Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 00:18:50

Player: Mathewnd

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (82)      410
Value Destroyed (2789)     2789
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (400)                400
              TOTAL SCORE: 10519

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      40
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     109/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Core Analyzer
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
           Antigrav Array
  Advanced Signal Interpreter
  Advanced Datajack

 Peak State 
------------
>          --- POWER ------------
           Particle Reactor
>          --- PROPULSION -------
  Improved Airjet
    Combat Airjet
           Antigrav System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite
           Core Analyzer
           Core Analyzer
           Nanoactuators
  Advanced Reaction Control System
           System Shield
           System Shield
           System Shield
  Improved System Shield
>          --- WEAPON -----------
           Centrium Greatsword
>          --- INVENTORY --------
           Angular Momentum Engine
     Micro Fission Core
           Gravmag System
           Micro-nuke Launcher
  Advanced Datajack
[Rating: 108]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Airjet
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
Utility                    Improved Signal Interpreter
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   .   .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Utility                  11   | .   .   .   .   .   2   2   2   .   .   2   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 6   1   1   .   2   16  26  4   1   4   2   .   2   32  24  
  Power                    11   | 1   .   .   .   1   1   1   1   .   .   .   .   .   3   3   
    Engine                 5    | 1   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
    Core                   3    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               37   | 2   .   .   .   .   7   11  .   1   .   .   .   2   8   6   
    Treads                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  28   | .   .   .   .   .   .   11  .   1   .   .   .   2   8   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   1   1   .   .   3   8   3   .   .   2   .   .   16  7   
    Device                 21   | .   1   1   .   .   .   5   1   .   .   .   .   .   10  3   
    Storage                2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   3   .   2   .   .   1   .   .   3   2   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
    Protection             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   .   .   1   5   6   .   .   4   .   .   .   5   8   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               7    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   4   .   .   2   .   .   .   3   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Parts Lost                 34   | .   .   .   .   1   1   .   .   .   .   .   .   .   14  18  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Utility                  15   | .   .   .   .   .   1   .   .   .   .   .   .   .   6   8   
  Weapon                   7    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   4   
  Highest Loss Streak      8    | .   .   .   .   1   1   .   .   .   .   .   .   .   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   88  100 100 100 83  95  100 100 100 98  100 97  96  81  
  Engine                   1    | .   14  14  14  1   7   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   12  1   6   6   6   6   5   5   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Treads                   1    | .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   28  28  28  28  13  .   .   .   .   .   .   .   .   .   
  Hover                    21   | .   .   .   .   .   .   29  26  26  26  23  23  20  25  18  
  Device                   12   | .   3   14  14  14  1   8   20  20  20  17  17  17  14  7   
  Storage                  6    | .   14  14  14  14  9   7   6   6   6   5   5   5   5   3   
  Processor                22   | .   .   .   .   .   10  23  26  26  26  27  29  29  26  27  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   5   5   5   6   12  
  Energy Gun               2    | .   28  28  28  14  5   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   14  11  .   .   .   .   .   .   .   .   .   
