Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 00:52:43

Player: Zailor

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (131)     655
Value Destroyed (6784)     6784
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (4647)               4647
              TOTAL SCORE: 20426

 Bonus
-------
High Alert Combat Kills    505
Follower Combat Kills      641
Entered Garrisons          200
Entered DSFs               500
Met Data Miner             300
Win                        3000
Friendly Fire              -499

 Cogmind 
---------
Core Integrity             1010/1600
Matter                     109/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (15) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Light Quantum Reactor
  Improved Energy Well (400)
           Matter Compressor (0)
  Advanced Terrain Scanner
           Tactical Quantum Warhead

 Peak State 
------------
>            --- POWER ------------
       Light Neutrino Core
             Neutrino-Angular Core
>            --- PROPULSION -------
             Hovering Antigrav-Antigrav Exoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
    Advanced Heat Sink
    Advanced Heat Sink
       Large Storage Unit
             Encrypted Comm Array
             Weapon Mount
             Core Analyzer
>            --- WEAPON -----------
             Coil Gun
             Thermal Construct/C
             KE Driver Construct/C
             Kinetic Mass Construct/C
>            --- INVENTORY --------
      Cooled Ion Engine
             Flexi-carbon Leg
             Matter Compressor
             Active Sensor Suite
    Advanced Terrain Scanner
             Armor Integrity Analyzer
    Hardened Medium Armor Plating
    Hardened Medium Armor Plating
    Improved Thermal Defense Suite
    Advanced Shield Generator
  Long-range Missile Launcher
  Long-range Missile Launcher
             Powered Hammer
[Rating: 98]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Constructs
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Drone Bay
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Constructs
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc 
Slots Evolved              18   | .   .   2   2   .   .   .   4   .   .   .   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  13   | .   .   2   1   .   .   .   2   .   .   .   1   1   2   .   2   2   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             161  | 7   5   14  14  18  17  6   14  1   .   1   30  17  .   3   7   7   
  Power                    19   | 1   1   2   1   2   .   1   3   .   .   .   4   3   .   .   .   1   
    Engine                 9    | 1   1   2   1   1   .   1   1   .   .   .   1   .   .   .   .   .   
    Core                   9    | .   .   .   .   1   .   .   2   .   .   .   3   3   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               19   | 2   .   2   3   2   3   .   3   .   .   .   2   1   .   .   1   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    10   | .   .   .   2   2   3   .   3   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  69   | 2   2   5   4   8   3   2   5   1   .   1   12  12  .   3   3   6   
    Device                 34   | .   2   2   .   6   .   1   2   1   .   1   6   6   .   .   1   6   
    Storage                7    | 2   .   1   .   .   .   .   1   .   .   .   1   1   .   .   1   .   
    Processor              8    | .   .   .   1   .   .   .   .   .   .   .   1   4   .   1   1   .   
    Hackware               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Protection             17   | .   .   2   2   2   3   1   2   .   .   .   4   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   5   6   6   11  3   3   .   .   .   12  1   .   .   3   .   
    Energy Gun             23   | 1   1   2   3   5   6   2   .   .   .   .   3   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   2   1   .   .   1   1   .   .   .   4   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   1   .   3   .   2   .   .   .   2   1   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   1   1   .   .   2   .   .   .   .   .   3   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   4   .   2   .   .   .   .   2   2   .   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 89   | .   .   5   13  8   3   1   3   .   .   2   25  22  .   2   4   1   
  Power                    8    | .   .   1   1   1   .   .   .   .   .   .   3   2   .   .   .   .   
  Propulsion               15   | .   .   1   3   2   .   .   .   .   .   .   3   4   .   1   1   .   
  Utility                  36   | .   .   1   5   3   .   1   .   .   .   2   8   12  .   1   2   1   
  Weapon                   30   | .   .   2   4   2   3   .   3   .   .   .   11  4   .   .   1   .   
  Highest Loss Streak      17   | .   .   5   12  8   1   1   2   .   .   2   17  17  .   2   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  94  89  91  99  88  88  85  86  81  71  40  33  32  10  8   
  Engine                   4    | .   14  11  9   4   .   6   6   7   6   6   3   .   .   .   .   .   
