Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 23:05:59 Player: mathSq Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3430) 3430 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 6999 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 186 Friendly Fire -224 Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 295/310 System Corruption 21% Temperature Critical (665) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Armored Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Terrain Scan Processor Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Beamcaster Battle Rifle Gauss Rifle > --- INVENTORY (20) --- Improved Deuterium Engine Enhanced Nuclear Core Improved Terrain Scanner Recoil Stabilizer Matter Filter Particle Charger Hardened Light Armor Plating Makeshift Light Armor Plating Medium Reactive Plating Improved Shield Generator System Shield High-powered Tractor Beam Particle Gun Beamcaster Heavy Particle Cannon Improved Datajack Flamer Powered Hammer Chainsword Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Beamcaster Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Improved Terrain Scanner Recoil Stabilizer Matter Filter Particle Charger Hardened Light Armor Plating Makeshift Light Armor Plating Medium Reactive Plating Improved Shield Generator System Shield High-powered Tractor Beam Beamcaster Heavy Particle Cannon Battle Rifle Improved Datajack Flamer Powered Hammer Chainsword [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 183 | 7 6 6 30 20 76 14 24 Power 9 | 1 1 . 2 2 1 1 1 Engine 6 | 1 1 . 1 1 1 . 1 Core 3 | . . . 1 1 . 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 1 . 7 2 12 2 5 Treads 23 | 2 1 . 4 2 10 2 2 Leg 6 | . . . 2 . 1 . 3 Wheel 2 | . . . 1 . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 73 | 2 2 1 6 6 48 3 5 Device 41 | 1 . 1 1 3 30 2 3 Storage 6 | 1 1 . 2 1 1 . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 24 | . 1 . 3 2 15 1 2 Artifact . | . . . . . . . . Weapon 70 | 2 2 5 15 10 15 8 13 Energy Gun 13 | . . . 7 1 2 . 3 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 33 | 2 1 3 4 5 7 5 6 Ballistic Cannon 4 | . . . 1 3 . . . Launcher 10 | . 1 2 2 1 1 2 1 Special Weapon 2 | . . . 1 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 2 Unidentified Prototypes 6 | . . . 2 1 3 . . Corrupted Parts 4 | . . . 1 . . . 3 System Corruption 16 | . . . 4 . . . 12 Parts Lost 31 | . . . 5 3 3 7 13 Power 3 | . . . 1 1 . . 1 Propulsion 12 | . . . 2 . 2 3 5 Utility 6 | . . . 1 1 . 2 2 Weapon 10 | . . . 1 1 1 2 5 Highest Loss Streak 10 | . . . 3 2 1 7 10 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 96 | . 99 100 92 99 99 90 92 Engine 5 | . 14 14 4 1 4 . 4 Core 3 | . . . 6 7 2 6 2 Treads 25 | . 27 28 23 36 29 22 12 Leg 1 | . . . 3 . . . 10 Device 12 | . 3 12 11 18 16 14 9 Storage 9 | . 14 14 11 9 7 7 7 Processor 4 | . . . . . 9 7 7 Protection 7 | . 10 2 8 8 3 5 11 Energy Gun 5 | . . . 14 8 7 . 4 Ballistic Gun 16 | . 28 28 6 8 14 21 13 Peak Build Rating 47 | 7 8 8 20 29 42 37 47 Average Rating 26 | 5 7 8 13 24 37 34 39 On Entrance 18 | . 7 8 8 20 29 37 36 Naked Turns . | . . . . . . . . Heaviest Build 78 | 14 21 21 55 65 78 70 78 Greatest Support 83 | 40 40 40 60 83 83 80 60 Greatest Overweight (x) 7 | . . . 7 . 