Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.07 @ 12:41:52 Player: Heiko Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1742) 1742 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5372 Bonus ------- None Cogmind --------- Core Integrity 493/850 Matter 177/300 Energy 17/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Weight Redist. System Terrain Scan Processor Targeting Computer Improved Light Armor Plating Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Improved Terrain Scanner Terrain Scan Processor Targeting Computer Component Analysis Suite > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Advanced Weight Redist. System Cooled Pulse Rifle Rocket Launcher [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . . 1 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 1 . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 58 | 7 7 2 12 13 8 9 Power 6 | 1 . 1 1 2 . 1 Engine 5 | 1 . 1 1 1 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 2 . 2 4 3 3 Treads 1 | . . . . 1 . . Leg 10 | 2 . . 2 3 . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . 2 . . . 3 . Utility 17 | 1 3 1 6 2 1 3 Device 7 | . 1 1 3 . 1 1 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 1 1 . . Hackware 1 | . . . 1 . . . Protection 4 | . . . 1 1 . 2 Artifact . | . . . . . . . Weapon 19 | 3 2 . 3 5 4 2 Energy Gun 5 | 3 . . 1 . 1 . Energy Cannon 4 | . . . . 2 1 1 Ballistic Gun 5 | . . . 2 3 . . Ballistic Cannon 2 | . 1 . . . 1 . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 22 | . 1 1 6 3 6 5 Power 6 | . 1 . 1 1 2 1 Propulsion 3 | . . . 2 1 . . Utility 4 | . . 1 . 1 1 1 Weapon 9 | . . . 3 . 3 3 Highest Loss Streak 6 | . 1 1 6 1 5 5 To Critical Strikes . | . . . . . . . Average Backups 4 | . 2 5 4 4 4 1 Power . | . . . . . . . Propulsion . | . 1 . . . . . Utility 1 | . . 2 1 1 2 1 Weapon 2 | . 1 3 2 3 2 . Tool/Special . | . . . . . . . Unused Backups 3 | . . . . 1 1 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 3 | . . . . 1 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 97 82 95 91 83 52 Engine 8 | . 14 2 9 10 5 . Core 2 | . . . . 5 6 . Leg 16 | . 27 28 19 14 3 2 Flight 3 | . . . . . 16 5 Device 12 | . 11 8 10 15 14 12 Storage 1 | . 11 . . . . . Processor 13 | . 2 14 15 14 15 13 Hackware 1 | . . . 4 1 . . Protection 1 | . . . . 3 . 5 Energy Gun 10 | . 27 14 14 2 . 4 Energy Cannon 3 | . . . . 6 12 2 Ballistic Gun 7 | . . . 13 15 . . Ballistic Cannon 3 | . . 14 3 . 3 . Peak Build Rating 39 | 6 9 9 18 31 39 30 Average Rating 18 | 4 7 7 14 23 34 25 On Entrance 11 | . 6 8 9 18 24 12 Avg Prop Armor Cover (%) 7 | . . . . 5 8 . Naked Turns . | . . . . . . . Heaviest Build 27 | 11 27 10 16 26 27 23 Greatest Support 63 | 20 20 20 20 25 25 63 Greatest Overweight (x) 5 | 1 1 . 5 2 2 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 Average Capacity 5 | 7 11 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 4 Average Carried 4 | . 2 4 4 4 4 1 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 2 Class Distribution -------------------- 38% | Scavenger-Skirmisher 32% | Mutant 14% | Scavenger-Mutant 8% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1597 | 191 37 219 401 476 176 97 Remotely . | . . . . . . . Salvage Created 2278 | . 206 228 495 754 287 308 Parts 133 | . 20 14 37 41 6 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 43 | . 9 5 10 12 5 2 Guns 25 | . 9 . 7 8 . 1 Cannons 16 | . . 5 3 3 5 . AOE 1 | . . . . . . 1 Classes Destroyed 10 | . 3 5 1 1 . . Worker 3 | . . 2 1 . . . Builder 5 | . . 