Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 01:07:49

Player: UberDoot

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (154)     770
Value Destroyed (5672)     5672
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (466)                466
              TOTAL SCORE: 12888

 Bonus
-------
High Alert Combat Kills    434
Follower Combat Kills      32

 Cogmind 
---------
Core Integrity             0/1300
Matter                     98/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Targeting Computer
           Variable Charge Gun
           Smartbomb Launcher

 Peak State 
------------
>            --- POWER ------------
             Neutrino Core
>            --- PROPULSION -------
    Enhanced Armored Leg
    Enhanced Armored Leg
    Enhanced Armored Leg
    Enhanced Armored Leg
             Myomer Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
    Advanced Targeting Computer
    Improved Weapon Cycler
     Layered Medium Armor Plating
    Improved Shield Generator
    Improved Hacking Suite
    Advanced Hacking Suite
>            --- WEAPON -----------
             Variable Charge Gun
             KE Penetrator
             KE Penetrator
             KE Penetrator
             Railgun
>            --- INVENTORY --------
             Antimatter Reactor
             Flexi-carbon Leg
             Biometal Leg
    Improved Kinecellerator
     Layered Medium Armor Plating
             Powered Armor
             System Shield
    Improved System Guard
  Long-range Tractor Beam
             Wave Gun
             Variable Charge Gun
      Cooled Particle Cannon
             KE Penetrator
             Rocket Array
             Power Maul
[Rating: 113]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster Array
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Slots Evolved              14   | .   .   .   4   2   .   .   4   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   1   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   2   1   .   .   2   .   .   1   1   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   1   .   .   
Parts Attached             225  | 7   13  20  9   44  41  7   36  1   16  11  16  4   
  Power                    20   | 1   2   2   1   4   3   .   1   .   .   2   2   2   
    Engine                 7    | 1   1   2   .   3   .   .   .   .   .   .   .   .   
    Core                   8    | .   1   .   1   1   3   .   1   .   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   2   2   
  Propulsion               48   | 2   2   3   1   7   10  .   7   1   7   2   6   .   
    Treads                 6    | 2   1   .   1   .   2   .   .   .   .   .   .   .   
    Leg                    33   | .   .   .   .   7   8   .   7   1   7   2   1   .   
    Wheel                  4    | .   1   3   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  59   | 2   5   2   4   14  7   3   10  .   4   2   4   2   
    Device                 31   | 1   2   1   2   10  1   2   7   .   2   1   2   .   
    Storage                5    | 1   1   .   1   1   .   .   .   .   1   .   .   .   
    Processor              8    | .   1   .   1   2   .   1   .   .   .   .   2   1   
    Hackware               3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
    Protection             12   | .   1   1   .   1   6   .   1   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   98   | 2   4   13  3   19  21  4   18  .   5   5   4   .   
    Energy Gun             24   | 1   2   1   1   3   8   .   4   .   2   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
    Ballistic Gun          36   | 1   .   4   1   9   6   3   7   .   2   2   1   .   
    Ballistic Cannon       6    | .   1   3   .   .   .   .   2   .   .   .   .   .   
    Launcher               10   | .   1   2   .   3   .   .   2   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          20   | .   .   3   1   4   6   1   2   .   1   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   2   .   .   .   1   .   .   .   
Parts Lost                 54   | .   1   9   1   9   6   .   5   .   1   14  7   1   
  Power                    6    | .   .   2   .   1   .   .   .   .   .   2   1   .   
  Propulsion               17   | .   1   3   1   1   5   .   2   .   .   2   1   1   
  Utility                  16   | .   .   1   .   4   .   .   3   .   1   5   2   .   
  Weapon                   15   | .   .   3   .   3   1   .   .   .   .   5   3   .   
  Highest Loss Streak      6    | .   1   3   1   3   3   .   1   .   1   6   5   1   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  96  74  93  98  93  96  80  96  73  12  25  
  Engine                   5    | .   10  13  2   4   .   .   .   .   .   .   .   .   
  Core                     3    | .   3   .   6   2   7   7   5   5   5   3   .   .   
  Treads                   5    | .   19  5   4   4   3   .   .   .   .   .   .   .   
  Leg                      13   | .   .   .   .   21  24  30  28  27  29  20  .   .   
