Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.12 @ 05:33:26 Player: Krieg Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (2570) 2570 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3838) 3838 TOTAL SCORE: 9893 Bonus ------- Pacifist 470 High Alert Combat Kills 268 Entered Garrisons 600 Used RIF Installer 2500 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 100/100 System Corruption 5% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (26) Relay Coupler [NC] (25) Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Machine Analyzer Melee Analysis Suite Melee Analysis Suite Target Analyzer Transmission Jammer > --- WEAPON ----------- Advanced Assault Cannon Great Maul > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Target Analyzer Advanced EMP Blaster Remote Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg VSS Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Machine Analyzer Device Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Mace Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . 2 1 . . . . . Utility 3 | . . . 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 83 | 6 . 7 5 13 27 9 3 13 Power 11 | 1 . . . 2 5 . 1 2 Engine 8 | 1 . . . 2 3 . 1 1 Core 3 | . . . . . 2 . . 1 Reactor . | . . . . . . . . . Propulsion 30 | 2 . 6 . 5 12 4 . 1 Treads 14 | . . 2 . 5 4 2 . 1 Leg 2 | . . . . . 2 . . . Wheel 3 | 2 . . . . 1 . . . Hover 6 | . . . . . 4 2 . . Flight 5 | . . 4 . . 1 . . . Utility 17 | 1 . . 2 2 6 1 2 3 Device 3 | . . . 1 . 2 . . . Storage 1 | 1 . . . . . . . . Processor 7 | . . . . . 3 1 2 1 Hackware 4 | . . . 1 . 1 . . 2 Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 . 1 3 4 4 4 . 7 Energy Gun 4 | 1 . . 2 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 8 | . . . 1 3 . 1 . 3 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 8 | . . 1 . 1 3 2 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 5 | . . . . 5 . . . . Parts Lost 30 | . . 1 . 14 3 3 . 9 Power 5 | . . . . 2 1 . . 2 Propulsion 15 | . . . . 8 1 3 . 3 Utility 4 | . . . . 2 1 . . 1 Weapon 6 | . . 1 . 2 . . . 3 Highest Loss Streak 6 | . . 1 . 6 1 3 . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 85 85 88 85 67 87 94 65 Engine 5 | . 14 11 9 7 3 . 5 5 Core 2 | . . . . . 4 9 1 . Treads 9 | . . 13 . 15 4 12 15 6 Leg 2 | . . . . . 13 . . . Wheel 2 | . 28 13 . . 4 . . . Hover 4 | . . . . . 2 20 23 6 Flight 9 | . . 16 36 21 1 . . . Device 4 | . . . 7 5 4 9 7 1 Storage 4 | . 14 11 9 9 . . . . Processor 9 | . . . . . 11 18 24 25 Hackware 5 | . . . 9 9 3 . . 5 Ballistic Gun 1 | . 14 5 . . 2 . . . Ballistic Cannon 1 | . . . . . . 6 7 2 Launcher 2 | . . . 5 5 . 2 . 2 Impact Weapon 8 | . . 5 9 8 11 9 7 6 Naked Turns 31 | . . . . . 4 . . 27 Heaviest Build 20 | 11 11 13 18 20 15 19 17 16 Greatest Support 80 | 26 26 26 20 80 36 42 27 27 Greatest Overweight (x) 3 | . . 2 . 3 1 2 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 5 Most Carried 8 | 4 4 7 8 8 5 5 5 5 Average Carried 5 | 2 4 4 7 6 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | 4 4 7 8 5 5 4 5 3 Class Distribution -------------------- 72% | Mutant 19% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Matter Collected 1387 | 213 . . 56 350 319 247 . 202 Remotely . | . . . . . . . . . Salvage Created 1738 | . . . 56 505 591 136 . 450 Parts 92 | . . . 2 32 23 18 . 17 Haulers Intercepted 3 | . . . 1 . 2 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 52 | . . . . 20 12 8 . 12 Melee 13 | . . . . 3 6 . . 4 Guns 1 | . . . . . 1 . . . Cannons 9 | . . . . . . 8 . 1 AOE 17 | . . . . 14 . . . 3 Classes Destroyed 10 | . . . 1 4 2 1 . 2 Hauler 3 | . . . 1 . 2 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 20 | . . . . 10 4 6 . . Cutter 3 | . . . . . . . . 3 Grunt 11 | . . . . 2 3 . . 6 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . . . 7 4 . . . Hunter 2 | . . . . 1 1 . . . Programmer 4 | . . . . . . 2 . 2 Best Kill Streak 7 | . . . 1 7 7 6 . 5 Combat Bots Only 7 | . . . . 7 5 6 . 5 Max Kills in Single Turn 2 | . . . 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Damage Taken 4598 | . 160 91 14 1635 623 400 148 1527 Core 1299 | . 56 15 . 304 182 35 . 707 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 77 96 . . . 5 . . Volleys Fired 80 | . 3 . 3 27 8 15 . 24 Largest 2 | . 2 . 1 1 1 1 . 1 Hottest 60 | . 60 . 56 36 23 48 . 48 Shots Fired 83 | . 6 . 3 26 8 14 . 26 Gun 17 | . 6 . 3 . 8 . . . Cannon 30 | . . . . . . 12 . 18 Launcher 35 | . . . . 26 . 2 . 7 Special 1 | . . . . . . . . 1 Kinetic 41 | . 3 . . . 8 12 . 18 Thermal 3 | . . . 3 . . . . . Explosive 17 | . . . . 16 . . . 1 Electromagnetic 21 | . 3 . . 10 . 2 . 6 Robot Hit Streak 9 | . 1 . 1 9 2 5 . 5 Robot Miss Streak 2 | . 1 . 1 1 1 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 110 | . 3 . 2 32 28 10 . 35 Core Hits 51 | . . . . 21 7 10 . 13 Critical Kills 6 | . . . . 1 2 . . 3 Critical Parts Destroyed 9 | . . . . 2 5 . . 2 Critical Strikes 17 | . . . . 3 7 1 . 6 Blast 2 | . . . . . . 1 . 1 Smash 15 | . . . . 3 7 . . 5 Melee Attacks 173 | . . . 4 84 32 16 . 37 Impact 173 | . . . 4 84 32 16 . 37 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 1 . 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4910 | . 21 . 129 1679 1224 329 . 1528 Guns 118 | . 21 . 17 . 80 . . . Cannons 562 | . . . . . . 276 . 286 Explosions 1204 | . . . . 922 . 53 . 229 Melee 3026 | . . . 112 757 1144 . . 1013 Ramming . | . . . . . . . . . Kinetic 656 | . 21 . . . 80 276 . 279 Thermal 56 | . . . 17 . . . . 39 Explosive 569 | . . . . 557 . . . 12 Electromagnetic 596 | . . . . 365 . 53 . 178 Impact 3033 | . . . 112 757 1144 . . 1020 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 1 . 8 8 8 . 5 Average Corruption 6 | . . 1 . 5 8 8 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . . 9 22 16 . 13 Message Errors 14 | . . . . 2 6 5 . 1 Matter Fused 12 | . . . . 4 6 2 . . Heat Flow Errors 11 | . . . . 1 5 3 . 2 Energy Discharges 3 | . . . . . 1 1 . 1 Parts Rejected 2 | . . . . . . 1 . 1 Data Loss (minor) 5 | . . . . 1 1 2 . 1 Data Loss (major) 9 | . . . . . 3 1 . 5 Misfires 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 884 | . . . 90 223 353 4 . 214 Projectiles . | . . . . . . . . . Explosions 23 | . . . . 19 . 4 . . Melee 861 | . . . 90 204 353 . . 214 Knockbacks 15 | . . . . 2 1 1 . 11 Impact 7 | . . . . 2 1 . . 4 Kinetic 7 | . . . . . . 1 . 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 61 | . . . . 13 . 12 . 36 Shots 7 | . . . . 2 . 1 . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | . 26 6 51 105 278 278 . 215 Average Temperature 82 | . 15 4 26 24 110 98 . 67 Received Heat Transfer 1242 | . 90 18 9 378 207 27 . 513 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 25 | . . . 2 5 13 . . 5 Impact Corruptions 36 | . . . 1 9 15 . . 11 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 87 | . . . 37 . . . . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Peak Influence 905 | . 68 82 88 905 527 506 265 494 Initial 411 | . . 28 34 57 411 222 265 185 Average 386 | . 25 48 65 566 363 391 265 284 Maximum Alert Level 3 | . . . . 3 2 2 1 2 Low Security (%) 24 | 100 100 100 100 9 14 . . 42 Level 1 29 | . . . . 21 40 34 100 38 Level 2 33 | . . . . 32 44 65 . 18 Level 3 12 | . . . . 36 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 2 . . . 2 . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Distress Signals 3 | . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 6 5 2 29 20 11 1 14 Peak Tracking Total 7 | . 6 4 3 6 6 5 3 7 Tactical Retreats 8 | . 1 1 . 2 . 2 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Traps Triggered 11 | . . 2 . 6 . 1 . 