Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.18 @ 09:24:05

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (13)      65
Value Destroyed (219)      219
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (279)                279
              TOTAL SCORE: 5183

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             932/1000
Matter                     175/300
Energy                     2360/2360
System Corruption          11%
Temperature                Cool (0)
Movement                   Flying (114) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
           Fission Core
>          --- PROPULSION (4) ---
           VTOL Module
           Q-thruster
           Q-thruster
>          --- UTILITY (7) ------
     Small Storage Unit
           Superbattery
   Layered Light Armor Plating
>          --- WEAPON (4) -------
           Power Maul
           Power Maul
           Power Maul
>          --- INVENTORY (6) ----
           Flight Unit
           Microactuators
  Improved Transmission Jammer
           Field Lobotomy Kit

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
  Enhanced Fission Core
>          --- PROPULSION -------
           VTOL Module
    Cooled VTOL Module
           Q-thruster
           Q-thruster
>          --- UTILITY ----------
     Small Storage Unit
           Superbattery
  Advanced Weight Redist. System
  Improved Melee Analysis Suite
           Core Analyzer
           Maneuvering Thrusters
   Layered Light Armor Plating
>          --- WEAPON -----------
           Power Maul
           Power Maul
           Power Maul
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Microactuators
  Improved Transmission Jammer
           Field Lobotomy Kit
[Rating: 77]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Potential Leg
  Leg                      Potential Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Maneuvering Thrusters
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Protection               Layered Light Armor Plating
Weapon                     Power Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   
Parts Attached             50   | 7   2   .   3   2   20  5   6   5   
  Power                    7    | 1   .   .   .   .   1   .   2   3   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   1   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   2   .   5   2   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   2   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   4   2   2   1   
  Utility                  16   | 1   .   .   1   1   8   3   1   1   
    Device                 3    | .   .   .   .   .   1   2   .   .   
    Storage                4    | 1   .   .   1   .   1   .   .   1   
    Processor              3    | .   .   .   .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   5   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 3   .   .   .   1   6   .   1   .   
    Energy Gun             3    | 2   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   2   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   2   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   1   
Parts Lost                 7    | .   .   .   .   .   1   1   .   5   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   1   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   1   1   .   5   
Average Slot Usage (%)     87   | .   85  85  85  88  80  90  95  90  
  Engine                   7    | .   14  14  14  14  7   .   .   .   
  Core                     2    | .   .   .   .   .   1   7   8   9   
  Leg                      13   | .   28  .   17  28  14  .   .   .   
  Hover                    2    | .   .   28  10  .   .   .   .   .   
  Flight                   11   | .   .   .   .   .   12  28  26  23  
  Device                   5    | .   .   .   .   .   3   14  13  9   
  Storage                  10   | .   14  14  14  14  8   7   6   10  
  Processor                3    | .   .   .   .   .   1   7   13  10  
  Protection               5    | .   .   .   .   3   13  7   6   5   
  Energy Gun               6    | .   14  14  14  14  2   .   .   .   
  Ballistic Gun            8    | .   14  14  14  14  8   .   .   .   
  Impact Weapon            6    | .   .   .   .   .   4   15  20  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 12  12  12  16  20  43  21  34  38  
  Greatest Support         75   | 20  20  12  60  60  75  27  41  41  
  Greatest Overweight (x)  9    | 3   .   .   .   .   9   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  8   8   4   4   6   
  Average Capacity         6    | 5   6   6   6   8   7   4   4   5   
  Most Carried             8    | 1   6   4   6   8   8   4   4   6   
  Average Carried          5    | .   3   4   5   7   7   3   3   4   
  Final Capacity           8    | 6   6   6   8   8   4   4   4   6   
  Final Carried            8    | 1   4   4   6   8   4   4   4   4   

