Cogmind - Beta 11 X10 *** ADVENTURER MODE // 2022.02.10 @ 19:47:37 Player: soymachine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (2697) 2697 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 7821 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 428 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -398 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 99/100 System Corruption 2% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Relay Coupler [ARC] (10) Relay Coupler [Swarmer] (40) Relay Coupler [Grunt] (32) Relay Coupler [Sentry] (27) Relay Coupler [Heavy] (17) > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Beamcaster Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Melee Analysis Suite Relay Coupler [ARC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Heavy] > --- WEAPON ----------- Heavy Missile Launcher Phasing Sabre > --- INVENTORY -------- Beamcaster Datajack Phasing Sabre [Rating: 35] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Insulated Plating Weapon Mini Grenade Launcher Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 5 | . . 2 1 . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 66 | . 4 11 8 18 9 4 1 . 3 . 7 1 Power 6 | . . 2 2 2 . . . . . . . . Engine 5 | . . 2 1 2 . . . . . . . . Core 1 | . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 11 | . 3 2 2 3 1 . . . . . . . Treads 11 | . 3 2 2 3 1 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 19 | . 1 4 1 1 1 2 . . 3 . 6 . Device 6 | . . 2 1 . . . . . 2 . 1 . Storage 1 | . 1 . . . . . . . . . . . Processor 4 | . . 1 . . . 2 . . 1 . . . Hackware 6 | . . . . . 1 . . . . . 5 . Protection 2 | . . 1 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 30 | . . 3 3 12 7 2 1 . . . 1 1 Energy Gun 1 | . . . . 1 . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 12 | . . 2 . 5 4 1 . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . Launcher 7 | . . 1 1 2 1 . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 2 . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Parts Lost 25 | . . 4 1 4 1 5 . . . 1 7 2 Power 4 | . . 2 1 . . . . . . 1 . . Propulsion 8 | . . 2 . 3 . 1 . . . . 2 . Utility 9 | . . . . . 1 4 . . . . 3 1 Weapon 4 | . . . . 1 . . . . . . 2 1 Highest Loss Streak 7 | . . 3 1 2 1 3 . . . 1 7 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 85 82 99 99 91 78 61 61 68 69 67 . Engine 6 | . 14 10 2 9 9 7 7 7 7 . . . Treads 20 | . 25 21 27 26 24 21 15 15 15 15 12 . Device 15 | . . 9 26 18 18 11 7 7 14 23 22 . Storage 8 | . 14 11 9 9 9 7 7 7 7 7 6 . Processor 6 | . . 3 9 9 9 8 7 7 7 7 7 . Protection 1 | . . 3 . 8 2 . . . . . . . Energy Gun 1 | . . . . . 9 7 . . . . . . Ballistic Gun 7 | . 28 20 9 10 4 3 . . . . . . Ballistic Cannon 1 | . . . 7 2 . . . . . . . . Launcher 3 | . . 1 1 1 3 . 7 7 7 7 6 . Slashing Weapon 3 | . . . . . . 3 7 7 7 7 6 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 10 25 34 36 42 43 40 35 35 37 37 30 4 Greatest Support 68 | 20 40 46 68 68 60 60 40 40 40 40 40 3 Greatest Overweight (x) 8 | . . . 1 . 1 . . . . . 8 1 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | . 11 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | . 7 15 15 15 15 15 13 13 15 15 15 3 Average Carried 12 | . 6 12 14 14 14 13 13 13 12 14 13 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 7 15 15 14 15 13 13 13 14 15 4 3 Class Distribution -------------------- 50% | Bothacker-Mutant 23% | Mutant 21% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Waste Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Zion Bothacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Matter Collected 1728 | 200 72 254 159 601 187 20 . . 190 38 7 . Remotely . | . . . . . . . . . . . . . Salvage Created 2410 | . 178 534 349 717 282 160 . . 92 36 . 62 Parts 150 | . 6 39 25 44 17 6 . . 6 5 . 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 2 1 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 63 | . 6 13 10 15 7 3 . . 4 4 . 1 Melee 3 | . . . . . . 3 . . . . . . Guns 27 | . 6 11 . 5 5 . . . . . . . Cannons 11 | . . . 5 6 . . . . . . . . AOE 22 | . . 2 5 4 2 . . . 4 4 . 1 Classes Destroyed 9 | . 2 2 3 . . 1 . . 1 . . . Worker 3 | . . . 3 . . . . . . . . . Recycler 2 | . . . 1 1 . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . . Swarmer 24 | . 3 3 4 4 2 . . . 4 4 . . Grunt 22 | . 3 4 1 9 2 2 . . . . . 1 Brawler 1 | . . . . . . 1 . . . . . . Sentry 16 | . . 6 4 3 3 . . . . . . . Hunter 3 | . . . 1 2 . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | . 6 3 5 3 2 2 . . 4 4 . 1 Combat Bots Only 6 | . 6 3 4 3 2 2 . . 4 4 . 1 Max Kills in Single Turn 4 | . 1 2 4 2 2 1 . . 2 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 4 1 2 . . . 2 2 . 1 Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Damage Taken 4005 | . 104 744 504 587 159 482 94 . 86 72 966 207 Core 991 | . 17 128 41 69 24 123 . . 35 . 454 100 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 20 | . . 20 . . . . . . . . . . Core Remaining (%) 84 | 100 93 68 . . 75 . . . . . . . Volleys Fired 169 | . 16 47 37 39 12 . 8 . 3 5 . 2 Largest 2 | . 2 2 2 2 2 . 1 . 1 1 . 1 Hottest 114 | . 40 53 62 114 99 . 30 . 30 30 . 39 Shots Fired 307 | . 32 93 67 69 24 . 7 . 6 6 1 2 Gun 212 | . 32 92 30 35 23 . . . . . . . Cannon 54 | . . . 27 27 . . . . . . . . Launcher 41 | . . 1 10 7 1 . 7 . 6 6 1 2 Special . | . . . . . . . . . . . . . Kinetic 239 | . 32 92 57 47 11 . . . . . . . Thermal 27 | . . . . 15 12 . . . . . . . Explosive 41 | . . 1 10 7 1 . 7 . 6 6 1 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 40 | . 14 40 17 26 13 . . . 14 1 . 3 Robot Miss Streak 5 | . 2 4 2 2 1 . . . 1 5 . . Penetration Max 1 | . . . . 1 1 . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 245 | . 26 79 48 57 22 8 . . 2 1 . 2 Core Hits 118 | . 11 27 20 27 11 4 . . 7 6 . 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Critical Strikes 3 | . . . . 1 2 . . . . . . . Burn 1 | . . . . . 1 . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . Melee Attacks 41 | . . . . 6 4 11 . . 11 . 9 . Impact 10 | . . . . 6 4 . . . . . . . Slashing 31 | . . . . . . 11 . . 11 . 9 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5821 | . 201 1013 1312 1456 596 254 . . 392 243 . 354 Guns 2375 | . 201 853 309 557 455 . . . . . . . Cannons 1028 | . . . 450 578 . . . . . . . . Explosions 2032 | . . 160 553 321 141 . . . 260 243 . 354 Melee 386 | . . . . . . 254 . . 132 . . . Ramming . | . . . . . . . . . . . . . Kinetic 2822 | . 201 853 759 760 249 . . . . . . . Thermal 581 | . . . . 375 206 . . . . . . . Explosive 2012 | . . 160 533 321 141 . . . 260 243 . 354 Electromagnetic 20 | . . . 20 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 386 | . . . . . . 254 . . 132 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . 11 27 27 27 27 27 2 Average Corruption 23 | . . . . . . 7 20 27 27 27 23 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 139 | . . . . . . 8 16 1 68 16 30 . Message Errors 35 | . . . . . . 2 2 . 19 4 8 . Matter Fused 32 | . . . . . . 3 5 1 8 6 9 . Heat Flow Errors 17 | . . . . . . 2 3 . 7 2 3 . Energy Discharges 17 | . . . . . . 1 1 . 12 1 2 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 19 | . . . . . . . 3 . 12 1 3 . Data Loss (major) 5 | . . . . . . . . . 4 1 . . Misfires 5 | . . . . . . . . . 3 1 1 . Alerts 7 | . . . . . . . 1 . 3 . 3 . Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 79 | . . . 10 57 . . . . . 10 . 2 Projectiles 23 | . . . . 23 . . . . . . . . Explosions 56 | . . . 10 34 . . . . . 10 . 2 Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . 2 4 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . 2 4 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 252 | . . 29 20 32 . . 64 . 27 12 24 44 Shots 13 | . . 1 1 1 . . 4 . 2 1 1 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 263 | . 12 14 . 32 2 263 218 . 220 262 229 24 Average Temperature 63 | . 7 5 . 7 1 115 86 . 91 118 103 12 Received Heat Transfer 1179 | . 42 360 189 288 99 27 . . . . 81 93 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1017 | . . . . 555 462 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Peak Influence 806 | . 140 220 301 694 806 411 83 50 . . . . Initial 395 | . . 50 25 102 395 366 57 50 . . . . Average 215 | . 18 100 111 310 575 321 76 50 . . . . Maximum Alert Level 3 | . . 1 1 2 3 2 . . . . . . Low Security (%) 59 | . 100 95 72 31 . 23 100 100 . . . . Level 1 24 | . . 4 27 38 23 61 . . . . . . Level 2 13 | . . . . 