . 1 1 Scanalyzer 28 | . . . 3 . 2 . 2 . . 2 . 6 5 7 1 . . . Insert Component 18 | . . . 3 . 1 . 1 . . 1 . 4 4 3 1 . . . Analyze 10 | . . . . . 1 . 1 . . 1 . 2 1 4 . . . . Garrison Access Hacks 17 | . . . . . 1 . . 2 2 . . 1 4 3 1 . 3 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 16 | . . . . . . . . 2 2 . . 1 4 3 1 . 3 . Unauthorized Hacks 66 | . 7 . 7 . 4 . 5 5 4 1 . 7 4 9 8 . 5 . Terminals 53 | . 5 . 6 . 4 . 5 2 2 1 . 5 3 8 8 . 4 . Track 5 | . . . . . . . . . . . . 1 . 3 1 . . . Assimilate 20 | . 2 . 3 . 1 . 2 . 1 . . 2 1 2 3 . 3 . Botnet 22 | . 2 . 2 . 2 . 2 2 1 1 . 2 2 2 3 . 1 . Disrupt 2 | . . . . . . . . . . . . . . 1 1 . . . Operators 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . Fabricators 10 | . . . . . . . . 3 2 . . 2 1 1 . . 1 . Prioritize 2 | . . . . . . . . 1 . . . . 1 . . . . . Recompile 8 | . . . . . . . . 2 2 . . 2 . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 130 | . 6 . 11 . 12 1 7 12 9 6 . 22 11 7 8 1 11 6 Full Trace Events 7 | . . . 1 . . . 1 . 3 . . 2 . . . . . . Feedback Events 2 | . . . . . . . 1 . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . 1 . 1 2 . 1 . 5 3 2 3 . 1 . Parts Built 10 | . . . . . . . . 4 1 . . 1 2 . . . 2 . Authchips 6 | . . . . . . . . 2 1 . . 1 1 . . . 1 . Time 679 | . . . . . . . . 338 116 . . 58 128 . . . 39 . Total Part Build Rating 54 | . . . . . . . . 18 3 . . 3 16 . . . 14 . Parts Repaired 5 | . . . 1 . . . 2 . . . . 1 1 . . . . . Time 333 | . . . 50 . . . 110 . . . . 95 78 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 46 | . 15 . . . 3 . 10 4 . 2 . 8 3 . . . 1 . Parts Scanalyzed 8 | . . . . . 1 . 1 . . 1 . 2 1 2 . . . . Part Schematics Acquired 8 | . . . . . 1 . 1 . . 1 . 2 1 2 . . . . Parts Damaged 2 | . . . . . . . . . . . . 1 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 1 . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Total Allies 37 | . 1 3 1 3 1 . 2 . . . 19 1 1 1 2 . 2 . Largest Group 19 | . 1 3 3 4 3 2 4 2 . . 19 1 1 1 2 . 1 . Highest-Rated Group 702 | . 10 40 40 88 72 20 40 20 . . 702 26 10 26 52 . 45 . Highest-Rated Ally 50 | . 10 16 16 31 31 10 10 10 . . 50 26 10 26 26 . 45 . Total Orders 51 | . 1 3 4 2 7 8 21 2 . . . 1 . . 2 . . . STAY 26 | . 1 2 2 1 3 4 9 1 . . . 1 . . 2 . . . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . FOLLOW 24 | . . 1 2 1 3 4 12 1 . . . . . . . . . . Ally Attacks 301 | . . 20 27 50 22 . . . . . 182 . . . . . . . Total Damage 5182 | . . 182 223 795 271 . . . . . 3711 . . . . . . . Kills 30 | . . 3 4 13 4 . . . . . 6 . . . . . . . Allies Corrupted 4 | . . . . . . . . . . . 3 . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Active Infowar (turns) 16556 | 23 757 831 1581 1201 1629 508 2719 715 873 204 257 932 533 785 565 232 1085 1126 Optics 5719 | . . . . . . . . . . 204 257 932 533 785 565 232 1085 1126 Sensors 5532 | . . . 2 2 . . . 490 873 201 135 887 508 679 543 193 1016 3 Seismic 9498 | 23 757 831 1579 1199 1629 508 2719 225 . . . . . 28 . . . . Jamming 526 | . . . . . . . . . . . . 7 . . 6 3 97 413 ECM 139 | . . . . . . . . . . . . . . . . . . 139 Robot Analysis Total 7 | . 3 . 1 . 1 . 2 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Turns Passed 24466 | 239 1298 1224 4204 1413 4256 731 3521 931 909 204 257 932 533 785 565 232 1085 1147 Spaces Moved 25546 | 104 655 605 1787 691 2420 370 2157 1821 2332 591 518 2447 1319 1824 1313 425 2350 1817 Core 186 | 1 . . . . . 1 . . . . . . . . . . . 184 Treads 2 | 1 . . . . . 1 . . . . . . . . . . . . Legs 65 | . 65 . . . . . . . . . . . . . . . . . Wheels 8980 | 102 590 605 1787 691 2420 368 2157 260 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 16313 | . . . . . . . . 