Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.19 @ 15:12:52 Player: NeoBioHazard Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (1) 5 Value Destroyed (82) 82 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (5711) 5711 TOTAL SCORE: 12338 Bonus ------- Pacifist 5711 Cogmind --------- Core Integrity 0/1600 Matter 238/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Long-range Sensor Array Advanced Signal Interpreter Advanced Cloaking Device > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Nuclear Pulse Array Field Propulsion Array [Rating: 135] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Particle Reactor Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Improved Heat Sink Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Power Sword Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 10 | . 1 2 1 . 2 2 2 . . . Utility 8 | . . . . 2 . . . 2 2 2 Weapon . | . . . . . . . . . . . Parts Attached 46 | . . 6 2 2 8 3 2 8 7 8 Power 6 | . . 1 . 1 2 . . . . 2 Engine 4 | . . 1 . 1 2 . . . . . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 30 | . . 5 1 1 5 3 1 3 5 6 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 30 | . . 5 1 1 5 3 1 3 5 6 Utility 7 | . . . 1 . 1 . . 3 2 . Device 5 | . . . . . 1 . . 2 2 . Storage . | . . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . Hackware 1 | . . . 1 . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 3 | . . . . . . . 1 2 . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . Parts Lost 17 | . . . . . 2 . 2 2 4 7 Power 5 | . . . . . . . . 1 1 3 Propulsion 10 | . . . . . 2 . 1 1 2 4 Utility 2 | . . . . . . . 1 . 1 . Weapon . | . . . . . . . . . . . Highest Loss Streak 4 | . . . . . 2 . 2 2 4 4 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 2 | . 1 1 1 1 4 4 3 3 2 1 Power . | . 1 1 . . . 1 1 1 . . Propulsion 1 | . . . 1 1 3 3 2 2 2 1 Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 2 | . . . . . . 1 . . . 1 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 38 | . . 11 60 59 67 65 67 60 61 14 Engine 5 | . . 1 8 9 12 11 10 9 4 . Flight 25 | . . 10 50 42 46 43 43 39 35 7 Device 2 | . . . . . 2 5 4 . 5 2 Hackware 2 | . . . 2 7 6 5 5 4 3 . Slashing Weapon 2 | . . . . . . . 4 7 8 1 Peak Build Rating 135 | . . 6 10 16 45 69 89 103 119 135 Average Rating 43 | . . 1 7 11 35 56 85 93 105 32 On Entrance 38 | . . . 6 10 16 45 69 82 96 102 Avg Prop Armor Cover (%) 9 | . . . 5 5 11 3 8 14 17 5 Naked Turns 277 | . 74 57 . . . . . . . 146 Heaviest Build 34 | . . 3 3 10 21 21 26 27 25 34 Greatest Support 77 | 3 3 20 24 26 40 62 75 52 43 77 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 3 1 2 5 5 5 5 5 5 Average Carried 3 | . 1 1 1 1 4 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 2 1 2 4 5 5 5 4 2 Class Distribution -------------------- 59% | Hacker-Sprinter 40% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 541 | 167 . . 81 10 50 50 30 60 62 31 Remotely . | . . . . . . . . . . . Salvage Created 93 | . . . . . . . . . 93 . Parts 8 | . . . . . . . . . 8 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 1 | . . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 . Classes Destroyed 1 | . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . 1 . Best Kill Streak 1 | . . . . . . . . . 1 . Combat Bots Only 1 | . . . . . . . . . 1 . Max Kills in Single Turn 1 | . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 553 | . 17 68 4 19 23 3 25 23 73 298 Missed 256 | . 6 30 2 4 11 2 14 16 36 135 Hits 297 | . 11 38 2 15 12 1 11 7 37 163 Projectile 297 | . 11 38 2 15 12 1 11 7 37 163 AOE 2 | . . . . . . . 1 . . 