Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 01:07:49
Player: UberDoot
Result: Destroyed by G-67 Veteran with Plasma Rifle
Performance
-------------
Evolutions (7) 3500
Regions Visited (12) 2400
Robots Destroyed (154) 770
Value Destroyed (5672) 5672
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (466) 466
TOTAL SCORE: 12888
Bonus
-------
High Alert Combat Kills 434
Follower Combat Kills 32
Cogmind
---------
Core Integrity 0/1300
Matter 98/300
Energy 100/100
System Corruption 0%
Temperature Cool (0)
Movement Core (50)
Location -3/Armory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (5) ---
(None)
> --- UTILITY (9) ------
(None)
> --- WEAPON (5) -------
(None)
> --- INVENTORY (5) ----
Advanced Targeting Computer
Variable Charge Gun
Smartbomb Launcher
Peak State
------------
> --- POWER ------------
Neutrino Core
> --- PROPULSION -------
Enhanced Armored Leg
Enhanced Armored Leg
Enhanced Armored Leg
Enhanced Armored Leg
Myomer Leg
> --- UTILITY ----------
Improved Heat Sink
Large Storage Unit
Advanced Targeting Computer
Improved Weapon Cycler
Layered Medium Armor Plating
Improved Shield Generator
Improved Hacking Suite
Advanced Hacking Suite
> --- WEAPON -----------
Variable Charge Gun
KE Penetrator
KE Penetrator
KE Penetrator
Railgun
> --- INVENTORY --------
Antimatter Reactor
Flexi-carbon Leg
Biometal Leg
Improved Kinecellerator
Layered Medium Armor Plating
Powered Armor
System Shield
Improved System Guard
Long-range Tractor Beam
Wave Gun
Variable Charge Gun
Cooled Particle Cannon
KE Penetrator
Rocket Array
Power Maul
[Rating: 113]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Particle Reactor
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Wheel Wheel
Hover Unit Improved Antigrav System
Flight Unit Impulse Thruster Array
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Improved Medium Armor Plating
Weapon Medium Laser
Energy Gun Medium Laser
Energy Cannon Cooled Particle Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Light Cannon
Launcher Grenade Launcher
Impact Weapon Power Maul
Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Slots Evolved 14 | . . . 4 2 . . 4 . . 2 2 .
Power 1 | . . . . . . . . . . . 1 .
Propulsion 3 | . . . 1 1 . . 1 . . . . .
Utility 7 | . . . 2 1 . . 2 . . 1 1 .
Weapon 3 | . . . 1 . . . 1 . . 1 . .
Parts Attached 225 | 7 13 20 9 44 41 7 36 1 16 11 16 4
Power 20 | 1 2 2 1 4 3 . 1 . . 2 2 2
Engine 7 | 1 1 2 . 3 . . . . . . . .
Core 8 | . 1 . 1 1 3 . 1 . . 1 . .
Reactor 5 | . . . . . . . . . . 1 2 2
Propulsion 48 | 2 2 3 1 7 10 . 7 1 7 2 6 .
Treads 6 | 2 1 . 1 . 2 . . . . . . .
Leg 33 | . . . . 7 8 . 7 1 7 2 1 .
Wheel 4 | . 1 3 . . . . . . . . . .
Hover 3 | . . . . . . . . . . . 3 .
Flight 2 | . . . . . . . . . . . 2 .
Utility 59 | 2 5 2 4 14 7 3 10 . 4 2 4 2
Device 31 | 1 2 1 2 10 1 2 7 . 2 1 2 .
Storage 5 | 1 1 . 1 1 . . . . 1 . . .
Processor 8 | . 1 . 1 2 . 1 . . . . 2 1
Hackware 3 | . . . . . . . 2 . . 1 . .
Protection 12 | . 1 1 . 1 6 . 1 . 1 . . 1
Artifact . | . . . . . . . . . . . . .
Weapon 98 | 2 4 13 3 19 21 4 18 . 5 5 4 .
Energy Gun 24 | 1 2 1 1 3 8 . 4 . 2 . 2 .
Energy Cannon 2 | . . . . . 1 . 1 . . . . .
Ballistic Gun 36 | 1 . 4 1 9 6 3 7 . 2 2 1 .
Ballistic Cannon 6 | . 1 3 . . . . 2 . . . . .
Launcher 10 | . 1 2 . 3 . . 2 . . 2 . .
Special Weapon . | . . . . . . . . . . . . .
Impact Weapon 20 | . . 3 1 4 6 1 2 . 1 1 1 .
Slashing Weapon . | . . . . . . . . . . . . .
Piercing Weapon . | . . . . . . . . . . . . .