1 1 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 Average Capacity 16 | 7 9 10 12 20 20 20 20 Most Carried 20 | 7 10 10 20 20 20 19 20 Average Carried 15 | 4 9 9 12 19 19 17 18 Final Capacity 20 | 8 10 10 20 20 20 20 20 Final Carried 20 | 6 10 10 20 20 19 19 19 Class Distribution -------------------- 31% | Scavenger-Skirmisher 27% | Scavenger-Mutant 24% | Mutant 9% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Matter Collected 3311 | 230 181 29 519 170 1266 531 385 Remotely 485 | . . . . . 485 . . Salvage Created 3765 | 15 303 39 846 422 1210 458 472 Parts 193 | 2 20 11 52 24 57 7 20 Haulers Intercepted 4 | . . . 2 . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . . 6 15 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 85 | . 9 6 18 9 20 15 8 Guns 63 | . 6 2 14 7 20 6 8 AOE 22 | . 3 4 4 2 . 9 . Classes Destroyed 14 | 1 2 . 4 1 5 . 1 Worker 3 | . . . 2 . 1 . . Builder 1 | . . . . . 1 . . Tunneler 3 | 1 . . 2 . . . . Hauler 4 | . . . 2 . 2 . . Recycler 1 | . . . . . 1 . . Operator 3 | . . . . 2 1 . . Swarmer 19 | . 3 6 3 . 3 4 . Grunt 47 | . 6 . 12 9 10 6 4 Brawler 4 | . . . 1 . . 2 1 Duelist 4 | . . . . . 1 2 1 Sentry 7 | . . . 2 . 4 1 . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . 1 . . Thug 2 | . . . . . . . 2 Mutant 1 | . . . . . . . 1 Best Kill Streak 7 | 1 3 3 5 5 4 7 3 Combat Bots Only 7 | . 3 3 4 3 4 7 3 Max Kills in Single Turn 4 | 1 3 2 4 1 2 2 1 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . 3 2 3 1 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Hostile Shots Fired 580 | . 37 22 100 28 212 88 93 Missed 168 | . 7 2 26 9 80 24 20 Damage Taken 6496 | . 373 182 1038 448 1185 1608 1662 Core 1065 | . 73 28 226 32 90 308 308 Absorbed by Shields 212 | . . . . . 212 . . Regen/Repaired (Parts) 456 | . 106 . . . 350 . . Core Remaining (%) 74 | 100 . 59 43 94 . . . Volleys Fired 226 | 1 21 11 50 27 56 28 32 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 168 | 40 50 50 115 79 136 136 168 Shots Fired 526 | 2 43 23 100 45 164 60 89 Gun 501 | 2 42 21 99 35 164 50 88 Cannon 7 | . . . . 7 . . . Launcher 18 | . 1 2 1 3 . 10 1 Special . | . . . . . . . . Kinetic 330 | 2 42 21 19 25 109 47 65 Thermal 171 | . . . 73 17 55 3 23 Explosive 18 | . 1 2 1 3 . 10 1 Electromagnetic 7 | . . . 7 . . . . Robot Hit Streak 15 | 1 10 2 13 8 15 6 7 Robot Miss Streak 5 | . 2 1 3 2 3 2 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 8 | . . . . . 2 2 4 Max Gunslinging Chain 1 | . . . . . 1 1 1 Shots Hit Robots 327 | 1 27 4 75 25 100 45 50 Core Hits 195 | 1 18 7 35 25 55 29 25 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . 1 1 3 . 2 Burn 6 | . . . 1 1 3 . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 14 | . . . . . 3 7 4 Impact . | . . . . . . . . Slashing 3 | . . . . . 3 . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . . . . 7 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7470 | 13 444 250 1364 617 2023 1765 994 Guns 5300 | 12 296 34 1118 390 1985 598 867 Cannons . | . . . . . . . . Explosions 2126 | . 148 216 244 227 . 1164 127 Melee . | . . . . . . . . Ramming 44 | 1 . . 2 . 38 3 . Kinetic 3008 | 12 296 34 193 183 1157 530 603 Thermal 2262 | . . . 895 207 828 68 264 Explosive 2083 | . 148 216 201 227 . 1164 127 Electromagnetic 73 | . . . 73 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . 1 1 4 . 5 9 21 Average Corruption 6 | . 1 1 4 . 2 8 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 103 | . 2 3 15 . 15 40 28 Message Errors 23 | . . 1 5 . 5 7 5 Matter Fused 24 | . 1 . 1 . 3 12 7 Heat Flow Errors 12 | . . . 1 . 2 6 3 Energy Discharges 11 | . . . 2 . 1 6 2 Parts Rejected 2 | . . . 1 . . 1 . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 15 | . . 