1 Critical Strikes 9 | . . 1 . . 1 . . . 1 6 Damage Taken 3684 | . 92 222 19 68 121 10 246 119 518 2269 Core 2089 | . 92 185 10 27 20 . 43 22 85 1605 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 2180 | . 50 149 11 50 71 6 138 70 305 1330 Core Remaining (%) 89 | 100 63 53 98 96 97 100 96 98 94 . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . 1 . Core Hits 3 | . 1 1 . . . . . . 1 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 8 | . . . . . . . 1 1 5 1 Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . . 1 1 5 1 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 133 | . 26 6 . . . . . . 97 4 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 97 | . . . . . . . . . 97 . Ramming 36 | . 26 6 . . . . . . . 4 Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 97 | . . . . . . . . . 97 . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . 2 6 Average Corruption 3 | . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . . . . . . . . 7 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 17 | . 13 3 . . . . . . . 1 Shots . | . . . . . . . . . . . Rammed 10 | . 6 1 . . . . . . . 3 Targets Rammed 10 | . 6 1 . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 248 | . . 4 13 28 71 155 88 248 26 71 Average Temperature 60 | . . 2 7 18 28 69 46 112 13 40 Received Heat Transfer 525 | . . 84 9 24 45 9 48 54 45 207 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . 2 Low Security (%) 83 | 100 100 100 100 100 100 100 100 100 100 48 Level 1 8 | . . . . . . . . . . 25 Level 2 8 | . . . . . . . . . . 25 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 510 | . 45 30 8 60 60 21 120 91 153 510 Initial 64 | . . 8 8 . 16 21 . 46 21 64 Average 89 | . 13 5 5 31 9 10 37 68 23 224 Influence Increases 1480 | . 60 52 . 75 75 6 200 70 204 738 Destroy 0b10 Robot/C 20 | . . . . . . . . . 20 . Destroy Leader 10 | . . . . . . . . . 10 . Successful Hack 37 | . . 7 . . . 6 18 6 . . Disable Machine 4 | . . . . . . . . 4 . . Destroy Structure 14 | . . . . . . . 2 . 9 3 Partial Spotted 105 | . . . . . . . 15 . 45 45 Lose Combat Pursuer 1290 | . 60 45 . 75 75 . 165 60 120 690 Influence Decreases 955 | . 30 52 30 30 60 66 80 139 112 356 Entered New Map 295 | . . 22 22 . 29 39 . 74 30 79 Time Decay 513 | . 30 30 8 30 31 27 60 45 42 210 Lost Part 147 | . . . . . . . 20 20 40 67 Squads Dispatched 16 | . 1 1 . . 2 . 1 1 2 8 Investigation 10 | . 1 . . . 2 . 1 1 1 4 Extermination 3 | . . . . . . . . . 1 2 Reinforcement 3 | . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 2 1 . 1 . 1 1 2 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 6 15 2 4 9 3 20 14 20 65 Peak Tracking Total 24 | . 5 14 2 5 9 3 12 14 24 20 Tactical Retreats 24 | . 1 2 . 2 1 . 2 1 2 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 2 . . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 16 | . 3 1 1 . 2 1 1 1 2 4 Terminals 16 | . 3 1 1 . 2 1 1 1 2 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 41 | . 10 2 4 . 4 2 3 4 4 8 Successful 5 | . . 1 . . . 1 1 1 1 . Failed 36 | . 10 1 4 . 4 1 2 3 3 8 Catastrophic 20 | . 4 1 3 . 2 . 1 1 2 6 Database Lockouts . | . . . . . . . . . . . Manual 41 | . 10 2 4 . 4 2 3 4 4 8 Terminals 41 | . 10 2 4 . 4 2 3 4 4 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 1 . . . 1 1 1 1 . Level Access Points 5 | . . 1 . . . 1 1 1 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 3 1 1 . 2 . 1 1 2 4 Full Trace Events 13 | . 3 . 1 . 2 . 1 1 1 4 Feedback Events 2 | . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 156 | . . . . . . . . 4 90 62 Sensors 156 | . . . . . . . . 