Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 01:07:49 Player: UberDoot Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (5672) 5672 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (466) 466 TOTAL SCORE: 12888 Bonus ------- High Alert Combat Kills 434 Follower Combat Kills 32 Cogmind --------- Core Integrity 0/1300 Matter 98/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Variable Charge Gun Smartbomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Weapon Cycler Layered Medium Armor Plating Improved Shield Generator Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Variable Charge Gun KE Penetrator KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Antimatter Reactor Flexi-carbon Leg Biometal Leg Improved Kinecellerator Layered Medium Armor Plating Powered Armor System Shield Improved System Guard Long-range Tractor Beam Wave Gun Variable Charge Gun Cooled Particle Cannon KE Penetrator Rocket Array Power Maul [Rating: 113] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Slots Evolved 14 | . . . 4 2 . . 4 . . 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . 1 . . . . . Utility 7 | . . . 2 1 . . 2 . . 1 1 . Weapon 3 | . . . 1 . . . 1 . . 1 . . Parts Attached 225 | 7 13 20 9 44 41 7 36 1 16 11 16 4 Power 20 | 1 2 2 1 4 3 . 1 . . 2 2 2 Engine 7 | 1 1 2 . 3 . . . . . . . . Core 8 | . 1 . 1 1 3 . 1 . . 1 . . Reactor 5 | . . . . . . . . . . 1 2 2 Propulsion 48 | 2 2 3 1 7 10 . 7 1 7 2 6 . Treads 6 | 2 1 . 1 . 2 . . . . . . . Leg 33 | . . . . 7 8 . 7 1 7 2 1 . Wheel 4 | . 1 3 . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 . Flight 2 | . . . . . . . . . . . 2 . Utility 59 | 2 5 2 4 14 7 3 10 . 4 2 4 2 Device 31 | 1 2 1 2 10 1 2 7 . 2 1 2 . Storage 5 | 1 1 . 1 1 . . . . 1 . . . Processor 8 | . 1 . 1 2 . 1 . . . . 2 1 Hackware 3 | . . . . . . . 2 . . 1 . . Protection 12 | . 1 1 . 1 6 . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 98 | 2 4 13 3 19 21 4 18 . 5 5 4 . Energy Gun 24 | 1 2 1 1 3 8 . 4 . 2 . 2 . Energy Cannon 2 | . . . . . 1 . 1 . . . . . Ballistic Gun 36 | 1 . 4 1 9 6 3 7 . 2 2 1 . Ballistic Cannon 6 | . 1 3 . . . . 2 . . . . . Launcher 10 | . 1 2 . 3 . . 2 . . 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 20 | . . 3 1 4 6 1 2 . 1 1 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 . . . 1 . . . Parts Lost 54 | . 1 9 1 9 6 . 5 . 1 14 7 1 Power 6 | . . 2 . 1 . . . . . 2 1 . Propulsion 17 | . 1 3 1 1 5 . 2 . . 2 1 1 Utility 16 | . . 1 . 4 . . 3 . 1 5 2 . Weapon 15 | . . 3 . 3 1 . . . . 5 3 . Highest Loss Streak 6 | . 1 3 1 3 3 . 1 . 1 6 5 1 To Critical Strikes 1 | . . 1 . . . . . . . . . . Average Slot Usage (%) 91 | . 99 96 74 93 98 93 96 80 96 73 12 25 Engine 5 | . 10 13 2 4 . . . . . . . . Core 3 | . 3 . 6 2 7 7 5 5 5 3 . . Treads 5 | . 19 5 4 4 3 . . . . . . . Leg 13 | . . . . 21 24 30 28 27 29 20 . . Wheel 5 | . 7 19 6 . . . . . . . . . Device 9 | . 6 4 13 14 7 14 15 17 16 11 1 . Storage 8 | . 14 14 9 7 7 7 5 5 5 4 . . Processor 5 | . . . 5 11 15 1 5 5 5 3 2 13 Hackware 1 | . . . . . . . 4 5 5 5 . . Protection 5 | . 6 8 . 1 6 7 4 5 5 3 . 2 Energy Gun 9 | . 13 10 8 4 10 15 7 . 8 3 . . Ballistic Gun 8 | . 2 6 18 15 8 6 11 5 9 13 . . Ballistic Cannon 3 | . 11 9 . . . . . . . . . . Impact Weapon 1 | . . 2 . 