Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.01 @ 01:39:31

Player: KudzuControl

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (105)     525
Value Destroyed (4003)     4003
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (116)                116
              TOTAL SCORE: 9684

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      100

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Launcher Loader
  Advanced Trap Extractor
     Heavy Pick

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Field Propulsion Array
>              --- UTILITY ----------
               Power Amplifier
      Improved Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
       Compact Battery
      Improved Medium Armor Plating
               System Backup Module
>              --- WEAPON -----------
  High-powered Shock Rifle
               Plasma Rifle
               Wave Gun
>              --- INVENTORY --------
       Compact Battery
               Neutron Cannon
               KE Penetrator
         Heavy Pick
[Rating: 85]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Field Propulsion Array
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  8    | .   .   2   2   1   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             177  | 8   9   19  18  21  5   9   21  9   23  35  
  Power                    27   | 2   1   2   3   6   .   .   4   2   3   4   
    Engine                 18   | 2   1   2   3   5   .   .   2   2   .   1   
    Core                   6    | .   .   .   .   1   .   .   2   .   1   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               35   | 2   1   4   2   1   1   .   4   1   5   14  
    Treads                 7    | .   .   .   .   .   .   .   .   1   .   6   
    Leg                    11   | .   .   .   .   .   .   .   3   .   4   4   
    Wheel                  14   | 2   .   4   2   1   1   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   1   .   .   .   .   .   1   .   1   .   
  Utility                  63   | 2   3   7   7   10  3   6   4   5   8   8   
    Device                 33   | 1   .   3   4   5   1   6   3   1   5   4   
    Storage                14   | 1   1   2   1   .   .   .   1   4   2   2   
    Processor              5    | .   2   1   .   1   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   1   2   4   2   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   4   6   6   4   1   3   9   1   7   9   
    Energy Gun             25   | 2   1   3   1   1   .   2   5   .   5   5   
    Energy Cannon          9    | .   .   1   3   2   .   .   .   .   1   2   
    Ballistic Gun          7    | .   .   1   .   1   1   .   2   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   1   .   .   .   
    Special Weapon         2    | .   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   .   .   .   
Parts Lost                 95   | .   7   3   2   6   .   3   28  .   12  34  
  Power                    13   | .   1   .   .   1   .   .   5   .   2   4   
  Propulsion               21   | .   .   1   .   .   .   .   6   .   2   12  
  Utility                  26   | .   1   .   1   3   .   1   8   .   3   9   
  Weapon                   35   | .   5   2   1   2   .   2   9   .   5   9   
  Highest Loss Streak      19   | .   3   1   2   4   .   3   11  .   5   19  
Average Slot Usage (%)     76   | .   86  85  92  91  86  88  73  32  56  66  
  Engine                   7    | .   14  11  8   13  13  11  4   8   .   .   
  Core                     1    | .   .   .   .   1   .   .   2   .   2   5   
  Treads                   1    | .   .   .   .   .   .   .   .   3   .   5   
  Leg                      3    | .   .   .   .   .   .   .   7   .   8   3   
  Wheel                    7    | .   25  15  13  7   13  11  2   .   .   4   
  Device                   17   | .   4   3   17  17  20  29  23  .   14  19  
  Storage                  8    | .   11  4   9   7   6   5   8   12  6   11  
  Processor                10   | .   7   21  18  14  13  11  9   .   .   2   
  Protection               4    | .   .   9   9   12  6   5   .   .   2   .   
  Energy Gun               4    | .   11  15  .   4   4   4   4   .   7   2   
  Energy Cannon            3    | .   .   1   10  5   6   2   .   .   2   3   
  Ballistic Gun            1    | .   .   1   4   3   1   .   .   .   .   2   
Naked Turns                255  | .   .   .   .   .   .   .   169 .   .   86  
Heaviest Build             77   | 14  18  25  44  53  51  62  77  13  52  77  
  Greatest Support         92   | 26  26  26  28  28  56  56  56  28  80  92  
  Greatest Overweight (x)  10   | .   .   1   1   1   .   1   10  1   1   5   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   1   .   .   .   