4 90 62 Cloaking 1 | . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 945 | 11 74 78 28 50 90 55 85 74 90 310 Spaces Moved 2549 | 19 136 147 91 154 289 213 319 222 247 712 Core 551 | 19 136 110 . . . . . . . 286 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1998 | . . 37 91 154 289 213 319 222 247 426 Fastest Speed 16 | 50 50 28 25 24 18 19 16 22 25 19 Average Speed 31 | 50 50 44 27 27 26 21 22 26 26 39 Slowest Speed 50 | 50 50 50 28 28 29 25 25 32 34 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 27 | . . . . . 3 2 11 1 2 8 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 17 | 3 40 30 13 6 14 8 15 11 15 33 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 5 | . . . . . . . 1 . 3 1 Terrain Destroyed 5 | . . . . . . . 1 . 3 1 Melee 5 | . . . . . . . 1 . 3 1 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 2622 | 19 141 155 92 160 296 220 317 233 262 727 Wait 17 | . . . . 4 . 2 1 . 2 8 Move 2489 | 18 135 146 90 153 283 208 297 219 243 697 Hop 23 | . . . . . 2 2 10 1 1 7 Pick Up 9 | 1 . 2 . 1 1 1 2 . . 1 Fast Attach 31 | . . 5 1 1 3 3 3 6 4 5 Attach 7 | . . 1 1 . 1 . 1 . 1 2 Detach 1 | . . . . . . 1 . . . . Swap 11 | . . . . 1 4 . . 2 3 1 Drop 17 | . . . . . 2 3 2 4 4 2 Fire . | . . . . . . . . . . . Melee 7 | . . . . . . . 1 1 4 1 Ram 10 | . 6 1 . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / *Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 12 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Evolved 1 slot: Propulsion x1 47 | -10/Materials | Identified exit to Mines 47 | -10/Materials | Discovered exit to Mines (range 7) 81 | -10/Materials | Identified exit to Materials 81 | -10/Materials | Discovered exit to Materials (range 12) 86 | -10/Materials | Entered another Materials area 86 | -9/Materials | Evolved 2 slots: Propulsion x2 135 | -9/Materials | Identified exit to Materials 164 | -9/Materials | Entered another Materials area 164 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 191 | -8/Materials | Identified exit to Factory 191 | -8/Materials | Discovered exit to Factory (range 3) 192 | -8/Materials | Entered Factory 192 | -7/Factory | Evolved 2 slots: Utility x2 198 | -7/Factory | Identified exit to Lower Caves 198 | -7/Factory | Discovered exit to Lower Caves (range 7) 235 | -7/Factory | Identified exit to Factory 235 | -7/Factory | Discovered exit to Factory (range 16) 242 | -7/Factory | Entered another Factory area 242 | -6/Factory | Evolved 2 slots: Propulsion x2 328 | -6/Factory | Identified exit to Factory 328 | -6/Factory | Discovered exit to Factory (range 13) 332 | -6/Factory | Entered another Factory area 332 | -5/Factory | Evolved 2 slots: Propulsion x2 357 | -5/Factory | Identified exit to Factory 387 | -5/Factory | Entered another Factory area 387 | -4/Factory | Evolved 2 slots: Propulsion x2 394 | -4/Factory | Identified exit to Research 402 | -4/Factory | Identified exit to Extension 402 | -4/Factory | Discovered exit to Extension (range 14) 440 | -4/Factory | Build established: Hacker-Sprinter 460 | -4/Factory | Spotted B-86 Titan 472 | -4/Factory | Entered Research 472 | -3/Research | Evolved 2 slots: Utility x2 519 | -3/Research | Identified exit to Research 524 | -3/Research | Spotted B-86 Titan 546 | -3/Research | Entered another Research area 546 | -2/Research | Evolved 2 slots: Utility x2 603 | -2/Research | Identified exit to Access 636 | -2/Research | Entered Access 636 | -1/Access | Evolved 2 slots: Utility x2 667 | -1/Access | Lost 4 parts (1p2n1u) 698 | -1/Access | Released all parts (13) 722 | -1/Access | Lost 4 parts (2p2n) 760 | -1/Access | Spotted B-99 Colossus 794 | -1/Access | Core integrity fell below 50% 857 | -1/Access | Spotted B-99 Colossus 917 | -1/Access | Core integrity fell below 20% 946 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 00862_ Nuclear Pulse Array destroyed. 