2 1 . . 2 Tunneler 1 | . . 1 . . . . Recycler 5 | . . 1 . 2 . 2 Watcher 4 | . 1 . 2 1 . . Swarmer 6 | . 6 . . . . . Grunt 23 | . 3 2 7 5 5 1 Sentry 6 | . . . 3 3 . . Hunter 5 | . . . . 4 . 1 Assembled 3 | . . 3 . . . . Best Kill Streak 6 | . 3 5 6 3 3 5 Combat Bots Only 4 | . 3 3 4 2 3 1 Max Kills in Single Turn 2 | . 2 1 2 1 1 2 Gunslinging 1 | . 1 . 1 . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 445 | . 49 12 84 69 74 157 Missed 144 | . 18 4 24 19 21 58 Hits 301 | . 31 8 60 50 53 99 Projectile 301 | . 31 8 60 50 53 99 AOE 1 | . . 1 . . . . Critical Strikes 12 | . . . 6 1 3 2 Damage Taken 3536 | . 187 105 641 538 732 1333 Core 898 | . 33 43 179 46 240 357 Absorbed by Shields . | . . . . . . . Ignored by Resistances 996 | . 64 30 189 154 183 376 Core Remaining (%) 76 | 100 . 69 55 91 65 . Volleys Fired 145 | . 15 24 34 45 19 8 Largest 3 | . 2 2 3 3 3 3 Hottest 187 | . 90 83 123 178 187 131 Shots Fired 336 | . 30 48 73 129 39 17 Gun 236 | . 28 24 64 114 . 6 Cannon 91 | . . 24 9 15 39 4 Launcher 9 | . 2 . . . . 7 Special . | . . . . . . . Kinetic 171 | . . 24 44 97 6 . Thermal 142 | . 23 24 21 32 32 10 Explosive 9 | . 2 . . . . 7 Electromagnetic 14 | . 5 . 8 . 1 . Robot Hit Streak 28 | . 11 21 18 24 28 12 Robot Miss Streak 4 | . 1 2 3 4 1 1 Penetration Max 1 | . . . . 1 . . Secondary Targets 5 | . 2 . 2 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 244 | . 19 35 51 90 36 13 Core Hits 108 | . 13 15 22 31 11 16 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 4 2 2 1 . Burn 6 | . . 4 1 1 . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . . 1 . . . Blast 1 | . . . . . 1 . Melee Attacks 6 | . . . . . 6 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4985 | . 433 629 787 1404 779 953 Guns 2165 | . 185 184 656 1054 . 86 Cannons 1867 | . . 445 131 350 779 162 Explosions 953 | . 248 . . . . 705 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1989 | . . 445 559 913 72 . Thermal 1923 | . 137 184 188 491 675 248 Explosive 953 | . 248 . . . . 705 Electromagnetic 120 | . 48 . 40 . 32 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots 1 | . . . . . . 1 Effects 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Overflow Damage 34 | . . 20 . . 10 4 Projectiles 34 | . . 20 . . 10 4 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . 5 1 . 1 . Impact . | . . . . . . . Kinetic 6 | . . 5 1 . . . Secondary 1 | . . . . . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 670 | . 120 54 538 580 670 114 Average Temperature 149 | . 35 15 176 166 268 44 Received Heat Transfer 1848 | . 30 24 507 72 510 705 Effects 49 | . . . 11 11 27 . Shutdowns 8 | . . . 1 4 3 . Energy Bleed 2 | . . . . . 2 . Interference 16 | . . . 2 2 12 . Matter Decay 4 | . . . 2 1 1 . Short Circuit 7 | . . . 2 1 4 . Damage (minor) 4 | . . . . 1 3 . Damage (major) 7 | . . . 4 2 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 6 | . . . 1 3 1 1 Heat Transferred 4130 | . 348 851 592 925 999 415 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 128 | . 128 78 102 97 75 71 Initial 28 | . . 28 . 12 19 21 Average 33 | . 63 21 25 51 13 28 Influence Increases 1285 | . 228 80 305 350 192 130 Destroy 0b10 Robot/C 800 | . 180 40 200 240 100 40 Destroy 0b10 Robot/NC 90 | . 5 30 20 15 . 20 Destroy Leader 208 | . 32 10 54 82 20 10 Successful Hack 13 | . . . . 11 2 . Disable Machine 18 | . . . . . 9 9 Destroy Structure 36 | . 11 . 1 2 1 21 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 105 | . . . 30 . 45 30 Influence Decreases 1274 | . 