Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 00:49:25 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (120) 600 Value Destroyed (2863) 2863 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1067) 1067 TOTAL SCORE: 10030 Bonus ------- High Alert Combat Kills 67 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 573/1000 Matter 270/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Machine Analyzer Visual Processing Unit Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Hacking Suite > --- WEAPON (3) ------- Longsword +1 > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Thermal Shield Hardlight Generator Heavy Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Heavy Particle Gun KE Penetrator Longsword +1 > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating Thermal Shield Hardlight Generator High-powered Tractor Beam Improved Field Recycling Unit Heavy Particle Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Slots Evolved 10 | . . . . . 4 . . 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . 1 . Utility 6 | . . . . . 2 . . 1 2 1 . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 194 | 7 14 . 1 2 46 3 33 16 57 12 3 Power 9 | 1 . . 1 . 3 . 1 . 3 . . Engine 7 | 1 . . 1 . 3 . 1 . 1 . . Core 2 | . . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . . . 1 9 1 . 1 6 2 2 Treads 4 | . . . . . 4 . . . . . . Leg 20 | 2 . . . 1 5 1 . 1 6 2 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 81 | 2 5 . . . 19 . 16 5 29 5 . Device 54 | 1 4 . . . 12 . 11 2 22 2 . Storage 3 | 1 1 . . . 1 . . . . . . Processor 8 | . . . . . 2 . 1 2 1 2 . Hackware 1 | . . . . . . . . . . 1 . Protection 15 | . . . . . 4 . 4 1 6 . . Artifact . | . . . . . . . . . . . . Weapon 80 | 2 9 . . 1 15 2 16 10 19 5 1 Energy Gun 21 | 2 5 . . 1 5 . 2 2 3 1 . Energy Cannon 7 | . . . . . 1 1 3 . 2 . . Ballistic Gun 10 | . 1 . . . 4 . 2 1 1 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 20 | . . . . . 1 1 5 4 7 2 . Special Weapon 3 | . 3 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 19 | . . . . . 4 . 4 3 6 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 2 . 2 1 . Parts Lost 21 | . . . . 2 5 1 1 1 3 . 8 Power 1 | . . . . . . . . . . . 1 Propulsion 13 | . . . . 1 3 1 . 1 3 . 4 Utility 1 | . . . . . . . . . . . 1 Weapon 6 | . . . . 1 2 . 1 . . . 2 Highest Loss Streak 8 | . . . . 2 1 1 1 1 2 . 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 100 100 99 99 99 100 99 100 82 Engine 8 | . 14 14 14 14 9 9 9 7 3 . . Leg 30 | . 28 28 28 28 35 35 36 30 25 29 19 Device 10 | . 13 14 14 14 9 . 8 6 13 11 9 Storage 8 | . 14 14 14 14 9 9 9 7 6 5 4 Processor 13 | . . . . . 9 18 18 23 20 23 23 Protection 3 | . . . . . 8 9 . . 5 1 . Energy Gun 7 | . 14 14 14 14 9 . . 5 5 4 4 Energy Cannon 1 | . . . . . 1 9 5 . . . . Ballistic Gun 7 | . 11 14 14 14 5 . 7 8 5 5 2 Slashing Weapon 2 | . . . . . 1 . 1 6 4 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 13 18 18 20 20 39 37 41 39 52 42 41 Greatest Support 78 | 20 20 20 20 20 40 43 43 43 63 78 78 Greatest Overweight (x) 1 | . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 10 15 15 15 15 15 14 Most Carried 15 | 5 10 10 10 10 15 14 15 15 15 15 15 Average Carried 11 | 2 8 10 9 8 9 13 14 14 14 14 14 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 5 10 10 10 9 14 13 15 15 15 15 5 Class Distribution -------------------- 44% | Scavenger-Assassin 25% | Mutant 15% | Scavenger-Skirmisher 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Matter Collected 3873 | 270 227 122 . 107 791 19 766 360 1012 199 . Remotely 217 | . . . . . . . . . 217 . . Salvage Created 3716 | 115 357 79 . 107 731 88 695 422 851 271 . Parts 255 | 9 32 9 . 1 61 15 42 28 45 13 . Haulers Intercepted 6 | . 2 . . . . . 3 1 . . . Recyclers Shooed 3 | . . . . 2 . . . . . 