1 1 . 3 4 6 Data Loss (major) 6 | . . . 2 . 1 2 1 Misfires 5 | . 1 1 1 . . . 2 Alerts 2 | . . . . . . 2 . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 90 | . . 7 41 . . 23 19 Projectiles . | . . . . . . . . Explosions 90 | . . 7 41 . . 23 19 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 284 | . . 31 . . . 204 49 Shots 7 | . . 1 . . . 5 1 Rammed 7 | 1 . . 2 . 3 1 . Targets Rammed 9 | 1 . . 2 . 5 1 . Kicked . | . . . . . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 736 | . 46 6 664 . 124 250 736 Average Temperature 147 | . 15 4 161 . 16 87 226 Received Heat Transfer 2393 | . 219 . 495 189 339 405 746 Effects 33 | . . . 18 . . . 15 Shutdowns 4 | . . . 2 . . . 2 Energy Bleed 3 | . . . 2 . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 3 | . . . 2 . . . 1 Short Circuit 5 | . . . 4 . . . 1 Damage (minor) 4 | . . . 2 . . . 2 Damage (major) 7 | . . . 4 . . . 3 Damage (core) 4 | . . . 2 . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 7 1 1 . . Heat Transferred 5613 | . . . 2233 518 2046 150 666 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Peak Influence 432 | 5 209 234 322 272 432 . . Initial 135 | . 3 64 91 135 72 . . Average 154 | 1 83 202 158 163 179 . . Maximum Alert Level 2 | . 1 1 1 1 2 . . Low Security (%) 73 | 100 97 31 68 81 70 . . Level 1 24 | . 2 68 31 18 25 . . Level 2 1 | . . . . . 4 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 2 4 5 . . Investigation 6 | . 2 . 1 2 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . . . 1 2 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Distress Signals 7 | . 1 1 . 3 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 17 7 25 16 33 18 15 Peak Tracking Total 9 | . 4 3 6 4 5 9 5 Tactical Retreats 14 | . 1 1 4 . 4 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Traps Triggered 4 | . 2 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Disabled 5 | . . 1 . . 2 2 . Max in Single Turn 1 | . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Machines Accessed 16 | . 6 . 3 1 6 . . Terminals 11 | . 5 . 3 1 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 47 | . 15 . 9 4 19 . . Successful 22 | . 7 . 4 . 11 . . Failed 24 | . 8 . 4 4 8 . . Catastrophic 4 | . 1 . 2 . 1 . . Database Lockouts 1 | . . . 1 . . . . Manual 8 | . 6 . 2 . . . . Terminals 32 | . 12 . 9 4 7 . . Fabricators 2 | . . . . . 2 . . Repair Stations 9 | . 3 . . . 6 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 10 | . 5 . 4 . 1 . . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Level Access Points 1 | . . . 1 . . . . Locate Traps 3 | . 2 . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 8 | . 2 . . . 6 . . Scan Component 4 | . 1 . . . 3 . . Repair 4 | . 1 . . . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 5 . 3 1 5 . . Full Trace Events 4 | . 1 . 1 1 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 73 | . . . . . 73 . . Total Part Build Rating 6 | . . . . . 6 . . Parts Repaired 4 | . 1 . . . 3 . . Time 104 | . 26 . . . 78 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . 2 1 Non-combat . | . . . . . . . . Combat 3 | . . . . . . 2 1 Robot Hacks Applied 4 | . . . . . . 2 2 parse_system 4 | . . . . . . 2 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . . 2 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Total Allies 5 | . . . . . . 2 3 Largest Group 2 | . . . . . . 2 2 Highest-Rated Group 167 | . . . . . . 36 167 Highest-Rated Ally 167 | . . . . . . 