Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 21:15:27 Player: Calazard Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2100) 2100 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 7155 Bonus ------- High Alert Combat Kills 214 Follower Combat Kills 35 Friendly Fire -69 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 95/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Experimental Sensor Array Stasis Canceller AWS/Gauss Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Triangulator Advanced Visual Processing Unit Improved Signal Interpreter Makeshift Hacking Suite > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Long-range Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Advanced Visual Processing Unit Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Stasis Canceller High-powered Shock Rifle AWS/Gauss [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Makeshift Hacking Suite Device Trap Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Rocket Launcher Energy Gun Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . 1 . Utility 4 | . . . 1 . . . 1 2 . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 62 | . . 10 4 1 5 . 14 4 22 2 Power 9 | . . . 2 . 1 . 1 1 4 . Engine 2 | . . . 1 . . . . 1 . . Core 7 | . . . 1 . 1 . 1 . 4 . Reactor . | . . . . . . . . . . . Propulsion 14 | . . 3 1 . 1 . 4 . 4 1 Treads 2 | . . . . . . . 2 . . . Leg 8 | . . 3 1 . 1 . 2 . 1 . Wheel 4 | . . . . . . . . . 3 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | . . 2 1 1 2 . 7 2 6 1 Device 14 | . . 1 1 1 1 . 3 1 5 1 Storage 1 | . . . . . . . 1 . . . Processor 5 | . . 1 . . . . 2 1 1 . Hackware 1 | . . . . . 1 . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 17 | . . 5 . . 1 . 2 1 8 . Energy Gun 4 | . . 2 . . . . . . 2 . Energy Cannon 3 | . . . . . . . . . 3 . Ballistic Gun 3 | . . 1 . . 1 . . . 1 . Ballistic Cannon 2 | . . . . . . . 1 . 1 . Launcher 4 | . . 1 . . . . 1 1 1 . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . 2 . Parts Lost 17 | . . 2 1 . . . 1 1 5 7 Power 3 | . . . . . . . . . 2 1 Propulsion 4 | . . . . . . . . . 1 3 Utility 5 | . . . 1 . . . 1 . 1 2 Weapon 5 | . . 2 . . . . . 1 1 1 Highest Loss Streak 7 | . . 2 1 . . . 1 1 3 7 To Critical Strikes 3 | . . . . . . . . . . 3 Average Slot Usage (%) 83 | . . 61 73 95 95 88 89 91 80 72 Engine 1 | . . . 5 . . . . 2 2 . Core 7 | . . . 1 11 11 11 9 4 8 10 Treads 2 | . . . . . . . 13 . . . Leg 18 | . . 20 29 33 33 33 13 23 2 . Wheel 3 | . . . . . . . . . 11 12 Device 10 | . . 9 4 17 14 11 5 7 8 9 Storage 2 | . . . . . . . 5 7 6 4 Processor 12 | . . 10 11 11 11 11 10 23 16 12 Hackware 5 | . . . . . 7 11 9 7 6 5 Energy Gun 4 | . . 11 11 11 6 . . . 1 . Energy Cannon 1 | . . . . . . . . . 4 10 Ballistic Gun 3 | . . . . . 4 11 9 4 . . Ballistic Cannon 2 | . . . . . . . 6 7 4 . Launcher 5 | . . 8 11 11 6 . 2 2 2 4 Naked Turns 137 | . 54 77 . . . . . . . 6 Heaviest Build 59 | . . 8 16 15 18 18 45 42 59 57 Greatest Support 65 | 3 3 20 30 30 40 40 47 47 65 65 Greatest Overweight (x) 1 | . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 15 15 15 15 Average Capacity 9 | 5 5 5 5 5 5 5 11 15 15 13 Most Carried 15 | . . 5 5 5 5 5 15 15 15 15 Average Carried 8 | . . 3 4 4 4 5 10 13 14 11 Final Capacity 15 | 5 5 5 5 5 5 5 15 15 15 5 Final Carried 15 | . . 5 5 5 5 5 15 15 13 5 Class Distribution -------------------- 39% | Mutant 17% | Scavenger-Mutant 17% | Commander-Mutant 9% | Bomber 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Commander-Mutant | -9/Exiles Commander-Mutant | -8/Mines Bomber | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Matter Collected 889 | 200 . 