Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 13:22:25 Player: Minty Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2288) 2288 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 5116 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 206 Entered Garrisons 200 Friendly Fire -347 Cogmind --------- Core Integrity 0/550 Matter 253/300 Energy 17/100 System Corruption 1% Temperature Critical (533) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Light Regenerative Plating Hacking Suite System Shield Drone Bay (2/2) > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (5) ---- Improved Sensor Array Improved Targeting Computer Improved Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Light Regenerative Plating Hacking Suite System Shield > --- WEAPON ----------- Improved Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Carbon-fiber Leg Small Storage Unit Drone Bay Improved Datajack [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . 1 . 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 86 | . 3 19 24 16 17 7 Power 10 | . . 1 3 5 1 . Engine 6 | . . 1 2 3 . . Core 4 | . . . 1 2 1 . Reactor . | . . . . . . . Propulsion 19 | . . 5 6 2 3 3 Treads . | . . . . . . . Leg 19 | . . 5 6 2 3 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | . 1 3 5 5 5 1 Device 12 | . 1 2 4 1 3 1 Storage . | . . . . . . . Processor 1 | . . . 1 . . . Hackware 2 | . . . . 2 . . Protection 5 | . . 1 . 2 2 . Artifact . | . . . . . . . Weapon 37 | . 2 10 10 4 8 3 Energy Gun 9 | . 1 2 1 . 4 1 Energy Cannon 3 | . . . . 1 2 . Ballistic Gun 17 | . . 5 8 3 1 . Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 3 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . . 2 2 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 20 | . . 7 3 2 . 8 Power 4 | . . 1 1 1 . 1 Propulsion 3 | . . 1 . . . 2 Utility 6 | . . 2 2 1 . 1 Weapon 7 | . . 3 . . . 4 Highest Loss Streak 7 | . . 5 1 1 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 93 98 99 99 94 Engine 5 | . 14 10 5 7 . . Core 4 | . . . 5 1 8 8 Leg 20 | . 28 21 22 18 18 16 Device 12 | . 13 16 18 6 5 9 Storage 8 | . 14 11 11 9 4 . Processor 1 | . . . 2 2 . . Hackware 5 | . . . . 4 18 18 Protection 5 | . . 3 . 13 8 9 Energy Gun 8 | . 14 12 2 9 10 21 Energy Cannon 4 | . . . . 6 16 7 Ballistic Gun 18 | . . 12 29 20 9 . Launcher 1 | . 13 4 . . . 3 Naked Turns . | . . . . . . . Heaviest Build 37 | 13 16 23 30 37 34 29 Greatest Support 34 | 20 20 23 26 34 34 32 Greatest Overweight (x) 3 | . . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 6 5 Most Carried 8 | . 8 8 8 8 8 5 Average Carried 6 | . 7 6 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 6 8 4 8 8 5 3 Class Distribution -------------------- 20% | Hacker-Gunner 19% | Commander-Gunner 14% | Gunner 12% | Mutant 6% | Tank 6% | Scavenger-Gunner 6% | Skirmisher 3% | Commander-Tank 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Gunner | -9/Storage Tank | -8/Materials Hacker-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Sto Mat Gar Mat Matter Collected 1770 | 200 55 370 520 312 248 65 Remotely 105 | . 55 50 . . . . Salvage Created 2672 | . 169 573 822 504 356 248 Parts 138 | . 13 26 43 24 20 12 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled 15 | . . . 15 . . . Retrieved Matter 144 | . . . 144 . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 54 | . 4 14 13 7 11 5 Guns 40 | . . 12 13 6 6 3 Cannons 6 | . . . . 1 5 . AOE 7 | . 4 2 . . . 1 Classes Destroyed 10 | . 4 3 2 . 1 . Worker 1 | . . . 1 . . . Builder 3 | . 1 . 2 . . . Hauler 1 | . 1 . . . . . Recycler 4 | . . 