Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 23:17:50 Player: OctagonalPrism Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (50) 250 Value Destroyed (1452) 1452 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (3632) 3632 TOTAL SCORE: 13434 Bonus ------- Aligned with FarCom 300 Win 3000 Win Speed 332 Cogmind --------- Core Integrity 1505/1600 Matter 71/300 Energy 179/180 System Corruption 5% Temperature Cool (2) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (4) --- Field Propulsion Array Impulse Thruster Array > --- UTILITY (17) ----- Machine Analyzer Enhanced Optical Array Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Field Lobotomy Kit Enhanced Force Lance > --- INVENTORY (5) ---- Field Propulsion Array Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Field Lobotomy Kit Enhanced Force Lance > --- INVENTORY -------- Field Propulsion Array Enhanced Force Lance [Rating: 128] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Thunder Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Advanced Terrain Scan Processor Device Structural Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Makeshift Sword Energy Gun Particle Gun Energy Cannon Compact HERF Cannon Ballistic Gun High-powered Shotgun Special Weapon Field Lobotomy Kit Slashing Weapon Makeshift Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . . 4 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . 2 . . . . . Utility 15 | . . . . . 4 . . . 2 2 2 1 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 94 | 6 6 6 1 . 5 2 1 2 13 6 4 26 9 7 Power 16 | 1 1 2 . . . 2 1 . 2 1 . 5 . 1 Engine 8 | 1 1 2 . . . 1 1 . 2 . . . . . Core 2 | . . . . . . 1 . . . 1 . . . . Reactor 6 | . . . . . . . . . . . . 5 . 1 Propulsion 23 | 2 2 2 . . . . . 1 3 2 . 7 2 2 Treads 2 | . 2 . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . 1 . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 3 | . . 2 . . . . . 1 . . . . . . Flight 15 | . . . . . . . . . 3 1 . 7 2 2 Utility 44 | 1 2 . 1 . 4 . . 1 7 3 3 13 6 3 Device 16 | . 2 . . . . . . . 1 2 1 7 2 1 Storage 2 | 1 . . 1 . . . . . . . . . . . Processor 13 | . . . . . 3 . . 1 3 . 2 1 1 2 Hackware 8 | . . . . . . . . . 1 1 . 3 3 . Protection 5 | . . . . . 1 . . . 2 . . 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 11 | 2 1 2 . . 1 . . . 1 . 1 1 1 1 Energy Gun 1 | . 1 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . Ballistic Gun 4 | 2 . 1 . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 . . . . . . 1 . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . 2 . . Parts Lost 40 | . 2 7 . . . 2 . . . . 2 18 3 6 Power 7 | . 1 2 . . . 1 . . . . . 2 1 . Propulsion 11 | . 1 2 . . . . . . . . . 5 1 2 Utility 16 | . . . . . . 1 . . . . 2 8 1 4 Weapon 6 | . . 3 . . . . . . . . . 3 . . Highest Loss Streak 7 | . 2 5 . . . 2 . . . . 2 7 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 5 | 1 3 5 7 8 6 6 7 7 4 4 3 4 4 2 Power . | . . . 1 1 1 1 1 1 1 1 1 . . . Propulsion 1 | 1 1 2 1 1 1 1 3 3 . . . . 1 . Utility . | . . 1 3 3 1 1 . . . . . . . . Weapon 1 | . . 1 2 2 2 2 2 2 1 1 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 15 | . . 4 . . . 4 . 2 . 1 . . 1 3 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 5 | . . 2 . . . 1 . . . . . . . 2 Utility 4 | . . . . . . 1 . 2 . 1 . . . . Weapon 5 | . . 2 . . . 1 . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 92 87 85 85 83 96 90 98 83 85 93 75 81 81 Engine 5 | . 13 12 14 14 9 3 9 9 6 4 . . . . Core 1 | . . . . . . 4 . . . . 5 1 . . Reactor 1 | . . . . . . . . . . . . 1 5 4 Treads 1 | . 8 7 . . . . . . . . . . . . Wheel 2 | . 19 7 . . . . . . . . . . . . Hover 6 | . . 