Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 00:46:44 Player: Root Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (2780) 2780 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 7266 Bonus ------- High Alert Combat Kills 156 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 93/300 Energy 87/100 System Corruption 10% Temperature Cool (4) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Leg Armored Leg > --- UTILITY (7) ------ Improved Terrain Scan Processor Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heat Sink Improved Heat Sink Advanced Heat Sink Signal Interpreter Improved Terrain Scan Processor Gauss Cannon [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Powered Armor Weapon Assault Cannon Energy Gun Spread Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . . . 1 2 . . 2 Weapon 2 | . . . 2 . . . . . . Parts Attached 94 | 8 6 . 18 1 16 24 9 2 10 Power 9 | 1 1 . 2 1 2 1 1 . . Engine 4 | 1 1 . 1 . . . 1 . . Core 5 | . . . 1 1 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 2 . 7 . 4 8 . . 2 Treads . | . . . . . . . . . . Leg 25 | 2 2 . 7 . 4 8 . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 . . 2 . 2 9 3 1 6 Device 11 | 1 . . . . 2 5 1 . 2 Storage 1 | 1 . . . . . . . . . Processor 6 | . . . 2 . . 2 1 1 . Hackware 4 | . . . . . . . 1 . 3 Protection 3 | . . . . . . 2 . . 1 Artifact . | . . . . . . . . . . Weapon 35 | 3 3 . 7 . 8 6 5 1 2 Energy Gun 6 | . . . 1 . 3 . 1 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 3 2 . 1 . 1 1 2 . . Ballistic Cannon 12 | . . . 3 . 2 5 1 1 . Launcher 5 | . 1 . 2 . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 41 | . . . 3 1 6 14 1 2 14 Power 3 | . . . . . . 2 . 1 . Propulsion 9 | . . . 1 . 2 4 1 . 1 Utility 12 | . . . . . . 4 . . 8 Weapon 17 | . . . 2 1 4 4 . 1 5 Highest Loss Streak 5 | . . . 1 1 4 3 1 1 5 To Critical Strikes 2 | . . . . . 1 1 . . . Average Slot Usage (%) 84 | . 100 100 98 92 94 89 66 81 45 Engine 3 | . 14 14 5 . . . 1 5 . Core 3 | . . . 5 11 9 6 . . . Leg 16 | . 28 28 21 22 23 20 8 7 . Device 7 | . 14 14 . . 9 10 5 7 7 Storage 8 | . 14 14 11 11 9 7 7 7 . Processor 11 | . . . 10 11 9 14 15 15 6 Hackware 3 | . . . . . . . 5 7 20 Energy Gun 2 | . . . 1 . 1 2 3 5 2 Ballistic Gun 7 | . 27 28 11 . 1 4 5 7 . Ballistic Cannon 12 | . . . 18 33 24 14 7 7 1 Launcher 3 | . . . 10 4 7 2 . . . Slashing Weapon 1 | . . . . . . . 3 7 2 Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 13 16 14 29 29 31 38 29 29 19 Greatest Support 50 | 20 20 20 20 20 30 50 35 20 32 Greatest Overweight (x) 6 | . . . 1 1 2 1 1 1 6 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 7 Average Carried 7 | 5 7 7 7 7 7 7 7 7 1 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 8 1 Class Distribution -------------------- 33% | Gunner 27% | Mutant 22% | Scavenger-Skirmisher 6% | Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 3280 | 308 209 . 601 81 907 633 211 311 19 Remotely 208 | . . . . . . 208 . . . Salvage Created 2660 | 208 209 . 796 46 830 431 113 . 27 Parts 177 | 14 17 . 58 2 56 19 11 . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 3 | 1 . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 9 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 64 | . 7 . 23 2 15 11 4 . 2 Melee 1 | . . . . . . . . . 1 Guns 19 | . 6 . 10 . 2 . 1 . . Cannons 32 | . . . 5 2 10 11 3 . 1 AOE 12 | . 1 . 8 . 3 . . . . Classes Destroyed 13 | 3 3 . 4 . 1 1 . . 1 Worker 7 | 1 . . 2 . 4 . . . . Builder 14 | . . . 5 . 8 1 . . . Tunneler 5 | 5 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 6 | 1 . . 1 . 3 1 . . . Watcher 4 | . . . 3 . 1 . . . . Swarmer 9 | . 3 . 3 . . . 3 . . Grunt 34 | . 4 . 14 . 9 7 . . . Brawler 2 | . . . 1 . 1 . . . . Sentry 13 | . . . 5 2 4 2 . . . Hunter 1 | . . . . . 1 . . . . Programmer 3 | . . . . . . 2 1 . . Assembled 2 | . . . . . . . . . 2 Best Kill Streak 10 | 7 2 . 10 2 10 5 3 . 2 Combat Bots Only 8 | . 2 . 8 2 4 5 3 . 2 Max Kills in Single Turn 3 | 2 1 . 3 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . 3 . 1 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Damage Taken 6853 | . 291 . 