1 3 . . . Operator 2 | . . . 1 1 . . Watcher 5 | . 1 . 2 2 . . Swarmer 14 | . . 3 5 . 6 . Grunt 28 | . 4 7 4 6 4 3 Sentry 13 | . . 4 4 3 . 2 Hunter 1 | . . . . . 1 . Best Kill Streak 7 | . 4 7 4 2 3 2 Combat Bots Only 7 | . 2 7 4 2 3 2 Max Kills in Single Turn 2 | . 2 2 2 1 1 1 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . 2 2 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Sto Mat Gar Mat Damage Taken 4499 | . 93 936 856 597 643 1374 Core 813 | . 10 129 74 27 64 509 Absorbed by Shields . | . . . . . . . Ignored by Resistances 80 | . . . . 80 . . Regen/Repaired (Parts) 530 | . . 42 228 89 118 53 Core Remaining (%) 81 | 100 96 . 49 . . . Volleys Fired 191 | . 16 58 53 19 25 20 Largest 4 | . 2 3 3 4 4 4 Hottest 284 | . 80 126 111 188 260 284 Shots Fired 540 | . 24 133 159 75 98 51 Gun 452 | . 16 124 159 58 53 42 Cannon 67 | . . . . 17 45 5 Launcher 21 | . 8 9 . . . 4 Special . | . . . . . . . Kinetic 282 | . . 64 150 40 28 . Thermal 208 | . 6 51 9 35 60 47 Explosive 17 | . 8 9 . . . . Electromagnetic 33 | . 10 9 . . 10 4 Robot Hit Streak 14 | . 5 9 12 7 9 14 Robot Miss Streak 7 | . 3 7 4 3 6 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 306 | . 14 79 99 37 40 37 Core Hits 122 | . 10 34 33 19 17 9 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 10 | . 1 3 2 1 . 3 Burn 7 | . 1 2 . 1 . 3 Destroy 3 | . . 1 2 . . . Melee Attacks 3 | . . . 1 . 1 1 Impact 2 | . . . 1 . 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5901 | . 660 1083 1582 890 932 754 Guns 4162 | . 179 886 1582 665 347 503 Cannons 850 | . . . . 225 575 50 Explosions 879 | . 481 197 . . . 201 Melee . | . . . . . . . Ramming 10 | . . . . . 10 . Kinetic 2311 | . . 385 1455 330 141 . Thermal 2546 | . 119 437 127 560 722 581 Explosive 621 | . 424 197 . . . . Electromagnetic 413 | . 117 64 . . 59 173 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 19 | . 7 9 . 3 . . Projectiles 3 | . . . . 3 . . Explosions 16 | . 7 9 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 157 | . 16 89 . . . 52 Shots 8 | . 2 3 . . . 3 Rammed . | . . . . . . . Targets Rammed 3 | . . . . . 3 . Kicked 3 | . . . . . 3 . Crushed . | . . . . . . . Highest Temperature 594 | . 144 232 128 520 459 594 Average Temperature 157 | . 56 115 41 160 176 263 Received Heat Transfer 1986 | . 42 354 231 405 261 693 Effects 36 | . . . . 4 8 24 Shutdowns 6 | . . . . 1 3 2 Energy Bleed 3 | . . . . . . 3 Interference 11 | . . . . 3 3 5 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . 1 1 Damage (minor) 2 | . . . . . 1 1 Damage (major) 8 | . . . . . . 8 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . . 3 1 1 2 2 Heat Transferred 5256 | . 359 1258 185 888 1073 1493 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Mat Peak Influence 640 | . 182 506 400 372 634 640 Initial 308 | . . 76 167 121 177 308 Average 260 | . 74 264 193 233 397 419 Maximum Alert Level 2 | . . 2 2 1 2 2 Low Security (%) 31 | . 100 25 54 15 4 . Level 1 53 | . . 64 42 84 50 40 Level 2 14 | . . 9 3 . 44 59 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 3 2 6 . 3 Investigation 5 | . 1 2 1 . . 1 Extermination . | . . . . . . . Reinforcement 7 | . . 1 1 3 . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Mat Distress Signals 5 | . . 2 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 7 17 21 18 15 15 Peak Tracking Total 10 | . 3 8 4 4 10 7 Tactical Retreats 8 | . . 1 . . 4 3 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Mat Traps Triggered 4 | . 1 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Sto Mat Gar Mat Machines Disabled 9 | . . 3 2 1 1 2 Max in Single Turn 2 | . . 