  Wheel                    5    | .   7   19  6   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   6   4   13  14  7   14  15  17  16  11  1   .   
  Storage                  8    | .   14  14  9   7   7   7   5   5   5   4   .   .   
  Processor                5    | .   .   .   5   11  15  1   5   5   5   3   2   13  
  Hackware                 1    | .   .   .   .   .   .   .   4   5   5   5   .   .   
  Protection               5    | .   6   8   .   1   6   7   4   5   5   3   .   2   
  Energy Gun               9    | .   13  10  8   4   10  15  7   .   8   3   .   .   
  Ballistic Gun            8    | .   2   6   18  15  8   6   11  5   9   13  .   .   
  Ballistic Cannon         3    | .   11  9   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   2   .   1   2   .   1   .   .   1   .   .   
Naked Turns                186  | .   .   .   .   .   .   .   .   .   .   59  125 2   
Heaviest Build             79   | 11  33  33  34  42  47  48  69  52  68  79  30  16  
  Greatest Support         105  | 40  40  30  20  64  61  48  70  53  100 105 32  16  
  Greatest Overweight (x)  3    | .   3   3   3   2   2   .   1   .   1   .   2   .   
  Average Overweight (x)   .    | .   1   2   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  12  5   5   
  Most Carried             15   | 8   15  15  15  15  15  15  15  15  15  15  5   5   
  Average Carried          13   | 4   13  14  13  14  14  14  14  14  14  12  4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 8   15  12  15  15  15  13  15  15  15  4   4   4   
Scrap Engine Consumption   9    | .   .   .   .   .   .   9   .   .   .   .   .   .   

 Class Distribution 
--------------------
 40% | Mutant
 15% | Scavenger-Tank
 14% | Scavenger-Gunner
 10% | Scavenger-Mutant
  6% | Skirmisher
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
       Skirmisher | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Storage
   Scavenger-Tank | -7/Recycling
   Scavenger-Tank | -5/Factory
 Scavenger-Mutant | -5/Waste
             Tank | -5/Factory
      Hacker-Tank | -4/Factory
           Mutant | -3/Research
           Mutant | -3/Armory

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Arm  
Matter Collected           4940 | 263  266  535  309  876  860  363  779  88   213  262  126  .    
  Remotely                 490  | .    .    .    .    342  .    .    148  .    .    .    .    .    
Salvage Created            5857 | 120  439  415  348  1013 1558 .    1291 .    254  419  .    .    
  Parts                    299  | 6    25   34   16   55   65   .    66   .    19   13   .    .    
Haulers Intercepted        4    | .    2    .    .    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    2    2    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    17   .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Combat Hostiles Destroyed  114  | .   12  13  8   21  26  .   22  .   3   9   .   .   
  Guns                     74   | .   5   2   8   12  26  .   13  .   3   5   .   .   
  Cannons                  13   | .   4   8   .   .   .   .   1   .   .   .   .   .   
  AOE                      27   | .   3   3   .   9   .   .   8   .   .   4   .   .   
Classes Destroyed          16   | 2   5   3   .   3   2   .   1   .   .   .   .   .   
  Worker                   7    | .   .   .   .   .   1   .   6   .   .   .   .   .   
  Builder                  5    | .   .   .   .   1   3   .   1   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   2   .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   2   3   .   2   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   .   2   2   2   .   .   .   2   .   .   .   
  Swarmer                  27   | .   3   4   4   6   3   .   5   .   .   2   .   .   
  Grunt                    45   | .   9   .   4   8   13  .   7   .   .   4   .   .   
  Brawler                  4    | .   .   .   .   2   .   .   1   .   .   1   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
  Sentry                   13   | .   .   1   .   2   7   .   1   .   1   1   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   2   .   .   .   
  Programmer               11   | .   .   .   .   3   2   .   6   .   .   .   .   .   
  Subdweller               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 4   8   5   4   7   5   .   10  .   2   6   .   .   
  Combat Bots Only         8    | .   8   3   4   6   5   .   5   .   1   6   .   .   
