Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.12 @ 12:10:06 Player: Baschiieep Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (2062) 2062 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4042 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 546/605 System Corruption 1% Temperature Hot (230) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (3) -------- Improved Ion Engine Improved Ion Engine Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Pulse Rifle Flak Cannon > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Actuator Array Hardlight Generator Long-range Tractor Beam Spread Laser Pulse Rifle Ion Cannon Assault Cannon Advanced Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Actuator Array > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Heat Sink Structural Scanner Recoil Stabilizer Hardlight Generator Long-range Tractor Beam Pulse Rifle Pulse Rifle Ion Cannon Flak Cannon Improved Datajack [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 2 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 69 | 6 4 10 49 Power 16 | 1 . 2 13 Engine 12 | 1 . 2 9 Core 4 | . . . 4 Reactor . | . . . . Propulsion 21 | 2 . 4 15 Treads 1 | . . . 1 Leg 13 | 2 . 1 10 Wheel 2 | . . . 2 Hover 1 | . . 1 . Flight 4 | . . 2 2 Utility 13 | 1 2 1 9 Device 4 | . 1 . 3 Storage 6 | 1 1 . 4 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 19 | 2 2 3 12 Energy Gun 5 | . . . 5 Energy Cannon . | . . . . Ballistic Gun 5 | 2 1 1 1 Ballistic Cannon 7 | . . 1 6 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 2 13 Power 7 | . . 1 6 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 3 | . . 1 2 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 96 84 82 Engine 15 | . 14 19 13 Core 3 | . . . 4 Leg 18 | . 28 18 17 Wheel 1 | . . . 2 Device 4 | . 10 2 4 Storage 13 | . 14 11 15 Protection 5 | . . 8 5 Energy Gun 5 | . . . 8 Ballistic Gun 7 | . 27 11 3 Ballistic Cannon 4 | . . 3 5 Launcher 1 | . . 5 . Naked Turns . | . . . . Heaviest Build 54 | 14 31 36 54 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 11 | . 1 11 10 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 9 15 15 Most Carried 15 | 5 5 11 15 Average Carried 9 | 1 2 7 10 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 5 8 15 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1919 | 246 84 227 1362 Remotely . | . . . . Salvage Created 1905 | . 132 277 1496 Parts 109 | . 10 13 86 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . . . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 51 | . 2 9 40 Guns 24 | . 2 5 17 Cannons 24 | . . 1 23 AOE 3 | . . 3 . Classes Destroyed 10 | . 2 2 6 Worker 4 | . . . 4 Recycler 1 | . . . 1 Mechanic 1 | . . . 1 Watcher 3 | . 2 . 1 Swarmer 9 | . . 3 6 Grunt 25 | . 2 3 20 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Sentry 13 | . . 3 10 Hunter 1 | . . . 1 Best Kill Streak 5 | . 2 3 5 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2726 | . 76 475 2175 Core 677 | . 44 65 568 Absorbed by Shields 20 | . . . 20 Redirected to Shielding 68 | . . 14 54 Regen/Repaired (Parts) 68 | . . . 68 Core Remaining (%) 88 | 100 82 83 . Volleys Fired 160 | . 10 30 120 Largest 2 | . 2 2 2 Hottest 126 | . 40 59 126 Shots Fired 262 | . 20 43 199 Gun 170 | . 20 34 116 Cannon 90 | . . 7 83 Launcher 2 | . . 2 . Special . | . . . . Kinetic 181 | . 20 41 120 Thermal 79 | . . . 79 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 30 | . 6 15 30 Robot Miss Streak 4 | . 1 3 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 216 | . 16 33 167 Core Hits 139 | . 7 15 117 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . 1 3 Burn 2 | . . . 2 Destroy 1 | . . . 1 Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4122 | . 202 627 3293 Guns 2059 | . 202 374 1483 Cannons 1902 | . . 99 1803 Explosions 154 | . . 154 . Melee . | . . . . Ramming 7 | . . . 7 Kinetic 2946 | . 202 473 2271 Thermal 1015 | . . . 1015 Explosive 154 | . . 154 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . . 17 Message Errors 3 | . . . 3 Matter Fused 7 | . . . 7 Heat Flow Errors 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . . 1 Alerts 2 | . . . 2 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 27 | . . 1 26 Impact . | . . . . Kinetic 24 | . . 1 23 Secondary 3 | . . . 3 Self-Inflicted Damage 7 | . . 7 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 3 | . . . 3 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 626 | . 21 76 626 Average Temperature 136 | . 7 34 147 Received Heat Transfer 1487 | . 72 192 1223 Effects 33 | . . . 33 Shutdowns 10 | . . . 10 Energy Bleed 2 | . . . 2 Interference 4 | . . . 4 Matter Decay 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 7 | . . . 7 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2405 | . . . 2405 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 255 | . 98 130 255 Initial 17 | . . . 17 Average 79 | . 46 66 92 Maximum Alert Level 1 | . . . 