Special Melee Weapon . | . . . . . . . . . . . . .
Unidentified Prototypes 4 | . . . . 1 2 . . . 1 . . .
Parts Lost 54 | . 1 9 1 9 6 . 5 . 1 14 7 1
Power 6 | . . 2 . 1 . . . . . 2 1 .
Propulsion 17 | . 1 3 1 1 5 . 2 . . 2 1 1
Utility 16 | . . 1 . 4 . . 3 . 1 5 2 .
Weapon 15 | . . 3 . 3 1 . . . . 5 3 .
Highest Loss Streak 6 | . 1 3 1 3 3 . 1 . 1 6 5 1
To Critical Strikes 1 | . . 1 . . . . . . . . . .
Average Slot Usage (%) 91 | . 99 96 74 93 98 93 96 80 96 73 12 25
Engine 5 | . 10 13 2 4 . . . . . . . .
Core 3 | . 3 . 6 2 7 7 5 5 5 3 . .
Treads 5 | . 19 5 4 4 3 . . . . . . .
Leg 13 | . . . . 21 24 30 28 27 29 20 . .
Wheel 5 | . 7 19 6 . . . . . . . . .
Device 9 | . 6 4 13 14 7 14 15 17 16 11 1 .
Storage 8 | . 14 14 9 7 7 7 5 5 5 4 . .
Processor 5 | . . . 5 11 15 1 5 5 5 3 2 13
Hackware 1 | . . . . . . . 4 5 5 5 . .
Protection 5 | . 6 8 . 1 6 7 4 5 5 3 . 2
Energy Gun 9 | . 13 10 8 4 10 15 7 . 8 3 . .
Ballistic Gun 8 | . 2 6 18 15 8 6 11 5 9 13 . .
Ballistic Cannon 3 | . 11 9 . . . . . . . . . .
Impact Weapon 1 | . . 2 . 1 2 . 1 . . 1 . .
Naked Turns 186 | . . . . . . . . . . 59 125 2
Heaviest Build 79 | 11 33 33 34 42 47 48 69 52 68 79 30 16
Greatest Support 105 | 40 40 30 20 64 61 48 70 53 100 105 32 16
Greatest Overweight (x) 3 | . 3 3 3 2 2 . 1 . 1 . 2 .
Average Overweight (x) . | . 1 2 2 . . . . . . . . .
Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5
Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 12 5 5
Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5
Average Carried 13 | 4 13 14 13 14 14 14 14 14 14 12 4 4
Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5
Final Carried 15 | 8 15 12 15 15 15 13 15 15 15 4 4 4
Scrap Engine Consumption 9 | . . . . . . 9 . . . . . .
Class Distribution
--------------------
40% | Mutant
15% | Scavenger-Tank
14% | Scavenger-Gunner
10% | Scavenger-Mutant
6% | Skirmisher
5% | Tank
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Subcaves
Skirmisher | -8/Materials
Scavenger-Gunner | -7/Factory
Scavenger-Gunner | -7/Storage
Scavenger-Tank | -7/Recycling
Scavenger-Tank | -5/Factory
Scavenger-Mutant | -5/Waste
Tank | -5/Factory
Hacker-Tank | -4/Factory
Mutant | -3/Research
Mutant | -3/Armory
Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Matter Collected 4940 | 263 266 535 309 876 860 363 779 88 213 262 126 .
Remotely 490 | . . . . 342 . . 148 . . . . .
Salvage Created 5857 | 120 439 415 348 1013 1558 . 1291 . 254 419 . .
Parts 299 | 6 25 34 16 55 65 . 66 . 19 13 . .
Haulers Intercepted 4 | . 2 . . . 2 . . . . . . .
Recyclers Shooed 5 | . . . . 2 2 . 1 . . . . .
Parts Field Recycled . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Parts Self-Destructed 17 | . . 17 . . . . . . . . . .
Prevented . | . . . . . . . . . . . . .
Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Combat Hostiles Destroyed 114 | . 12 13 8 21 26 . 22 . 3 9 . .
Guns 74 | . 5 2 8 12 26 . 13 . 3 5 . .
Cannons 13 | . 4 8 . . . . 1 . . . . .
AOE 27 | . 3 3 . 9 . . 8 . . 4 . .
Classes Destroyed 16 | 2 5 3 . 3 2 . 1 . . . . .
Worker 7 | . . . . . 1 . 6 . . . . .
Builder 5 | . . . . 1 3 . 1 . . . . .
Tunneler 4 | 3 . . . . . . 1 . . . . .
Hauler 4 | . 2 . . . 2 . . . . . . .
Recycler 8 | 1 . . . 2 3 . 2 . . . . .
