Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 02:49:16 Player: Dull Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (195) 975 Value Destroyed (6847) 6847 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3914) 3914 TOTAL SCORE: 15816 Bonus ------- High Alert Combat Kills 2856 Follower Combat Kills 358 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 33/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Rolling (185) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Antimatter Reactor Light Treads Light Treads Improved Heat Sink Advanced Heat Sink Improved Cloaking Device Improved Weapon Shielding Heavy Armor Plating Improved Medium Armor Plating Advanced Focal Shield Improved Thermal Shield Hardlight Generator Improved Force Field Improved Field Recycling Unit (0) High-powered Shotgun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Huge Storage Unit Layered Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon Mass Driver > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Antimatter Reactor Light Treads Light Treads Light Treads Compact Wheel Improved Heat Sink Advanced Heat Sink Improved Cloaking Device Improved Weapon Shielding Heavy Armor Plating Advanced Focal Shield Improved Thermal Shield Hardlight Generator Hardlight Generator Hardlight Generator Improved Force Field Long-range Tractor Beam Improved Field Recycling Unit Flak Gun Advanced Assault Cannon [Rating: 66] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun AWS/Gauss Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 . . 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . . . 1 . . 2 . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 152 | 1 20 7 1 3 15 26 1 5 34 39 Power 16 | . 3 1 . 1 . 3 . . 5 3 Engine 12 | . 3 1 . 1 . 3 . . 2 2 Core 4 | . . . . . . . . . 3 1 Reactor . | . . . . . . . . . . . Propulsion 38 | . 10 1 . . 4 7 1 1 6 8 Treads 35 | . 10 1 . . 4 7 1 1 6 5 Leg . | . . . . . . . . . . . Wheel 3 | . . . . . . . . . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 56 | 1 2 3 . 2 3 9 . 3 11 22 Device 28 | 1 . 3 . 1 1 2 . 2 7 11 Storage 4 | . 2 . . 1 . . . . 1 . Processor 5 | . . . . . . 2 . 1 . 2 Hackware 1 | . . . . . 1 . . . . . Protection 18 | . . . . . 1 5 . . 3 9 Artifact . | . . . . . . . . . . . Weapon 42 | . 5 2 1 . 8 7 . 1 12 6 Energy Gun 7 | . . 1 . . 4 . . . 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | . 1 . 1 . 2 3 . 1 6 1 Ballistic Cannon 16 | . 4 1 . . 2 2 . . 3 4 Launcher 3 | . . . . . . 2 . . . 1 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . . Parts Lost 49 | . 1 5 . . . 9 . . 12 22 Power 5 | . . 1 . . . . . . 2 2 Propulsion 11 | . 1 1 . . . 3 . . 3 3 Utility 16 | . . 1 . . . 1 . . 3 11 Weapon 17 | . . 2 . . . 5 . . 4 6 Highest Loss Streak 9 | . 1 3 . . . 4 . . 5 9 To Critical Strikes 2 | . . . . . . 1 . . . 1 Average Slot Usage (%) 91 | . 99 99 79 85 87 89 100 99 94 81 Engine 9 | . 14 13 14 14 9 9 9 7 4 5 Treads 25 | . 27 27 28 28 27 26 27 23 22 16 Device 10 | . 14 13 14 13 1 . . 7 13 12 Storage 10 | . 14 14 14 14 9 9 9 7 7 7 Processor 2 | . . . . . . 2 . 7 7 4 Protection 5 | . . . . . 7 10 18 15 8 8 Energy Gun 1 | . . 7 1 . 1 . . . 1 . Ballistic Gun 9 | . 10 . 6 14 9 11 27 22 14 2 Ballistic Cannon 11 | . 17 20 1 . 13 9 9 7 8 15 Peak Build Rating 66 | 9 15 15 27 29 51 49 41 52 61 66 Average Rating 36 | 6 13 13 18 28 46 44 39 50 54 56 On Entrance 30 | 6 9 14 14 27 29 49 39 41 49 54 Naked Turns . | . . . . . . . . . . . Heaviest Build 143 | 13 92 93 97 102 112 118 118 119 121 143 Greatest Support 84 | 20 46 43 40 40 84 84 68 73 73 68 Greatest Overweight (x) 8 | . 