 Class Distribution 
--------------------
 69% | Mutant
 25% | Sprinter
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
   Mutant | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -6/Factory
   Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Matter Collected           662  | 195 22  81  .   54  134 176 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            446  | .   22  76  .   40  70  182 .   56  
  Parts                    20   | .   3   3   .   5   8   1   .   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  5    | .   .   1   .   .   .   3   .   1   
  Melee                    3    | .   .   .   .   .   .   3   .   .   
  Guns                     1    | .   .   1   .   .   .   .   .   .   
Classes Destroyed          7    | .   1   2   .   1   1   2   .   .   
  Worker                   3    | .   .   .   .   2   .   1   .   .   
  Tunneler                 2    | .   .   1   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   3   .   .   
  Grunt                    2    | .   .   1   .   .   .   .   .   1   
Best Kill Streak           4    | .   1   1   .   2   1   4   .   1   
  Combat Bots Only         3    | .   .   1   .   .   .   3   .   1   
Max Kills in Single Turn   2    | .   1   1   .   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Damage Taken               874  | .   .   150 .   44  163 87  .   430 
  Core                     125  | .   .   35  .   10  .   12  .   68  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
Core Remaining (%)         96   | 100 .   .   .   82  100 98  100 .   
Volleys Fired              27   | .   1   10  .   4   12  .   .   .   
  Largest                  2    | .   2   2   .   2   2   .   .   .   
  Hottest                  70   | .   60  60  .   65  70  .   .   .   
Shots Fired                54   | .   2   20  .   8   24  .   .   .   
  Gun                      54   | .   2   20  .   8   24  .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  38   | .   1   10  .   4   23  .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          16   | .   1   10  .   4   1   .   .   .   
  Robot Hit Streak         5    | .   1   5   .   2   2   .   .   .   
  Robot Miss Streak        5    | .   .   2   .   3   5   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           43   | .   1   13  .   2   11  7   .   9   
  Core Hits                14   | .   1   5   .   2   2   3   .   1   
  Critical Hits            1    | .   .   .   .   .   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   1   .   .   .   
Melee Attacks              25   | .   .   .   .   .   .   11  .   14  
  Impact                   25   | .   .   .   .   .   .   11  .   14  
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   .   2   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        4    | .   .   .   .   .   .   2   .   2   
Damage Inflicted           1242 | .   24  186 .   75  213 471 .   273 
  Guns                     460  | .   24  148 .   75  213 .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               38   | .   .   38  .   .   .   .   .   .   
  Melee                    744  | .   .   .   .   .   .   471 .   273 
  Ramming                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  263  | .   .   51  .   16  196 .   .   .   
  Thermal                  38   | .   .   38  .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          197  | .   24  97  .   59  17  .   .   .   
  Impact                   744  | .   .   .   .   .   .   471 .   273 
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         11   | .   .   .   .   .   .   .   .   11  
  Average Corruption       6    | .   .   .   .   .   .   .   .   6   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   .   .   .   1   
    Targeting Errors       1    | .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            312  | .   .   .   .   .   .   298 .   14  
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    312  | .   .   .   .   .   .   298 .   14  
Knockbacks                 2    | .   .   .   .   .   .   1   .   1   
  Impact                   2    | .   .   .   .   .   .   1   .   1   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      35   | .   .   35  .   .   .   .   .   .   
  Shots                    1    | .   .   1   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        168  | .   20  159 .   30  113 .   168 11  
  Average Temperature      52   | .   15  63  .   18  47  .   92  4   
  Received Heat Transfer   177  | .   .   69  .   .   .   .   .   108 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       11   | .   .   .   .   .   .   10  .   1   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         50   | .   .   50  .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             114  | .   22  58  .   10  48  114 82  51  
  Initial                  53   | .   .   8   .   .   3   21  53  39  
  Average                  37   | .   2   42  .   5   22  96  65  39  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              19   | .   1   2   .   .   9   3   1   3   
  Peak Tracking Total      4    | .   .   2   .   .   4   3   1   3   
  Tactical Retreats        1    | .   .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          12   | .   1   .   1   1   2   5   2   .   
  Terminals                7    | .   1   .   .   .   2   3   1   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   1   .   1   1   5   8   2   .   
  Successful               11   | .   .   .   1   1   2   6   1   .   
  Failed                   7    | .   1   .   .   .   3   2   1   .   
    Catastrophic           4    | .   1   .   .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   1   .   1   3   1   .   
  Terminals                12   | .   1   .   .   .   5   5   1   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   1   1   2   3   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   
  Robot Analysis           2    | .   .   .   .   .   1   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   1   4   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   
    Matter                 256  | .   .   .   .   .   .   .   256 .   
    Time                   64   | .   .   .   .   .   .   .   64  .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   16  .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     70   | .   .   .   .   .   .   70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       2    | .   .   .   .   .   1   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Turns Passed               1877 | 59  159 108 191 390 352 354 155 109 
Spaces Moved               2213 | 39  130 135 248 411 291 526 232 201 
  Core                     19   | 19  .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     896  | 20  118 .   131 411 216 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    264  | .   12  135 117 .   .   .   .   .   
  Flight                   1034 | .   .   .   .   .   75  526 232 201 
  Fastest Speed            29   | 50  56  56  56  90  31  29  29  29  
  Average Speed            60   | 123 114 56  73  90  77  29  29  32  
  Slowest Speed            780  | 200 120 56  90  90  780 31  29  111 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 4   19  39  61  72  33  21  6   7   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   .   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   1   
Terrain Destroyed          5    | .   .   4   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   4   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac 
Total                      2673 | 47  139 148 255 424 401 713 319 227 
  Wait                     298  | 1   .   4   .   .   44  166 79  4   
  Move                     2205 | 38  129 134 247 410 290 525 231 201 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  29   | .   5   .   2   4   13  3   1   1   
  Fast Attach              29   | 7   .   .   3   1   11  3   1   3   
  Attach                   15   | .   2   .   .   .   7   1   3   2   
  Detach                   5    | 1   .   .   .   .   2   .   1   1   
  Swap                     7    | .   .   .   .   1   2   2   2   .   
  Drop                     37   | .   2   .   3   4   20  4   1   3   
  Fire                     27   | .   1   10  .   4   12  .   .   .   
  Melee                    21   | .   .   .   .   .   .   9   .   12  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   41 | -11/Scrapyard | Discovered new exit (range 14)
   60 | -11/Scrapyard | Entered Materials
  101 | -10/Materials | Discovered new exit (range 12)
  219 | -10/Materials | Entered Mines
  258 | -10/Mines     | Assembled infested the area
  309 | -10/Mines     | Build established: Mutant
  324 | -10/Mines     | Discovered new exit (range 5)
  327 | -10/Mines     | Entered Exiles
  342 | -10/Exiles    | Met 8R-AWN
  351 | -10/Exiles    | Met EX-HEX
  366 | -10/Exiles    | Met EX-BIN
  373 | -10/Exiles    | Aligned with FarCom system
  373 | -10/Exiles    | Given EX-Vault access code
  390 | -10/Exiles    | Opened EX-Vault
  394 | -10/Exiles    | Found Potential Leg
  396 | -10/Exiles    | Found Potential Leg
  401 | -10/Exiles    | Found Field Lobotomy Kit
  404 | -10/Exiles    | Found Superbattery
  422 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  454 | -10/Exiles    | Met EX-DEC
  508 | -10/Exiles    | Discovered new exit (range 14)
  518 | -10/Exiles    | Stole three prototypes: Potential Leg, Field Lobotomy Kit, Superbattery
  518 | -10/Exiles    | Entered Mines
  521 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  527 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  534 | -9/Mines      | Met a Derelict bent on vengeance
  786 | -9/Mines      | Identified exit to Materials
  812 | -9/Mines      | Discovered exit to Materials (range 3)
  845 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  908 | -9/Mines      | Entered Materials
  908 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1241 | -8/Materials  | Discovered new exit (range 5)
 1260 | -8/Materials  | Entered Factory
 1260 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1262 | -7/Factory    | FarCom data flow suspended
 1511 | -7/Factory    | Discovered new exit (range 16)
 1587 | -7/Factory    | Repaired Cld. VTOL Module
 1614 | -7/Factory    | Entered another Factory area
 1614 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1706 | -6/Factory    | Fabricated Q-thruster (x2)
 1740 | -6/Factory    | Discovered new exit (range 15)
 1769 | -6/Factory    | Entered another Factory area
 1769 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1876 | -5/Factory    | System corruption reached 10%
 1878 | -5/Factory    | Self-destructed