Operator 1 | . 1 . . . . . . . . . . .
Turret 2 | . . 2 . . . . . . . . . .
Watcher 9 | . 1 . 2 2 2 . . . 2 . . .
Swarmer 27 | . 3 4 4 6 3 . 5 . . 2 . .
Grunt 45 | . 9 . 4 8 13 . 7 . . 4 . .
Brawler 4 | . . . . 2 . . 1 . . 1 . .
Duelist 3 | . . . . . . . 2 . . 1 . .
Sentry 13 | . . 1 . 2 7 . 1 . 1 1 . .
Hunter 3 | . . . . . 1 . . . 2 . . .
Programmer 11 | . . . . 3 2 . 6 . . . . .
Subdweller 8 | . . 8 . . . . . . . . . .
Best Kill Streak 10 | 4 8 5 4 7 5 . 10 . 2 6 . .
Combat Bots Only 8 | . 8 3 4 6 5 . 5 . 1 6 . .
Max Kills in Single Turn 6 | 1 2 2 2 3 2 . 6 . 1 2 . .
Gunslinging 1 | . . . 1 . . . . . . . . .
Exploded 4 | . 2 2 . 3 . . 4 . . 2 . .
Melee . | . . . . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . .
Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
-------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Hostile Shots Fired 1233 | . 55 98 43 167 214 . 83 . 21 292 238 22
Missed 465 | . 15 37 11 60 73 . 21 . 5 104 128 11
Damage Taken 12437 | . 444 1182 313 1375 1465 . 1184 . 337 3691 2179 267
Core 2837 | . 26 206 56 169 133 . 52 . 17 864 1112 202
Absorbed by Shields 572 | . . . 84 33 . . 152 . 121 182 . .
Redirected to Shielding 129 | . . . . 107 . . . . . . . 22
Regen/Repaired (Parts) 556 | . 108 . 49 86 313 . . . . . . .
Core Remaining (%) 61 | 100 . 7 89 . . 56 . . 93 24 . .
Volleys Fired 374 | 7 48 87 22 58 76 . 39 . 9 22 6 .
Largest 5 | 2 2 2 3 3 3 . 4 . 4 5 2 .
Hottest 319 | 60 85 90 95 113 188 . 319 . 222 209 306 .
Shots Fired 934 | 14 93 138 62 153 211 . 136 . 35 85 7 .
Gun 804 | 14 66 63 62 145 200 . 131 . 35 81 7 .
Cannon 98 | . 24 61 . . 11 . 2 . . . . .
Launcher 32 | . 3 14 . 8 . . 3 . . 4 . .
Special . | . . . . . . . . . . . . .
Kinetic 597 | 7 45 87 44 118 104 . 109 . 17 63 3 .
Thermal 308 | 7 45 37 18 30 107 . 24 . 18 18 4 .
Explosive 29 | . 3 14 . 5 . . 3 . . 4 . .
Electromagnetic . | . . . . . . . . . . . . .
Robot Hit Streak 21 | 3 17 12 8 10 21 . 11 . 4 6 6 .
Robot Miss Streak 5 | 1 2 2 2 2 5 . 5 . 2 5 4 .
Penetration Max 1 | . . . . . . . 1 . . 1 . .
Secondary Targets 9 | . 2 1 1 . 2 . 1 . . 2 . .
Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . . 1 . .
Shots Hit Robots 589 | 9 67 68 41 88 158 . 87 . 19 46 6 .
Core Hits 387 | 5 30 34 20 71 116 . 67 . 8 35 1 .
Critical Kills 4 | 1 . . . . . . 1 . 1 1 . .
Critical Parts Destroyed 9 | . 1 1 . 1 1 . 4 . . 1 . .
Critical Strikes 27 | 1 4 7 2 4 1 . 5 . 1 2 . .
Burn 11 | . 1 5 2 3 . . . . . . . .
Destroy 12 | 1 1 . . 1 1 . 5 . 1 2 . .
Blast 3 | . 2 1 . . . . . . . . . .
Smash 1 | . . 1 . . . . . . . . . .
Melee Attacks 94 | . . 26 2 31 18 1 9 . 1 4 2 .
Impact 94 | . . 26 2 31 18 1 9 . 1 4 2 .
Slashing . | . . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . . .
Sneak Attacks 3 | . . . . . 2 . 1 . . . . .
Combat Hostiles . | . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . .
Damage Inflicted 14589 | 90 972 1537 575 2235 3327 . 3396 . 415 1853 189 .
Guns 10197 | 90 511 590 575 1302 2952 . 2419 . 415 1156 187 .
Cannons 838 | . 326 333 . . 164 . 15 . . . . .