Max Kills in Single Turn   6    | 1   2   2   2   3   2   .   6   .   1   2   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   3   .   .   4   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Arm  
Hostile Shots Fired        1233  | .    55   98   43   167  214  .    83   .    21   292  238  22   
  Missed                   465   | .    15   37   11   60   73   .    21   .    5    104  128  11   
Damage Taken               12437 | .    444  1182 313  1375 1465 .    1184 .    337  3691 2179 267  
  Core                     2837  | .    26   206  56   169  133  .    52   .    17   864  1112 202  
  Absorbed by Shields      572   | .    .    .    84   33   .    .    152  .    121  182  .    .    
  Redirected to Shielding  129   | .    .    .    .    107  .    .    .    .    .    .    .    22   
  Regen/Repaired (Parts)   556   | .    108  .    49   86   313  .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    7    89   .    .    56   .    .    93   24   .    .    
Volleys Fired              374   | 7    48   87   22   58   76   .    39   .    9    22   6    .    
  Largest                  5     | 2    2    2    3    3    3    .    4    .    4    5    2    .    
  Hottest                  319   | 60   85   90   95   113  188  .    319  .    222  209  306  .    
Shots Fired                934   | 14   93   138  62   153  211  .    136  .    35   85   7    .    
  Gun                      804   | 14   66   63   62   145  200  .    131  .    35   81   7    .    
  Cannon                   98    | .    24   61   .    .    11   .    2    .    .    .    .    .    
  Launcher                 32    | .    3    14   .    8    .    .    3    .    .    4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  597   | 7    45   87   44   118  104  .    109  .    17   63   3    .    
  Thermal                  308   | 7    45   37   18   30   107  .    24   .    18   18   4    .    
  Explosive                29    | .    3    14   .    5    .    .    3    .    .    4    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 3    17   12   8    10   21   .    11   .    4    6    6    .    
  Robot Miss Streak        5     | 1    2    2    2    2    5    .    5    .    2    5    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    .    .    
  Secondary Targets        9     | .    2    1    1    .    2    .    1    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    .    1    .    .    1    .    .    
Shots Hit Robots           589   | 9    67   68   41   88   158  .    87   .    19   46   6    .    
  Core Hits                387   | 5    30   34   20   71   116  .    67   .    8    35   1    .    
  Critical Kills           4     | 1    .    .    .    .    .    .    1    .    1    1    .    .    
  Critical Parts Destroyed 9     | .    1    1    .    1    1    .    4    .    .    1    .    .    
  Critical Strikes         27    | 1    4    7    2    4    1    .    5    .    1    2    .    .    
    Burn                   11    | .    1    5    2    3    .    .    .    .    .    .    .    .    
    Destroy                12    | 1    1    .    .    1    1    .    5    .    1    2    .    .    
    Blast                  3     | .    2    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              94    | .    .    26   2    31   18   1    9    .    1    4    2    .    
  Impact                   94    | .    .    26   2    31   18   1    9    .    1    4    2    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    2    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14589 | 90   972  1537 575  2235 3327 .    3396 .    415  1853 189  .    
  Guns                     10197 | 90   511  590  575  1302 2952 .    2419 .    415  1156 187  .    
  Cannons                  838   | .    326  333  .    .    164  .    15   .    .    .    .    .    
  Explosions               2973  | .    135  364  .    933  .    .    844  .    .    697  .    .    
  Melee                    571   | .    .    250  .    .    203  .    118  .    .    .    .    .    
  Ramming                  10    | .    .    .    .    .    8    .    .    .    .    .    2    .    
  Kinetic                  7474  | 33   456  660  414  1494 1217 .    2038 .    154  920  88   .    
  Thermal                  4256  | 57   381  263  161  336  1899 .    563  .    261  236  99   .    
  Explosive                2151  | .    135  364  .    278  .    .    677  .    .    697  .    .    
  Electromagnetic          127   | .    .    .    .    127  .    .    .    .    .    .    .    .    
  Impact                   571   | .    .    250  .    .    203  .    118  .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    1    4    4    1    1    2    11   .    .    
  Average Corruption       3     | .    .    .    .    1    3    4    1    1    1    10   .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    .    .    .    5    28   15   1    1    4    11   .    .    
    Message Errors         14    | .    .    .    .    .    8    2    .    1    2    1    .    .    