  Core                     4    | .   .   .   .   4   9   2   5   4   6   6   4   3   4   2   .   .   
  Leg                      10   | .   .   .   1   18  18  18  13  13  13  13  2   .   .   .   .   .   
  Wheel                    2    | .   28  21  14  .   .   .   .   .   .   .   .   1   .   .   .   .   
  Device                   21   | .   12  17  16  27  27  18  19  20  20  24  25  20  9   4   .   5   
  Storage                  6    | .   14  11  9   9   9   9   6   6   6   6   4   .   .   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   3   1   14  16  7   3   
  Protection               6    | .   .   11  8   4   9   9   13  13  13  2   .   4   .   .   .   .   
  Energy Gun               11   | .   14  16  7   11  23  15  15  6   6   6   3   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   9   2   .   2   .   .   .   2   .   .   .   .   .   
  Ballistic Gun            5    | .   11  4   16  .   .   7   4   13  13  13  9   .   .   .   .   .   
  Impact Weapon            1    | .   2   1   .   .   .   1   .   .   .   .   2   3   .   .   .   .   
Naked Turns                76   | .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   57  
Heaviest Build             76   | 16  15  39  42  62  55  46  72  60  60  60  76  42  9   9   17  36  
  Greatest Support         60   | 26  26  32  32  27  28  28  40  40  40  40  60  35  13  13  3   3   
  Greatest Overweight (x)  14   | 1   .   2   2   2   2   1   2   1   1   1   14  3   .   .   5   11  
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  15  15  5   5   5   5   5   
  Average Capacity         13   | 7   8   10  15  15  15  15  15  15  15  15  13  5   5   5   5   5   
  Most Carried             15   | 5   8   12  15  15  15  15  15  15  15  15  15  5   4   4   5   5   
  Average Carried          11   | 2   6   8   13  8   14  14  14  15  15  14  12  4   4   4   4   4   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 3   8   12  6   15  15  15  15  15  15  14  4   4   4   4   4   5   
Scrap Engine Consumption   189  | .   .   .   .   .   .   20  48  .   .   2   97  22  .   .   .   .   
  Constructs Created       13   | .   .   .   .   .   .   .   3   1   .   .   6   3   .   .   .   .   
  Constructs Modified      37   | .   .   .   .   .   .   .   8   2   .   .   24  3   .   .   .   .   

 Class Distribution 
--------------------
 24% | Mutant
 22% | Scavenger-Tank
 18% | Scavenger-Mutant
 13% | Tank
  6% | Gunner
  5% | Construct
  4% | Scavenger-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
             Tank | -8/Materials
 Scavenger-Mutant | -8/Storage
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -8/Recycling
             Tank | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Data Miner
           Gunner | -5/Proximity Caves
        Construct | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -3/DSF
           Mutant | -2/Research
           Mutant | -1/Access

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Low  Dat  Pro  Fac  Fac  Res  DSF  Res  Acc  
Matter Collected           2976 | 270  105  323  141  211  243  72   380  .    .    40   789  148  .    .    145  109  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6080 | 63   139  510  345  513  595  107  835  .    .    85   2286 543  .    .    59   .    
  Parts                    298  | 2    7    40   16   20   38   8    36   .    .    1    96   31   .    .    3    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    1    .    .    .    2    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc 
Combat Hostiles Destroyed  109  | .   3   13  7   10  18  2   14  .   .   1   28  7   .   .   6   .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Guns                     58   | .   3   13  5   6   11  2   5   .   .   1   12  .   .   .   .   .   
  Cannons                  12   | .   .   .   1   3   1   .   2   .   .   .   4   1   .   .   .   .   
  AOE                      31   | .   .   .   1   1   6   .   5   .   .   .   11  1   .   .   6   .   