140 168 270 335 191 170 Entered New Map 144 | . . 60 . 23 31 30 Time Decay 919 | . 130 98 219 282 100 90 Lost Part 211 | . 10 10 51 30 60 50 Squads Dispatched 10 | . 1 . 3 2 2 2 Investigation 7 | . 1 . 3 2 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 12 10 17 12 13 19 Peak Tracking Total 16 | . 3 5 8 3 9 16 Tactical Retreats 6 | . . 1 1 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . . 2 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 2 | . . . . . 1 1 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 11 | . 1 . 3 4 2 1 Terminals 7 | . 1 . 2 3 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . 1 . Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 45 | . 3 . 9 23 8 2 Successful 34 | . 2 . 7 19 6 . Failed 10 | . 1 . 2 3 2 2 Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . 1 . . Manual . | . . . . . . . Terminals 25 | . 3 . 6 14 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 3 . 2 . Scanalyzers 15 | . . . . 9 6 . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 2 . 4 11 . . Record 3 | . . . 1 2 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 . . 1 . . Emergency Access Points 2 | . . . . 2 . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Reinforcement Status 2 | . . . . 2 . . Recall Reinforcements 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . 3 . 2 . Process 2 | . . . 1 . 1 . Report Inventory 2 | . . . 1 . 1 . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 12 | . . . . 8 4 . Insert Component 4 | . . . . 3 1 . Analyze 4 | . . . . 3 1 . Retrieve Study 4 | . . . . 2 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 3 3 2 1 Full Trace Events 6 | . 1 . 2 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . 1 2 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 67 | . . . 37 . 30 . Retrieved Matter 37 | . . . 37 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . 3 1 . Part Schematics Acquired 3 | . . . . 2 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . 4 . Non-combat 3 | . . . . . 3 . Combat 1 | . . . . . 1 . Robot Hacks Applied 6 | . . . . . 6 . parse_system 2 | . . . . . 2 . no_distress 2 | . . . . . 2 . find_chute 1 | . . . . . 1 . find_recycling 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 2153 | . 297 292 634 588 342 . Optics 602 | . 50 292 260 . . . Terrain 1635 | . . 91 614 588 342 . Structural 397 | . 297 100 . . . . Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2535 | 54 334 292 681 604 374 196 Spaces Moved 1414 | 37 176 180 415 249 247 110 Core 24 | 14 . . 10 . . . Treads 41 | . . . . 41 . . Legs 1024 | 23 176 180 405 208 15 17 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 325 | . . . . . 232 93 Fastest Speed 29 | 50 120 120 120 120 29 35 Average Speed 126 | 104 147 120 123 154 92 137 Slowest Speed 300 | 190 190 120 300 260 190 295 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 2 38 35 32 26 10 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 52 | . 11 . 1 3 1 36 Melee . | . . . . . . . Projectile 5 | . . . 1 3 1 . AOE 47 | . 11 . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1871 | 51 218 207 520 379 356 140 Wait 152 | . 5 . 43 46 54 4 Move 1408 | 36 175 179 414 248 246 110 Hop . | . . . . . . . Pick Up 51 | 7 8 1 11 10 7 7 Fast Attach 15 | . . 2 . 7 6 . Attach 35 | 6 2 . 10 2 5 10 Detach 3 | . 1 . 1 . 1 . Swap 25 | 2 9 . 4 6 4 . Drop 31 | . 3 1 3 15 8 1 Fire 145 | . 15 24 34 45 19 8 Melee 6 | . . . . . 