    Matter Fused           13    | .    .    .    .    3    3    4    .    .    .    3    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    2    2    .    .    .    .    .    .    
    Energy Discharges      9     | .    .    .    .    .    3    4    .    .    1    1    .    .    
    Parts Rejected         5     | .    .    .    .    .    3    1    .    .    .    1    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    1    5    1    1    .    .    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    4    .    .    
    Weapon Failures        3     | .    .    .    .    .    2    .    .    .    1    .    .    .    
Overload Shots             4     | .    .    .    .    .    1    .    2    .    .    .    1    .    
Overflow Damage            246   | .    .    57   .    8    83   .    88   .    .    10   .    .    
  Projectiles              5     | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Explosions               23    | .    .    5    .    8    .    .    .    .    .    10   .    .    
  Melee                    218   | .    .    52   .    .    78   .    88   .    .    .    .    .    
Knockbacks                 6     | .    2    3    .    .    1    .    .    .    .    .    .    .    
  Impact                   2     | .    .    1    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  3     | .    2    1    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      574   | .    17   29   .    169  .    .    132  .    .    226  1    .    
  Shots                    23    | .    1    1    .    5    .    .    4    .    .    12   .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             2     | .    .    .    .    .    1    .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        478   | 40   156  16   267  96   291  210  372  .    478  393  214  .    
  Average Temperature      80    | 20   52   8    94   25   70   104  109  .    167  140  83   .    
  Received Heat Transfer   2999  | .    174  183  114  405  519  .    285  .    6    812  453  48   
  Effects                  2     | .    .    .    1    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    1    .    1    10   .    2    .    .    .    .    .    
  Impact Corruptions       9     | .    .    3    .    .    3    .    3    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    1    3    3    2    5    .    .    .    4    .    .    .    
  Heat Transferred         9709  | 125  1102 1073 629  999  4125 .    755  .    407  370  124  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Peak Influence             769  | 20  251 .   679 557 655 162 769 231 391 403 493 299 
  Initial                  396  | .   13  .   396 158 252 162 .   231 161 109 211 202 
  Average                  234  | 9   74  .   491 215 390 80  293 231 241 251 332 217 
Maximum Alert Level        3    | .   1   .   2   2   2   .   3   1   1   2   2   1   
  Low Security (%)         47   | 100 87  .   .   54  .   100 48  .   24  38  .   .   
  Level 1                  36   | .   12  .   24  34  73  .   10  100 75  59  74  100 
  Level 2                  15   | .   .   .   75  10  26  .   34  .   .   1   25  .   
  Level 3                  .    | .   .   .   .   .   .   .   6   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   3   .   1   6   8   .   7   .   3   7   3   .   
  Investigation            8    | .   1   .   .   2   1   .   .   .   2   1   1   .   
  Extermination            9    | .   .   .   .   4   2   .   2   .   .   1   .   .   
  Reinforcement            11   | .   2   .   1   .   2   .   1   .   1   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   .   .   3   .   4   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Distress Signals           17   | .   2   .   5   .   3   .   1   .   1   .   3   2   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Times Spotted              288  | .   23  54  17  26  37  .   28  .   7   32  51  13  
  Peak Tracking Total      23   | .   5   6   9   7   8   .   8   .   4   12  23  11  
  Tactical Retreats        31   | .   1   3   1   .   3   .   6   .   1   6   9   1   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Traps Triggered            10   | .   .   3   .   .   2   .   3   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Machines Disabled          28   | .   1   3   .   7   6   .   9   .   .   2   .   .   
  Max in Single Turn       5    | .   1   1   .   3   1   .   5   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Machines Accessed          49   | .   5   1   4   6   9   9   7   .   4   1   1   2   
  Terminals                31   | .   4   .   3   3   7   5   4   .   2   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   1   .   1   2   2   .   1   .   1   .   .   .   
  Recycling Units          5    | .   .   .   .   1   .   4   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   2   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                141  | .   23  1   15  16  23  16  18  .   22  2   3   2   
  Successful               71   | .   11  1   5   5   16  6   9   .   16  .   1   1   
  Failed                   70   | .   12  .   10  11  7   10  9   .   6   2   2   1   
    Catastrophic           18   | .   2   .   .   4   2   3   3   .   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   6   .   8   1   10  7   4   .   2   .   2   .   
