Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.05 @ 14:50:07 Player: YA-B01 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (365) 1825 Value Destroyed (12684) 12684 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (7531) 7531 TOTAL SCORE: 30660 Bonus ------- High Alert Combat Kills 2515 Follower Combat Kills 2225 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -809 Cogmind --------- Core Integrity 732/1600 Matter 209/300 Energy 88/100 System Corruption 11% Temperature Cool (2) Movement Hovering (70) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Thunder Leg Improved Antigrav System > --- UTILITY (7) ------ Advanced Heat Sink Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Actuator Array Advanced Drone Bay (2/2) Micro-nuke Launcher GAL Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Shield Leg Shield Leg Biometal Leg Centrium Leg Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit IFF Parser Advanced Reaction Control System Advanced Drone Bay > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Quantum Rifle Compact HERF Cannon Heavy Machine Gun Railgun Compact Mass Driver Great Axe > --- INVENTORY -------- Improved Fusion Compressor Light Quantum Reactor Armored Wheel Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Actuator Array ECM Suite EM Shield Long-range Tractor Beam Advanced Drone Bay Phase Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Micro-nuke Launcher Improved Datajack Enhanced Flamer GAL Module [Rating: 163] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Shield Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . . 2 . . . . 2 . . 1 1 Utility 5 | . . . . . . . . . . . . 1 . 1 1 1 1 Weapon 6 | . . . 2 . . . 2 . . . . 1 . 1 . . . Parts Attached 320 | 8 3 5 39 . . 1 47 4 1 1 1 42 23 73 20 26 26 Power 30 | 2 1 . 4 . . . 4 . . . . 3 2 6 3 2 3 Engine 18 | 2 1 . 4 . . . 3 . . . . 3 2 . . . 3 Core 7 | . . . . . . . 1 . . . . . . 5 1 . . Reactor 5 | . . . . . . . . . . . . . . 1 2 2 . Propulsion 103 | 2 . 1 10 . . . 14 2 . . . 10 11 29 6 8 10 Treads 47 | 2 . 1 10 . . . 13 2 . . . 10 2 4 . 3 . Leg 26 | . . . . . . . . . . . . . 4 7 6 5 4 Wheel 27 | . . . . . . . . . . . . . 5 17 . . 5 Hover 2 | . . . . . . . . . . . . . . 1 . . 1 Flight 1 | . . . . . . . 1 . . . . . . . . . . Utility 60 | 2 2 2 3 . . . 5 1 . . . 9 3 14 3 8 8 Device 33 | 1 . 1 1 . . . 4 . . . . 3 . 6 3 8 6 Storage 5 | 1 1 1 . . . . . . . . . 1 . 1 . . . Processor 6 | . . . . . . . . 1 . . . 2 . 1 . . 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 16 | . 1 . 2 . . . 1 . . . . 3 3 6 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 127 | 2 . 2 22 . . 1 24 1 1 1 1 20 7 24 8 8 5 Energy Gun 45 | . . 2 10 . . . 11 . . . . . 1 11 3 4 3 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . Ballistic Gun 56 | 2 . . 10 . . 1 9 1 1 . 1 18 . 7 2 4 . Ballistic Cannon 6 | . . . . . . . 1 . . . . . 2 1 1 . 1 Launcher 3 | . . . 1 . . . . . . . . 1 . . . . 1 Special Weapon 3 | . . . . . . . . . . 1 . . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . 1 . . . 3 . . . . 1 4 3 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 15 | . . . 5 . . . 4 . . 1 . . . 3 2 . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . . . 3 . Parts Lost 220 | . 2 4 7 . . 1 20 1 1 . 1 38 29 56 1 24 35 Power 20 | . 1 1 . . . . 2 . . . . 3 1 5 . 3 4 Propulsion 75 | . . 1 3 . . . 4 . . . . 10 14 20 1 9 13 Utility 37 | . 1 . . . . . 3 . . . . 6 5 9 . 4 9 Weapon 88 | . . 2 4 . . 1 11 1 1 . 1 19 9 22 . 8 9 Highest Loss Streak 25 | . 1 2 3 . . 1 15 1 1 . 1 11 10 25 1 11 17 To Critical Strikes 7 | . . . . . . 1 . . . . . 3 . 2 . . 1 Average Backups 16 | 2 7 9 19 20 20 19 19 18 18 19 18 12 16 10 11 16 11 Power . | . 1 . 1 1 1 1 . 1 1 1 1 . . . . 1 . Propulsion 2 | . 2 2 3 4 4 4 3 2 2 2 2 1 1 3 . 1 . Utility 7 | . 1 4 9 8 8 8 8 8 8 7 7 5 11 3 8 8 6 Weapon 4 | . 2 1 3 6 6 5 5 6 6 7 7 4 2 2 1 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 53 | 1 . 1 10 . . . 10 1 . 1 1 . 13 7 . 5 3 Power 3 | . . . . . . . . . . . . . . 3 . . . Propulsion 8 | . . . 2 . . . 4 . . . . . . 2 . . . Utility 26 | 1 . 1 5 . . . 3 1 . 1 . . 7 . . 5 2 Weapon 13 | . . . 2 . . . 2 . . . 1 . 5 2 . . 1 Tool/Special 3 | . . . 1 . . . 1 . . . . . 1 . . . . Average Slot Usage (%) 92 | . 93 96 97 100 100 100 96 99 100 99 100 91 71 72 69 90 51 Engine 6 | . 13 13 10 11 11 11 6 . . . . 4 2 . . . 2 Core 1 | . . . . . . . 1 7 7 7 7 1 . 3 2 . . Treads 19 | . 28 25 21 22 22 22 17 29 30 30 30 23 12 2 . 3 3 Leg 1 | . . . . . . . . . . . . . 3 4 16 20 7 Wheel 2 | . . . . . . . . . . . . . 6 15 9 2 8 Device 7 | . 