Largest Inventory Capacity 12   | 6   8   8   10  10  10  10  10  4   8   12  
  Average Capacity         8    | 5   7   5   8   10  10  10  9   4   6   8   
  Most Carried             12   | 4   5   8   10  10  10  10  10  4   8   12  
  Average Carried          6    | 1   2   4   7   9   9   8   5   .   3   6   
  Final Capacity           10   | 6   4   8   10  10  10  10  4   4   8   4   
  Final Carried            10   | 1   3   6   10  10  10  10  1   .   5   4   

 Class Distribution 
--------------------
 45% | Mutant
 28% | Scavenger-Mutant
 16% | Skirmisher
  4% | Scavenger-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
       Skirmisher | -6/Factory
       Skirmisher | -5/Factory
           Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Extension

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Ext  
Matter Collected           2200 | 280  90   185  222  248  67   84   368  80   271  305  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5037 | 72   197  582  807  762  75   180  609  139  1019 595  
  Parts                    234  | 4    15   30   36   39   4    8    26   9    30   33   
Haulers Intercepted        2    | .    1    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | 1    .    1    .    1    .    .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    22   .    .    .    
  Prevented                5    | .    .    .    .    .    .    .    5    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Combat Hostiles Destroyed  84   | .   6   10  12  13  1   6   17  .   12  7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     29   | .   2   7   .   4   .   .   11  .   4   1   
  Cannons                  33   | .   3   2   4   8   1   3   2   .   5   5   
  AOE                      17   | .   1   .   7   1   .   3   3   .   2   .   
Classes Destroyed          14   | 2   4   2   .   2   .   .   .   2   .   2   
  Builder                  3    | .   .   .   .   1   .   .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   1   2   .   .   .   .   2   2   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   2   1   1   .   .   .   .   .   .   
  Swarmer                  25   | .   4   4   .   4   .   4   8   .   1   .   
  Grunt                    32   | .   2   4   10  4   .   .   4   .   8   .   
  Sentry                   15   | .   .   2   2   3   1   2   1   .   1   3   
  Programmer               4    | .   .   .   .   2   .   .   .   .   2   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   2   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   3   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   1   .   .   2   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 2   4   5   6   5   1   4   4   .   4   2   
  Combat Bots Only         5    | .   3   4   5   4   1   4   4   .   3   2   
Max Kills in Single Turn   3    | 1   1   1   3   3   1   3   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   1   .   3   2   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Ext  
Damage Taken               11864 | .    592  569  795  998  188  628  3091 .    1477 3526 
  Core                     2811  | .    209  35   285  210  29   88   790  .    185  980  
  Absorbed by Shields      282   | .    .    .    .    .    .    35   159  .    88   .    
Core Remaining (%)         61    | 100  16   91   48   70   96   .    .    12   .    .    
Volleys Fired              291   | 5    25   45   21   37   7    9    49   .    46   47   
  Largest                  3     | 2    2    2    2    2    2    2    2    .    3    3    
  Hottest                  228   | 90   150  113  130  130  120  133  161  .    216  228  
Shots Fired                500   | 9    29   75   33   71   14   18   81   .    97   73   
  Gun                      312   | 9    18   60   5    39   7    7    62   .    75   30   
  Cannon                   165   | .    .    15   19   32   7    11   16   .    22   43   
  Launcher                 12    | .    .    .    9    .    .    .    3    .    .    .    
  Special                  11    | .    11   .    .    .    .    .    .    .    .    .    
  Kinetic                  96    | .    .    10   2    16   .    5    36   .    9    18   
  Thermal                  278   | 5    20   15   22   32   7    9    31   .    82   55   
  Explosive                3     | .    .    .    .    .    .    .    3    .    .    .    
  Electromagnetic          123   | 4    9    50   9    23   7    4    11   .    6    .    
  Robot Hit Streak         17    | 6    6    9    5    14   10   14   16   .    17   11   
  Robot Miss Streak        12    | 1    1    4    2    3    4    3    12   .    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    1    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    .    .    
Shots Hit Robots           357   | 6    19   50   22   51   10   11   61   6    67   54   
  Core Hits                232   | 3    10   18   24   38   3    17   57   4    30   28   
  Critical Hits            10    | .    .    3    1    .    .    1    .    2    1    2    
  Critical Kills           4     | .    .    .    .    .    .    1    .    1    1    1    
  Critical Parts Destroyed 6     | .    .    3    1    .    .    .    .    1    .    1    
Melee Attacks              8     | .    .    .    .    .    .    .    .    7    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    7    .    1    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    6    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12044 | 77   368  942  1154 1933 237  580  1933 599  2478 1743 
  Guns                     4711  | 77   224  591  52   735  105  81   1018 .    1297 531  
  Cannons                  3546  | .    .    265  334  590  132  168  294  .    683  1080 
  Explosions               2960  | .    48   86   768  608  .    331  621  .    498  .    
