Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.21 @ 23:51:25 Player: Ruxi Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (910) 910 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 2666 Bonus ------- High Alert Combat Kills 35 Friendly Fire -29 Cogmind --------- Core Integrity 263/400 Matter 296/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Sensor Array > --- WEAPON (2) ------- Heavy EM Pulse Gun Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Angular Momentum Engine Improved Aluminum Leg Huge Storage Unit Structural Scanner Trap Scanner Signal Interpreter Hacking Suite Heavy EM Pulse Gun EM Pulse Cannon Autogun Minigun Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Trap Scanner Improved Trap Extractor > --- WEAPON ----------- EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Huge Storage Unit Structural Scanner Hacking Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun EM Pulse Cannon Minigun Grenade Launcher Improved Datajack Improved Datajack [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Trap Extractor Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 45 | 6 17 5 15 2 . Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 7 . 4 1 . Treads 10 | . 5 . 4 1 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 13 | 1 4 2 6 . . Device 6 | . . 2 4 . . Storage 5 | 1 2 . 2 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 15 | 2 5 2 5 1 . Energy Gun 10 | 1 3 2 4 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 4 . 7 . . Power 1 | . 1 . . . . Propulsion 3 | . . . 3 . . Utility 2 | . 1 . 1 . . Weapon 5 | . 2 . 3 . . Highest Loss Streak 5 | . 2 . 5 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 93 100 97 100 88 Engine 13 | . 13 14 11 11 11 Treads 25 | . 19 28 32 33 33 Leg 3 | . 7 . . . . Device 9 | . . 12 20 22 11 Storage 13 | . 14 14 11 11 11 Processor 4 | . 9 1 . . . Energy Gun 22 | . 21 28 20 11 11 Launcher 1 | . 1 . . 11 11 Naked Turns . | . . . . . . Heaviest Build 37 | 11 29 35 37 36 34 Greatest Support 60 | 20 40 40 60 60 60 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 Average Capacity 13 | 6 12 15 15 15 15 Most Carried 15 | 3 15 15 15 14 15 Average Carried 11 | 2 9 14 14 12 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 14 13 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 751 | 140 388 50 130 43 . Remotely . | . . . . . . Salvage Created 1180 | . 508 140 519 13 . Parts 92 | . 45 8 32 7 . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 27 | . 12 2 9 4 . Guns 14 | . 4 1 9 . . AOE 12 | . 8 . . 4 . Classes Destroyed 10 | . 8 . 2 . . Worker 3 | . 1 1 1 . . Builder 1 | . 1 . . . . Tunneler 2 | . 1 1 . . . Hauler 2 | . 2 . . . . Recycler 1 | . . . 1 . . Operator 2 | . 1 . 1 . . Watcher 4 | . 3 . 1 . . Swarmer 11 | . 6 . 1 4 . Grunt 14 | . 6 2 6 . . Sentry 2 | . . . 2 . . Best Kill Streak 6 | . 6 2 3 4 . Combat Bots Only 5 | . 5 2 3 4 . Max Kills in Single Turn 2 | . 2 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . 2 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 1448 | . 571 176 650 51 . Core 316 | . 110 69 137 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 28 . . . Volleys Fired 127 | . 86 9 30 2 . Largest 2 | . 2 2 2 1 . Hottest 100 | . 100 85 90 30 . Shots Fired 181 | . 109 18 52 2 . Gun 169 | . 99 18 52 . . Cannon . | . . . . . . Launcher 12 | . 10 . . 2 . Special . | . . . . . . Kinetic 18 | . 18 . . . . Thermal 45 | . 45 . . . . Explosive 12 | . 10 . . 2 . Electromagnetic 106 | . 36 18 52 . . Robot Hit Streak 13 | . 10 5 13 7 . Robot Miss Streak 11 | . 11 2 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 108 | . 57 12 37 2 . Core Hits 59 | . 34 5 16 4 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 4 . . . . Burn 4 | . 4 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2425 | . 1313 191 655 266 . Guns 1417 | . 709 181 527 . . Cannons . | . . . . . . Explosions 995 | . 604 . 128 263 . Melee . | . . . . . . Ramming 13 | . . 10 . 3 . Kinetic 108 | . 108 . . . . Thermal 561 | . 433 . 128 . . Explosive 722 | . 459 . . 263 . Electromagnetic 1021 | . 313 181 527 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 60 | . 4 . . 56 . Projectiles . | . . . . . . Explosions 60 | . 4 . . 56 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 166 | . 111 . 31 24 . Shots 7 | . 4 . 1 2 . Rammed 2 | . . 1 . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 225 | . 195 225 186 . . Average Temperature 47 | . 37 93 46 . . Received Heat Transfer 477 | . 213 57 207 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 3 | . . 1 2 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . 2 . . Heat Transferred 1447 | . 1297 . 150 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 530 | . 530 60 365 135 . Initial . | . . . . . . Average 141 | . 259 8 163 133 . Maximum Alert Level 2 | . 2 . 1 . . Low Security (%) 69 | 100 36 100 62 100 . Level 1 24 | . 47 . 