3 2 6 11 11 11 8 5 7 7 7 7 3 2 13 17 10 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 6 4 4 4 4 3 Protection 2 | . 4 12 4 . . . . . . . . 1 3 4 . . . Energy Gun 11 | . . 23 12 11 11 11 24 15 15 15 10 1 . 7 7 14 6 Ballistic Gun 24 | . 28 4 27 33 33 33 26 29 30 29 34 34 13 9 2 7 3 Slashing Weapon 2 | . . . 1 . . . . . . . . 4 12 10 3 2 . Peak Build Rating 163 | 7 9 10 23 23 23 23 37 37 36 39 35 53 70 91 143 163 132 Average Rating 36 | 5 7 9 17 23 23 22 29 36 34 34 34 44 48 61 98 147 73 On Entrance 34 | . 7 9 10 23 23 23 23 31 36 34 35 35 53 2 25 143 101 Naked Turns 41 | . . . . . . . . . . . . . 20 21 . . . Heaviest Build 130 | 14 23 55 67 62 62 62 73 68 68 67 68 89 89 130 120 123 103 Greatest Support 158 | 40 40 40 43 40 40 40 43 83 83 83 83 88 144 70 128 158 111 Greatest Overweight (x) 8 | . . 1 3 1 1 1 3 . . . . 1 7 8 4 5 5 Average Overweight (x) . | . . . 1 1 1 1 1 . . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 15 20 20 20 20 20 20 20 20 20 20 19 18 20 20 17 Most Carried 20 | 7 10 10 20 20 20 20 20 20 19 20 20 20 20 20 15 20 17 Average Carried 16 | 3 7 9 19 20 20 19 19 18 18 19 19 13 17 11 12 18 13 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 5 20 20 20 5 Final Carried 20 | 4 10 10 20 20 20 19 20 19 18 20 19 18 5 13 15 18 5 Class Distribution -------------------- 45% | Scavenger-Executioner 14% | Mutant 14% | Gunner 11% | Scavenger-Gunner 8% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -7/Lower Caves Scavenger-Executioner | -7/Zion Scavenger-Executioner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -3/Research Scavenger-Executioner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 10832 | 280 340 147 1244 36 . 154 1263 52 203 53 103 2760 698 2012 315 785 387 Remotely 154 | . . . . . . . . . . . . . . . . 154 . Salvage Created 16129 | 112 657 128 2410 99 . 320 2572 92 216 . 94 3443 1303 2871 208 1330 274 Parts 834 | 10 47 6 166 2 . 8 140 10 6 . 4 181 43 121 10 71 9 Haulers Intercepted 16 | . 2 . 6 . . . 5 . . . . 2 . 1 . . . Recyclers Shooed 24 | . 8 . . . . . 3 . . . . 4 2 6 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 8 . 8 . . . . . . Prevented 5 | . . . . . . . . . . . 5 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 244 | . 14 7 47 2 . 4 40 3 4 . 2 48 16 31 5 17 4 Melee 28 | . . . 6 . . . 4 . . . . 2 4 10 2 . . Guns 186 | . 14 7 39 2 . 4 33 3 4 . 2 40 4 17 3 13 1 Cannons 15 | . . . . . . . 2 . . . . . 8 1 . 3 1 AOE 12 | . . . 1 . . . . . . . . 6 . 3 . . 2 Classes Destroyed 23 | 2 5 1 6 1 . 1 3 1 . . . 2 . 1 . . . Worker 25 | . 2 . 1 . . 1 3 . . . . 8 3 6 1 . . Builder 21 | . . . . . . . 3 . . . . 10 1 4 . 2 1 Tunneler 10 | 3 1 . 3 . . . 2 . . . . 1 . . . . . Hauler 16 | . 2 . 6 . . . 5 . . . . 2 . 1 . . . Recycler 26 | 1 1 . 2 . . 1 2 . . . . 7 3 7 . 1 1 Mechanic 4 | . . . 2 . . . . . . . . . 1 1 . . . Operator 5 | . . . 1 . . . 2 . . . . 1 . 1 . . . Watcher 16 | . 1 . 5 . . . 5 . . . . 5 . . . . . Swarmer 51 | . 5 . 13 . . . 5 2 . . 1 14 . 5 4 2 . Grunt 104 | . 9 2 21 2 . 3 20 . 3 . . 18 14 7 . 5 . Brawler 5 | . . . 1 . . . 1 . . . . 2 . . . 1 . Duelist 4 | . . . 2 . . . . . 1 . . 1 . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . Sentry 29 | . . . 9 . . . 9 . . . 1 2 1 4 1 2 . Specialist 4 | . . . . . . . 2 . . . . 2 . . . . . Hunter 9 | . . . . . . 1 2 . . . . 1 . 4 . . 1 Programmer 25 | . . . . . . . . 1 . . . 5 . 9 . 7 3 Heavy 4 | . . . . . . . 1 . . . . 2 1 . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . Fireman 3 | . . . . . . . . . . . . . . 3 . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 18 | 3 3 2 7 2 . 4 6 2 4 . 1 18 8 9 4 4 2 Combat Bots Only 8 | . 3 2 7 2 . 3 6 2 4 . 1 8 5 5 4 4 2 Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 2 1 3 . 1 3 2 4 2 2 2 Gunslinging 2 | . . . 1 . . . 1 . 2 . . 1 . . 1 . . Exploded 3 | . . . 1 . . . . . . . . 2 . 3 . . 2 Melee 1 | . . . 1 . . . 1 . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 2339 | . 72 35 210 10 . 22 209 16 17 . 36 467 197 604 49 196 199 Missed 655 | . 17 7 53 3 . 4 49 2 8 . 16 131 48 188 12 61 56 Deflected 7 | . . . . . . . . . . . . . . . 7 . . Hits 1684 | . 55 28 157 7 . 18 160 14 9 . 20 336 149 416 37 135 143 Melee 25 | . . 3 7 . . . . . . . . 10 5 . . . . Projectile 1659 | . 55 25 150 7 . 18 160 14 9 . 20 326 144 416 37 135 143 AOE 3 | . . . . . . . . . . . . . . 1 . 2 . Critical Strikes 87 | . . 1 4 . . 2 9 . 1 . . 15 10 31 . 9 5 Actively Blocked 1 | . . . . . . . . . . . . . . 1 . . . Part Disruptions 3 | . . . . . . . . . . . . 1 . 1 . 1 . Damage Taken 32257 | . 590 442 1862 88 . 301 2997 209 144 . 184 5631 3355 8085 642 4176 3551 Core 4732 | . 