  Melee                    684   | .    .    .    .    .    .    .    .    599  .    85   
  Ramming                  47    | .    .    .    .    .    .    .    .    .    .    47   
  Kinetic                  1636  | .    .    57   15   358  .    140  611  .    134  321  
  Thermal                  5954  | 37   257  351  371  790  132  423  576  .    1727 1290 
  Explosive                1527  | .    .    .    .    408  .    .    621  .    498  .    
  Electromagnetic          2196  | 40   111  534  768  377  105  17   125  .    119  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 684   | .    .    .    .    .    .    .    .    599  .    85   
Highest Corruption         4     | .    .    .    .    2    1    .    .    .    4    4    
  Average Corruption       2     | .    .    .    .    1    1    .    .    .    3    1    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    4    
  Effects                  11    | .    .    .    .    .    .    .    .    .    8    3    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    1    2    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            481   | .    93   1    28   90   .    35   12   74   131  17   
  Projectiles              101   | .    4    1    11   13   .    .    .    .    55   17   
  Explosions               306   | .    89   .    17   77   .    35   12   .    76   .    
  Melee                    74    | .    .    .    .    .    .    .    .    74   .    .    
Knockbacks                 12    | .    .    .    .    .    .    3    9    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    3    8    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      796   | .    232  29   78   114  .    43   141  .    155  4    
  Shots                    14    | .    3    1    3    1    .    1    3    .    2    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    8    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        456   | 60   120  261  108  156  13   .    1    .    456  23   
  Average Temperature      84    | 30   37   90   34   44   13   .    1    .    159  16   
  Received Heat Transfer   2402  | .    54   177  360  192  66   22   567  .    238  726  
  Effects                  5     | .    .    1    .    .    .    .    .    .    4    .    
    Energy Bleed           3     | .    .    1    .    .    .    .    .    .    2    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    2    1    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    1    1    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    3    3    2    1    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    1    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    1    .    
  Parts Melted             11    | 1    1    2    .    3    .    .    2    .    2    .    
  Heat Transferred         8280  | 111  583  631  555  977  185  387  1170 .    2224 1457 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    1    2    1    2    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Peak Influence             419  | 10  244 385 386 403 235 415 .   .   221 419 
  Initial                  175  | .   6   98  124 175 145 114 .   .   9   70  
  Average                  177  | 4   94  211 198 275 179 231 .   .   83  102 
Maximum Alert Level        2    | .   1   1   1   2   1   2   .   .   1   2   
  Low Security (%)         61   | 100 87  58  58  23  65  46  .   .   97  80  
  Level 1                  36   | .   12  41  41  72  34  50  .   .   2   12  
  Level 2                  2    | .   .   .   .   4   .   3   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   2   3   3   1   .   .   .   6   5   
  Investigation            10   | .   .   1   2   1   1   .   .   .   3   2   
  Extermination            3    | .   .   .   .   1   .   .   .   .   2   .   
  Reinforcement            6    | .   2   1   1   1   .   .   .   .   .   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Distress Signals           5    | .   .   1   .   2   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   20  19  16  19  2   6   26  .   19  32  
  Peak Tracking Total      13   | .   8   6   7   6   2   4   7   .   7   13  
  Tactical Retreats        14   | .   2   .   2   2   1   .   2   .   1   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Traps Triggered            7    | .   .   1   .   3   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Machines Disabled          13   | .   2   1   .   1   .   3   2   .   3   1   
  Max in Single Turn       3    | .   2   1   .   1   .   3   1   .   3   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Machines Accessed          29   | .   2   4   4   6   1   2   .   .   4   6   
  Terminals                17   | .   2   3   1   2   1   .   .   .   2   6   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   1   1   .   1   .   .   .   .   
  Recycling Units          4    | .   .   .   2   1   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                96   | .   7   19  14  17  4   3   .   .   14  18  
  Successful               62   | .   4   15  12  12  1   1   .   .   7   10  
  Failed                   34   | .   3   4   2   5   3   2   .   .   7   8   
    Catastrophic           5    | .   .   1   .   .   1   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   3   .   .   .   .   .   .   1   
  Terminals                61   | .   7   12  2   10  4   .   .   .   8   18  
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          21   | .   .   7   9   3   .   2   .   .   .   .   
  Recycling Units          7    | .   .   .   3   1   .   .   .   .   3   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   .   .   .   .   3   .   
Terminal Hacks             39   | .   4   9   1   8   1   .   .   .   6   10  
  Record                   20   | .   2   5   .   2   .   .   .   .   6   5   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   .   1   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    3    | .   1   1   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   6   8   1   .   1   .   .   .   .   
  Scan Component           9    | .   .   3   4   1   .   1   .   .   .   .   