1 . Parts Field Recycled 29 | . . . . . . . . . 29 . . Retrieved Matter 209 | . . . . . . . . . 209 . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Combat Hostiles Destroyed 65 | . 8 1 . 2 16 10 9 1 14 4 . Melee 2 | . . . . . . . . . 2 . . Guns 20 | . 8 1 . 2 7 . 2 . . . . Cannons 9 | . . . . . 6 . 1 . 2 . . AOE 34 | . . . . . 3 10 6 1 10 4 . Classes Destroyed 14 | 2 6 1 . . 3 . . 1 1 . . Worker 8 | . 1 1 . . . . 1 . 5 . . Builder 11 | . 2 . . . 3 . 2 1 2 1 . Tunneler 7 | 3 . 1 . . . . 1 2 . . . Hauler 6 | . 2 . . . . . 3 1 . . . Recycler 10 | 1 . . . . . . 1 4 2 2 . Mechanic 3 | . . . . . 1 . 1 1 . . . Operator 1 | . . . . . 1 . . . . . . Watcher 9 | . 1 . . . 3 . 3 . 2 . . Swarmer 25 | . 6 . . . 4 8 . . 3 4 . Grunt 27 | . 2 . . 2 5 2 8 . 8 . . Sentry 9 | . . . . . 7 . 1 . 1 . . Demolisher 1 | . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . 1 1 . . Best Kill Streak 10 | 2 5 2 . 2 6 10 8 2 5 6 . Combat Bots Only 10 | . 3 1 . 2 5 10 3 1 3 4 . Max Kills in Single Turn 4 | 1 2 2 . 1 2 4 3 1 3 2 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 1 4 2 1 2 2 . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Damage Taken 2838 | . 251 . . 180 767 241 348 87 398 58 508 Core 748 | . 58 . . 20 96 69 51 . 27 . 427 Absorbed by Shields 68 | . . . . . . . . . 68 . . Redirected to Shielding 24 | . . . . . 24 . . . . . . Core Remaining (%) 84 | 100 . . . 68 . . 60 100 96 . . Volleys Fired 184 | 8 28 3 . 13 57 12 29 4 25 5 . Largest 3 | 2 2 2 . 2 2 2 2 2 3 2 . Hottest 155 | 100 100 60 . 70 106 98 93 60 155 75 . Shots Fired 316 | 16 53 6 . 26 105 14 42 7 41 6 . Gun 197 | 16 50 6 . 26 72 . 16 1 10 . . Cannon 45 | . . . . . 24 2 13 . 6 . . Launcher 71 | . . . . . 9 12 13 6 25 6 . Special 3 | . 3 . . . . . . . . . . Kinetic 87 | . 25 3 . 13 25 . 16 . 5 . . Thermal 138 | 16 20 . . 4 71 2 13 1 11 . . Explosive 71 | . . . . . 9 12 13 6 25 6 . Electromagnetic 20 | . 8 3 . 9 . . . . . . . Robot Hit Streak 13 | 6 8 6 . 10 11 13 11 8 12 6 . Robot Miss Streak 3 | 2 3 . . 2 3 1 2 . 2 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 217 | 9 28 5 . 19 67 9 26 10 38 5 1 Core Hits 179 | 5 15 4 . 5 39 11 38 9 45 8 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | 1 . . . 1 2 . . . . . . Burn 4 | 1 . . . 1 2 . . . . . . Melee Attacks 58 | . . . . . 10 . 2 17 19 9 1 Impact . | . . . . . . . . . . . . Slashing 58 | . . . . . 10 . 2 17 19 9 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . 8 9 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9690 | 112 392 73 . 257 1850 853 1624 943 3000 562 24 Guns 1675 | 112 348 73 . 257 611 . 172 16 86 . . Cannons 764 | . . . . . 431 . 208 . 125 . . Explosions 5332 | . 44 . . . 747 853 1244 202 1871 371 . Melee 1919 | . . . . . 61 . . 725 918 191 24 Ramming . | . . . . . . . . . . . . Kinetic 790 | . 186 37 . 125 238 . 172 . 32 . . Thermal 1485 | 112 128 . . 38 804 . 208 16 179 . . Explosive 5288 | . . . . . 747 853 1244 202 1871 371 . Electromagnetic 208 | . 78 36 . 94 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1919 | . . . . . 61 . . 725 918 191 24 Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 . . . Average Corruption 3 | . . . . . . . . 3 . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . . 11 . . . Message Errors 3 | . . . . . . . . 3 . . . Matter Fused 1 | . . . . . . . . 1 . . . Heat Flow Errors 2 | . . . . . . . . 2 . . . Energy Discharges 3 | . . . . . . . . 3 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 436 | . . . . . 41 16 30 135 111 103 . Projectiles . | . . . . . . . . . . . . Explosions 87 | . . . . . 15 16 30 . 14 12 . Melee 349 | . . . . . 26 . . 135 97 91 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 49 | . 17 . . . 8 24 . . . . . Shots 5 | . 1 . . . 1 3 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 274 | 78 21 . . 