1561 2332 591 518 2447 1319 1824 1313 425 2350 1633 Fastest Speed 21 | 50 95 175 175 190 140 150 116 22 21 21 24 21 26 26 28 25 26 26 Average Speed 71 | 92 152 175 185 190 146 154 126 35 22 23 24 22 26 27 28 28 29 33 Slowest Speed 1700 | 160 190 175 190 190 210 1700 150 247 25 25 24 28 28 29 29 29 30 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . . . . . . 5 . . 8 1 7 2 4 13 29 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 1 1 . . Exploration Rate (%) 62 | 4 91 97 96 97 95 52 90 39 50 12 94 66 38 55 92 20 47 44 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 3 | . 2 . 1 . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 . . 1 1 . . 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . . . . . . . . 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . . . . Spaces Dug 569 | . 1 . 25 . 41 4 37 33 60 19 2 97 51 67 31 15 74 12 Terrain Destroyed 847 | . 2 1 37 45 52 82 69 37 61 20 2 99 79 72 36 32 104 17 Melee 337 | . . . 1 . 39 . 23 32 41 10 . 64 12 36 16 12 45 6 Projectile 269 | . 2 1 21 . 3 . 32 5 20 10 2 24 47 36 20 3 32 11 AOE 241 | . . . 15 45 10 82 14 . . . . 11 20 . . 17 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Fac Fac Was Fac Fac Res Qua Res Acc Com Total 29634 | 210 821 751 2399 760 2880 461 2742 2003 2587 626 632 2668 1426 1982 1436 476 2549 2225 Wait 1801 | 72 54 114 353 39 186 19 365 13 103 1 82 42 6 30 42 9 54 217 Move 25396 | 103 654 604 1786 690 2419 369 2156 1820 2321 591 517 2431 1316 1809 1308 416 2324 1762 Hop 64 | . . . . . . . . . 5 . . 7 1 7 2 4 12 26 Pick Up 179 | 10 23 5 21 . 20 . 16 18 3 5 4 9 11 7 6 4 9 8 Fast Attach 75 | 6 1 . 4 . 6 . 3 4 6 . 4 5 1 9 3 4 9 10 Attach 69 | 1 4 1 1 . 3 . 4 19 2 2 2 3 5 2 3 2 7 8 Detach 11 | . . . . . . . 1 5 1 . . . 1 . 2 . . 1 Swap 342 | . 16 4 66 13 61 23 48 26 12 3 2 13 14 12 7 3 9 10 Drop 244 | 1 6 5 37 1 33 . 22 40 8 4 9 14 7 10 12 5 13 17 Fire 723 | 17 63 18 126 17 105 46 84 11 21 10 2 27 50 45 24 5 36 16 Melee 640 | . . . 5 . 47 1 43 47 54 10 10 81 14 51 27 24 76 150 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . . 3 . . 51 . . 36 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / [*Sto] / [*Low]) -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / [Ext]) -5/Factory -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access (discovered 2 exits: Sur / *Com) -1/Command 0b10 Command History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 240 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 356 | -10/Materials | Central database locked down 380 | -10/Materials | Discovered new exit (range 16) 499 | -10/Materials | Discovered new exit (range 8) 725 | -10/Materials | Discovered new exit (range 4) 1094 | -10/Materials | Discovered new exit (range 3) 1153 | -10/Materials | Discovered new exit (range 10) 1538 | -10/Materials | Entered Mines 1586 | -10/Mines | Discovered new exit (range 12) 1630 | -10/Mines | Discovered new exit (range 15) 1778 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1789 | -10/Mines | Found Prototype Device 1852 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2057 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2070 | -10/Mines | Assembled infested the area 2383 | -10/Mines | Met a Derelict shopkeep closing up shop 2762 | -10/Mines | Entered Materials 2762 | -9/Materials | Accompanied by 3 allies 2762 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -9/Materials | Build established: Scavenger-Mutant 3830 | -9/Materials | Discovered new exit (range 6) 3896 | -9/Materials | Central database locked down 4413 | -9/Materials | Discovered new exit (range 7) 4744 | -9/Materials | Repaired Beamcaster 4951 | -9/Materials | Discovered new exit (range 11) 5706 | -9/Materials | Identified Exp. Sensor Array 6966 | -9/Materials | Entered Mines 6966 | -9/Mines | Accompanied by 1 ally 7040 | -9/Mines | Met a Derelict testing a Signal Generator 7219 | -9/Mines | Discovered new exit (range 8) 7439 | -9/Mines | Learned 2 Materials zone layouts 7998 | -9/Mines | Discovered new exit (range 8) 8182 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8379 | -9/Mines | Entered Materials 8379 | -8/Materials | Accompanied by 3 allies 8379 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8388 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 8976 | -8/Materials | Build established: Scavenger-Gunner 9021 | -8/Materials | Discovered new exit (range 16) 9286 | -8/Materials | Discovered new exit (range 5) 10029 | -8/Materials | Build established: Scavenger-Mutant 10351 | -8/Materials | Build established: Scavenger-Gunner 10752 | -8/Materials | Build established: Gunner 11562 | -8/Materials | Discovered new exit (range 16) 11686 | -8/Materials | Garrison activated, responded to threat 11867 | -8/Materials | Identified exit to Garrison 12196 | -8/Materials | Build established: Scavenger-Mutant 12635 | -8/Materials | Entered Garrison 12635 | -8/Garrison | Accompanied by 2 allies 12649 | -8/Garrison | Triggered checkpoint 12677 | -8/Garrison | Triggered checkpoint 12847 | -8/Garrison | Discovered new exit (range 85) 12847 | -8/Garrison | Discovered new exit (range 56) 12847 | -8/Garrison | Discovered new exit (range 65) 12847 | -8/Garrison | Discovered new exit (range 74) 12966 | -8/Garrison | Triggered checkpoint 12993 | -8/Garrison | Build established: Gunner 13016 | -8/Garrison | Triggered checkpoint 13228 | -8/Garrison | Destroyed 9 combat bots 13324 | -8/Garrison | Installed Relay Interface Framework 13366 | -8/Garrison | Entered Materials 13366 | -8/Materials | Accompanied by 2 allies 14290 | -8/Materials | Garrison activated, responded to threat 14966 | -8/Materials | First assault squad dispatched 15002 | -8/Materials | Discovered new exit (range 15) 16098 | -8/Materials | Build established: Scavenger-Mutant 16221 | -8/Materials | Discovered new exit (range 7) 16401 | -8/Materials | Repaired Beamcaster 16630 | -8/Materials | Build established: Commander-Mutant 16840 | -8/Materials | Repaired Enh. Autogun? 16887 | -8/Materials | Entered Factory 16887 | -7/Factory | Accompanied by 2 allies 16887 | -7/Factory | Evolved 2 slots: Propulsion x2 17351 | -7/Factory | Identified exit to Factory 17386 | -7/Factory | Discovered new exit (range 13) 17508 | -7/Factory | Discovered new exit (range 10) 17519 | -7/Factory | Fabricated Imp. VTOL Module? 17587 | -7/Factory | Build established: Sprinter 17653 | -7/Factory | Fabricated Imp. Transmission Jammer? 17732 | -7/Factory | Fabricated Imp. VTOL Module? 17818 | -7/Factory | Entered another Factory area 17818 | -6/Factory | Evolved 2 slots: Utility x2 17989 | -6/Factory | Discovered new exit (range 4) 18066 | -6/Factory | Build established: Hacker-Sprinter 18270 | -6/Factory | Discovered new exit (range 10) 18272 | -6/Factory | Identified exit to Lower Caves 18312 | -6/Factory | Discovered exit to Lower Caves (range 7) 18340 | -6/Factory | Discovered new exit (range 6) 18341 | -6/Factory | Identified exit to Factory 18348 | -6/Factory | Fabricated Imp. VTOL Module? 18394 | -6/Factory | Discovered new exit (range 9) 18727 | -6/Factory | Entered another Factory area 18727 | -5/Factory | Evolved 2 slots: Utility x2 18931 | -5/Factory | Sucked down chute 18931 | -5/Factory | Entered Waste 18933 | -5/Waste | Found Prototype Processor 18935 | -5/Waste | Spotted C-40 Crusher 18942 | -5/Waste | Spotted C-40 Crusher 18987 | -5/Waste | Spotted C-40 Crusher 18993 | -5/Waste | Spotted C-40 Crusher 18996 | -5/Waste | Spotted C-40 Crusher 19006 | -5/Waste | Spotted C-40 Crusher 19034 | -5/Waste | Discovered new exit (range 22) 19039 | -5/Waste | Warlord forces began an assault 19045 | -5/Waste | Found Broken Gamma Bomb Array 19083 | -5/Waste | Allies destroyed C-40 Crusher 19093 | -5/Waste | Allies destroyed C-40 Crusher 19097 | -5/Waste | Allies destroyed C-40 Crusher 19103 | -5/Waste | Allies destroyed C-40 Crusher 19115 | -5/Waste | Allies destroyed C-40 Crusher 19188 | -5/Waste | Identified exit to Factory 19188 | -5/Waste | Entered Factory 19194 | -5/Factory | Discovered new exit (range 12) 19196 | -5/Factory | Identified exit to Upper Caves 19208 | -5/Factory | Murdered 4 allies 19244 | -5/Factory | Identified exit to Factory 19309 | -5/Factory | Identified Spectral Analyzer 19343 | -5/Factory | Build established: Hacker-Scout 19402 | -5/Factory | Fabricated Imp. VTOL Module? 