Classes Destroyed          17   | 1   1   2   1   1   2   .   1   .   .   .   6   1   .   .   1   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Builder                  7    | .   .   .   .   1   .   .   1   .   .   .   2   3   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  17   | .   .   4   .   1   7   .   .   .   .   .   1   .   .   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    38   | .   3   6   3   7   2   .   8   .   .   .   8   .   .   .   1   .   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   22   | .   .   3   3   2   5   2   1   .   .   1   3   2   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   9    | .   .   .   1   .   .   .   3   .   .   .   4   1   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   .   2   .   .   .   4   3   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | 1   2   4   2   5   3   2   4   .   .   1   12  7   .   .   4   .   
  Combat Bots Only         10   | .   2   4   2   3   3   2   4   .   .   1   10  2   .   .   4   .   
Max Kills in Single Turn   5    | 1   2   2   1   1   3   1   2   .   .   1   5   3   .   .   3   .   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   1   3   .   2   .   .   .   4   1   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Low  Dat  Pro  Fac  Fac  Res  DSF  Res  Acc  
Damage Taken               17858 | .    105  694  1251 1089 794  64   1141 .    .    184  6753 2639 .    786  1754 604  
  Core                     4498  | .    41   147  304  78   15   .    115  .    .    23   869  491  .    556  1269 590  
  Absorbed by Shields      63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    
  Regen/Repaired (Parts)   1426  | .    .    .    8    .    .    .    221  .    .    .    1017 180  .    .    .    .    
Core Remaining (%)         55    | 100  83   63   .    .    .    27   .    .    .    83   13   57   .    57   12   63   
Volleys Fired              264   | 4    13   32   28   37   35   4    40   .    .    3    50   13   .    .    5    .    
  Largest                  4     | 1    2    2    3    3    3    3    4    .    .    3    4    2    .    .    1    .    
  Hottest                  234   | 40   60   90   116  166  166  140  234  .    .    165  225  125  .    .    20   .    
Shots Fired                561   | 4    22   62   68   65   72   12   78   .    .    10   144  19   .    .    5    .    
  Gun                      417   | 4    22   62   61   39   55   12   48   .    .    10   104  .    .    .    .    .    
  Cannon                   108   | .    .    .    5    26   11   .    16   .    .    .    36   14   .    .    .    .    
  Launcher                 36    | .    .    .    2    .    6    .    14   .    .    .    4    5    .    .    5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  216   | .    9    22   35   .    .    4    20   .    .    6    106  14   .    .    .    .    
  Thermal                  171   | .    .    .    31   38   36   8    43   .    .    4    11   .    .    .    .    .    
  Explosive                20    | .    .    .    2    .    6    .    3    .    .    .    4    .    .    .    5    .    
  Electromagnetic          154   | 4    13   40   .    27   30   .    12   .    .    .    23   5    .    .    .    .    
  Robot Hit Streak         41    | 4    13   31   41   11   19   14   16   .    .    8    30   6    .    .    3    .    
  Robot Miss Streak        4     | .    1    3    2    2    3    .    3    .    .    1    3    2    .    .    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        5     | .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           423   | 4    19   49   53   42   40   10   50   .    .    9    111  33   .    .    3    .    
  Core Hits                246   | 2    7    19   20   20   28   4    31   .    .    4    83   17   .    .    11   .    
  Critical Kills           4     | .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
  Critical Strikes         13    | .    .    3    .    1    .    .    2    .    .    .    4    3    .    .    .    .    
    Burn                   2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Corrupt                2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    
Melee Attacks              60    | .    4    2    .    .    5    3    .    .    .    .    18   28   .    .    .    .    
  Impact                   60    | .    4    2    .    .    5    3    .    .    .    .    18   28   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14664 | 49   216  628  699  1094 1395 179  1927 .    .    185  5225 1708 .    16   1343 .    
  Guns                     5480  | 49   216  602  485  582  630  179  736  .    .    185  1816 .    .    .    .    .    
  Cannons                  2009  | .    .    .    112  231  48   .    315  .    .    .    842  461  .    .    .    .    
  Explosions               5684  | .    .    26   102  281  717  .    876  .    .    .    1954 385  .    .    1343 .    
  Melee                    1447  | .    .    .    .    .    .    .    .    .    .    .    611  836  .    .    .    .    