1 2 . 1 . . 1 . . Naked Turns 186 | . . . . . . . . . . 59 125 2 Heaviest Build 79 | 11 33 33 34 42 47 48 69 52 68 79 30 16 Greatest Support 105 | 40 40 30 20 64 61 48 70 53 100 105 32 16 Greatest Overweight (x) 3 | . 3 3 3 2 2 . 1 . 1 . 2 . Average Overweight (x) . | . 1 2 2 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 12 5 5 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 13 | 4 13 14 13 14 14 14 14 14 14 12 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 8 15 12 15 15 15 13 15 15 15 4 4 4 Scrap Engine Consumption 9 | . . . . . . 9 . . . . . . Class Distribution -------------------- 40% | Mutant 15% | Scavenger-Tank 14% | Scavenger-Gunner 10% | Scavenger-Mutant 6% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Tank | -7/Recycling Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Waste Tank | -5/Factory Hacker-Tank | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Matter Collected 4940 | 263 266 535 309 876 860 363 779 88 213 262 126 . Remotely 490 | . . . . 342 . . 148 . . . . . Salvage Created 5857 | 120 439 415 348 1013 1558 . 1291 . 254 419 . . Parts 299 | 6 25 34 16 55 65 . 66 . 19 13 . . Haulers Intercepted 4 | . 2 . . . 2 . . . . . . . Recyclers Shooed 5 | . . . . 2 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 17 | . . 17 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 114 | . 12 13 8 21 26 . 22 . 3 9 . . Guns 74 | . 5 2 8 12 26 . 13 . 3 5 . . Cannons 13 | . 4 8 . . . . 1 . . . . . AOE 27 | . 3 3 . 9 . . 8 . . 4 . . Classes Destroyed 16 | 2 5 3 . 3 2 . 1 . . . . . Worker 7 | . . . . . 1 . 6 . . . . . Builder 5 | . . . . 1 3 . 1 . . . . . Tunneler 4 | 3 . . . . . . 1 . . . . . Hauler 4 | . 2 . . . 2 . . . . . . . Recycler 8 | 1 . . . 2 3 . 2 . . . . . Operator 1 | . 1 . . . . . . . . . . . Turret 2 | . . 2 . . . . . . . . . . Watcher 9 | . 1 . 2 2 2 . . . 2 . . . Swarmer 27 | . 3 4 4 6 3 . 5 . . 2 . . Grunt 45 | . 9 . 4 8 13 . 7 . . 4 . . Brawler 4 | . . . . 2 . . 1 . . 1 . . Duelist 3 | . . . . . . . 2 . . 1 . . Sentry 13 | . . 1 . 2 7 . 1 . 1 1 . . Hunter 3 | . . . . . 1 . . . 2 . . . Programmer 11 | . . . . 3 2 . 6 . . . . . Subdweller 8 | . . 8 . . . . . . . . . . Best Kill Streak 10 | 4 8 5 4 7 5 . 10 . 2 6 . . Combat Bots Only 8 | . 8 3 4 6 5 . 5 . 1 6 . . Max Kills in Single Turn 6 | 1 2 2 2 3 2 . 6 . 1 2 . . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 4 | . 2 2 . 3 . . 4 . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Hostile Shots Fired 1233 | . 55 98 43 167 214 . 83 . 21 292 238 22 Missed 465 | . 15 37 11 60 73 . 21 . 5 104 128 11 Damage Taken 12437 | . 444 1182 313 1375 1465 . 1184 . 337 3691 2179 267 Core 2837 | . 26 206 56 169 133 . 52 . 17 864 1112 202 Absorbed by Shields 572 | . . . 84 33 . . 152 . 121 182 . . Redirected to Shielding 129 | . . . . 107 . . . . . . . 22 Regen/Repaired (Parts) 556 | . 108 . 49 86 313 . . . . . . . Core Remaining (%) 61 | 100 . 7 89 . . 56 . . 93 24 . . Volleys Fired 374 | 7 48 87 22 58 76 . 39 . 9 22 6 . Largest 5 | 2 2 2 3 3 3 . 4 . 4 5 2 . Hottest 319 | 60 85 90 95 113 188 . 319 . 222 209 306 . Shots Fired 934 | 14 93 138 62 153 211 . 136 . 35 85 7 . Gun 804 | 14 66 63 62 145 200 . 131 . 35 81 7 . Cannon 98 | . 24 61 . . 11 . 2 . . . . . Launcher 32 | . 3 14 . 