Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.07 @ 19:51:57 Player: YppY Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (263) 1315 Value Destroyed (13322) 13322 Prototype IDs (77) 1540 Alien Tech Used (2) 400 Bonus (8213) 8213 TOTAL SCORE: 33590 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6028 Follower Combat Kills 2617 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -3132 Cogmind --------- Core Integrity 0/1450 Matter 18/300 Energy 15/100 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (10) ----- Nanoactuators Nanoactuators > --- WEAPON (6) ------- Molecular Scythe Molecular Scythe > --- INVENTORY (4) ---- Heavy Machine Gun Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink Zionite Biocell Improved Targeting Computer Improved Armor Integrity Analyzer Zionite Shade Armor Thermal Barrier Improved Remote Force Field Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Neutron Missile Launcher Neutron Missile Launcher Neutron Missile Launcher Neutron Missile Launcher > --- INVENTORY -------- Neutron Missile Launcher Neutron Missile Launcher [Rating: 176] Favorites ----------- Power Zionite Heavy DM Reactor Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Combat Gravmag System Treads Armored Medium Treads Leg Improved Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Armor Integrity Analyzer Device Improved Cooling System Storage Zionite Biocell Processor Improved Armor Integrity Analyzer Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Neutron Missile Launcher Energy Gun Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Neutron Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Molecular Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Slots Evolved 16 | . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Utility 8 | . . 1 . . . 3 . . . . 2 . . . . 1 . . . . 1 . . . Weapon 4 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . Parts Attached 241 | 6 4 3 . 4 . 26 . 6 . 7 58 5 10 5 3 8 1 9 16 8 11 30 14 7 Power 22 | 1 1 1 . . . 4 . . . . 5 . . . . . . 2 4 . . 1 3 . Engine 7 | 1 . 1 . . . 3 . . . . . . . . . . . . 2 . . . . . Core 5 | . 1 . . . . 1 . . . . 2 . . . . . . 1 . . . . . . Reactor 10 | . . . . . . . . . . . 3 . . . . . . 1 2 . . 1 3 . Propulsion 52 | 2 2 1 . . . 9 . 1 . 2 18 . . 2 . 2 . . 1 . . 6 3 3 Treads 11 | . . . . . . . . . . . 3 . . . . . . . . . . 3 3 2 Leg 22 | 2 2 1 . . . 9 . 1 . 2 5 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . . 10 . . 1 . 2 . . 1 . . 3 . . Flight 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Utility 88 | 1 1 1 . 2 . 12 . 5 . 1 22 3 3 3 2 1 1 3 8 4 5 6 2 2 Device 52 | . . . . 2 . 6 . 3 . . 12 2 2 1 1 1 . 1 6 3 4 4 2 2 Storage 7 | 1 . . . . . . . 1 . . 3 . . 1 . . . 1 . . . . . . Processor 9 | . . . . . . 4 . . . . 1 1 . . . . 1 . 1 . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 19 | . 1 1 . . . 2 . 1 . 1 6 . 1 1 1 . . 1 . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 . . . 2 . 1 . . . 4 13 2 7 . 1 5 . 4 3 4 6 17 6 2 Energy Gun 31 | 2 . . . . . 1 . . . 1 7 . . . 1 2 . 3 3 2 3 6 . . Energy Cannon 7 | . . . . . . . . . . . 1 . . . . 2 . 1 . . 1 . 2 . Ballistic Gun 18 | . . . . . . . . . . 1 4 2 2 . . . . . . 1 2 4 2 . Ballistic Cannon 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . Launcher 14 | . . . . 2 . . . . . . . . 3 . . . . . . . . 7 2 . Special Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Piercing Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . . 1 . 2 . . . . 12 . . 6 . . . 1 7 . 3 5 . 2 Parts Lost 67 | . . 1 . . . 1 . 2 . 8 10 1 7 . 2 . . 4 . 11 1 1 18 . Power 8 | . . 1 . . . . . . . 2 . . . . . . . 2 . . . 1 2 . Propulsion 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Utility 29 | . . . . . . 1 . 2 . . 5 . 5 . 1 . . 1 . 5 . . 9 . Weapon 28 | . . . . . . . . . . 4 5 1 2 . 1 . . 1 . 6 1 . 7 . Highest Loss Streak 12 | . . 1 . . . 1 . 2 . 8 4 1 4 . 2 . . 4 . 3 1 1 12 . Average Slot Usage (%) 87 | . 98 88 . 96 100 76 80 77 73 66 89 99 88 96 99 100 100 93 97 85 79 92 83 18 Engine 3 | . 3 2 . 11 11 7 13 13 13 6 . . . . . . . . . . . . . . Core 1 | . 10 7 . . . 4 . . . . 2 . . . . . . . 2 . . . . . Reactor 4 | . . . . . . . . . . . 6 11 11 11 11 10 10 4 4 5 4 4 11 . Treads 1 | . . . . . . . . . . . 3 . . . . . . . . . . 5 9 5 Leg 10 | . 