  Slashing Weapon          8    | .   .   .   .   .   .   13  13  13  12  11  11  11  9   1   
Peak Build Rating          108  | 6   7   7   8   10  25  53  63  63  64  71  71  71  101 108 
  Average Rating           60   | 4   6   7   7   9   18  43  61  63  63  70  71  68  86  89  
  On Entrance              39   | .   6   7   7   8   10  25  53  63  63  63  71  71  71  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 12  13  13  13  15  15  26  27  27  27  27  27  27  36  56  
  Greatest Support         82   | 20  20  20  20  20  82  35  35  36  36  36  36  36  57  61  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   8   8   9   10  10  10  10  10  10  10  9   
  Most Carried             10   | 6   8   8   8   8   8   10  10  10  10  9   9   10  10  10  
  Average Carried          8    | 4   7   7   7   7   7   8   9   10  10  8   9   9   9   7   
  Final Capacity           10   | 8   8   8   8   8   8   10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   8   8   8   8   8   10  10  10  10  9   9   9   7   5   

 Class Distribution 
--------------------
 25% | Scavenger-Scout
 19% | Scout
 15% | Mutant
 13% | Gladiator
  9% | Hacker-Gladiator
  6% | Scavenger-Gladiator
  5% | Skirmisher
  3% | Hacker-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
          Skirmisher | -9/Mines
              Mutant | -8/Materials
               Scout | -7/Factory
               Scout | -6/Factory
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Lower Caves
     Scavenger-Scout | -5/Factory
     Scavenger-Scout | -5/Waste
     Scavenger-Scout | -5/Factory
     Scavenger-Scout | -4/Factory
    Hacker-Gladiator | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Res  
Matter Collected           1664 | 234  .    36   .    52   157  431  50   20   85   .    .    .    421  178  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2741 | .    14   47   .    109  353  302  107  107  75   .    .    22   1367 238  
  Parts                    186  | .    2    7    .    6    18   24   13   9    4    .    .    .    89   14   
Haulers Intercepted        2    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    8    2    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Combat Hostiles Destroyed  44   | .   .   3   .   2   6   1   2   2   7   .   .   .   17  4   
  Melee                    23   | .   .   .   .   .   .   1   2   2   .   .   .   .   17  1   
  Guns                     8    | .   .   3   .   2   3   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   .   3   .   .   .   7   .   .   .   .   3   
Classes Destroyed          13   | .   1   1   .   1   3   4   .   1   .   .   .   .   2   .   
  Worker                   7    | .   .   .   .   .   .   3   .   .   .   .   .   1   1   2   
  Builder                  9    | .   .   .   .   .   4   2   1   .   .   .   .   .   2   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Operator                 6    | .   .   .   .   .   1   2   .   .   .   .   .   .   3   .   
  Watcher                  10   | .   1   .   .   .   1   1   .   .   .   .   .   .   5   2   
  Swarmer                  15   | .   .   3   .   .   .   .   .   .   7   .   .   .   5   .   
  Grunt                    8    | .   .   .   .   2   5   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               18   | .   .   .   .   .   .   1   2   1   .   .   .   .   11  3   
Best Kill Streak           8    | .   1   3   .   2   8   1   1   1   4   .   .   1   4   4   
  Combat Bots Only         4    | .   .   3   .   2   4   1   1   1   4   .   .   .   3   3   
Max Kills in Single Turn   4    | .   1   1   .   1   3   1   1   1   4   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   .   .   .   4   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Res  
Hostile Shots Fired        442  | .    .    9    .    19   55   16   17   32   10   .    .    2    106  176  
  Missed                   180  | .    .    1    .    3    20   10   10   13   5    .    .    1    45   72   
Damage Taken               5913 | .    28   65   .    192  642  84   124  307  95   .    .    24   1861 2491 
  Core                     2174 | .    .    20   .    65   48   24   45   142  24   .    .    24   482  1300 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   99   | .    .    .    .    .    .    30   .    .    .    .    .    69   .    .    
Core Remaining (%)         83   | 100  .    .    .    66   91   96   .    .    75   .    .    97   58   .    
Volleys Fired              71   | .    2    4    .    10   33   .    .    .    3    .    .    .    6    13   
  Largest                  2    | .    2    2    .    2    2    .    .    .    1    .    .    .    1    2    
  Hottest                  114  | .    80   80   .    80   60   .    .    .    43   .    .    .    100  114  
Shots Fired                122  | .    4    8    .    20   66   .    .    .    3    .    .    .    6    15   
  Gun                      92   | .    4    8    .    20   60   .    .    .    .    .    .    .    .    .    
  Cannon                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Launcher                 18   | .    .    .    .    .    6    .    .    .    3    .    .    .    .    9    
  Special                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Kinetic                  55   | .    .    .    .    9    40   .    .    .    .    .    .    .    .    6    
  Thermal                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Explosive                18   | .    .    .    .    .    6    .    .    .    3    .    .    .    .    9    
  Electromagnetic          43   | .    4    8    .    11   20   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    2    3    .    7    10   .    .    .    4    .    .    .    .    6    
  Robot Miss Streak        6    | .    2    3    .    3    6    .    .    .    1    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           210  | .    2    4    .    14   45   23   11   4    2    .    .    1    88   16   
  Core Hits                100  | .    1    3    .    4    23   8    3    3    7    .    .    1    33   14   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19   | .    .    .    .    .    .    3    .    .    .    .    .    .    13   3    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  17   | .    .    .    .    .    .    3    .    .    .    .    .    .    13   1    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              271  | .    .    .    .    .    .    54   55   9    .    .    .    4    138  11   
  Impact                   3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Slashing                 256  | .    .    .    .    .    .    48   55   9    .    .    .    4    136  4    
  Piercing                 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Sneak Attacks            31   | .    .    .    .    .    .    11   3    .    .    .    .    1    16   .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        15   | .    .    .    .    .    .    3    2    .    .    .    .    .    10   .    
