Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 15:17:14 Player: Halfie Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2503) 2503 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 6168 Bonus ------- High Alert Combat Kills 140 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Enhanced Optical Array Improved Sensor Array Improved Reaction Control System Improved Power Shielding Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Enhanced Optical Array Targeting Computer Targeting Computer Core Analyzer Improved Propulsion Shielding Medium Reactive Plating > --- WEAPON ----------- Lightning Gun Plasma Cannon Phase Cannon > --- INVENTORY -------- Light Fission Core Improved Sensor Array Improved Sensor Array Advanced Signal Interpreter Improved Reaction Control System [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon 1 | . . . . . 1 Parts Attached 145 | 7 9 24 43 13 49 Power 20 | 1 . 2 6 1 10 Engine 10 | 1 . 1 4 1 3 Core 10 | . . 1 2 . 7 Reactor . | . . . . . . Propulsion 53 | 2 . 15 15 6 15 Treads 8 | 2 . 4 2 . . Leg 19 | . . . 9 6 4 Wheel 2 | . . . 2 . . Hover 7 | . . . 1 . 6 Flight 17 | . . 11 1 . 5 Utility 38 | 2 5 2 12 4 13 Device 12 | 1 1 1 6 . 3 Storage 5 | 1 4 . . . . Processor 11 | . . 1 2 3 5 Hackware 1 | . . . 1 . . Protection 9 | . . . 3 1 5 Artifact . | . . . . . . Weapon 34 | 2 4 5 10 2 11 Energy Gun 18 | 2 2 2 5 1 6 Energy Cannon 7 | . 2 . 3 1 1 Ballistic Gun 5 | . . 2 2 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . 1 . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Corrupted Parts 5 | . . 5 . . . System Corruption 22 | . . 22 . . . Parts Lost 39 | . 1 4 12 . 22 Power 7 | . . 1 2 . 4 Propulsion 13 | . . 1 5 . 7 Utility 7 | . . . 3 . 4 Weapon 12 | . 1 2 2 . 7 Highest Loss Streak 6 | . 1 2 4 . 6 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 79 | . 98 77 71 87 75 Engine 5 | . 14 5 5 7 2 Core 5 | . . 4 3 . 8 Treads 6 | . 28 11 7 . . Leg 5 | . . . 13 18 2 Hover 2 | . . . 1 . 5 Flight 4 | . . 18 1 . 6 Device 7 | . 14 11 11 2 3 Storage 2 | . 13 3 . . . Processor 14 | . . 7 7 27 22 Protection 5 | . . . 2 12 8 Energy Gun 8 | . 17 3 5 7 7 Energy Cannon 3 | . 9 7 3 6 . Ballistic Gun 2 | . . 1 5 . 2 Naked Turns 134 | . . . 41 . 93 Heaviest Build 59 | 15 52 24 32 42 59 Greatest Support 82 | 40 40 60 82 72 60 Greatest Overweight (x) 13 | 3 1 7 1 13 12 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 20 | 8 20 10 5 5 5 Average Capacity 5 | 7 10 6 5 5 5 Most Carried 10 | . 9 10 5 5 5 Average Carried 5 | . 7 6 4 4 4 Final Capacity 10 | 8 10 5 5 5 5 Final Carried 8 | . 8 5 5 5 5 Class Distribution -------------------- 53% | Mutant 15% | Scavenger-Gunner 14% | Scavenger-Mutant 7% | Skirmisher 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1763 | 134 181 210 761 39 438 Remotely . | . . . . . . Salvage Created 3038 | 44 354 594 1254 39 753 Parts 194 | 5 29 45 66 1 48 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 65 | . 11 14 26 . 14 Melee 1 | . . . 1 . . Guns 29 | . 8 4 9 . 8 Cannons 26 | . 1 6 16 . 3 AOE 8 | . 1 4 . . 3 Classes Destroyed 14 | 1 3 4 5 . 1 Worker 4 | . . 1 1 . 2 Builder 4 | . . 1 1 . 2 Tunneler 3 | 2 . . 1 . . Hauler 1 | . . 1 . . . Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Watcher 6 | . 2 1 1 1 1 Swarmer 24 | . 6 6 9 . 3 Grunt 24 | . 5 6 10 . 3 Brawler 1 | . . . 1 . . Duelist 2 | . . . 1 . 1 Sentry 8 | . . 2 3 . 3 Hunter 2 | . . . 2 . . Programmer 4 | . . . . . 4 Best Kill Streak 5 | 2 4 4 5 1 3 Combat Bots Only 5 | . 