19419 | -5/Factory | Repaired Broken Gamma Bomb Array? 19605 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 19726 | -5/Factory | Discovered exit to Upper Caves (range 8) 20107 | -5/Factory | Cargo convoy interrupted 20120 | -5/Factory | Entered another Factory area 20120 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20150 | -4/Factory | Discovered new exit (range 23) 20152 | -4/Factory | Identified exit to Research 20344 | -4/Factory | Fabricated Q-thruster? 20367 | -4/Factory | Build established: Hacker-Sprinter 20422 | -4/Factory | Repaired Broken Smartbomb Launcher? 20653 | -4/Factory | Entered Research 20653 | -3/Research | Accompanied by 1 ally 20653 | -3/Research | Evolved 2 slots: Utility x2 20767 | -3/Research | Identified exit to Research 20908 | -3/Research | Identified exit to Quarantine 20955 | -3/Research | Build established: Wizard-Sprinter 21101 | -3/Research | Spotted B-86 Titan 21283 | -3/Research | Spotted B-86 Titan 21438 | -3/Research | Entered Quarantine 21462 | -3/Quarantine | Discovered exit to Research (range 20) 21694 | -3/Quarantine | Found Alien Artifact 21701 | -3/Quarantine | Cryocooling Duct disabled 21716 | -3/Quarantine | Ambient heat levels rising (+20) 21716 | -3/Quarantine | Non-combat units ordered to evacuate 21745 | -3/Quarantine | Identified Transdimensional Reconstructor 21745 | -3/Quarantine | Warped through subspace 21760 | -3/Quarantine | Found Alien Slashing Weapon 21760 | -3/Quarantine | Identified Sigix Broadsword 21789 | -3/Quarantine | Found Transdimensional Reconstructor 21999 | -3/Quarantine | Found Alien Artifact 22003 | -3/Quarantine | Entered Research 22003 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 22035 | -2/Research | Discovered new exit (range 17) 22219 | -2/Research | Warped through subspace 22221 | -2/Research | Discovered new exit (range 9) 22235 | -2/Research | Entered Access 22235 | -1/Access | Evolved 2 slots: Power x1, Utility x1 22484 | -1/Access | Identified exit to Command 22484 | -1/Access | Identified exit to Surface 22540 | -1/Access | Found Adv. Force Booster 23172 | -1/Access | Fabricated Nanoactuators (x2) 23203 | -1/Access | Build established: Hacker-Ninja 23235 | -1/Access | First assault squad dispatched 23320 | -1/Access | Entered Command 23516 | -1/Command | Spotted B-99 Colossus 23570 | -1/Command | First assault squad dispatched 23654 | -1/Command | Identified Subatomic Replicator 23654 | -1/Command | Used Subatomic Replicator to replicate Sigix Broadsword 23717 | -1/Command | Build established: Hacker-Sprinter 23927 | -1/Command | Destroyed 8 combat bots 23975 | -1/Command | Lost 3 parts (2n1u) 24156 | -1/Command | Spotted M Guard 24156 | -1/Command | Spotted M Guard 24156 | -1/Command | Spotted Combat Programmer 24156 | -1/Command | Spotted Combat Programmer 24271 | -1/Command | System corruption reached 10% 24275 | -1/Command | Lost 3 parts (2n1u) 24278 | -1/Command | Destroyed Combat Programmer 24426 | -1/Command | Door terminal overloaded 24435 | -1/Command | Lost 12 parts (1p2n7u2w) 24451 | -1/Command | Met MAIN.C 24465 | -1/Command | Core integrity fell below 50% 24467 | -1/Command | Interfaced with 0b10 Conduit 24467 | *** | Assimilated 0b10! Last Messages --------------- unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 24452_ S-43 Plague heat damages Xenon Bombardment Thruster. 