  Repair                   7    | .   .   3   4   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   1   .   .   .   .   1   .   
  Report Inventory         3    | .   .   .   1   1   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   2   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   4   2   4   1   1   .   .   4   4   
  Full Trace Events        8    | .   .   1   .   1   1   .   .   .   3   2   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   1   .   
    Corruption             2    | .   .   .   .   .   1   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   3   4   .   .   .   .   .   .   .   
  Time                     219  | .   .   78  141 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      46   | .   .   .   .   .   .   .   .   .   .   46  
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   .   .   .   11  
  Total Damage             276  | .   .   .   .   .   .   .   .   .   .   276 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Ext  
Turns Passed               6473 | 73   283  500  652  918  165  539  1603 357  512  871  
Spaces Moved               4049 | 50   237  230  345  517  116  380  1173 265  212  524  
  Core                     598  | 6    .    .    .    .    .    .    319  114  .    159  
  Treads                   307  | .    .    .    .    .    .    .    .    151  20   136  
  Legs                     623  | .    .    .    .    .    .    .    374  .    141  108  
  Wheels                   2386 | 44   153  230  345  517  116  380  480  .    .    121  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   135  | .    84   .    .    .    .    .    .    .    51   .    
  Fastest Speed            45   | 50   45   80   100  110  100  110  50   50   60   50   
  Average Speed            111  | 85   74   102  105  110  100  110  120  121  128  110  
  Slowest Speed            550  | 90   90   110  110  110  100  110  550  160  180  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    38   26   30   19   3    11   96   21   4    49   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    2    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    3    1    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          244  | .    59   3    13   30   1    48   43   1    31   15   
  Melee                    1    | .    .    .    .    .    .    .    .    1    .    .    
  Projectile               31   | .    5    .    3    1    1    .    1    .    5    15   
  AOE                      212  | .    54   3    10   29   .    48   42   .    26   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Ext  
Total                      5481 | 70   291  419  601  799  152  485  1280 288  361  735  
  Wait                     752  | .    12   107  190  195  13   71   28   .    53   83   
  Move                     4039 | 49   236  229  344  516  115  379  1172 264  211  524  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  137  | 8    8    14   16   14   6    10   10   7    20   24   
  Fast Attach              25   | .    .    4    4    4    1    .    .    .    4    8    
  Attach                   106  | 7    5    7    7    8    1    6    18   9    17   21   
  Detach                   5    | .    .    .    .    .    .    .    .    1    4    .    
  Swap                     46   | 1    4    8    7    9    3    3    3    .    2    6    
  Drop                     53   | .    1    5    12   16   6    7    .    .    4    2    
  Fire                     291  | 5    25   45   21   37   7    9    49   .    46   47   
  Melee                    8    | .    .    .    .    .    .    .    .    7    .    1    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    .    .    .    5    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    .    10   
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Ext / Arm)
-4/Extension

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 16)
   74 | -11/Scrapyard  | Entered Materials
  154 | -10/Materials  | Core integrity fell below 50%
  184 | -10/Materials  | Lost 3 parts (1u2w)
  285 | -10/Materials  | Lost 3 parts (1p2w)
  321 | -10/Materials  | Build established: Mutant
  353 | -10/Materials  | Discovered new exit (range 9)
  355 | -10/Materials  | Core integrity fell below 20%
  357 | -10/Materials  | Entered another Materials area
  357 | -9/Materials   | Evolved 2 slots: Utility x2
  539 | -9/Materials   | Repaired Sensor Array
  565 | -9/Materials   | Repaired Com. Wheel
  596 | -9/Materials   | Repaired Sensor Array
  620 | -9/Materials   | Discovered new exit (range 19)
  857 | -9/Materials   | Entered another Materials area
  857 | -8/Materials   | Evolved 2 slots: Utility x2
  937 | -8/Materials   | Repaired Imp. Ion Engine