Damage Inflicted           9805 | .    91   47   .    194  1117 1128 543  162  602  .    .    80   4284 1557 
  Guns                     868  | .    44   47   .    194  583  .    .    .    .    .    .    .    .    .    
  Cannons                  106  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Explosions               2133 | .    47   .    .    .    534  .    .    .    602  .    .    .    .    950  
  Melee                    6657 | .    .    .    .    .    .    1128 543  162  .    .    .    80   4284 460  
  Ramming                  41   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Kinetic                  569  | .    .    .    .    79   384  .    .    .    .    .    .    .    .    106  
  Thermal                  47   | .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2086 | .    .    .    .    .    534  .    .    .    602  .    .    .    .    950  
  Electromagnetic          405  | .    44   47   .    115  199  .    .    .    .    .    .    .    .    .    
  Impact                   151  | .    .    .    .    .    .    151  .    .    .    .    .    .    .    .    
  Slashing                 6334 | .    .    .    .    .    .    977  543  162  .    .    .    80   4284 288  
  Piercing                 172  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  
Highest Corruption         17   | .    .    .    .    .    .    2    .    .    .    .    7    7    5    17   
  Average Corruption       3    | .    .    .    .    .    .    1    .    .    .    .    7    7    2    6    
  Corruption Purged        14   | .    .    .    .    .    .    2    .    .    .    .    .    .    7    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    .    .    .    .    .    .    .    .    2    3    26   9    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    
    Matter Fused           12   | .    .    .    .    .    .    .    .    .    .    .    .    1    8    3    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    .    .    2    .    3    1    
    Energy Discharges      8    | .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1040 | .    17   .    .    .    .    222  127  15   23   .    .    .    535  101  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               112  | .    17   .    .    .    .    .    .    .    23   .    .    .    .    72   
  Melee                    928  | .    .    .    .    .    .    222  127  15   .    .    .    .    535  29   
Knockbacks                 3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    28   .    .    .    80   .    .    .    19   .    .    .    .    19   
  Shots                    4    | .    1    .    .    .    2    .    .    .    1    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        258  | .    48   72   .    106  44   .    .    .    .    .    234  .    258  74   
  Average Temperature      51   | .    25   38   .    70   10   .    .    .    .    .    121  .    105  29   
  Received Heat Transfer   579  | .    .    .    .    108  315  6    9    18   .    .    .    9    12   102  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Peak Influence             534  | .   24  94  .   65  182 112 198 .   .   247 116 109 534 454 
  Initial                  272  | .   .   9   .   .   .   24  28  .   .   247 86  77  53  272 
  Average                  121  | .   7   92  .   50  43  39  67  .   .   247 98  82  164 321 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   
  Low Security (%)         79   | 100 100 100 .   100 100 100 100 .   .   .   100 100 73  .   
  Level 1                  13   | .   .   .   .   .   .   .   .   .   .   100 .   .   13  81  
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   12  18  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   .   .   .   5   2   9   .   .   .   .   .   10  8   
  Investigation            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Extermination            12   | .   .   .   .   .   .   1   3   .   .   .   .   .   6   2   
  Reinforcement            13   | .   .   .   .   .   4   1   5   .   .   .   .   .   1   2   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Distress Signals           12   | .   .   .   .   .   1   .   .   .   .   .   .   .   10  1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | .   3   2   .   2   12  10  19  9   7   .   4   1   62  42  
  Peak Tracking Total      19   | .   2   2   .   2   4   4   6   4   4   .   4   1   7   19  
  Tactical Retreats        30   | .   .   .   .   .   1   2   4   3   .   .   .   .   14  6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Traps Triggered            11   | .   .   .   .   .   1   1   2   .   .   1   .   1   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   7   1   .   .   .   .   .   .   .   
