Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 00:52:43 Player: Zailor Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (131) 655 Value Destroyed (6784) 6784 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (4647) 4647 TOTAL SCORE: 20426 Bonus ------- High Alert Combat Kills 505 Follower Combat Kills 641 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Win 3000 Friendly Fire -499 Cogmind --------- Core Integrity 1010/1600 Matter 109/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Energy Well (400) Matter Compressor (0) Advanced Terrain Scanner Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Neutrino Core Neutrino-Angular Core > --- PROPULSION ------- Hovering Antigrav-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Large Storage Unit Encrypted Comm Array Weapon Mount Core Analyzer > --- WEAPON ----------- Coil Gun Thermal Construct/C KE Driver Construct/C Kinetic Mass Construct/C > --- INVENTORY -------- Cooled Ion Engine Flexi-carbon Leg Matter Compressor Active Sensor Suite Advanced Terrain Scanner Armor Integrity Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Thermal Defense Suite Advanced Shield Generator Long-range Missile Launcher Long-range Missile Launcher Powered Hammer [Rating: 98] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Constructs Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Slots Evolved 18 | . . 2 2 . . . 4 . . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 1 . . . . Utility 13 | . . 2 1 . . . 2 . . . 1 1 2 . 2 2 Weapon 2 | . . . 1 . . . 1 . . . . . . . . . Parts Attached 161 | 7 5 14 14 18 17 6 14 1 . 1 30 17 . 3 7 7 Power 19 | 1 1 2 1 2 . 1 3 . . . 4 3 . . . 1 Engine 9 | 1 1 2 1 1 . 1 1 . . . 1 . . . . . Core 9 | . . . . 1 . . 2 . . . 3 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 19 | 2 . 2 3 2 3 . 3 . . . 2 1 . . 1 . Treads 1 | . . . . . . . . . . . . . . . 1 . Leg 10 | . . . 2 2 3 . 3 . . . . . . . . . Wheel 5 | 2 . 2 1 . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 . . . . . Flight 1 | . . . . . . . . . . . . 1 . . . . Utility 69 | 2 2 5 4 8 3 2 5 1 . 1 12 12 . 3 3 6 Device 34 | . 2 2 . 6 . 1 2 1 . 1 6 6 . . 1 6 Storage 7 | 2 . 1 . . . . 1 . . . 1 1 . . 1 . Processor 8 | . . . 1 . . . . . . . 1 4 . 1 1 . Hackware 3 | . . . 1 . . . . . . . . . . 2 . . Protection 17 | . . 2 2 2 3 1 2 . . . 4 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | 2 2 5 6 6 11 3 3 . . . 12 1 . . 3 . Energy Gun 23 | 1 1 2 3 5 6 2 . . . . 3 . . . . . Energy Cannon 2 | . . . 1 1 . . . . . . . . . . . . Ballistic Gun 10 | 1 . 2 1 . . 1 1 . . . 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 12 | . . . 1 . 3 . 2 . . . 2 1 . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 7 | . 1 1 . . 2 . . . . . 3 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 4 . 2 . . . . 2 2 . . 2 . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . . . . 1 . . . . . Parts Lost 89 | . . 5 13 8 3 1 3 . . 2 25 22 . 2 4 1 Power 8 | . . 1 1 1 . . . . . . 3 2 . . . . Propulsion 15 | . . 1 3 2 . . . . . . 3 4 . 1 1 . Utility 36 | . . 1 5 3 . 1 . . . 2 8 12 . 1 2 1 Weapon 30 | . . 2 4 2 3 . 3 . . . 11 4 . . 1 . Highest Loss Streak 17 | . . 5 12 8 1 1 2 . . 2 17 17 . 2 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 94 89 91 99 88 88 85 86 81 71 40 33 32 10 8 Engine 4 | . 