3 2 2 2 1 3 1 1 2 8 Average Overweight (x) 1 | . . 2 2 2 1 1 1 1 1 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 22 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 25 24 25 25 Average Carried 23 | 6 20 23 24 24 23 24 25 22 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 24 23 25 25 25 25 25 22 25 22 Class Distribution -------------------- 59% | Mutant 16% | Scavenger-Tank 12% | Tank 5% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Matter Collected 6689 | 252 787 428 . 82 444 1107 388 . 1864 1337 Remotely 420 | . . 10 . . . 149 . . . 261 Salvage Created 6114 | 114 956 270 . 64 612 985 281 . 1378 1454 Parts 341 | 9 55 11 . 5 35 72 12 . 74 68 Haulers Intercepted 6 | . 2 . . . 1 . 1 . . 2 Recyclers Shooed 2 | . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 168 | . 20 17 . 4 17 39 4 . 37 30 Guns 48 | . 3 2 . 4 6 6 1 . 24 2 Cannons 107 | . 17 15 . . 11 23 3 . 13 25 AOE 13 | . . . . . . 10 . . . 3 Classes Destroyed 19 | 2 5 2 . . 4 4 . . . 2 Worker 2 | . . . . . 1 . 1 . . . Builder 5 | . . . . . 1 . . . . 4 Tunneler 3 | 2 . 1 . . . . . . . . Hauler 6 | . 2 . . . 1 . 1 . . 2 Recycler 9 | 1 3 1 . . . . . . . 4 Mechanic 2 | . . . . . . . . . . 2 Operator 5 | . 4 . . . . . 1 . . . Watcher 3 | . 2 . . . 1 . . . . . Swarmer 42 | . 5 3 . 4 5 11 . . 12 2 Cutter 1 | . . . . . . 1 . . . . Grunt 69 | . 15 4 . . 9 9 4 . 15 13 Brawler 6 | . . . . . 1 3 . . . 2 Duelist 8 | . . . . . . 1 . . . 7 Protector 1 | . . . . . . . . . . 1 Sentry 20 | . . . . . 2 10 . . 7 1 Demolisher 2 | . . 2 . . . . . . . . Hunter 5 | . . . . . . 2 . . 3 . Programmer 6 | . . . . . . 2 . . . 4 Assembled 8 | . . 8 . . . . . . . . Best Kill Streak 8 | 2 4 5 . 4 4 5 3 . 5 8 Combat Bots Only 7 | . 3 5 . 4 4 5 3 . 5 7 Max Kills in Single Turn 4 | 1 1 1 . 2 2 4 1 . 3 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . 4 . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Hostile Shots Fired 1142 | . 86 83 . 4 54 202 10 . 381 322 Missed 329 | . 27 25 . 2 19 56 4 . 105 91 Damage Taken 11371 | . 676 752 . 23 396 2129 91 . 2429 4875 Core 1177 | . 107 77 . . 42 202 13 . 180 556 Absorbed by Shields 626 | . . 216 . 9 14 20 . . 259 108 Ignored by Resistances 108 | . . . . . . . . . 108 . Regen/Repaired (Parts) 138 | . 118 . . . 20 . . . . . Core Remaining (%) 59 | 100 . . . 26 . . 53 . . . Volleys Fired 479 | 7 80 49 . . 31 103 16 . 99 94 Largest 4 | 2 2 2 . . 4 2 4 . 4 3 Hottest 196 | 40 70 100 . . 183 83 143 . 196 165 Shots Fired 1044 | 14 161 99 . 6 95 160 56 . 277 176 Gun 446 | 14 78 13 . 6 41 30 41 . 193 30 Cannon 562 | . 83 86 . . 54 109 15 . 73 142 Launcher 25 | . . . . . . 21 . . . 4 Special 11 | . . . . . . . . . 11 . Kinetic 981 | 14 161 86 . 6 86 139 56 . 261 172 Thermal 38 | . . 13 . . 9 . . . 16 . Explosive 25 | . . . . . . 21 . . . 4 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | 5 12 7 . 1 9 10 9 . 12 7 Robot Miss Streak 12 | 2 4 5 . 1 3 3 3 . 12 4 Penetration Max 1 | . . . . . . . 1 . 1 1 Secondary Targets 3 | . . . . . . 1 . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . Autonomous 33 | . . . . 6 27 . . . . . Shots Hit Robots 596 | 7 105 53 . 3 71 104 31 . 131 91 Core Hits 354 | 3 44 28 . 4 29 57 9 . 124 56 Critical Kills 9 | 1 . . . . . . 2 . 6 . Critical Parts Destroyed 9 | . . . . . . . 4 . 5 . Critical Strikes 39 | 1 3 1 . . 4 3 9 . 14 4 Burn 1 | . . . . . 1 . . . . . Destroy 18 | 1 . . . . . . 6 . 11 . Blast 20 | . 3 1 . . 