Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.10 @ 21:27:51 Player: xack Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1816) 1816 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 4754 Bonus ------- Follower Combat Kills 58 Cogmind --------- Core Integrity 700/700 Matter 157/300 Energy 1/100 System Corruption 0% Temperature Cool (0) Movement Hovering (48) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Insulated Plating > --- WEAPON (3) ------- Beam Rifle Heavy Particle Cannon Gauss Rifle > --- INVENTORY (10) --- Cooling System Large Storage Unit Structural Scanner Improved Sensor Array Improved Targeting Computer ECM Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Cooling System Large Storage Unit ECM Suite > --- WEAPON ----------- Beam Rifle Particle Cannon Gauss Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Airjet Heat Sink Improved Heat Sink Small Storage Unit Weight Redist. System Structural Scanner Signal Interpreter Improved Targeting Computer Heavy Particle Cannon Improved Light Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Protection Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 67 | 6 10 8 6 33 4 Power 8 | 1 1 1 2 3 . Engine 7 | 1 1 1 2 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 27 | 2 6 1 1 16 1 Treads 8 | . 6 1 1 . . Leg 7 | 2 . . . 5 . Wheel . | . . . . . . Hover 12 | . . . . 11 1 Flight . | . . . . . . Utility 14 | 1 2 . 2 7 2 Device 8 | . 1 . 1 4 2 Storage 4 | 1 1 . . 2 . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 18 | 2 1 6 1 7 1 Energy Gun 2 | . . . . 2 . Energy Cannon 4 | . 1 1 . 1 1 Ballistic Gun 8 | 2 . 3 1 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . . . 18 . Power 4 | . . . . 4 . Propulsion 8 | . . . . 8 . Utility 2 | . . . . 2 . Weapon 4 | . . . . 4 . Highest Loss Streak 5 | . . . . 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 100 94 71 Engine 10 | . 14 14 11 6 . Treads 21 | . 18 28 33 9 . Leg 4 | . 9 . . 6 . Hover 4 | . . . . 16 30 Device 13 | . 13 14 11 15 4 Storage 11 | . 14 14 11 9 7 Protection 3 | . . . 11 2 7 Energy Gun 1 | . . . . 3 7 Energy Cannon 12 | . 13 14 11 11 4 Ballistic Gun 11 | . 14 14 11 7 7 Peak Build Rating 25 | 6 12 12 17 25 24 Average Rating 14 | 4 9 12 16 20 23 On Entrance 10 | . 6 12 12 17 18 Naked Turns . | . . . . . . Heaviest Build 44 | 13 32 32 39 44 27 Greatest Support 69 | 20 46 46 69 69 29 Greatest Overweight (x) 2 | . 1 . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 Average Capacity 13 | 7 13 15 15 13 10 Most Carried 15 | 7 15 15 15 15 8 Average Carried 12 | 4 11 14 14 11 6 Final Capacity 15 | 8 15 15 15 10 10 Final Carried 15 | 6 15 15 15 9 6 Class Distribution -------------------- 74% | Mutant 13% | Gunner 6% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1177 | 241 235 150 177 374 . Remotely . | . . . . . . Salvage Created 2068 | . 551 296 557 664 . Parts 112 | . 26 20 34 32 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 52 | . 11 11 14 16 . Guns 17 | . 4 3 6 4 . Cannons 25 | . 6 4 8 7 . AOE 8 | . . 4 . 4 . Classes Destroyed 10 | . 5 2 2 1 . Worker 3 | . . 1 1 1 . Hauler 1 | . 1 . . . . Recycler 2 | . 1 . . 1 . Operator 1 | . . . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 12 | . 3 3 3 3 . Grunt 33 | . 8 6 9 10 . Sentry 4 | . . . 2 2 . Hunter 1 | . . . . 1 . Assembled 2 | . . 2 . . . Best Kill Streak 7 | . 5 5 7 6 . Combat Bots Only 6 | . 4 5 6 6 . Max Kills in Single Turn 3 | . 1 3 1 2 . Gunslinging . | . . . . . . Exploded 3 | . . 3 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 297 | . 34 22 45 196 . Missed 87 | . 12 6 12 57 . Damage Taken 3028 | . 227 275 318 2208 . Core 540 | . 45 120 36 339 . Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 . 34 91 38 . Volleys Fired 156 | 3 38 25 43 41 6 Largest 3 | 1 2 2 2 3 1 Hottest 172 | 20 88 98 91 172 28 Shots Fired 321 | 3 76 42 80 114 6 Gun 143 | 3 39 15 39 41 6 Cannon 173 | . 37 25 41 70 . Launcher 5 | . . 2 . 3 . Special . | . . . . . . Kinetic 150 | 3 39 15 39 48 6 Thermal 166 | . 37 25 41 63 . Explosive 5 | . . 2 . 3 . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 2 5 9 8 9 3 Robot Miss Streak 4 | 1 3 1 3 4 2 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 171 | 2 42 20 42 62 3 Core Hits 86 | . 19 17 22 27 1 Critical Kills 3 | . 1 1 . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 1 . 1 . Meltdown 2 | . 1 . . 1 . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3940 | 17 718 521 817 1812 55 Guns 1094 | 17 223 134 304 361 55 Cannons 2154 | . 495 228 513 918 . Explosions 692 | . . 159 . 533 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1164 | 17 223 134 304 431 55 Thermal 2318 | . 495 228 513 1082 . Explosive 458 | . . 159 . 299 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 5 2 . . . Message Errors 2 | . 2 . . . . Matter Fused 2 | . 1 1 . . . Heat Flow Errors 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 101 | . . 9 16 76 . Projectiles 16 | . . . 16 . . Explosions 85 | . . 9 . 76 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 198 | . . 23 . 175 . Shots 5 | . . 1 . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 304 | . 252 168 288 304 . Average Temperature 77 | . 70 63 83 91 . Received Heat Transfer 1176 | . 105 60 93 918 . Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . . 1 . Combat Hostiles 2 | . 1 . . 1 . Parts Melted 4 | . 2 . 2 . . Heat Transferred 3961 | . 888 407 925 1741 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 347 | . 223 194 347 288 100 Initial 100 | . . 31 35 37 100 Average 130 | . 91 127 195 126 100 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 69 | 100 81 100 30 69 100 Level 1 30 | . 