  Terminals                79   | .   17  .   11  8   13  11  10  .   4   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          30   | .   6   .   4   6   10  .   1   .   3   .   .   .   
  Recycling Units          7    | .   .   .   .   2   .   5   .   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   .   .   .   .   7   .   15  .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             27   | .   8   1   3   1   5   3   4   .   .   .   1   1   
  Record                   5    | .   .   1   .   1   .   1   1   .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   1   .   .   1   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             4    | .   3   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   3   .   2   3   8   .   .   .   1   .   .   .   
  Scan Component           10   | .   2   .   1   2   4   .   .   .   1   .   .   .   
  Repair                   7    | .   1   .   1   1   4   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   .   .   .   3   .   14  .   .   .   
  Insert Component         7    | .   .   .   .   .   .   .   2   .   5   .   .   .   
  Analyze                  10   | .   .   .   .   .   .   .   1   .   9   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   1   3   .   2   .   1   .   .   .   
  Terminals                7    | .   .   .   .   1   3   .   2   .   1   .   .   .   
    Botnet                 7    | .   .   .   .   1   3   .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   5   .   4   6   9   5   7   .   4   1   1   1   
  Full Trace Events        7    | .   1   .   .   2   .   .   .   .   2   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   .   .   .   .   1   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   .   1   1   4   .   .   .   .   .   .   .   
  Time                     222  | .   26  .   26  22  148 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   8   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   .   2   .   4   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   1   .   5   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   .   .   138 .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   .   46  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Total Damage             22   | .   .   .   .   .   .   .   .   .   .   .   22  .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Fac Was Fac Fac Res Arm 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Arm  
Turns Passed               12152 | 151  2105 2310 519  1577 1705 823  1276 166  416  646  382  76   
Spaces Moved               7296  | 76   760  1674 260  700  775  643  710  131  285  515  618  149  
  Core                     515   | 10   .    .    .    .    .    .    .    .    .    237  265  3    
  Treads                   578   | 66   444  .    31   37   .    .    .    .    .    .    .    .    
  Legs                     3506  | .    .    .    .    663  775  643  710  131  285  278  21   .    
  Wheels                   2219  | .    316  1674 229  .    .    .    .    .    .    .    .    .    
  Hover                    25    | .    .    .    .    .    .    .    .    .    .    .    25   .    
  Flight                   453   | .    .    .    .    .    .    .    .    .    .    .    307  146  
  Fastest Speed            42    | 50   110  95   125  120  120  120  120  120  120  50   42   45   
  Average Speed            119   | 145  144  116  139  143  145  120  135  120  120  87   50   45   
  Slowest Speed            260   | 160  160  125  250  260  260  120  193  120  190  120  150  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    .    .    .    .    .    .    .    .    22   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    97   78   24   16   76   98   16   81   9    17   33   16   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    1    .    1    1    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 48    | .    .    4    1    23   7    1    8    .    1    2    1    .    
Terrain Destroyed          261   | .    12   31   1    53   10   1    67   .    3    82   1    .    
  Melee                    33    | .    .    4    1    8    7    1    8    .    1    2    1    .    
  Projectile               20    | .    .    1    .    .    3    .    10   .    2    4    .    .    
  AOE                      207   | .    12   26   .    45   .    .    48   .    .    76   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -5   -5   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Fac  Was  Fac  Fac  Res  Arm  
Total                      9802 | 100  1680 1835 364  1114 1146 695  911  144  344  655  657  157  
  Wait                     1597 | 3    835  21   65   240  190  31   86   .    15   92   19   .    
  Move                     7246 | 75   759  1673 259  699  774  642  710  130  284  514  578  149  
  Hop                      17   | .    .    .    .    .    .    .    .    .    .    .    17   .    
  Pick Up                  102  | 8    11   5    6    16   13   6    12   5    6    5    7    2    
  Fast Attach              82   | 7    6    3    2    17   23   1    10   .    3    .    8    2    
  Attach                   56   | .    2    7    2    8    1    4    10   1    6    6    7    2    
  Detach                   31   | .    5    1    .    6    2    3    6    1    3    .    4    .    