28 23 . 33 33 19 20 20 20 18 10 . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 2 17 17 17 17 15 15 15 15 15 14 8 . . Device 18 | . . . . 6 11 18 13 17 13 11 13 28 21 23 23 26 26 21 22 25 24 28 23 4 Storage 4 | . 14 11 . 11 11 1 . 1 6 6 5 5 . 3 5 5 5 5 5 5 4 4 3 . Processor 8 | . . . . . . 8 20 13 13 13 10 6 11 11 11 10 10 10 8 5 4 7 7 . Protection 6 | . 12 21 . 11 11 6 6 4 . 1 9 3 1 3 4 5 5 9 8 2 4 3 2 . Energy Gun 9 | . 28 22 . 8 . 5 6 6 6 3 9 11 2 . . 9 10 13 22 21 7 11 5 . Ballistic Gun 2 | . . . . . . . . . . . 4 10 13 . . . . . . . 9 5 1 . Launcher 4 | . . . . 13 22 . . . . . . . 4 11 10 . . . . . . 9 15 . Piercing Weapon 1 | . . . . . . . . . . . . . . 11 11 8 5 5 1 . . . . . Naked Turns 27 | . . . . . . . . . . . . . . . . . . . . . . . 22 5 Heaviest Build 153 | 13 14 21 21 29 29 59 55 128 128 128 153 65 59 60 60 75 75 69 73 86 86 123 148 10 Greatest Support 150 | 20 26 39 39 39 39 60 56 56 51 61 80 75 75 75 75 75 75 75 75 70 82 82 150 150 Greatest Overweight (x) 5 | 1 . . . . . 1 . 2 2 5 2 . . 2 2 . . . . 1 1 4 1 2 Average Overweight (x) . | . . . . . . . . 1 2 1 . . . . . . . . . . . 1 . . Largest Inventory Capacity 24 | 6 6 6 6 6 6 6 4 24 24 24 24 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 6 | 5 6 6 6 6 6 4 4 9 24 24 13 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 24 | 3 6 6 5 6 6 6 4 9 9 12 24 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 4 | 1 4 5 5 5 6 4 4 4 9 9 9 3 3 3 3 3 3 3 3 2 3 3 2 1 Final Capacity 24 | 6 6 6 6 6 6 4 4 24 24 24 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 12 | 2 6 5 5 6 6 4 4 9 9 12 3 4 4 4 4 4 4 4 4 3 4 2 4 1 Class Distribution -------------------- 42% | Messiah-Gunner 26% | Messiah-Mutant 9% | Mutant 8% | Messiah-Tank 6% | Messiah-Executioner 6% | Messiah-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Warlord Messiah-Tank | -3/Proximity Caves Messiah-Executioner | -3/Research Messiah-Executioner | -3/Armory Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Matter Collected 7005 | 178 122 25 . 40 110 299 8 76 . 159 835 113 244 101 188 . 72 90 . 239 221 1324 2533 28 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12425 | . 268 166 . . 77 1469 70 444 . 238 1774 264 244 419 185 . 72 758 . 1101 192 619 4037 28 Parts 465 | . 16 6 . . 2 56 2 16 . 9 81 9 11 3 15 . 3 29 . 36 15 19 137 . Haulers Intercepted 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 173 | . . . . . 5 . 2 22 . 11 . 8 4 3 12 . 6 27 35 38 . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Combat Hostiles Destroyed 208 | . 6 3 . . 4 13 1 8 . 4 17 4 6 . 14 . 1 11 . 22 2 23 69 . Melee 5 | . . . . . . . . . . . . . 1 . 2 . . . . . . 2 . . Guns 102 | . 6 2 . . . 11 1 8 . . 12 4 1 . . . . 8 . 20 2 5 22 . Cannons 9 | . . . . . . . . . . 4 2 . . . . . 1 2 . . . . . . AOE 82 | . . . . . 4 . . . . . . . 4 . 12 . . . . . . 16 46 . Classes Destroyed 25 | . 3 2 . . . 7 . 1 . . 4 . 1 . . . . . . . . 5 2 . Worker 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 4 1 Builder 9 | . . . . . . 3 . . . . . . . . . . . . . . 1 . 5 . Tunneler 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Hauler 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Recycler 7 | . . . . . . 3 . . . . 2 . . . . . . . . . . . 2 . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Operator 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . Watcher 9 | . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 1 2 . Swarmer 38 | . 2 . . . 2 . . . . . . . 3 . 13 . . . . 9 1 4 4 . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . Grunt 77 | . 4 1 . . 2 5 . 5 . 3 5 3 . . . . . 9 . 6 . 5 29 . Brawler 12 | . . . . . . . . 2 . . . . . . . . . 1 . . . 2 7 . Duelist 12 | . . 1 . . . . . . . . . . . . . . . 1 . 3 . 1 6 . Protector 6 | . . . . . . . . . . . . . . . . . . . . . . 2 4 . Sentry 22 | . . 1 . . . 2 1 . . . 5 . 1 . 1 . . . . 1 . 3 7 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 15 | . . . . . . 3 . . . . 5 1 1 . . . 1 . . . . . 4 . Programmer 16 | . . . . . . 2 . 1 . . 2 . . . . . . . . 2 1 2 6 . Behemoth 3 | . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 26 | . 3 3 . . 2 7 1 4 . 4 6 2 4 . 5 . 1 4 . 7 2 9 26 1 Combat Bots Only 15 | . 2 3 . . 2 5 1 4 . 4 4 2 4 . 5 . 1 4 . 7 1 9 15 . Max Kills in Single Turn 7 | . 1 1 . . 2 2 1 2 . 