28 53 27 37 274 142 . . Average Temperature 26 | 34 9 . . 10 20 10 13 107 44 . . Received Heat Transfer 829 | . 12 . . 105 288 99 189 . 136 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | 2 1 . . . 4 . . . . . . Heat Transferred 3491 | 407 309 . . 185 1887 . 370 37 296 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Peak Influence 680 | 20 316 88 . 45 263 489 680 196 248 194 82 Initial 237 | . 13 48 . . 17 170 237 24 38 17 67 Average 141 | 10 166 63 . 35 125 336 368 55 133 113 56 Maximum Alert Level 2 | . 1 . . . 1 2 2 . 1 . . Low Security (%) 71 | 100 63 100 . 100 71 25 10 100 66 100 100 Level 1 23 | . 36 . . . 28 48 45 . 33 . . Level 2 5 | . . . . . . 26 44 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . . . . 3 . 1 1 3 . . Investigation 2 | . . . . . . . . 1 1 . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 5 | . . . . . 3 . 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Distress Signals 4 | . 1 . . . 2 . . 1 . . . Communications Jammed 1 | . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . 1 . . Times Spotted 98 | . 11 1 . 5 27 6 18 5 17 2 6 Peak Tracking Total 6 | . 5 1 . 3 6 6 4 4 4 2 6 Tactical Retreats 4 | . . . . . 2 . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Traps Triggered 3 | . 1 . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Machines Disabled 9 | . 1 . . . 1 1 2 4 . . . Max in Single Turn 2 | . 1 . . . 1 1 1 2 . . . Garrison Access 2 | . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Machines Accessed 40 | . 7 . 1 . 9 . 5 8 8 2 . Terminals 28 | . 6 . . . 6 . 4 6 5 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . 1 1 . . . Recycling Units 5 | . 1 . . . 1 . . . 2 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 1 . . Total Hacks 117 | . 21 . 1 . 39 . 20 19 15 2 . Successful 67 | . 11 . 1 . 27 . 14 8 5 1 . Failed 50 | . 10 . . . 12 . 6 11 10 1 . Catastrophic 3 | . . . . . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . Manual 86 | . 19 . 1 . 24 . 18 12 11 1 . Terminals 98 | . 20 . . . 33 . 17 17 10 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . 3 . 3 1 . . . Recycling Units 8 | . 1 . . . 2 . . . 4 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 1 . . Terminal Hacks 36 | . 4 . 1 . 17 . 9 3 2 . . Robot Analysis 7 | . 1 . . . 4 . 1 1 . . . Prototype ID Bank 8 | . 1 . . . 3 . 4 . . . . Level Access Points 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . . 1 . 1 . . . . Unreport Threat 5 | . . . . . 1 . 3 . 1 . . Locate Traps 6 | . 1 . . . 4 . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 1 . . Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 1 1 . . Unauthorized Hacks 27 | . 7 . . . 9 . 4 4 2 1 . Terminals 20 | . 6 . . . 7 . 3 3 1 . . Track 6 | . 3 . . . 3 . . . . . . Assimilate 3 | . . . . . . . 2 1 . . . Botnet 8 | . 2 . . . 2 . 1 2 1 . . Disrupt 1 | . . . . . 1 . . . . . . Operators 2 | . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . 1 1 . . . Mechanics 3 | . . . . . 1 . 1 1 . . . Recycling Units 4 | . 1 . . . 1 . . . 1 1 . Recyclers 4 | . 1 . . . 1 . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 6 . . . 6 . 5 6 7 2 . Full Trace Events 2 | . . . . . . . . 1 1 . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Total Allies 3 | . . . . . . . 2 1 . . . Largest Group 1 | . . . . . . . 1 1 1 . . Highest-Rated Group 10 | . . . . . . . 10 10 10 . . Highest-Rated Ally 10 | . . . . . . . 10 10 10 . . Total Orders 2 | . . . . . . . 2 . . . . STAY 2 | . . . . . . . 2 . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Robot Analysis Total 7 | . 1 . . . 4 . 1 1 . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Turns Passed 5049 | 112 482 268 252 79 1171 183 454 754 939 240 115 Spaces Moved 3352 | 67 295 216 208 31 741 127 254 561 601 161 90 Core 38 | 22 . . . . . . . . . . 