 Last Messages 
---------------
01797_ Dropped Faulty Enh. Fission Core.
01797_ Acquired Fission Core.
01820_ Dropped Broken Cld. VTOL Module.
01850_ G-50 Soldier knocked back.
01854_ Adv. Weight Redist. System destroyed.
01854_ System corrupted by crushing effect (+5).
01855_ Destroyed Hvy. Laser.
01855_ G-50 Soldier system corrupted by crushing effect.
01861_ System corrupted: Power Maul targeting data glitched.
01861_ Power Maul follow-up attack on B-60 Warrior.
01866_ Knocked back.
01868_ Imp. Melee Analysis Suite destroyed.
01870_ Power Maul follow-up attack on B-60 Warrior.
01872_ Core Analyzer destroyed.
01872_ System corrupted by crushing effect (+2).
01872_ Knocked back.
01875_ Flight Unit destroyed.
01875_ System corrupted by crushing effect (+4).
01877_ Maneuvering Thrusters destroyed.
01878_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ###################??????????????????????????????? |
|                   #??????????????????????????????? |
|   """""""""       #??????????????????????????????? |
|                   #??????????????????????????????? |
|   """""""""   !   #??????????????????????????????? |
|                   #??????????????????????????????? |
| [ """""""""       #??????????????????????????????? |
|                 ! #??????????????????????????????? |
| !    ]     =      #??????????????????????????????? |
| ###+#######"################?????????????????????? |
|         #                  #?????????????????????? |
|         #                 ]#?????????????????????? |
|         #                  #?????????????????????? |
|         #                  #?????????????????????? |
|         #                  #?????????????????????? |
|         #            =     #?????????????????????? |
|         #              b @ #?????????????????????? |
| #       #      g           #?????????????????????? |
| #     ^ ####+#########+#####?????????????????????? |
| #  ^^                    ????????????????????????? |
| #                         #??????????????????????? |
| #                       ??#??????????????????????? |
| #                      ??????????????????????????? |
| #                      ??????????????????????????? |
| #                     ???????????????????????????? |
| #                     ???????????????????????????? |
| ############+######   ???????????????????????????? |
| ??????????????????#   ???????????????????????????? |
| ??????????????????#   ???????????????????????????? |
| ???????????????????  ????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          28
Energy Capacity            2360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             750
Weapon Shielding           33
Evasion (%)                70
Melee Accuracy             6
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Q-thruster | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportDefenseKatana
  Manual?         0
Play Time         00:36:13
  Cumulative      152.8 hours
  Start           2021.04.17 @ 21:26:04
  End             2021.04.18 @ 09:24:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          329
  Rogue           176
  Adventurer      148
  Explorer        5
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          76
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f30f9cb-4bf2-4355-a1f6-61e090c93432