Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.17 @ 00:01:31 Player: art-hropod Result: Destroyed by C-57 Dissector with Advanced Concussive RPG Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (2192) 2192 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 9386 Bonus ------- High Alert Combat Kills 164 Cogmind --------- Core Integrity 0/1600 Matter 98/300 Energy 96/100 System Corruption 11% Temperature Cool (2) Movement Flying (37) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Impulse Thruster Impulse Thruster Electron Diverter > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Centrium Leg Improved VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled Cesium-ion Thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Microactuators Transmission Jammer Improved Transmission Jammer Hacking Suite Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle > --- INVENTORY -------- (None) [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 . . Propulsion 8 | . . 2 . 1 . . 2 1 1 1 Utility 8 | . . . 2 . 2 2 . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 120 | 6 3 18 26 28 2 8 4 2 9 14 Power 23 | 1 . 2 2 6 1 2 2 1 2 4 Engine 11 | 1 . 1 . 4 1 2 1 . 1 . Core 5 | . . 1 2 2 . . . . . . Reactor 7 | . . . . . . . 1 1 1 4 Propulsion 43 | 2 1 7 7 10 . 1 2 . 4 9 Treads 4 | . . . 4 . . . . . . . Leg 16 | 2 1 7 3 1 . . . . 1 1 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 20 | . . . . 9 . 1 2 . 3 5 Utility 23 | 1 2 . 7 7 1 3 . . 2 . Device 13 | . 1 . 3 4 1 2 . . 2 . Storage 2 | 1 1 . . . . . . . . . Processor 5 | . . . 4 1 . . . . . . Hackware 3 | . . . . 2 . 1 . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 . 9 10 5 . 2 . 1 1 1 Energy Gun 13 | 1 . 1 5 3 . . . 1 1 1 Energy Cannon 2 | . . 2 . . . . . . . . Ballistic Gun 13 | 1 . 6 3 2 . 1 . . . . Ballistic Cannon 3 | . . . 2 . . 1 . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 3 . 1 . . . 1 Parts Lost 44 | . . 1 6 . . . 2 2 15 18 Power 9 | . . . 1 . . . . 2 3 3 Propulsion 18 | . . . 2 . . . 1 . 7 8 Utility 12 | . . . 2 . . . . . 4 6 Weapon 5 | . . 1 1 . . . 1 . 1 1 Highest Loss Streak 11 | . . 1 3 . . . 2 2 11 10 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 81 | . 99 91 95 80 85 85 91 74 58 25 Engine 5 | . 14 5 1 7 13 9 5 2 1 . Core 2 | . . 4 6 2 . . . . . . Treads 2 | . . . 11 . . . . . . . Leg 18 | . 28 36 20 . . . . . . . Flight 8 | . . . . 31 33 29 34 28 21 9 Device 9 | . 3 11 13 7 5 13 15 14 12 5 Storage 8 | . 23 11 9 . . . . . . . Processor 6 | . . . 12 15 13 11 10 9 8 4 Hackware 2 | . . . . 6 13 14 15 14 9 1 Energy Gun 5 | . 14 3 6 4 . . . . 1 . Ballistic Gun 8 | . 14 15 7 2 6 4 3 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 35 | 13 15 20 23 22 20 24 35 31 25 22 Greatest Support 80 | 20 20 40 80 25 25 26 35 31 37 60 Greatest Overweight (x) 6 | . . . . 1 . . . . . 6 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | 1 5 7 7 4 4 3 4 4 3 . Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 8 5 5 4 5 4 1 . Class Distribution -------------------- 34% | Scavenger-Mutant 33% | Mutant 26% | Hacker-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1731 | 260 116 441 592 28 31 63 23 . 174 3 Remotely . | . . . . . . . . . . . Salvage Created 2739 | . 547 927 1051 28 27 60 99 . . . Parts 174 | . 35 67 46 3 9 8 6 . . . Haulers Intercepted 9 | . 2 4 2 1 . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 52 | . 6 22 19 . . . 5 . . . Guns 41 | . 6 20 11 . . . 4 . . . Cannons 8 | . . 2 6 . . . . . . . AOE 3 | . . . 2 . . . 1 . . . Classes Destroyed 11 | . 4 3 2 . 1 1 . . . . Worker 4 | . . . 1 . 1 . 2 . . . Builder 2 | . . . . . . 2 . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 9 | . 2 4 2 1 . . . . . . Recycler 2 | . 1 . 1 . . . . . . . Operator 5 | . . 4 1 . . . . . . . Watcher 7 | . 3 1 2 . . 1 . . . . Swarmer 15 | . . 10 . . . . 