Explosions 2973 | . 135 364 . 933 . . 844 . . 697 . .
Melee 571 | . . 250 . . 203 . 118 . . . . .
Ramming 10 | . . . . . 8 . . . . . 2 .
Kinetic 7474 | 33 456 660 414 1494 1217 . 2038 . 154 920 88 .
Thermal 4256 | 57 381 263 161 336 1899 . 563 . 261 236 99 .
Explosive 2151 | . 135 364 . 278 . . 677 . . 697 . .
Electromagnetic 127 | . . . . 127 . . . . . . . .
Impact 571 | . . 250 . . 203 . 118 . . . . .
Slashing . | . . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . . .
Highest Corruption 11 | . . . . 1 4 4 1 1 2 11 . .
Average Corruption 3 | . . . . 1 3 4 1 1 1 10 . .
Corruption Purged . | . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . .
Effects 65 | . . . . 5 28 15 1 1 4 11 . .
Message Errors 14 | . . . . . 8 2 . 1 2 1 . .
Matter Fused 13 | . . . . 3 3 4 . . . 3 . .
Heat Flow Errors 4 | . . . . . 2 2 . . . . . .
Energy Discharges 9 | . . . . . 3 4 . . 1 1 . .
Parts Rejected 5 | . . . . . 3 1 . . . 1 . .
Parts Fused 1 | . . . . . 1 . . . . . . .
Data Loss (minor) 9 | . . . . 1 5 1 1 . . 1 . .
Data Loss (major) 1 | . . . . . . 1 . . . . . .
Misfires 2 | . . . . 1 1 . . . . . . .
Misdirections 4 | . . . . . . . . . . 4 . .
Weapon Failures 3 | . . . . . 2 . . . 1 . . .
Overload Shots 4 | . . . . . 1 . 2 . . . 1 .
Overflow Damage 246 | . . 57 . 8 83 . 88 . . 10 . .
Projectiles 5 | . . . . . 5 . . . . . . .
Explosions 23 | . . 5 . 8 . . . . . 10 . .
Melee 218 | . . 52 . . 78 . 88 . . . . .
Knockbacks 6 | . 2 3 . . 1 . . . . . . .
Impact 2 | . . 1 . . 1 . . . . . . .
Kinetic 3 | . 2 1 . . . . . . . . . .
Secondary 1 | . . 1 . . . . . . . . . .
Self-Inflicted Damage 574 | . 17 29 . 169 . . 132 . . 226 1 .
Shots 23 | . 1 1 . 5 . . 4 . . 12 . .
Rammed 1 | . . . . . . . . . . . 1 .
Targets Rammed 2 | . . . . . 1 . . . . . 1 .
Kicked 1 | . . . . . 1 . . . . . . .
Crushed . | . . . . . . . . . . . . .
Highest Temperature 478 | 40 156 16 267 96 291 210 372 . 478 393 214 .
Average Temperature 80 | 20 52 8 94 25 70 104 109 . 167 140 83 .
Received Heat Transfer 2999 | . 174 183 114 405 519 . 285 . 6 812 453 48
Effects 2 | . . . 1 . . . . . 1 . . .
Energy Bleed 1 | . . . . . . . . . 1 . . .
Interference 1 | . . . 1 . . . . . . . . .
Siege Activations . | . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . .
Parts Fried 14 | . . 1 . 1 10 . 2 . . . . .
Impact Corruptions 9 | . . 3 . . 3 . 3 . . . . .
Robots Melted . | . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . .
Parts Melted 18 | . 1 3 3 2 5 . . . 4 . . .
Heat Transferred 9709 | 125 1102 1073 629 999 4125 . 755 . 407 370 124 .
Parts Sabotaged . | . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . .
Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Peak Influence 769 | 20 251 . 679 557 655 162 769 231 391 403 493 299
Initial 396 | . 13 . 396 158 252 162 . 231 161 109 211 202
Average 234 | 9 74 . 491 215 390 80 293 231 241 251 332 217
Maximum Alert Level 3 | . 1 . 2 2 2 . 3 1 1 2 2 1
Low Security (%) 47 | 100 87 . . 54 . 100 48 . 24 38 . .
Level 1 36 | . 12 . 24 34 73 . 10 100 75 59 74 100
Level 2 15 | . . . 75 10 26 . 34 . . 1 25 .
Level 3 . | . . . . . . . 6 . . . . .
Level 4 . | . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . .
Squads Dispatched 38 | . 3 . 1 6 8 . 7 . 3 7 3 .
Investigation 8 | . 1 . . 2 1 . . . 2 1 1 .
Extermination 9 | . . . . 4 2 . 2 . . 1 . .