9 28 28 18 18 18 18 . . . . . . Flight 7 | . . . . . . . . . 19 16 15 13 17 12 Device 8 | . 7 14 14 14 9 7 9 8 8 10 10 4 4 9 Storage 5 | . 14 14 14 14 9 9 9 9 . . . . . . Processor 20 | . . . . . 23 25 18 26 23 23 30 28 29 30 Hackware 6 | . . . . . . . . . 1 8 10 13 17 21 Protection 5 | . . . . . 2 9 9 9 12 11 9 2 1 . Energy Gun 1 | . 5 7 . . . . . . . . . . . . Ballistic Gun 4 | . 22 6 . . 3 9 9 9 . . . . . . Slashing Weapon 6 | . . 6 14 14 9 9 9 9 8 6 10 6 . . Peak Build Rating 128 | 6 8 16 17 17 32 34 30 35 46 73 86 87 119 128 Average Rating 52 | 4 6 10 16 17 27 32 30 34 42 59 85 74 107 119 On Entrance 39 | . 6 8 16 17 17 32 30 30 35 46 72 78 86 118 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 32 | 13 14 13 11 11 16 20 20 20 20 16 19 22 30 32 Greatest Support 32 | 20 20 20 20 20 20 20 20 20 20 23 23 28 32 32 Greatest Overweight (x) 4 | . 1 2 . . . . . . . 4 . 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 5 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Most Carried 8 | 3 5 7 8 8 7 8 8 8 8 5 4 5 5 5 Average Carried 5 | 2 3 5 7 8 6 6 7 7 4 4 3 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 3 4 7 8 8 6 7 8 8 5 5 4 5 4 3 Class Distribution -------------------- 36% | Mutant 30% | Hacker-Scout 21% | Scout 8% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Scout | -8/Storage Scout | -8/Recycling Mutant | -8/Scraptown Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 1125 | 243 205 69 . . . 106 10 10 53 120 36 213 60 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1911 | 83 342 93 . . . 434 102 . 53 120 35 589 60 . Parts 127 | 2 29 7 . . . 26 7 . 5 5 2 38 6 . Haulers Intercepted 2 | . . . . . . 1 . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 29 | . 8 3 . . . 8 1 . . . . 9 . . Melee 14 | . . 1 . . . 4 1 . . . . 8 . . Guns 14 | . 8 2 . . . 4 . . . . . . . . Classes Destroyed 11 | 1 4 1 . . . 2 1 . . . . 1 1 . Builder 5 | . . . . . . . 2 . . . . 3 . . Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 2 | . . . . . . 1 . . . . . 1 . . Recycler 5 | 1 . 1 . . . 2 . . . 1 . . . . Operator 4 | . 1 . . . . . . . 1 . 1 . 1 . Watcher 4 | . 2 . . . . . . . 1 . . 1 . . Swarmer 14 | . 2 2 . . . 4 . . . . . 6 . . Grunt 9 | . 6 . . . . 3 . . . . . . . . Sentry 2 | . . . . . . 1 1 . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . 3 . . Best Kill Streak 8 | 1 8 1 . . . 4 2 . 1 1 1 3 1 . Combat Bots Only 6 | . 6 1 . . . 4 1 . . . . 3 . . Max Kills in Single Turn 2 | 1 1 1 . . . 2 1 . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . 1 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 328 | . 51 46 . . . 15 4 . 9 . 26 118 6 53 Missed 129 | . 10 10 . . . 2 . . 4 . 18 47 2 36 Hits 199 | . 41 36 . . . 13 4 . 5 . 8 71 4 17 Melee 2 | . . . . . . . . . . . 2 . . . Projectile 197 | . 41 36 . . . 13 4 . 5 . 6 71 4 17 AOE 7 | . . 6 . . . . . . . . 1 . . . Critical Strikes 11 | . 1 1 . . . 1 1 . . . 2 4 . 1 Actively Blocked 2 | . . . . . . . . . . . 1 1 . . Damage Taken 4135 | . 543 465 . . . 179 61 . 92 59 222 1752 193 569 Core 914 | . 40 85 . . . 44 . . 37 27 28 529 29 95 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 205 | . . . . . . 27 10 . 35 . 59 74 . . Core Remaining (%) 86 | 100 . . . 50 . . . 92 95 97 97 59 98 94 Volleys Fired 69 | 2 33 20 . . . 4 . . . . . 6 . 4 Largest 2 | 2 2 2 . . . 1 . . . . . 1 . 1 Hottest 94 | 40 85 85 . . . 25 . . . . . 94 . . Shots Fired 110 | 4 66 26 . . . 4 . . . . . 6 . 4 Gun 100 | 4 66 26 . . . 4 . . . . . . . . Cannon 6 | . . . . . . . . . . . . 6 . . Launcher . | . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . 4 Kinetic 83 | 4 64 11 . . . 