  Ramming                  44    | .    .    .    .    .    .    .    .    .    .    .    2    26   .    16   .    .    
  Kinetic                  3407  | .    65   220  230  .    .    51   352  .    .    122  1906 461  .    .    .    .    
  Thermal                  2625  | .    .    26   367  660  328  128  699  .    .    63   308  46   .    .    .    .    
  Explosive                4359  | .    .    .    102  .    607  .    353  .    .    .    1954 .    .    .    1343 .    
  Electromagnetic          2782  | 49   151  382  .    434  460  .    523  .    .    .    444  339  .    .    .    .    
  Impact                   1447  | .    .    .    .    .    .    .    .    .    .    .    611  836  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    .    .    .    1    1    1    1    17   14   .    2    .    .    
  Average Corruption       3     | .    .    .    .    .    .    .    1    1    1    1    7    7    .    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    .    .    .    .    6    8    2    5    27   14   .    .    .    .    
    Message Errors         16    | .    .    .    .    .    .    .    3    2    2    1    7    1    .    .    .    .    
    Matter Fused           12    | .    .    .    .    .    .    .    .    3    .    1    7    1    .    .    .    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    1    1    .    1    3    4    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    2    1    .    .    5    3    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            759   | .    .    16   .    56   80   .    41   .    .    .    453  80   .    .    33   .    
  Projectiles              35    | .    .    .    .    .    .    .    .    .    .    .    16   19   .    .    .    .    
  Explosions               330   | .    .    16   .    56   80   .    41   .    .    .    104  .    .    .    33   .    
  Melee                    394   | .    .    .    .    .    .    .    .    .    .    .    333  61   .    .    .    .    
Knockbacks                 17    | .    .    .    .    .    .    .    .    .    .    .    10   7    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Self-Inflicted Damage      718   | .    .    21   23   121  127  .    11   .    .    .    105  16   .    8    286  .    
  Shots                    19    | .    .    1    1    4    3    .    1    .    .    .    3    1    .    .    5    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    2    4    .    1    .    .    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    2    4    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        457   | 15   82   120  433  457  231  87   454  191  .    106  174  221  .    .    .    .    
  Average Temperature      105   | 12   39   32   125  201  83   52   163  101  .    26   36   92   .    .    .    .    
  Received Heat Transfer   2839  | .    60   288  342  405  78   18   391  .    .    54   708  324  .    .    144  27   
  Effects                  11    | .    .    .    .    1    .    .    10   .    .    .    .    .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
  Parts Fried              23    | 2    .    1    .    .    1    .    1    .    .    .    10   8    .    .    .    .    
  Impact Corruptions       15    | .    .    .    .    .    .    .    .    .    .    .    10   5    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    2    2    .    .    6    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4637  | .    .    50   771  1164 594  259  1501 .    .    148  .    150  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    1    .    4    3    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Low  Dat  Pro  Fac  Fac  Res  DSF  Res  Acc  
Peak Influence             1639 | 5    93   351  307  379  1639 764  295  .    .    .    546  318  90   72   582  357  
  Initial                  732  | .    3    39   87   50   209  732  178  .    .    .    .    249  90   67   34   345  
  Average                  361  | 3    49   137  164  96   816  579  132  .    .    .    289  200  90   65   225  316  
Maximum Alert Level        5    | .    .    1    1    1    5    3    1    .    .    .    2    1    .    .    2    1    
  Low Security (%)         40   | 100  100  65   68   79   .    .    85   .    .    .    20   48   100  100  54   .    
  Level 1                  28   | .    .    34   31   20   19   .    14   .    .    .    52   51   .    .    28   100  
  Level 2                  13   | .    .    .    .    .    18   61   .    .    .    .    27   .    .    .    17   .    
  Level 3                  12   | .    .    .    .    .    39   38   .    .    .    .    .    .    .    .    .    .    
  Level 4                  4    | .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    1    2    3    4    .    .    4    .    .    .    10   2    .    1    .    3    
  Investigation            5    | .    1    1    .    .    .    .    1    .    .    .    1    .    .    .    .    1    
  Extermination            6    | .    .    .    .    .    .    .    2    .    .    .    2    2    .    .    .    .    