2 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Machines Disabled 11 | . . . . 7 . . . 4 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Relay 5 | . . . . 3 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Machines Accessed 19 | . 3 3 2 1 8 1 1 . Terminals 15 | . 2 3 1 1 7 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 43 | . 7 7 5 1 17 5 1 . Successful 23 | . 5 2 5 1 9 . 1 . Failed 20 | . 2 5 . . 8 5 . . Catastrophic 5 | . 2 1 . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 21 | . 5 5 3 . 8 . . . Terminals 38 | . 5 7 4 1 16 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . Terminal Hacks 12 | . 1 1 2 1 7 . . . Prototype ID Bank 1 | . . . 1 . . . . . Alert Level 3 | . . . . . 3 . . . Unreport Threat 2 | . . . . . 2 . . . Locate Traps 2 | . 1 . . . 1 . . . Zone Layout 3 | . . 1 1 . 1 . . . Patrol Navigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . Unauthorized Hacks 7 | . 3 1 2 . 1 . . . Terminals 6 | . 2 1 2 . 1 . . . Botnet 4 | . 1 1 1 . 1 . . . Detonate 1 | . 1 . . . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 3 1 . 8 1 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Used RIF Installer 5 | . . . . 2 . 2 . 1 Hotswap 1 | . . . . 1 . . . . Signal Jammer 1 | . . . . . . . . 1 Zone Cloak 1 | . . . . . . 1 . . Robot Detection 1 | . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 21 | . . . . 14 . 3 . 4 Machine Destruction 21 | . . . . 14 . 3 . 4 Attached 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Turns Passed 3213 | 48 116 97 92 1106 696 455 48 555 Spaces Moved 2641 | 40 120 178 219 948 518 311 46 261 Core 129 | 2 . . . 8 62 . . 57 Treads 498 | . . . . 300 2 72 . 124 Legs 405 | . . . . . 405 . . . Wheels 213 | 38 120 55 . . . . . . Hover 410 | . . . . . 45 239 46 80 Flight 986 | . . 123 219 640 4 . . . Fastest Speed 26 | 50 90 26 26 26 35 68 92 50 Average Speed 81 | 88 90 47 26 70 96 101 92 132 Slowest Speed 200 | 100 90 195 26 200 160 180 92 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 28 18 22 82 55 38 2 27 Regions Visited 8 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 55 | . . . 2 37 . 9 . 7 Terrain Destroyed 129 | . . . 2 108 . 9 . 10 Melee 55 | . . . 2 37 . 9 . 7 Projectile . | . . . . . . . . . AOE 74 | . . . . 71 . . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Gar Total 3288 | 49 122 190 242 1211 647 406 50 371 Wait 155 | . . . 8 26 35 56 . 30 Move 2634 | 39 119 177 218 947 518 310 45 261 Hop . | . . . . . . . . . Pick Up 21 | 4 . 1 1 2 9 1 1 2 Fast Attach 53 | 6 . 5 4 5 20 4 3 6 Attach 21 | . . 2 1 7 5 2 . 4 Detach 8 | . . 4 2 1 1 . . . Swap 9 | . . . . 1 2 3 . 3 Drop 29 | . . 1 1 3 17 2 1 4 Fire 80 | . 3 . 3 27 8 15 . 24 Melee 170 | . . . 4 84 32 13 . 37 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 108 | . . . . 108 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 49 | -11/Junkyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 165 | -10/Materials | Entered another Materials area 165 | -9/Materials | Evolved 2 slots: Propulsion x2 255 | -9/Materials | Discovered new exit (range 4) 262 | -9/Materials | Entered another Materials area 262 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 352 | -8/Materials | Identified exit to Garrison 354 | -8/Materials | Entered Garrison 364 | -8/Garrison | Triggered checkpoint 449 | -8/Garrison | Installed Relay Interface Framework 454 | -8/Garrison | Garrison Relay disabled 513 | -8/Garrison | Build established: Sprinter 667 | -8/Garrison | Triggered checkpoint 707 | -8/Garrison | Triggered checkpoint 731 | -8/Garrison | Discovered new exit (range 10) 737 | -8/Garrison | Destroyed 7 combat bots 740 | -8/Garrison | Garrison Relay disabled 906 | -8/Garrison | Discovered new exit (range 15) 938 | -8/Garrison | Expanded RIF knowledge: Hotswap 990 | -8/Garrison | Triggered