16 Treads . | . . . . . . . . . . . . Legs 3314 | 45 295 216 208 31 741 127 254 561 601 161 74 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 50 Average Speed 119 | 97 120 120 120 120 120 120 120 120 120 120 109 Slowest Speed 190 | 120 120 120 120 120 120 120 120 120 190 120 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 64 65 61 13 52 40 37 23 16 7 58 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 46 | . 3 . . . 9 . 11 9 8 6 . Terrain Destroyed 297 | . 6 . . . 32 19 90 29 83 38 . Melee 34 | . . . . . 9 . 2 9 8 6 . Projectile 3 | . 3 . . . . . . . . . . AOE 260 | . 3 . . . 23 19 88 20 75 32 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Was Total 4006 | 96 362 219 210 47 915 143 357 618 744 190 105 Wait 88 | 6 11 1 . 1 16 3 16 2 22 . 10 Move 3341 | 66 294 215 207 30 740 125 253 560 600 161 90 Hop . | . . . . . . . . . . . . Pick Up 71 | 9 7 . 1 1 22 . 9 10 11 1 . Fast Attach 22 | 3 1 . . . 6 . 4 1 3 2 2 Attach 34 | 4 3 . . 2 10 1 1 4 6 2 1 Detach 13 | . 4 . . . 3 . 3 1 1 1 . Swap 138 | . 10 . 1 . 30 2 28 11 48 8 . Drop 57 | . 4 . 1 . 21 . 12 8 9 1 1 Fire 184 | 8 28 3 . 13 57 12 29 4 25 5 . Melee 58 | . . . . . 10 . 2 17 19 9 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 10) 359 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Entered Mines 729 | -10/Mines | Assembled infested the area 772 | -10/Mines | Met 8R-AWN 859 | -10/Mines | Discovered new exit (range 5) 863 | -10/Mines | Entered Exiles 893 | -10/Exiles | Welcomed by 8R-AWN 914 | -10/Exiles | Met EX-HEX 945 | -10/Exiles | Met EX-BIN 962 | -10/Exiles | Aligned with FarCom system 963 | -10/Exiles | Given EX-Vault access code 991 | -10/Exiles | Opened EX-Vault 1001 | -10/Exiles | Found Longsword +1 1026 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1061 | -10/Exiles | Met EX-DEC 1105 | -10/Exiles | Discovered new exit (range 10) 1115 | -10/Exiles | Left Exiles lab with Longsword +1 1115 | -10/Exiles | Entered Mines 1160 | -9/Mines | Learned location of Zion (-6) 1182 | -9/Mines | Discovered new exit (range 10) 1194 | -9/Mines | Entered Materials 1194 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1400 | -8/Materials | Discovered new exit (range 5) 1579 | -8/Materials | Discovered new exit (range 11) 1955 | -8/Materials | Build established: Scavenger-Skirmisher 2324 | -8/Materials | Discovered new exit (range 9) 2360 | -8/Materials | Identified exit to Garrison 2365 | -8/Materials | Entered Garrison 2409 | -8/Garrison | Triggered checkpoint 2412 | -8/Garrison | Triggered checkpoint 2457 | -8/Garrison | Triggered checkpoint 2478 | -8/Garrison | Destroyed 10 combat bots 2517 | -8/Garrison | Discovered new exit (range 17) 2542 | -8/Garrison | Installed Relay Interface Framework 2548 | -8/Garrison | Entered Materials 2654 | -8/Materials | Discovered new exit (range 18) 2959 | -8/Materials | Discovered new exit (range 18) 3002 | -8/Materials | Entered Factory 3002 | -7/Factory | Accompanied by 1 ally 3002 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3283 | -7/Factory | Build established: Scavenger-Assassin 3298 | -7/Factory | Identified exit to Lower Caves 3589 | -7/Factory | Identified exit to Factory 3756 | -7/Factory | Entered another Factory area 3756 | -6/Factory | Accompanied by 1 ally 3756 | -6/Factory | Evolved 2 slots: Utility x2 4071 | -6/Factory | Discovered new exit (range 15) 4089 | -6/Factory | Identified exit to Factory 4695 | -6/Factory | Entered another Factory area 4695 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4935 | -5/Factory | Sucked down chute 4935 | -5/Factory | Entered Waste 4946 | -5/Waste | Spotted C-40 Crusher 4946 | -5/Waste | Spotted C-40 Crusher 4989 | -5/Waste | Spotted C-40 Crusher 5002 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5005 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5007 | -5/Waste | Spotted C-40 Crusher 5014 | -5/Waste | Spotted C-40 Crusher 5014 | -5/Waste | Spotted C-40 Crusher 5016 | -5/Waste | Crushed by Compactor (1 part destroyed) 5029 | -5/Waste | Crushed by Compactor (1 part destroyed) 5034 | -5/Waste | Crushed by Compactor (1 part destroyed) 5037 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5039 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5040 | -5/Waste | Crushed by Compactor (1 part destroyed) 5050 | -5/Waste | Self-destructed Last Messages --------------- 05029_ Imp. Carbon-fiber Leg crushed. 