14 11 9 4 . 6 6 7 6 6 3 . . . . . Core 4 | . . . . 4 9 2 5 4 6 6 4 3 4 2 . . Leg 10 | . . . 1 18 18 18 13 13 13 13 2 . . . . . Wheel 2 | . 28 21 14 . . . . . . . . 1 . . . . Device 21 | . 12 17 16 27 27 18 19 20 20 24 25 20 9 4 . 5 Storage 6 | . 14 11 9 9 9 9 6 6 6 6 4 . . . . . Processor 1 | . . . . . . . . . . . 3 1 14 16 7 3 Protection 6 | . . 11 8 4 9 9 13 13 13 2 . 4 . . . . Energy Gun 11 | . 14 16 7 11 23 15 15 6 6 6 3 . . . . . Energy Cannon 2 | . . . . 9 2 . 2 . . . 2 . . . . . Ballistic Gun 5 | . 11 4 16 . . 7 4 13 13 13 9 . . . . . Impact Weapon 1 | . 2 1 . . . 1 . . . . 2 3 . . . . Naked Turns 76 | . . . . . . . . . . . . 19 . . . 57 Heaviest Build 76 | 16 15 39 42 62 55 46 72 60 60 60 76 42 9 9 17 36 Greatest Support 60 | 26 26 32 32 27 28 28 40 40 40 40 60 35 13 13 3 3 Greatest Overweight (x) 14 | 1 . 2 2 2 2 1 2 1 1 1 14 3 . . 5 11 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 13 | 7 8 10 15 15 15 15 15 15 15 15 13 5 5 5 5 5 Most Carried 15 | 5 8 12 15 15 15 15 15 15 15 15 15 5 4 4 5 5 Average Carried 11 | 2 6 8 13 8 14 14 14 15 15 14 12 4 4 4 4 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 3 8 12 6 15 15 15 15 15 15 14 4 4 4 4 4 5 Scrap Engine Consumption 189 | . . . . . . 20 48 . . 2 97 22 . . . . Constructs Created 13 | . . . . . . . 3 1 . . 6 3 . . . . Constructs Modified 37 | . . . . . . . 8 2 . . 24 3 . . . . Class Distribution -------------------- 24% | Mutant 22% | Scavenger-Tank 18% | Scavenger-Mutant 13% | Tank 6% | Gunner 5% | Construct 4% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Recycling Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Data Miner Gunner | -5/Proximity Caves Construct | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Matter Collected 2976 | 270 105 323 141 211 243 72 380 . . 40 789 148 . . 145 109 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6080 | 63 139 510 345 513 595 107 835 . . 85 2286 543 . . 59 . Parts 298 | 2 7 40 16 20 38 8 36 . . 1 96 31 . . 3 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . 2 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Combat Hostiles Destroyed 109 | . 3 13 7 10 18 2 14 . . 1 28 7 . . 6 . Melee 4 | . . . . . . . . . . . 1 3 . . . . Guns 58 | . 3 13 5 6 11 2 5 . . 1 12 . . . . . Cannons 12 | . . . 1 3 1 . 2 . . . 4 1 . . . . AOE 31 | . . . 1 1 6 . 5 . . . 11 1 . . 6 . Classes Destroyed 17 | 1 1 2 1 1 2 . 1 . . . 6 1 . . 1 . Worker 4 | . . . . . . . . . . . 3 1 . . . . Builder 7 | . . . . 1 . . 1 . . . 2 3 . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . Recycler 5 | 1 . . . . . . . . . . 4 . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . . . 2 . . . . Swarmer 17 | . . 4 . 1 7 . . . . . 1 . . . 4 . Saboteur 1 | . . . . . . . . . . . 1 . . . . . Grunt 38 | . 3 6 3 7 2 . 8 . . . 8 . . . 1 . Brawler 4 | . . . . . 1 . . . . . 2 . . . 1 . Duelist 3 | . . . . . 3 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . Sentry 22 | . . 3 3 2 5 2 1 . . 1 3 2 . . . . Specialist 3 | . . . . . . . . . . . 3 . . . . . Hunter 9 | . . . 1 . . . 3 . . . 4 1 . . . . Programmer 9 | . . . . . . . 2 . . . 4 3 . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . Surgeon 1 | . . . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | 1 2 4 2 5 3 2 4 . . 