  Reinforcement            16   | .    .    1    3    1    .    .    1    .    .    .    7    .    .    1    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc 
Distress Signals           15   | .   .   1   3   2   .   .   .   .   .   .   2   3   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              222  | .   4   11  25  23  32  2   20  .   .   3   60  20  .   6   11  5   
  Peak Tracking Total      14   | .   3   5   11  7   5   2   6   .   .   3   14  6   .   6   6   4   
  Tactical Retreats        17   | .   .   1   5   2   .   .   2   .   .   .   3   1   .   1   1   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc 
Traps Triggered            18   | .   1   .   .   .   6   .   1   .   .   .   2   1   .   5   1   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc 
Machines Disabled          20   | .   .   .   .   4   6   .   1   .   .   .   9   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   1   1   .   1   .   .   .   4   .   .   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc 
Machines Accessed          30   | .   3   2   3   5   3   2   2   .   4   .   2   2   1   .   .   1   
  Terminals                22   | .   3   1   2   4   3   2   2   .   .   .   1   2   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                89   | .   11  4   8   8   5   10  5   .   28  .   3   5   1   .   .   1   
  Successful               55   | .   4   3   4   5   2   4   1   .   28  .   .   2   1   .   .   1   
  Failed                   34   | .   7   1   4   3   3   6   4   .   .   .   3   3   .   .   .   .   
    Catastrophic           10   | .   2   .   .   1   1   .   3   .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   5   1   .   .   .   4   2   .   .   .   .   2   .   .   .   .   
  Terminals                54   | .   11  3   4   7   5   10  5   .   .   .   2   5   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             45   | .   1   2   2   4   2   3   .   .   28  .   .   1   1   .   .   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Terminals                6    | .   3   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   1   3   2   3   2   2   .   .   .   2   2   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   2   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     53   | .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    25   | .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      25   | .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Low  Dat  Pro  Fac  Fac  Res  DSF  Res  Acc  
Total Allies               16   | .    .    .    .    10   5    .    .    .    .    1    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    10   6    .    .    .    .    1    1    .    .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    173  100  .    .    .    .    96   96   .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    29   29   .    .    .    .    96   96   .    .    .    .    .    
Warlord Squad Rendezvous   2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Infantry                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Ranger                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               6    | .    .    .    .    1    3    1    .    .    .    .    .    .    .    .    .    1    
  STAY                     2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  AID                      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               159  | .    .    .    .    87   67   .    .    .    .    5    .    .    .    .    .    .    
  Total Damage             2101 | .    .    .    .    1084 784  .    .    .    .    233  .    .    .    .    .    .    
  Kills                    32   | .    .    .    .    15   15   .    .    .    .    2    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             22   | .   .   .   .   6   .   4   .   .   .   .   .   .   .   .   .   12  
  Drone Recoveries         12   | .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   4   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Low  Dat  Pro  Fac  Fac  Res  DSF  Res  Acc  
Turns Passed               10928 | 70   289  555  416  933  2345 724  1507 344  166  547  1745 783  12   99   153  240  
Spaces Moved               5587  | 52   234  353  234  313  843  346  633  172  84   266  840  574  29   135  151  328  
  Core                     614   | 5    .    .    .    .    .    .    .    .    .    .    10   75   .    45   151  328  
  Treads                   67    | .    .    .    .    .    .    .    .    .    .    .    15   52   .    .    .    .    
  Legs                     2946  | .    .    .    8    313  843  346  633  172  84   266  281  .    .    .    .    .    
  Wheels                   1123  | 47   234  353  226  .    .    .    .    .    .    .    67   196  .    .    .    .    
  Hover                    368   | .    .    .    .    .    .    .    .    .    .    .    339  29   .    .    .    .    
  Flight                   469   | .    .    .    .    .    .    .    .    .    .    .    128  222  29   90   .    .    