6 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 5) 267 | -10/Materials | Discovered new exit (range 17) 333 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered Mines 430 | -10/Mines | Identified exit to Subcaves 480 | -10/Mines | Assembled infested the area 485 | -10/Mines | Assisted by a Guerilla fighting off Assembled 569 | -10/Mines | Discovered new exit (range 8) 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 955 | -9/Materials | Lost 6 parts (1p2n3w) 1133 | -9/Materials | Discovered new exit (range 16) 1280 | -9/Materials | Build established: Scavenger-Skirmisher 1362 | -9/Materials | Entered another Materials area 1362 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1730 | -8/Materials | Central database locked down 1939 | -8/Materials | Discovered new exit (range 14) 1966 | -8/Materials | Entered Factory 1966 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2327 | -7/Factory | Discovered new exit (range 6) 2340 | -7/Factory | Entered another Factory area 2340 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2371 | -6/Factory | Lost 5 parts (1p1u3w) 2536 | -6/Factory | Self-destructed Last Messages --------------- Cld. Plasma Cannon destroyed. U-05 Engineer lays Concrete. Acquired Imp. Light Armor Plating. U-05 Engineer lays Concrete. Acquired Imp. Ion Engine. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Hvy. Assault Rifle. U-05 Engineer lays Concrete. Acquired 69 matter. U-05 Engineer lays Concrete. G-50 Soldier suffers critical hit (Burn). Acquired Imp. Carbon-fiber Leg. Dropped Cld. VTOL Module. Acquired Imp. Carbon-fiber Leg. Imp. Ion Engine destroyed. U-05 Engineer builds a Wall. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#####+###??????????????????????????????????? | | ??????? ?????????#######??????????????????? | | ????????# #?????????# ! #??????????????????? | | ????????# #?????????# #??????????????????? | | ????????# ########### """ #??????????????????? | | ????????# ! # """ #????????? ????? | | ????????# # """ #????????# #???? | | ???????## """ g g g@ #????????# #???? | | ???????#" """ gg # "" #????????# #???? | | ???????#T """ Y#####/#! "" #????????# ##??? | | ???????#" # # T" #????????# T#??? | | ???????## # #! "" #????????# ???? | | ????????# # # "" #????????# #???? | | ????????# = / # #????????# #???? | | ????????# = # ################ #???? | | ????????### ####### ### """T""" # #???? | | ??????????# #?????# # # #???? | | ????????### ###???# # # ###?? | | ????????# #???# ##!= # #?? | | ????????# ##### #% % # #?? | | ????????+ + / = " #?? | | ????????# ##### # = " """" # #?? | | ????????# #???### # # =!""" """" # #?? | | ????????###/###?????## " """" # ###?? | | ?????????? ????????## ## """" """" # #???? | | ?????????? ""?????????## # #???? | | ?????????? ""??????????#### # #???? | | ?????????? ""?????????????###+########## #???? | | ?????????? ?????????????????# ?????????# #???? | | ?????????? ?????????????????#/#????????# #???? | | ??????????#?????????????????? ?????????# #???? | | ????????????????????????????? ?????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Imp. Datajack | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Item+ Junior Dev Not Today, Chutes Organ Harvest Overwhelming Spot Them First Challenges ------------ None Game ------ Seed SpikedInsulationFirepult Manual? 0 Play Time 00:49:03 Cumulative 35.7 hours Start 2026.05.07 @ 11:42:16 End 2026.05.07 @ 12:41:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 25 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aab71b15-6306-4d31-ba2c-99a15feabfc4