4 . . . . . . . . Thermal 17 | . 2 15 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . 6 . . Robot Hit Streak 12 | 4 12 5 . . . 4 . . . . . 3 . 5 Robot Miss Streak 4 | . 4 4 . . . 1 . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 146 | 4 44 16 . . . 23 4 . 3 2 2 35 3 10 Core Hits 61 | 2 23 6 . . . 12 2 . 1 1 1 12 1 . Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 11 | . 1 1 . . . 5 1 . . . . 3 . . Destroy 1 | . 1 . . . . . . . . . . . . . Sever 10 | . . 1 . . . 5 1 . . . . 3 . . Melee Attacks 269 | . . 7 . . 2 44 6 . 11 12 23 113 26 25 Impact . | . . . . . . . . . . . . . . . Slashing 218 | . . 7 . . 2 44 6 . 11 12 23 113 . . Piercing 51 | . . . . . . . . . . . . . 26 25 Sneak Attacks 17 | . . 2 . . . 3 2 . 1 2 1 5 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . . . . 1 . 2 . . Damage Inflicted 4880 | 40 502 378 . . . 888 231 . 187 163 171 1680 265 375 Guns 780 | 40 502 158 . . . 80 . . . . . . . . Cannons 180 | . . . . . . . . . . . . 180 . . Explosions 44 | . . . . . . . . . . . . . . 44 Melee 3876 | . . 220 . . . 808 231 . 187 163 171 1500 265 331 Ramming . | . . . . . . . . . . . . . . . Kinetic 650 | 40 485 45 . . . 80 . . . . . . . . Thermal 174 | . 17 113 . . . . . . . . . . . 44 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 180 | . . . . . . . . . . . . 180 . . Impact . | . . . . . . . . . . . . . . . Slashing 3280 | . . 220 . . . 808 231 . 187 163 171 1500 . . Piercing 596 | . . . . . . . . . . . . . 265 331 Highest Corruption 5 | . 1 1 1 1 . . . . 1 1 . 3 . 5 Average Corruption 1 | . 1 1 1 1 . . . . 1 1 . 2 . 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 22 | . . 3 1 . . . . . . 3 . 10 . 5 Message Errors 8 | . . 2 . . . . . . . 1 . 3 . 2 Matter Fused 2 | . . . . . . . . . . 1 . 1 . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . 2 . 1 Parts Rejected 2 | . . . . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . . 1 . 1 . . Data Loss (major) 4 | . . . 1 . . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 619 | . . 29 . . . 19 50 . 63 51 48 161 105 93 Projectiles . | . . . . . . . . . . . . . . . Explosions 13 | . . . . . . . . . . . . . . 13 Melee 606 | . . 29 . . . 19 50 . 63 51 48 161 105 80 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . . . . . . 111 Shots 1 | . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 220 | . 23 220 . . . 4 5 . . . . 76 2 . Average Temperature 44 | . 9 77 . . . 4 5 . . . . 32 1 . Received Heat Transfer 477 | . 288 . . . . 99 36 . . . . 9 27 18 Effects 1 | . . 1 . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Fried 3 | . . . . . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 346 | . 37 259 . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 142 | 5 142 49 . . 15 120 89 . 35 8 29 142 76 86 Initial 76 | . . 39 . . . . 46 . . . . . 76 19 Average 22 | . 57 6 . . 4 34 67 . 6 1 2 25 24 12 Influence Increases 1976 | 5 271 67 . . 22 324 113 . 102 43 71 605 123 230 Destroy 0b10 Robot/C 620 | . 160 60 . . . 160 20 . . . . 180 . 40 Destroy 0b10 Robot/NC 105 | 5 15 5 . . . 15 10 . 10 5 5 25 10 . Destroy Leader 102 | . 44 . . . . 22 . . 2 . . 24 . 10 Successful Hack 223 | . 7 . . . 6 6 22 . 38 18 32 74 20 . Select Force Hacks 90 | . 30 . . . . . 60 . . . . . . . Disable Machine 120 | . . . . . 15 45 . . . . . 30 . 30 Destroy Structure 296 | . . 2 . . 1 16 1 . 7 20 34 62 48 105 Partial Spotted 30 | . . . . . . . . . . . . . 30 . Lose Combat Pursuer 390 | . 15 . . . . 60 . . 45 . . 210 15 45 Influence Decreases 1954 | 5 171 167 . . 22 204 184 49 102 43 71 469 226 241 Entered New Map 258 | . . 61 . . . . 74 49 . . . . 60 14 Time Decay 1400 | 5 151 86 . . 