117 112 224 . . 10 426 33 . . 12 527 769 1087 31 516 868 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 152 | . . . . . . . . . . . . . . 152 . . . Ignored by Resistances 135 | . . . . . . . . . . . . . . 135 . . . Regen/Repaired (Parts) 18 | . . . 18 . . . . . . . . . . . . . . Core Remaining (%) 48 | 100 . 8 . . . 41 22 . . . 93 38 23 5 97 64 45 Volleys Fired 686 | 17 75 27 111 5 . 16 84 8 5 2 7 116 42 86 12 41 32 Largest 8 | 2 2 2 4 4 . 4 6 6 6 6 6 7 5 7 3 8 5 Hottest 506 | 40 40 105 158 125 . 125 303 209 209 206 206 226 173 357 214 506 327 Shots Fired 2592 | 34 149 47 402 20 . 64 420 44 30 12 42 567 97 347 32 236 49 Gun 2422 | 34 149 47 401 20 . 64 413 44 30 12 42 557 58 286 24 213 28 Cannon 148 | . . . . . . . 7 . . . . . 37 55 8 23 18 Launcher 16 | . . . 1 . . . . . . . . 10 2 . . . 3 Special 6 | . . . . . . . . . . . . . . 6 . . . Kinetic 1793 | 34 149 20 276 15 . 48 227 30 20 8 28 509 92 208 8 98 23 Thermal 699 | . . 20 110 5 . 16 182 14 10 4 14 48 . 114 24 121 17 Explosive 16 | . . . 1 . . . . . . . . 10 2 . . . 3 Electromagnetic 84 | . . 7 15 . . . 11 . . . . . 3 25 . 17 6 Robot Hit Streak 25 | 8 11 5 13 9 . 20 25 7 13 . 5 11 9 12 7 16 5 Robot Miss Streak 14 | 3 3 5 6 4 . 5 5 2 2 . 3 9 11 14 1 4 2 Penetration Max 2 | . . . . . . . . . . . . 1 2 1 . 1 . Secondary Targets 45 | . 1 . 10 1 . . 8 . 2 . 1 16 2 1 1 2 . Max Gunslinging Chain 2 | . 1 . 1 1 . . 1 . 2 . 1 2 1 1 1 1 . Shots Hit Robots 1650 | 23 91 25 250 13 . 40 261 19 24 . 24 348 102 256 20 128 26 Core Hits 820 | 6 41 11 111 4 . 14 109 9 11 . 7 203 66 151 9 52 16 Critical Kills 5 | . . . . . . . . . . . . 2 1 1 . 1 . Critical Parts Destroyed 6 | . . . . . . . . . . . . 1 . 3 . 2 . Critical Strikes 75 | . . 1 8 . . 2 8 . 1 . 1 7 16 27 . 3 1 Burn 31 | . . . 8 . . 2 8 . 1 . 1 3 . 8 . . . Destroy 11 | . . . . . . . . . . . . 3 1 4 . 3 . Blast 6 | . . . . . . . . . . . . . 6 . . . . Corrupt 3 | . . 1 . . . . . . . . . . . 1 . . 1 Sever 24 | . . . . . . . . . . . . 1 9 14 . . . Melee Attacks 250 | . . . 29 . . . 12 . . . . 24 52 118 9 6 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 249 | . . . 29 . . . 12 . . . . 24 52 118 8 6 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . . 1 . . . . . . . . 1 10 14 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 27 | . . . . . . . 4 . . . . . 16 7 . . . Damage Inflicted 39697 | 249 1017 316 3802 245 . 664 4626 319 375 . 407 9026 3235 9159 737 4168 1352 Guns 25695 | 228 961 316 3393 245 . 643 3937 295 375 . 407 6178 862 3532 430 3508 385 Cannons 3567 | . . . . . . . 339 . . . . . 1086 964 137 623 418 Explosions 4303 | . . . 30 . . . . . . . . 2337 225 1199 . . 512 Melee 5618 | . . . 303 . . . 250 . . . . 377 1048 3440 170 30 . Ramming 492 | 21 56 . 76 . . 21 100 24 . . . 134 14 2 . 7 37 Kinetic 20005 | 228 961 134 2281 176 . 472 2237 183 262 . 267 5710 1875 2930 137 1701 451 Thermal 9690 | . . 117 1003 69 . 171 1875 112 113 . 140 699 . 2518 430 2209 234 Explosive 2843 | . . . . . . . . . . . . 2106 225 . . . 512 Electromagnetic 1049 | . . 65 139 . . . 164 . . . . . 73 269 . 221 118 Impact . | . . . . . . . . . . . . . . . . . . Slashing 5618 | . . . 303 . . . 250 . . . . 377 1048 3440 170 30 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . 4 4 . . . . 1 2 2 2 . 19 6 11 . 10 11 Average Corruption 7 | . 2 4 . . . . 1 2 2 2 . 17 4 6 . 4 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 210 | . 8 15 . . . . 12 1 9 1 . 100 1 47 . 12 4 Message Errors 36 | . 3 2 . . . . 2 1 3 . . 15 . 8 . 2 . Matter Fused 54 | . 2 5 . . . . 1 . 2 1 . 28 . 12 . 2 1 Heat Flow Errors 26 | . . 1 . . . . 3 . 2 . . 11 . 6 . 3 . Energy Discharges 25 | . 2 3 . . . . 1 . 1 . . 11 . 5 . 1 1 Parts Rejected 2 | . . . . . . . . . . . . 1 . 1 . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 24 | . . 2 . . . . 5 . 1 . . 10 1 2 . 2 1 Data Loss (major) 8 | . . . . . . . . . . . . 5 . 2 . . 1 Misfires 7 | . . . . . . . . . . . . 4 . 3 . . . Alerts 5 | . . 1 . . . . . . . . . 3 . 1 . . . Misdirections 3 | . . . . . . . . . . . . 2 . 1 . . . Weapon Failures 19 | . 1 1 . . . . . . . . . 9 . 6 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 636 | . . . 9 . . . . . . . . 171 82 253 72 4 45 Projectiles 31 | . . . . . . . . . . . . . 17 . . 4 10 Explosions 191 | . . . . . . . . . . . . 156 . . . . 35 Melee 414 | . . . 9 . . . . . . . . 15 65 253 72 . . Knockbacks 61 | . . . . . . . 7 . . . . 1 11 35 . 4 3 Impact 4 | . . . . . . . 3 . . . . 1 . . . . . Kinetic 49 | . . . . . . . 4 . . . . . 9 29 . 4 3 Secondary 8 | . . . . . . . . . . . . . 2 6 . . . Self-Inflicted Damage 566 | . . . . . . . . . . . . 