Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 21:40:22 // Halloween2019/Abominations

Player: HOTSOUP

Result: Destroyed by Lesser Abomination with Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (1)       5
Value Destroyed (60)       60
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 265

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     231/300
Energy                     9/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -10/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
    Heat Sink
    ECM Suite
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
        Targeting Computer
        ECM Suite
>       --- WEAPON -----------
        Assault Rifle
>       --- INVENTORY --------
        Ion Engine
[Rating: 4]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 None
Utility                    ECM Suite
  Device                   ECM Suite
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             7    | 1   6   
  Power                    2    | .   2   
    Engine                 2    | .   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               .    | .   .   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | .   3   
    Device                 2    | .   2   
    Storage                .    | .   .   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   2    | 1   1   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         1    | .   1   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 4    | .   4   
  Power                    2    | .   2   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      2    | .   2   
Average Slot Usage (%)     47   | .   47  
  Engine                   8    | .   8   
  Device                   18   | .   18  
  Processor                8    | .   8   
  Ballistic Gun            5    | .   5   
  Special Weapon           5    | .   5   
Naked Turns                .    | .   .   
Heaviest Build             8    | 2   8   
  Greatest Support         3    | 3   3   
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 4    | 4   4   
  Average Capacity         4    | 4   4   
  Most Carried             3    | 2   3   
  Average Carried          1    | 1   .   
  Final Capacity           4    | 4   4   
  Final Carried            2    | 2   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           180  | 157 23  
  Remotely                 .    | .   .   
Salvage Created            23   | .   23  
  Parts                    1    | .   1   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  1    | .   1   
  Melee                    1    | .   1   
Classes Destroyed          1    | .   1   
  Abomination              1    | .   1   
Best Kill Streak           1    | .   1   
  Combat Bots Only         1    | .   1   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               548  | .   548 
  Core                     266  | .   266 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              5    | .   5   
  Largest                  1    | .   1   
  Hottest                  20   | .   20  
Shots Fired                5    | .   5   
  Gun                      4    | .   4   
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  1    | .   1   
  Kinetic                  4    | .   4   
  Thermal                  1    | .   1   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         5    | .   5   
  Robot Miss Streak        .    | .   .   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           5    | .   5   
  Core Hits                3    | .   3   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           70   | .   70  
  Guns                     56   | .   56  
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  9    | .   9   
  Kinetic                  56   | .   56  
  Thermal                  5    | .   5   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         1    | .   1   
  Average Corruption       1    | .   1   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      4    | .   4   
  Shots                    .    | .   .   
  Rammed                   4    | .   4   
Targets Rammed             4    | .   4   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        .    | .   .   
  Average Temperature      .    | .   .   
  Received Heat Transfer   117  | .   117 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         6    | .   6   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             25   | .   25  
  Initial                  .    | .   .   
  Average                  6    | .   6   
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              7    | .   7   
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                4    | .   4   
  Successful               1    | .   1   
  Failed                   3    | .   3   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   4    | .   4   
  Terminals                4    | .   4   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             1    | .   1   
  Terminal Index           1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               232  | 21  211 
Spaces Moved               259  | 34  225 
  Core                     259  | 34  225 
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  50  
  Average Speed            72   | 50  75  
  Slowest Speed            150  | 50  150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       18   | 3   34  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      295  | 36  259 
  Wait                     16   | .   16  
  Move                     258  | 33  225 
  Hop                      .    | .   .   
  Pick Up                  4    | 2   2   
  Fast Attach              3    | 1   2   
  Attach                   4    | .   4   
  Detach                   .    | .   .   
  Swap                     .    | .   .   
  Drop                     1    | .   1   
  Fire                     5    | .   5   
  Melee                    .    | .   .   
  Ram                      4    | .   4   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   22 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Core integrity fell below 50%
  204 | -10/Materials | Core integrity fell below 20%
  228 | -10/Materials | Discovered new exit (range 16)
  233 | -10/Materials | Destroyed by Lesser Abomination with Beam Cannon

 Last Messages 
---------------
00105_ The unstable cave ceiling collapses.
00108_ Slammed into Lesser Abomination.
00108_ Lesser Abomination destroyed.
00109_ Acquired 23 matter.
00110_ Acquired Heat Sink.
00117_ Acquired Welding Torch.
00136_ Lgt. Ion Engine destroyed.
00150_ K-01 Serf collects debris.
00162_ Discarded Targeting Computer.
00165_ Processing Tank disabled.
00167_ Lesser Abomination absorbs Lgt. Ion Engine.
00167_ Slammed into Lesser Abomination. <x2>
00170_ Lesser Abomination sheds Paradox Anomaly.
00170_ Slammed into Lesser Abomination.
00171_ Parts repaired by Paradox Anomaly.
00192_ Welding Torch destroyed.
00196_ Ion Engine destroyed.
00217_ Connecting with Terminal...
00220_ Parts repaired by Paradox Anomaly. <x2>
00228_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              237
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentSystemStorm
  Manual?         0
Play Time         00:06:22
  Cumulative      51.5 hours
  Start           2020.09.23 @ 21:37:02
  End             2020.09.23 @ 21:40:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          60
  Rogue           37
  Adventurer      22
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          38
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2f261ad-fb09-4439-9fc4-a66baa401fcc