22 192 110 . 100 43 69 340 143 139 Lost Part 226 | . 20 20 . . . 12 . . . . 2 129 23 20 Lost Ally 70 | . . . . . . . . . 2 . . . . 68 Squads Dispatched 29 | . 2 . . . . 2 . . 4 1 4 7 2 7 Investigation 9 | . 2 . . . . . . . 3 1 1 . . 2 Extermination 9 | . . . . . . . . . 1 . 1 4 1 2 Reinforcement 8 | . . . . . . 2 . . . . 2 1 1 2 Assault 2 | . . . . . . . . . . . . 2 . . Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 7 | . 3 . . . . 1 . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 103 | . 16 5 . . 1 12 1 . 7 1 9 30 5 16 Peak Tracking Total 15 | . 6 3 . . 1 6 1 . 4 1 7 15 2 5 Tactical Retreats 14 | . 1 . . . . 2 . . 1 . . 7 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . . . . . . 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 8 | . . . . . 1 3 . . . . . 2 . 2 Max in Single Turn 1 | . . . . . 1 1 . . . . . 1 . 1 Garrison Access 6 | . . . . . . . . . 1 1 . 2 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 66 | . 8 1 2 . 2 5 7 . 7 10 4 8 6 6 Terminals 43 | . 6 . . . 2 5 4 . 4 5 2 6 4 5 Fabricators 4 | . . . . . . . . . 1 2 . 1 . . Repair Stations 5 | . . . . . . . . . 1 2 2 . . . Recycling Units 5 | . 2 . . . . . 3 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . . . . . . 1 1 . 1 1 1 Total Hacks 185 | . 23 1 5 . 5 9 17 . 20 34 8 19 22 22 Successful 93 | . 13 1 5 . 2 5 10 . 8 22 2 8 11 6 Failed 91 | . 10 . . . 2 4 7 . 12 12 6 11 11 16 Catastrophic 11 | . . . . . 1 . 1 . . 1 . . 4 4 Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 59 | . 8 . 1 . 5 6 5 . 9 15 2 3 3 2 Terminals 131 | . 19 . . . 5 9 8 . 14 23 3 16 15 19 Fabricators 9 | . . . . . . . . . 3 4 . 2 . . Repair Stations 13 | . . . . . . . . . 2 6 5 . . . Recycling Units 13 | . 4 . . . . . 9 . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . 5 . Garrison Access 8 | . . . . . . . . . 1 1 . 1 2 3 Terminal Hacks 51 | . 7 1 5 . 1 3 2 . 3 12 1 4 7 5 Record 4 | . . . 4 . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 6 | . 2 . . . . . . . 2 2 . . . . Open Door 3 | . . 1 . . . 2 . . . . . . . . Level Access Points 5 | . . . . . . . . . . 1 1 1 1 1 Branch Access Points 3 | . . . . . . . . . . 1 . 1 . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . 1 Machine Index 2 | . . . . . . . . . . . . . 1 1 Terminal Index 5 | . 1 . . . . . . . 1 2 . . 1 . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Alert Level 2 | . . . . . . . 1 . . . . . 1 . Locate Traps 7 | . 2 . . . . . . . . 1 . 1 2 1 Patrol Status 2 | . . . . . . . . . . 2 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . Zone Layout 5 | . 1 . . . . 1 1 . . 1 . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 . 1 . . Network Status 2 | . . . . . . . . . . 1 . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . 1 1 . . . Scan Component 2 | . . . . . . . . . . 1 1 . . . Recycling Unit Hacks 6 | . 2 . . . . . 4 . . . . . . . Report Inventory 5 | . 2 . . . . . 3 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 5 | . . . . . . . . . 1 1 . 1 1 1 Seal Access 5 | . . . . . . . . . 1 1 . 1 1 1 Unauthorized Hacks 24 | . 4 . . . 1 2 4 . 4 6 . 2 1 . Terminals 18 | . 2 . . . 1 2 2 . 4 4 . 2 1 . Assimilate 1 | . . . . . . . . . 1 . . . . . Botnet 15 | . 2 . . . 1 1 2 . 2 4 . 2 1 . Disrupt 1 | . . . . . . 1 . . . . . . . . Operators 1 | . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Recompile 1 | . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . Tunnel 3 | . 1 . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . 1 . 1 . . . Used 2 | . . . . . . . . . 1 . 1 . . . Hacking Detections 49 | . 7 . . . 2 6 5 . 6 6 3 5 5 4 Full Trace Events 11 | . 4 . . . . . 1 . 