Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 21:54:38 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1546) 1546 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 3913 Bonus ------- Follower Combat Kills 117 Cogmind --------- Core Integrity 415/550 Matter 300/300 Energy 240/240 System Corruption 1% Temperature Cool (0) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Wheel > --- UTILITY (5) ------ Cooling System Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (15) --- Ion Engine Ion Engine Wheel Wheel Cooling System Medium Matter Pod (100) Seismic Detector Advanced Targeting Computer Light Armor Plating Autogun High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Concussive RPG (1) Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Targeting Computer Particle Charger Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Wheel Cooling System Cooling System Medium Matter Pod Advanced Targeting Computer Light Armor Plating Medium Laser Medium Laser High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Mining Laser Flail [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 46 | 8 1 11 17 9 Power 7 | 1 . 2 3 1 Engine 6 | 1 . 2 3 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 3 . 2 9 3 Treads . | . . . . . Leg . | . . . . . Wheel 17 | 3 . 2 9 3 Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 3 . 3 Device 3 | 1 . . . 2 Storage 3 | 1 1 1 . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 . 4 5 2 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 . 4 4 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . . 6 5 Power . | . . . . . Propulsion 6 | . . . 4 2 Utility 1 | . . . . 1 Weapon 4 | . . . 2 2 Highest Loss Streak 4 | . . . 4 4 To Critical Strikes . | . . . . . Average Backups 12 | 2 6 11 14 14 Power 1 | . 1 1 1 2 Propulsion 1 | . 2 1 . 1 Utility 3 | . . 1 4 5 Weapon 6 | . 2 7 7 6 Tool/Special . | . . . . . Unused Backups 16 | . . 3 2 11 Power 2 | . . 1 . 1 Propulsion . | . . . . . Utility 5 | . . 1 . 4 Weapon 8 | . . 1 2 5 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 95 Engine 9 | . 14 11 11 2 Core 1 | . . . . 6 Wheel 30 | . 28 33 32 26 Device 12 | . 14 10 11 15 Storage 10 | . 14 11 11 9 Processor 9 | . . 10 11 9 Protection 2 | . . . . 8 Energy Gun 2 | . . . . 10 Ballistic Gun 18 | . 28 22 20 6 Peak Build Rating 21 | 7 7 17 17 21 Average Rating 14 | 5 7 13 16 18 On Entrance 9 | . 7 7 17 15 Naked Turns . | . . . . . Heaviest Build 39 | 15 20 32 32 39 Greatest Support 36 | 26 20 30 36 36 Greatest Overweight (x) 3 | . . 1 3 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 9 12 15 15 Most Carried 15 | 5 8 15 15 15 Average Carried 12 | 2 6 11 14 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 5 8 15 15 15 Class Distribution -------------------- 58% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1615 | 328 88 233 738 228 Remotely . | . . . . . Salvage Created 2132 | 140 97 237 1266 392 Parts 122 | 12 5 14 73 18 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 36 | . 2 3 24 7 Guns 35 | . 2 3 24 6 Classes Destroyed 11 | 2 2 3 3 1 Worker 7 | . . 1 4 2 Builder 1 | . . . 1 . Tunneler 2 | 2 . . . . Hauler 3 | . . 1 2 . Recycler 2 | 1 . . 1 . Operator 1 | . . . 1 . Watcher 6 | . 1 2 2 1 Swarmer 4 | . . . 3 1 Grunt 18 | . 2 . 12 4 Brawler 1 | . . . . 1 Sentry 13 | . . 3 9 1 Best Kill Streak 5 | 2 1 1 5 3 Combat Bots Only 3 | . 1 1 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 196 | . 13 20 96 67 Missed 45 | . 2 4 21 18 Hits 151 | . 11 16 75 49 Melee 1 | . . . . 1 Projectile 150 | . 11 16 75 48 Critical Strikes 3 | . . . 1 2 Damage Taken 2015 | . 127 236 992 660 Core 356 | . 45 . 176 135 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 66 | . . 11 31 24 Core Remaining (%) 79 | 100 82 . 56 . Volleys Fired 166 | 8 14 23 73 48 Largest 2 | 2 2 2 2 2 Hottest 100 | 40 40 50 50 100 Shots Fired 328 | 16 28 46 145 93 Gun 328 | 16 28 46 145 93 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 252 | 16 28 46 145 17 Thermal 76 | . . . . 76 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 4 4 13 17 20 Robot Miss Streak 5 | 2 2 5 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 2 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 238 | 10 16 33 105 74 Core Hits 100 | 4 7 12 54 23 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 1 . 5 Burn 5 | . . . . 5 Destroy 1 | . . 1 . . Melee Attacks 6 | . . . 5 1 Impact 6 | . . . 5 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3869 | 157 189 554 1956 1013 Guns 3775 | 157 189 554 1862 1013 Cannons . | . . . . . Explosions . | . . . . . Melee 94 | . . . 94 . Ramming . | . . . . . Kinetic 2969 | 157 189 554 1862 207 Thermal 806 | . . . . 806 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 94 | . . . 94 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 36 | . . . 36 . Projectiles . | . . . . . Explosions . | . . . . . Melee 36 | . . . 36 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 237 | . . 