  Fastest Speed            40    | 50   90   90   115  190  190  190  190  200  200  200  92   40   40   40   50   50   
  Average Speed            165   | 88   90   101  119  243  250  190  213  200  200  200  168  107  40   43   76   56   
  Slowest Speed            750   | 100  90   130  270  265  260  190  265  200  200  200  750  252  40   50   300  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 4    34   29   20   40   68   77   16   30   69   42   21   21   1    95   7    15   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    .    .    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 25    | .    4    2    .    3    3    3    .    .    .    .    7    3    .    .    .    .    
Terrain Destroyed          460   | .    4    8    26   10   51   3    54   .    .    .    79   7    .    .    218  .    
  Melee                    19    | .    4    2    .    .    .    3    .    .    .    .    7    3    .    .    .    .    
  Projectile               16    | .    .    .    .    6    .    .    1    .    .    .    5    4    .    .    .    .    
  AOE                      425   | .    .    6    26   4    51   .    53   .    .    .    67   .    .    .    218  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -4   -3   -3   -2   -1   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Low  Dat  Pro  Fac  Fac  Res  DSF  Res  Acc  
Total                      6711 | 69   284  485  319  424  1012 399  736  173  83   275  1035 656  29   172  179  381  
  Wait                     342  | .    22   67   34   31   26   36   19   .    .    4    38   21   .    .    6    38   
  Move                     5559 | 51   233  352  233  313  842  345  632  171  83   265  839  561  29   133  150  327  
  Hop                      7    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    
  Pick Up                  88   | 4    4    13   7    15   13   2    11   .    .    1    10   3    .    .    5    .    
  Fast Attach              69   | 7    2    .    2    11   .    2    2    1    .    .    16   14   .    3    2    7    
  Attach                   53   | .    1    7    12   4    2    3    5    .    .    1    10   3    .    .    5    .    
  Detach                   24   | 1    2    .    1    1    1    1    3    .    .    .    8    1    .    .    3    2    
  Swap                     39   | .    2    7    .    3    15   1    7    .    .    .    4    .    .    .    .    .    
  Drop                     86   | 2    1    5    2    8    15   2    17   1    .    1    22   1    .    .    3    6    
  Fire                     264  | 4    13   32   28   37   35   4    40   .    .    3    50   13   .    .    5    .    
  Melee                    60   | .    4    2    .    .    5    3    .    .    .    .    18   28   .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            78   | .    .    .    .    .    25   .    .    .    .    .    18   .    .    35   .    .    
  Rewire                   36   | .    .    .    .    1    33   .    .    .    .    .    .    1    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Rec x3)
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research
-3/DSF
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    24 | -11/Junkyard       | Discovered new exit (range 15)
    71 | -11/Junkyard       | Entered Materials
   313 | -10/Materials      | Discovered new exit (range 5)
   327 | -10/Materials      | Build established: Mutant
   360 | -10/Materials      | Entered another Materials area
   360 | -9/Materials       | Evolved 2 slots: Utility x2
   563 | -9/Materials       | Discovered new exit (range 16)
   862 | -9/Materials       | Lost 5 parts (1p1n1u2w)
   915 | -9/Materials       | Entered another Materials area
   915 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1063 | -8/Materials       | Repaired Corrupted Lgt. Nuclear Core?