3 3 3 . 3 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16968 | 76 1667 980 . 152 1854 3325 601 . 2834 5479 Guns 4803 | 76 636 177 . 152 921 424 258 . 1752 407 Cannons 10219 | . 1023 803 . . 933 1906 343 . 1082 4129 Explosions 1912 | . . . . . . 995 . . . 917 Melee . | . . . . . . . . . . . Ramming 34 | . 8 . . . . . . . . 26 Kinetic 14555 | 76 1659 803 . 152 1694 2330 601 . 2704 4536 Thermal 467 | . . 177 . . 160 . . . 130 . Explosive 1912 | . . . . . . 995 . . . 917 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . 1 1 1 1 . 10 10 . . 23 Average Corruption 3 | . 1 1 1 1 . 5 10 . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 182 | . 9 20 4 12 . 69 18 . . 50 Message Errors 46 | . 4 6 2 3 . 15 4 . . 12 Matter Fused 52 | . 3 5 1 4 . 24 3 . . 12 Heat Flow Errors 19 | . 1 2 . 1 . 9 2 . . 4 Energy Discharges 17 | . . 2 . . . 8 2 . . 5 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 2 | . . . . 1 . 1 . . . . Data Loss (minor) 21 | . . 4 . 1 . 5 3 . . 8 Data Loss (major) 9 | . . . . 2 . 2 2 . . 3 Misfires 6 | . 1 1 . . . 2 1 . . 1 Alerts 3 | . . . 1 . . 1 . . . 1 Weapon Failures 5 | . . . . . . 2 1 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 356 | . . 8 . . 6 69 11 . . 262 Projectiles 249 | . . 8 . . 6 30 11 . . 194 Explosions 107 | . . . . . . 39 . . . 68 Melee . | . . . . . . . . . . . Knockbacks 72 | . 12 8 . . 6 10 . . 4 32 Impact . | . . . . . . . . . . . Kinetic 67 | . 12 8 . . 5 10 . . 3 29 Secondary 5 | . . . . . 1 . . . 1 3 Self-Inflicted Damage 254 | . . . . . . 37 . . . 217 Shots 5 | . . . . . . 1 . . . 4 Rammed 6 | . 1 . . . . . . . . 5 Targets Rammed 6 | . 1 . . . . . . . . 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 470 | . 209 329 . 145 470 273 416 . 436 422 Average Temperature 99 | . 22 71 . 75 101 72 115 . 109 206 Received Heat Transfer 3084 | . 282 202 . . 124 450 54 . 600 1372 Effects 14 | . . 1 . . 1 . 3 . 4 5 Shutdowns 6 | . . 1 . . 1 . 1 . 2 1 Energy Bleed 3 | . . . . . . . 1 . 1 1 Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . 1 . . 2 Damage (minor) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . Heat Transferred 1065 | . . 407 . . 447 . . . 211 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Peak Influence 3168 | 15 164 115 . 126 340 1970 1074 397 3168 2035 Initial 1663 | . 9 40 . . . 123 960 397 263 1663 Average 803 | 9 86 21 . 20 186 914 1025 382 1636 1731 Maximum Alert Level 5 | . . . . . 1 5 3 1 5 5 Low Security (%) 42 | 100 100 100 . 100 43 5 . . . . Level 1 6 | . . . . . 56 15 . 100 2 . Level 2 6 | . . . . . . 19 . . 14 . Level 3 9 | . . . . . . 29 100 . 10 . Level 4 10 | . . . . . . 11 . . 24 22 Level 5 24 | . . . . . . 18 . . 48 77 High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 4 . . . 5 . 1 1 . 10 Investigation 2 | . 1 . . . 1 . . . . . Extermination 2 | . . . . . . . . . . 2 Reinforcement 7 | . 3 . . . 1 . 1 1 . 1 Assault 7 | . . . . . . . . . . 7 Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Distress Signals 12 | . 4 . . . 3 . 3 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 244 | . 38 23 . 5 20 40 7 . 48 63 Peak Tracking Total 9 | . 3 4 . 4 4 4 3 . 5 9 Tactical Retreats 9 | . 1 . . 1 1 1 . . 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Traps Triggered 23 | . 6 . . 1 . 8 . . 8 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Machines Disabled 12 | . . . . 1 1 3 . . 1 6 Max in Single Turn 1 | . . . . 1 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Machines Accessed 22 | . 7 . 2 1 3 2 . 