  971 | -8/Materials   | Repaired Arm. Wheel
  999 | -8/Materials   | Repaired Sensor Array
 1052 | -8/Materials   | Repaired Adv. Beam Cannon
 1171 | -8/Materials   | Build established: Scavenger-Mutant
 1435 | -8/Materials   | Discovered new exit (range 6)
 1477 | -8/Materials   | Core integrity fell below 50%
 1509 | -8/Materials   | Entered Factory
 1509 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1627 | -7/Factory     | Build established: Mutant
 1946 | -7/Factory     | Build established: Scavenger-Mutant
 2159 | -7/Factory     | Lost 4 parts (1p2u1w)
 2344 | -7/Factory     | Discovered new exit (range 12)
 2427 | -7/Factory     | Entered another Factory area
 2427 | -6/Factory     | Evolved 2 slots: Propulsion x2
 2535 | -6/Factory     | Discovered new exit (range 9)
 2592 | -6/Factory     | Entered another Factory area
 2592 | -5/Factory     | Evolved 2 slots: Utility x2
 2615 | -5/Factory     | Build established: Skirmisher
 2868 | -5/Factory     | Discovered new exit (range 17)
 2874 | -5/Factory     | Lost 3 parts (1u2w)
 3131 | -5/Factory     | Entered Upper Caves
 3290 | -5/Upper Caves | Lost 5 parts (1p1n2u1w)
 3504 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3803 | -5/Upper Caves | Build established: Mutant
 4120 | -5/Upper Caves | Encountered a Warlord checkpoint
 4173 | -5/Upper Caves | Spotted B-75 Beast
 4200 | -5/Upper Caves | Learned location of Armory (-4)
 4361 | -5/Upper Caves | Ambushed by wild Derelicts
 4429 | -5/Upper Caves | Lost 11 parts (2p2n4u3w)
 4549 | -5/Upper Caves | Attracted the attention of an 0b10 base
 4563 | -5/Upper Caves | Core integrity fell below 50%
 4565 | -5/Upper Caves | Released all parts (5)
 4586 | -5/Upper Caves | Core integrity fell below 20%
 4591 | -5/Upper Caves | Lost 6 parts (1p2n1u2w)
 4705 | -5/Upper Caves | Discovered new exit (range 8)
 4734 | -5/Upper Caves | Entered another Upper Caves area
 5085 | -5/Upper Caves | Discovered new exit (range 4)
 5091 | -5/Upper Caves | Entered Factory
 5091 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5092 | -4/Factory     | Identified exit to Armory
 5322 | -4/Factory     | Discovered new exit (range 11)
 5543 | -4/Factory     | Lost 3 parts (1p2w)
 5573 | -4/Factory     | Garrison activated, responded to threat
 5603 | -4/Factory     | Entered Extension
 5622 | -4/Extension   | Lost 5 parts (1n2u2w)
 5635 | -4/Extension   | Disrupted transfer network
 5749 | -4/Extension   | Found Launcher Loader
 5866 | -4/Extension   | Lost 8 parts (1p2n3u2w)
 6218 | -4/Extension   | Spotted B-86 Titan
 6223 | -4/Extension   | Spotted B-86 Titan
 6255 | -4/Extension   | Core integrity fell below 50%
 6262 | -4/Extension   | Released all parts (4)
 6290 | -4/Extension   | Lost 19 parts (2p8n6u3w)
 6341 | -4/Extension   | Rescued a captive Derelict
 6353 | -4/Extension   | First assault squad dispatched
 6405 | -4/Extension   | Core integrity fell below 20%
 6432 | -4/Extension   | Lost 5 parts (1n4w)
 6474 | -4/Extension   | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
06375_ G-67 Veteran destroyed.
06376_ Acquired Hvy. Beamcaster.
06376_ R-10 Processor collects Adv. Heat Sink.
06377_ Acquired 35 matter.
06379_ R-10 Processor collects Adv. Heat Sink.
06381_ Acquired Flexi-carbon Leg.
06383_ Acquired 10 matter.
06387_ Acquired Lgt. Antimatter Reactor.
06391_ Attempting to rewire 2V-ST4(h).
06395_ T0-N8R(g) destroyed.
06397_ Flexi-carbon Leg destroyed.
06401_ Hvy. Beamcaster destroyed.
06456_ G-67 Veteran springs to life. <x2>
06464_ Lgt. Antimatter Reactor destroyed.
06470_ C-30 ARC bursts open, deploying its payload.
06470_ G-73 Enforcer unfolds itself.
06470_ L-61 Swordsman unfolds itself.
06470_ E-15 Imp unfolds itself.
06473_ Flexi-carbon Leg blown off.
06473_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Energy Generation          39
Energy Capacity            1130
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       110
Power Amplification        20
Armor Coverage             300
Resistance: KI             25
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                61
Targeting Accuracy         5
Armor Integrity Analysis   66
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
 Imp. Launcher Guidance Computer | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
It's Just You
Leap Before You Look
Librarian
More Dakka Please
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              SigixNeutrinoPit
  Manual?         0
Play Time         02:05:49
  Cumulative      14.5 hours
  Start           2021.01.27 @ 22:58:46
  End             2021.02.01 @ 01:39:31
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dec2eb5a-fed9-4e61-bae4-2f6dbb643037