Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 01:21:06 Player: o8643 Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (122) 610 Value Destroyed (3740) 3740 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 7059 Bonus ------- High Alert Combat Kills 249 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 100/100 System Corruption 10% Temperature Danger (435) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Armored Treads Recoil Stabilizer Energy Filter Particle Charger Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Medium Laser Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Hybrid Deuterium Engine Light Treads Improved Heat Sink Large Storage Unit Recoil Stabilizer Energy Filter Particle Charger Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 104 | 6 7 33 46 12 Power 14 | 1 1 5 7 . Engine 10 | 1 1 5 3 . Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 30 | 2 . 8 19 1 Treads 30 | 2 . 8 19 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 33 | 1 2 12 13 5 Device 15 | . 1 3 9 2 Storage 4 | 1 1 1 1 . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 11 | . . 7 3 1 Artifact . | . . . . . Weapon 27 | 2 4 8 7 6 Energy Gun 17 | 1 4 4 6 2 Energy Cannon 9 | . . 4 1 4 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 4 2 . Parts Lost 32 | . . 3 15 14 Power 3 | . . . 2 1 Propulsion 11 | . . 2 5 4 Utility 11 | . . 1 6 4 Weapon 7 | . . . 2 5 Highest Loss Streak 14 | . . 2 11 14 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 98 99 94 90 Engine 8 | . 14 10 1 6 Core 1 | . . . 6 . Treads 26 | . 28 21 34 27 Device 10 | . 12 10 8 11 Storage 10 | . 14 11 9 7 Processor 7 | . . 10 8 6 Protection 6 | . . 10 6 4 Energy Gun 11 | . 26 6 15 6 Energy Cannon 9 | . . 15 2 14 Naked Turns . | . . . . . Heaviest Build 74 | 14 29 43 50 74 Greatest Support 83 | 40 40 43 83 80 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | . 12 15 15 14 Average Carried 11 | . 8 12 12 11 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | . 12 15 7 5 Class Distribution -------------------- 64% | Mutant 17% | Scavenger-Gunner 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1190 | 162 182 320 434 92 Remotely . | . . . . . Salvage Created 4991 | . 523 1615 2113 740 Parts 257 | . 29 92 101 35 Haulers Intercepted 12 | . 1 6 5 . Recyclers Shooed 4 | . 2 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 92 | . 11 32 33 16 Melee 1 | . . . . 1 Guns 56 | . 11 13 29 3 Cannons 32 | . . 19 3 10 Classes Destroyed 14 | . 6 3 3 2 Worker 7 | . 1 3 . 3 Builder 4 | . 1 . 3 . Hauler 12 | . 1 6 5 . Recycler 1 | . . 1 . . Mechanic 1 | . . . 1 . Watcher 5 | . 1 3 1 . Swarmer 22 | . 3 14 . 5 Grunt 44 | . 8 8 23 5 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 17 | . . 9 7 1 Hunter 3 | . . . 2 1 Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 10 | . 7 5 10 4 Combat Bots Only 5 | . 5 5 4 3 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6942 | . 434 1146 2719 2643 Core 1542 | . 123 151 541 727 Absorbed by Shields 16 | . . . 16 . Regen/Repaired (Parts) 233 | . 49 184 . . Core Remaining (%) 53 | 100 50 62 1 . Volleys Fired 307 | . 38 97 132 40 Largest 3 | . 2 2 2 3 Hottest 216 | . 90 136 124 216 Shots Fired 620 | . 76 194 250 100 Gun 409 | . 76 75 222 36 Cannon 211 | . . 119 28 64 Launcher . | . . . . . Special . | . . . . . Kinetic 10 | . 10 . . . Thermal 609 | . 66 193 250 100 Explosive . | . . . . . Electromagnetic 1 | . . 1 . . Robot Hit Streak 38 | . 22 11 38 9 Robot Miss Streak 4 | . 2 3 3 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 . 5 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 440 | . 59 126 204 51 Core Hits 195 | 1 27 56 84 27 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 26 | . 3 6 14 3 Burn 25 | . 3 6 14 2 Meltdown 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8176 | 4 775 2358 3557 1482 Guns 5044 | . 764 756 3082 442 Cannons 2923 | . . 1500 454 969 Explosions . | . . . . . Melee . | . . . . . Ramming 209 | 4 11 102 21 71 Kinetic 108 | . 108 . . . Thermal 7859 | . 656 2256 3536 1411 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 26 | . . 24 . 2 Projectiles 26 | . . 24 . 2 Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 32 | 2 5 14 4 7 Targets Rammed 34 | 2 5 15 4 8 Kicked . | . . . . . Crushed 2 | . . 