1 2 4 Terminals 13 | . 4 . . . 1 2 . . 2 4 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . Total Hacks 41 | . 20 . 2 1 6 3 . 1 2 6 Successful 24 | . 11 . 2 1 4 1 . 1 2 2 Failed 16 | . 8 . . . 2 2 . . . 4 Catastrophic 3 | . 1 . . . . 1 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 19 | . 13 . 1 . 4 . . . . 1 Terminals 23 | . 10 . . . 2 3 . . 2 6 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 3 . . . 2 . . . . . Recycling Units 7 | . 7 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . 1 . . Terminal Hacks 14 | . 5 . 2 1 1 1 . . 2 2 Record 1 | . . . 1 . . . . . . . Robot Analysis 4 | . 3 . . . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . . Scan Component 2 | . 1 . . . 1 . . . . . Repair 2 | . 1 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . Unlock Access 2 | . . . . . 1 . . 1 . . Unauthorized Hacks 4 | . 4 . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Reject 2 | . 2 . . . . . . . . . Mask 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 5 . . . 3 1 . . 1 3 Full Trace Events 2 | . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . Time 45 | . 32 . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 6 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Total Allies 8 | . . 2 . . . . . . 6 . Largest Group 4 | . . 2 . . . . . . 4 . Highest-Rated Group 127 | . . 41 . . . . . . 127 . Highest-Rated Ally 39 | . . 31 . . . . . . 39 . Total Orders 1 | . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . 1 . . Ally Attacks 51 | . . 5 . . . . . . 46 . Total Damage 1285 | . . 61 . . . . . . 1224 . Kills 14 | . . 1 . . . . . . 13 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Robot Analysis Total 4 | . 3 . . . 1 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches 3 | . . . . . . . . 3 . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Turns Passed 20246 | 83 3095 2725 702 1953 863 3138 436 205 4364 2682 Spaces Moved 6718 | 28 1157 788 219 604 270 1142 160 42 1476 832 Core . | . . . . . . . . . . . Treads 6196 | . 1145 788 219 604 270 1142 160 42 1476 350 Legs 40 | 28 12 . . . . . . . . . Wheels 482 | . . . . . . . . . . 482 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 320 320 320 240 240 235 235 235 136 Average Speed 266 | 120 233 320 320 320 240 241 238 235 262 271 Slowest Speed 640 | 120 400 320 320 320 240 400 240 235 330 640 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 3 98 98 61 100 22 85 16 14 91 20 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 4 | . . . . . . 4 . . . . Terrain Destroyed 190 | . . . . 7 19 65 8 . 14 77 Melee . | . . . . . . . . . . . Projectile 108 | . . . . 7 19 1 8 . 14 59 AOE 82 | . . . . . . 64 . . . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Total 8130 | 63 1393 895 222 632 428 1364 179 148 1759 1047 Wait 492 | 26 103 46 . 12 84 49 . 99 33 40 Move 6708 | 27 1156 787 218 603 270 1141 159 42 1473 832 Hop . | . . . . . . . . . . . Pick Up 117 | 1 23 4 1 6 13 16 1 . 28 24 Fast Attach 28 | 1 6 1 1 1 3 5 . . 4 6 Attach 62 | . 2 5 . . 8 9 . 4 14 20 Detach 9 | . . 1 1 . 1 1 . . 4 1 Swap 62 | . 12 1 . 2 4 12 1 1 16 13 Drop 96 | 1 10 1 1 8 14 17 2 2 28 12 Fire 479 | 7 80 49 . . 31 103 16 . 99 94 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis 23 | . . . . . . 11 . . 12 . Rewire 48 | . . . . . . . . . 