Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.18 @ 09:24:05 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (219) 219 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 5183 Bonus ------- Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 932/1000 Matter 175/300 Energy 2360/2360 System Corruption 11% Temperature Cool (0) Movement Flying (114) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Fission Core > --- PROPULSION (4) --- VTOL Module Q-thruster Q-thruster > --- UTILITY (7) ------ Small Storage Unit Superbattery Layered Light Armor Plating > --- WEAPON (4) ------- Power Maul Power Maul Power Maul > --- INVENTORY (6) ---- Flight Unit Microactuators Improved Transmission Jammer Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Enhanced Fission Core > --- PROPULSION ------- VTOL Module Cooled VTOL Module Q-thruster Q-thruster > --- UTILITY ---------- Small Storage Unit Superbattery Advanced Weight Redist. System Improved Melee Analysis Suite Core Analyzer Maneuvering Thrusters Layered Light Armor Plating > --- WEAPON ----------- Power Maul Power Maul Power Maul > --- INVENTORY -------- Flight Unit Flight Unit Microactuators Improved Transmission Jammer Field Lobotomy Kit [Rating: 77] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Potential Leg Leg Potential Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Maneuvering Thrusters Storage Medium Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 5 | . . . . . 2 1 1 1 Weapon 2 | . . . . . . . 1 1 Parts Attached 50 | 7 2 . 3 2 20 5 6 5 Power 7 | 1 . . . . 1 . 2 3 Engine 1 | 1 . . . . . . . . Core 6 | . . . . . 1 . 2 3 Reactor . | . . . . . . . . . Propulsion 16 | 2 2 . 2 . 5 2 2 1 Treads . | . . . . . . . . . Leg 5 | 2 . . 2 . 1 . . . Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight 9 | . . . . . 4 2 2 1 Utility 16 | 1 . . 1 1 8 3 1 1 Device 3 | . . . . . 1 2 . . Storage 4 | 1 . . 1 . 1 . . 1 Processor 3 | . . . . . 1 1 1 . Hackware . | . . . . . . . . . Protection 6 | . . . . 1 5 . . . Artifact . | . . . . . . . . . Weapon 11 | 3 . . . 1 6 . 1 . Energy Gun 3 | 2 . . . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . . . Ballistic Cannon 2 | . . . . . 2 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 2 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . 1 Parts Lost 7 | . . . . . 1 1 . 5 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . . . 1 Utility 5 | . . . . . 1 . . 4 Weapon . | . . . . . . . . . Highest Loss Streak 5 | . . . . . 1 1 . 5 Average Slot Usage (%) 87 | . 85 85 85 88 80 90 95 90 Engine 7 | . 14 14 14 14 7 . . . Core 2 | . . . . . 1 7 8 9 Leg 13 | . 28 . 17 28 14 . . . Hover 2 | . . 28 10 . . . . . Flight 11 | . . . . . 12 28 26 23 Device 5 | . . . . . 3 14 13 9 Storage 10 | . 14 14 14 14 8 7 6 10 Processor 3 | . . . . . 1 7 13 10 Protection 5 | . . . . 3 13 7 6 5 Energy Gun 6 | . 14 14 14 14 2 . . . Ballistic Gun 8 | . 14 14 14 14 8 . . . Impact Weapon 6 | . . . . . 4 15 20 17 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 12 12 12 16 20 43 21 34 38 Greatest Support 75 | 20 20 12 60 60 75 27 41 41 Greatest Overweight (x) 9 | 3 . . . . 9 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 8 8 4 4 6 Average Capacity 6 | 5 6 6 6 8 7 4 4 5 Most Carried 8 | 1 6 4 6 8 8 4 4 6 Average Carried 5 | . 3 4 5 7 7 3 3 4 Final Capacity 8 | 6 6 6 8 8 4 4 4 6 Final Carried 8 | 1 4 4 6 8 4 4 4 4 Class Distribution -------------------- 69% | Mutant 25% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 662 | 195 22 81 . 54 134 176 . . Remotely . | . . . . . . . . . Salvage Created 446 | . 22 76 . 40 70 182 . 56 Parts 20 | . 3 3 . 5 8 1 . . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 5 | . . 1 . . . 3 . 1 Melee 3 | . . . . . . 3 . . Guns 1 | . . 1 . . . . . . Classes Destroyed 7 | . 1 2 . 1 1 2 . . Worker 3 | . . . . 2 . 1 . . Tunneler 2 | . . 1 . . 1 . . . Hauler 1 | . . . . . 1 . . . Recycler 1 | . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . Swarmer 3 | . . . . . . 3 . . Grunt 2 | . . 1 . . . . . 1 Best Kill Streak 4 | . 1 1 . 2 1 4 . 1 Combat Bots Only 3 | . . 1 . . . 3 . 1 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 874 | . . 150 . 44 163 87 . 430 Core 125 | . . 35 . 10 . 12 . 68 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 96 | 100 . . . 82 100 98 100 . Volleys Fired 27 | . 