Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 10:12:57 Player: Keestofa Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (5292) 5292 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1816) 1816 TOTAL SCORE: 12173 Bonus ------- High Alert Combat Kills 1040 Follower Combat Kills 868 Friendly Fire -92 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 351/365 System Corruption 12% Temperature Critical (927) Movement Walking (182) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (6) --- Improved Titanium Leg Flexi-carbon Leg Thunder Leg Thunder Leg > --- UTILITY (5) ------ Huge Storage Unit Advanced Melee Analysis Suite > --- WEAPON (4) ------- Thermic Laser Thermic Laser Gauss Cannon Axe > --- INVENTORY (25) --- Fusion Compressor Neutrino Core Improved Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Airjet Cooled Cesium-ion Thruster Improved Weapon Cycler Microactuators Microactuators Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Melee Analysis Suite Hardened Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Gauss Cannon Improved Plasma Cutter > --- INVENTORY -------- Fusion Compressor Neutrino Core Improved Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Airjet Cooled Cesium-ion Thruster Improved Weapon Cycler Microactuators Microactuators [Rating: 89] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Propulsion] Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Disruptor Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . 2 . . . 1 . 1 Utility 3 | . . . . 1 1 . . 1 Weapon 2 | . . . . 1 . 1 . . Parts Attached 133 | 8 11 13 6 21 21 3 10 40 Power 12 | 1 1 1 1 2 1 1 . 4 Engine 5 | 1 1 1 1 . . . . 1 Core 6 | . . . . 2 1 . . 3 Reactor 1 | . . . . . . 1 . . Propulsion 52 | 2 5 4 3 7 7 1 4 19 Treads 4 | . . 4 . . . . . . Leg 46 | 2 5 . 1 7 7 1 4 19 Wheel 1 | . . . 1 . . . . . Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 31 | 2 1 2 1 5 9 . 4 7 Device 8 | 1 1 . 1 1 2 . 1 1 Storage 7 | 1 . 1 . 1 3 . . 1 Processor 5 | . . . . 1 1 . . 3 Hackware 1 | . . . . . 1 . . . Protection 10 | . . 1 . 2 2 . 3 2 Artifact . | . . . . . . . . . Weapon 38 | 3 4 6 1 7 4 1 2 10 Energy Gun 19 | 2 4 1 . 3 1 1 2 5 Energy Cannon 3 | . . . . 1 1 . . 1 Ballistic Gun 5 | 1 . 3 . 1 . . . . Ballistic Cannon 6 | . . 1 1 1 2 . . 1 Launcher 3 | . . 1 . 1 . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 3 . 1 . 1 Parts Lost 39 | . 4 2 3 2 . . . 28 Power 3 | . 1 . . . . . . 2 Propulsion 19 | . 1 . 2 2 . . . 14 Utility 7 | . . 1 1 . . . . 5 Weapon 10 | . 2 1 . . . . . 7 Highest Loss Streak 10 | . 2 2 3 2 . . . 10 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 8 | 2 6 6 9 9 9 8 9 7 Power 1 | . 1 1 2 1 1 1 2 1 Propulsion 2 | 1 3 3 1 . 2 4 3 3 Utility 2 | . . . 1 3 2 3 4 3 Weapon 1 | . 2 2 4 4 3 . . . Tool/Special . | . . . . . . . . . Unused Backups 25 | . 1 . . 6 5 . . 13 Power 5 | . . . . 2 1 . . 2 Propulsion 7 | . . . . . 1 . . 6 Utility 10 | . 1 . . 4 . . . 5 Weapon 3 | . . . . . 3 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 98 94 99 99 99 99 84 Engine 3 | . 13 11 11 4 . . . . Core 6 | . . . . 4 15 7 6 6 Reactor 1 | . . . . . . 4 6 1 Treads 1 | . . 9 14 . . . . . Leg 30 | . 27 33 17 27 28 33 33 32 Wheel 1 | . . . 3 6 1 . . . Device 6 | . 14 7 5 5 6 6 6 5 Storage 7 | . 14 11 11 9 7 6 6 3 Processor 5 | . . . . 3 6 6 6 7 Protection 5 | . . 2 5 7 7 6 6 6 Energy Gun 11 | . 19 16 . 15 11 7 13 7 Ballistic Gun 2 | . 7 3 14 5 . . . . Ballistic Cannon 7 | . . 