48 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 84 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 865 | -10/Materials | Discovered new exit (range 7) 948 | -10/Materials | Discovered new exit (range 15) 1107 | -10/Materials | Discovered new exit (range 15) 1414 | -10/Materials | Discovered new exit (range 15) 1687 | -10/Materials | Repaired Imp. Treads 1834 | -10/Materials | Discovered new exit (range 5) 2475 | -10/Materials | Central database locked down 3179 | -10/Materials | Entered Mines 3291 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3298 | -10/Mines | Found Prototype Device 3340 | -10/Mines | Core integrity fell below 50% 3398 | -10/Mines | Discovered new exit (range 6) 3508 | -10/Mines | Assembled infested the area 3523 | -10/Mines | Learned Materials emergency access door positions 3941 | -10/Mines | Learned 4 Materials zone layouts 4514 | -10/Mines | Lost 3 parts (1n2w) 5114 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 5114 | -10/Mines | Discovered new exit (range 5) 5200 | -10/Mines | Found a hidden stash of uninstalled traps 5614 | -10/Mines | Discovered new exit (range 5) 5904 | -10/Mines | Entered Exiles 5949 | -10/Exiles | Discovered new exit (range 15) 5990 | -10/Exiles | Met 8R-AWN 6041 | -10/Exiles | Met EX-HEX 6137 | -10/Exiles | Met EX-BIN 6175 | -10/Exiles | Aligned with FarCom system 6178 | -10/Exiles | Given EX-Vault access code 6252 | -10/Exiles | Opened EX-Vault 6274 | -10/Exiles | Found AWS/Gauss 6340 | -10/Exiles | Warned to stay clear of 0b10 Research branches 6426 | -10/Exiles | Met EX-DEC 6462 | -10/Exiles | Learned location of Zion (-7) 6574 | -10/Exiles | Discovered new exit (range 11) 6606 | -10/Exiles | Left Exiles lab with AWS/Gauss 6606 | -10/Exiles | Entered Mines 6613 | -9/Mines | Met a Derelict bent on vengeance 6795 | -9/Mines | Discovered new exit (range 6) 7685 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7862 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7894 | -9/Mines | Discovered new exit (range 5) 8080 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8559 | -9/Mines | Entered Materials 8559 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 8560 | -8/Materials | Identified Exp. Sensor Array 8873 | -8/Materials | Garrison activated, responded to threat 9107 | -8/Materials | Repaired Tractor Beam 9422 | -8/Materials | Identified exit to Garrison 9422 | -8/Materials | Entered Garrison 9582 | -8/Garrison | Triggered checkpoint 9740 | -8/Garrison | Triggered checkpoint 9846 | -8/Garrison | Triggered checkpoint 9955 | -8/Garrison | Discovered new exit (range 15) 10054 | -8/Garrison | Triggered checkpoint 10262 | -8/Garrison | Lost 4 parts (2n1u1w) 10651 | -8/Garrison | Triggered checkpoint 10680 | -8/Garrison | Triggered checkpoint 11067 | -8/Garrison | Discovered new exit (range 9) 11156 | -8/Garrison | Triggered checkpoint 11596 | -8/Garrison | Triggered checkpoint 11966 | -8/Garrison | Discovered new exit (range 13) 12082 | -8/Garrison | Triggered checkpoint 12096 | -8/Garrison | System corruption reached 10% 12522 | -8/Garrison | Build established: Scavenger-Tank 12560 | -8/Garrison | Entered Materials 12977 | -8/Materials | Discovered new exit (range 7) 12996 | -8/Materials | Entered Factory 12996 | -7/Factory | Evolved 2 slots: Utility x2 13025 | -7/Factory | Discovered new exit (range 36) 13199 | -7/Factory | Identified exit to Garrison 13201 | -7/Factory | Entered Garrison 13231 | -7/Garrison | Triggered checkpoint 13277 | -7/Garrison | Triggered checkpoint 13633 | -7/Garrison | Triggered checkpoint 13647 | -7/Garrison | Triggered checkpoint 13751 | -7/Garrison | Triggered checkpoint 13933 | -7/Garrison | Triggered checkpoint 14008 | -7/Garrison | Discovered new exit (range 12) 14243 | -7/Garrison | Triggered checkpoint 14528 | -7/Garrison | Build established: Scavenger-Gunner 14759 | -7/Garrison | Triggered checkpoint 14851 | -7/Garrison | Triggered checkpoint 14911 | -7/Garrison | Lost 5 parts (1p2n1u1w) 15114 | -7/Garrison | Discovered new exit (range 3) 15174 | -7/Garrison | Build established: Scavenger-Tank 15573 | -7/Garrison | Lost 5 parts (1p1u3w) 15897 | -7/Garrison | Triggered checkpoint 15963 | -7/Garrison | Discovered new exit (range 3) 16353 | -7/Garrison | Discovered new exit (range 10) 16548 | -7/Garrison | Build established: Tank 16603 | -7/Garrison | Triggered checkpoint 17103 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17328 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17565 | -7/Garrison | Entered Factory 17975 | -7/Factory | Identified exit to DSF 18365 | -7/Factory | First assault squad dispatched 18597 | -7/Factory | Destroyed 7 combat bots 18769 | -7/Factory | Lost 6 parts (1p2u3w) 19007 | -7/Factory | Core integrity fell below 50% 19379 | -7/Factory | Build established: Skirmisher 19887 | -7/Factory | Identified exit to Lower Caves 20182 | -7/Factory | System corruption reached 10% 20202 | -7/Factory | Core integrity fell below 20% 20236 | -7/Factory | Lost 9 parts (1p1n6u1w) 20247 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 20200_ U-05 Engineer builds a Wall. 20201_ Slammed into L-41 Fighter. 20201_ Destabilizing: Core damaged (-28). 20201_ Imp. Deuterium Engine destroyed. 20202_ Lgt. Treads destroyed. 20202_ Lyr. Heavy Armor Plating destroyed. 20202_ System corrupted by crushing effect (+3). 20202_ Hvy. Assault Cannon destroyed. 20203_ Lrn. Tractor Beam destroyed. 20203_ U-05 Engineer builds a Wall. 20203_ Slammed into U-05 Engineer. 20204_ Adv. Assault Cannon severed. 20205_ Hardlight Generator destroyed. 20205_ System corrupted by crushing effect (+3). 20205_ Slammed into M-28 Smith. 20209_ Acquired Wheel. 20211_ M-28 Smith repairs G-50 Soldier. 20216_ System corrupted: Matter fused (-10). 20232_ System corrupted: Centrium Wheel rejected. 20239_ Mass Driver destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ####?????????????????????????????????????????????? | | ########??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #????????????###########???????????????? | | # #????#+??????# @ #??????????????? | | # ###### ??????#l######## #??????????????? | | # ] ## = # #????##b##??????????????????????? | | #######/#### # ###### #????????????>?????????? | | ### # =g *#??????????????????????? | | / !# l### #??????????????????????? | | ### # i #?##+##??????????????????????? | | #?# !# g #??# ???????????????????????? | | #?# # #??# ???????????????????????? | | ####/## #??# ??????????????????????? | | g #??# ??????????????????????? | | """##### #######??#####?????????????????????? | | "" """#???# #??????????????????????????????????? | | "" "#???# #??????????????????????????????????? | | "" "F"#???# #??????????????????????????????????? | | "" """????# #??????????????????????????????????? | | ?????# ??????????????????????????????????? | | ? ?????# ??????????????????????????????????? | | ####+##??????+#??????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 9 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltSlugCloak Manual? 0 Play Time 01:25:50 Cumulative 89.5 hours Start 2024.09.16 @ 01:14:38 End 2024.09.16 @ 02:49:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b3f0c3f-0a01-4bf2-9041-1cfbaac35a2f