1 1 1 1 2 Garrison Access 1 | . . . 1 . . . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Mat Machines Accessed 24 | . 2 6 12 1 1 2 Terminals 16 | . 1 4 8 . 1 2 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 68 | . 6 17 30 1 1 13 Successful 37 | . 3 7 20 1 1 5 Failed 31 | . 3 10 10 . . 8 Catastrophic 4 | . . 4 . . . . Database Lockouts . | . . . . . . . Manual 30 | . 2 8 9 . . 11 Terminals 48 | . 4 10 20 . 1 13 Fabricators . | . . . . . . . Repair Stations 8 | . . 3 5 . . . Recycling Units 5 | . 2 . 3 . . . Scanalyzers 4 | . . 4 . . . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 12 | . 1 . 8 . 1 2 Open Door 3 | . . . 3 . . . Alert Level 2 | . . . 1 . . 1 Unreport Threat 2 | . . . 1 . . 1 Locate Traps 2 | . . . 2 . . . Reprogram Traps 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 3 4 . . . Scan Component 4 | . . 2 2 . . . Repair 3 | . . 1 2 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 2 | . . . 1 1 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 12 | . 1 2 6 . . 3 Terminals 12 | . 1 2 6 . . 3 Track 1 | . . . . . . 1 Botnet 9 | . 1 2 5 . . 1 Disrupt 2 | . . . 1 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 1 6 7 . 1 1 Full Trace Events 5 | . . 3 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 2 . . . Time 128 | . . 26 102 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Sto Mat Gar Mat Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 6 . . Highest-Rated Group 88 | . . . 88 56 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders 1 | . . . . . 1 . EXPLORE 1 | . . . . . 1 . Ally Attacks 96 | . . . 50 46 . . Total Damage 799 | . . . 395 404 . . Kills 10 | . . . 4 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Sto Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Sto Mat Gar Mat Turns Passed 3400 | . 154 511 1198 676 638 223 Spaces Moved 1605 | 1 89 241 505 331 333 105 Core 2 | . . . . . . 2 Treads . | . . . . . . . Legs 1603 | 1 89 241 505 331 333 103 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 130 125 120 Average Speed 148 | 120 120 120 168 171 129 125 Slowest Speed 200 | 120 120 190 190 200 195 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 2 28 24 65 33 41 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 134 | . 49 69 4 7 . 5 Melee . | . . . . . . . Projectile 13 | . . . 4 7 . 2 AOE 121 | . 49 69 . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Sto Mat Gar Mat Total 2232 | . 112 349 731 396 485 159 Wait 245 | . . 27 117 9 78 14 Move 1599 | . 88 240 504 330 332 105 Hop . | . . . . . . . Pick Up 29 | . 2 1 10 7 4 5 Fast Attach 33 | . 3 5 8 9 6 2 Attach 13 | . . 6 2 2 1 2 Detach 9 | . 1 . 3 1 4 . Swap 40 | . . 8 14 5 10 3 Drop 60 | . 2 4 18 14 15 7 Fire 191 | . 16 58 53 19 25 20 Melee 3 | . . . 1 . 1 1 Ram . | . . . . . . . Kick 3 | . . . . . 3 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire 2 | . . . 1 . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 9) 155 | -10/Materials | Entered another Materials area 155 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 247 | -9/Materials | Repaired Grenade Launcher 548 | -9/Materials | Destroyed 7 combat bots 566 | -9/Materials | Lost 5 parts (1p1n1u2w) 625 | -9/Materials | Discovered new exit (range 11) 666 | -9/Materials | Entered Storage 1033 | -9/Storage | Build established: Gunner 1222 | -9/Storage | Repaired Imp. Assault Rifle 1250 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1552 | -9/Storage | Build established: Commander-Gunner 1733 | -9/Storage | Repaired Imp. Assault Rifle 1807 | -9/Storage | Found Prototype Protection 