1 3 1 2 . 4 . 1 1 . 2 2 7 7 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Exploded 7 | . . . . . 2 . . . . . . . 2 . 4 . . . . . . 7 7 . Melee 1 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Damage Taken 13911 | . 121 180 . . 316 1021 62 288 . 1087 1620 528 730 . 493 66 74 693 . 1410 314 839 3477 592 Core 2482 | . . 23 . . 37 148 7 19 . 167 128 58 149 . 64 29 . 46 . 105 . 50 1315 137 Absorbed by Shields 1899 | . . . . . . . . . . . . . . . . . . . . 962 . 130 807 . Reduced by Siege Mode 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Core Remaining (%) 82 | 100 100 . . . 85 . . . . 59 . . . . 56 . . . . 84 . 96 . . Volleys Fired 372 | . 12 12 . . 5 34 2 14 . 9 55 16 20 . 7 1 1 22 . 45 13 27 77 . Largest 6 | . 2 2 . . 2 2 1 1 . 3 4 4 4 . 2 4 4 4 . 5 6 6 6 . Hottest 442 | . 80 80 . . 66 250 250 250 . 150 291 253 392 . 78 353 353 357 . 343 442 408 399 . Shots Fired 1087 | . 24 24 . . 10 36 2 14 . 21 177 54 50 . 12 4 4 81 . 159 60 106 249 . Gun 818 | . 24 24 . . . 32 2 14 . 12 144 54 47 . . 2 2 52 . 159 54 68 128 . Cannon 111 | . . . . . . . . . . 9 33 . . . . 2 2 29 . . 6 . 30 . Launcher 158 | . . . . . 10 4 . . . . . . 3 . 12 . . . . . . 38 91 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 209 | . . . . . . . . . . 16 44 17 45 . . . . . . 2 29 27 29 . Thermal 581 | . . . . . . 32 2 14 . 5 105 37 2 . . 4 4 66 . 126 25 41 118 . Explosive 158 | . . . . . 10 4 . . . . . . 3 . 12 . . . . . . 38 91 . Electromagnetic 81 | . 24 24 . . . . . . . . 16 . . . . . . . . . 6 . 11 . Entropic 24 | . . . . . . . . . . . . . . . . . . . . 24 . . . . Phasic 34 | . . . . . . . . . . . 12 . . . . . . 15 . 7 . . . . Robot Hit Streak 36 | . 9 13 . . 4 11 5 18 . 18 15 10 16 . 1 . 3 13 . 15 6 12 36 . Robot Miss Streak 10 | . 1 2 . . 1 10 3 6 . 3 4 3 1 . 3 . 1 1 . 4 5 6 4 . Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . . . . 1 . 1 . . Secondary Targets 9 | . 1 1 . . . . . . . . 2 . . . . . . . . 5 . . . . Max Gunslinging Chain 2 | . 1 1 . . . . . . . . 1 . . . . . . . . 2 . . . . Shots Hit Robots 763 | . 15 16 . . 5 32 2 14 . 21 105 35 41 9 10 . 3 55 . 111 30 58 198 3 Core Hits 659 | . 10 7 . . 23 58 3 21 . 28 63 11 16 4 21 . 1 23 . 47 12 71 239 1 Critical Hits 13 | . . . . . . . . . . . 3 . . . . . . 1 . 5 . 4 . . Critical Kills 5 | . . . . . . . . . . . 1 . . . . . . . . 3 . 1 . . Critical Parts Destroyed 8 | . . . . . . . . . . . 2 . . . . . . 1 . 2 . 3 . . Melee Attacks 26 | . . . . . . . . . . 1 . . 1 10 8 . . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . 6 Piercing 19 | . . . . . . . . . . . . . 1 10 8 . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . 1 3 . . . . . . . . 2 Damage Inflicted 45054 | . 321 231 . . 944 2762 152 859 . 599 3501 757 1280 868 1246 62 103 1837 . 2838 695 7349 18256 394 Guns 17414 | . 252 205 . . . 2671 152 859 . 244 2425 757 790 . . . 57 1183 . 2838 627 904 3450 . Cannons 2385 | . . . . . . . . . . 314 757 . . . . . 46 654 . . 68 . 546 . Explosions 23682 | . 69 26 . . 944 91 . . . . 319 . 462 . 1012 62 . . . . . 6445 14252 . Melee 1565 | . . . . . . . . . . 41 . . 28 868 234 . . . . . . . . 394 Ramming 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . Kinetic 2799 | . . . . . . . . . . 461 836 147 742 . . . . . . 38 186 84 305 . Thermal 14811 | . 69 26 . . . 2671 152 859 . 97 1695 610 48 . . 62 103 1396 . 1906 441 820 3856 . Explosive 23244 | . . . . . 944 91 . . . . 319 . 462 . 1012 . . . . . . 6445 13971 . Electromagnetic 1037 | . 252 205 . . . . . . . . 396 . . . . . . . . . 68 . 116 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 435 | . . . . . . . . . . 41 . . . . . . . . . . . . . 394 Piercing 1130 | . . . . . . . . . . . . . 28 868 234 . . . . . . . . . Entropic 731 | . . . . . . . . . . . . . . . . . . . . 731 . . . . Phasic 859 | . . . . . . . . . . . 255 . . . . . . 441 . 163 . . . . Highest Corruption 4 | . . . . . . 3 3 4 4 4 . . . . . . . . 3 1 1 1 4 4 Average Corruption 2 | . . . . . . 2 3 3 4 4 . . . . . . . . 2 1 1 1 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . 3 5 18 4 7 . . . . . . . . . 2 2 3 5 1 Message Errors 16 | . . . . . . 3 . 7 1 2 . . . . . . . . . . 1 1 . 1 Matter Fused 10 | . . . . . . . 2 3 1 3 . . . . . . . . . . . . 1 . Heat Flow Errors 6 | . . . . . . . . 