80 58 41 50 . 216 34 210 . Remotely . | . . . . . . . . . . . Salvage Created 2194 | . . 21 150 140 36 . 1382 91 374 . Parts 148 | . . 1 12 19 1 . 88 8 19 . Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 53 | . . 1 5 10 1 . 25 1 10 . Guns 34 | . . . 2 7 1 . 22 . 2 . Cannons 8 | . . 1 . . . . . 1 6 . AOE 11 | . . . 3 3 . . 3 . 2 . Classes Destroyed 12 | . . 1 1 1 . . 8 . 1 . Worker 1 | . . . . . . . 1 . . . Tunneler 1 | . . . . . . . 1 . . . Hauler 1 | . . . . . . . 1 . . . Recycler 1 | . . . . . . . 1 . . . Watcher 6 | . . . . . . . 5 1 . . Swarmer 18 | . . . . 8 . . 7 . 3 . Grunt 18 | . . 1 4 2 1 . 7 . 3 . Brawler 1 | . . . . . . . 1 . . . Sentry 9 | . . . 1 . . . 7 1 . . Hunter 4 | . . . . . . . 2 . 2 . Programmer 2 | . . . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . . . Best Kill Streak 7 | . . 1 4 4 1 . 7 1 3 . Combat Bots Only 6 | . . 1 4 4 1 . 6 1 3 . Max Kills in Single Turn 3 | . . 1 2 3 1 . 2 1 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 3 . . 2 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Damage Taken 3898 | . 29 336 155 132 . . 534 240 1088 1384 Core 1184 | . 29 155 24 . . . 56 40 93 787 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 . 26 . . . 94 89 94 . . Volleys Fired 68 | . . 7 10 15 . . 9 2 25 . Largest 3 | . . 2 1 1 . . 1 1 3 . Hottest 172 | . . 120 63 63 . . 44 44 172 . Shots Fired 199 | . . 10 10 15 1 . 117 3 43 . Gun 160 | . . 7 7 14 1 . 108 1 22 . Cannon 25 | . . . . . . . 3 2 20 . Launcher 11 | . . . 3 1 . . 6 . 1 . Special 3 | . . 3 . . . . . . . . Kinetic 138 | . . 6 . . 1 . 111 3 17 . Thermal 41 | . . 4 7 14 . . . . 16 . Explosive 11 | . . . 3 1 . . 6 . 1 . Electromagnetic 9 | . . . . . . . . . 9 . Robot Hit Streak 11 | . . 4 4 7 2 . 11 4 8 . Robot Miss Streak 6 | . . 2 2 1 . . 2 . 6 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Autonomous 111 | . . . . . 1 . 108 2 . . Shots Hit Robots 141 | . . 7 6 11 1 . 86 3 27 . Core Hits 102 | . . 4 12 11 1 . 45 3 25 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 . . . Critical Strikes 5 | . . 1 . 1 . . 3 . . . Burn 2 | . . 1 . 1 . . . . . . Destroy 3 | . . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4876 | . 6 94 454 442 35 . 2813 109 861 62 Guns 3118 | . . 61 89 171 35 . 2503 34 225 . Cannons 476 | . . . . . . . 56 52 368 . Explosions 1141 | . . . 365 269 . . 239 . 268 . Melee . | . . . . . . . . . . . Ramming 117 | . 6 9 . 2 . . 15 23 . 62 Kinetic 3021 | . . 44 . . 35 . 2559 86 297 . Thermal 526 | . . 41 89 171 . . . . 225 . Explosive 1141 | . . . 365 269 . . 239 . 268 . Electromagnetic 71 | . . . . . . . . . 71 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . 13 Average Corruption 9 | . . . . . . . . . . 9 Corruption Purged 4 | . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . . . . . . 5 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 106 | . . . . 21 . . 1 . 84 . Projectiles 1 | . . . . . . . 1 . . . Explosions 105 | . . . . 21 . . . . 84 . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 204 | . 3 . 41 . . . 64 . 71 25 Shots 4 | . . . 1 . . . 2 . 1 . Rammed 22 | . 1 . . . . . . . . 21 Targets Rammed 40 | . 1 9 . 2 . . 3 4 . 21 Kicked 18 | . . 9 . 2 . . 3 4 . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . . 70 72 98 . . 17 7 396 198 Average Temperature 108 | . . 35 35 54 . . 9 4 174 89 Received Heat Transfer 747 | . 15 210 48 18 . . 180 48 228 . Effects 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 1 . . . . 1 . Heat Transferred 1186 | . . 161 185 444 . . . . 396 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Peak Influence 855 | . 37 40 238 355 . . 