112 . 199 . . 255 Shots 8 | . . . . . . . . . . . . 2 . 3 . . 3 Rammed 80 | 10 17 . 11 . . 2 17 2 . . . 16 2 1 . 1 1 Targets Rammed 94 | 10 18 . 14 . . 3 17 2 . . . 20 4 1 . 1 4 Kicked 5 | . . . . . . . . . . . . . 2 . . . 3 Crushed 9 | . 1 . 3 . . 1 . . . . . 4 . . . . . Highest Temperature 580 | . 23 388 421 12 . 27 495 71 232 114 83 526 60 521 512 580 36 Average Temperature 123 | . 8 147 111 7 . 9 116 23 108 60 39 121 22 142 182 202 18 Received Heat Transfer 7517 | . 246 162 639 51 . 135 1053 . 99 . 36 1534 1036 1658 18 814 36 Effects 46 | . . . 5 . . . 8 . . . . 5 . 9 4 15 . Shutdowns 8 | . . . . . . . . . . . . . . 1 1 6 . Energy Bleed 11 | . . . 2 . . . 3 . . . . 1 . 1 1 3 . Interference 12 | . . . 1 . . . 3 . . . . 3 . 2 . 3 . Matter Decay 6 | . . . 1 . . . 1 . . . . . . 3 . 1 . Short Circuit 3 | . . . 1 . . . . . . . . . . 2 . . . Damage (minor) 3 | . . . . . . . 1 . . . . 1 . . . 1 . Damage (major) 2 | . . . . . . . . . . . . . . . 2 . . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . 2 . . Total Turns 33 | . . . . . . . . . . . . . . . 33 . . Longest Duration 23 | . . . . . . . . . . . . . . . 23 . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 7 | . . . 1 . . . . . . . . 2 . . . 1 3 Impact Corruptions 4 | . . . . . . . . . . . . 3 . . . 1 . Robots Melted 2 | . . . 1 . . . 1 . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . . . . . . . Parts Melted 29 | . . 1 2 . . 1 11 . . . 1 4 . 6 1 2 . Heat Transferred 19346 | . . 296 2939 148 . 518 5032 259 333 . 407 1556 . 4390 518 2617 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Maximum Alert Level 4 | . . . 3 1 . . 2 1 . . . 4 3 4 2 2 1 Low Security (%) 45 | 100 100 100 48 27 . 100 52 94 . . . 16 . 17 . . 53 Level 1 16 | . . . 11 72 . . 42 5 . . . 2 . 25 . 9 46 Level 2 16 | . . . 21 . . . 5 . . . . 3 59 17 100 90 . Level 3 18 | . . . 19 . . . . . . . . 63 40 32 . . . Level 4 2 | . . . . . . . . . . . . 13 . 6 . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1394 | 10 110 60 802 377 . 65 438 218 . . . 1394 792 1181 528 631 341 Initial 671 | . . 40 . 312 . . 11 198 . . . . 671 340 528 274 317 Average 365 | . 40 5 340 257 . 5 189 138 . . . 802 661 596 489 506 192 Influence Increases 10689 | 20 483 50 1401 65 . 139 1279 142 90 . 224 2354 705 2083 197 1014 443 Destroy 0b10 Robot/C 5760 | . 280 40 920 40 . 80 800 60 80 . 140 1080 400 1060 120 540 120 Destroy 0b10 Robot/NC 700 | 20 35 . 105 . . 10 110 . . . . 195 55 120 10 25 15 Destroy Leader 1340 | . 66 10 232 10 . 20 220 20 10 . 20 256 70 246 30 110 20 Allied During Kill 708 | . . . . . . . . . . . 64 88 22 367 8 147 12 Successful Hack 127 | . 27 . 19 . . . 17 31 . . . . . 6 . . 27 Select Force Hacks 200 | . 30 . 60 . . . 60 . . . . . 50 . . . . Disable Machine 705 | . . . . 15 . 15 30 15 . . . 420 30 120 15 15 30 Destroy Structure 654 | . . . 20 . . 14 12 1 . . . 120 48 104 14 117 204 Lose Combat Pursuer 495 | . 45 . 45 . . . 30 15 . . . 195 30 60 . 60 15 Influence Decreases 10601 | 20 379 154 599 720 147 110 871 511 158 . 224 984 1379 1772 715 973 885 Entered New Map 2946 | . . 64 . 490 147 . 18 239 26 . . . 699 356 479 215 213 Time Decay 4986 | 20 359 70 538 230 . 100 705 262 122 . 214 544 350 636 206 368 262 Lost Part 2119 | . 20 20 61 . . 10 148 10 10 . 10 380 290 560 10 240 350 Lost Ally 550 | . . . . . . . . . . . . 60 40 220 20 150 60 Squads Dispatched 72 | . 4 . 6 . . . 7 2 . . . 16 7 11 4 12 3 Investigation 10 | . 2 . 2 . . . 3 . . . . . 1 2 . . . Extermination 17 | . . . . . . . . 1 . . . 5 1 4 1 3 2 Reinforcement 24 | . 2 . 2 . . . 4 . . . . 6 3 3 2 1 1 Assault 11 | . . . 2 . . . . . . . . 5 2 2 . . . Garrison 10 | . . . . . . . . 1 . . . . . . 1 8 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 1 1 2 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 21 | . 3 . 5 . . . 4 1 . . . 3 . 4 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 451 | . 26 7 63 2 . 4 56 7 4 . 7 90 40 80 13 40 12 Peak Tracking Total 11 | . 3 2 6 2 . 3 9 3 4 . 3 11 11 8 4 6 4 Tactical Retreats 25 | . 3 1 2 . . . 2 1 . . . 6 2 3 . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 13 | . 2 . . . . . 4 . . . . . 1 4 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 47 | . . . . 1 . 1 2 1 . . . 28 2 8 1 1 2 Max in Single Turn 5 | . . . . 1 . 1 1 1 . . . 5 1 3 1 . 1 Garrison Access 3 | . . . . . . . 1 . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 54 | . 7 . 14 . 4 . 12 4 . 1 . 6 2 2 . 1 1 Terminals 27 | . 5 . 10 . . . 9 2 . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . . . 1 1 1 . . . Repair Stations 6 | . 1 . 2 . . . . 1 . . . 