2 7 3 10 18 12 4 Peak Build Rating 89 | 7 7 14 29 35 57 65 65 89 Average Rating 46 | 5 6 9 21 31 51 63 63 69 On Entrance 30 | . 7 7 13 29 35 55 64 65 Avg Prop Armor Cover (%) 6 | . . 10 11 6 2 . . . Naked Turns 40 | . . . . . . . . 40 Heaviest Build 146 | 13 15 25 28 36 44 52 52 146 Greatest Support 138 | 20 20 80 80 62 74 87 87 138 Greatest Overweight (x) 4 | . 1 1 2 3 4 . . 1 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 25 10 10 25 Average Capacity 10 | 7 8 9 10 10 10 10 10 14 Most Carried 12 | 4 8 10 10 10 11 10 10 12 Average Carried 8 | 3 6 6 9 9 9 8 9 7 Final Capacity 25 | 8 8 10 10 10 10 10 10 25 Final Carried 11 | 4 8 10 10 10 10 10 10 11 Class Distribution -------------------- 31% | Gunner 19% | Mutant 15% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Tank 8% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Extension Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Matter Collected 4262 | 304 168 296 252 717 469 205 709 1142 Remotely . | . . . . . . . . . Salvage Created 5916 | 150 495 441 148 1308 507 149 1026 1692 Parts 283 | 15 25 30 11 78 32 5 30 57 Haulers Intercepted 8 | . 1 1 . 3 . . 3 . Recyclers Shooed 9 | 1 1 . . 1 1 . 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Combat Hostiles Destroyed 107 | . 5 11 11 19 13 4 15 29 Guns 50 | . 4 2 4 10 5 1 7 17 Cannons 32 | . . 6 1 2 8 3 7 5 AOE 18 | . . 3 6 6 . . . 3 Classes Destroyed 17 | 2 4 2 3 2 1 1 . 2 Worker 4 | . . . 1 1 . . 1 1 Builder 7 | . . . . 3 1 . 1 2 Tunneler 5 | 4 . . . 1 . . . . Hauler 8 | . 1 1 . 3 . . 3 . Recycler 7 | 1 2 1 . 3 . . . . Operator 4 | . 1 1 . 1 . . 1 . Watcher 12 | . 2 1 . 4 4 . . 1 Swarmer 21 | . . 4 3 4 7 . . 3 Grunt 41 | . 5 5 . 10 2 2 6 11 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . . . . 1 1 . Protector 1 | . . . . . . . . 1 Sentry 21 | . . 2 . 4 1 1 8 5 Demolisher 2 | . . . 2 . . . . . Hunter 3 | . . . . 1 1 . . 1 Programmer 8 | . . . . . 2 . . 6 Assembled 6 | . . . 6 . . . . . Guerrilla 1 | . . . . . . . . 1 Best Kill Streak 19 | 3 4 8 6 19 8 3 4 7 Combat Bots Only 9 | . 4 6 6 9 7 3 3 6 Max Kills in Single Turn 4 | 1 1 3 4 4 1 1 2 3 Gunslinging 1 | . . . . 1 . . . . Exploded 4 | . . 3 4 3 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Hostile Shots Fired 867 | . 72 53 42 63 63 23 155 396 Missed 249 | . 18 10 5 13 24 6 56 117 Hits 618 | . 54 43 37 50 39 17 99 279 Melee 13 | . . . 4 . . . . 9 Projectile 605 | . 54 43 33 50 39 17 99 270 AOE 13 | . . . 11 . . . . 2 Critical Strikes 26 | . 1 . . 3 3 . 4 15 Part Disruptions 4 | . . . 3 . 1 . . . Damage Taken 9726 | . 736 530 778 694 610 149 640 5589 Core 1388 | . 106 54 37 49 62 . 37 1043 Absorbed by Shields 343 | . . . . . . . 343 . Ignored by Resistances 207 | . . . . . . . . 207 Regen/Repaired (Parts) 194 | . 102 43 . . 49 . . . Core Remaining (%) 85 | 100 57 . 77 91 91 . 95 . Volleys Fired 320 | 8 40 27 23 53 31 8 43 87 Largest 4 | 2 2 2 2 3 3 4 4 4 Hottest 251 | 70 80 73 71 140 160 200 241 251 Shots Fired 845 | 16 69 52 43 122 94 32 164 253 Gun 465 | 16 69 25 31 79 41 8 81 115 Cannon 346 | . . 26 10 30 53 24 83 120 Launcher 30 | . . 1 2 13 . . . 14 Special 4 | . . . . . . . . 4 Kinetic 406 | 8 21 30 41 41 51 24 83 107 Thermal 234 | 8 21 . . . 16 8 81 100 Explosive 16 | . . 1 2 13 . . . . Electromagnetic 189 | . 27 21 . 68 27 . . 46 Robot Hit Streak 25 | 7 23 20 4 8 10 11 16 25 Robot Miss Streak 5 | 1 2 3 4 4 4 3 5 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 566 | 11 53 34 18 78 60 23 120 169 Core Hits 344 | 6 23 20 20 61 35 12 77 90 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . Critical Strikes 32 | 1 . 