710 200 768 2518 192 184 1990 Core 1702 | . 55 . 118 30 103 473 29 29 865 Absorbed by Shields 5 | . . . . . . 5 . . . Core Remaining (%) 69 | 100 . 78 . 63 81 . . 24 . Volleys Fired 215 | 17 22 . 63 6 54 28 6 . 19 Largest 4 | 2 2 . 4 3 4 4 3 . 2 Hottest 192 | 40 50 . 132 132 176 192 137 . 71 Shots Fired 560 | 34 42 . 178 18 149 95 16 5 23 Gun 225 | 34 39 . 104 . 12 19 9 3 5 Cannon 313 | . . . 64 18 128 76 7 2 18 Launcher 22 | . 3 . 10 . 9 . . . . Special . | . . . . . . . . . . Kinetic 528 | 34 39 . 162 18 140 95 12 5 23 Thermal 10 | . . . 6 . . . 4 . . Explosive 22 | . 3 . 10 . 9 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 13 | 6 5 . 13 10 6 5 2 2 2 Robot Miss Streak 14 | 3 2 . 5 1 5 5 14 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 289 | 21 24 . 93 13 65 54 9 1 9 Core Hits 162 | 8 11 . 51 2 46 29 11 . 4 Critical Kills 2 | . 1 . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . 1 . 1 . 4 5 . 1 . Destroy 2 | . 1 . . . 1 . . . . Blast 10 | . . . 1 . 3 5 . 1 . Melee Attacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7572 | 270 503 . 2459 313 2097 1499 129 25 277 Guns 1670 | 270 300 . 622 . 97 283 53 . 45 Cannons 4008 | . . . 773 313 1485 1162 76 25 174 Explosions 1769 | . 203 . 1051 . 515 . . . . Melee 41 | . . . . . . . . . 41 Ramming 84 | . . . 13 . . 54 . . 17 Kinetic 5635 | 270 300 . 1373 313 1582 1445 108 25 219 Thermal 277 | . . . 256 . . . 21 . . Explosive 1535 | . 203 . 817 . 515 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 41 | . . . . . . . . . 41 Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . 12 13 13 10 Average Corruption 11 | . . . . . . 6 12 13 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 126 | . . . . . . 24 42 47 13 Message Errors 35 | . . . . . . 4 13 12 6 Matter Fused 25 | . . . . . . 5 7 12 1 Heat Flow Errors 16 | . . . . . . 3 6 5 2 Energy Discharges 16 | . . . . . . 4 5 6 1 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . . 3 5 5 1 Data Loss (major) 4 | . . . . . . 1 3 . . Misfires 6 | . . . . . . . 1 5 . Alerts 5 | . . . . . . 1 2 1 1 Misdirections 2 | . . . . . . 1 . 1 . Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 95 | . . . 42 . 34 5 . . 14 Projectiles 56 | . . . 14 . 23 5 . . 14 Explosions 39 | . . . 28 . 11 . . . . Melee . | . . . . . . . . . . Knockbacks 24 | . . . 7 . 7 7 . . 3 Impact . | . . . . . . . . . . Kinetic 22 | . . . 6 . 7 6 . . 3 Secondary 2 | . . . 1 . . 1 . . . Self-Inflicted Damage 89 | . . . 72 . 9 . . . 8 Shots 3 | . . . 2 . 1 . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 14 | . . . 3 . 1 7 . . 3 Kicked 11 | . . . 3 . 1 7 . . . Crushed . | . . . . . . . . . . Highest Temperature 607 | . 19 . 607 434 463 366 263 269 260 Average Temperature 144 | . 11 . 135 226 185 105 96 114 84 Received Heat Transfer 2215 | . 99 . 279 99 342 954 . 108 334 Effects 25 | . . . 11 2 11 1 . . . Shutdowns 6 | . . . 3 1 2 . . . . Energy Bleed 6 | . . . 3 1 1 1 . . . Interference 2 | . . . 1 . 1 . . . . Matter Decay 4 | . . . 1 . 3 . . . . Short Circuit 3 | . . . 1 . 2 . . . . Damage (minor) 3 | . . . 1 . 2 . . . . Damage (major) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 225 | . . . 200 . . . 25 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Peak Influence 697 | 35 317 123 697 194 488 340 . . 101 Initial 221 | . 22 123 47 140 75 221 . . . Average 262 | 8 188 123 515 170 263 226 . . 29 Maximum Alert Level 2 | . 1 . 2 . 2 1 . . . Low Security (%) 39 | 100 45 100 9 100 30 22 . . 100 Level 1 39 | . 54 . 12 . 52 77 . . . Level 2 20 | . . . 77 . 16 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 4 . 1 . 3 4 . . 2 Investigation 1 | . . . . . 1 . . . . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 9 | . 4 . 1 . 2 1 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 7 | . 1 . 3 . 1 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 15 . 34 2 25 31 4 5 31 Peak Tracking Total 10 | . 4 . 7 2 4 10 3 4 10 Tactical Retreats 15 | . 1 . . . 1 5 . 3 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 8 | . 2 . . . 1 5 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled 10 | . . . 6 . 1 3 . . . Max in Single Turn 3 | . . . 