2 . . . . . Recycling Units 6 | . 1 . 2 . . . 1 . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . . 1 1 1 . 1 . Total Hacks 135 | . 20 . 32 . 4 . 43 9 . 6 . 12 2 5 . 1 1 Successful 76 | . 8 . 22 . 4 . 22 3 . 6 . 5 2 3 . . 1 Failed 59 | . 12 . 10 . . . 21 6 . . . 7 . 2 . 1 . Catastrophic 4 | . 1 . . . . . 1 . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 123 | . 12 . 22 . 1 . 37 5 . 1 . 7 10 19 2 5 2 Terminals 76 | . 13 . 22 . . . 35 5 . . . . . . . . 1 Fabricators 7 | . . . . . . . . . . . . 2 1 4 . . . Repair Stations 13 | . 4 . 4 . . . . 2 . . . 3 . . . . . Recycling Units 18 | . 3 . 6 . . . 3 . . . . 6 . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access 9 | . . . . . . . 3 2 . . . 1 1 1 . 1 . Terminal Hacks 16 | . . . 1 . 4 . 3 1 . 6 . . . . . . 1 Record 4 | . . . . . 4 . . . . . . . . . . . . Part Schematic 7 | . . . . . . . 1 . . 6 . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . 1 . 3 . . . . 1 . . . 1 . . . . . Scan Component 4 | . . . 2 . . . . 1 . . . 1 . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 1 . . . 1 . . . . 4 . . . . . Retrieve Matter 2 | . . . . . . . . . . . . 2 . . . . . Retrieve Components 4 | . . . 1 . . . 1 . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 1 1 . . . Seal Access 3 | . . . . . . . 1 . . . . . 1 1 . . . Unauthorized Hacks 40 | . 6 . 16 . . . 16 1 . . . . 1 . . . . Terminals 34 | . 5 . 14 . . . 14 1 . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . Botnet 11 | . 1 . 4 . . . 5 1 . . . . . . . . . Skim 22 | . 4 . 10 . . . 8 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 2 . . . 1 . . . . . . . . . . Tunnel 4 | . 1 . 2 . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 . 11 . . . 11 4 . . . 6 . 1 . 1 1 Full Trace Events 2 | . 1 . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . . . 134 . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . 12 . . . Part Schematics Acquired 31 | . . . . . . . 2 . . 21 . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . Time 13 | . . . 13 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . 9 . . . 9 . . . . 8 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 8 | . . . . . . . . . . . . . . 4 1 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 37 | . . . . 2 . . . . . 4 . . 2 16 3 7 3 Largest Group 8 | . . . . 2 1 . . . . 4 4 4 2 8 2 5 3 Highest-Rated Group 394 | . . . . 41 31 . . . . 156 156 156 170 312 215 394 243 Highest-Rated Ally 165 | . . . . 31 31 . . . . 40 40 40 85 103 165 149 81 Zionite Dispatches 9 | . . . . . . . . . . . . . 1 4 1 2 1 Heavy 2 | . . . . . . . . . . . . . 1 1 . . . Fire 3 | . . . . . . . . . . . . . . 3 . . . Hacker 2 | . . . . . . . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . . . . . . 1 . . Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . 1 1 . DROP 1 | . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . Ally Attacks 263 | . . . . . . . . . . . 15 29 12 104 11 75 17 Total Damage 7720 | . . . . . . . . . . . 635 1317 882 1983 323 2237 343 Kills 67 | . . . . . . . . . . . 5 11 7 26 3 12 3 Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Active Infowar (turns) 2204 | 1 304 122 719 . . . . . 103 . . . . . 402 481 72 Sensors 72 | . . . . . . . . . . . . . . . . . 72 IFF 883 | . . . . . . . . . . . . . . . 402 481 . Seismic 1249 | 1 304 122 719 . . . . . 103 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 3 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 5 | . . . . . . . . . . . . 1 1 3 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 25130 | 171 1148 903 4792 495 1025 1213 3431 567 729 1958 885 2924 789 2251 434 840 575 Spaces Moved 10768 | 57 506 280 1501 199 428 474 1145 309 428 1175 515 1193 356 1150 224 428 400 Core 87 | 3 . . . . . . . . . . . . 35 45 . . 4 Treads 8496 | 54 506 280 1501 199 428 474 1145 309 428 1175 515 1193 211 75 . 3 . Legs 606 | . . . . . . . . . . . . . . 15 36 424 131 Wheels 1483 | . . . . . . . . . . . . . 110 952 188 1 232 Hover 96 | . . . . . . . . . . . . . . 63 . . 33 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 240 240 165 165 165 165 162 50 50 107 116 70 Average Speed 187 | 154 160 219 240 240 240 240 242 165 165 165 165 195 140 126 131 134 112 Slowest Speed 480 | 160 160 240 400 240 240 240 400 165 165 165 165 250 320 480 205 240 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 92 42 98 63 92 96 96 10 66 89 75 45 10 32 7 11 10 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 25 | . 1 . 7 . . . 3 . 1 . . 9 . 4 . . . Known Exits Taken 4 | . . . . . . 1 1 1 . . 1 . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . . 1 1 . 