05034_ Aluminum Leg crushed. 05037_ Flexi-carbon Leg crushed. 05037_ Imp. Terrain Scanner crushed. 05039_ Hvy. Particle Gun crushed. 05039_ Longsword +1 crushed. 05040_ Lrg. Storage Unit crushed. 05041_ Acquired Longsword +1. 05042_ Dropped Transmission Jammer. 05042_ Mni. Grenade Launcher crushed. 05042_ Imp. Light Armor Plating crushed. 05042_ Imp. Heat Sink crushed. 05043_ Hvy. Rocket Launcher crushed. 05043_ Lgt. Fission Core crushed. 05043_ Hpw. Tractor Beam crushed. 05047_ Transmission Jammer crushed. 05047_ Imp. Terrain Scanner crushed. 05048_ Imp. Field Recycling Unit crushed. 05049_ Imp. Grenade Launcher crushed. 05049_ Mni. Grenade Launcher crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ##?#??#??????????????????????????????????????????? | | ??????????#???????????????????????????????????? | | ???#??????????????????????????????????????????? | | ??#?#??#?#????????????????????????????????????? | | ??#?????????#???#?????????????????????????????? | | #?????????????????????????????????????????????? | | ????##??#??##??????????????????????????????????? | | ?????????????#??#??????????????????????????????? | | ??#?#######??????######???????????????????????? | | #??#???# ##????## #???????????????????????? | | ##?????# #?##???# #???????????????????????? | | #????#?# ! #?????## #???????????????????????? | | #####?## #???#??# #???????????????????????? | | ######## #??????# #####???????????????????? | | ! #?#???## ????????????????????? | | #??????# ?????????????????????? | | #???#??# ??????????????????????? | | ##?????# ???????????????????????? | | ######## #??????# #???????????????????????? | | #####??# #??????# #???????????????????????? | | #?##???# #??????# #???????????????????????? | | #####??# #??????# #???????????????????????? | | ##?##?## ######## ######## ###?????????? | | ####?### CC CC #?????????? | | ####?#?# CC CC CC @ #?????????? | | ##??#?## CC CC CC #?????????? | | ######?# CC CC #?????????? | | ###???## ######## ######## ###?????????? | | #?#?#### #??????# #????????? #???????????? | | ####?### #??????# #???????????#???????????? | | ####?### #??????# #???????????????????????? | | ###?#### #??????# #???????????????????????? | | ##?##### ?????? ???????????????????????? | | ##?#?### ????? ??????????????????????? | | ####??## ???? ?????????????????????? | | #??#???# ??? ! ????????????????????? | | #??#?#?# ###?#### #####???????????????????? | | #??##??# #??????# #???????????????????????? | | ###?##?# #??????# #???????????????????????? | | ###?#### #??????# #???????????????????????? | | #?##??## #??????? ????????????????????????? | | ###????######????????????????????????????????????? | | ###?#??#?????????????????????????????????????????? | | ?##?#????????????????????????????????????????????? | | ####?#???????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Resistance: TH 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullArchitectTriangulator Manual? 0 Play Time 01:26:59 Cumulative 593.9 hours Start 2022.04.13 @ 23:17:17 End 2022.04.14 @ 00:49:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 169 Adventurer 125 Explorer 2 Win Type - Total 56 Types 48/3/2/1/1/0/0/0/1 Lore% 73 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5011303f-d3ae-4de4-bd56-8a2d331eab63