Reinforcement 11 | . 2 . 1 . 2 . 1 . 1 2 2 .
Assault . | . . . . . . . . . . . . .
Garrison 10 | . . . . . 3 . 4 . . 3 . .
Intercept . | . . . . . . . . . . . . .
Searches Triggered 2 | . . . 1 . . . . . . . 1 .
Construction Impeded . | . . . . . . . . . . . . .
Haulers Reinforced 2 | . . . . . 2 . . . . . . .
Active Scanning Responses . | . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . .
Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
--------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Distress Signals 17 | . 2 . 5 . 3 . 1 . 1 . 3 2
Communications Jammed 3 | . . . . . . . . . . . 3 .
Distress Signals 3 | . . . . . . . . . . . 3 .
Times Spotted 288 | . 23 54 17 26 37 . 28 . 7 32 51 13
Peak Tracking Total 23 | . 5 6 9 7 8 . 8 . 4 12 23 11
Tactical Retreats 31 | . 1 3 1 . 3 . 6 . 1 6 9 1
Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Traps Triggered 10 | . . 3 . . 2 . 3 . 1 . 1 .
Indirectly . | . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . .
Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Machines Disabled 28 | . 1 3 . 7 6 . 9 . . 2 . .
Max in Single Turn 5 | . 1 1 . 3 1 . 5 . . 1 . .
Machines Repaired . | . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . .
Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
--------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Machines Accessed 49 | . 5 1 4 6 9 9 7 . 4 1 1 2
Terminals 31 | . 4 . 3 3 7 5 4 . 2 . 1 2
Fabricators . | . . . . . . . . . . . . .
Repair Stations 8 | . 1 . 1 2 2 . 1 . 1 . . .
Recycling Units 5 | . . . . 1 . 4 . . . . . .
Scanalyzers 3 | . . . . . . . 2 . 1 . . .
Garrison Access 1 | . . . . . . . . . . 1 . .
Total Hacks 141 | . 23 1 15 16 23 16 18 . 22 2 3 2
Successful 71 | . 11 1 5 5 16 6 9 . 16 . 1 1
Failed 70 | . 12 . 10 11 7 10 9 . 6 2 2 1
Catastrophic 18 | . 2 . . 4 2 3 3 . 2 1 . 1
Database Lockouts . | . . . . . . . . . . . . .
Manual 40 | . 6 . 8 1 10 7 4 . 2 . 2 .
Terminals 79 | . 17 . 11 8 13 11 10 . 4 . 3 2
Fabricators . | . . . . . . . . . . . . .
Repair Stations 30 | . 6 . 4 6 10 . 1 . 3 . . .
Recycling Units 7 | . . . . 2 . 5 . . . . . .
Scanalyzers 22 | . . . . . . . 7 . 15 . . .
Garrison Access 2 | . . . . . . . . . . 2 . .
Terminal Hacks 27 | . 8 1 3 1 5 3 4 . . . 1 1
Record 5 | . . 1 . 1 . 1 1 . . . 1 .
Part Schematic 1 | . 1 . . . . . . . . . . .
Robot Analysis 2 | . 1 . 1 . . . . . . . . .
Open Door 2 | . . . . . 1 . . . . . . 1
Level Access Points 2 | . . . 1 . . 1 . . . . . .
Branch Access Points 3 | . . . . . 1 1 1 . . . . .
Emergency Access Points 1 | . 1 . . . . . . . . . . .
Terminal Index 1 | . . . . . . . 1 . . . . .
Alert Level 3 | . 1 . 1 . . . 1 . . . . .
Unreport Threat 2 | . . . . . 2 . . . . . . .
Locate Traps 4 | . 3 . . . 1 . . . . . . .
Zone Layout 1 | . 1 . . . . . . . . . . .
Fabricator Hacks . | . . . . . . . . . . . . .
Repair Station Hacks 17 | . 3 . 2 3 8 . . . 1 . . .
Scan Component 10 | . 2 . 1 2 4 . . . 1 . . .
Repair 7 | . 1 . 1 1 4 . . . . . . .
Recycling Unit Hacks 3 | . . . . . . 3 . . . . . .
Retrieve Components 3 | . . . . . . 3 . . . . . .
Scanalyzer 17 | . . . . . . . 3 . 14 . . .
Insert Component 7 | . . . . . . . 2 . 5 . . .
Analyze 10 | . . . . . . . 1 . 9 . . .
Garrison Access Hacks . | . . . . . . . . . . . . .
Unauthorized Hacks 7 | . . . . 1 3 . 2 . 1 . . .
Terminals 7 | . . . . 1 3 . 2 . 1 . . .