1 . 1 Highest Temperature 991 | . 222 129 396 991 Average Temperature 108 | . 67 31 82 302 Received Heat Transfer 2048 | . 198 222 992 636 Effects 33 | . . . 5 28 Shutdowns 4 | . . . . 4 Energy Bleed 6 | . . . 2 4 Interference 9 | . . . 3 6 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (major) 5 | . . . . 5 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 1 2 Combat Hostiles 3 | . . . 1 2 Parts Melted 57 | . 6 22 21 8 Heat Transferred 18445 | . 1993 5084 8510 2858 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 698 | . 272 372 698 335 Initial 272 | . . . 133 272 Average 210 | . 64 153 440 210 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 52 | 100 84 63 17 36 Level 1 32 | . 15 36 14 63 Level 2 15 | . . . 68 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 2 7 5 Investigation 3 | . . . 2 1 Extermination 3 | . . . . 3 Reinforcement 9 | . 1 2 5 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 10 | . 1 1 6 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 158 | . 22 46 59 31 Peak Tracking Total 9 | . 5 5 7 9 Tactical Retreats 5 | . 1 1 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 5 | . 2 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 10 | . . 2 1 7 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 35 | . 9 12 7 7 Terminals 27 | . 8 8 5 6 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 2 1 . Recycling Units 3 | . . 2 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 106 | . 30 44 18 14 Successful 59 | . 21 24 9 5 Failed 47 | . 9 20 9 9 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 53 | . 17 18 9 9 Terminals 88 | . 28 34 14 12 Fabricators 2 | . . . . 2 Repair Stations 12 | . 2 8 2 . Recycling Units 4 | . . 2 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 9 6 2 2 Prototype ID Bank 1 | . . 1 . . Terminal Index 1 | . 1 . . . Alert Level 4 | . 1 1 1 1 Unreport Threat 3 | . 1 1 . 1 Locate Traps 2 | . 2 . . . Disarm Traps 1 | . 1 . . . Security Status 2 | . 1 1 . . Recall Reinforcements 2 | . 1 . 1 . Registered Components 2 | . 1 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 10 | . 2 8 . . Scan Component 5 | . 1 4 . . Repair 5 | . 1 4 . . Recycling Unit Hacks 4 | . . 2 2 . Report Inventory 3 | . . 2 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 25 | . 10 8 5 2 Terminals 25 | . 10 8 5 2 Track 2 | . 2 . . . Assimilate 1 | . . 1 . . Botnet 22 | . 8 7 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 31 | . 8 11 5 7 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 117 | . . . . 117 Total Part Build Rating 14 | . . . . 14 Parts Repaired 5 | . 1 4 . . Time 167 | . 26 141 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . . . 8 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 16 | . . . . 16 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 10 | . . . . 10 Total Damage 113 | . . . . 113 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 7906 | 77 1359 3305 1736 1429 Spaces Moved 3598 | 43 725 1434 742 654 Core 3 | 3 . . . . Treads 3595 | 40 725 1434 742 654 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 162 Average Speed 175 | 152 160 189 160 177 Slowest Speed 243 | 160 160 240 240 243 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 93 97 52 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . . . 16 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 15 | . . . . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 4578 | 50 845 1810 1036 837 Wait 419 | . 54 183 74 108 Move 3594 | 42 724 1433 741 654 Hop . | . . . . . Pick Up 48 | . 12 14 14 8 Fast Attach 25 | 6 3 12 3 1 Attach 30 | . 1 5 18 6 Detach 14 | . 2 5 3 4 Swap 49 | . 3 16 25 5 Drop 57 | . 3 30 22 2 Fire 307 | . 38 97 132 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 34 | 2 5 15 4 8 Escape Stasis . | . . . . . Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 14) 710 | -10/Materials | Discovered new exit (range 5) 1086 | -10/Materials | Discovered new exit (range 16) 1141 | -10/Materials | Repaired Med. Laser 1309 | -10/Materials | Discovered new exit (range 14) 1437 | -10/Materials | Entered another Materials area 1437 | -9/Materials | Evolved 2 slots: Utility x2 1907 | -9/Materials | Discovered new exit (range 16) 2819 | -9/Materials | Repaired Med. Armor Plating 3036 | -9/Materials | Repaired Ion Engine 3090 | -9/Materials | Repaired Adv. Beam Cannon 3385 | -9/Materials | Discovered new exit (range 13) 3897 | -9/Materials | Discovered new exit (range 4) 4063 | -9/Materials | Discovered new exit (range 14) 4116 | -9/Materials | Repaired Med. Armor Plating 4308 | -9/Materials | Discovered new exit (range 10) 4742 | -9/Materials | Entered another Materials area 4742 | -8/Materials | Evolved 2 slots: Propulsion x2 5099 | -8/Materials | Discovered new exit (range 15) 5538 | -8/Materials | Build established: Scavenger-Mutant 6346 | -8/Materials | Core integrity fell below 50% 6374 | -8/Materials | Core integrity fell below 20% 6424 | -8/Materials | Lost 11 parts (1p4n4u2w) 6460 | -8/Materials | Discovered new exit (range 10) 6478 | -8/Materials | Entered Factory 6478 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6770 | -7/Factory | Build established: Scavenger-Gunner 7552 | -7/Factory | Discovered new exit (range 7) 7774 | -7/Factory | Fabricated Adv. Trap Scanner? 7891 | -7/Factory | System corruption reached 10% 7893 | -7/Factory | Core integrity fell below 50% 7904 | -7/Factory | Core integrity fell below 20% 7907 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 07890_ System corrupted by crushing effect (+3). 07890_ Knocked back. 07891_ Rnf. Deuterium Engine broken. 07891_ Overheating: Short circuit. 07891_ Critical hit (Burn: +37). 07892_ Overheating: Energy bleed (-22). 07892_ Penetrated by Slug. 07893_ Plasma Cannon destroyed. 07893_ U-05 Engineer builds a Door. 07894_ System corrupted: Substantial component data lost. 07895_ Overheating: Energy bleed (-13). 07895_ Penetrated by Slug. 07896_ Overheating: Core damaged (-91). 07899_ Adv. Beam Cannon destroyed. 07899_ Broken Rnf. Deuterium Engine destroyed. 07900_ Knocked back. 07904_ Penetrated by Slug. 07906_ Critical hit (Burn: +37). 07907_ Penetrated by Slug. 07907_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ???????? | | ????????????????????????????????????# #??????? | | ???????????????????????############## ?????? | | ???????????????????????# # ??????? | | ???????????????????????# # ?????? | | ???????????????????????# """" """" # ??????? | | ???????????????????????# """" """" # ??????? | | ???????????????????????# """" """" # #??????? | | ???????????????????????# """" """" # #??????? | | ???????????????????????# """" """" # #??????? | | ???????????????????????# """" """" # #??????? | | ???????????????????????# """" """" # #??????? | | ???????????????????????# % # ######## | | ???????????????????????# ""T"" %] # # | | ???????????????????????# """"" # # | | ??????????????????????###########+### # """ "" | | ??????????????????????# k # """ "" | | ??????????????????????# u + """ "" | | ??????????????????????# * # "" " | | ??????????????????????# *@] %# "" " | | ??????????????????????# gb! k % # | | ??????????????????????# g ###########+########## | | ????????? #####+### h #????# #??? | | ????????? %% g #????# """ """ #??? | | ????????? ! #????# """ """ #??? | | ????????? =%kg #????# """ """ #??? | | ????????? #????# #??? | | ?????????? #????# """ """ #??? | | ??????????##+### ########????# """ """ #??? | | ???????????????# ????????????# """ """ #??? | | ???????????????# ?????????????# #??? | | ???????????????# ?????????????# " F" #??? | | ???????????????# ??????????????# """" ! #### | | ???????????????# ??????????????# + % | | ???????????????# ???????????????#########+####### | | ???????????????#??????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????#] ! """ """ | | ??????????????????????????????????????# """ """ | | ??????????????????????????????????????#! "" "" | | ??????????????????????????????????????# "" "" | | ??????????????????????????????????????# | | ??????????????????????????????????????# !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 8 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Trap Scanner | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Just What I Needed Challenges ------------ None Game ------ Seed MicroCargoCorpse Manual? 0 Play Time 01:26:04 Cumulative 29.5 hours Start 2023.05.08 @ 23:57:49 End 2023.05.09 @ 01:21:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35af14f2-79e7-4c56-99d6-ffc62f58c1cb