8 . . 3 . . 4 . . Special . | . . . . . . . . . . . . . Kinetic 597 | 7 45 87 44 118 104 . 109 . 17 63 3 . Thermal 308 | 7 45 37 18 30 107 . 24 . 18 18 4 . Explosive 29 | . 3 14 . 5 . . 3 . . 4 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | 3 17 12 8 10 21 . 11 . 4 6 6 . Robot Miss Streak 5 | 1 2 2 2 2 5 . 5 . 2 5 4 . Penetration Max 1 | . . . . . . . 1 . . 1 . . Secondary Targets 9 | . 2 1 1 . 2 . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . . 1 . . Shots Hit Robots 589 | 9 67 68 41 88 158 . 87 . 19 46 6 . Core Hits 387 | 5 30 34 20 71 116 . 67 . 8 35 1 . Critical Kills 4 | 1 . . . . . . 1 . 1 1 . . Critical Parts Destroyed 9 | . 1 1 . 1 1 . 4 . . 1 . . Critical Strikes 27 | 1 4 7 2 4 1 . 5 . 1 2 . . Burn 11 | . 1 5 2 3 . . . . . . . . Destroy 12 | 1 1 . . 1 1 . 5 . 1 2 . . Blast 3 | . 2 1 . . . . . . . . . . Smash 1 | . . 1 . . . . . . . . . . Melee Attacks 94 | . . 26 2 31 18 1 9 . 1 4 2 . Impact 94 | . . 26 2 31 18 1 9 . 1 4 2 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 2 . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14589 | 90 972 1537 575 2235 3327 . 3396 . 415 1853 189 . Guns 10197 | 90 511 590 575 1302 2952 . 2419 . 415 1156 187 . Cannons 838 | . 326 333 . . 164 . 15 . . . . . Explosions 2973 | . 135 364 . 933 . . 844 . . 697 . . Melee 571 | . . 250 . . 203 . 118 . . . . . Ramming 10 | . . . . . 8 . . . . . 2 . Kinetic 7474 | 33 456 660 414 1494 1217 . 2038 . 154 920 88 . Thermal 4256 | 57 381 263 161 336 1899 . 563 . 261 236 99 . Explosive 2151 | . 135 364 . 278 . . 677 . . 697 . . Electromagnetic 127 | . . . . 127 . . . . . . . . Impact 571 | . . 250 . . 203 . 118 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . 1 4 4 1 1 2 11 . . Average Corruption 3 | . . . . 1 3 4 1 1 1 10 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 65 | . . . . 5 28 15 1 1 4 11 . . Message Errors 14 | . . . . . 8 2 . 1 2 1 . . Matter Fused 13 | . . . . 3 3 4 . . . 3 . . Heat Flow Errors 4 | . . . . . 2 2 . . . . . . Energy Discharges 9 | . . . . . 3 4 . . 1 1 . . Parts Rejected 5 | . . . . . 3 1 . . . 1 . . Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 9 | . . . . 1 5 1 1 . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . . . . . Misfires 2 | . . . . 1 1 . . . . . . . Misdirections 4 | . . . . . . . . . . 4 . . Weapon Failures 3 | . . . . . 2 . . . 1 . . . Overload Shots 4 | . . . . . 1 . 2 . . . 1 . Overflow Damage 246 | . . 57 . 8 83 . 88 . . 10 . . Projectiles 5 | . . . . . 5 . . . . . . . Explosions 23 | . . 5 . 8 . . . . . 10 . . Melee 218 | . . 52 . . 78 . 88 . . . . . Knockbacks 6 | . 2 3 . . 1 . . . . . . . Impact 2 | . . 1 . . 1 . . . . . . . Kinetic 3 | . 2 1 . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 574 | . 17 29 . 169 . . 132 . . 226 1 . Shots 23 | . 1 1 . 5 . . 4 . . 12 . . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . 1 . . . . . 1 . Kicked 1 | . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 478 | 40 156 16 267 96 291 210 372 . 478 393 214 . Average Temperature 80 | 20 52 8 94 25 70 104 109 . 167 140 83 . Received Heat Transfer 2999 | . 174 183 114 405 519 . 285 . 6 812 453 48 Effects 2 | . . . 1 . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Interference 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 14 | . . 