20 167 Total Orders . | . . . . . . . . Ally Attacks 42 | . . . . . . 14 28 Total Damage 583 | . . . . . . 159 424 Kills 5 | . . . . . . 2 3 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Turns Passed 6608 | 108 725 346 1145 675 1694 1165 750 Spaces Moved 2959 | 55 372 191 502 330 792 452 265 Core 9 | 5 . . 4 . . . . Treads 2709 | 50 372 191 426 330 792 452 96 Legs 241 | . . . 72 . . . 169 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 190 Average Speed 178 | 150 160 160 167 160 160 231 231 Slowest Speed 470 | 160 160 160 400 160 240 240 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 68 50 32 27 19 69 45 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 14 | . 5 . . 1 3 5 . Terrain Destroyed 125 | . 5 15 11 9 5 70 10 Melee 3 | . . . . . 3 . . Projectile 6 | . . . . 1 2 1 2 AOE 115 | . 5 15 11 8 . 68 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Total 3822 | 75 464 210 710 444 1066 517 336 Wait 256 | 5 54 . 80 20 85 10 2 Move 2953 | 55 371 190 501 329 791 451 265 Hop . | . . . . . . . . Pick Up 92 | 7 7 1 23 21 20 6 7 Fast Attach 44 | 6 1 . 14 7 10 . 6 Attach 38 | 1 . . 10 5 6 7 9 Detach 7 | . . . 4 . 1 . 2 Swap 101 | . 5 6 6 8 60 7 9 Drop 83 | . 5 2 20 27 29 . . Fire 226 | 1 21 11 50 27 56 28 32 Melee 14 | . . . . . 3 7 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . . . 2 . 5 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Discovered new exit (range 7) 757 | -10/Materials | Repaired Lgt. Treads 834 | -10/Materials | Entered Mines 881 | -10/Mines | Assembled infested the area 1014 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1107 | -10/Mines | Discovered new exit (range 14) 1180 | -10/Mines | Entered Materials 1180 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1289 | -9/Materials | Central database locked down 1546 | -9/Materials | Lost 3 parts (2n1w) 1854 | -9/Materials | Build established: Scavenger-Mutant 1999 | -9/Materials | Core integrity fell below 50% 2211 | -9/Materials | Identified exit to Materials 2325 | -9/Materials | Entered another Materials area 2325 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2742 | -8/Materials | Discovered new exit (range 13) 3000 | -8/Materials | Entered Factory 3000 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3881 | -7/Factory | Discovered new exit (range 14) 4089 | -7/Factory | Repaired Lgt. Treads? 4134 | -7/Factory | Repaired Lgt. Treads 4168 | -7/Factory | Repaired Lgt. Treads? 4182 | -7/Factory | Identified exit to Factory 4564 | -7/Factory | Fabricated Hrd. Medium Armor Plating? 4652 | -7/Factory | Discovered new exit (range 8) 4663 | -7/Factory | Identified exit to Lower Caves 4694 | -7/Factory | Entered Lower Caves 4772 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4814 | -7/Lower Caves | Destroyed 7 combat bots 4838 | -7/Lower Caves | Lost 7 parts (3n2u2w) 5064 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5086 | -7/Lower Caves | Encountered a Warlord checkpoint 5167 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5371 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5502 | -7/Lower Caves | Learned Factory stockpile data 5543 | -7/Lower Caves | Core integrity fell below 50% 5602 | -7/Lower Caves | Discovered new exit (range 15) 5859 | -7/Lower Caves | Entered another Lower Caves area 5859 | -7/Lower Caves | Accompanied by 2 allies 5869 | -7/Lower Caves | Discovered exit to Factory (range 10) 5872 | -7/Lower Caves | Encountered a Warlord checkpoint 6091 | -7/Lower Caves | Attacked by a faux Warlord 6111 | -7/Lower Caves | System corruption reached 10% 6183 | -7/Lower Caves | P1-3CE showed up to help 6185 | -7/Lower Caves | P1-3CE revealed a hidden path 6186 | -7/Lower Caves | Lost 10 parts (1p4n2u3w) 6519 | -7/Lower Caves | Build established: Scavenger-Mutant 6609 | -7/Lower Caves | Core integrity fell below 20% 6610 | -7/Lower Caves | Core destroyed Last Messages --------------- 06598_ Overheating: Short circuit. 