37 . . Level 2 6 | . 16 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . 4 . . Investigation 5 | . 1 . 4 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 3 | . 3 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 18 4 22 4 . Peak Tracking Total 4 | . 3 2 4 4 . Tactical Retreats 4 | . 2 1 1 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts 8 | . . . 8 . . Triggered 1 | . . . 1 . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 8 | . 7 . 1 . . Max in Single Turn 2 | . 2 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 14 | . 6 1 7 . . Terminals 10 | . 5 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 35 | . 16 1 18 . . Successful 17 | . 7 1 9 . . Failed 18 | . 9 . 9 . . Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual 33 | . 16 . 17 . . Terminals 31 | . 15 . 16 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 1 4 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 2 | . 1 . 1 . . Unreport Threat 5 | . 3 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 . 5 . . Terminals 5 | . 2 . 3 . . Botnet 4 | . 2 . 2 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Scanalyzers 2 | . . . 2 . . Extract 2 | . . . 2 . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 1 | . 1 . . . . Hacking Detections 8 | . 3 . 5 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . . 12 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 3278 | 62 1268 1133 477 259 79 Spaces Moved 1841 | 45 690 682 219 156 49 Core 4 | 4 . . . . . Treads 1581 | . 475 682 219 156 49 Legs 256 | 41 215 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 154 | 113 147 160 160 160 160 Slowest Speed 240 | 120 240 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 3 96 99 32 55 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 39 . 3 16 . Melee . | . . . . . . Projectile . | . . . . . . AOE 58 | . 39 . 3 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 2095 | 53 834 706 290 163 49 Wait 15 | . 3 . 12 . . Move 1836 | 44 689 681 218 155 49 Hop . | . . . . . . Pick Up 40 | 3 26 4 5 2 . Fast Attach 15 | 6 5 1 3 . . Attach 11 | . 3 1 6 1 . Detach 1 | . . . . 1 . Swap 19 | . 9 3 6 1 . Drop 21 | . 13 6 2 . . Fire 127 | . 86 9 30 2 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 8 | . . . 8 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 10) 399 | -10/Materials | Identified exit to Mines 1166 | -10/Materials | Discovered new exit (range 15) 1331 | -10/Materials | Entered Mines 1370 | -10/Mines | Met a Derelict bent on vengeance 1371 | -10/Mines | Discovered new exit (range 10) 1444 | -10/Mines | Assembled infested the area 1449 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1481 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1566 | -10/Mines | Core integrity fell below 50% 1782 | -10/Mines | Learned Materials interactive machine intel 1792 | -10/Mines | Discovered new exit (range 14) 2464 | -10/Mines | Entered Materials 2464 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2465 | -9/Materials | Loaded intel: 18 interactive machine locations 2523 | -9/Materials | Identified exit to Mines 2919 | -9/Materials | Lost 5 parts (1n1u3w) 2941 | -9/Materials | Entered Mines 3078 | -9/Mines | Discovered new exit (range 5) 3194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3200 | -9/Mines | Entered Zion 3279 | -7/Zion | Self-destructed Last Messages --------------- 03153_ K-01 Serf collects debris. 03154_ Acquired 27 matter. 03154_ Acquired 16 matter. 03158_ Acquired Autogun. 03160_ Acquired Imp. Aluminum Leg. 03172_ K-01 Serf collects debris. 03194_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" E1-IRC(z) disappears into a concealed tunnel. 03197_ K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE 03201_ E1-IRC(z): "It's not far from here, follow me." 03245_ System quarantine in progress... 03245_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 03255_ System quarantine in progress... 03255_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 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""???????????????????# | | ?????????????????????" ????????????????????# | | ?????????????????????? ????????????????????# | | ???????????????????????? ????????????????????# | | ?????????????????????????????????????????????### | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Trap Extractor Capacity 6 Item Schematics ----------------- Rocket Launcher | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Terrain Scan Processor | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Maul | -9/Materials | Extracted Datajack | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateRecyclingReactor Manual? 0 Play Time 00:32:17 Cumulative 65.8 hours Start 2022.05.21 @ 23:19:21 End 2022.05.21 @ 23:51:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 43 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e60f2e72-3bda-43df-989f-714ccd18ae3b