1 1 1 1 1 . Scrap Searched 10 | . . 2 . . . 1 . . 2 3 2 . . . . . . Spaces Dug 52 | . . . 16 . . . 1 . . . . 7 1 11 6 10 . Terrain Destroyed 391 | . . . 16 . . 19 3 . . . . 121 31 49 9 35 108 Melee 29 | . . . 4 . . . 1 . . . . 7 1 10 1 5 . Projectile 81 | . . . . . . . 2 . . . . 2 11 20 8 30 8 AOE 280 | . . . 12 . . 19 . . . . . 112 19 18 . . 100 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total 13756 | 101 702 522 2378 205 427 506 1548 344 436 1190 533 1476 482 1546 316 570 474 Wait 1285 | 2 90 201 595 2 . 13 169 15 1 6 9 39 11 40 46 40 6 Move 10750 | 56 505 279 1500 198 427 473 1144 308 427 1174 514 1192 355 1149 223 427 399 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 172 | 6 6 4 33 . . . 27 3 . 3 1 23 10 38 3 12 3 Fast Attach 196 | 6 2 2 16 . . . 23 2 . 2 . 18 17 55 14 20 19 Attach 108 | 1 . 3 9 . . 1 13 3 1 . 1 27 7 26 4 4 8 Detach 26 | . 2 1 3 . . . 4 1 . . . 4 . 5 2 3 1 Swap 75 | 1 1 2 24 . . . 19 . 2 . . 9 2 7 3 4 1 Drop 141 | 2 3 3 44 . . . 40 2 . 3 1 4 3 23 . 12 1 Fire 686 | 17 75 27 111 5 . 16 84 8 5 2 7 116 42 86 12 41 32 Melee 211 | . . . 29 . . . 8 . . . . 24 31 104 9 6 . Ram 2 | . . . . . . . . . . . . . 1 . . . 1 Kick 5 | . . . . . . . . . . . . . 2 . . . 3 Crush 87 | 10 18 . 14 . . 3 17 2 . . . 20 1 1 . 1 . Escape Stasis 8 | . . . . . . . . . . . . . . 8 . . . Rewire 4 | . . . . . . . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac / Ext x2) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 821 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Discovered new exit (range 8) 1086 | -10/Materials | Discovered new exit (range 11) 1290 | -10/Materials | Discovered new exit (range 7) 1320 | -10/Materials | Entered Mines 1321 | -10/Mines | Assembled infested the area 1329 | -10/Mines | Core integrity fell below 50% 1721 | -10/Mines | Discovered new exit (range 9) 2004 | -10/Mines | Core integrity fell below 20% 2189 | -10/Mines | Discovered new exit (range 13) 2223 | -10/Mines | Entered Materials 2223 | -9/Materials | Evolved 2 slots: Weapon x2 2827 | -9/Materials | Discovered new exit (range 14) 2908 | -9/Materials | Destroyed 7 combat bots 3324 | -9/Materials | Discovered new exit (range 3) 3766 | -9/Materials | Build established: Scavenger-Tank 3834 | -9/Materials | Repaired Seismic Detector 3951 | -9/Materials | Learned Materials security intel 3995 | -9/Materials | Identified exit to Materials 4057 | -9/Materials | Learned Materials emergency access door positions 4072 | -9/Materials | Loaded intel: 23 trap records 4154 | -9/Materials | Learned Storage stockpile data 5370 | -9/Materials | Build established: Scavenger-Gunner 5823 | -9/Materials | First assault squad dispatched 6565 | -9/Materials | Learned location of 3 exits from Materials 6640 | -9/Materials | Build established: Gunner 6647 | -9/Materials | Learned location of Zion (-7) 6702 | -9/Materials | Core integrity fell below 50% 6758 | -9/Materials | Lost 3 parts (1n2w) 6777 | -9/Materials | Learned Storage stockpile data 6828 | -9/Materials | Learned Materials security intel 6894 | -9/Materials | Learned location of 1 exit from Recycling 6930 | -9/Materials | Learned Materials security intel 6978 | -9/Materials | Learned Storage interactive machine intel 7015 | -9/Materials | Entered Mines 7063 | -9/Mines | Learned 8 Materials zone layouts 7149 | -9/Mines | Discovered exit to Materials (range 3) 7303 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7303 | -9/Mines | Discovered new exit (range 5) 7360 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7510 | -9/Mines | Entered Exiles 7510 | -9/Exiles | Found Exiles lab abandoned 7510 | -9/Exiles | Accompanied by 1 ally 7540 | -9/Exiles | Led the pair of lost Derelicts to a safe place 8514 | -9/Exiles | Discovered new exit (range 10) 8535 | -9/Exiles | Entered Mines 9009 | -8/Mines | Discovered exit to Materials (range 5) 9672 | -8/Mines | Discovered exit to Materials (range 15) 9748 | -8/Mines | Entered Materials 9748 | -8/Materials | Evolved 2 slots: Weapon x2 9749 | -8/Materials | Identified exit to Factory 10160 | -8/Materials | Build established: Scavenger-Executioner 10513 | -8/Materials | Core integrity fell below 50% 10547 | -8/Materials | Lost 15 parts (1p4n2u8w) 11796 | -8/Materials | Learned 2 Storage zone layouts 11869 | -8/Materials | Learned Storage stockpile data 12033 | -8/Materials | Learned Storage trap positions 12113 | -8/Materials | Learned 2 Storage zone layouts 12167 | -8/Materials | Learned location of Extension (-5) 13179 | -8/Materials | Entered Factory 13179 | -7/Factory | Evolved 2 slots: Propulsion x2 