1 . 1 10 . 2 . . . . . Impact Corruptions 9 | . . 3 . . 3 . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 18 | . 1 3 3 2 5 . . . 4 . . . Heat Transferred 9709 | 125 1102 1073 629 999 4125 . 755 . 407 370 124 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Peak Influence 769 | 20 251 . 679 557 655 162 769 231 391 403 493 299 Initial 396 | . 13 . 396 158 252 162 . 231 161 109 211 202 Average 234 | 9 74 . 491 215 390 80 293 231 241 251 332 217 Maximum Alert Level 3 | . 1 . 2 2 2 . 3 1 1 2 2 1 Low Security (%) 47 | 100 87 . . 54 . 100 48 . 24 38 . . Level 1 36 | . 12 . 24 34 73 . 10 100 75 59 74 100 Level 2 15 | . . . 75 10 26 . 34 . . 1 25 . Level 3 . | . . . . . . . 6 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 38 | . 3 . 1 6 8 . 7 . 3 7 3 . Investigation 8 | . 1 . . 2 1 . . . 2 1 1 . Extermination 9 | . . . . 4 2 . 2 . . 1 . . Reinforcement 11 | . 2 . 1 . 2 . 1 . 1 2 2 . Assault . | . . . . . . . . . . . . . Garrison 10 | . . . . . 3 . 4 . . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . 1 . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Distress Signals 17 | . 2 . 5 . 3 . 1 . 1 . 3 2 Communications Jammed 3 | . . . . . . . . . . . 3 . Distress Signals 3 | . . . . . . . . . . . 3 . Times Spotted 288 | . 23 54 17 26 37 . 28 . 7 32 51 13 Peak Tracking Total 23 | . 5 6 9 7 8 . 8 . 4 12 23 11 Tactical Retreats 31 | . 1 3 1 . 3 . 6 . 1 6 9 1 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Traps Triggered 10 | . . 3 . . 2 . 3 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Machines Disabled 28 | . 1 3 . 7 6 . 9 . . 2 . . Max in Single Turn 5 | . 1 1 . 3 1 . 5 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Machines Accessed 49 | . 5 1 4 6 9 9 7 . 4 1 1 2 Terminals 31 | . 4 . 3 3 7 5 4 . 2 . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . 1 . 1 2 2 . 1 . 1 . . . Recycling Units 5 | . . . . 1 . 4 . . . . . . Scanalyzers 3 | . . . . . . . 2 . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 141 | . 23 1 15 16 23 16 18 . 22 2 3 2 Successful 71 | . 11 1 5 5 16 6 9 . 16 . 1 1 Failed 70 | . 12 . 10 11 7 10 9 . 6 2 2 1 Catastrophic 18 | . 2 . . 4 2 3 3 . 2 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 6 . 8 1 10 7 4 . 2 . 2 . Terminals 79 | . 17 . 11 8 13 11 10 . 4 . 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 30 | . 6 . 4 6 10 . 1 . 3 . . . Recycling Units 7 | . . . . 2 . 5 . . . . . . Scanalyzers 22 | . . . . . . . 7 . 15 . . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 27 | . 8 1 3 1 5 3 4 . . . 1 1 Record 5 | . . 1 . 1 . 1 1 . . . 1 . Part Schematic 1 | . 1 . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . 1 Level Access Points 2 | . . . 1 . . 1 . . . . . . Branch Access Points 3 | . . . . . 1 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . 1 . 1 . . . 1 . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 17 | . 3 . 2 3 8 . . . 1 . . . Scan Component 10 | . 2 . 1 2 4 . . . 1 . . . Repair 7 | . 1 . 1 1 4 . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . . . . Retrieve Components 3 | . . . . . . 3 . . . . . . Scanalyzer 17 | . . . . . . . 3 . 14 . . . Insert Component 7 | . . . . . . . 2 . 5 . . . Analyze 10 | . . . . . . . 1 . 