4 3 2 1 2 2 17 Burn 9 | 1 . . . . . . . 8 Destroy 5 | . . . 3 2 . . . . Blast 17 | . . 3 . . 1 2 2 9 Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15220 | 136 707 782 541 2534 1439 612 3432 5037 Guns 7090 | 136 690 264 236 946 705 143 2012 1958 Cannons 5236 | . . 357 57 349 634 469 1396 1974 Explosions 2752 | . . 161 246 1239 86 . . 1020 Melee . | . . . . . . . . . Ramming 128 | . 17 . 2 . 14 . 24 71 Kinetic 5614 | 49 212 388 293 360 624 469 1396 1823 Thermal 4975 | 87 201 . . 354 310 143 2012 1868 Explosive 1292 | . . 161 246 885 . . . . Electromagnetic 3211 | . 277 233 . 935 491 . . 1275 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . 2 . . 12 Average Corruption 7 | . . . . . 1 . . 9 Corruption Purged 2 | . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . Effects 69 | . . . . . 9 . . 60 Message Errors 18 | . . . . . 3 . . 15 Matter Fused 14 | . . . . . 1 . . 13 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 9 | . . . . . . . . 9 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 2 . . 8 Data Loss (major) 4 | . . . . . 1 . . 3 Misfires 5 | . . . . . 2 . . 3 Weapon Failures 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 54 | . . 11 7 20 16 . . . Projectiles 16 | . . 11 . . 5 . . . Explosions 38 | . . . 7 20 11 . . . Melee . | . . . . . . . . . Knockbacks 27 | . . 3 . . 5 3 . 16 Impact . | . . . . . . . . . Kinetic 25 | . . 3 . . 5 3 . 14 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 287 | . . 22 34 58 43 . . 130 Shots 10 | . . 1 2 2 1 . . 4 Rammed 5 | . . . . . . . . 5 Targets Rammed 22 | . 9 . 1 . 1 . 3 8 Kicked 17 | . 9 . 1 . 1 . 3 3 Crushed . | . . . . . . . . . Highest Temperature 927 | 36 265 106 24 491 307 90 354 927 Average Temperature 108 | 14 126 58 13 147 72 44 106 141 Received Heat Transfer 2057 | . 429 177 60 216 36 48 175 916 Effects 24 | . 5 . . 6 . . 1 12 Shutdowns 5 | . . . . 1 . . . 4 Energy Bleed 2 | . 2 . . . . . . . Interference 12 | . 3 . . 2 . . 1 6 Matter Decay 3 | . . . . 2 . . . 1 Short Circuit 1 | . . . . 1 . . . . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . 1 . . 1 . . . 1 Combat Hostiles 3 | . 1 . . 1 . . . 1 Parts Fried 16 | . 2 . . 1 5 . . 8 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . 1 3 Combat Hostiles 4 | . . . . . . . 1 3 Parts Melted 26 | . . . . . 2 1 6 17 Heat Transferred 11490 | 333 557 . . 350 700 325 4461 4764 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . . 5 . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Maximum Alert Level 4 | . . 1 . 1 . . 2 4 Low Security (%) 60 | 100 100 86 100 38 100 100 41 . Level 1 16 | . . 13 . 61 . . 36 13 Level 2 4 | . . . . . . . 21 3 Level 3 1 | . . . . . . . . 6 Level 4 17 | . . . . . . . . 76 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1371 | 5 82 222 141 333 173 72 579 1371 Initial 273 | . . 27 71 1 147 62 10 273 Average 344 | . 7 46 71 191 63 30 244 1131 Influence Increases 5214 | 25 174 315 170 762 428 102 1107 2131 Destroy 0b10 Robot/C 2520 | . 100 220 100 400 260 80 500 860 Destroy 0b10 Robot/NC 280 | 25 30 20 5 80 25 . 45 50 Destroy Leader 520 | . 26 44 20 94 68 20 54 194 Allied During Kill 713 | . . . . 12 . . 421 280 Successful Hack 154 | . 18 19 . 9 34 . 60 14 Disable Machine 240 | . . . . 90 30 . 15 105 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 187 | . . 12 15 77 11 2 12 58 Lose Combat Pursuer 450 | . . . 