Botnet 7 | . . . . 1 3 . 2 . 1 . . .
Fabricators . | . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . . . .
Used . | . . . . . . . . . . . . .
Hacking Detections 43 | . 5 . 4 6 9 5 7 . 4 1 1 1
Full Trace Events 7 | . 1 . . 2 . . . . 2 1 1 .
Feedback Events . | . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . .
Part Schematics Acquired 7 | . 1 . . . . . 1 . 5 . . .
Parts Built . | . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . . .
Parts Repaired 7 | . 1 . 1 1 4 . . . . . . .
Time 222 | . 26 . 26 22 148 . . . . . . .
Parts Recycled . | . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Retrieved Components 8 | . . . . . . 8 . . . . . .
Parts Scanalyzed 6 | . . . . . . . 2 . 4 . . .
Part Schematics Acquired 6 | . . . . . . . 1 . 5 . . .
Parts Damaged 1 | . . . . . . . . . 1 . . .
Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Used RIF Installer . | . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . .
Fabnet Peak Effective % . | . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . .
Allies Hacked 1 | . . . . . . . . . . . 1 .
Hacks Repelled . | . . . . . . . . . . . . .
Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
-------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Total Allies 3 | . . . . . . . . . . . 3 .
Largest Group 3 | . . . . . . . . . . . 3 .
Highest-Rated Group 138 | . . . . . . . . . . . 138 .
Highest-Rated Ally 46 | . . . . . . . . . . . 46 .
Total Orders . | . . . . . . . . . . . . .
Ally Attacks 3 | . . . . . . . . . . . 3 .
Total Damage 22 | . . . . . . . . . . . 22 .
Kills 1 | . . . . . . . . . . . 1 .
Allies Corrupted . | . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . .
Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Robot Analysis Total 2 | . 1 . 1 . . . . . . . . .
Derelict Logs Recovered 2 | . . 2 . . . . . . . . . .
Drone Launches . | . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . .
Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Turns Passed 12152 | 151 2105 2310 519 1577 1705 823 1276 166 416 646 382 76
Spaces Moved 7296 | 76 760 1674 260 700 775 643 710 131 285 515 618 149
Core 515 | 10 . . . . . . . . . 237 265 3
Treads 578 | 66 444 . 31 37 . . . . . . . .
Legs 3506 | . . . . 663 775 643 710 131 285 278 21 .
Wheels 2219 | . 316 1674 229 . . . . . . . . .
Hover 25 | . . . . . . . . . . . 25 .
Flight 453 | . . . . . . . . . . . 307 146
Fastest Speed 42 | 50 110 95 125 120 120 120 120 120 120 50 42 45
Average Speed 119 | 145 144 116 139 143 145 120 135 120 120 87 50 45
Slowest Speed 260 | 160 160 125 250 260 260 120 193 120 190 120 150 50
Overloaded Moves . | . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . .
Robots Hopped 22 | . . . . . . . . . . . 22 .
Cave-ins Triggered . | . . . . . . . . . . . . .
Exploration Rate (%) 43 | 4 97 78 24 16 76 98 16 81 9 17 33 16
Regions Visited 12
Branch Regions 4
Pre-discovered Areas 1 | . . 1 . . . . . . . . . .
Known Exits Taken 5 | . 1 . 1 1 1 1 . . . . . .
Unknown Exits Taken 5 | 1 . 1 . . . . . . 1 1 1 .
Scrap Searched 1 | . . 1 . . . . . . . . . .
Spaces Dug 48 | . . 4 1 23 7 1 8 . 1 2 1 .
Terrain Destroyed 261 | . 12 31 1 53 10 1 67 . 3 82 1 .
Melee 33 | . . 4 1 8 7 1 8 . 1 2 1 .
Projectile 20 | . . 1 . . 3 . 10 . 2 4 . .
AOE 207 | . 12 26 . 45 . . 48 . . 76 . .
Terrain Rammed . | . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . .
Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3
--------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm
Total 9802 | 100 1680 1835 364 1114 1146 695 911 144 344 655 657 157
Wait 1597 | 3 835 21 65 240 190 31 86 . 15 92 19 .
Move 7246 | 75 759 1673 259 699 774 642 710 130 284 514 578 149
Hop 17 | . . . . . . . . . . . 17 .
Pick Up 102 | 8 11 5 6 16 13 6 12 5 6 5 7 2
Fast Attach 82 | 7 6 3 2 17 23 1 10 . 3 . 8 2
Attach 56 | . 2 7 2 8 1 4 10 1 6 6 7 2
Detach 31 | . 5 1 . 6 2 3 6 1 3 . 4 .