1 12 7 . . 4 . Combat Bots Only 10 | . 2 4 2 3 3 2 4 . . 1 10 2 . . 4 . Max Kills in Single Turn 5 | 1 2 2 1 1 3 1 2 . . 1 5 3 . . 3 . Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . Exploded 4 | . . . 1 1 3 . 2 . . . 4 1 . . 3 . Melee 1 | . . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Damage Taken 17858 | . 105 694 1251 1089 794 64 1141 . . 184 6753 2639 . 786 1754 604 Core 4498 | . 41 147 304 78 15 . 115 . . 23 869 491 . 556 1269 590 Absorbed by Shields 63 | . . . . . . . . . . . . . . 63 . . Regen/Repaired (Parts) 1426 | . . . 8 . . . 221 . . . 1017 180 . . . . Core Remaining (%) 55 | 100 83 63 . . . 27 . . . 83 13 57 . 57 12 63 Volleys Fired 264 | 4 13 32 28 37 35 4 40 . . 3 50 13 . . 5 . Largest 4 | 1 2 2 3 3 3 3 4 . . 3 4 2 . . 1 . Hottest 234 | 40 60 90 116 166 166 140 234 . . 165 225 125 . . 20 . Shots Fired 561 | 4 22 62 68 65 72 12 78 . . 10 144 19 . . 5 . Gun 417 | 4 22 62 61 39 55 12 48 . . 10 104 . . . . . Cannon 108 | . . . 5 26 11 . 16 . . . 36 14 . . . . Launcher 36 | . . . 2 . 6 . 14 . . . 4 5 . . 5 . Special . | . . . . . . . . . . . . . . . . . Kinetic 216 | . 9 22 35 . . 4 20 . . 6 106 14 . . . . Thermal 171 | . . . 31 38 36 8 43 . . 4 11 . . . . . Explosive 20 | . . . 2 . 6 . 3 . . . 4 . . . 5 . Electromagnetic 154 | 4 13 40 . 27 30 . 12 . . . 23 5 . . . . Robot Hit Streak 41 | 4 13 31 41 11 19 14 16 . . 8 30 6 . . 3 . Robot Miss Streak 4 | . 1 3 2 2 3 . 3 . . 1 3 2 . . 4 . Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . Secondary Targets 5 | . 1 3 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 423 | 4 19 49 53 42 40 10 50 . . 9 111 33 . . 3 . Core Hits 246 | 2 7 19 20 20 28 4 31 . . 4 83 17 . . 11 . Critical Kills 4 | . . 1 . . . . 1 . . . 1 1 . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . 3 1 . . . . Critical Strikes 13 | . . 3 . 1 . . 2 . . . 4 3 . . . . Burn 2 | . . . . 1 . . 1 . . . . . . . . . Destroy 3 | . . 1 . . . . 1 . . . 1 . . . . . Blast 1 | . . . . . . . . . . . . 1 . . . . Corrupt 2 | . . 2 . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . 3 2 . . . . Melee Attacks 60 | . 4 2 . . 5 3 . . . . 18 28 . . . . Impact 60 | . 4 2 . . 5 3 . . . . 18 28 . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14664 | 49 216 628 699 1094 1395 179 1927 . . 185 5225 1708 . 16 1343 . Guns 5480 | 49 216 602 485 582 630 179 736 . . 185 1816 . . . . . Cannons 2009 | . . . 112 231 48 . 315 . . . 842 461 . . . . Explosions 5684 | . . 26 102 281 717 . 876 . . . 1954 385 . . 1343 . Melee 1447 | . . . . . . . . . . . 611 836 . . . . Ramming 44 | . . . . . . . . . . . 2 26 . 16 . . Kinetic 3407 | . 65 220 230 . . 51 352 . . 122 1906 461 . . . . Thermal 2625 | . . 26 367 660 328 128 699 . . 63 308 46 . . . . Explosive 4359 | . . . 102 . 607 . 353 . . . 1954 . . . 1343 . Electromagnetic 2782 | 49 151 382 . 434 460 . 523 . . . 444 339 . . . . Impact 1447 | . . . . . . . . . . . 611 836 . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 1 1 1 1 17 14 . 2 . . Average Corruption 3 | . . . . . . . 1 1 1 1 7 7 . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 62 | . . . . . . . 6 8 2 5 27 14 . . . . Message Errors 16 | . . . . . . . 3 2 2 1 7 1 . . . . Matter Fused 12 | . . . . . . . . 3 . 