4 1 1 . . . . . . . . . . . . . . Energy Discharges 10 | . . . . . . . 1 2 1 1 . . . . . . . . . 2 . 2 1 . Data Loss (minor) 6 | . . . . . . . 2 2 . . . . . . . . . . . . 1 . 1 . Targeting Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Overflow Damage 1807 | . . . . . 6 . . . . . 18 . 20 176 32 . . 20 . . . 385 1041 109 Projectiles 100 | . . . . . . . . . . . 18 . . . . . . 20 . . . . 62 . Explosions 1422 | . . . . . 6 . . . . . . . 20 . 32 . . . . . . 385 979 . Melee 285 | . . . . . . . . . . . . . . 176 . . . . . . . . . 109 Knockbacks 7 | . . . . . . . . . . 6 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 5 1 . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 1095 | . 35 . . . 78 . . . . . 68 . 40 . 53 . . . . . . 235 586 . Shots 17 | . 1 . . . 2 . . . . . 1 . 1 . 1 . . . . . . 4 7 . Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 353 | . 96 185 . . 72 87 48 135 165 259 353 194 285 . . 117 117 246 . 22 52 . 259 . Average Temperature 98 | . 43 86 . . 29 38 30 47 106 125 116 119 158 . . 68 69 90 . 13 31 . 134 . Received Heat Transfer 1841 | . 21 69 . . 105 165 24 108 . 273 171 120 36 . 54 9 . 177 . 84 9 60 356 . Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 . Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 . Robots Corrupted 3 | . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Combat Hostiles 3 | . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Parts Fried 9 | . 3 2 . . . . . . . . 3 . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . 2 . . . . 1 . . . . . . 1 . 2 . . 1 . Combat Hostiles 7 | . . . . . . 2 . . . . 1 . . . . . . 1 . 2 . . 1 . Parts Melted 58 | . . . . . . 22 2 1 . 1 6 . . . . . . 1 . 12 1 2 10 . Heat Transferred 22247 | . 100 50 . . . 3900 225 1175 . 185 2257 814 50 . . 50 111 1697 . 4170 700 1106 5657 . Parts Sabotaged 11 | . . . . . . . . . . . . . . . . . . . . . . 7 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Peak Influence 4293 | . 198 183 70 . . 481 . . . . 768 . . . . 239 . . . . 718 2064 4293 2408 Average Influence 707 | . 101 128 70 . . 288 . . . . 241 . . . . 111 . . . . 268 1130 2055 2405 Maximum Alert Level 5 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 3 5 5 5 Low Security (%) 30 | 100 100 100 100 . . 8 . . . . 48 . . . . 71 . . . . 61 . . . Level 1 31 | . . . . . . 83 . . . . 31 . . . . 28 . . . . 3 22 . . Level 2 7 | . . . . . . 7 . . . . 10 . . . . . . . . . 27 3 . . Level 3 9 | . . . . . . . . . . . 8 . . . . . . . . . 7 13 29 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . 40 20 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . 20 12 100 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . . 37 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 . . . . 7 . . . . 6 . . . . . . . . . 2 4 27 1 Investigation 4 | . 2 . . . . . . . . . 2 . . . . . . . . . . . . . Extermination 7 | . . . . . . 2 . . . . 1 . . . . . . . . . 1 2 1 . Reinforcement 8 | . . . . . . 2 . . . . 3 . . . . . . . . . . . 2 1 Assault 19 | . . . . . . . . . . . . . . . . . . . . . . 2 17 . Garrison 11 | . . . . . . 3 . . . . . . . . . . . . . . 1 . 7 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Distress Signals 13 | . 1 . . . . 2 . . . . 3 . . . . . . . . . 3 2 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 362 | . 10 6 . . 6 24 1 9 . 6 38 5 7 . 14 2 2 11 . 32 21 43 122 3 Peak Tracking Total 32 | . 4 4 . . 4 6 1 4 . 6 9 4 5 . 5 1 2 4 . 7 7 9 32 2 Tactical Retreats 9 | . 1 . . . . . . 1 . . . . . . . . . 1 . 2 . 3 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Traps Triggered 5 | . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Machines Disabled 30 | . . 1 . . . 4 . . . . 8 . 1 . . 1 . . . 1 2 6 6 . Max in Single Turn 2 | . . 1 . . . . . . . . 1 . 1 . . 1 . . . 1 . 2 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Machines Accessed 24 | . 3 . . 1 . 1 . . 4 . 3 . . 4 . . . 2 5 . . . 1 . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Total Hacks 84 | . 9 . . 2 . 4 . . 28 . 10 . . 17 . . . 2 10 . . . 2 . Successful 70 | . 5 . . 2 . 1 . . 28 . 4 . . 17 . . . 2 10 . . . 1 . Failed 14 | . 4 . . . . 3 . . . . 6 . . . . . . . . . . . 1 . Catastrophic 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . 6 . . 1 . 20 . . . . 16 . . . . 3 . . 1 . 7 3 2 . Terminals 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 4 . . . . 