Traps Reconfigurated       25   | .   .   .   .   .   .   14  7   .   .   .   .   2   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   7   3   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Machines Disabled          4    | .   .   .   .   1   .   1   1   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   1   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Machines Accessed          47   | .   1   .   1   .   2   12  10  1   .   1   .   2   14  3   
  Terminals                28   | .   1   .   .   .   2   6   6   1   .   .   .   1   9   2   
  Fabricators              6    | .   .   .   .   .   .   2   1   .   .   1   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   
Total Hacks                94   | .   4   .   1   .   4   19  16  1   .   1   .   3   28  17  
  Successful               31   | .   1   .   1   .   2   7   5   1   .   .   .   3   7   4   
  Failed                   63   | .   3   .   .   .   2   12  11  .   .   1   .   .   21  13  
    Catastrophic           19   | .   1   .   .   .   1   5   2   .   .   1   .   .   5   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   3   .   1   .   1   .   3   .   .   .   .   .   3   1   
  Terminals                67   | .   4   .   .   .   4   11  10  1   .   .   .   1   22  14  
  Fabricators              7    | .   .   .   .   .   .   2   2   .   .   1   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   2   .   .   .   .   .   3   3   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   3   2   .   .   .   .   .   1   .   
Terminal Hacks             17   | .   1   .   1   .   2   2   3   1   .   .   .   1   3   3   
  Record                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Prototype ID Bank        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   
  Report Inventory         5    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         36   | .   1   .   .   .   2   9   10  .   .   1   .   1   10  2   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Time                     140  | .   .   .   .   .   .   70  .   .   .   .   .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Non-combat               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   
  no_distress              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  find_fabricator          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Total Allies               4    | .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   
  Largest Group            2    | .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   
  Highest-Rated Group      37   | .   .   31  31  .   .   37  .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   21  .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   10  .   .   .   .   7   .   .   .   
  Total Damage             308  | .   .   .   .   .   .   204 .   .   .   .   104 .   .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Was Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Res  
Turns Passed               11770 | 92   88   192  352  498  1015 1988 1574 348  201  40   39   147  4140 1056 
Spaces Moved               14225 | 67   66   130  293  369  304  2417 2272 813  471  91   94   166  5295 1377 
  Core                     192   | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    183  
  Treads                   300   | .    .    .    .    .    300  .    .    .    .    .    .    .    .    .    
  Legs                     920   | 58   66   130  293  369  4    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    12813 | .    .    .    .    .    .    2417 2272 813  471  91   94   166  5295 1194 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   120  120  120  120  120  38   38   38   40   40   40   40   36   50   
  Average Speed            49    | 110  120  120  120  120  160  42   38   39   40   40   40   40   40   53   
  Slowest Speed            250   | 120  120  120  120  120  170  112  38   40   40   40   40   40   65   250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 4    16   21   61   63   26   29   45   91   47   3    77   8    47   41   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 89    | .    .    .    .    .    .    21   31   3    .    .    .    2    30   2    
Terrain Destroyed          223   | .    2    .    .    .    35   21   31   3    36   .    .    2    30   63   
  Melee                    85    | .    .    .    .    .    .    21   31   3    .    .    .    2    27   1    
  Projectile               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  AOE                      133   | .    2    .    .    .    35   .    .    .    36   .    .    .    .    60   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  Fac  Res  
Total                      18603 | 86   70   158  294  405  770  3314 2938 835  477  94   94   242  7159 1667 
  Wait                     3732  | .    .    20   .    18   393  740  602  14   .    .    1    70   1660 214  
  Move                     14212 | 66   65   129  292  368  303  2416 2271 812  470  91   93   165  5294 1377 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  112   | 13   2    2    1    4    12   31   5    .    .    1    .    2    19   20   
  Fast Attach              10    | .    1    .    .    .    4    1    .    .    .    .    .    .    4    .    
  Attach                   57    | 6    .    .    .    1    2    11   3    .    .    2    .    2    10   20   
  Detach                   4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    
  Swap                     54    | .    .    1    .    1    10   14   1    1    4    .    .    .    18   4    
  Drop                     70    | 1    .    2    1    3    13   27   3    1    .    .    .    .    18   1    
  Fire                     71    | .    2    4    .    10   33   .    .    .    3    .    .    .    6    13   
  Melee                    228   | .    .    .    .    .    .    45   42   7    .    .    .    3    120  11   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    8    10   .    .    .    .    .    10   .    