1 7 1 . . . . Heat Flow Errors 10 | . . . . . . . 1 1 . 1 3 4 . . . . Energy Discharges 2 | . . . . . . . . . . 1 1 . . . . . Parts Rejected 2 | . . . . . . . . . . . 2 . . . . . Data Loss (minor) 11 | . . . . . . . 2 1 . . 5 3 . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . Misfires 2 | . . . . . . . . . . 1 1 . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . Misdirections 3 | . . . . . . . . . . . . 3 . . . . Weapon Failures 2 | . . . . . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 759 | . . 16 . 56 80 . 41 . . . 453 80 . . 33 . Projectiles 35 | . . . . . . . . . . . 16 19 . . . . Explosions 330 | . . 16 . 56 80 . 41 . . . 104 . . . 33 . Melee 394 | . . . . . . . . . . . 333 61 . . . . Knockbacks 17 | . . . . . . . . . . . 10 7 . . . . Impact 4 | . . . . . . . . . . . 3 1 . . . . Kinetic 11 | . . . . . . . . . . . 6 5 . . . . Secondary 2 | . . . . . . . . . . . 1 1 . . . . Self-Inflicted Damage 718 | . . 21 23 121 127 . 11 . . . 105 16 . 8 286 . Shots 19 | . . 1 1 4 3 . 1 . . . 3 1 . . 5 . Rammed 7 | . . . . . . . . . . . 2 4 . 1 . . Targets Rammed 7 | . . . . . . . . . . . 2 4 . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 457 | 15 82 120 433 457 231 87 454 191 . 106 174 221 . . . . Average Temperature 105 | 12 39 32 125 201 83 52 163 101 . 26 36 92 . . . . Received Heat Transfer 2839 | . 60 288 342 405 78 18 391 . . 54 708 324 . . 144 27 Effects 11 | . . . . 1 . . 10 . . . . . . . . . Shutdowns 4 | . . . . 1 . . 3 . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . . . . 1 . . . . Combat Hostiles 3 | . . . . . . . 2 . . . . 1 . . . . Parts Fried 23 | 2 . 1 . . 1 . 1 . . . 10 8 . . . . Impact Corruptions 15 | . . . . . . . . . . . 10 5 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . 2 2 . . 6 . . . . . . . . . Heat Transferred 4637 | . . 50 771 1164 594 259 1501 . . 148 . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 . 4 3 . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Peak Influence 1639 | 5 93 351 307 379 1639 764 295 . . . 546 318 90 72 582 357 Initial 732 | . 3 39 87 50 209 732 178 . . . . 249 90 67 34 345 Average 361 | 3 49 137 164 96 816 579 132 . . . 289 200 90 65 225 316 Maximum Alert Level 5 | . . 1 1 1 5 3 1 . . . 2 1 . . 2 1 Low Security (%) 40 | 100 100 65 68 79 . . 85 . . . 20 48 100 100 54 . Level 1 28 | . . 34 31 20 19 . 14 . . . 52 51 . . 28 100 Level 2 13 | . . . . . 18 61 . . . . 27 . . . 17 . Level 3 12 | . . . . . 39 38 . . . . . . . . . . Level 4 4 | . . . . . 19 . . . . . . . . . . . Level 5 . | . . . . . 4 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 2 3 4 . . 4 . . . 10 2 . 1 . 3 Investigation 5 | . 1 1 . . . . 1 . . . 1 . . . . 1 Extermination 6 | . . . . . . . 2 . . . 2 2 . . . . Reinforcement 16 | . . 1 3 1 . . 1 . . . 7 . . 1 . 2 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses 1 | . . . . . . . . . . . 1 . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Distress Signals 15 | . . 1 3 2 . . . . . . 2 3 . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 222 | . 4 11 25 23 32 2 20 . . 3 60 20 . 6 11 5 Peak Tracking Total 14 | . 3 5 11 7 5 2 6 . . 3 14 6 . 6 6 4 Tactical Retreats 17 | . . 1 5 2 . . 2 . . . 3 1 . 1 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Traps Triggered 18 | . 