06598_ Slug penetrates Wall. 06599_ Power failure, Cld. Deuterium Engine shutdown. 06599_ Overheating: Gauss Rifle damaged (-8). 06601_ Slug penetrates G-50 Soldier. 06602_ Aluminum Leg fries itself beyond repair. 06603_ Overheating: Energy bleed (-52). 06604_ Slug penetrates Wall. 06605_ Imp. Heat Sink fries itself beyond repair. 06606_ Power failure, Cld. Deuterium Engine shutdown. 06606_ Overheating: Matter decay (-26). 06607_ Overheating: Carbon-fiber Leg damaged (-70). 06607_ Aluminum Leg fries itself beyond repair. 06607_ G-50 Soldier destroyed. 06607_ Slug penetrates Wall. 06608_ Overheating: Hrd. Medium Armor Plating damaged (-67). 06608_ Overheating: Broken Terrain Scan Processor damaged (-8). 06608_ System corrupted: Component data lost. 06609_ Overheating: Core damaged (-70). 06610_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ?????????????????? ???## ##????#?#?# | | ????????#?#???#?# ??#??# #??#???##????## | | ????????#???#????? ?#?#?## #?####?#?#?????# | | ????????????? ? ?#?###??## ##?########??##?# | | ????????????? ??#?### #???# #?##?#?##?##?#?#??# | | ????????????#??#?### ##### % ###?#####????####?? | | ????????????# ?#?#?#% ### #????###?##?## ##? | | ??????????????????## % ##??#####?#?#? #?? | | ????????? ?????#?##% % ##?###?#?##### ##? | | ??????#?????? ????# % ########### ### | | ???????????? ?#??## % | | ????????#?#????????####% #### ## #### # # | | ???????#????????? ????# ##?##### #### ## ### | | ??????? ?#????? ? ??## ###?#### ### #####?# | | ???????????## ? ????# #?##### ## ####?## | | ????????????? ???#### ### ## ###?### | | ????????????#? ???########## #??##?# | | ???????????#??? ##?######?## #####?? | | ???????????#??? ######### ######? | | ???????????????? ##! ?#### ## #?#?#? | | ????????????? ??? =% ##??## ### ##### | | ????????????????? %!###?#### ##### #?#? | | ????????????????? ?##%% ####### ###?# #?# | | ????????????????? ??## #### ##??? ####?? | | ??????????????? ???## #?#? #??#?? | | ???????????#?????#?# @ ##?## ?#?#??? | | ??????????????????## ## ### #??? ??##???? | | ?????????????#?#??#???## #######?###???????????? | | ??????????????##???#???#####??????##???? ?????? | | ?????????????#????#?#?????#????#?????#? ?????##??? | | ?????????????????????#?????#???##?????? ?????????? | | ????????????????#??????????#??????#?????????#????? | | ??????????????????#????#?????#?#???##?? ?????????? | | ??????????????????????????????????#???#? ????????? | | ?????????????????????????????????????#? ?????????? | | ?????????????????????????##??#????????#??????????? | | ????????????????????????????#????#?##?????#??????? | | ?????????????????????#???????????###?????????????? | | ???????????????????#??#????#?????????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Let's See Who's Tougher Challenges ------------ None Game ------ Seed CompanionIonMicrothruster Manual? 0 Play Time 01:20:18 Cumulative 27.6 hours Start 2025.03.23 @ 20:44:11 End 2025.03.23 @ 23:05:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3dbfcb7-208b-4526-a287-bbd1ada0c6ce