  Rewire                   21    | .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research (discovered 3 exits: *Arm / Tes x2)

 History 
---------
  Turn | Location       | Event
    13 | -11/Scrapyard  | Discovered new exit (range 15)
    93 | -11/Scrapyard  | Entered Materials
   142 | -10/Materials  | Discovered new exit (range 7)
   164 | -10/Materials  | Discovered new exit (range 13)
   181 | -10/Materials  | Entered Mines
   257 | -10/Mines      | Received a Mining Laser from a helpful Derelict
   306 | -10/Mines      | Build established: Mutant
   367 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   368 | -10/Mines      | Discovered new exit (range 5)
   373 | -10/Mines      | Entered Exiles
   373 | -10/Exiles     | Accompanied by 1 ally
   402 | -10/Exiles     | Met 8R-AWN
   423 | -10/Exiles     | Met EX-HEX
   462 | -10/Exiles     | Met EX-BIN
   477 | -10/Exiles     | Aligned with FarCom system
   478 | -10/Exiles     | Given EX-Vault access code
   505 | -10/Exiles     | Opened EX-Vault
   512 | -10/Exiles     | Found Trap Reconfigurator
   538 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
   569 | -10/Exiles     | Met EX-DEC
   713 | -10/Exiles     | Discovered new exit (range 10)
   725 | -10/Exiles     | Left Exiles lab with Trap Reconfigurator
   725 | -10/Exiles     | Entered Mines
   821 | -9/Mines       | Learned location of Storage (-8)
  1035 | -9/Mines       | Build established: Skirmisher
  1199 | -9/Mines       | Discovered new exit (range 6)
  1223 | -9/Mines       | Entered Materials
  1223 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  1654 | -8/Materials   | Build established: Mutant
  2203 | -8/Materials   | Discovered new exit (range 18)
  2236 | -8/Materials   | Identified exit to Factory
  2238 | -8/Materials   | Entered Factory
  2238 | -7/Factory     | Evolved 2 slots: Utility x2
  2695 | -7/Factory     | Build established: Gladiator
  3772 | -7/Factory     | Build established: Scout
  3940 | -7/Factory     | Repaired Imp. Airjet
  4180 | -7/Factory     | Discovered new exit (range 17)
  4186 | -7/Factory     | Identified exit to Factory
  4226 | -7/Factory     | Entered another Factory area
  4226 | -6/Factory     | Evolved 2 slots: Utility x2
  4911 | -6/Factory     | Spotted B-75 Beast
  5219 | -6/Factory     | Cargo convoy interrupted
  5666 | -6/Factory     | Identified exit to Factory
  5750 | -6/Factory     | Discovered new exit (range 5)
  5753 | -6/Factory     | Identified exit to Lower Caves
  5800 | -6/Factory     | Entered Lower Caves
  5906 | -6/Lower Caves | Spotted B-75 Beast
  6027 | -6/Lower Caves | Learned Factory garrison access intel
  6143 | -6/Lower Caves | Discovered new exit (range 12)
  6147 | -6/Lower Caves | Identified exit to Lower Caves
  6148 | -6/Lower Caves | Entered another Lower Caves area
  6263 | -6/Lower Caves | Build established: Scavenger-Gladiator
  6343 | -6/Lower Caves | Discovered exit to Factory (range 17)
  6349 | -6/Lower Caves | Entered Factory
  6349 | -5/Factory     | Evolved 2 slots: Utility x2
  6350 | -5/Factory     | Loaded intel: 4 garrison access locations
  6389 | -5/Factory     | Sucked down chute
  6389 | -5/Factory     | Entered Waste
  6390 | -5/Waste       | Met a frightened Derelict
  6401 | -5/Waste       | Spotted C-40 Crusher
  6402 | -5/Waste       | Spotted C-40 Crusher
  6404 | -5/Waste       | EMP discharged
  6412 | -5/Waste       | Spotted C-40 Crusher
  6421 | -5/Waste       | Spotted C-40 Crusher
  6423 | -5/Waste       | Spotted C-40 Crusher
  6424 | -5/Waste       | Spotted C-40 Crusher
  6424 | -5/Waste       | Discovered new exit (range 10)
  6427 | -5/Waste       | Identified exit to Factory
  6428 | -5/Waste       | Entered Factory
  6518 | -5/Factory     | Repaired Imp. Airjet
  6537 | -5/Factory     | Identified exit to Factory
  6575 | -5/Factory     | Entered another Factory area
  6575 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  6644 | -4/Factory     | Build established: Scavenger-Scout