1 . . . 6 . 1 . . . 2 1 . 5 1 1 Indirectly 1 | . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Machines Disabled 20 | . . . . 4 6 . 1 . . . 9 . . . . . Max in Single Turn 4 | . . . . 1 1 . 1 . . . 4 . . . . . Garrison Relay 6 | . . . . . 6 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Machines Accessed 30 | . 3 2 3 5 3 2 2 . 4 . 2 2 1 . . 1 Terminals 22 | . 3 1 2 4 3 2 2 . . . 1 2 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . . Total Hacks 89 | . 11 4 8 8 5 10 5 . 28 . 3 5 1 . . 1 Successful 55 | . 4 3 4 5 2 4 1 . 28 . . 2 1 . . 1 Failed 34 | . 7 1 4 3 3 6 4 . . . 3 3 . . . . Catastrophic 10 | . 2 . . 1 1 . 3 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . 5 1 . . . 4 2 . . . . 2 . . . . Terminals 54 | . 11 3 4 7 5 10 5 . . . 2 5 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . . Terminal Hacks 45 | . 1 2 2 4 2 3 . . 28 . . 1 1 . . 1 Record 11 | . . . . . . . . . 11 . . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . 1 . . 3 . . . . . . . Open Door 4 | . . . . 2 1 . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . . . 1 . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 7 | . 3 1 . . . 1 1 . . . . 1 . . . . Terminals 6 | . 3 . . . . 1 1 . . . . 1 . . . . Track 1 | . 1 . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . . 1 1 . . . . 1 . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 1 3 2 3 2 2 . . . 2 2 . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 2 . . . . . . 9 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 53 | . . . 53 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . 25 . . . . . . . . . . . Machine Destruction 25 | . . . . . 25 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Total Allies 16 | . . . . 10 5 . . . . 1 . . . . . . Largest Group 10 | . . . . 10 6 . . . . 1 1 . . . . . Highest-Rated Group 173 | . . . . 173 100 . . . . 96 96 . . . . . Highest-Rated Ally 96 | . . . . 29 29 . . . . 96 96 . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . 1 1 . . . . Infantry 1 | . . . . . . . . . . . . 1 . . . . Ranger 1 | . . . . . . . . . . . 1 . . . . . Total Orders 6 | . . . . 1 3 1 . . . . . . . . . 1 STAY 2 | . . . . . 2 . . . . . . . . . . . ROAM 2 | . . . . . . 1 . . . . . . . . . 1 AID 1 | . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . 1 . . . . . . . . . . . . Ally Attacks 159 | . . . . 87 67 . . . . 5 . . . . . . Total Damage 2101 | . . . . 1084 784 . . . . 233 . . . . . . Kills 32 | . . . . 15 15 . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . . . . . . Drone Launches 22 | . . . . 6 . 4 . . . . . . . . . 12 Drone Recoveries 12 | . . . . 6 . 2 . . . . . . . . . 4 Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Turns Passed 10928 | 70 289 555 416 933 2345 724 1507 344 166 547 1745 783 12 99 153 240 Spaces Moved 5587 | 52 234 353 234 313 843 346 633 172 84 266 840 574 29 135 151 328 Core 614 | 5 . . . . . . . . . . 10 75 . 45 151 328 Treads 67 | . . . . . . . . . . . 15 52 . . . . Legs 2946 | . . . 8 313 843 346 633 172 84 266 281 . . . . . Wheels 1123 | 47 234 353 226 . . . . . . . 67 196 . . . . Hover 368 | . . . . . . . . . . . 339 29 . . . . Flight 469 | . . . . . . . . . . . 