13180 | -7/Factory | Identified exit to Storage 13446 | -7/Factory | Discovered new exit (range 15) 13546 | -7/Factory | Identified exit to Factory 13580 | -7/Factory | Identified exit to Lower Caves 13733 | -7/Factory | Garrison activated, responded to threat 13746 | -7/Factory | Entered Lower Caves 13814 | -7/Lower Caves | Learned 12 Factory zone layouts 14076 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14084 | -7/Lower Caves | Learned Factory stockpile data 14205 | -7/Lower Caves | Encountered a Warlord checkpoint 14475 | -7/Lower Caves | Entered Zion 14527 | -7/Zion | System corruption cleaned by Quarantine Array 14660 | -7/Zion | Discovered new exit (range 13) 14974 | -7/Zion | Found CR-A16's Pointy Stick 15032 | -7/Zion | Learned Factory security intel 15081 | -7/Zion | Given A8's code to call for help 15349 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15377 | -7/Zion | Found Prototype Special Weapon 15377 | -7/Zion | Identified RU-N14's Throwing Claymores 15635 | -7/Zion | Given the Hacking Drone Bay 15730 | -7/Zion | Received a hallucinogenic algorithm 15730 | -7/Zion | Ran a hallucination algorithm 15769 | -7/Zion | Found GAL Module 16009 | -7/Zion | Met Imprinter 16037 | -7/Zion | Imprinted 16039 | -7/Zion | Declared Zion's savior 16433 | -7/Zion | Entered Proximity Caves 16433 | -6/Proximity Caves | Accompanied by 4 allies 16688 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17318 | -6/Proximity Caves | Entered Factory 17318 | -6/Factory | Accompanied by 4 allies 17318 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 17513 | -6/Factory | Discovered new exit (range 5) 17867 | -6/Factory | Spotted B-75 Beast 17959 | -6/Factory | Destroyed 8 combat bots 17960 | -6/Factory | Destroyed B-75 Beast 18018 | -6/Factory | First assault squad dispatched 18020 | -6/Factory | Lost 11 parts (1p2n3u5w) 18024 | -6/Factory | Destroyed 7 combat bots 18153 | -6/Factory | System corruption reached 10% 18189 | -6/Factory | Lost 10 parts (1p2n2u5w) 18496 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 18619 | -6/Factory | Terminal network hard line cut 18711 | -6/Factory | Core integrity fell below 50% 18813 | -6/Factory | Lost 6 parts (3n1u2w) 19033 | -6/Factory | Build established: Scavenger-Gunner 19383 | -6/Factory | Build established: Scavenger-Executioner 20211 | -6/Factory | Discovered new exit (range 9) 20242 | -6/Factory | Entered another Factory area 20242 | -5/Factory | Evolved 2 slots: Propulsion x2 20243 | -5/Factory | Identified exit to Extension 20284 | -5/Factory | Zion Heavy squad teleported in 20542 | -5/Factory | First assault squad dispatched 20550 | -5/Factory | Retrieved Zion intel report: Trap Installations 20596 | -5/Factory | Discovered new exit (range 11) 20660 | -5/Factory | Lost 10 parts (1p4n1u4w) 20723 | -5/Factory | Lost 4 parts (2n1u1w) 20946 | -5/Factory | Lost 3 parts (3n) 21011 | -5/Factory | Released all parts (6) 21015 | -5/Factory | Core integrity fell below 50% 21031 | -5/Factory | Entered another Factory area 21031 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 21042 | -4/Factory | Lost 10 parts (5n2u3w) 21340 | -4/Factory | Zion Heavy squad teleported in 21398 | -4/Factory | Build established: Mutant 21699 | -4/Factory | Found Prototype Protection 21699 | -4/Factory | Identified Zio. Heavy Carapace 21703 | -4/Factory | Found Prototype Protection 21703 | -4/Factory | Identified Zio. Weapon Casing 21736 | -4/Factory | Retrieved Zion intel report: Active Terminals 21737 | -4/Factory | Zion Fire squad teleported in 21821 | -4/Factory | Spotted B-86 Titan 21832 | -4/Factory | Allies destroyed B-86 Titan 21961 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 21962 | -4/Factory | Zion Fire squad teleported in 22137 | -4/Factory | Lost 6 allies 22156 | -4/Factory | Fabricated L-41 Fighter? 22174 | -4/Factory | Lost 3 parts (3w) 22217 | -4/Factory | Lost 4 parts (1p1n2u) 22393 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 22394 | -4/Factory | Zion Fire squad teleported in 22405 | -4/Factory | Terminal network hard line cut 22417 | -4/Factory | P-70 Sage assimilated allied Q3-ETJ(i) 22453 | -4/Factory | Build established: Scavenger-Executioner 22456 | -4/Factory | Core integrity fell below 50% 22531 | -4/Factory | First assault squad dispatched 22590 | -4/Factory | Found Hvy. Reactive Plating 22630 | -4/Factory | Discovered new exit (range 5) 22740 | -4/Factory | P-70 Sage assimilated allied PZ-5BA(i) 22756 | -4/Factory | System corruption reached 10% 22819 | -4/Factory | Lost 4 parts (1p1n2w) 23126 | -4/Factory | Lost 25 parts (2p8n4u11w) 23205 | -4/Factory | Core integrity fell below 20% 23282 | -4/Factory | Entered Research 23282 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23284 | -3/Research | Lost 13 parts (1p8n1u3w) 23652 | -3/Research | Discovered new exit (range 16) 23673 | -3/Research | Zion hero teleported in (ME-RLN) 23698 | -3/Research | Garrison activated, responded to threat 23716 | -3/Research | Entered another Research area 23716 | -2/Research | Accompanied by 1 ally (ME-RLN) 23716 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 23730 | -2/Research | Zion Hacker squad teleported in 23770 | -2/Research | Garrison activated, responded to threat 23778 | -2/Research | Zion Resource Resupply teleported in 24019 | -2/Research | ME-RLN assimilated hostile S-43 Plague 24085 | -2/Research | Garrison activated, responded to threat 24145 | -2/Research | Lost 3 allies 24289 | -2/Research | Lost 11 parts (2p2n2u5w) 24390 | -2/Research | Garrison activated, responded to threat 24509 | -2/Research | Discovered new exit (range 12) 24542 | -2/Research | Spotted B-90 Cyclops 24556 | -2/Research | System corruption reached 10% 24556 | -2/Research | Entered Access 24556 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 24585 | -1/Access | Lost 9 parts (1p4n1u3w) 24838 | -1/Access | Zion Hacker squad teleported in 24856 | -1/Access | Lost 17 parts (1p7n3u6w) 24915 | -1/Access | Lost 3 allies 24921 | -1/Access | Lost 5 parts (1p2n1u1w) 25053 | -1/Access | System corruption reached 10% 25092 | -1/Access | Lost 11 parts (2p4n3u2w) 25120 | -1/Access | Core integrity fell below 50% 25128 | -1/Access | Discovered new exit (range 6) 25130 | -1/Access | Identified exit to Surface 25131 | *** | Escaped! Last Messages --------------- 25073_ Acquired Imp. Antigrav System. 25079_ System corrupted: Substantial component data lost. 25089_ Acquired Imp. Thunder Leg. 25094_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4N. 25108_ System corrupted: Matter fused (-10). 25113_ Adv. Heat Sink destroyed. 25114_ Dropped Enh. Hardcell Cannon. 25116_ K-01 Serf destroyed. 25119_ Adv. Sensor Array destroyed. 25124_ System corrupted: Component data lost. 25125_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 25128_ The Access Shell folds into the floor. 25128_ EXIT=FOUND 25130_ EXIT=IDENTIFIED: SURFACE [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????# =###????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ?????????? " ??????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?########## #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# / #???????????????????????????????????? | | ?# " # #??#####????????????????????????????? | | ?# """ # ]#?? " ????????????????????????????? | | ?# """ #* #? """ #?????????????????????????? | | ## " #% #? """ #?????????????????????????? | | + #! # " #?????????????????????????? | | ## # # #?????????????????????????? | | ?########## + #?????????????????????????? | | ??????????# # * #?????????????????????????? | | ??????????# # #?????????????????????????? | | ??????????# #?#########?????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# +???????????????????????????????????? | | #######+### #???????????????????????????????????? | | = #???????????????????????????????????? | | %! +???????????????????????????????????? | | #* #???????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | ############?????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 80 Energy Generation 45 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 40 Resistance: EM 25 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Hpw. Tractor Beam | -8/Materials | Extracted Huge Storage Unit | -8/Materials | Hacked Imp. Cooling System | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Microactuators | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Hvy. Proton Cannon | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Exp. System Shield | -4/Factory | Z-intel Centrium Greatsword | -4/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ L-41 Fighter | x3 | -4/Factory Repaired ---------- Seismic Detector | 10% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Executioner Gun Specialist Gunslinger Heroic Deeds Challenges ------------ None Game ------ Seed ElectronEnergyKinecellerator Manual? 0 Play Time 02:58:14 Cumulative 262.3 hours Start 2025.08.26 @ 14:24:11 End 2025.09.05 @ 14:50:07 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 137 Adventurer 3 Explorer 0 Win Type 0 Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1b71163b-56ff-4ca6-bea3-8531c4a1a14c