855 440 319 70 Initial 388 | . . 14 . 92 . . . 388 210 55 Average 205 | . 17 25 159 171 . . 470 409 182 56 Maximum Alert Level 3 | . . . 1 1 . . 3 2 1 . Low Security (%) 58 | 100 100 100 55 72 . 100 8 . 58 100 Level 1 23 | . . . 44 27 . . 17 43 41 . Level 2 14 | . . . . . . . 57 56 . . Level 3 3 | . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 . . . . 3 . 4 . Investigation 4 | . . 1 . . . . 1 . 2 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 3 | . . . . . . . 2 . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Distress Signals 7 | . 1 . 1 . . . 4 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 3 3 10 10 . . 32 2 15 6 Peak Tracking Total 6 | . 6 2 5 4 . . 5 2 4 6 Tactical Retreats 6 | . . 1 . . . . 4 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Traps Triggered 4 | . . . . . . . 1 1 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Disabled 5 | . . . . 1 . . 4 . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Machines Accessed 19 | . 3 1 2 . 1 . 4 . 8 . Terminals 10 | . 3 . 2 . . . 3 . 2 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 41 | . 9 1 5 . 1 . 8 . 17 . Successful 26 | . 4 1 3 . 1 . 3 . 14 . Failed 15 | . 5 . 2 . . . 5 . 3 . Catastrophic 3 | . 1 . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 4 . 5 . 1 . 3 . 1 . Terminals 24 | . 9 . 5 . . . 7 . 3 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 7 | . . . . . . . . . 7 . Scanalyzers 3 | . . . . . . . . . 3 . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 10 | . 3 1 2 . 1 . 2 . 1 . Prototype ID Bank 1 | . . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . Zone Layout 4 | . 2 . . . . . 1 . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks 7 | . . . . . . . . . 7 . Process 1 | . . . . . . . . . 1 . Report Inventory 3 | . . . . . . . . . 3 . Retrieve Matter 2 | . . . . . . . . . 2 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 3 | . . . . . . . . . 3 . Insert Component 1 | . . . . . . . . . 1 . Analyze 2 | . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . Terminals 2 | . 1 . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Detonate 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 3 . 1 . . . 3 . 7 . Full Trace Events 2 | . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 204 | . . . . . . . . . 204 . Total Part Build Rating 8 | . . . . . . . . . 8 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 108 | . . . . . . . . . 108 . Retrieved Matter 108 | . . . . . . . . . 108 . Retrieved Components 2 | . . . . . . . . . 2 . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Total Allies 8 | . . . 1 . 4 . . . 3 . Largest Group 5 | . . . 1 1 5 5 5 . 3 . Highest-Rated Group 93 | . . . 10 10 55 55 55 . 93 . Highest-Rated Ally 31 | . . . 10 10 21 21 21 . 31 . Total Orders 4 | . . . . . 1 1 2 . . . STAY 1 | . . . . . . . 1 . . . GUARD 3 | . . . . . 1 1 1 . . . Ally Attacks 38 | . . . . . . . 16 . 22 . Total Damage 508 | . . . . . . . 156 . 352 . Kills 4 | . . . . . . . 2 . 2 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Turns Passed 4234 | 13 54 485 182 486 692 263 727 149 1032 151 Spaces Moved 3137 | 26 107 436 121 362 508 200 363 114 782 118 Core 293 | 26 107 155 . . . . . . . 5 Treads 225 | . . . . . . . 225 . . . Legs 1818 | . . 281 121 362 508 200 138 114 94 . Wheels 801 | . . . . . . . . . 688 113 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 50 120 120 120 126 116 116 100 50 Average Speed 116 | 50 50 95 120 120 124 126 182 116 101 98 Slowest Speed 250 | 50 50 120 120 120 126 126 250 116 117 115 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 39 75 16 98 92 53 47 2 15 83 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 3 . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 158 | . . 2 23 6 . . 106 . 21 . Melee . | . . . . . . . . . . . Projectile 71 | . . 2 . . . . 67 . 2 . AOE 87 | . . . 23 6 . . 39 . 19 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Total 3627 | 25 107 486 147 398 570 211 417 129 986 151 Wait 185 | . . 15 10 17 9 12 1 . 113 8 Move 3129 | 25 107 435 120 361 507 199 362 113 782 118 Hop . | . . . . . . . . . . . Pick Up 48 | . . 7 1 1 2 . 16 3 16 2 Fast Attach 40 | . . 9 4 1 3 . 7 1 15 . Attach 12 | . . 1 . . 1 . 3 3 3 1 Detach 1 | . . . . . . . 1 . . . Swap 10 | . . . . . 1 . 4 . 4 1 Drop 54 | . . 3 2 1 6 . 11 3 28 . Fire 68 | . . 7 10 15 . . 9 2 25 . Melee . | . . . . . . . . . . . Ram 21 | . . . . . . . . . . 21 Kick 18 | . . 9 . 2 . . 3 4 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 41 | . . . . . 41 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 6 exits: Mat x3 / *Min / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -6/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Identified exit to Mines 68 | -10/Materials | Entered Mines 100 | -10/Mines | Core integrity fell below 50% 181 | -10/Mines | Met a Derelict shopkeep closing up shop 232 | -10/Mines | Discovered new exit (range 6) 239 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 246 | -10/Mines | Identified exit to Materials 302 | -10/Mines | Build established: Mutant 317 | -10/Mines | Learned location of Zion (-6) 325 | -10/Mines | Learned Materials interactive machine intel 333 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 336 | -10/Mines | Found Prototype Device 553 | -10/Mines | Entered Materials 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 554 | -9/Materials | Loaded intel: 18 interactive machine locations 654 | -9/Materials | Identified exit to Materials 654 | -9/Materials | Identified exit to Mines 654 | -9/Materials | Identified exit to Storage 735 | -9/Materials | Entered Mines 735 | -9/Mines | Accompanied by 1 ally 800 | -9/Mines | Discovered exit to Materials (range 10) 813 | -9/Mines | Learned location of Storage (-9) 896 | -9/Mines | Discovered exit to Materials (range 9) 1215 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1216 | -9/Mines | Discovered new exit (range 5) 1220 | -9/Mines | Identified exit to Exiles 1221 | -9/Mines | Entered Exiles 1221 | -9/Exiles | Found Exiles lab destroyed 1221 | -9/Exiles | Accompanied by 1 ally 1224 | -9/Exiles | Build established: Scavenger-Mutant 1244 | -9/Exiles | Discovered new exit (range 14) 1259 | -9/Exiles | Identified exit to Mines 1613 | -9/Exiles | Identified Exp. Sensor Array 1644 | -9/Exiles | Opened EX-Vault 1651 | -9/Exiles | Found Prototype Ballistic Gun 1651 | -9/Exiles | Identified AWS/Gauss 1729 | -9/Exiles | Build established: Commander-Mutant 1890 | -9/Exiles | Discovered exit to Mines (range 12) 1913 | -9/Exiles | Entered Mines 1913 | -8/Mines | Accompanied by 5 allies 2116 | -8/Mines | Discovered exit to Materials (range 9) 2176 | -8/Mines | Entered Materials 2176 | -8/Materials | Accompanied by 5 allies 2176 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2809 | -8/Materials | Build established: Bomber 2882 | -8/Materials | Discovered new exit (range 12) 2895 | -8/Materials | Identified exit to Factory 2903 | -8/Materials | Entered Factory 2903 | -7/Factory | Evolved 2 slots: Utility x2 3042 | -7/Factory | Discovered new exit (range 7) 3049 | -7/Factory | Identified exit to Factory 3052 | -7/Factory | Entered another Factory area 3052 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3457 | -6/Factory | Fabricated Exp. Sensor Array (x1) 3575 | -6/Factory | Lost 3 parts (1p1u1w) 3765 | -6/Factory | Allied Derelicts emerged from ambush trap array 3967 | -6/Factory | Discovered new exit (range 16) 3983 | -6/Factory | Build established: Mutant 3984 | -6/Factory | Identified exit to Factory 4034 | -6/Factory | Discovered exit to Factory (range 13) 4084 | -6/Factory | Sucked down chute 4084 | -6/Factory | Entered Waste 4092 | -6/Waste | Spotted C-40 Crusher 4098 | -6/Waste | Spotted C-40 Crusher 4099 | -6/Waste | EMP discharged 4099 | -6/Waste | System corruption reached 10% 4107 | -6/Waste | Spotted C-40 Crusher 4116 | -6/Waste | Spotted C-40 Crusher 4127 | -6/Waste | Spotted C-40 Crusher 4150 | -6/Waste | Discovered new exit (range 12) 4150 | -6/Waste | Spotted C-40 Crusher 4191 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4196 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4199 | -6/Waste | EMP discharged 4200 | -6/Waste | Crushed by Compactor (1 part destroyed) 4203 | -6/Waste | Crushed by Compactor (1 part destroyed) 4205 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4206 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4208 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4220 | -6/Waste | Core integrity fell below 50% 4229 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4233 | -6/Waste | Core integrity fell below 20% 4235 | -6/Waste | Core destroyed Last Messages --------------- 04213_ System corrupted: Energy discharge (-38). 04221_ Slammed into C-40 Crusher. 04226_ Critical hit (Destroy). 04226_ Arm. Huge Wheel destroyed. 04226_ Slammed into C-40 Crusher. 04226_ Destabilizing: Core damaged (-42). 04226_ Critical hit (Destroy). 04226_ Arm. Huge Wheel destroyed. 04227_ Slammed into C-40 Crusher. 04229_ Mak. Hacking Suite crushed. 04229_ Imp. Signal Interpreter crushed. 04229_ Adv. Visual Processing Unit crushed. 04229_ Slammed into C-40 Crusher. 04230_ System corrupted: Heat flow error (+112). 04230_ Slammed into C-40 Crusher. 04232_ 4 Matter crushed. 04234_ Slammed into C-40 Crusher. 04234_ Destabilizing: Core damaged (-42). 04235_ Slammed into C-40 Crusher. 04235_ Destabilizing: Core damaged (-34). Map ----- +----------------------------------------------------+ | #??????# ! #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## ###????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ######## ######## ###????????????????????? | | #??????# #??????# #?????#########????????? | | #??????# #??????# #???? #????????? | | #??????# #??????# #??? #????????? | | #??????# ######## #### #????????? | | #??????# " #????????? | | #??????# #????????? | | #??????# < #????????? | | #??????# #????????? | | #??????# ######## #### #????????? | | #??????# #??????# #??? #????????? | | #??????# #??????# #???? #????????? | | #??????# #??????# #?????#########????????? | | #?###### ######## CC###????????????????????? | | CC]!#????????????????????? | | CC *CC!#????????????????????? | | CCCCCC #????????????????????? | | = CC@ #????????????????????? | | ######## ######## CC###????????????????????? | | #??????# ?????????# CC#??????????????????????? | | #??????#???????????# CC #??????????????????????? | | #??????????????????# CC #??????????????????????? | | #????????????????### ###????????????????????? | | ###????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Exp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartGatlingTorch Manual? 0 Play Time 00:51:18 Cumulative 30.5 hours Start 2022.07.15 @ 20:24:34 End 2022.07.15 @ 21:15:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e4daf109-cf34-4b17-a4b1-0de64478771d