3 3 5 . 3 Max Kills in Single Turn 3 | 1 3 2 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 658 | . 50 78 276 . 254 Missed 214 | . 9 25 89 . 91 Damage Taken 6588 | . 438 554 2564 . 3032 Core 1547 | . 114 85 472 . 876 Absorbed by Shields . | . . . . . . Redirected to Shielding 206 | . . . 19 . 187 Ignored by Resistances 7 | . . . . . 7 Regen/Repaired (Parts) 15 | . . . . 15 . Core Remaining (%) 69 | 100 54 78 14 100 . Volleys Fired 289 | 2 29 40 135 2 81 Largest 3 | 2 2 2 2 2 3 Hottest 220 | 90 112 112 150 135 220 Shots Fired 466 | 4 57 57 210 4 134 Gun 319 | 4 42 28 136 2 107 Cannon 134 | . 15 20 74 2 23 Launcher 12 | . . 9 . . 3 Special 1 | . . . . . 1 Kinetic 106 | . . 1 79 . 26 Thermal 200 | 2 . 16 129 2 51 Explosive 3 | . . . . . 3 Electromagnetic 156 | 2 57 40 2 2 53 Robot Hit Streak 22 | 2 7 8 14 3 22 Robot Miss Streak 10 | 1 10 3 5 . 6 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 292 | 2 38 35 121 2 94 Core Hits 137 | 3 18 23 55 2 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 2 2 . 1 Burn 2 | . . . 2 . . Corrupt 3 | . . 2 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6607 | 29 718 957 2620 67 2216 Guns 3510 | 28 453 278 1411 36 1304 Cannons 2062 | . 136 274 1180 27 445 Explosions 974 | . 116 395 . . 463 Melee . | . . . . . . Ramming 61 | 1 13 10 29 4 4 Kinetic 1317 | . . 18 897 . 402 Thermal 2916 | 13 116 304 1677 27 779 Explosive 323 | . . . . . 323 Electromagnetic 1990 | 15 589 625 17 36 708 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . 1 22 . . 3 Average Corruption 2 | . 1 6 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 2 7 . . 9 Message Errors 6 | . . 3 . . 3 Matter Fused 3 | . . 1 . . 2 Heat Flow Errors 2 | . . 2 . . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 2 | . 1 . . . 1 Misfires 1 | . 1 . . . . Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 252 | . . 2 9 . 241 Projectiles 15 | . . . 9 . 6 Explosions 237 | . . 2 . . 235 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 479 | . 37 14 7 . 421 Shots 10 | . 1 2 . . 7 Rammed 16 | 1 4 6 5 . . Targets Rammed 22 | 1 4 6 9 1 1 Kicked 6 | . . . 4 1 1 Crushed . | . . . . . . Highest Temperature 831 | 30 171 319 417 69 831 Average Temperature 135 | 18 73 110 112 34 185 Received Heat Transfer 1704 | . 111 180 963 . 450 Effects 56 | . . 2 8 . 46 Shutdowns 14 | . . . 1 . 13 Energy Bleed 8 | . . 2 2 . 4 Interference 9 | . . . . . 9 Matter Decay 4 | . . . . . 4 Short Circuit 1 | . . . . . 1 Damage (minor) 3 | . . . 1 . 2 Damage (major) 15 | . . . 4 . 11 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 11 | . 2 4 . . 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 2 1 4 Heat Transferred 5366 | 37 150 570 3121 50 1438 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 2 4 . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 829 | 10 240 443 829 383 234 Initial 376 | . 6 44 135 376 106 Average 188 | 3 101 278 393 320 70 Maximum Alert Level 3 | . 1 2 3 1 1 Low Security (%) 67 | 100 93 17 38 5 96 Level 1 20 | . 6 73 10 94 3 Level 2 8 | . . 9 34 . . Level 3 3 | . . . 16 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 1 9 . 7 Investigation 5 | . 1 . 2 . 2 Extermination 3 | . . . . . 3 Reinforcement 6 | . 1 1 2 . 2 Assault 1 | . . . 1 . . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 21 18 66 2 29 Peak Tracking Total 10 | . 5 4 10 1 6 Tactical Retreats 14 | . . 3 9 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . 1 . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . 4 3 2 1 3 Max in Single Turn 2 | . 1 1 1 1 2 Garrison Access 2 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 27 | . 5 . 6 6 10 Terminals 15 | . 4 . 1 3 7 Fabricators 2 | . . . . 1 1 Repair Stations 2 | . . . 1 1 . Recycling Units 5 | . 1 . 2 1 1 Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . 1 . 1 Total Hacks 71 | . 9 . 17 13 32 Successful 43 | . 7 . 8 7 21 Failed 28 | . 2 . 9 6 11 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 24 | . 4 . 2 4 14 Terminals 42 | . 7 . 3 8 24 Fabricators 4 | . . . . 1 3 Repair Stations 5 | . . . 3 2 . Recycling Units 16 | . 2 . 8 2 4 Scanalyzers 2 | . . . 2 . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 16 | . 2 . 1 1 12 Record 11 | . . . 1 . 10 Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . . 1 Terminal Index 1 | . . . . . 1 Locate Traps 2 | . 1 . . 1 . Fabricator Hacks 2 | . . . . 1 1 Network Status 1 | . . . . . 1 Build 1 | . . . . 1 . Repair Station Hacks 3 | . . . 1 2 . Scan Component 2 | . . . 1 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 12 | . 2 . 5 2 3 Recycle Component 1 | . 1 . . . . Process 3 | . . . 1 . 2 Report Inventory 5 | . 1 . 3 1 . Retrieve Matter 2 | . . . 1 . 1 Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks 8 | . 3 . . 1 4 Terminals 8 | . 3 . . 1 4 Botnet 8 | . 3 . . 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 2 . 5 2 5 Full Trace Events 3 | . 1 . 2 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 95 | . . . . 95 . Total Part Build Rating 10 | . . . . 10 . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled 1 | . 1 . . . . Recycled Matter 311 | . . . 10 . 301 Retrieved Matter 405 | . . . 10 . 395 Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6689 | 64 971 630 1491 619 2914 Spaces Moved 4115 | 31 516 333 1005 362 1868 Core 310 | 17 . 4 91 1 197 Treads 775 | 14 516 105 140 . . Legs 1011 | . . . 327 306 378 Wheels 221 | . . . 166 55 . Hover 683 | . . . 135 . 548 Flight 1115 | . . 224 146 . 745 Fastest Speed 26 | 50 160 26 40 80 29 Average Speed 124 | 152 162 121 95 126 129 Slowest Speed 700 | 200 240 440 190 700 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 2 . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 73 32 50 11 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 91 | . 5 13 4 . 69 Melee . | . . . . . . Projectile 10 | . . . 4 . 6 AOE 81 | . 5 13 . . 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5204 | 40 590 498 1322 522 2232 Wait 533 | . 18 75 104 126 210 Move 4104 | 30 515 328 1004 361 1866 Hop 3 | . . 2 . . 1 Pick Up 18 | . 5 . 3 5 5 Fast Attach 116 | 7 7 15 34 12 41 Attach 12 | . 1 3 3 . 5 Detach 17 | . 7 4 3 . 3 Swap 18 | . 1 7 6 1 3 Drop 72 | . 3 18 21 14 16 Fire 289 | 2 29 40 135 2 81 Melee . | . . . . . . Ram 6 | . . 1 5 . . Kick 6 | . . . 4 1 1 Crush 10 | 1 4 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 7) 591 | -10/Materials | Discovered new exit (range 16) 929 | -10/Materials | Discovered new exit (range 15) 1036 | -10/Materials | Entered another Materials area 1036 | -9/Materials | Evolved 2 slots: Propulsion x2 1393 | -9/Materials | Discovered new exit (range 16) 1454 | -9/Materials | Identified exit to Mines 1579 | -9/Materials | System corruption reached 10% 1661 | -9/Materials | Discovered new exit (range 3) 1665 | -9/Materials | Identified exit to Materials 1666 | -9/Materials | Entered another Materials area 1666 | -8/Materials | Evolved 