128 222 29 90 . . Fastest Speed 40 | 50 90 90 115 190 190 190 190 200 200 200 92 40 40 40 50 50 Average Speed 165 | 88 90 101 119 243 250 190 213 200 200 200 168 107 40 43 76 56 Slowest Speed 750 | 100 90 130 270 265 260 190 265 200 200 200 750 252 40 50 300 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . 6 . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 34 29 20 40 68 77 16 30 69 42 21 21 1 95 7 15 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . . 2 1 1 . . . . . . Known Exits Taken 4 | . . . . 1 . . . . . . . 1 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . . . . 2 . . . . . . Spaces Dug 25 | . 4 2 . 3 3 3 . . . . 7 3 . . . . Terrain Destroyed 460 | . 4 8 26 10 51 3 54 . . . 79 7 . . 218 . Melee 19 | . 4 2 . . . 3 . . . . 7 3 . . . . Projectile 16 | . . . . 6 . . 1 . . . 5 4 . . . . AOE 425 | . . 6 26 4 51 . 53 . . . 67 . . . 218 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Gar Rec Fac Low Dat Pro Fac Fac Res DSF Res Acc Total 6711 | 69 284 485 319 424 1012 399 736 173 83 275 1035 656 29 172 179 381 Wait 342 | . 22 67 34 31 26 36 19 . . 4 38 21 . . 6 38 Move 5559 | 51 233 352 233 313 842 345 632 171 83 265 839 561 29 133 150 327 Hop 7 | . . . . . . . . . . . . 6 . 1 . . Pick Up 88 | 4 4 13 7 15 13 2 11 . . 1 10 3 . . 5 . Fast Attach 69 | 7 2 . 2 11 . 2 2 1 . . 16 14 . 3 2 7 Attach 53 | . 1 7 12 4 2 3 5 . . 1 10 3 . . 5 . Detach 24 | 1 2 . 1 1 1 1 3 . . . 8 1 . . 3 2 Swap 39 | . 2 7 . 3 15 1 7 . . . 4 . . . . . Drop 86 | 2 1 5 2 8 15 2 17 1 . 1 22 1 . . 3 6 Fire 264 | 4 13 32 28 37 35 4 40 . . 3 50 13 . . 5 . Melee 60 | . 4 2 . . 5 3 . . . . 18 28 . . . . Ram 6 | . . . . . . . . . . . 2 4 . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . 25 . . . . . 18 . . 35 . . Rewire 36 | . . . . 1 33 . . . . . . 1 . . . 1 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 15) 71 | -11/Junkyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 5) 327 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Utility x2 563 | -9/Materials | Discovered new exit (range 16) 862 | -9/Materials | Lost 5 parts (1p1n1u2w) 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1063 | -8/Materials | Repaired Corrupted Lgt. Nuclear Core? 1131 | -8/Materials | Discovered new exit (range 9) 1322 | -8/Materials | Core integrity fell below 50% 1331 | -8/Materials | Entered Storage 1343 | -8/Storage | Lost 12 parts (1p2n5u4w) 1851 | -8/Storage | Lost 8 parts (1p2n3u2w) 1873 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2049 | -8/Storage | Garrison activated, responded to threat 2264 | -8/Storage | Identified exit to Garrison 2264 | -8/Storage | Entered Garrison 2264 | -8/Garrison | Accompanied by 2 allies 2446 | -8/Garrison | Triggered checkpoint 2552 | -8/Garrison | Build established: Scavenger-Tank 2689 | -8/Garrison | Triggered checkpoint 2843 | -8/Garrison | Garrison Relay disabled 2876 | -8/Garrison | Garrison Relay disabled 2895 | -8/Garrison | Rescued a captive Derelict 2895 | -8/Garrison | Rescued a captive Derelict 3130 | -8/Garrison | Triggered checkpoint 3186 | -8/Garrison | Triggered checkpoint 3273 | -8/Garrison | Discovered new exit (range 12) 3344 | -8/Garrison | Build established: Scavenger-Mutant 3368 | -8/Garrison | Triggered checkpoint 3441 | -8/Garrison | Garrison Relay disabled 3582 | -8/Garrison | Triggered checkpoint 3742 | -8/Garrison | Discovered new exit (range 11) 3771 | -8/Garrison | Triggered checkpoint 3813 | -8/Garrison | Garrison Relay disabled 4082 | -8/Garrison | Discovered new exit (range 15) 4119 | -8/Garrison | Build established: Scavenger-Tank 4150 | -8/Garrison | Triggered checkpoint 4254 | -8/Garrison | Garrison Relay disabled 4358 | -8/Garrison | Triggered checkpoint 4537 | -8/Garrison | Spotted B-75 Beast 4537 | -8/Garrison | Spotted B-75 Beast 4609 | -8/Garrison | Entered Recycling 4644 | -8/Recycling | Found Scrap Engine 5187 | -8/Recycling | Discovered new exit (range 16) 5333 | -8/Recycling | Entered Factory 5333 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6554 | -6/Factory | Spotted B-75 Beast 6715 | -6/Factory | Discovered new exit (range 16) 6723 | -6/Factory | Build established: Tank 6840 | -6/Factory | Entered Lower Caves 6847 | -6/Lower Caves | Met a Warlord Commander 6848 | -6/Lower Caves | Learned location of Warlord (-4) 6855 | -6/Lower Caves | Found Encrypted Comm Array 7065 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7104 | -6/Lower Caves | Learned location of Extension (-6) 7184 | -6/Lower Caves | Entered Data Miner 7184 | -6/Data Miner | Discovered new exit (range 6) 7222 | -6/Data Miner | Met Data Miner 7264 | -6/Data Miner | Learned location of Section 7 (-2) 7264 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7304 | -6/Data Miner | Received God Mode back door access code from Data Miner 7350 | -6/Data Miner | Entered Proximity Caves 7454 | -5/Proximity Caves | Escorted by Enhanced Grunt 7454 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7644 | -5/Proximity Caves | Learned location of Armory (-3) 7747 | -5/Proximity Caves | Build established: Gunner 7832 | -5/Proximity Caves | Discovered new exit (range 8) 7897 | -5/Proximity Caves | Entered Factory 7897 | -5/Factory | Accompanied by 1 ally 7897 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8252 | -5/Factory | Joined by Warlord Ranger squad 8376 | -5/Factory | Build established: Construct 8596 | -5/Factory | Found Corrupted Prototype Device 8926 | -5/Factory | Build established: Scavenger-Construct 9163 | -5/Factory | Cargo convoy interrupted 9180 | -5/Factory | Incoming assault squad redirected 9195 | -5/Factory | Destroyed 10 combat bots 9206 | -5/Factory | Identified Active Sensor Suite 9207 | -5/Factory | System corruption reached 10% 9215 | -5/Factory | Core integrity fell below 50% 9248 | -5/Factory | Lost 17 parts (2p3n6u6w) 9615 | -5/Factory | Discovered new exit (range 4) 9617 | -5/Factory | Core integrity fell below 20% 9642 | -5/Factory | Entered another Factory area 9642 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9701 | -4/Factory | Build established: Mutant 9872 | -4/Factory | Found Prototype Launcher 9929 | -4/Factory | Found Prototype Launcher 10186 | -4/Factory | Joined by Warlord Infantry squad 10209 | -4/Factory | P-70 Sage assimilated allied 90-13D(g) 10210 | -4/Factory | P-70 Sage assimilated allied VR-VDI(g) 10251 | -4/Factory | System corruption reached 10% 10281 | -4/Factory | Identified Tesla Bomb Launcher 10357 | -4/Factory | Lost 17 parts (2p3n8u4w) 10419 | -4/Factory | Discovered new exit (range 15) 10424 | -4/Factory | Identified exit to