00862_ Slug penetrates Wall. 00867_ TF Node disabled. 00867_ Adv. Sensor Array tumbles out of TF Node. 00867_ Adv. Signal Interpreter tumbles out of TF Node. 00867_ Slug penetrates Hyperwave Decoder. 00870_ Triggered Blade Trap. 00870_ Massive razor-sharp blades shoot up from within the floor. 00881_ M,E,A>FVJ&LVIEMMME54E%EHQ<>JH 00881_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8Q. 00895_ Acquired Field Propulsion Array. 00901_ System corrupted: Matter fused (-10). 00913_ Field Propulsion Array destroyed. 00921_ System corrupted: Substantial component data lost. 00943_ W-44 Eye distress signal alerts nearby ally. 00945_ O-24 Administrator uses terminal to summon reinforcements. 00945_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 00945_ O-24 Administrator locks terminal. Map ----- +----------------------------------------------------+ | ??? # #####+################### #??????????? | | ????? + #??????????? | | ??????# ################## #??????????? | | ??????# # #???????????# #??????????? | | ??????# / * #???????????# #??????????? | | ??????# # #???????????# #??????????? | | ??????# = #??* #???????????# +??????????? | | ??????# #????#???????????# #??????????? | | ??????# #????????????????# #??????????? | | ??????# ##+#?????????????# #??????????? | | ??????# #######+####### ??????????? | | ??????# #?????????? | | ??????# #?????????? | | ? +?????????? | | ? #####+##### """"" #?????????? | | ????????????# s """"" ????????????? | | ????????????# ##########s """"" ? ????????????? | | ????????????# ## ??#s """"" ???????????? | | ????????????# ?# # """"" ??????????? | | ????????????# ?# /s """"" ?????????? | | ????????????# ?# #s ?????????? | | ????????????# ?# ??# ?????????? | | ????????????# ?####????# g ###??????????? | | ?????????????+?????????# """"" #????????????? | | ???????????????????????# """"" #????????????? | | ???????????????????????# @^""""" #????????????? | | ???????????????????????# """""????#????????????? | | ???????????????????????# """""?????????????????? | | ???????????????????????# """""?????????????????? | | ???????????????????????# g ?????????????????? | | ???????????????????????#k ?????????????????? | | ???????????????????????# o ????????????????? | | ???????????????????????# #"""T"""????????????????? | | ???????????????????????# ?######?????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ??#########?????????????? | | ???????????????????????g #?????????????? | | ??????????????????????? #?????????????? | | ??????????????????????? g #?????????????? | | ??????????????????????? +?????????????? | | ???????????????????????? #?????????????? | | ????????????????????????? #?????????????? | | ?????????????????????????? ############### | | ??????????????############## | | ??????????????# # | | ??????????????# # | | ??????????????# # | | ??????????????+ # | | ??????????????# " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 65 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveDefenseBoomstick Manual? 0 Play Time 00:34:41 Cumulative 219.7 hours Start 2026.06.19 @ 14:31:09 End 2026.06.19 @ 15:12:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 360 Rogue 216 Adventurer 15 Explorer 129 Win Type - Total 20 Types 20/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac11e6c0-3f5f-4de0-b507-332f5a7112f6