9 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . 1 3 . 2 . 1 . . . Terminals 7 | . . . . 1 3 . 2 . 1 . . . Botnet 7 | . . . . 1 3 . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 43 | . 5 . 4 6 9 5 7 . 4 1 1 1 Full Trace Events 7 | . 1 . . 2 . . . . 2 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . 1 . 5 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . 1 . 1 1 4 . . . . . . . Time 222 | . 26 . 26 22 148 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . . . . Parts Scanalyzed 6 | . . . . . . . 2 . 4 . . . Part Schematics Acquired 6 | . . . . . . . 1 . 5 . . . Parts Damaged 1 | . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Total Allies 3 | . . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . . 3 . Highest-Rated Group 138 | . . . . . . . . . . . 138 . Highest-Rated Ally 46 | . . . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 3 . Total Damage 22 | . . . . . . . . . . . 22 . Kills 1 | . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Turns Passed 12152 | 151 2105 2310 519 1577 1705 823 1276 166 416 646 382 76 Spaces Moved 7296 | 76 760 1674 260 700 775 643 710 131 285 515 618 149 Core 515 | 10 . . . . . . . . . 237 265 3 Treads 578 | 66 444 . 31 37 . . . . . . . . Legs 3506 | . . . . 663 775 643 710 131 285 278 21 . Wheels 2219 | . 316 1674 229 . . . . . . . . . Hover 25 | . . . . . . . . . . . 25 . Flight 453 | . . . . . . . . . . . 307 146 Fastest Speed 42 | 50 110 95 125 120 120 120 120 120 120 50 42 45 Average Speed 119 | 145 144 116 139 143 145 120 135 120 120 87 50 45 Slowest Speed 260 | 160 160 125 250 260 260 120 193 120 190 120 150 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . . . 22 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 97 78 24 16 76 98 16 81 9 17 33 16 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . . . . . . Unknown Exits Taken 5 | 1 . 1 . . . . . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 48 | . . 4 1 23 7 1 8 . 1 2 1 . Terrain Destroyed 261 | . 12 31 1 53 10 1 67 . 3 82 1 . Melee 33 | . . 4 1 8 7 1 8 . 1 2 1 . Projectile 20 | . . 1 . . 3 . 10 . 2 4 . . AOE 207 | . 12 26 . 45 . . 48 . . 76 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm Total 9802 | 100 1680 1835 364 1114 1146 695 911 144 344 655 657 157 Wait 1597 | 3 835 21 65 240 190 31 86 . 15 92 19 . Move 7246 | 75 759 1673 259 699 774 642 710 130 284 514 578 149 Hop 17 | . . . . . . . . . . . 17 . Pick Up 102 | 8 11 5 6 16 13 6 12 5 6 5 7 2 Fast Attach 82 | 7 6 3 2 17 23 1 10 . 3 . 8 2 Attach 56 | . 2 7 2 8 1 4 10 1 6 6 7 2 Detach 31 | . 5 1 . 6 2 3 6 1 3 . 4 . Swap 87 | . 5 10 5 19 17 2 16 . 7 5 1 . Drop 107 | . 9 2 1 20 26 5 13 7 10 6 6 2 Fire 374 | 7 48 87 22 58 76 . 39 . 9 22 6 . Melee 94 | . . 26 2 31 18 1 9 . 1 4 2 . Ram 1 | . . . . . . . . . . . 1 . Kick 1 | . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . Rewire 2 | . . . . . . . . . . 