1 10 . 4 12 . . . Largest 2 | . 2 2 . 2 2 . . . Hottest 70 | . 60 60 . 65 70 . . . Shots Fired 54 | . 2 20 . 8 24 . . . Gun 54 | . 2 20 . 8 24 . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 38 | . 1 10 . 4 23 . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 16 | . 1 10 . 4 1 . . . Robot Hit Streak 5 | . 1 5 . 2 2 . . . Robot Miss Streak 5 | . . 2 . 3 5 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 43 | . 1 13 . 2 11 7 . 9 Core Hits 14 | . 1 5 . 2 2 3 . 1 Critical Hits 1 | . . . . . 1 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks 25 | . . . . . . 11 . 14 Impact 25 | . . . . . . 11 . 14 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . 2 . 2 Damage Inflicted 1242 | . 24 186 . 75 213 471 . 273 Guns 460 | . 24 148 . 75 213 . . . Cannons . | . . . . . . . . . Explosions 38 | . . 38 . . . . . . Melee 744 | . . . . . . 471 . 273 Ramming . | . . . . . . . . . Kinetic 263 | . . 51 . 16 196 . . . Thermal 38 | . . 38 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 197 | . 24 97 . 59 17 . . . Impact 744 | . . . . . . 471 . 273 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . . 11 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 312 | . . . . . . 298 . 14 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 312 | . . . . . . 298 . 14 Knockbacks 2 | . . . . . . 1 . 1 Impact 2 | . . . . . . 1 . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 35 | . . 35 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 168 | . 20 159 . 30 113 . 168 11 Average Temperature 52 | . 15 63 . 18 47 . 92 4 Received Heat Transfer 177 | . . 69 . . . . . 108 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 11 | . . . . . . 10 . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 114 | . 22 58 . 10 48 114 82 51 Initial 53 | . . 8 . . 3 21 53 39 Average 37 | . 2 42 . 5 22 96 65 39 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . . . . . 1 . . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 19 | . 1 2 . . 9 3 1 3 Peak Tracking Total 4 | . . 2 . . 4 3 1 3 Tactical Retreats 1 | . . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 12 | . 1 . 1 1 2 5 2 . Terminals 7 | . 1 . . . 2 3 1 . Fabricators 2 | . . . . . . 1 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 1 . 1 1 5 8 2 . Successful 11 | . . . 1 1 2 6 1 . Failed 7 | . 1 . . . 3 2 1 . Catastrophic 4 | . 1 . . . 1 1 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . 1 . 1 . 1 3 1 . Terminals 12 | . 1 . . . 5 5 1 . Fabricators 2 | . . . . . . 1 1 . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . 1 1 2 3 . . Record 1 | . . . . . . 1 . . Robot Analysis 2 | . . . . . 1 1 . . Open Door 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . Network Status 1 | . . . . . . 1 . . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . 1 4 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Matter 256 | . . . . . . . 256 . Time 64 | . . . . . . . 64 . Total Part Build Rating 16 | . . . . . . . 16 . Parts Repaired 1 | . . . . . . 1 . . Time 70 | . . . . . . 70 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 2 | . . . . . 1 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 1877 | 59 159 108 191 390 352 354 155 109 Spaces Moved 2213 | 39 130 135 248 411 291 526 232 201 Core 19 | 19 . . . . . . . . Treads . | . . . . . . . . . Legs 896 | 20 118 . 131 411 216 . . . Wheels . | . . . . . . . . . Hover 264 | . 12 135 117 . . . . . Flight 1034 | . . . . . 75 526 232 201 Fastest Speed 29 | 50 56 56 56 90 31 29 29 29 Average Speed 60 | 123 114 56 73 90 77 29 29 32 Slowest Speed 780 | 200 120 56 90 90 780 31 29 111 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 19 39 61 72 33 21 6 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 5 | . . 4 . . . . . 1 Melee 1 | . . . . . . . . 1 Projectile . | . . . . . . . . . AOE 4 | . . 4 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 2673 | 47 139 148 255 424 401 713 319 227 Wait 298 | 1 . 4 . . 44 166 79 4 Move 2205 | 38 129 134 247 410 290 525 231 201 Hop . | . . . . . . . . . Pick Up 29 | . 5 . 2 4 13 3 1 1 Fast Attach 29 | 7 . . 3 1 11 3 1 3 Attach 15 | . 2 . . . 7 1 3 2 Detach 5 | 1 . . . . 2 . 1 1 Swap 7 | . . . . 1 2 2 2 . Drop 37 | . 2 . 3 4 20 4 1 3 Fire 27 | . 1 10 . 4 12 . . . Melee 21 | . . . . . . 9 . 