18 . 69 30 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . 3 5 1 Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 5 | . 2 . . 2 1 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . 2 . 3 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 17 11 22 44 2 Peak Tracking Total 14 | . 4 3 5 14 1 Tactical Retreats 14 | . 3 1 3 7 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 6 | . . 1 1 4 . Max in Single Turn 2 | . . 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 11 | . 5 . 3 2 1 Terminals 11 | . 5 . 3 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 18 . 10 3 1 Successful 14 | . 10 . 2 1 1 Failed 17 | . 7 . 8 2 . Catastrophic 5 | . 2 . 2 1 . Database Lockouts 1 | . 1 . . . . Manual 14 | . 6 . 8 . . Terminals 32 | . 18 . 10 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 10 . 2 1 1 Prototype ID Bank 3 | . 3 . . . . Open DSF 1 | . . . . . 1 Branch Access Points 3 | . 1 . 1 1 . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 2 | . 2 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 4 . 3 2 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 173 | . . . 173 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3376 | 72 952 539 839 945 29 Spaces Moved 1723 | 49 511 269 413 465 16 Core 14 | 14 . . . . . Treads 1106 | . 345 269 413 79 . Legs 260 | 35 166 . . 59 . Wheels . | . . . . . . Hover 343 | . . . . 327 16 Flight . | . . . . . . Fastest Speed 48 | 50 120 160 160 48 48 Average Speed 139 | 100 152 160 160 103 48 Slowest Speed 260 | 120 190 160 160 260 48 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 83 68 35 47 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . 20 . 63 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 81 | . . 20 . 61 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2404 | 69 612 335 517 841 30 Wait 357 | . 21 24 40 268 4 Move 1718 | 48 510 268 412 464 16 Hop . | . . . . . . Pick Up 66 | 12 20 5 8 21 . Fast Attach 1 | . 1 . . . . Attach 31 | 6 1 . 2 19 3 Detach 2 | . . . . 2 . Swap 35 | . 8 8 4 14 1 Drop 38 | . 13 5 8 12 . Fire 156 | 3 38 25 43 41 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 11) 297 | -10/Materials | Identified exit to Mines 297 | -10/Materials | Central database locked down 327 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 18) 1025 | -10/Materials | Entered Mines 1056 | -10/Mines | Learned Materials stockpile data 1303 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1389 | -10/Mines | Excavation squad dispatched 1389 | -10/Mines | A large section of the Mines collapsed 1430 | -10/Mines | Core integrity fell below 50% 1501 | -10/Mines | Discovered new exit (range 16) 1502 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1557 | -10/Mines | Received a Mining Laser from a helpful Derelict 1564 | -10/Mines | Entered Materials 1564 | -9/Materials | Accompanied by 1 ally 1564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1615 | -9/Materials | Discovered new exit (range 14) 2063 | -9/Materials | Identified exit to Mines 2063 | -9/Materials | Identified exit to Storage 2380 | -9/Materials | Discovered new exit (range 15) 2403 | -9/Materials | Entered another Materials area 2403 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2715 | -8/Materials | Lost 3 parts (1p1n1w) 2764 | -8/Materials | Lost 3 parts (2n1w) 3011 | -8/Materials | Lost 3 parts (1p1n1w) 3325 | -8/Materials | Discovered new exit (range 16) 3338 | -8/Materials | Core integrity fell below 50% 3348 | -8/Materials | Entered Factory 3348 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3350 | -7/Factory | Identified exit to DSF 3377 | -7/Factory | Lost 5 parts (1p2n1u1w) 3377 | -7/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 03350_ Connecting with DSF Access... 03350_ Current location identified: Factory >>Open(DSF) DSF access unlocked. 03350_ EXIT=UNLOCKED: DSF 03357_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03358_ DSF access sealed. 03358_ ALERT: All DSF locations entering lockdown mode. 03363_ Slug penetrates Terminal. 03364_ O-24 Administrator uses terminal to summon reinforcements. 03364_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 03364_ O-24 Administrator locks terminal. 03365_ Slug penetrates Terminal. 03367_ Slug penetrates O-24 Administrator. 03374_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????###?????????? | | ???????????????????#??? ??? ????? | | ???????????????????# #???? | | ???????????????????# """"""""" #???? | | ???????????????????# #???? | | ???????????????????# """"""""" #???? | | ???????????????????# #???? | | ???????????????????# """"""""" #???? | | ???????????????????# #???? | | ???????????????????# #???? | | ???????????????????# ""T"" #???? | | ???????????????????# @""""" #???? | | ???????????????????# #???? | | ??????????????############+######???? | | ??????????? ##???? | | ??????????? T#???? | | ??????????? #???? | | ???????????? ##???? | | ???????????? #????? | | ????????????? ######### ###????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ???????????????????????# #??????? | | ??????????????????????? #??????? | | ??????????????????????? ???????? | | ???????????????????????? ???????? | | ?????????????????????????? ???????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: EM 15 Evasion (%) 58 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentBattleRifle Manual? 0 Play Time 01:04:41 Cumulative 21.5 hours Start 2024.12.09 @ 23:19:46 End 2024.12.10 @ 21:27:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ba56d54-5bb4-4eaa-b928-3f98c6fdd3bf