  1131 | -8/Materials       | Discovered new exit (range 9)
  1322 | -8/Materials       | Core integrity fell below 50%
  1331 | -8/Materials       | Entered Storage
  1343 | -8/Storage         | Lost 12 parts (1p2n5u4w)
  1851 | -8/Storage         | Lost 8 parts (1p2n3u2w)
  1873 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2049 | -8/Storage         | Garrison activated, responded to threat
  2264 | -8/Storage         | Identified exit to Garrison
  2264 | -8/Storage         | Entered Garrison
  2264 | -8/Garrison        | Accompanied by 2 allies
  2446 | -8/Garrison        | Triggered checkpoint
  2552 | -8/Garrison        | Build established: Scavenger-Tank
  2689 | -8/Garrison        | Triggered checkpoint
  2843 | -8/Garrison        | Garrison Relay disabled
  2876 | -8/Garrison        | Garrison Relay disabled
  2895 | -8/Garrison        | Rescued a captive Derelict
  2895 | -8/Garrison        | Rescued a captive Derelict
  3130 | -8/Garrison        | Triggered checkpoint
  3186 | -8/Garrison        | Triggered checkpoint
  3273 | -8/Garrison        | Discovered new exit (range 12)
  3344 | -8/Garrison        | Build established: Scavenger-Mutant
  3368 | -8/Garrison        | Triggered checkpoint
  3441 | -8/Garrison        | Garrison Relay disabled
  3582 | -8/Garrison        | Triggered checkpoint
  3742 | -8/Garrison        | Discovered new exit (range 11)
  3771 | -8/Garrison        | Triggered checkpoint
  3813 | -8/Garrison        | Garrison Relay disabled
  4082 | -8/Garrison        | Discovered new exit (range 15)
  4119 | -8/Garrison        | Build established: Scavenger-Tank
  4150 | -8/Garrison        | Triggered checkpoint
  4254 | -8/Garrison        | Garrison Relay disabled
  4358 | -8/Garrison        | Triggered checkpoint
  4537 | -8/Garrison        | Spotted B-75 Beast
  4537 | -8/Garrison        | Spotted B-75 Beast
  4609 | -8/Garrison        | Entered Recycling
  4644 | -8/Recycling       | Found Scrap Engine
  5187 | -8/Recycling       | Discovered new exit (range 16)
  5333 | -8/Recycling       | Entered Factory
  5333 | -6/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  6554 | -6/Factory         | Spotted B-75 Beast
  6715 | -6/Factory         | Discovered new exit (range 16)
  6723 | -6/Factory         | Build established: Tank
  6840 | -6/Factory         | Entered Lower Caves
  6847 | -6/Lower Caves     | Met a Warlord Commander
  6848 | -6/Lower Caves     | Learned location of Warlord (-4)
  6855 | -6/Lower Caves     | Found Encrypted Comm Array
  7065 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7104 | -6/Lower Caves     | Learned location of Extension (-6)
  7184 | -6/Lower Caves     | Entered Data Miner
  7184 | -6/Data Miner      | Discovered new exit (range 6)
  7222 | -6/Data Miner      | Met Data Miner
  7264 | -6/Data Miner      | Learned location of Section 7 (-2)
  7264 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7304 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7350 | -6/Data Miner      | Entered Proximity Caves
  7454 | -5/Proximity Caves | Escorted by Enhanced Grunt
  7454 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7644 | -5/Proximity Caves | Learned location of Armory (-3)
  7747 | -5/Proximity Caves | Build established: Gunner
  7832 | -5/Proximity Caves | Discovered new exit (range 8)
  7897 | -5/Proximity Caves | Entered Factory
  7897 | -5/Factory         | Accompanied by 1 ally
  7897 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8252 | -5/Factory         | Joined by Warlord Ranger squad
  8376 | -5/Factory         | Build established: Construct
  8596 | -5/Factory         | Found Corrupted Prototype Device
  8926 | -5/Factory         | Build established: Scavenger-Construct
  9163 | -5/Factory         | Cargo convoy interrupted
  9180 | -5/Factory         | Incoming assault squad redirected
  9195 | -5/Factory         | Destroyed 10 combat bots
  9206 | -5/Factory         | Identified Active Sensor Suite
  9207 | -5/Factory         | System corruption reached 10%
  9215 | -5/Factory         | Core integrity fell below 50%
  9248 | -5/Factory         | Lost 17 parts (2p3n6u6w)
  9615 | -5/Factory         | Discovered new exit (range 4)
  9617 | -5/Factory         | Core integrity fell below 20%
  9642 | -5/Factory         | Entered another Factory area
  9642 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9701 | -4/Factory         | Build established: Mutant
  9872 | -4/Factory         | Found Prototype Launcher
  9929 | -4/Factory         | Found Prototype Launcher
 10186 | -4/Factory         | Joined by Warlord Infantry squad
 10209 | -4/Factory         | P-70 Sage assimilated allied 90-13D(g)