Research 10425 | -4/Factory | Entered Research 10425 | -3/Research | Evolved 2 slots: Utility x2 10437 | -3/Research | Identified exit to DSF 10437 | -3/Research | Entered DSF 10469 | -3/DSF | Discovered new exit (range 16) 10474 | -3/DSF | Identified exit to Research 10479 | -3/DSF | Additional patrols routed to DSF 10536 | -3/DSF | Entered Research 10536 | -2/Research | Evolved 2 slots: Utility x2 10573 | -2/Research | Spotted B-90 Cyclops 10593 | -2/Research | Identified Com. Tesla Bomb Launcher 10612 | -2/Research | Found Prototype Launcher 10615 | -2/Research | Identified Tactical Quantum Warhead 10625 | -2/Research | Core integrity fell below 50% 10637 | -2/Research | Found Tactical Quantum Warhead 10682 | -2/Research | Discovered new exit (range 14) 10686 | -2/Research | Core integrity fell below 20% 10688 | -2/Research | Identified exit to Access 10689 | -2/Research | Entered Access 10689 | -1/Access | Evolved 2 slots: Utility x2 10709 | -1/Access | Lost 3 parts (1n1u1w) 10859 | -1/Access | Spotted B-99 Colossus 10926 | -1/Access | Discovered new exit (range 7) 10929 | *** | Escaped! Last Messages --------------- 10872_ Slug penetrates Wall. 10872_ Penetrated by Slug. 10875_ Slug penetrates Wall. 10876_ Wall collapses. 10876_ Dropped Drone Bay. 10879_ Fabricator disabled. 10879_ Penetrated by Slug. 10889_ Slug penetrates Wall. 10892_ Acquired 100 matter. 10892_ Slug penetrates Wall. 10892_ Penetrated by Slug. 10892_ Slug penetrates Wall. 10914_ Triggered Alarm Trap. 10914_ An alarm sounds. 10914_ ALERT: Alarm triggered, dispatching investigation squad. 10925_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10926_ The Access Shell folds into the floor. 10926_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????/ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ########### "??????????????????? | | # ! ## "??????????????????? | | # ## "??????????????????? | | # ## "??????????????????? | | # " ## ####### ##########??????????????????? | | # """ ## #?????###???????????????????????????? | | # """ ## #???????????????????????????????????? | | # " ## #???????????????????????????????????? | | # ## #???????????????????????????????????? | | # ## #???????????????????????????????????? | | #######+### ###########?????????????????????????? | | ??????????????????????? | | ??????????????????????? | | ###########+####### ####?????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ???????? ??????????????????????????????????? | | ???????? ??????????????????????????????????? | | ??????? ! ?????????????????????????????????? | | ??????? ?????????????????????????????????? | | ?????? ????????????????????????????????? | | ?????? ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 36 Energy Capacity 500 Matter Stores 480 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 25 Evasion (%) 62 Targeting Accuracy 20 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 24 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeThermoelectricAutogun Manual? 0 Play Time 02:00:31 Cumulative 145.3 hours Start 2023.05.04 @ 22:53:03 End 2023.05.05 @ 00:52:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type 0 Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1321c95a-f9cd-4ea8-92ad-35190d485cc5