3 . . . . . . . . . . . 2 . Terminal Hacks 59 | . . . . 2 . . . . 28 . . . . 17 . . . 2 10 . . . . . Record 19 | . . . . . . . . . 11 . . . . 5 . . . 1 2 . . . . . Part Schematic 12 | . . . . 2 . . . . 6 . . . . 4 . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . . . 3 . . . . 4 . . . . 6 . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 17 | . 11 . . . . . . . . . 3 . . . . . . . . . . . 3 . Terminals 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 3 . . . . 1 . . . . 3 . . . . . . . . . . . 1 . Full Trace Events 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . 2 . 12 . . 6 . . . . 4 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Total Allies 34 | . . . . 9 . 1 . . . 1 12 . . . . 2 . . . 2 4 3 . . Largest Group 9 | . . . . 9 9 9 . . . 1 7 . . . . 2 2 1 . 2 4 5 . . Highest-Rated Group 722 | . . . . 291 291 304 . . . 94 322 . . . . 206 206 103 . 95 676 722 . . Highest-Rated Ally 268 | . . . . 41 41 41 . . . 94 85 . . . . 103 103 103 . 48 268 268 . . Zionite Dispatches 11 | . . . . . . 2 . . . . 4 . . . . 1 . . . . 3 1 . . Heavy 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Light 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Recon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Offense Resupply 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Orders 5 | . . . . . . 3 . . . . . . . . . . . . . 2 . . . . DROP 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . 2 . . . . . . . . . . . . . 2 . . . . Ally Attacks 281 | . . . . . 36 37 . . . 1 77 . . . . 3 5 . . 3 40 79 . . Total Damage 14723 | . . . . . 601 1074 . . . 47 1869 . . . . 224 410 . . 80 3934 6484 . . Kills 80 | . . . . . 5 10 . . . . 15 . . . . 2 1 . . . 22 25 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . 2 . . 2 . 1 1 . 1 . . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Emergency Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Turns Passed 11909 | 66 293 125 3 1069 211 1282 282 688 139 414 1447 419 428 292 466 146 263 433 490 838 425 561 1056 73 Spaces Moved 8398 | 47 136 66 3 847 139 773 222 376 78 212 840 453 453 191 291 168 262 442 640 628 346 278 471 36 Core 124 | 8 . . . . . . . . . . . . . . . . . . . . . . 105 11 Treads 579 | . . . . . . . . . . . 114 . . . . . . . . . . 74 366 25 Legs 3423 | 39 136 66 3 847 139 773 222 376 78 212 532 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4272 | . . . . . . . . . . . 194 453 453 191 291 168 262 442 640 628 346 204 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 120 180 150 52 72 72 72 72 72 72 72 62 62 62 92 50 50 Average Speed 110 | 111 120 120 120 120 120 123 123 158 180 168 126 72 72 133 143 72 72 72 68 94 95 127 147 141 Slowest Speed 270 | 150 120 120 120 120 120 155 123 180 180 270 230 72 72 220 220 72 72 72 72 125 125 250 190 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 41 | 4 27 11 3 87 35 27 53 53 69 50 23 58 68 61 60 6 49 55 83 83 11 30 19 6 Regions Visited 24 Branch Regions 17 Pre-discovered Areas 10 | . . . . 2 . . 2 . 1 . . . 1 3 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . . 1 1 . . . . . . . . 1 . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 24 | . . . . 2 2 . 3 2 . 2 . 3 4 . 1 . . 1 . 4 . . . . Spaces Dug 154 | . . . . . 15 . . . . . 1 . . . 28 . . . . . . 61 49 . Terrain Destroyed 1718 | . 5 2 . . 39 18 . . . 1 71 7 43 . 164 31 1 21 . 49 . 343 923 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 122 | . . . . . . . . . . 1 22 7 . . . 2 1 21 . 49 . 5 14 . AOE 1596 | . 5 2 . . 39 18 . . . . 49 . 43 . 164 29 . . . . . 338 909 . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Res Tes Total 10131 | 60 242 89 2 901 173 1012 225 431 77 249 1113 509 517 217 319 188 334 505 698 769 408 408 627 58 Wait 551 | . 80 3 . 39 27 100 . 12 . 12 41 24 12 . 8 6 66 10 . 60 7 20 23 1 Move 8375 | 46 135 65 2 846 138 772 221 375 77 211 839 452 452 190 290 167 261 441 639 627 345 277 471 36 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 304 | 8 8 4 . 5 . 42 . 15 . 9 62 7 13 8 4 4 3 14 21 8 13 30 19 7 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . Attach 129 | 6 1 3 . 1 . 11 . 4 . 6 21 2 6 5 2 3 . 5 3 8 9 14 12 7 Detach 4 | . . . . . . 2 . . . . . . 1 . . . . . . . . 1 . . Swap 114 | . 3 . . 3 . 15 . 2 . 