3 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 28 | . 2 . 7 . 4 9 1 2 3 Terminals 16 | . 2 . 5 . 2 4 . . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 1 . 1 1 . . . Scanalyzers 3 | . . . 1 . 1 1 . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 96 | . 9 . 23 . 15 35 1 6 7 Successful 68 | . 4 . 14 . 12 27 1 6 4 Failed 28 | . 5 . 9 . 3 8 . . 3 Catastrophic 3 | . 1 . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 52 | . 9 . 19 . 7 10 . . 7 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . . . 1 . 5 3 . . . Scanalyzers 25 | . . . 3 . 3 19 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 37 | . 4 . 10 . 5 7 1 6 4 Record 10 | . . . 1 . . 2 . 5 2 Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . . . . 1 1 . Open DSF 4 | . . . . . . 2 . . 2 Branch Access Points 2 | . 1 . . . 1 . . . . Alert Level 4 | . . . 3 . 1 . . . . Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . Hauler Manifests 2 | . . . . . 1 1 . . . Zone Layout 3 | . 1 . . . 2 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . 5 2 . . . Process 2 | . . . . . 1 1 . . . Report Inventory 3 | . . . . . 2 1 . . . Retrieve Matter 3 | . . . 1 . 2 . . . . Scanalyzer 22 | . . . 3 . 2 17 . . . Insert Component 11 | . . . 2 . 1 8 . . . Analyze 11 | . . . 1 . 1 9 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 2 . 7 . 3 7 . . 1 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . 1 7 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 139 | . . . . . 31 108 . . . Retrieved Matter 93 | . . . 62 . 31 . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 9 | . . . 1 . 1 7 . . . Part Schematics Acquired 9 | . . . 1 . 1 7 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 6595 | 111 349 177 964 282 741 1329 1012 1241 389 Spaces Moved 3914 | 39 209 147 473 137 319 899 693 681 317 Core 289 | 4 . . . . . . . . 285 Treads . | . . . . . . . . . . Legs 3625 | 35 209 147 473 137 319 899 693 681 32 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 125 130 50 Average Speed 143 | 112 120 120 154 190 158 126 137 181 102 Slowest Speed 350 | 120 120 120 190 190 260 195 200 200 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 43 42 51 36 35 33 85 63 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . . Known Exits Taken 5 | . 1 . 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . . . 1 1 . . Scrap Searched 6 | . . . . . . . 4 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 188 | . 15 . 82 1 76 9 . . 5 Melee . | . . . . . . . . . . Projectile 57 | . . . 13 1 29 9 . . 5 AOE 131 | . 15 . 69 . 47 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Total 4466 | 68 267 148 582 146 443 1020 744 690 358 Wait 109 | . 13 . . 1 35 30 25 . 5 Move 3906 | 38 208 146 472 136 318 899 692 680 317 Hop . | . . . . . . . . . . Pick Up 55 | 5 9 1 12 1 9 11 4 3 . Fast Attach 39 | 7 1 . 5 . 5 9 6 2 4 Attach 28 | . . . 4 . 5 10 3 . 6 Detach 5 | . . . . . 1 1 3 . . Swap 27 | 1 5 . 9 1 6 5 . . . Drop 53 | . 9 1 14 1 9 9 5 5 . Fire 215 | 17 22 . 63 6 54 28 6 . 19 Melee 4 | . . . . . . . . . 4 Ram 3 | . . . . . . . . . 3 Kick 10 | . . . 3 . 1 6 . . . Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . . . 12 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 339 | -10/Materials | Identified exit to Mines 461 | -10/Materials | Entered Mines 496 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 563 | -10/Mines | Discovered new exit (range 13) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Weapon x2 765 | -9/Materials | Destroyed 8 combat bots 848 | -9/Materials | Destroyed 8 combat bots 995 | -9/Materials | Discovered new exit (range 6) 1001 | -9/Materials | Identified exit to Mines 1370 | -9/Materials | Build established: Gunner 1602 | -9/Materials | Entered Mines 1774 | -9/Mines | Discovered new exit (range 15) 1799 | -9/Mines | Identified exit to Materials 1837 | -9/Mines | Discovered exit to Materials (range 8) 1884 | -9/Mines | Entered Materials 1884 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2197 | -8/Materials | Build established: Scavenger-Skirmisher 2524 | -8/Materials | Lost 4 parts (1n3w) 2570 | -8/Materials | Discovered new exit (range 15) 2623 | -8/Materials | Identified exit to Factory 2625 | -8/Materials | Entered Factory 2625 | -7/Factory | Evolved 2 slots: Utility x2 3078 | -7/Factory | Garrison activated, responded to threat 3249 | -7/Factory | Lost 3 parts (1p1n1w) 3501 | -7/Factory | Build established: Skirmisher 3603 | -7/Factory | System corruption reached 10% 3656 | -7/Factory | Lost 3 parts (1u2w) 3708 | -7/Factory | Core integrity fell below 50% 3782 | -7/Factory | Found Powered Armor 3927 | -7/Factory | Build established: Mutant 3946 | -7/Factory | Discovered new exit (range 5) 3954 | -7/Factory | Entered Lower Caves 4784 | -7/Lower Caves | Build established: Gunner 4895 | -7/Lower Caves | Encountered a Warlord checkpoint 4920 | -7/Lower Caves | Learned location of Extension (-5) 4956 | -7/Lower Caves | Discovered new exit (range 6) 4966 | -7/Lower Caves | Entered another Lower Caves area 5122 | -7/Lower Caves | Discovered new exit (range 15) 5150 | -7/Lower Caves | Identified exit to Factory 5250 | -7/Lower Caves | Learned Extension trap positions 5250 | -7/Lower Caves | Learned Factory stockpile data 5250 | -7/Lower Caves | Learned Research stockpile data 5250 | -7/Lower Caves | Learned Extension garrison access intel 5439 | -7/Lower Caves | Spotted B-75 Beast 6207 | -7/Lower Caves | Entered Factory 6207 | -6/Factory | Evolved 2 slots: Utility x2 6208 | -6/Factory | Assembled infested Garrison Access 6208 | -6/Factory | Identified exit to Lower Caves 6277 | -6/Factory | Lost 5 parts (1n2u2w) 6346 | -6/Factory | Lost 3 parts (2u1w) 6517 | -6/Factory | Build established: Hacker-Mutant 6541 | -6/Factory | Core integrity fell below 50% 6569 | -6/Factory | Core integrity fell below 20% 6573 | -6/Factory | Lost 3 parts (2u1w) 6596 | -6/Factory | System corruption reached 10% 6596 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06530_ 45 JE#RUMRC>KMD5/#VP65OOHY 06536_ Slug penetrates Wall. 06536_ Pulse Rifle destroyed. 06539_ Slug penetrates Wall. 06540_ Mak. System Shield destroyed. 06542_ Slug penetrates Wall. 06542_ Slug penetrates T-07 Excavator. 06542_ Penetrated by Slug. 06542_ Weapon Cycler destroyed. 06542_ Penetrated by Slug. 06547_ Slug penetrates Wall. 06561_ Acquired Arm. Leg. 06564_ System corrupted: Component data lost. 06574_ Scythe destroyed. 06582_ System corrupted: IFF burst signal emitted. 06592_ Slug penetrates Wall. 06592_ Slug penetrates P-60 Hacker. 06593_ Slug penetrates Wall. 06593_ Acquired Arm. Leg. 06596_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # #????# """ "" #???# #???? | | # #????# "" #???# #???? | | # ##???# """ "" #???# #???? | | # T#???# """ #???# #???? | | # #???# """ !#???# ####???? | | # ##???# ##### #??????? | | # #????# = / #??????? | | # ##???#######/########## #??????? | | #?????# #????# #??????? | | ####### #????# #??????? | | #???? ?????? | | #### ]#????? | | #????? | | ####! #????? | | """" #???? ?????? | | """" ### #???? ??????? | | """" #?# p #???? ??????? | | ## """" ####g##g#######?? ??????? | | ?# """" ## #?? ??????? | | ?# """?????# #?? ??????? | | ?# ?????# #??# #??????? | | ?# """?????# #???????????? | | ?? """?????# !#???????????? | | ?? ""??????# #???????????? | | ?? "???????# #???????????? | | ??? ?"???????# @ +???????????? | | ??????????????# #???????????? | | ??????????????+ ! #???????????? | | ??????????????# * #???????????? | | ??????????????# ! ! #???????????? | | ??????????????##############???????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 185 Armor Coverage 550 Weapon Cycling 15 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 11 Defensive Hacking 33 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Heat Sink | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Signal Interpreter | -7/Factory | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Use The Force Challenges ------------ None Game ------ Seed ArmoredDisposableMegatreads Manual? 0 Play Time 01:58:31 Cumulative 14.9 hours Start 2022.03.28 @ 22:25:53 End 2022.03.29 @ 00:46:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 883ee850-f31e-4665-bb9b-6297e8d4d8ab