checkpoint 1046 | -8/Garrison | Lost 3 parts (2n1w) 1051 | -8/Garrison | Garrison Relay disabled 1145 | -8/Garrison | Build established: Mutant 1155 | -8/Garrison | Triggered checkpoint 1341 | -8/Garrison | Discovered new exit (range 9) 1410 | -8/Garrison | Triggered checkpoint 1456 | -8/Garrison | Core integrity fell below 50% 1460 | -8/Garrison | Entered Materials 1460 | -8/Materials | Released all parts (4) 1476 | -8/Materials | Lost 6 parts (4n1u1w) 1751 | -8/Materials | Discovered new exit (range 10) 1965 | -8/Materials | Core integrity fell below 20% 2156 | -8/Materials | Identified exit to Garrison 2156 | -8/Materials | Entered Garrison 2232 | -8/Garrison | Triggered checkpoint 2252 | -8/Garrison | Triggered checkpoint 2279 | -8/Garrison | Discovered new exit (range 10) 2298 | -8/Garrison | Triggered checkpoint 2343 | -8/Garrison | Lost 3 parts (3n) 2472 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 2539 | -8/Garrison | Garrison Relay disabled 2573 | -8/Garrison | Expanded RIF knowledge: Robot Detection 2611 | -8/Garrison | Entered Factory 2611 | -7/Factory | Evolved 2 slots: Utility x2 2652 | -7/Factory | Identified exit to Garrison 2659 | -7/Factory | Entered Garrison 2761 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 2857 | -7/Garrison | Triggered checkpoint 2895 | -7/Garrison | Garrison Relay disabled 3104 | -7/Garrison | Core integrity fell below 50% 3115 | -7/Garrison | Core integrity fell below 20% 3187 | -7/Garrison | Released all parts (5) 3214 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03132_ G-47 Trooper suffers critical hit (Smash). 03132_ G-47 Trooper destroyed. 03133_ Acquired 39 matter. 03137_ Acquired Arm. Treads. 03140_ Acquired 20 matter. 03155_ G-47 Trooper suffers critical hit (Smash). 03155_ G-47 Trooper destroyed. 03158_ Acquired 51 matter. 03165_ Acquired Unknown Energy Gun. 03165_ Identified Particle Gun. 03177_ Dropped Particle Gun. 03178_ Acquired Concussive RPG. 03185_ Great Maul destroyed. 03186_ Concussive RPG expended. 03187_ Released Mic. Nuclear Core. 03187_ Released Relay Coupler [Brawler]. 03187_ Released Machine Analyzer. 03187_ Released Melee Analysis Suite. 03187_ Released Arm. Treads. 03201_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ##### ############?????????????????????????????? | | " *#?????????????????????????????? | | ^^ # #?????????????????????????????? | | ##^^^#### #### #?????????????????????????????? | | ## #??# #??# #?????????????????????????????? | | #"### #??# #??#= #?????????????????????????????? | | # #?# #??# #??# #?????????????????????????????? | | # #?# #### #??#* #######???????????????????????? | | # #?# # ## #??# [## #??? #??????????????????? | | # ### % ""## ####++!# ## #??????????????????? | | # =%= Y *%**= @ #??????????????????? | | ##### *%! ! +??????????????????? | | ????# %=[[ #??????????????????? | | ????############ ## ## #??????????????????? | | ???????????????# ## #? #??????????????????? | | ?????????????? ? "??????????????????? | | ?????????????# "??????????????????? | | ?????????????# "??????????????????? | | ?????????????# "??????????????????? | | ?????????????### ## ## #??????????????????? | | ???????????????# ## #? #??????????????????? | | ???????????????# ?? #??????????????????? | | ???????????????# ?? ???????????????????? | | ???????????????# ??????????????????????? | | ???????????????## ##""""#???????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 64 Melee Accuracy 10 Target Analysis 7 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 49 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactAngularScanner Manual? 0 Play Time 00:51:18 Cumulative 24.6 hours Start 2024.02.12 @ 04:43:12 End 2024.02.12 @ 05:33:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ce06700e-a969-4542-9f6b-42a1b06c83ce