1 37 3 4 2 1 5 1 4 13 . 2 16 2 . Drop 213 | . 3 2 . 7 . 36 . 9 . . 53 5 8 4 2 2 2 9 22 2 5 23 16 3 Fire 372 | . 12 12 . . 5 34 2 14 . 9 55 16 20 . 7 1 1 22 . 45 13 27 77 . Melee 19 | . . . . . . . . . . 1 . . 1 8 5 . . . . . . . . 4 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . 5 . . . . . . . . . 13 . 4 . Rewire 25 | . . . . . 3 . 2 . . . . . . . . . . . . 19 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Gar) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Armory -2/Research -2/Testing History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 4) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 416 | -9/Materials | Discovered new exit (range 16) 485 | -9/Materials | Entered Mines 486 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 488 | -9/Mines | Entered Zion 570 | -7/Zion | Found Prototype Device 571 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 600 | -7/Zion | Discovered new exit (range 15) 666 | -7/Zion | Learned Factory scanalyzer intel 778 | -7/Zion | Received a hallucinogenic algorithm 817 | -7/Zion | Gained Derelict followers 887 | -7/Zion | Found Prototype Energy Gun 1008 | -7/Zion | Learned location of Armory (-3) 1131 | -7/Zion | Imprinted 1133 | -7/Zion | Declared Zion's savior 1341 | -7/Zion | Learned location of Recycling (-7) 1420 | -7/Zion | Build established: Messiah-Mutant 1557 | -7/Zion | Entered Proximity Caves 1557 | -6/Proximity Caves | Accompanied by 9 allies 1739 | -6/Proximity Caves | Discovered new exit (range 10) 1751 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1768 | -6/Proximity Caves | Entered Factory 1768 | -6/Factory | Accompanied by 8 allies 1768 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 1769 | -6/Factory | Identified exit to Lower Caves 1770 | -6/Factory | Loaded intel: 4 scanalyzer locations 1837 | -6/Factory | Identified Storm Laser 2037 | -6/Factory | Retrieved Zion intel report: Active Terminals 2038 | -6/Factory | Zion Offense Resupply teleported in 2041 | -6/Factory | Found Prototype Processor 2042 | -6/Factory | Identified Exp. Targeting Computer 2128 | -6/Factory | Build established: Messiah-Bomber 2243 | -6/Factory | Identified exit to Garrison 2318 | -6/Factory | Garrison activated, responded to threat 2430 | -6/Factory | Spotted B-75 Beast 2441 | -6/Factory | Destroyed B-75 Beast 2526 | -6/Factory | Retrieved Zion intel report: Emergency Access 2542 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2543 | -6/Factory | Zion Recon squad teleported in 2675 | -6/Factory | Build established: Messiah-Gunner 3050 | -6/Factory | Entered Lower Caves 3072 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3317 | -6/Lower Caves | Encountered a Warlord checkpoint 3319 | -6/Lower Caves | Discovered new exit (range 15) 3332 | -6/Lower Caves | Entered another Lower Caves area 4011 | -6/Lower Caves | Discovered new exit (range 6) 4020 | -6/Lower Caves | Entered Data Miner 4020 | -6/Data Miner | Discovered new exit (range 6) 4055 | -6/Data Miner | Met Data Miner 4087 | -6/Data Miner | Learned location of Section 7 (-3) 4087 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4118 | -6/Data Miner | Received God Mode back door access code from Data Miner 4159 | -6/Data Miner | Entered Proximity Caves 4333 | -5/Proximity Caves | Escorted by Enhanced Grunt 4335 | -5/Proximity Caves | Spotted B-75 Beast 4391 | -5/Proximity Caves | Destroyed B-75 Beast 4438 | -5/Proximity Caves | Lost 8 parts (2p2n4w) 4553 | -5/Proximity Caves | Discovered new exit (range 14) 4573 | -5/Proximity Caves | Entered Factory 4573 | -5/Factory | Evolved 2 slots: Utility x2 4652 | -5/Factory | Build established: Messiah-Mutant 4821 | -5/Factory | Zion Heavy squad teleported in 4962 | -5/Factory | Found Prototype Protection 5081 | -5/Factory | Build established: Messiah-Gunner 5292 | -5/Factory | Identified Zio. Heavy Carapace 5400 | -5/Factory | Retrieved Zion intel report: Branch Access 5400 | -5/Factory | Identified exit to Upper Caves 5401 | -5/Factory | Zion Light squad teleported in 5442 | -5/Factory | Found Prototype Protection 5443 | -5/Factory | Identified Zio. Weapon Casing 5523 | -5/Factory | Lost 4 parts (3u1w) 5721 | -5/Factory | Zion Fire squad teleported in 5834 | -5/Factory | Zion Light squad teleported in 5834 | -5/Factory | Incoming investigation squad redirected 5847 | -5/Factory | Incoming investigation squad redirected 5848 | -5/Factory | Terminal network hard line cut 6020 | -5/Factory | Entered Upper Caves 6021 | -5/Upper Caves | Encountered a Warlord checkpoint 6338 | -5/Upper Caves | Identified exit to Upper Caves 6439 | -5/Upper Caves | Entered another Upper Caves area 6468 | -5/Upper Caves | Discovered new exit (range 17) 6531 | -5/Upper Caves | Encountered a Warlord checkpoint 6547 | -5/Upper Caves | Lost 3 parts (3u) 6571 | -5/Upper Caves | Learned location of Warlord (-4) 6699 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6768 | -5/Upper Caves | Discovered new exit (range 20) 6797 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6859 | -5/Upper Caves | Lost 4 parts (2u2w) 6867 | -5/Upper Caves | Entered Zhirov 6867 | -5/Zhirov | Discovered new exit (range 3) 6880 | -5/Zhirov | Met Zhirov 6893 | -5/Zhirov | Learned location of Quarantine (-3) 6893 | -5/Zhirov | Learned location of Testing (-2) 6893 | -5/Zhirov | Learned location of Command (-1) 6901 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6913 | -5/Zhirov | Found Alien Artifact 6914 | -5/Zhirov | Identified Integrated Dissipator 6914 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 6926 | -5/Zhirov | Found Alien Artifact 6927 | -5/Zhirov | Identified Transdimensional Reconstructor 6927 | -5/Zhirov | Warped through subspace 7118 | -5/Zhirov | Build established: Messiah-Mutant 7159 | -5/Zhirov | Entered Proximity Caves 7459 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7587 | -4/Proximity Caves | Discovered new exit (range 15) 7625 | -4/Proximity Caves | Entered Factory 7625 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7716 | -4/Factory | Zion Heavy squad teleported in 7758 | -4/Factory | Discovered new exit (range 8) 7771 | -4/Factory | Entered Upper Caves 7771 | -4/Upper Caves | Accompanied by 2 allies 7930 | -4/Upper Caves | Build established: Messiah-Gunner 7970 | -4/Upper Caves | Spotted B-86 Titan 8012 | -4/Upper Caves | Discovered new exit (range 10) 8034 | -4/Upper Caves | Entered another Upper Caves area 8034 | -4/Upper Caves | Accompanied by 1 ally 8066 | -4/Upper Caves | Found Zio. Weapon Casing 8085 | -4/Upper Caves | Lost 4 parts (2p1u1w) 8091 | -4/Upper Caves | Learned Research trap positions 8118 | -4/Upper Caves | Discovered new exit (range 12) 8199 | -4/Upper Caves | Learned 8 Research zone layouts 8464 | -4/Upper Caves | Discovered new exit (range 5) 8467 | -4/Upper Caves | Entered Warlord 8492 | -4/Warlord | System corruption cleaned by Quarantine Array 8693 | -4/Warlord | Visited the Vortex Lab 8695 | -4/Warlord | Warlord's base attacked by MAIN.C 8699 | -4/Warlord | Found Prototype Energy Gun 8700 | -4/Warlord | Identified Vortex Rail 8703 | -4/Warlord | Found Vortex Rail 8758 | -4/Warlord | Rebuked by Warlord 8764 | -4/Warlord | Opened Warlord's prototype stash 8768 | -4/Warlord | Found Prototype Reactor 8770 | -4/Warlord | Identified Vortex Chain Reactor 8783 | -4/Warlord | Found Prototype Processor 8784 | -4/Warlord | Identified Spectral Analyzer 8788 | -4/Warlord | Found Prototype Device 8789 | -4/Warlord | Identified Thermal Barrier 8796 | -4/Warlord | Found Prototype Hackware 8797 | -4/Warlord | Identified Ghost Barrier 8940 | -4/Warlord | Opened side exit 8953 | -4/Warlord | Discovered new exit (range 9) 8957 | -4/Warlord | Entered Proximity Caves 9200 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 9238 | -3/Proximity Caves | Destroyed 7 combat bots 9239 | -3/Proximity Caves | Lost 3 parts (2u1w) 9301 | -3/Proximity Caves | P-80 Master assimilated allied Swordsman 8a 9306 | -3/Proximity Caves | Build established: Messiah-Tank 9542 | -3/Proximity Caves | Spotted B-86 Titan 9550 | -3/Proximity Caves | Destroyed B-86 Titan 9701 | -3/Proximity Caves | Lost 3 parts (3w) 9787 | -3/Proximity Caves | Discovered new exit (range 13) 9795 | -3/Proximity Caves | Entered Research 9795 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9796 | -3/Research | Identified exit to Armory 9798 | -3/Research | Loaded intel: 72 trap records 9827 | -3/Research | Zion Experimental squad teleported in 9861 | -3/Research | Zion Hacker squad teleported in 9946 | -3/Research | Zion Experimental squad teleported in 10212 | -3/Research | Garrison activated, responded to threat 10220 | -3/Research | Entered Armory 10220 | -3/Armory | Accompanied by 2 allies 10327 | -3/Armory | Zion Hacker squad teleported in 10389 | -3/Armory | Build established: Messiah-Executioner 10496 | -3/Armory | First assault squad dispatched 10517 | -3/Armory | Found Prototype Protection 10518 | -3/Armory | Identified Zio. Shade Armor 10561 | -3/Armory | Destroyed 9 combat bots 10721 | -3/Armory | Discovered new exit (range 13) 10746 | -3/Armory | Destroyed 7 combat bots 10781 | -3/Armory | Entered Research 10781 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 11031 | -2/Research | First assault squad dispatched 11045 | -2/Research | Build established: Messiah-Mutant 11215 | -2/Research | Garrison activated, responded to threat 11284 | -2/Research | Destroyed 9 combat bots 11443 | -2/Research | High security lockdown imminent 11475 | -2/Research | Destroyed 10 combat bots 11523 | -2/Research | High security lockdown engaged 11600 | -2/Research | Destroyed 10 combat bots 11660 | -2/Research | Destroyed 10 combat bots 11679 | -2/Research | Spotted Investigator 11679 | -2/Research | Destroyed Investigator 11698 | -2/Research | Found Prototype Launcher 11773 | -2/Research | Garrison activated, responded to threat 11790 | -2/Research | Destroyed 15 combat bots 11792 | -2/Research | Spotted B-90 Cyclops 11819 | -2/Research | Core integrity fell below 50% 11834 | -2/Research | Core integrity fell below 20% 11834 | -2/Research | Discovered new exit (range 4) 11837 | -2/Research | Entered Testing 11841 | -2/Testing | Found Prototype Slashing Weapon 11842 | -2/Testing | Identified Molecular Scythe 11844 | -2/Testing | Found Molecular Scythe 11846 | -2/Testing | Lost 12 parts (2p6u4w) 11910 | -2/Testing | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 11897_ U-05 Engineer lays Concrete. 11898_ Slug penetrates Wall. 11898_ K-01 Serf collects debris. 11899_ Penetrated by Slug. 11900_ &FY,XGJS0R#&DW2:XD 11903_ K-01 Serf collects debris. 11904_ Penetrated by Slug. 11905_ K-01 Serf collects debris. 11905_ Molecular Scythe follow-up attack on H-88 Terminator. 11906_ Penetrated by Slug. 11906_ K-01 Serf cleans the Terminal. 11907_ K-01 Serf collects debris. 11907_ Slug penetrates Wall. 11909_ K-01 Serf collects debris. 11910_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????######??????????????????????????????????????? | | ?????# #??????????????????????????????????????? | | ?????# ^ #??????????????????????????????????????? | | ?????# ^^########???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# ! ###?????????????????????????????? | | ?????# ""#?????????????????????????????? | | ?????# ! F"#?????????????????????????????? | | ?????# ! = ] "#?????????????????????????????? | | ?????# ! ""#?????????????????????????????? | | ?????# != ############+#######T"#?????????? | | ??"" # k k ????????? | | ??"" / %| ! h ????????? | | ??"" # = k%= @ ????????? | | ?????# = h ????????? | | ?????# ################# #######???????????? | | ?????# #???????????????? #?????????????????? | | ???? + #????????????????? #?????????????????? | | ??? #### ??????????????????? +?????????????????? | | ??"#????# ???????????????????? #?????????????????? | | ????????# ???????????????????? #?????????????????? | | ????????? ?????????????????????#?????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 80 Energy Generation 75 Energy Capacity 1770 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 33 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 16 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Particle Charging 30 Kinecelleration 30 Overload Regulation 40 Defensive Hacking 20 Item Schematics ----------------- Bore Cannon | -7/Zion | Free Ripper | -7/Zion | Free Imp. Cesium-ion Thruster | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Hpw. Electrolaser | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Generalissimo More Power To You Challenges ------------ None Game ------ Seed HackingDataCutter Manual? 0 Play Time 03:05:25 Cumulative 50.5 hours Start 2020.02.07 @ 13:59:19 End 2020.02.07 @ 19:51:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff581782-1ed7-446a-b620-32a4f8a36d1e