5 . . . Grunt 26 | . 6 8 12 . . . . . . . Sentry 9 | . . 4 5 . . . . . . . Hunter 2 | . . . 2 . . . . . . . Best Kill Streak 6 | . 3 6 5 1 2 2 5 . . . Combat Bots Only 5 | . 2 5 4 . . . 3 . . . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 . . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . 2 . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 7241 | . 68 724 1263 214 38 65 354 275 722 3518 Core 2135 | . 26 97 96 41 . . 75 43 147 1610 Absorbed by Shields 123 | . . . . . . . 55 . . 68 Regen/Repaired (Parts) 41 | . . . . 41 . . . . . . Core Remaining (%) 91 | 100 89 75 82 94 100 100 93 96 89 . Volleys Fired 205 | . 36 74 60 10 3 5 16 . . 1 Largest 2 | . 2 2 2 1 1 1 1 . . 1 Hottest 112 | . 60 112 99 28 28 57 28 . . 65 Shots Fired 359 | . 72 132 120 10 3 5 16 . . 1 Gun 317 | . 72 119 92 10 3 4 16 . . 1 Cannon 42 | . . 13 28 . . 1 . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 242 | . 36 98 74 10 3 5 16 . . . Thermal 45 | . . 21 24 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 72 | . 36 13 22 . . . . . . 1 Robot Hit Streak 18 | . 18 17 17 6 5 5 5 . . . Robot Miss Streak 5 | . 2 4 3 2 1 4 5 . . . Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 279 | . 54 97 96 8 3 5 16 . . . Core Hits 177 | . 26 47 63 1 7 7 26 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 8 | . 1 4 3 . . . . . . . Burn 5 | . . 4 1 . . . . . . . Destroy 1 | . . . 1 . . . . . . . Corrupt 2 | . 1 . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5053 | . 599 1520 2043 161 71 82 563 . . 14 Guns 3831 | . 599 1251 1393 161 71 56 300 . . . Cannons 764 | . . 269 469 . . 26 . . . . Explosions 444 | . . . 181 . . . 263 . . . Melee . | . . . . . . . . . . . Ramming 14 | . . . . . . . . . . 14 Kinetic 3106 | . 194 1052 1246 161 71 82 300 . . . Thermal 842 | . . 199 582 . . . 61 . . . Explosive 202 | . . . . . . . 202 . . . Electromagnetic 889 | . 405 269 215 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 1 . 11 Average Corruption 8 | . . . . . . . 1 1 . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 10 | . . . . . . . . . . 10 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 59 | . . 38 . . . . 21 . . . Projectiles 38 | . . 38 . . . . . . . . Explosions 21 | . . . . . . . 21 . . . Melee . | . . . . . . . . . . . Knockbacks 19 | . . . 19 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 15 | . . . 15 . . . . . . . Secondary 4 | . . . 4 . . . . . . . Self-Inflicted Damage 91 | . . . 16 . . . . . . 75 Shots 2 | . . . 1 . . . . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 90 | . 64 90 42 1 20 . 6 . 17 10 Average Temperature 20 | . 20 24 20 1 10 . 6 . 17 10 Received Heat Transfer 1512 | . 48 291 666 78 24 27 9 18 81 270 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . 5 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . Heat Transferred 1989 | . . 888 1051 . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 684 | . 176 684 585 303 212 226 496 435 310 463 Initial 246 | . . 22 246 228 127 89 94 225 212 112 Average 261 | . 66 322 388 257 156 130 287 301 243 275 Maximum Alert Level 2 | . . 2 2 1 1 1 2 2 1 2 Low Security (%) 36 | 100 100 33 . . 84 94 38 . . 24 Level 1 41 | . . 36 59 100 15 5 20 80 100 52 Level 2 21 | . . 29 40 . . . 40 19 . 23 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 5 3 1 1 . 2 1 3 1 Investigation 2 | . . 1 . . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 15 | . . 4 3 1 1 . 1 1 3 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 2 1 2 1 . 1 3 . 1 Communications Jammed 2 | . . . . . . 2 . . . . Distress Signals 2 | . . . . . . 2 . . . . Times Spotted 202 | . 9 38 24 5 7 7 24 23 22 43 Peak Tracking Total 17 | . 3 5 5 4 5 5 10 17 14 15 Tactical Retreats 21 | . . 7 . 1 . 1 2 2 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 1 2 1 . . . 3 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . 1 1 . . . . 7 . . 1 Max in Single Turn 5 | . 1 1 . . . . 5 . . 1 Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 19 | . 4 1 2 1 . 3 3 1 1 3 Terminals 16 | . 4 1 2 . . 2 2 1 1 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 2 | . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . 5 4 3 2 . 15 8 1 3 3 Successful 26 | . 2 2 . 2 . 13 5 1 1 . Failed 18 | . 3 2 3 . . 2 3 . 2 3 Catastrophic 5 | . 1 . 1 . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 5 4 3 . . 4 3 1 3 3 Terminals 26 | . 5 4 3 . . 4 3 1 3 3 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 16 | . . . . . . 11 5 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 2 1 . . . 1 1 1 1 . Level Access Points 4 | . . . . . . 1 1 1 1 . Transport Status 3 | . 2 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 15 | . . . . . . 11 4 . . . Recycle Component 4 | . . . . . . 3 1 . . . Process 4 | . . . . . . 3 1 . . . Retrieve Matter 7 | . . . . . . 5 2 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . 1 . . . . Terminals 2 | . . 1 . . . 1 . . . . Botnet 1 | . . . . . . 1 . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 1 2 1 . 3 2 . . 3 Full Trace Events 2 | . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 19 | . . . . 19 . . . . . . Parts Recycled 4 | . . . . . . 3 1 . . . Recycled Matter 138 | . . . . . . 110 28 . . . Retrieved Matter 138 | . . . . . . 110 28 . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3038 | 78 480 735 623 238 59 109 154 63 83 416 Spaces Moved 3948 | 58 307 395 273 481 197 355 344 289 302 947 Core 54 | 7 . . . . . . . . . 47 Treads 77 | . . . 77 . . . . . . . Legs 986 | 51 307 395 196 . . . . . . 37 Wheels . | . . . . . . . . . . . Hover 42 | . . . . . . . . . . 42 Flight 2789 | . . . . 481 197 355 344 289 302 821 Fastest Speed 17 | 50 120 120 120 23 23 23 17 20 20 29 Average Speed 53 | 111 120 120 133 32 23 23 18 20 22 38 Slowest Speed 350 | 120 120 120 170 111 23 23 23 20 32 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 20 | . . . . 1 4 . 2 7 1 5 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 5 52 34 28 20 9 11 19 15 13 29 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 46 | . . . 4 . . . 29 . . 13 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 46 | . . . 4 . . . 29 . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4518 | 71 355 530 413 557 203 376 416 287 315 995 Wait 47 | . . 18 26 . 3 . . . . . Move 3899 | 57 306 394 272 478 188 354 339 274 299 938 Hop 19 | . . . . 1 4 . 2 7 1 4 Pick Up 79 | 8 8 9 12 10 1 6 7 1 5 12 Fast Attach 38 | . . 11 9 14 1 2 . 1 . . Attach 60 | 6 2 2 8 9 1 4 4 1 9 14 Detach 10 | . . . 1 5 1 . . 1 1 1 Swap 22 | . 1 5 9 5 . 2 . . . . Drop 69 | . 2 17 16 25 1 3 3 2 . . Fire 205 | . 36 74 60 10 3 5 16 . . 1 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 69 | . . . . . . . 45 . . 24 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 498 | -10/Materials | Discovered new exit (range 13) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x2 794 | -9/Materials | Discovered new exit (range 16) 934 | -9/Materials | Discovered new exit (range 15) 1170 | -9/Materials | Build established: Scavenger-Mutant 1294 | -9/Materials | Entered another Materials area 1294 | -8/Materials | Evolved 2 slots: Utility x2 1531 | -8/Materials | Lost 3 parts (2u1w) 1627 | -8/Materials | Lost 3 parts (1p2n) 1837 | -8/Materials | Discovered new exit (range 14) 1864 | -8/Materials | Discovered new exit (range 18) 1866 | -8/Materials | Identified exit to Storage 1915 | -8/Materials | Identified exit to Factory 1917 | -8/Materials | Entered Factory 1917 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1998 | -7/Factory | Repaired Lgt. Nuclear Core? 2153 | -7/Factory | Discovered new exit (range 8) 2154 | -7/Factory | Identified exit to Factory 2155 | -7/Factory | Entered