1 Low Security (%) 92 | 100 100 100 88 Level 1 7 | . . . 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . . 1 8 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 5 10 59 Peak Tracking Total 7 | . 2 3 7 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 7 | . 1 1 5 Terminals 5 | . 1 1 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 22 | . 2 3 17 Successful 18 | . 2 2 14 Failed 4 | . . 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 13 | . 2 3 8 Fabricators . | . . . . Repair Stations 8 | . . . 8 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 11 | . 2 2 7 Record 4 | . . 1 3 Prototype ID Bank 2 | . . 1 1 Alert Level 1 | . 1 . . Maintenance Status 1 | . . . 1 Investigation Status 1 | . 1 . . Hauler Manifests 1 | . . . 1 Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . . 7 Scan Component 4 | . . . 4 Repair 3 | . . . 3 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 1 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 108 | . . . 108 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3983 | 74 426 996 2487 Spaces Moved 1818 | 65 298 398 1057 Core 25 | 22 . 1 2 Treads 20 | . . . 20 Legs 1414 | 43 298 367 706 Wheels 286 | . . . 286 Hover 46 | . . 9 37 Flight 27 | . . 21 6 Fastest Speed 50 | 50 120 190 110 Average Speed 184 | 96 128 216 193 Slowest Speed 680 | 120 190 680 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 45 29 53 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 16 | . . 13 3 Melee . | . . . . Projectile 3 | . . . 3 AOE 13 | . . 13 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2199 | 76 324 496 1303 Wait 38 | . 5 32 1 Move 1815 | 64 297 397 1057 Hop . | . . . . Pick Up 48 | 6 5 11 26 Fast Attach 27 | 1 . 4 22 Attach 37 | 5 4 6 22 Detach 31 | . 3 7 21 Swap 5 | . . . 5 Drop 35 | . . 9 26 Fire 160 | . 10 30 120 Melee . | . . . . Ram . | . . . . Kick 3 | . . . 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 16) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Power x2 1393 | -9/Materials | Discovered new exit (range 7) 1497 | -9/Materials | Entered another Materials area 1497 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1746 | -8/Materials | Lost 6 parts (3p1n2w) 2183 | -8/Materials | Build established: Scavenger-Mutant 2411 | -8/Materials | Repaired Lgt. Nuclear Core 2411 | -8/Materials | Repaired Imp. Light Cannon 2449 | -8/Materials | Repaired Imp. Utility Shielding 2709 | -8/Materials | Core integrity fell below 50% 3418 | -8/Materials | Core integrity fell below 20% 3457 | -8/Materials | Garrison activated, responded to threat 3923 | -8/Materials | Garrison activated, responded to threat 3984 | -8/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 03761_ Dropped Structural Scanner. 03764_ |HAXEWF2I1U2M RCVV Q:N:93JK0YZ3 #/ AN 03770_ Acquired Lgt. Nuclear Core. 03776_ Acquired Spread Laser. 03785_ System corrupted: Matter fused (-10). 03792_ Terminal unresponsive. 03829_ Acquired Imp. Targeting Computer. 03830_ Dropped Lrg. Matter Pod. 03923_ Y-45 Defender calls for garrison reinforcements. 03923_ ALERT: Activating Garrison Access M001. 03926_ Y-45 Defender destroyed. 03956_ Acquired 31 matter. 03959_ Acquired 9 matter. 03967_ Critical hit (Burn: +37). 03968_ R-06 Scavenger collects Hvy. Assault Rifle. 03971_ R-06 Scavenger collects Heat Sink. 03971_ Y-45 Defender destroyed. 03978_ Acquired Imp. Ion Engine. 03979_ L-31 Rogue knocked back. 03982_ L-31 Rogue destroyed. Map ----- +----------------------------------------------------+ | + #?????????? | | ### " " #########????????? | | #### "G" ## #????????? | | # " # #????????? | | # # #????????? | | " + % + """ #????????? | | " #### # """ #????????? | | " #??# # """ #????????? | | #??# ########????????? | | ####??# #???????????????? | | ??????# #???????????????? | | ??????# #???????????????? | | ??????# #???????????????? | | ?????## #########???????? | | ????# ## !!!#???????? | | "???# ## !!!#???????? | | Y"?## ## !!!#???????? | | "" # + #??????## | | %+ #### #??####%# | | # #????[ ???# !!# | | ??# #???###/###??# # | | ????# ##### #??# # | | ????# ! #### # | | ????# [% +%= # | | ????# !* ####b # | | ????###########! = #??# @**# | | ??????????????### ###??# ** # | | ????????????????# #????# ** # | | ????????????????# #????###### | | ???????????????? ?????????? | | ???????????????? ?????????? | | ???????????????? #????????? | | ???????????????## ##????????? | | ????????????????? ??????????? | | ????????????????? ??????????? | | ????????????????? ??????????? | | ?????????????????#??????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 28 Energy Capacity 605 Matter Stores 477 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed MakeshiftSalvageProtection Manual? 0 Play Time 02:20:55 Cumulative 8.4 hours Start 2024.02.07 @ 15:14:50 End 2024.02.12 @ 12:10:06 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 91x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05643f8f-2bb8-4fb8-a52c-7c231153ff74