30 . . . . 420 Influence Decreases 3905 | 25 108 197 349 442 625 208 570 1381 Entered New Map 698 | . . 39 113 4 178 66 12 286 Time Decay 2448 | 25 98 138 206 299 447 142 498 595 Lost Part 360 | . 10 20 30 20 . . . 280 Lost Ally 340 | . . . . 60 . . 60 220 Purge Threat 59 | . . . . 59 . . . . Squads Dispatched 33 | . 2 3 . 2 4 . 2 20 Investigation 5 | . 1 2 . . . . 1 1 Extermination 8 | . . . . . 3 . . 5 Reinforcement 11 | . 1 1 . 2 1 . 1 5 Assault 6 | . . . . . . . . 6 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Distress Signals 10 | . . 1 . 3 2 . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 199 | . 13 15 12 24 22 6 30 77 Peak Tracking Total 12 | . 4 5 6 6 5 3 4 12 Tactical Retreats 13 | . . . 2 . . . . 11 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Traps Triggered 7 | . 2 . . . . . 1 4 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Machines Disabled 18 | . . . . 6 2 . 2 8 Max in Single Turn 1 | . . . . 1 1 . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Machines Accessed 46 | . 4 4 . 7 12 4 10 5 Terminals 33 | . 3 2 . 5 7 3 10 3 Fabricators 1 | . . . . . 1 . . . Repair Stations 7 | . 1 1 . . 2 1 . 2 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 . 2 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 106 | . 18 11 . 26 21 4 19 7 Successful 59 | . 13 8 . 19 8 . 9 2 Failed 47 | . 5 3 . 7 13 4 10 5 Catastrophic 14 | . 1 1 . 1 3 1 5 2 Database Lockouts . | . . . . . . . . . Manual 26 | . 5 3 . 8 5 2 2 1 Terminals 70 | . 12 5 . 16 11 3 19 4 Fabricators 2 | . . . . . 2 . . . Repair Stations 19 | . 6 4 . . 5 1 . 3 Recycling Units . | . . . . . . . . . Scanalyzers 14 | . . 2 . 10 2 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 20 | . 4 2 . 5 1 . 8 . Part Schematic 2 | . . . . . 1 . 1 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 7 | . . . . . . . 7 . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 13 | . 6 3 . . 3 . . 1 Scan Component 8 | . 3 2 . . 2 . . 1 Repair 5 | . 3 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 11 | . . 1 . 10 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Retrieve Study 9 | . . 1 . 8 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 3 2 . 4 2 . 1 1 Terminals 13 | . 3 2 . 4 2 . 1 1 Botnet 12 | . 3 2 . 4 2 . . 1 Detonate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 39 | . 4 4 . 7 11 4 4 5 Full Trace Events 3 | . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 1 . 1 . Parts Built 2 | . . . . . 2 . . . Authchips 1 | . . . . . 1 . . . Time 47 | . . . . . 47 . . . Total Part Build Rating 10 | . . . . . 10 . . . Part Studies Acquired 8 | . . 1 . 7 . . . . Parts Repaired 5 | . 3 1 . . 1 . . . Time 140 | . 78 36 . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 11 | . . . . . . . 11 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Total Allies 34 | . . . 3 . . . 19 12 Largest Group 18 | . . . 3 3 . . 15 18 Highest-Rated Group 589 | . . . 40 40 . . 564 589 Highest-Rated Ally 159 | . . . 16 16 . . 159 159 Total Orders 5 | . . . . . . . . 5 EXPLORE 5 | . . . . . . . . 5 Ally Attacks 219 | . . . . 33 . . 92 94 Total Damage 3658 | . . . . 242 . . 1718 1698 Kills 38 | . . . . 1 . . 15 22 Allies Corrupted 2 | . . . . . . . 1 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Active Infowar (turns) 690 | 18 672 . . . . . . . Seismic 690 | 18 672 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 8 | . . . . . . . . 8 Drone Recoveries 5 | . . . . . . . . 