29 49 15 . . . . . . Level 3 2 | . . . . . 26 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 3 . 7 . . . . . . . . Investigation 2 | . 1 . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 8 | . . 3 . 5 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Distress Signals 8 | . 1 1 1 5 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 110 | . 6 25 13 28 10 4 6 . 4 4 7 3 Peak Tracking Total 6 | . 4 4 4 6 3 3 6 . 4 4 5 3 Tactical Retreats 7 | . . . 1 . . 1 2 . . . 3 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Traps Triggered 6 | . 2 . 2 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Machines Disabled 13 | . . . 6 5 2 . . . . . . . Max in Single Turn 3 | . . . 3 1 1 . . . . . . . Garrison Relay 2 | . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Machines Accessed 5 | . . . . 2 . 3 . . . . . . Terminals 2 | . . . . 1 . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 7 | . . . . 3 . 4 . . . . . . Successful 4 | . . . . 2 . 2 . . . . . . Failed 3 | . . . . 1 . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . . . Terminals 3 | . . . . 2 . 1 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Terminal Hacks 2 | . . . . 1 . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . . 1 . 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . . . . . . Machine Destruction 8 | . . . . . 8 . . . . . . . Attached 5 | . . . . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Total Allies 10 | . . . . 10 . . . . . . . . Largest Group 10 | . . . . 10 3 1 . . . . . . Highest-Rated Group 173 | . . . . 173 48 13 . . . . . . Highest-Rated Ally 29 | . . . . 29 16 13 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 94 | . . . . 81 10 3 . . . . . . Total Damage 1211 | . . . . 1021 160 30 . . . . . . Kills 16 | . . . . 12 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Turns Passed 6465 | . 349 964 632 791 438 580 297 48 1316 332 712 6 Spaces Moved 2936 | 1 176 460 260 343 224 326 164 30 546 114 291 1 Core 61 | . . . . . . . . . . . 60 1 Treads 2851 | . 153 460 260 343 224 326 164 30 546 114 231 . Legs 24 | 1 23 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 155 152 163 163 165 165 165 165 50 100 Average Speed 166 | 120 154 160 162 156 163 163 165 165 165 165 204 100 Slowest Speed 450 | 120 160 160 240 165 245 165 165 165 165 165 450 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . . . . 1 . Exploration Rate (%) 33 | 3 40 45 25 66 39 11 92 1 73 19 14 2 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 1 1 1 . Scrap Searched 8 | . . . . . . . . . 6 2 . . Spaces Dug 77 | . . . . . . 3 67 . . . 7 . Terrain Destroyed 357 | . . 10 58 45 8 3 81 . 48 48 18 38 Melee 10 | . . . . . . 3 . . . . 7 . Projectile . | . . . . . . . . . . . . . AOE 347 | . . 10 58 45 8 . 81 . 48 48 11 38 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Gar Fac Was Fac Low Low Zio Pro Total 4174 | . 229 604 402 516 263 357 182 29 940 253 395 4 Wait 884 | . 22 69 87 99 4 7 10 . 373 134 79 . Move 2926 | . 175 459 259 343 223 326 163 29 545 113 290 1 Hop . | . . . . . . . . . . . . . Pick Up 54 | . 7 16 6 5 7 4 . . 4 1 4 . Fast Attach 4 | . . 1 1 2 . . . . . . . . Attach 31 | . 3 7 3 3 2 2 . . 3 . 7 1 Detach . | . . . . . . . . . . . . . Swap 31 | . 1 3 4 13 7 2 1 . . . . . Drop 34 | . 5 2 5 6 4 5 . . 1 . 6 . Fire 169 | . 16 47 37 39 12 . 8 . 3 5 . 2 Melee 41 | . . . . 6 4 11 . . 11 . 9 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 4) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x2 816 | -9/Materials | Lost 3 parts (1p2n) 1275 | -9/Materials | Discovered new exit (range 3) 1314 | -9/Materials | Entered another Materials area 1314 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1613 | -8/Materials | Build established: Scavenger-Mutant 1929 | -8/Materials | Discovered new exit (range 9) 1946 | -8/Materials | Entered Storage 2281 | -8/Storage | Build established: Mutant 2364 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2668 | -8/Storage | Garrison activated, responded to threat 2737 | -8/Storage | Identified exit to Garrison 2737 | -8/Storage | Entered Garrison 2737 | -8/Garrison | Accompanied by 3 allies 2838 | -8/Garrison | Triggered checkpoint 2883 | -8/Garrison | Garrison