  6671 | -4/Factory     | Spotted B-86 Titan
  9531 | -4/Factory     | Build established: Gladiator
  9883 | -4/Factory     | Spotted B-86 Titan
 10297 | -4/Factory     | Lost 3 parts (1n2w)
 10334 | -4/Factory     | Discovered new exit (range 20)
 10575 | -4/Factory     | First assault squad dispatched
 10598 | -4/Factory     | Build established: Hacker-Gladiator
 10714 | -4/Factory     | Identified exit to Research
 10715 | -4/Factory     | Entered Research
 10715 | -3/Research    | Evolved 2 slots: Utility x2
 10744 | -3/Research    | Lost 3 parts (1p2n)
 10947 | -3/Research    | Identified exit to Armory
 10947 | -3/Research    | Identified exit to Testing
 11055 | -3/Research    | Lost 3 parts (1n1u1w)
 11208 | -3/Research    | Garrison activated, responded to threat
 11237 | -3/Research    | Lost 3 parts (2u1w)
 11310 | -3/Research    | Build established: Hacker-Mutant
 11465 | -3/Research    | First assault squad dispatched
 11645 | -3/Research    | Cargo convoy interrupted
 11678 | -3/Research    | System corruption reached 10%
 11694 | -3/Research    | Core integrity fell below 50%
 11708 | -3/Research    | Lost 8 parts (2p2n2u2w)
 11742 | -3/Research    | Core integrity fell below 20%
 11747 | -3/Research    | Spotted B-86 Titan
 11771 | -3/Research    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
Slug penetrates Reaction Chamber.
Slug penetrates Wall.
Penetrated by Slug.
U-05 Engineer builds a Door.
Slammed into W-44 Eye.
Slammed into A-15 Conveyor.
Core Analyzer destroyed.
System corrupted by crushing effect (+5).
Adv. Melee Analysis Suite broken.
Destabilizing: Short circuit.
A-15 Conveyor calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Slammed into K-01 Serf.
Destabilizing: System interference.
Core Analyzer temporarily disabled.
Penetrated by Slug.
System corrupted: Component data lost.
Broken Adv. Melee Analysis Suite destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????#               #????????????????#    #????? |
| ??????#               #????????????????#    ###### |
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|   #????????#     p/####### #############           |
|   #????????#       #?????# #???????????#           |
|   ##########   x##+#?????# #???????????#   """     |
|  *#    [   #    #g?g?????# #???????????#   """     |
|   #        #    #b??g????# #???????????#   """     |
| ! #        #    #????????# #???????????#           |
| ! #        #    #????????# #???????????#           |
| ! #  ""    #    #????????#  ???????????#           |
|   #  "T    #    #????????# #???????????#           |
|   #  ""    #  % +????????# #???????????#           |
|   #        #    #????????? #???????????#        !  |
|   #        #    #????????? #???????????#        !  |
| ########+###    ########## #########+###        !  |
|        %                                           |
|        k %                                         |
|          R %             @       h               ? |
|          k              Rk      k      A    ### ?? |
| ########+###u   ######p#############+###### #????? |
| ???????   ?#    #???     ?????????????????# ?????? |
| ???????   ?#    ### !     ????????????????# ?????? |
| ???????   ?#      +        ???????????????# ?????? |
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| ???????????#         ###+######+####    #?#  ""S?? |
| ???????????#         #                  #?#  "" "" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Melee Speed Boost          30
Phase Shifting             10
Evasion (%)                69
Melee Accuracy             14
Core Analysis              9
Recoil Reduction           4
Defensive Hacking          42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              VortexAngularMatter
  Manual?         0
Play Time         02:55:51
  Cumulative      41.0 hours
  Start           2024.12.14 @ 17:41:34
  End             2024.12.15 @ 00:18:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fde4e727-9c39-44f7-acc7-7d683aefb10e