1837 | -9/Storage | Core integrity fell below 50% 1845 | -9/Storage | Discovered new exit (range 8) 1864 | -9/Storage | Entered Materials 1864 | -8/Materials | Accompanied by 6 allies 1864 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1864 | -8/Materials | Identified Lgt. Regenerative Plating 2098 | -8/Materials | Discovered new exit (range 12) 2235 | -8/Materials | Garrison activated, responded to threat 2539 | -8/Materials | Identified exit to Garrison 2540 | -8/Materials | Entered Garrison 2556 | -8/Garrison | Triggered checkpoint 2638 | -8/Garrison | Garrison Relay disabled 2709 | -8/Garrison | Build established: Hacker-Gunner 2798 | -8/Garrison | Discovered new exit (range 50) 2798 | -8/Garrison | Discovered new exit (range 58) 2798 | -8/Garrison | Discovered new exit (range 58) 2836 | -8/Garrison | Triggered checkpoint 3178 | -8/Garrison | Entered Materials 3390 | -8/Materials | Core integrity fell below 50% 3394 | -8/Materials | Core integrity fell below 20% 3402 | -8/Materials | Core destroyed Last Messages --------------- 03387_ Carbon-fiber Leg destroyed. 03390_ Overheating: Core damaged (-93). 03391_ Imp. Heat Sink destroyed. 03392_ G-47 Trooper destroyed. 03393_ Overheating: Core damaged (-93). 03395_ Overheating: Hacking Suite damaged (-3). 03395_ Overheating: Broken Beam Rifle damaged (-9). 03395_ Overheating: Lgt. Regenerative Plating damaged (-35). 03395_ Hvy. Laser destroyed. 03396_ Overheating: Broken Beam Rifle damaged (-15). 03397_ G-47 Trooper misfires. 03397_ G-47 Trooper suffers critical hit (Burn). 03398_ Jacked G-47 Trooper... >>parse_system Reading system data... 03399_ Broken Beam Rifle destroyed. 03400_ Overheating: Drone Bay damaged (-50). 03400_ Overheating: Imp. Datajack damaged (-8). 03400_ Overheating: Lgt. Regenerative Plating damaged (-3). 03402_ Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | ???????? #?# #???? #???????????????? | | ???????? ??####+####### #???????????????? | | ???????? ??# #???????????????? | | ???????? ??# #???????????????? | | ????????# #??# #???????????????? | | ????????# #?#####+## #######???????????????? | | ????????# #?# " #?????????????????????? | | ????????# #?# # #?????????????????????? | | ######### #?# """ # #?????????????????????? | | # !# #?# """ " #?????????????????????? | | # !%#! #?# """ # #?????????????????????? | | # =[+= #?# # #?????????????????????? | | # [ # ########## #?????????????????????? | | # ] # #?????????????????????? | | # # #?????????????????????? | | # # T +?????????????????????? | | # "" # ######?????????????????????? | | # ]# ##??????????????????????????? | | # # ! ##########??????????????????? | | ######### # #??????????????????? | | ???????## = # T #??????????????????? | | ???????# ! # % #??????????????????? | | ???????# #!=!gg #??????????????????? | | ???????# %+%gg! #??????????????????? | | ???????# ## !! #??????????????????? | | ???????## #### ## @ #??????????????????? | | ????????# #??# ## ! #??????????????????? | | ????????# ???# ## #??????????????????? | | ????????# ???#+##### #####??????????????????? | | ????????# ???? ????###??????????????????????? | | ????????# ????"?????????????????????????????? | | ????????# ??????????????????????????????????? | | ????????+ ??????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderEnhancedRecalibrator Manual? 0 Play Time 00:25:06 Cumulative 438.2 hours Start 2023.07.12 @ 12:59:46 End 2023.07.12 @ 13:22:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 332 Rogue 113 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d189ac0-cb09-494c-8733-f1f645ceefb8