3 . 1 . . 2 Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . . 1 . . . . 4 Largest Group 1 | . . . . . . . . . 1 . . . . 1 Highest-Rated Group 82 | . . . . . . . . . 10 . . . . 82 Highest-Rated Ally 82 | . . . . . . . . . 10 . . . . 82 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . . . . . . 30 Total Damage 465 | . . . . . . . . . . . . . . 465 Kills 2 | . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . 4 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Active Infowar (turns) 5141 | . 21 562 175 26 76 476 239 722 361 256 419 985 392 431 Optics 2716 | . . . . . . . . . 233 256 419 985 392 431 IFF 67 | . . . . . . . . . . . . 67 . . Terrain 1659 | . . . . . . . . . 123 255 414 325 159 383 Structural 3080 | . 21 562 175 26 76 381 239 720 361 252 16 251 . . Machine Analysis 4357 | . . . . . 76 476 239 722 361 256 419 985 392 431 Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 5625 | 65 440 562 175 26 76 476 239 722 361 256 419 985 392 431 Spaces Moved 8058 | 63 366 410 262 39 96 423 334 1080 585 589 696 1507 822 786 Core 18 | 12 . 1 . . . . . . . 1 . 4 . . Treads 24 | . 9 15 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 611 | 51 357 203 . . . . . . . . . . . . Hover 2430 | . . 191 262 39 96 423 334 1080 5 . . . . . Flight 4975 | . . . . . . . . . 580 588 696 1503 822 786 Fastest Speed 31 | 50 80 66 66 66 66 66 66 66 34 34 34 31 31 31 Average Speed 48 | 74 88 84 66 66 66 66 66 66 34 34 34 34 31 34 Slowest Speed 250 | 80 160 160 66 66 66 66 66 66 66 250 34 250 31 39 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . 1 . 2 5 1 6 Potential Cave-ins 27 | . . . . . . 3 . . . . . 19 5 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 3 83 94 62 11 10 75 69 61 23 30 21 43 25 28 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 6 | . 1 1 1 1 . . 2 . . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 5 | . . 1 . 1 . . . 3 . . . . . . Spaces Dug 135 | . . 2 . . 1 16 1 . 7 10 17 51 21 9 Terrain Destroyed 161 | . . 2 . . 1 16 1 . 7 10 17 51 21 35 Melee 135 | . . 2 . . 1 16 1 . 7 10 17 51 21 9 Projectile . | . . . . . . . . . . . . . . . AOE 26 | . . . . . . . . . . . . . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 9364 | 74 420 593 264 38 104 573 346 1090 733 631 851 1821 923 903 Wait 772 | 1 8 135 . . 2 89 4 1 97 9 132 158 61 75 Move 8013 | 62 365 409 261 38 95 422 333 1079 582 588 691 1496 819 773 Hop 15 | . . . . . . . . . 1 . 2 5 1 6 Pick Up 39 | 3 3 10 1 . . 5 1 2 1 3 . 4 3 3 Fast Attach 69 | 6 3 5 . . 3 1 . 3 2 7 2 26 7 4 Attach 25 | . 2 1 . . 2 1 . . 4 2 2 5 1 5 Detach 23 | . 2 . . . . 1 . . 4 2 1 9 . 4 Swap 16 | . 2 . 1 . . 1 1 1 7 1 . . 2 . Drop 50 | . 2 6 1 . . 5 1 4 6 8 1 9 3 4 Fire 69 | 2 33 20 . . . 4 . . . . . 6 . 4 Melee 255 | . . 7 . . 2 44 6 . 11 11 20 103 26 25 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -8/Scraptown -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: *Res x3 / Arm / *Qua x2) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 6) 336 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 11) 428 | -10/Materials | Discovered new exit (range 12) 457 | -10/Materials | Discovered new exit (range 13) 506 | -10/Materials | Entered Mines 590 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 717 | -10/Mines | Assembled infested the area 723 | -10/Mines | Learned Materials stockpile data 749 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 824 | -10/Mines | Learned 2 Materials zone layouts 826 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 831 | -10/Mines | Lost 5 parts (1p2n2w) 990 | -10/Mines | Discovered new exit (range 6) 1060 | -10/Mines | Discovered new exit (range 5) 1061 | -10/Mines | Learned location of Storage (-8) 1066 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1066 | -10/Mines | Discovered new exit (range 5) 1068 | -10/Mines | Entered Exiles 1084 | -10/Exiles | Met 8R-AWN 1096 | -10/Exiles | Met EX-HEX 1114 | -10/Exiles | Met EX-BIN 1124 | -10/Exiles | Aligned with FarCom system 1125 | -10/Exiles | Given EX-Vault access code 1158 | -10/Exiles | Opened EX-Vault 1162 | -10/Exiles | Found Field Lobotomy Kit 1175 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1195 | -10/Exiles | Met EX-DEC 1198 | -10/Exiles | Learned location of Zion (-7) 1235 | -10/Exiles | Discovered new exit (range 14) 1243 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1243 | -10/Exiles | Entered Mines 1255 | -9/Mines | Discovered new exit (range 13) 1269 | -9/Mines | Entered Materials 1269 | -8/Materials | Evolved 4 slots: Utility x4 1270 | -8/Materials | Identified exit to Factory 1270 | -8/Materials | Identified exit to Storage 1296 | -8/Materials | Discovered exit to Storage (range 5) 1322 | -8/Materials | Central database locked down 1345 | -8/Materials | Entered Storage 1677 | -8/Storage | Discovered exit to Factory (range 16) 1794 | -8/Storage | Used back door to open Recycling access 1817 | -8/Storage | Build established: Scout 1817 | -8/Storage | Discovered new exit (range 3) 1820 | -8/Storage | Identified exit to Recycling 1821 | -8/Storage | Entered Recycling 1822 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 2043 | -8/Recycling | Scanned before Scraplab entrance 2051 | -8/Recycling | Discovered new exit (range 11) 2053 | -8/Recycling | Entered Scraplab 2059 | -8/Recycling | Identified exit to Scraptown 2060 | -8/Recycling | Entered Scraptown 2181 | -8/Scraptown | Visited Assassins FH 2194 | -8/Scraptown | Visited Spacefarers 2226 | -8/Scraptown | Visited Shadow of the Wyrm 2364 | -8/Scraptown | Build established: Mutant 2410 | -8/Scraptown | Visited IN-MT5's Study 2441 | -8/Scraptown | Visited Red Mages 2489 | -8/Scraptown | Visited Awakened 2500 | -8/Scraptown | Visited Comm Corps 2628 | -8/Scraptown | Turned away by UFD registrar 2774 | -8/Scraptown | Discovered new exit (range 13) 2781 | -8/Scraptown | Identified exit to Factory 2782 | -8/Scraptown | Entered Factory 2782 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2877 | -6/Factory | Discovered new exit (range 8) 2880 | -6/Factory | Identified exit to Factory 3068 | -6/Factory | Spotted B-75 Beast 3087 | -6/Factory | Discovered exit to Factory (range 13) 3088 | -6/Factory | Build established: Scout 3143 | -6/Factory | Entered another Factory area 3143 | -5/Factory | Evolved 2 slots: Utility x2 3319 | -5/Factory | Identified exit to Upper Caves 3319 | -5/Factory | Identified exit to Factory 3399 | -5/Factory | Entered another Factory area 3399 | -4/Factory | Evolved 2 slots: Utility x2 3549 | -4/Factory | Spotted B-86 Titan 3570 | -4/Factory | Build established: Hacker-Scout 3737 | -4/Factory | Identified exit to Research 3802 | -4/Factory | Spotted B-86 Titan 3818 | -4/Factory | Entered Research 3818 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3952 | -3/Research | Identified exit to Armory 3952 | -3/Research | Identified exit to Quarantine 4205 | -3/Research | Lost 4 parts (1n3u) 4307 | -3/Research | Crushed by falling debris 4415 | -3/Research | Lost 7 parts (1p2n2u2w) 4550 | -3/Research | Found Hvy. Reflective Plating 4615 | -3/Research | Spotted B-86 Titan 4750 | -3/Research | Lost 6 parts (1p2n2u1w) 4769 | -3/Research | Identified exit to Research 4803 | -3/Research | Entered another