5 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Turns Passed 8107 | 159 703 764 420 785 1674 392 1325 1885 Spaces Moved 4493 | 87 310 214 235 463 1123 287 754 1020 Core 178 | 6 . . . . . . . 172 Treads 134 | . . 76 58 . . . . . Legs 3882 | 81 310 138 52 290 1122 287 754 848 Wheels 299 | . . . 125 173 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 110 100 112 120 120 50 Average Speed 119 | 115 120 134 124 114 115 120 120 122 Slowest Speed 315 | 120 190 240 160 315 130 120 120 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 54 25 63 51 37 11 94 30 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 159 | . . 12 17 89 7 2 12 20 Melee . | . . . . . . . . . Projectile 49 | . . 3 5 6 7 2 12 14 AOE 110 | . . 9 12 83 . . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Ext Fac Total 6530 | 126 566 637 320 637 1432 312 1056 1444 Wait 1260 | 20 181 363 43 50 204 12 144 243 Move 4486 | 86 310 213 234 462 1122 286 753 1020 Hop . | . . . . . . . . . Pick Up 70 | 4 6 5 4 14 18 1 1 17 Fast Attach 60 | 7 6 6 3 6 8 1 . 23 Attach 35 | . 2 3 4 6 3 2 2 13 Detach 15 | . 1 4 . 4 2 1 . 3 Swap 75 | 1 6 10 3 18 18 1 9 9 Drop 84 | . 6 6 5 24 25 . 9 9 Fire 320 | 8 40 27 23 53 31 8 43 87 Melee . | . . . . . . . . . Ram 5 | . . . . . . . . 5 Kick 16 | . 8 . 1 . 1 . 3 3 Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . Rewire 91 | . . . . . . . 91 . Trap . | . . . . . . . . . Miscellaneous 12 | . . . . . . . . 12 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 14) 160 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 10) 614 | -10/Materials | Repaired Aluminum Leg 642 | -10/Materials | Repaired Aluminum Leg 669 | -10/Materials | Repaired Aluminum Leg 687 | -10/Materials | Discovered new exit (range 13) 860 | -10/Materials | Derelicts attacked the area 863 | -10/Materials | Entered another Materials area 863 | -9/Materials | Evolved 2 slots: Propulsion x2 927 | -9/Materials | Repaired Broken Aluminum Leg 1119 | -9/Materials | Build established: Scavenger-Mutant 1619 | -9/Materials | Discovered new exit (range 6) 1627 | -9/Materials | Entered Mines 1707 | -9/Mines | Assembled infested the area 1708 | -9/Mines | Build established: Mutant 1712 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1855 | -9/Mines | Lost 3 parts (2n1u) 1951 | -9/Mines | Learned location of Zion (-6) 1978 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1999 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2031 | -9/Mines | Discovered new exit (range 9) 2047 | -9/Mines | Entered Materials 2047 | -8/Materials | Accompanied by 3 allies 2047 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2372 | -8/Materials | Destroyed 9 combat bots 2794 | -8/Materials | Discovered new exit (range 16) 2832 | -8/Materials | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3129 | -7/Factory | Build established: Gunner 3394 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 4023 | -7/Factory | Repaired Broken Titanium Leg 4100 | -7/Factory | Destroyed 7 combat bots 4488 | -7/Factory | Discovered new exit (range 16) 4506 | -7/Factory | Entered another Factory area 4506 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4880 | -6/Factory | Discovered new exit (range 16) 4898 | -6/Factory | Entered Extension 5001 | -6/Extension | Rescued A7 5014 | -6/Extension | Rescued a captive Derelict 5023 | -6/Extension | Rescued a captive Derelict 5042 | -6/Extension | Rescued a captive Derelict 5043 | -6/Extension | Rescued a captive Derelict 5056 | -6/Extension | Rescued a captive Derelict 5202 | -6/Extension | Rescued a captive Derelict 5363 | -6/Extension | Spotted B-75 Beast 5401 | -6/Extension | Allies destroyed B-75 Beast 5406 | -6/Extension | Spotted B-75 Beast 5427 | -6/Extension | Allies destroyed B-75 Beast 5455 | -6/Extension | Discovered new exit (range 3) 5497 | -6/Extension | Build established: Scavenger-Gunner 5744 | -6/Extension | Discovered new exit (range 16) 5745 | -6/Extension | Discovered new exit (range 15) 5831 | -6/Extension | Rescued a captive Derelict 6171 | -6/Extension | Build established: Commander-Gunner 6223 | -6/Extension | Entered Factory 6223 | -5/Factory | Accompanied by 14 allies (A7) 6223 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6568 | -5/Factory | Lost 5 allies 6709 | -5/Factory | Lost 3 parts (2n1w) 6786 | -5/Factory | Lost 4 parts (1p2n1w) 6903 | -5/Factory | Cargo convoy interrupted 6922 | -5/Factory | Core integrity fell below 50% 6923 | -5/Factory | Released all parts (4) 6950 | -5/Factory | Lost 10 parts (1p5n2u2w) 7123 | -5/Factory | First assault squad dispatched 7213 | -5/Factory | Build established: Mutant 7402 | -5/Factory | System corruption reached 10% 7660 | -5/Factory | Build established: Tank 7758 | -5/Factory | Core integrity fell below 20% 8109 | -5/Factory | Core destroyed Last Messages --------------- 08101_ K-01 Serf collects debris. 08102_ Overheating: Matter decay (-66). 08102_ Acquired 19 matter. 08103_ Overheating: System interference. 08103_ Axe temporarily disabled. 08103_ Thermic Laser temporarily disabled. 08103_ U-05 Engineer builds a Wall. 08104_ Power failure, Mic. Fission Core shutdown. 08104_ Thunder Leg destroyed. 08104_ K-01 Serf collects debris. 08105_ Power failure, Neutrino Core shutdown. 08105_ Slug penetrates Wall. 08106_ System corrupted: Heat flow error (+200). 08107_ Critical hit (Burn: +50). 08107_ K-01 Serf collects debris. 08108_ G-50 Soldier knocked back. 08109_ Power failure, Mic. Fission Core shutdown. 08109_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ???????????????????# # ## | | ???????????????????########## ######] """""" | | ??????????????????########### #????# """""" | | ??????????????????# # #????#= """""" | | ??????????????????# # #????# """""" | | ??????????????????# # #????# ! | | ??????????????????# # #????############# | | ??????????????????? 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""" """ # #????# " " " #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 16 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Flexi-carbon Leg | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Hacked Lyr. Medium Armor Plating | -6/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Authchip Repaired ---------- Aluminum Leg | 53% | -10/Materials Aluminum Leg | 65% | -10/Materials Aluminum Leg | 67% | -10/Materials Aluminum Leg | 52% | -9/Materials | Broken Titanium Leg | 66% | -7/Factory | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Wheel | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Autogun | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Official Business Prison Break The More The Merrier You Again Challenges ------------ None Game ------ Seed QuantumTechNeutralizer Manual? 0 Play Time 02:42:48 Cumulative 33.4 hours Start 2026.04.14 @ 07:23:22 End 2026.04.14 @ 10:12:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aec7e183-4fdc-43e3-907e-690a9d761671