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 12) 219 | -10/Materials | Entered Mines 258 | -10/Mines | Assembled infested the area 309 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 5) 327 | -10/Mines | Entered Exiles 342 | -10/Exiles | Met 8R-AWN 351 | -10/Exiles | Met EX-HEX 366 | -10/Exiles | Met EX-BIN 373 | -10/Exiles | Aligned with FarCom system 373 | -10/Exiles | Given EX-Vault access code 390 | -10/Exiles | Opened EX-Vault 394 | -10/Exiles | Found Potential Leg 396 | -10/Exiles | Found Potential Leg 401 | -10/Exiles | Found Field Lobotomy Kit 404 | -10/Exiles | Found Superbattery 422 | -10/Exiles | Warned to stay clear of 0b10 Research branches 454 | -10/Exiles | Met EX-DEC 508 | -10/Exiles | Discovered new exit (range 14) 518 | -10/Exiles | Stole three prototypes: Potential Leg, Field Lobotomy Kit, Superbattery 518 | -10/Exiles | Entered Mines 521 | -9/Mines | Received a Mining Laser from a helpful Derelict 527 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 534 | -9/Mines | Met a Derelict bent on vengeance 786 | -9/Mines | Identified exit to Materials 812 | -9/Mines | Discovered exit to Materials (range 3) 845 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 908 | -9/Mines | Entered Materials 908 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1241 | -8/Materials | Discovered new exit (range 5) 1260 | -8/Materials | Entered Factory 1260 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1262 | -7/Factory | FarCom data flow suspended 1511 | -7/Factory | Discovered new exit (range 16) 1587 | -7/Factory | Repaired Cld. VTOL Module 1614 | -7/Factory | Entered another Factory area 1614 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1706 | -6/Factory | Fabricated Q-thruster (x2) 1740 | -6/Factory | Discovered new exit (range 15) 1769 | -6/Factory | Entered another Factory area 1769 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1876 | -5/Factory | System corruption reached 10% 1878 | -5/Factory | Self-destructed Last Messages --------------- 01797_ Dropped Faulty Enh. Fission Core. 01797_ Acquired Fission Core. 01820_ Dropped Broken Cld. VTOL Module. 01850_ G-50 Soldier knocked back. 01854_ Adv. Weight Redist. System destroyed. 01854_ System corrupted by crushing effect (+5). 01855_ Destroyed Hvy. Laser. 01855_ G-50 Soldier system corrupted by crushing effect. 01861_ System corrupted: Power Maul targeting data glitched. 01861_ Power Maul follow-up attack on B-60 Warrior. 01866_ Knocked back. 01868_ Imp. Melee Analysis Suite destroyed. 01870_ Power Maul follow-up attack on B-60 Warrior. 01872_ Core Analyzer destroyed. 01872_ System corrupted by crushing effect (+2). 01872_ Knocked back. 01875_ Flight Unit destroyed. 01875_ System corrupted by crushing effect (+4). 01877_ Maneuvering Thrusters destroyed. 01878_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ###################??????????????????????????????? | | #??????????????????????????????? | | """"""""" #??????????????????????????????? | | #??????????????????????????????? | | """"""""" ! #??????????????????????????????? | | #??????????????????????????????? | | [ """"""""" #??????????????????????????????? | | ! #??????????????????????????????? | | ! ] = #??????????????????????????????? | | ###+#######"################?????????????????????? | | # #?????????????????????? | | # ]#?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # #?????????????????????? | | # = #?????????????????????? | | # b @ #?????????????????????? | | # # g #?????????????????????? | | # ^ ####+#########+#####?????????????????????? | | # ^^ ????????????????????????? | | # #??????????????????????? | | # ??#??????????????????????? | | # ??????????????????????????? | | # ??????????????????????????? | | # ???????????????????????????? | | # ???????????????????????????? | | ############+###### ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 2360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Weapon Shielding 33 Evasion (%) 70 Melee Accuracy 6 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Q-thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportDefenseKatana Manual? 0 Play Time 00:36:13 Cumulative 152.8 hours Start 2021.04.17 @ 21:26:04 End 2021.04.18 @ 09:24:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 329 Rogue 176 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f30f9cb-4bf2-4355-a1f6-61e090c93432