Research area 4803 | -2/Research | Evolved 2 slots: Utility x2 4835 | -2/Research | Spotted B-90 Cyclops 4841 | -2/Research | Spotted B-90 Cyclops 4965 | -2/Research | Discovered new exit (range 9) 4974 | -2/Research | Identified exit to Testing 5004 | -2/Research | Identified exit to Access 5195 | -2/Research | Entered Access 5195 | -1/Access | Evolved 2 slots: Utility x2 5202 | -1/Access | Identified exit to Surface 5211 | -1/Access | Identified exit to Command 5425 | -1/Access | Assimilated P-80 Master with FLK Orb 5433 | -1/Access | Lost 3 parts (1n2u) 5449 | -1/Access | Build established: Wizard-Scout 5564 | -1/Access | Energy Cycler disabled 5564 | -1/Access | Garrison activated, responded to threat 5578 | -1/Access | Assimilated S-43 Plague with FLK Orb 5581 | -1/Access | Assimilated S-43 Plague with FLK Orb 5587 | -1/Access | Assimilated Y-72 Warden with FLK Orb 5626 | *** | Escaped! Last Messages --------------- 05565_ Y-72 Warden emerges from the garrison. 05573_ K-01 Serf destroyed. 05578_ S-43 Plague assimilated. 05578_ Imp. Terrain Scanner destroyed. 05581_ S-43 Plague assimilated. 05583_ Plague 10b destroyed. 05584_ Plague 10a destroyed. 05587_ Triggered Gamma Bomb Trap. 05587_ A bubble of electromagnetic force engulfs the area. 05587_ Slug penetrates Wall. 05587_ Y-72 Warden assimilated. 05590_ System corrupted: Field Lobotomy Kit rejected. 05590_ Acquired Field Lobotomy Kit. 05592_ Slug penetrates S-43 Plague. 05593_ S-43 Plague destroyed. 05595_ Destroyed Xenon Bombardment Thruster. 05603_ The Access Shell folds into the floor. 05609_ BIJGRL%2EHL2P:HBT2UPIC UUA,KJA5F 05621_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | # #???"""" ??????##?#? ? #????????????? | | # # ?"""""? ? ???#??#??? #????????????? | | ## # ? """"" ?????#??#? ? #????????????? | | " # ??""""??? #?#?#????"""""" #????????????? | | " # ? " ?????###?#?# """""" #????????????? | | " +?? ? ? #??##?? ??""""" ! #????????????? | | " # ??? ? ????#????#?? ?"?""" #????????????? | | " #?#?????##?#####?#????"?"??" ######???????? | | " #############################+### #???????? | | " =%* = #???????? | | "" ! % = #???????? | | """##+##########+##+####=############ #???????? | | ?#?## *%= ##????##?## ##???????? | | ?#?# %[= ###?#?????# #????????? | | " #### = = #?#??#?#??# #????????? | | """" # # ##??#?????# #????????? | | """"" #??# #?#??????## #????????? | | """"" #??# ! #???#?#??## #?#??????? | | """" ##?#################???#???## #????????? | | " #??#???##?######????###?????# #????????? | | #???#??#??########### ####### #????????? | | #??????????" s w#????????? | | ? # BB?"?"" #????????? | | ##########??? BB ???" #????????? | | ?? ??? ?? ??????????" t #????????? | | ???????? ????? ?"""" "@ #????????? | | ????????????? ???""" "" #????????? | | ????????????? ????"?" #????????? | | ??????????????BB????" #????????? | | ??????????????BB???"" """ """ #????????? | | ???????????????????"" """T""" #????????? | | ????????????????????########## ####### #????????? | | ???????????????????????#????####?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 610 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 75 Melee Accuracy 24 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 54 Authchip Count 1 Item Schematics ----------------- Adv. Terrain Scan Processor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevAutogunCloak Manual? 0 Play Time 01:59:28 Cumulative 204.8 hours Start 2025.05.05 @ 21:18:56 End 2025.05.05 @ 23:17:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 63 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8212f3f1-2ba4-40dd-a5bb-ca31244ea803