2 slots: Utility x2 1670 | -8/Materials | Discovered new exit (range 12) 1686 | -8/Materials | Identified exit to Storage 2285 | -8/Materials | Build established: Scavenger-Mutant 2386 | -8/Materials | Garrison activated, responded to threat 2445 | -8/Materials | Lost 4 parts (1p1n1u1w) 2698 | -8/Materials | Garrison activated, responded to threat 2728 | -8/Materials | Released all parts (6) 2728 | -8/Materials | Discovered new exit (range 16) 2776 | -8/Materials | Core integrity fell below 50% 2866 | -8/Materials | First assault squad dispatched 2942 | -8/Materials | Core integrity fell below 20% 3023 | -8/Materials | Build established: Mutant 3157 | -8/Materials | Entered Factory 3157 | -7/Factory | Evolved 2 slots: Utility x2 3338 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 3517 | -7/Factory | Repaired Sensor Array 3529 | -7/Factory | Discovered new exit (range 20) 3765 | -7/Factory | Discovered new exit (range 6) 3776 | -7/Factory | Entered another Factory area 3776 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4037 | -6/Factory | Lost 3 parts (1p2w) 4490 | -6/Factory | Lost 4 parts (2p1n1u) 4506 | -6/Factory | Cargo convoy interrupted 4825 | -6/Factory | Build established: Scavenger-Gunner 5600 | -6/Factory | Core integrity fell below 50% 5602 | -6/Factory | Released all parts (6) 5630 | -6/Factory | Lost 6 parts (1p1n1u3w) 6391 | -6/Factory | Build established: Skirmisher 6636 | -6/Factory | Core integrity fell below 20% 6646 | -6/Factory | Released all parts (12) 6674 | -6/Factory | Spotted B-75 Beast 6690 | -6/Factory | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- data lost. 06646_ PIN>IVME3S%GKKIJ5 GGEY|CU&SA/HXFJDCDORA 06646_ Released Lgt. Fission Core. 06646_ Released Backup Plating III. 06646_ Released Imp. Sensor Array. 06646_ Released Backup Propulsion III. 06646_ Released Target Analyzer. 06646_ Released Imp. Power Shielding. 06646_ Released Backup Propulsion III. 06646_ Released Backup Laser III. 06646_ Released Adv. Signal Interpreter. 06646_ Released Lgt. Fission Core. 06646_ Released Enh. Optical Array. 06646_ Released Thermic Laser. 06675_ Fusion Modulator explodes. 06684_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06686_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 06689_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????# # #????????????????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | | #####+######### ##########????????????????????? | | # ## ########## #??????????????? | | # " " " ## #??????????????? | | # " " !! 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""T"" #??????????????? | | ???????# u #??????????????? | | ???????# |= ;;;;;##########??????????????? | | ???????# = ; ???????????????????????? | | ????? % % ; ?????????????????????? | | ????? ; #???????????????????? | | ?????? % ; #???????????????????? | | ?????? % % mBB ; #???????????????????? | | ?????? % BB ; #???????????????????? | | ???????% % "" ;;;; #???????????????????? | | ??????? "" " ; #???????????????????? | | ???????? ##""#### #???????????????????? | | ???????? ?###???##########???????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Please Form A Line Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed HardcellSegregatorPerforator Manual? 0 Play Time 01:31:49 Cumulative 6.9 hours Start 2024.07.12 @ 05:37:23 End 2024.07.12 @ 15:17:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6880f5c2-ebf2-43e5-9e14-021ef4851d8b