Relay disabled 2953 | -8/Garrison | Build established: Scavenger-Mutant 2970 | -8/Garrison | Triggered checkpoint 3011 | -8/Garrison | Discovered new exit (range 10) 3046 | -8/Garrison | Triggered checkpoint 3083 | -8/Garrison | Garrison Relay disabled 3168 | -8/Garrison | Installed Relay Interface Framework 3175 | -8/Garrison | Entered Factory 3175 | -7/Factory | Accompanied by 1 ally 3175 | -7/Factory | Evolved 2 slots: Utility x2 3489 | -7/Factory | Build established: Bothacker-Mutant 3620 | -7/Factory | Crushed by falling debris 3620 | -7/Factory | System corruption reached 10% 3651 | -7/Factory | Lost 3 parts (1n2u) 3755 | -7/Factory | Sucked down chute 3755 | -7/Factory | Entered Waste 3770 | -7/Waste | EMP discharged 3806 | -7/Waste | Spotted C-40 Crusher 3813 | -7/Waste | Spotted C-40 Crusher 3825 | -7/Waste | Spotted C-40 Crusher 3844 | -7/Waste | Spotted C-40 Crusher 3847 | -7/Waste | Spotted C-40 Crusher 3852 | -7/Waste | Spotted C-40 Crusher 3870 | -7/Waste | EMP discharged 3970 | -7/Waste | EMP discharged 4034 | -7/Waste | Discovered new exit (range 10) 4052 | -7/Waste | Entered Factory 4082 | -7/Factory | Discovered new exit (range 11) 4100 | -7/Factory | Entered Lower Caves 4588 | -7/Lower Caves | Encountered a Warlord checkpoint 5369 | -7/Lower Caves | Discovered new exit (range 8) 5416 | -7/Lower Caves | Entered another Lower Caves area 5636 | -7/Lower Caves | Encountered a Warlord checkpoint 5653 | -7/Lower Caves | Discovered new exit (range 15) 5675 | -7/Lower Caves | Learned location of 2 exits from Factory 5748 | -7/Lower Caves | Entered Zion 5868 | -7/Zion | Discovered new exit (range 14) 5878 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6329 | -7/Zion | System corruption cleaned by Quarantine Array 6338 | -7/Zion | RIF detected upon attempting to enter Zion 6338 | -7/Zion | Attacked by Zionites 6338 | -7/Zion | Spotted EN-SFS(B) 6338 | -7/Zion | Spotted 62-F5Q(B) 6364 | -7/Zion | Crushed by falling debris 6364 | -7/Zion | Core integrity fell below 50% 6409 | -7/Zion | Core integrity fell below 20% 6413 | -7/Zion | Lost 7 parts (2n3u2w) 6460 | -7/Zion | Entered Proximity Caves 6466 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06353_ Imp. Terrain Scanner destroyed. 06364_ The unstable cave ceiling collapses. 06364_ Crushed by falling debris. 06364_ Mni. Grenade Launcher destroyed. 06364_ System corrupted by crushing effect (+2). 06366_ Slug penetrates System Quarantine Field Array. 06369_ Lgt. Treads destroyed. 06369_ Arm. Treads destroyed. 06382_ Great Axe destroyed. 06384_ Acquired 7 matter. 06389_ System corrupted: Imp. Cooling System rejected. 06403_ Penetrated by Slug. 06408_ Dropped Lrg. Storage Unit. 06452_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 06461_ Melee Analysis Suite destroyed. 06461_ Destroyed Melee Analysis Suite. 06464_ G-67 Veteran destroyed. 06464_ Hvy. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????? ???????????????????????????? | | ????????????? ???????????????????????????? | | ?????????????? ???????????????????????????? | | ?????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????? ?????????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????# #??????????#""???????????? | | ???????????????## ##??????"" """??????????? | | ??????????????## ###?? "???????????? | | ??????????????# # " ??????????? | | ??????????????# """????????????? | | ??????????????# @ # """????????????? | | ??????????????## * "" "????????????? | | ???????????????# g%g " "???????????? | | ??????????????# = ## "#???????????? | | ??????????????## #? "##???????????? | | ???????????????# ##?? ????????????? | | ???????????????#### ####????? ??????????? | | ??????????????????###????????? ???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 5 Relay Coupler Value 126 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingMassNanoactuators Manual? 0 Play Time 00:46:02 Cumulative 326.4 hours Start 2022.02.06 @ 22:52:01 End 2022.02.10 @ 19:47:37 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 258 Rogue 195 Adventurer 63 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 69 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2bde18c-1fa0-4d44-a440-61e7577ac859