1 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Destroyed 8 combat bots 310 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 6) 747 | -10/Materials | Repaired Lgt. Treads 838 | -10/Materials | Discovered new exit (range 9) 1885 | -10/Materials | Discovered new exit (range 8) 2164 | -10/Materials | Identified exit to Materials 2235 | -10/Materials | Discovered new exit (range 6) 2256 | -10/Materials | Identified exit to Subcaves 2257 | -10/Materials | Entered Subcaves 2259 | -10/Subcaves | Learned location of Recycling (-7) 2561 | -10/Subcaves | Discovered new exit (range 5) 2655 | -10/Subcaves | Visited Clippyterm 2862 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2926 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3479 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3749 | -10/Subcaves | Discovered new exit (range 15) 4079 | -10/Subcaves | Build established: Scavenger-Mutant 4128 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4149 | -10/Subcaves | Core integrity fell below 50% 4222 | -10/Subcaves | Lost 3 parts (2n1w) 4435 | -10/Subcaves | Core integrity fell below 20% 4472 | -10/Subcaves | Build established: Mutant 4567 | -10/Subcaves | Entered Materials 4567 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4663 | -8/Materials | Identified exit to Factory 4730 | -8/Materials | Repaired Grenade Launcher 4886 | -8/Materials | Build established: Skirmisher 4967 | -8/Materials | Search patrols dispatched 5086 | -8/Materials | Entered Factory 5086 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5087 | -7/Factory | Identified exit to Storage 5569 | -7/Factory | Lost 3 parts (1p1u1w) 6305 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6485 | -7/Factory | Found Prototype Launcher 6485 | -7/Factory | Identified Rocket Array 6512 | -7/Factory | Build established: Scavenger-Gunner 6663 | -7/Factory | Entered Storage 6864 | -7/Storage | Found Powered Armor 7048 | -7/Storage | Identified exit to Recycling 7137 | -7/Storage | Garrison activated, responded to threat 7148 | -7/Storage | Repaired Imp. Carbon-fiber Leg 7589 | -7/Storage | Lost 3 parts (3n) 8048 | -7/Storage | Repaired Imp. Carbon-fiber Leg 8093 | -7/Storage | Repaired Powered Armor? 8141 | -7/Storage | Repaired Lrn. Tractor Beam? 8368 | -7/Storage | Entered Recycling 8378 | -7/Recycling | Found Scrap Engine 8632 | -7/Recycling | Identified exit to Factory 8674 | -7/Recycling | Build established: Scavenger-Tank 9191 | -7/Recycling | Entered Factory 9191 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9821 | -5/Factory | Garrison activated, responded to threat 10002 | -5/Factory | Garrison activated, responded to threat 10026 | -5/Factory | Identified exit to Upper Caves 10344 | -5/Factory | Spotted B-75 Beast 10467 | -5/Factory | Sucked down chute 10467 | -5/Factory | Entered Waste 10467 | -5/Waste | The area was eerily silent 10595 | -5/Waste | Discovered new exit (range 12) 10633 | -5/Waste | Entered Factory 11018 | -5/Factory | Discovered new exit (range 16) 11023 | -5/Factory | Build established: Tank 11049 | -5/Factory | Entered another Factory area 11049 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11163 | -4/Factory | Garrison activated, responded to threat 11448 | -4/Factory | System corruption reached 10% 11478 | -4/Factory | Lost 4 parts (1p3u) 11537 | -4/Factory | Lost 6 parts (2u4w) 11552 | -4/Factory | Spotted B-86 Titan 11561 | -4/Factory | Released all parts (5) 11577 | -4/Factory | Spotted B-86 Titan 11587 | -4/Factory | Lost 4 parts (1p2n1w) 11647 | -4/Factory | Core integrity fell below 50% 11689 | -4/Factory | Discovered new exit (range 11) 11695 | -4/Factory | Entered Research 11695 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11821 | -3/Research | Build established: Mutant 11838 | -3/Research | Core integrity fell below 50% 11945 | -3/Research | Search patrols dispatched 12056 | -3/Research | Allied Derelicts emerged from ambush trap array 12067 | -3/Research | Core integrity fell below 20% 12073 | -3/Research | Discovered new exit (range 8) 12077 | -3/Research | Entered Armory 12095 | -3/Armory | Lost 3 allies 12103 | -3/Armory | Lost 5 parts (1p1n2u1w) 12151 | -3/Armory | Released all parts (5) 12153 | -3/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12083_ Acquired Smartbomb Launcher. 12089_ Acquired Enh. Optical Array. 12094_ Dropped Lgt. Particle Reactor. 12095_ Dropped Particle Reactor. 12096_ Acquired Lgt. Particle Reactor. 12100_ Acquired Imp. Power Shielding. 12105_ Connecting with Terminal... 12105_ Current location identified: Armory 12109_ W-44 Eye sends out distress signal. 12122_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 12140_ W-44 Eye sends out distress signal. 12149_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12151_ Impulse Thruster Array destroyed. 12151_ Released Imp. Power Shielding. 12151_ Released Lgt. Particle Reactor. 12151_ Released Enh. Optical Array. 12151_ Released Imp. Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ?????????????????## #????????????????????????????? | | ?????????????????# ####????????????????????????? | | ?????????????????+ ????????????????????????? | | ?????????????????# ????????????????????????? | | ??????????????????# ####????????????????????? | | ??????????????????# g #????????????????????? | | ??????????????????# g #????????????????????? | | ??????????????????# d ############?????????# | | ??????????????????# #?######### | | ??????????????????# g #?# | | ??????????????????+ gg ### | | ??????????????????# | | ??????????????????# o | | ????????????????????# w | | ????????????????????# | | ???????????????# ]] # @ | | ???????????????# ]] + | | ???????????????# ]] # *! ############## ### | | ????????????????????# #??# # #?? | | ???????????????# [[ + ## """ + #?? | | ???????????????# [[ #+#### ## ""T"" ! # #?? | | ???????????????# ????????# # # ## "" "" # #?? | | ?????????????????????????###### ## ?+ #?? | | ??????????????????????????????? ## ?###?? | | ???????????????????????????????? ## ** ??????? | | ???????????????????????????????? ## ** ??????? | | ?????????????????????????????????### #####???????? | | ???????????????????????????????????#?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 12 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Carbon-fiber Leg | -5/Factory | Scanalyzed Enh. Armored Leg | -5/Factory | Scanalyzed Biometal Leg | -5/Factory | Scanalyzed Imp. Weapon Cycler | -5/Factory | Scanalyzed Centrium Leg | -5/Factory | Scanalyzed Powered Armor | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking \\IAMDERELICT Challenges ------------ None Game ------ Seed GunBarrageEdition Manual? 0 Play Time 01:54:48 Cumulative 49.2 hours Start 2024.05.02 @ 16:15:15 End 2024.05.05 @ 01:07:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 333d40bc-2b7c-4663-b6cf-a3a2e4e85c39