another Factory area 2155 | -6/Factory | Evolved 2 slots: Utility x2 2213 | -6/Factory | Discovered new exit (range 4) 2214 | -6/Factory | Identified exit to Factory 2214 | -6/Factory | Entered another Factory area 2214 | -5/Factory | Evolved 2 slots: Utility x2 2286 | -5/Factory | Build established: Hacker-Sprinter 2314 | -5/Factory | Identified exit to Factory 2323 | -5/Factory | Entered another Factory area 2323 | -4/Factory | Evolved 2 slots: Propulsion x2 2435 | -4/Factory | Identified exit to Research 2437 | -4/Factory | Discovered new exit (range 19) 2477 | -4/Factory | Entered Research 2477 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 2502 | -3/Research | Spotted B-86 Titan 2514 | -3/Research | Identified exit to Research 2525 | -3/Research | Spotted B-86 Titan 2540 | -3/Research | Entered another Research area 2540 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2542 | -2/Research | Identified exit to Access 2567 | -2/Research | Discovered new exit (range 13) 2606 | -2/Research | Lost 4 parts (2n2u) 2623 | -2/Research | Entered Access 2623 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -1/Access | Lost 11 parts (3p5n2u1w) 2663 | -1/Access | Energy Cycler disabled 2760 | -1/Access | Spotted B-99 Colossus 2825 | -1/Access | Core integrity fell below 50% 2849 | -1/Access | Lost 10 parts (1p3n5u1w) 2861 | -1/Access | System corruption reached 10% 2880 | -1/Access | Core integrity fell below 20% 2902 | -1/Access | Lost 3 parts (1p1n1u) 3039 | -1/Access | Destroyed by C-57 Dissector with Advanced Concussive RPG Last Messages --------------- 02978_ Field strength at 27. 02979_ Field strength at 22. 02979_ Slug penetrates Sealed Freight Elevator. 02979_ Slug penetrates Wall. 02980_ Field strength at 13. 02980_ Penetrated by Slug. 02981_ System corrupted: Component data lost. 02981_ Stasis field depleted. 02997_ Connecting with Terminal... 02999_ System corrupted: Component data lost. 03015_ System corrupted: Matter fused (-10). 03033_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03033_ Penetrated by Slug. 03034_ Slug penetrates Wall. 03035_ Critical hit (Burn: +37). 03036_ Quantum Reactor destroyed. 03036_ Knocked back. 03038_ Electron Diverter destroyed. 03038_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ""?""??? ??????????????? | | ???????????????????????? """"""" ?????????????? | | ???????????????????????? """ """ ??????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#@ +???????????????????? | | ????????????????????????# % #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????##+##+####???????### ###?????????????????? | | ?????# #?####??# l #?????????????????? | | ?????# ###""#### #?????????????????? | | ?????# % cgg ??????????? | | ?????+ g######????????????? | | ?????# H #?????????????????? | | ?????# #?????????????????? | | ?????# ######### #?????????????????? | | ?????# #???????# #?????????????????? | | ?????### ###???????####+#####?????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ???????# #????????????????????????????????????? | | ###????# #????????????????????????????????????? | | #????# #????????????????????????????????????? | | ###### #????????????????????????????????????? | | #????????????????????????????????????? | | ###+###+###????????????????????????????????????? | | #? ??????????????????????????????????????????? | | ###? ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 32 Energy Capacity 515 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 66 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledGreatGravjet Manual? 0 Play Time 01:32:22 Cumulative 26.6 hours Start 2022.12.15 @ 16:49:26 End 2022.12.17 @ 00:01:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 25 Adventurer 4 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 150a6350-b70e-4a5b-98ce-c1be48c8382d