Swap 87 | . 5 10 5 19 17 2 16 . 7 5 1 .
Drop 107 | . 9 2 1 20 26 5 13 7 10 6 6 2
Fire 374 | 7 48 87 22 58 76 . 39 . 9 22 6 .
Melee 94 | . . 26 2 31 18 1 9 . 1 4 2 .
Ram 1 | . . . . . . . . . . . 1 .
Kick 1 | . . . . . 1 . . . . . . .
Crush . | . . . . . . . . . . . . .
Escape Stasis 5 | . . . . . 5 . . . . . . .
Rewire 2 | . . . . . . . . . . 1 1 .
Trap . | . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-7/Recycling
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory
-4/Factory
-3/Research
-3/Armory
History
---------
Turn | Location | Event
3 | -11/Scrapyard | Discovered new exit (range 16)
152 | -11/Scrapyard | Entered Materials
307 | -10/Materials | Destroyed 8 combat bots
310 | -10/Materials | Build established: Mutant
484 | -10/Materials | Discovered new exit (range 6)
747 | -10/Materials | Repaired Lgt. Treads
838 | -10/Materials | Discovered new exit (range 9)
1885 | -10/Materials | Discovered new exit (range 8)
2164 | -10/Materials | Identified exit to Materials
2235 | -10/Materials | Discovered new exit (range 6)
2256 | -10/Materials | Identified exit to Subcaves
2257 | -10/Materials | Entered Subcaves
2259 | -10/Subcaves | Learned location of Recycling (-7)
2561 | -10/Subcaves | Discovered new exit (range 5)
2655 | -10/Subcaves | Visited Clippyterm
2862 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source
2926 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed
3479 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle
3749 | -10/Subcaves | Discovered new exit (range 15)
4079 | -10/Subcaves | Build established: Scavenger-Mutant
4128 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed
4149 | -10/Subcaves | Core integrity fell below 50%
4222 | -10/Subcaves | Lost 3 parts (2n1w)
4435 | -10/Subcaves | Core integrity fell below 20%
4472 | -10/Subcaves | Build established: Mutant
4567 | -10/Subcaves | Entered Materials
4567 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
4663 | -8/Materials | Identified exit to Factory
4730 | -8/Materials | Repaired Grenade Launcher
4886 | -8/Materials | Build established: Skirmisher
4967 | -8/Materials | Search patrols dispatched
5086 | -8/Materials | Entered Factory
5086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1
5087 | -7/Factory | Identified exit to Storage
5569 | -7/Factory | Lost 3 parts (1p1u1w)
6305 | -7/Factory | Repaired Imp. Carbon-fiber Leg
6485 | -7/Factory | Found Prototype Launcher
6485 | -7/Factory | Identified Rocket Array
6512 | -7/Factory | Build established: Scavenger-Gunner
6663 | -7/Factory | Entered Storage
6864 | -7/Storage | Found Powered Armor
7048 | -7/Storage | Identified exit to Recycling
7137 | -7/Storage | Garrison activated, responded to threat
7148 | -7/Storage | Repaired Imp. Carbon-fiber Leg
7589 | -7/Storage | Lost 3 parts (3n)
8048 | -7/Storage | Repaired Imp. Carbon-fiber Leg
8093 | -7/Storage | Repaired Powered Armor?
8141 | -7/Storage | Repaired Lrn. Tractor Beam?
8368 | -7/Storage | Entered Recycling
8378 | -7/Recycling | Found Scrap Engine
8632 | -7/Recycling | Identified exit to Factory
8674 | -7/Recycling | Build established: Scavenger-Tank
9191 | -7/Recycling | Entered Factory
9191 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
9821 | -5/Factory | Garrison activated, responded to threat
10002 | -5/Factory | Garrison activated, responded to threat
10026 | -5/Factory | Identified exit to Upper Caves
10344 | -5/Factory | Spotted B-75 Beast
10467 | -5/Factory | Sucked down chute
10467 | -5/Factory | Entered Waste
10467 | -5/Waste | The area was eerily silent
10595 | -5/Waste | Discovered new exit (range 12)
10633 | -5/Waste | Entered Factory
11018 | -5/Factory | Discovered new exit (range 16)
11023 | -5/Factory | Build established: Tank
11049 | -5/Factory | Entered another Factory area
11049 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1
11163 | -4/Factory | Garrison activated, responded to threat
11448 | -4/Factory | System corruption reached 10%
11478 | -4/Factory | Lost 4 parts (1p3u)
11537 | -4/Factory | Lost 6 parts (2u4w)
11552 | -4/Factory | Spotted B-86 Titan
11561 | -4/Factory | Released all parts (5)
11577 | -4/Factory | Spotted B-86 Titan
11587 | -4/Factory | Lost 4 parts (1p2n1w)
11647 | -4/Factory | Core integrity fell below 50%
11689 | -4/Factory | Discovered new exit (range 11)
11695 | -4/Factory | Entered Research
11695 | -3/Research | Evolved 2 slots: Power x1, Utility x1
11821 | -3/Research | Build established: Mutant
11838 | -3/Research | Core integrity fell below 50%
11945 | -3/Research | Search patrols dispatched
12056 | -3/Research | Allied Derelicts emerged from ambush trap array
12067 | -3/Research | Core integrity fell below 20%
12073 | -3/Research | Discovered new exit (range 8)
12077 | -3/Research | Entered Armory
12095 | -3/Armory | Lost 3 allies
12103 | -3/Armory | Lost 5 parts (1p1n2u1w)
12151 | -3/Armory | Released all parts (5)
12153 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle
Last Messages
---------------
12083_ Acquired Smartbomb Launcher.