9 15 237 Average Temperature 52 | . . 2 2 90 Received Heat Transfer 822 | . 69 63 420 270 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . . . 7 Heat Transferred 2590 | . . . . 2590 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 69 87 Level 1 15 | . . . 30 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 391 | 5 30 41 391 246 Initial 160 | . . 5 1 160 Average 98 | 2 5 8 140 152 Influence Increases 1571 | 15 97 136 851 472 Destroy 0b10 Robot/C 900 | . 40 60 480 320 Destroy 0b10 Robot/NC 120 | 15 5 20 60 20 Destroy Leader 268 | . 12 36 158 62 Allied During Kill 49 | . . . . 49 Successful Hack 31 | . 9 3 14 5 Disable Machine 45 | . . . 45 . Destroy Structure 23 | . 1 2 19 1 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 120 | . 30 15 60 15 Influence Decreases 1399 | 15 82 145 476 681 Entered New Map 236 | . . 10 5 221 Time Decay 933 | 15 82 135 391 310 Lost Part 110 | . . . 60 50 Lost Ally 120 | . . . 20 100 Squads Dispatched 11 | . 2 . 5 4 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 8 | . . 1 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 9 8 32 23 Peak Tracking Total 7 | . 4 2 6 7 Tactical Retreats 8 | . 2 1 4 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 15 | . 3 3 6 3 Terminals 12 | . 3 2 5 2 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 42 | . 6 8 16 12 Successful 20 | . 4 3 7 6 Failed 22 | . 2 5 9 6 Catastrophic 5 | . 2 1 2 . Database Lockouts . | . . . . . Manual 15 | . 2 4 4 5 Terminals 35 | . 6 6 13 10 Fabricators . | . . . . . Repair Stations 7 | . . 2 3 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 4 1 5 4 Prototype ID Bank 4 | . 2 . 2 . Open Door 1 | . . . 1 . Emergency Access Points 2 | . 1 . . 1 Locate Traps 2 | . . 1 1 . Registered Components 2 | . . . 1 1 Zone Layout 3 | . 1 . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 2 2 2 Scan Component 3 | . . 1 1 1 Repair 3 | . . 1 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 3 5 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 1 1 Time 78 | . . 26 26 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 6 Highest-Rated Group 88 | . . . 88 56 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 61 | . . . 18 43 Total Damage 533 | . . . 183 350 Kills 12 | . . . 1 11 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 2456 | 45 352 475 1208 376 Seismic 2456 | 45 352 475 1208 376 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2850 | 107 352 501 1208 682 Spaces Moved 1946 | 66 318 408 700 454 Core 2 | 2 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 1944 | 64 318 408 700 454 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 86 Average Speed 88 | 84 80 80 94 93 Slowest Speed 125 | 100 80 95 125 101 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 46 40 76 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 1 | . . . . 1 Melee 1 | . . . . 1 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2730 | 97 387 532 1099 615 Wait 483 | 10 51 67 266 89 Move 1942 | 65 317 407 699 454 Hop . | . . . . . Pick Up 27 | 5 3 12 5 2 Fast Attach 14 | 7 . 1 4 2 Attach 5 | . . 2 2 1 Detach . | . . . . . Swap 41 | 1 1 11 16 12 Drop 30 | 1 1 9 13 6 Fire 166 | 8 14 23 73 48 Melee 6 | . . . 5 1 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 16 | . . . 16 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 502 | -9/Materials | Repaired Seismic Detector 634 | -9/Materials | Discovered new exit (range 3) 713 | -9/Materials | Discovered new exit (range 10) 961 | -9/Materials | Entered Storage 999 | -9/Storage | Repaired Wheel 1871 | -9/Storage | Garrison activated, responded to threat 1904 | -9/Storage | Lost 4 parts (2n2w) 2127 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2131 | -9/Storage | Discovered new exit (range 15) 2169 | -9/Storage | Entered Materials 2169 | -8/Materials | Accompanied by 6 allies 2169 | -8/Materials | Evolved 2 slots: Utility x2 2402 | -8/Materials | Repaired Wheel 2461 | -8/Materials | Build established: Scavenger-Mutant 2545 | -8/Materials | Lost 4 allies 2754 | -8/Materials | Garrison activated, responded to threat 2851 | -8/Materials | Self-destructed Last Messages --------------- 02837_ S-10 Pest destroyed. 02837_ Switching to secondary target: G-47 Trooper. 02840_ R-06 Scavenger collects Lgt. Ion Engine. 02840_ K-01 Serf collects debris. 02840_ G-47 Trooper destroyed. 02840_ K-01 Serf collects debris. 02844_ System corrupted: Matter fused (-7). 02844_ K-01 Serf collects debris. 02845_ Particle Charger destroyed. 02847_ Med. Laser destroyed. 02847_ Wheel destroyed. 02847_ K-01 Serf collects debris. 02848_ S-10 Pest destroyed. 02848_ R-06 Scavenger collects Lgt. Ion Engine. 02849_ K-01 Serf collects debris. 02849_ W-25 Informer sends out distress signal. 02849_ Wheel destroyed. 02849_ Critical hit (Burn: +37). 02850_ K-01 Serf collects debris. 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