 10210 | -4/Factory         | P-70 Sage assimilated allied VR-VDI(g)
 10251 | -4/Factory         | System corruption reached 10%
 10281 | -4/Factory         | Identified Tesla Bomb Launcher
 10357 | -4/Factory         | Lost 17 parts (2p3n8u4w)
 10419 | -4/Factory         | Discovered new exit (range 15)
 10424 | -4/Factory         | Identified exit to Research
 10425 | -4/Factory         | Entered Research
 10425 | -3/Research        | Evolved 2 slots: Utility x2
 10437 | -3/Research        | Identified exit to DSF
 10437 | -3/Research        | Entered DSF
 10469 | -3/DSF             | Discovered new exit (range 16)
 10474 | -3/DSF             | Identified exit to Research
 10479 | -3/DSF             | Additional patrols routed to DSF
 10536 | -3/DSF             | Entered Research
 10536 | -2/Research        | Evolved 2 slots: Utility x2
 10573 | -2/Research        | Spotted B-90 Cyclops
 10593 | -2/Research        | Identified Com. Tesla Bomb Launcher
 10612 | -2/Research        | Found Prototype Launcher
 10615 | -2/Research        | Identified Tactical Quantum Warhead
 10625 | -2/Research        | Core integrity fell below 50%
 10637 | -2/Research        | Found Tactical Quantum Warhead
 10682 | -2/Research        | Discovered new exit (range 14)
 10686 | -2/Research        | Core integrity fell below 20%
 10688 | -2/Research        | Identified exit to Access
 10689 | -2/Research        | Entered Access
 10689 | -1/Access          | Evolved 2 slots: Utility x2
 10709 | -1/Access          | Lost 3 parts (1n1u1w)
 10859 | -1/Access          | Spotted B-99 Colossus
 10926 | -1/Access          | Discovered new exit (range 7)
 10929 | ***                | Escaped!

 Last Messages 
---------------
10872_ Slug penetrates Wall.
10872_ Penetrated by Slug.
10875_ Slug penetrates Wall. <x2>
10876_ Wall collapses.
10876_ Dropped Drone Bay.
10879_ Fabricator disabled.
10879_ Penetrated by Slug. <x2>
10889_ Slug penetrates Wall. <x3>
10892_ Acquired 100 matter.
10892_ Slug penetrates Wall.
10892_ Penetrated by Slug.
10892_ Slug penetrates Wall.
10914_ Triggered Alarm Trap.
10914_ An alarm sounds.
10914_ ALERT: Alarm triggered, dispatching investigation squad.
10925_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
10926_ The Access Shell folds into the floor.
10926_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| #        ##  #???????????????????????????????????? |
| #######+###  ###########?????????????????????????? |
|                            ??????????????????????? |
|                            ??????????????????????? |
| ###########+####### ####?????????????????????????? |
| ??????????   ????????????????????????????????????? |
| ??????????   ????????????????????????????????????? |
| ?????????     ???????????????????????????????????? |
| ?????????     ???????????????????????????????????? |
| ????????       ??????????????????????????????????? |
| ????????       ??????????????????????????????????? |
| ???????     !   ?????????????????????????????????? |
| ???????         ?????????????????????????????????? |
| ??????           ????????????????????????????????? |
| ??????           ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Coolant Potential          100
Energy Generation          36
Energy Capacity            500
Matter Stores              480
Matter Capacity            550
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       210
Power Amplification        30
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             25
Evasion (%)                62
Targeting Accuracy         20
Melee Accuracy             8
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Defensive Hacking          24

 Item Schematics 
-----------------
              Imp. Ion Engine | -9/Materials  | Extracted
           Lgt. Armor Plating | -9/Materials  | Extracted
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
             Imp. Energy Well | -6/Data Miner | Free
         Tri-rail Accelerator | -6/Data Miner | Free
           Adv. Medium Treads | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
          Micro-nuke Launcher | -6/Data Miner | Free
       Adv. Thermal Generator | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeThermoelectricAutogun
  Manual?         0
Play Time         02:00:31
  Cumulative      145.3 hours
  Start           2023.05.04 @ 22:53:03
  End             2023.05.05 @ 00:52:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          0
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             59
Gallery%          63
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1321c95a-f9cd-4ea8-92ad-35190d485cc5