12089_ Acquired Enh. Optical Array.
12094_ Dropped Lgt. Particle Reactor.
12095_ Dropped Particle Reactor.
12096_ Acquired Lgt. Particle Reactor.
12100_ Acquired Imp. Power Shielding.
12105_ Connecting with Terminal...
12105_ Current location identified: Armory
12109_ W-44 Eye sends out distress signal.
12122_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
12140_ W-44 Eye sends out distress signal.
12149_ O-32 Director: "IFF HANDSHAKE FAILED.
SECURING TERMINAL."
12151_ Impulse Thruster Array destroyed.
12151_ Released Imp. Power Shielding.
12151_ Released Lgt. Particle Reactor.
12151_ Released Enh. Optical Array.
12151_ Released Imp. Targeting Computer. <x2>
Map
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????# ?????????????????????????????? |
| ?????????????????## #????????????????????????????? |
| ?????????????????# ####????????????????????????? |
| ?????????????????+ ????????????????????????? |
| ?????????????????# ????????????????????????? |
| ??????????????????# ####????????????????????? |
| ??????????????????# g #????????????????????? |
| ??????????????????# g #????????????????????? |
| ??????????????????# d ############?????????# |
| ??????????????????# #?######### |
| ??????????????????# g #?# |
| ??????????????????+ gg ### |
| ??????????????????# |
| ??????????????????# o |
| ????????????????????# w |
| ????????????????????# |
| ???????????????# ]] # @ |
| ???????????????# ]] + |
| ???????????????# ]] # *! ############## ### |
| ????????????????????# #??# # #?? |
| ???????????????# [[ + ## """ + #?? |
| ???????????????# [[ #+#### ## ""T"" ! # #?? |
| ???????????????# ????????# # # ## "" "" # #?? |
| ?????????????????????????###### ## ?+ #?? |
| ??????????????????????????????? ## ?###?? |
| ???????????????????????????????? ## ** ??????? |
| ???????????????????????????????? ## ** ??????? |
| ?????????????????????????????????### #####???????? |
| ???????????????????????????????????#?????????????? |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 73
Energy Generation 23
Energy Capacity 340
Matter Stores 300
Matter Capacity 300
Sight Range 22
Robot Scan Range 15
Terrain Scan Range 16
Terrain Scan Density 210
Jamming Range 14
Armor Coverage 225
Power Shielding 66
Propulsion Shielding 66
Weapon Cycling 20
Evasion (%) 61
Targeting Accuracy 12
Recoil Reduction 2
Kinecelleration 40
Offensive Hacking 26
Defensive Hacking 10
Item Schematics
-----------------
Hcp. Storage Unit | -10/Materials | Hacked
Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed
Enh. Armored Leg | -5/Factory | Scanalyzed
Biometal Leg | -5/Factory | Scanalyzed
Imp. Weapon Cycler | -5/Factory | Scanalyzed
Centrium Leg | -5/Factory | Scanalyzed
Powered Armor | -5/Factory | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Quantum Hacking
\\IAMDERELICT
Challenges
------------
None
Game
------
Seed GunBarrageEdition
Manual? 0
Play Time 01:54:48
Cumulative 49.2 hours
Start 2024.05.02 @ 16:15:15
End 2024.05.05 @ 01:07:49
Sessions 5
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 32
Rogue 32
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 30
Gallery% 44
Achievement% 34
Wizard Run 0
Options
---------
Layout 2
ASCII 0
Keyboard 1
Movement Numpad
Keybinds 0
Fullscreen 2
Font 24/Smallcaps
Map View 50x49
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 333d40bc-2b7c-4663-b6cf-a3a2e4e85c39