24455_ Xenon Bombardment Thruster melted. 24455_ S-43 Plague destroyed. 24457_ Dropped Enh. Hardcell Cannon. 24462_ System corrupted: Substantial component data lost. 24464_ Armor Integrity Analyzer destroyed. 24467_ Interfacing with system... 24467_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ## ############################################## | | ################################################# | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # #####""""""" """" ############### | | # #####"" "" ############### | | # #####""""" "" ############### | | # #####""""""""""" + | | ## #####" " """ ; | | ## #####"" """""" ; | | ## #####"" """""" ############### | | ## ##### " """""" MMM ############### | | # ##### " "" MMM ############### | | + ##### " " MMM ""############### | | # #####""""""""" """""""############### | | # #####"" @"""""""""############### | | # ##### """""""""""############### | | ############# " " " " ############### | | ######### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ######### """""""""" " ############### | | ### ########## " """ " """"""""############### | | # ########## """ " " " ############### | | # ############################################## | | # ############################################## | | # ############################################## | | # # ######################################### | | ### # ######################################### | | # ######################################### | | # ######################################### | | + ######################################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 45 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Propulsion Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 10 Evasion (%) 86 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 60 Defensive Hacking 28 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Med. Storage Unit | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Adv. Reaction Control System | -5/Factory | Scanalyzed Spectral Analyzer | -5/Factory | Scanalyzed Impulse Thruster Array | -5/Factory | Hacked Prc. Rocket Launcher | -5/Factory | Scanalyzed Adv. Weapon Cycler | -5/Factory | Hacked Q-thruster | -5/Factory | Hacked Smartbomb Launcher | -4/Factory | Scanalyzed Graphene Brace | -4/Factory | Hacked Adv. Point Defense System | -4/Factory | Hacked Cld. Field Propulsion Drive | -3/Research | Scanalyzed Com. Particle Reactor | -3/Research | Scanalyzed Adv. Force Booster | -3/Quarantine | Hacked Exp. Weapon Shielding | -3/Quarantine | Hacked Exp. Propulsion Shielding | -3/Quarantine | Hacked Nanoactuators | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory | Authchip Imp. Transmission Jammer | x2 | -7/Factory | Preloaded Imp. VTOL Module | x1 | -7/Factory | Authchip Imp. VTOL Module | x1 | -6/Factory | Authchip Imp. VTOL Module | x1 | -5/Factory | Authchip Q-thruster | x2 | -4/Factory | Authchip Nanoactuators | x2 | -1/Access | Authchip Repaired ---------- Beamcaster | 35% | -9/Materials Beamcaster | 47% | -8/Materials Enh. Autogun | 14% | -8/Materials Gamma Bomb Array | 66% | -5/Factory | Broken Smartbomb Launcher | 99% | -4/Factory | Broken Alien Tech Used ----------------- Transdimensional Reconstructor Sigix Broadsword Subatomic Replicator Achievements -------------- Just Shoot The Terminal MAIN.CPP Challenges ------------ None Game ------ Seed ImpulseJunkTerminator Manual? 0 Play Time 06:30:46 Cumulative 194.6 hours Start 2025.10.13 @ 20:55:13 End 2025.10.15 @ 19:03:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 53 Adventurer 0 Explorer 6 Win Type 4 Total 11 Types 6/0/2/1/1/0/0/1/0/0 Lore% 75 Gallery% 67 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a16ab12-e52a-4690-8454-7896fd94c6c9