  Swap                     87   | .    5    10   5    19   17   2    16   .    7    5    1    .    
  Drop                     107  | .    9    2    1    20   26   5    13   7    10   6    6    2    
  Fire                     374  | 7    48   87   22   58   76   .    39   .    9    22   6    .    
  Melee                    94   | .    .    26   2    31   18   1    9    .    1    4    2    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    .    1    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-7/Recycling
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory
-4/Factory
-3/Research
-3/Armory

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 16)
   152 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Destroyed 8 combat bots
   310 | -10/Materials | Build established: Mutant
   484 | -10/Materials | Discovered new exit (range 6)
   747 | -10/Materials | Repaired Lgt. Treads
   838 | -10/Materials | Discovered new exit (range 9)
  1885 | -10/Materials | Discovered new exit (range 8)
  2164 | -10/Materials | Identified exit to Materials
  2235 | -10/Materials | Discovered new exit (range 6)
  2256 | -10/Materials | Identified exit to Subcaves
  2257 | -10/Materials | Entered Subcaves
  2259 | -10/Subcaves  | Learned location of Recycling (-7)
  2561 | -10/Subcaves  | Discovered new exit (range 5)
  2655 | -10/Subcaves  | Visited Clippyterm
  2862 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  2926 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3479 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  3749 | -10/Subcaves  | Discovered new exit (range 15)
  4079 | -10/Subcaves  | Build established: Scavenger-Mutant
  4128 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  4149 | -10/Subcaves  | Core integrity fell below 50%
  4222 | -10/Subcaves  | Lost 3 parts (2n1w)
  4435 | -10/Subcaves  | Core integrity fell below 20%
  4472 | -10/Subcaves  | Build established: Mutant
  4567 | -10/Subcaves  | Entered Materials
  4567 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4663 | -8/Materials  | Identified exit to Factory
  4730 | -8/Materials  | Repaired Grenade Launcher
  4886 | -8/Materials  | Build established: Skirmisher
  4967 | -8/Materials  | Search patrols dispatched
  5086 | -8/Materials  | Entered Factory
  5086 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5087 | -7/Factory    | Identified exit to Storage
  5569 | -7/Factory    | Lost 3 parts (1p1u1w)
  6305 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
  6485 | -7/Factory    | Found Prototype Launcher
  6485 | -7/Factory    | Identified Rocket Array
  6512 | -7/Factory    | Build established: Scavenger-Gunner
  6663 | -7/Factory    | Entered Storage
  6864 | -7/Storage    | Found Powered Armor
  7048 | -7/Storage    | Identified exit to Recycling
  7137 | -7/Storage    | Garrison activated, responded to threat
  7148 | -7/Storage    | Repaired Imp. Carbon-fiber Leg
  7589 | -7/Storage    | Lost 3 parts (3n)
  8048 | -7/Storage    | Repaired Imp. Carbon-fiber Leg
  8093 | -7/Storage    | Repaired Powered Armor?
  8141 | -7/Storage    | Repaired Lrn. Tractor Beam?
  8368 | -7/Storage    | Entered Recycling
  8378 | -7/Recycling  | Found Scrap Engine
  8632 | -7/Recycling  | Identified exit to Factory
  8674 | -7/Recycling  | Build established: Scavenger-Tank
  9191 | -7/Recycling  | Entered Factory
  9191 | -5/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  9821 | -5/Factory    | Garrison activated, responded to threat
 10002 | -5/Factory    | Garrison activated, responded to threat
 10026 | -5/Factory    | Identified exit to Upper Caves
 10344 | -5/Factory    | Spotted B-75 Beast
 10467 | -5/Factory    | Sucked down chute
 10467 | -5/Factory    | Entered Waste
 10467 | -5/Waste      | The area was eerily silent
 10595 | -5/Waste      | Discovered new exit (range 12)
 10633 | -5/Waste      | Entered Factory
 11018 | -5/Factory    | Discovered new exit (range 16)
 11023 | -5/Factory    | Build established: Tank
 11049 | -5/Factory    | Entered another Factory area
 11049 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11163 | -4/Factory    | Garrison activated, responded to threat
 11448 | -4/Factory    | System corruption reached 10%
 11478 | -4/Factory    | Lost 4 parts (1p3u)
 11537 | -4/Factory    | Lost 6 parts (2u4w)
 11552 | -4/Factory    | Spotted B-86 Titan
 11561 | -4/Factory    | Released all parts (5)
 11577 | -4/Factory    | Spotted B-86 Titan
 11587 | -4/Factory    | Lost 4 parts (1p2n1w)
 11647 | -4/Factory    | Core integrity fell below 50%
 11689 | -4/Factory    | Discovered new exit (range 11)
 11695 | -4/Factory    | Entered Research
 11695 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 11821 | -3/Research   | Build established: Mutant
 11838 | -3/Research   | Core integrity fell below 50%
 11945 | -3/Research   | Search patrols dispatched
 12056 | -3/Research   | Allied Derelicts emerged from ambush trap array
 12067 | -3/Research   | Core integrity fell below 20%
 12073 | -3/Research   | Discovered new exit (range 8)
 12077 | -3/Research   | Entered Armory
 12095 | -3/Armory     | Lost 3 allies
 12103 | -3/Armory     | Lost 5 parts (1p1n2u1w)
 12151 | -3/Armory     | Released all parts (5)
 12153 | -3/Armory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
12083_ Acquired Smartbomb Launcher.
12089_ Acquired Enh. Optical Array.
12094_ Dropped Lgt. Particle Reactor.
12095_ Dropped Particle Reactor.
12096_ Acquired Lgt. Particle Reactor.
12100_ Acquired Imp. Power Shielding.
12105_ Connecting with Terminal...
12105_ Current location identified: Armory
12109_ W-44 Eye sends out distress signal.
12122_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
12140_ W-44 Eye sends out distress signal.
12149_ O-32 Director: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
12151_ Impulse Thruster Array destroyed.
12151_ Released Imp. Power Shielding.
12151_ Released Lgt. Particle Reactor.
12151_ Released Enh. Optical Array.
12151_ Released Imp. Targeting Computer. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????# ?????????????????????????????? |
| ?????????????????## #????????????????????????????? |
| ?????????????????#   ####????????????????????????? |
| ?????????????????+       ????????????????????????? |
| ?????????????????#       ????????????????????????? |
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| ??????????????????#   g     #????????????????????? |
| ??????????????????#  g      #????????????????????? |
| ??????????????????# d       ############?????????# |
| ??????????????????#                    #?######### |
| ??????????????????#             g      #?#         |
| ??????????????????+            gg      ###         |
| ??????????????????#                                |
| ??????????????????# o                              |
| ????????????????????#             w                |
| ????????????????????#                              |
| ???????????????# ]] #    @                         |
| ???????????????# ]] +                              |
| ???????????????# ]] #      *!   ############## ### |
| ????????????????????#           #??#         # #?? |
| ???????????????# [[ +             ##  """    + #?? |
| ???????????????# [[ #+####        ## ""T"" ! # #?? |
| ???????????????# ????????# # #    ## "" ""   # #?? |
| ?????????????????????????######   ##        ?+ #?? |
| ???????????????????????????????   ##        ?###?? |
| ????????????????????????????????  ##  **   ??????? |
| ????????????????????????????????  ##  **   ??????? |
| ?????????????????????????????????### #####???????? |
| ???????????????????????????????????#?????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Armor Coverage             225
Power Shielding            66
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                61
Targeting Accuracy         12
Recoil Reduction           2
Kinecelleration            40
Offensive Hacking          26
Defensive Hacking          10

 Item Schematics 
-----------------
     Hcp. Storage Unit | -10/Materials | Hacked
 Imp. Carbon-fiber Leg | -5/Factory    | Scanalyzed
      Enh. Armored Leg | -5/Factory    | Scanalyzed
          Biometal Leg | -5/Factory    | Scanalyzed
    Imp. Weapon Cycler | -5/Factory    | Scanalyzed
          Centrium Leg | -5/Factory    | Scanalyzed
         Powered Armor | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              GunBarrageEdition
  Manual?         0
Play Time         01:54:48
  Cumulative      49.2 hours
  Start           2024.05.02 @ 16:15:15
  End             2024.05.05 @ 01:07:49
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 333d40bc-2b7c-4663-b6cf-a3a2e4e85c39